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Post by I'd rather be Mordin Solus on Nov 21, 2017 16:47:06 GMT
Are the sales really that bad? It was sold out when I went to Gamestop. Regular price at Besybuy Canada: 19.99. On sale for 17.99. What, 8 months after release? Great games like GTA, COD, W3 etc hold their $50 value for YEARS. So, no. It’s not selling at all.
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Post by alanc9 on Nov 21, 2017 18:54:38 GMT
Are the sales really that bad? It was sold out when I went to Gamestop. Regular price at Besybuy Canada: 19.99. On sale for 17.99. What, 8 months after release? Great games like GTA, COD, W3 etc hold their $50 value for YEARS. So, no. It’s not selling at all. OTOH, a lot of merely good games do get heavily discounted by the 8 month mark. I've bought plenty. Horizon: Zero Dawn is going for $20 last I checked.
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Post by alanc9 on Nov 21, 2017 19:22:44 GMT
Sorry I missed this the other day. But it's far slower than using relays. I was explicit about that being the problem above. The problem with your bus analogy isn't the fixed routes. The problem is that a bus isn't far faster than a private car; if anything, it's slower. If you want to make the bus analogy work, the alternative to the bus has to be slower than the bus. I suppose we could say that the relay network is a bus system and the ODSY drive is walking; although the speed differential isn't quite right it gets the concept across. You seem to be doubling down on the crazy here. Why are you trying to handwave away the speed differential? Because if you literally "can't get there from here" then speed isn't really relevant. Again, an overstatement. "Literally 'can't get there from here'" doesn't actually apply to very many places in the galaxy. It wasn't said to be impossible to go places where the relays couldn't go. Merely impractical. For instance, the journey to Ilos had been ruled out as impractical. Relevant part from the Codex: Given a good enough reason to get there, it could be done. Returning to the bus-walking analogy, there's no point reached by the New York bus and subway system that I physically can't reach on foot, but a lot of those destinations wouldn't be practical. (I can walk to the Cloisters, but I can't do it and actually have time to explore the museum. Nor could I get to the Rockaways in time to surf, even if I could carry a board. ) Totally unreachable is simply false. 100 light-years is doable by standard FTL drive too. You'd take longer and maybe need a fuel scoop, but it's doable. Unless you're positing 100 light-years with no possible drive discharge points in between? That's not at all likely given typical star distributions. Exactly which persons wouldn't care? The vast majority of places anyone would want to go are reachable by the network. At the moment the ODSY drive is invented, there are still a fair number of garden worlds available connected to the network. (Worlds like 2175 Aeia can't be all that rare or Aeia would have been revisited.) And when they run out the Citadel races can open up more relays. Relying on keeping the relays locked was always kind of silly, and this would become even more obvious once ODSY drives become available. Garden worlds which aren't close to the network would always be at an economic disadvantage relative to worlds which are, given the increased shipping costs. I suppose some of them would develop anyway, but this would take decades or centuries. It's of no relevance to the period covered by the trilogy. Post-trilogy, we have an open question about how long the relay system would be down for. If it's a long period then off-network worlds become competitive.
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Post by Iakus on Nov 22, 2017 15:40:30 GMT
Sorry I missed this the other day. Because if you literally "can't get there from here" then speed isn't really relevant. Again, an overstatement. "Literally 'can't get there from here'" doesn't actually apply to very many places in the galaxy. It wasn't said to be impossible to go places where the relays couldn't go. Merely impractical. For instance, the journey to Ilos had been ruled out as impractical. Relevant part from the Codex: Given a good enough reason to get there, it could be done. Returning to the bus-walking analogy, there's no point reached by the New York bus and subway system that I physically can't reach on foot, but a lot of those destinations wouldn't be practical. (I can walk to the Cloisters, but I can't do it and actually have time to explore the museum. Nor could I get to the Rockaways in time to surf, even if I could carry a board. ) Totally unreachable is simply false. 100 light-years is doable by standard FTL drive too. You'd take longer and maybe need a fuel scoop, but it's doable. Unless you're positing 100 light-years with no possible drive discharge points in between? That's not at all likely given typical star distributions. Exactly which persons wouldn't care? The vast majority of places anyone would want to go are reachable by the network. At the moment the ODSY drive is invented, there are still a fair number of garden worlds available connected to the network. (Worlds like 2175 Aeia can't be all that rare or Aeia would have been revisited.) And when they run out the Citadel races can open up more relays. Relying on keeping the relays locked was always kind of silly, and this would become even more obvious once ODSY drives become available. Garden worlds which aren't close to the network would always be at an economic disadvantage relative to worlds which are, given the increased shipping costs. I suppose some of them would develop anyway, but this would take decades or centuries. It's of no relevance to the period covered by the trilogy. Post-trilogy, we have an open question about how long the relay system would be down for. If it's a long period then off-network worlds become competitive. From the Codex: Citadel Space:Citadel Space is an unofficial term referring to any region of space controlled by a species that acknowledges the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored. Even mass-effect-FTL drive is slow relative to the volume of the galaxy. Empty space and systems without suitable drive discharge sites are barriers to exploration. Only the mass relays allow ships to jump hundreds of light-years in an instant, the key to expanding across an otherwise impassable galaxy.
Whenever a new relay is activated, the destination system is rapidly developed. From that hub, FTL drive is used to expand to nearby star clusters. The result is a number of densely-developed clusters thinly spread across the vast expanse of space, connected by the mass relay network.
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Post by Monica21 on Nov 22, 2017 16:37:08 GMT
Regular price at Besybuy Canada: 19.99. On sale for 17.99. What, 8 months after release? Great games like GTA, COD, W3 etc hold their $50 value for YEARS. So, no. It’s not selling at all. Inquisition was heavily discounted within a few months after launch. But comparing those games to Bioware RPGs isn't exactly apples to apples.
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Post by tatarforas on Nov 22, 2017 21:48:25 GMT
Are the sales really that bad? It was sold out when I went to Gamestop. Regular price at Besybuy Canada: 19.99. On sale for 17.99. What, 8 months after release? Great games like GTA, COD, W3 etc hold their $50 value for YEARS. So, no. It’s not selling at all. I made this comment awhile ago, and the only game on your list that holds steady at $50 has been GTAV, at least in my area the latest CoD games usually drop down to around 20-30 within 6-8 months, W3 was down to 40 a year after release in my area (I live in Canada). GTAV is the only game that seems forever stuck at $50 despite it being out for years, the only time I saw it drop was during a steam sale and XBL sale.
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Post by goishen on Nov 23, 2017 17:49:52 GMT
Are the sales really that bad? It was sold out when I went to Gamestop. Regular price at Besybuy Canada: 19.99. On sale for 17.99. What, 8 months after release? Great games like GTA, COD, W3 etc hold their $50 value for YEARS. So, no. It’s not selling at all. It could've been a loss leader, although I don't think so. You're right, the game isn't selling, and hasn't for quite a while.
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Post by cloud9 on Dec 4, 2017 0:47:10 GMT
EA: The destroyer of developers.
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Post by unwanted on Dec 7, 2017 7:31:28 GMT
If you really want to save the ME franchise then you have to come up with a way were EA can make loads and loads of money by sticking with it.
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Post by river82 on Dec 7, 2017 7:41:49 GMT
If you really want to save the ME franchise then you have to come up with a way were EA can make loads and loads of money by sticking with it. Pay for in game sex. $5 will net you a romance sub plot and sex scenes with a companion (crew member) of your choice, $10 will net you a romance sub plot and sex scenes with the rachni queen, and $20 will net you an orgy with some random collectors (but no romance).
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Post by jpcab on Dec 7, 2017 16:19:52 GMT
Andromeda has no soul. That is the difference. They (writers and developers) did not have the competence to follow and give continuity to the emotions that Shepard and his companions had. So..if Mass Effect wants to survive has to recover those feelings back. I m pretty sure that there are writers that can and r good enough to do that. If its by reviving the old characters or creating new ones or trying to interlink old with news..i m sure there r many ways...imagination has no limits. One thing i know..this characters r not going anywhere. Mass Effect is finished if they insist to follow this path. My fear is that Andromeda failure was so big that they re going to give it up on this fantastic universe that was created with the first trilogy.
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Post by cloud9 on Dec 8, 2017 1:41:51 GMT
Andromeda has no soul. That is the difference. They (writers and developers) did not have the competence to follow and give continuity to the emotions that Shepard and his companions had. So..if Mass Effect wants to survive has to recover those feelings back. I m pretty sure that there are writers that can and r good enough to do that. If its by reviving the old characters or creating new ones or trying to interlink old with news..i m sure there r many ways...imagination has no limits. One thing i know..this characters r not going anywhere. Mass Effect is finished if they insist to follow this path. My fear is that Andromeda failure was so big that they re going to give it up on this fantastic universe that was created with the first trilogy. Exactamenté! And you would think that after the debacle with ME3 Controversial ending, they'll get together and learn from their mistakes to never repeat history. But it seems that they rather be lazy and regurgitate stories, and characters from the first Mass Effect which tells me that they don't care about the game. They have no ambition, no competitive drive to make it the best RPG/Sci-fi game that is better than the trilogy which is was very pathetic of BioWare.
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Post by alanc9 on Dec 8, 2017 2:34:14 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul."
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Post by alanc9 on Dec 8, 2017 3:03:30 GMT
Sorry I missed this the other day. Again, an overstatement. "Literally 'can't get there from here'" doesn't actually apply to very many places in the galaxy. It wasn't said to be impossible to go places where the relays couldn't go. Merely impractical. For instance, the journey to Ilos had been ruled out as impractical. Relevant part from the Codex: Given a good enough reason to get there, it could be done. Returning to the bus-walking analogy, there's no point reached by the New York bus and subway system that I physically can't reach on foot, but a lot of those destinations wouldn't be practical. (I can walk to the Cloisters, but I can't do it and actually have time to explore the museum. Nor could I get to the Rockaways in time to surf, even if I could carry a board. ) Totally unreachable is simply false. 100 light-years is doable by standard FTL drive too. You'd take longer and maybe need a fuel scoop, but it's doable. Unless you're positing 100 light-years with no possible drive discharge points in between? That's not at all likely given typical star distributions. Exactly which persons wouldn't care? The vast majority of places anyone would want to go are reachable by the network. At the moment the ODSY drive is invented, there are still a fair number of garden worlds available connected to the network. (Worlds like 2175 Aeia can't be all that rare or Aeia would have been revisited.) And when they run out the Citadel races can open up more relays. Relying on keeping the relays locked was always kind of silly, and this would become even more obvious once ODSY drives become available. Garden worlds which aren't close to the network would always be at an economic disadvantage relative to worlds which are, given the increased shipping costs. I suppose some of them would develop anyway, but this would take decades or centuries. It's of no relevance to the period covered by the trilogy. Post-trilogy, we have an open question about how long the relay system would be down for. If it's a long period then off-network worlds become competitive. From the Codex: Citadel Space:Citadel Space is an unofficial term referring to any region of space controlled by a species that acknowledges the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored. Even mass-effect-FTL drive is slow relative to the volume of the galaxy. Empty space and systems without suitable drive discharge sites are barriers to exploration. Only the mass relays allow ships to jump hundreds of light-years in an instant, the key to expanding across an otherwise impassable galaxy.
Whenever a new relay is activated, the destination system is rapidly developed. From that hub, FTL drive is used to expand to nearby star clusters. The result is a number of densely-developed clusters thinly spread across the vast expanse of space, connected by the mass relay network.Ordinarily I wouldn't respond to a post this old, but my curiosity's getting the better of me. Where are you going with this? It's not like you can possibly have imagined that I wasn't familiar with this material, so what point is the quote there to make? Sure, in a few centuries the ODSY drive will mean that a few worlds which weren't feasible to reach without opening new relays would become colonised. (Assuming, of course, that the Citadel didn't clamp down on ODSY-based exploration the way they clamped down on opening relays. How was that supposed to keep them safe, anyway? If there are bad guys on the other side of the relay, they can open it from their own side.) But the bubble pattern would persist anyway. The relay network is still far better than the ODSY drive.
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Post by Iakus on Dec 8, 2017 3:17:42 GMT
From the Codex: Citadel Space:Citadel Space is an unofficial term referring to any region of space controlled by a species that acknowledges the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored. Even mass-effect-FTL drive is slow relative to the volume of the galaxy. Empty space and systems without suitable drive discharge sites are barriers to exploration. Only the mass relays allow ships to jump hundreds of light-years in an instant, the key to expanding across an otherwise impassable galaxy.
Whenever a new relay is activated, the destination system is rapidly developed. From that hub, FTL drive is used to expand to nearby star clusters. The result is a number of densely-developed clusters thinly spread across the vast expanse of space, connected by the mass relay network.Ordinarily I wouldn't respond to a post this old, but my curiosity's getting the better of me. Where are you going with this? It's not like you can possibly have imagined that I wasn't familiar with this material, so what point is the quote there to make? Sure, in a few centuries the ODSY drive will mean that a few worlds which weren't feasible to reach without opening new relays would become colonised. (Assuming, of course, that the Citadel didn't clamp down on ODSY-based exploration the way they clamped down on opening relays. How was that supposed to keep them safe, anyway? If there are bad guys on the other side of the relay, they can open it from their own side.) But the bubble pattern would persist anyway. The relay network is still far better than the ODSY drive. Not centuries. Decades. At most. The Milky Way is only 100,000 light years in diameter. With an ODSY drive, all the stars in the galaxy are reachable within a human lifetime. And while the Council might clamp down on such exploration, it's not like there's a whole lot they could do about it once the genie's out of the bottle. You can keep on eye on relays, but every shipyard out there? Heck, Cerberus built a fleet of warships under the nose of the Council! Even if the relay network is "better", you think there wouldn't be people willing to risk going off the beaten path? MEA is all about tens of thousands of people willing to leave the freaking galaxy for greener pastures! You think there wouldn't be even more willing to see what's just over the next hill?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Dec 8, 2017 9:21:22 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul." I think the most obvious definition on "soul" would be - I like it therefore it has "soul".
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Post by jpcab on Dec 8, 2017 17:27:50 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul." I think the most obvious definition on "soul" would be - I like it therefore it has "soul". But that's true...of course we all have different opinions. You may being ironic but your statement is correct. That's why i talked here or in another post that, most of the time, the simple things are the ones who makes a story to have the power to touch people feelings. In my opinion Andromeda failed in this aspect. Sometimes i think if this simple thing as in first trilogy "we" were defending earth made the difference? i don t know..i think it was this and some more simple and small details that made Shepard inspiring and Ryder (or andromeda if you prefer) without soul. I think this small details were the cause.
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Post by goishen on Dec 9, 2017 5:11:16 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul." Yah, go talk to a judge in court, while it's in session, and ask him about being alive. If the greatest minds in philosophy and science can't answer you, I doubt he will be able to either. Write me from the pokey when your ass gets slammed with a contempt charge.
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Post by alanc9 on Dec 10, 2017 7:05:49 GMT
Ordinarily I wouldn't respond to a post this old, but my curiosity's getting the better of me. Where are you going with this? It's not like you can possibly have imagined that I wasn't familiar with this material, so what point is the quote there to make? Sure, in a few centuries the ODSY drive will mean that a few worlds which weren't feasible to reach without opening new relays would become colonised. (Assuming, of course, that the Citadel didn't clamp down on ODSY-based exploration the way they clamped down on opening relays. How was that supposed to keep them safe, anyway? If there are bad guys on the other side of the relay, they can open it from their own side.) But the bubble pattern would persist anyway. The relay network is still far better than the ODSY drive. Not centuries. Decades. At most. The Milky Way is only 100,000 light years in diameter. With an ODSY drive, all the stars in the galaxy are reachable within a human lifetime. And while the Council might clamp down on such exploration, it's not like there's a whole lot they could do about it once the genie's out of the bottle. You can keep on eye on relays, but every shipyard out there? Heck, Cerberus built a fleet of warships under the nose of the Council! Decades for a few colonies? Sure; I should have specified significant colonies. It will be centuries before ODSY-dependent worlds amount to anything more than a rounding error in terms of the galactic population and economy. After three decades 99.5+ percent of humans still live in Sol system, and that's mostly on worlds which used the superior relay system for colonization. What percentage of the population will not only move to new worlds in a few decades, but move to new worlds with crippled transportation relative to colony worlds that are attached to the network? Some? Sure. Bad transportation becomes a feature rather than a bug when you're trying to get away from civilization. There were American pioneers who packed up and moved on as soon as the railroad came to town. But until the railroad got to those towns, those places stayed backwaters. And, again, the ODSY drive doesn't make any MW stars reachable which weren't reachable before via conventional FTL and fuel scooping. It simply makes it somewhat easier to reach those stars. You seem to be making a big deal about some millions of colonists being able to go off the grid while leaving billions on the grid. I'm not denying that this will happen, or that it's a change. I'm just not seeing the problem with it happening. It's interesting to try and work out how long it will take to chart the entire galaxy, but 100 billion stars means that there are an awful lot of systems to visit.
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Post by alanc9 on Dec 10, 2017 7:09:39 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul." Yah, go talk to a judge in court, while it's in session, and ask him about being alive. If the greatest minds in philosophy and science can't answer you, I doubt he will be able to either. Write me from the pokey when your ass gets slammed with a contempt charge. Exactly so. My point was precisely that talking about "soul" isn't useful. The word mostly seems to be a placeholder for when someone can't define what he actually means.
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Post by Scathane on Dec 10, 2017 12:45:15 GMT
The problem, of course, is that nobody has a useful operational definition of "soul," and thus there's no way to know in advance whether your production plan budgets for enough "soul." Sure we do. We may not have a good working definition for a/the soul but if it ain't got soul, it ain't got: Edit: I realize, OTOH, that the phrase "Andromeda has no soul" can be read to convey either meaning...
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Post by goishen on Dec 10, 2017 15:30:17 GMT
The English language is filled with words that describe things, not the actual thing itself. And lots of people make the logical jump from the description of said thing to the thing its describing. My point was to make it clear to you that even though someone can not specify what it is that they mean, they can still toss your ass in jail for it for the simple act of questioning them on it.
I'm reminded of that one movie where a girl has cancer, and near the end she's wearing a t-shirt that says "This not a" and then a picture of a pipe. The entire point being that it's picture of a pipe, instead of the pipe itself. While it's true, it's a technicality.
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Post by alanc9 on Dec 11, 2017 2:43:45 GMT
Hmm... what did that have to do with what I was saying? I suppose if a judge really wants to toss your ass in jail for refusing to play his language game, he can, but that doesn't mean that the game is objectively true. It just means that he has power.
So far Scathane's got the only workable definition of "soul" here, and I don't see how it helps devs add more "soul."
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Post by goishen on Dec 11, 2017 7:06:00 GMT
Oh, well, what does power actually mean?
You see, I can take this game as far as you wanna go.
You see, what I think power actually means is... Fuck that. Dude, stop being so argumentative and you'll get along a lot better with people. Unless you think that, "Dude, this is just the net, 'bro. What does it hurt?" Ehh, nothing except for every other human being on the fucking planet thinking that you're a fucking asshat. Find some common fucking ground, and build from that. Stop being so contrarian.
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Post by alanc9 on Dec 11, 2017 7:16:08 GMT
Oh, well, what does power actually mean? You see, I can take this game as far as you wanna go. You see, what I think power actually means is... Fuck that. Dude, stop being so argumentative and you'll get along a lot better with people. Unless you think that, "Dude, this is just the net, 'bro. What does it hurt?" Ehh, nothing except for every other human being on the fucking planet thinking that you're a fucking asshat. What's your actual position here? If "soul" in a video game has a usable definition, what is it? You seem to be saying that it has one, and that I should know that it has one, but that it can't actually be put into words, and I'm just being a big meanie by saying that there's no there there. Have I got that about right? For whatever it's worth, I don't choose positions to be argumentative. I really do think that "soul" is too vacuous to be of any use. And, while I appreciate well-intentioned advice, getting along with you is pretty much orthogonal to my goals. There are people here whose opinions I respect and whose approval I value. You didn't make that cut. And talking about " every other human being on the fucking planet thinking that you're a fucking asshat" is just silly. My like/post ratio is better than yours. I'm not really interested in popularity, but that's the only measure we have on this board.
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