ReptiloidGod
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Post by ReptiloidGod on Mar 28, 2017 12:30:50 GMT
I won't judge MEAMP over ME3 until I have fully leveled characters, but so far it feels much less powerful. A biotic detonation on Gold takes only 50 % of the enemies shield or health... In ME3, this would probably take 75 - 100 %. I think the IV items give up to 60 % recharge speed or damage, so I hope they introduce Platinum soon. They should make it a high quality, fast paced experience like in ME3, so I can spent my next 3000 hours in there.
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Post by cato on Mar 28, 2017 12:38:32 GMT
One of the rank 6 evolutions of Pull does 600 points of shield damage on impact, so if the enemy has less than that amount of shields they will be lifted. So it does now have limited effectiveness against shields. Still does nothing to armour of course. I've looked at pull in SP. Wasn't really blown away by it. And with the amount of yellow bars in MP (from my ME3 experience) it's as good as useless. Oh, don't get me wrong, Pull is mediocre at best. It's just that being mediocre makes it better than nearly every other power. A similar situation exists with the Vanquisher and all other weapons.
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vanguard4
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Post by vanguard4 on Mar 28, 2017 14:19:37 GMT
yep i agree, MEAMP, it's not as good as ME3P was, but i still like it, an i play it every day, there are other new great things, but i miss the cooperation, now cover is almost useless, and you cant grab and execute enemis from cover, in ME3MP we could cover more and cooperate, or just go together and combine powers, etc no everyone is running shooting, someone falls, and noone cmes to revive, Noone is coming to revive because people need to get used to the UI and you most likely died on the other side of the map far out of cover - the team shouldn´t have to put themselves into extraordinary danger to get to you.. Most of the times someones get around to revive me, I don´t think it´s that bad. Also the maps are way more huge. I am postulating this: If the maps would have been made much smaller ( like in ME3 ) and characters would have less mobility ( less fast running and no jetpacks ) you would see more cooperation and more combo detonations, simply because players would be much closer together. I highly doubt that ME3 had the "better community" or "more teamplayers". I´ve seen my fair share of ressurect deniers and "I´ll overwrite your biotic combo with my Disruptor ammo, lol!" trolls there. That combined with the mike bug, making me opt-out of any voice communication this game has to offer simply leads to WAY less cooperation. IN ME3MP, when i saw two biotics in the lobby, I switched my class to sentinel/adept to support them. I don´t do anything like that in MEAMP due to the above reasons and because every single frickin kit ( even male/female variants of the IDENTICAL class ) has to be leveled on it´s own. Bad design choices and inherent system attributes emergent behaviour, I guess. When i play in premades and we get to coordinate, there´s a lot more combos going on. There´s just a multitude of reasons why playing public games aren´t as exciting.
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Post by hieroglyph on Mar 28, 2017 15:07:14 GMT
Compare this to me3 mp when me3 was brand new. I would say it is better, of course if you add all the dlc me3 got that is still pending for this game then you get different results. Duh Thank you...i love how everyone is comparing a game that is less than 2 weeks old to a game that is 5 years old, has loads of added classes and weapons and has a playerbase with a loads of lvl X weapons and full mod loadout AND 5 years of playing and learning the ins and outs of the maps, combat, classes and skils. Its bloody stupid....something only people with no intelligence would do. For tech and biotic combos you do not need a level X manifest to maximize their damage. The only thing we are missing at this point would be equipment that increases power damage and even that would only affect the power itself, not the combo. I understand that the game was just released but please do not dismiss this problem when you obviously do not know anything about how the combo mechanic works.
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chugster
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Post by chugster on Mar 28, 2017 15:24:13 GMT
Thank you...i love how everyone is comparing a game that is less than 2 weeks old to a game that is 5 years old, has loads of added classes and weapons and has a playerbase with a loads of lvl X weapons and full mod loadout AND 5 years of playing and learning the ins and outs of the maps, combat, classes and skils. Its bloody stupid....something only people with no intelligence would do. For tech and biotic combos you do not need a level X manifest to maximize their damage. The only thing we are missing at this point would be equipment that increases power damage and even that would only affect the power itself, not the combo. I understand that the game was just released but please do not dismiss this problem when you obviously do not know anything about how the combo mechanic works. I am not dismissing anything, nor am i making grand assumptions about a game thats only been out a few weeks...nor am I comparing it to a fully developed game from 5 years ago. Let people get a better understanding of things before you complain....you CAN NOT POSSIBLY get a full feeling for the game after 2 weeks FFS. This is my main issue, give the game time, wait for balance patches etc. Once you have a full loadout of lvl X rares and/or URs, levelled EVERY character to 20 and tested EVERY skill once maxed then you will be in a good position to piss and moan about the game mechanics...until then STFU. Im sorry if I come across as negative but im fed up of ill-conceived posts based on little to no actual information.
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Post by hieroglyph on Mar 28, 2017 15:42:50 GMT
For tech and biotic combos you do not need a level X manifest to maximize their damage. The only thing we are missing at this point would be equipment that increases power damage and even that would only affect the power itself, not the combo. I understand that the game was just released but please do not dismiss this problem when you obviously do not know anything about how the combo mechanic works. I am not dismissing anything, nor am i making grand assumptions about a game thats only been out a few weeks...nor am I comparing it to a fully developed game from 5 years ago. Let people get a better understanding of things before you complain....you CAN NOT POSSIBLY get a full feeling for the game after 2 weeks FFS. This is my main issue, give the game time, wait for balance patches etc. Once you have a full loadout of lvl X rares and/or URs, levelled EVERY character to 20 and tested EVERY skill once maxed then you will be in a good position to piss and moan about the game mechanics...until then STFU. Im sorry if I come across as negative but im fed up of ill-conceived posts based on little to no actual information. My point is that all you need to maximize a combo is a level 6 primer and a level 6 detonator, and then any combo damage bonuses. It's not rocket science and it does not require grinding for weeeks/hundreds of hours to test. What exactly is ill-conceived about the facts as they are presented in-game? Seriously, how is leveling a Soldier or weapon to X going to increase my combo damage? Please enlighten me and everyone else since that seems to be something that makes us ignorant to the facts as you see them.
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Post by chugster on Mar 28, 2017 15:50:57 GMT
I am not dismissing anything, nor am i making grand assumptions about a game thats only been out a few weeks...nor am I comparing it to a fully developed game from 5 years ago. Let people get a better understanding of things before you complain....you CAN NOT POSSIBLY get a full feeling for the game after 2 weeks FFS. This is my main issue, give the game time, wait for balance patches etc. Once you have a full loadout of lvl X rares and/or URs, levelled EVERY character to 20 and tested EVERY skill once maxed then you will be in a good position to piss and moan about the game mechanics...until then STFU. Im sorry if I come across as negative but im fed up of ill-conceived posts based on little to no actual information. My point is that all you need to maximize a combo is a level 6 primer and a level 6 detonator, and then any combo damage bonuses. It's not rocket science and it does not require grinding for weeeks/hundreds of hours to test. What exactly is ill-conceived about the facts as they are presented in-game? Seriously, how is leveling a Soldier or weapon to X going to increase my combo damage? Please enlighten me and everyone else since that seems to be something that makes us ignorant to the facts as you see them. Your ignorant in the fact that you are drawing conclusions with only 2 weeks worth of non-balance-patched play....at least wait until the first MP balance sweep hits. This period now is when the devs find out all the stuff we dont like...then they try and fix what they can. If after the next patch the MP combos are still crap then feel free to slam BW, but dont keep going on about something they havent even patched yet.
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Post by hieroglyph on Mar 28, 2017 15:52:54 GMT
My point is that all you need to maximize a combo is a level 6 primer and a level 6 detonator, and then any combo damage bonuses. It's not rocket science and it does not require grinding for weeeks/hundreds of hours to test. What exactly is ill-conceived about the facts as they are presented in-game? Seriously, how is leveling a Soldier or weapon to X going to increase my combo damage? Please enlighten me and everyone else since that seems to be something that makes us ignorant to the facts as you see them. Your ignorant in the fact that you are drawing conclusions with only 2 weeks worth of non-balance-patched play....at least wait until the first MP balance sweep hits. This period now is when the devs find out all the stuff we dont like...then they try and fix what they can. If after the next patch the MP combos are still crap then feel free to slam BW, but dont keep going on about something they havent even patched yet. So I'm ignorant because I'm not waiting for balance changes? Please go white knight somewhere else.
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Post by someN7orother on Mar 28, 2017 16:08:57 GMT
I am not dismissing anything, nor am i making grand assumptions about a game thats only been out a few weeks...nor am I comparing it to a fully developed game from 5 years ago. Let people get a better understanding of things before you complain....you CAN NOT POSSIBLY get a full feeling for the game after 2 weeks FFS. This is my main issue, give the game time, wait for balance patches etc. Once you have a full loadout of lvl X rares and/or URs, levelled EVERY character to 20 and tested EVERY skill once maxed then you will be in a good position to piss and moan about the game mechanics...until then STFU. You know... I was going to write up a reasoned rebuttal to your post. But seeing how you probably haven't even played the game, I'm just going to leave this here for your benefit:
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Post by misguidedworm7 on Mar 28, 2017 17:09:15 GMT
Does anyone here think about combo's in me3 at launch? Tech combos were so subtle you didn't even notice them, and did almost no damage. Cryo explosions never happened, and even by the end required you to use the one power that actually allowed them to detonate on reasonable enemies. Flame explosions were rare, and required you to detonate in 1 second windows on most powers. Only biotic detonations were usable, but back then the fastest combo was still slow, and most biotic detonators only worked on enemies who were actually lifted. There was also reason not to be a simple primer, and that was that the detonator got all the points, so to do well in a game you had to detonate, discuraging mass primers and detonators from working together compared to a single person who could do both on their own.
This game has two huge advantages. Combos are clear, easy, and reward both parties involved. And armor-less enemies are not useless. This is huge, because on high difficulties in the last game you had high difficulties where any lift and freeze effects did next to nothing, as the only guy they worked on was not a threat to anyone. In this game even the lowly troopers have a part to play on the battlefield, and there are groups of them even on gold who push and threaten your flanks. You have targets that powers work on, so the game is overall more fair towards powers that aren't pure damage, which is what me3 turned into. DAMAGE, DAMAGE, DAMAGE. Every new character was more damage, and CC powers like pull got Frankensteined into damage dealing through the game's life. Which made strategy in me3 somewhat boring towards the end.
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Post by Sailears on Mar 28, 2017 17:10:05 GMT
I am thoroughly enjoying it right now, even with the lack of melee variety. I'm seriously happy that warp was replaced with Pull on the human adept - fully enjoying this character even if it lost the biotic palm strike melee in favour of the punch. In fact I really like that Pull is so much cooler in MEA than ME3 and far more fun to use - not to mention enemy design allowing for more freedom with crowd control powers (ie ascendants). Combat is by far superior to ME3 in most ways other than the loss of melee chain attacks. It's also superior to ME2 combat. (ME1 can't really be compared as is the combat was very different). My only gripe is I still haven't unlocked the kineticist... I don't get this "pull is now become better thing". Did I miss something? It doesn't affect the armoured or shielded, does it? Being able to grab things to you to melee them, being able to refill your barrier, being able to pick up objects to throw at your enemy, the option to damage shields at least a little bit. And the combination with throw looks so much fun... sadly no kineticist yet so I'm stuck with the human adept. At this rate I may end up going singleplayer to enjoy that combo. Sure I also don't like the stupid armour/health either/or design - if I had my way I'd prefer a continuous mass system where armour upgrades and base mass of an enemy feed into a total effective mass value - with charging of powers to overcome mass thresholds in order to have greater effect on enemies/objects. But overall Pull is in the best place it's been since it replaced Lift in ME2. Also Kett only have one armoured boss (fiend). The ascendant can be pulled once you drop the bubble. Remnant only have destroyers, and nullifiers are easy to deal with anyway (ok breachers can't be pulled for long - it only temporarily disables them). Only Outlaws who have krogan, asari, turians, salarians and angara have the most armoured units - but in any case at least all those armoured units apart from krogan and hydra have low health and can be killed in other ways. Ideally asari, salarians, turians and angara should be Health/Shield or Health/Barrier enemies leaving only Krogan and Hydra as armoured. And now due to the game design we are encouraged to use it (no global cooldown, kits with pull all have a use for it unlike nonsense of reave/CG spam which was stupid and brainless, enemy health bars as mentioned above). Obviously Lift is far superior, but also totally broken.
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Post by Sailears on Mar 28, 2017 17:15:29 GMT
Does anyone here think about combo's in me3 at launch? Tech combos were so subtle you didn't even notice them, and did almost no damage. Cryo explosions never happened, and even by the end required you to use the one power that actually allowed them to detonate on reasonable enemies. Flame explosions were rare, and required you to detonate in 1 second windows on most powers. Only biotic detonations were usable, but back then the fastest combo was still slow, and most biotic detonators only worked on enemies who were actually lifted. There was also reason not to be a simple primer, and that was that the detonator got all the points, so to do well in a game you had to detonate, discuraging mass primers and detonators from working together compared to a single person who could do both on their own. This game has two huge advantages. Combos are clear, easy, and reward both parties involved. And armor-less enemies are not useless. This is huge, because on high difficulties in the last game you had high difficulties where any lift and freeze effects did next to nothing, as the only guy they worked on was not a threat to anyone. In this game even the lowly troopers have a part to play on the battlefield, and there are groups of them even on gold who push and threaten your flanks. You have targets that powers work on, so the game is overall more fair towards powers that aren't pure damage, which is what me3 turned into. DAMAGE, DAMAGE, DAMAGE. Every new character was more damage, and CC powers like pull got Frankensteined into damage dealing through the game's life. Which made strategy in me3 somewhat boring towards the end.Absolutely agree, 100% nail on head. ME3 turned into a boring damage fest due to enemy design - but here in MEA even health only targets are dangerous and due to longer power cooldowns, crowd control is far more useful and fun to play. Sure I'm sad things like Stasis have gone, but overall things like Cryo Beam, Pull, Singularity are a lot more fun to use - disabling enemies is a lot more rewarding. This is also another reason I won't go back to ME3. The best thing about this game is the Ascendant having only health and the immunity bubble - makes powers like Pull useful on it encouraging thoughtful play rather than pure dps spam (sure you still need burst damage to kill it).
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Post by lawshadow on Mar 28, 2017 18:46:02 GMT
I have been waiting many years for this game to be released, since I have fond memories from ME3 MP, the most fun coop experience I ever had I am not gonna debate about the beyond average facial animations or any of that shit, because I am enjoying the SP experience and IMO it's a good ( not excellent by any means ) game that runs smotthly on my PC.Story is OK and the ME vibe is still there, more than enough for me to invest 60 or 70 hours to complete the campaign But when it comes to MP.......where do I start? ME3 MP was DOPE ( I put more than 3.000 hours ), because weapons and powers felt unique and powerful........after 12 hours playing MEA's MP I have given up, mostley because most of the weapons/powers feel absolutely like garbage, compared with ME3's ones, a game released 5 years ago.I dont know if it's the sound, the atrocious scopes on the snipers or the lack of punch but I am not enjoying this MP at all.Talon felt awesome on ME3, it feels like a turd on MEA.Same applies to Valiant, Widow, Black Widow and the list goes on.Hurricane feels great, but the lack of recoils makes it feel lees "real ".Powers? Except a few ones such as charge, that feels awesome , flamethrower or Pull, the rest also feel weak and uninspired... PS:I forgot to mention the lag ( I have a 300/300) wired connection and 9 out of 10 games that I join are simply unplayable ( rubber banding all over the place ) and the atrocious grind that we are supposed to suffer if we want to get a maxed manifest.I dont have time for this. Oh man the good old days huh? Where we grind and grind for so many hours on plat difficulty those were fun times indeed man laughing discussing after a match and some beer! Andromeda MP lacks that magic that me3 mp had its not really there...And i miss my Geth classes. But i will give this game a month or so ie the mp aspect. Then il know if its worth my time or not...Maybe we can play a game together just for old times sake!
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Post by BoogieMan on Mar 28, 2017 20:09:16 GMT
It's a shame. Had so much fun in ME3MP. Thought this would be a step forward, with more depth, modes and so forth. Yet they managed to deliver an inferior experience in almost every way and the only thing of substance that showed any form of creativity is the jump jets. No other effort into expanding or improving.
Bland characters.. Many boring redundant characters with overlapping powers.. Tiny character roster which when combined with their blandness is a big disappointment. Criminally low number of maps, and they are plain and uninteresting.
Unlocks are coming in so damned slow with 3/4ths of boxes being consumable garbage. Purely random unlocks is a colossally bad idea. Just stagnating with the same small selection of items. I feel burnout setting in already because of the glacial pace of gear progression (just like DAI) and how it doesn't feel any different. Part of me wants to go back to playing ME3MP. At least the characters were fun.
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Post by Doctor Fumbles on Mar 28, 2017 20:16:11 GMT
It's a shame. Had so much fun in ME3MP. Thought this would be a step forward, with more depth, modes and so forth. Yet they managed to deliver an inferior experience in almost every way and the only thing of substance that showed any form of creativity is the jump jets. No other effort into expanding or improving. Bland characters.. Many boring redundant characters with overlapping powers.. Tiny character roster which when combined with their blandness is a big disappointment. Criminally low number of maps, and they are plain and uninteresting. Unlocks are coming in so damned slow with 3/4ths of boxes being consumable garbage. Purely random unlocks is a colossally bad idea. Just stagnating with the same small selection of items. I feel burnout setting in already because of the glacial pace of gear progression (just like DAI) and how it doesn't feel any different. Part of me wants to go back to playing ME3MP. At least the characters were fun. Stop comparing the game to current ME3 MP. A proper comparison is ME3 MP when it first came out. Of course, ME3 MP in the end feels more flushed out. It has bloody been out longer. MEA MP is only two weeks old.
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Post by stysiaq on Mar 28, 2017 20:43:02 GMT
Compare this to me3 mp when me3 was brand new. I would say it is better, of course if you add all the dlc me3 got that is still pending for this game then you get different results. Duh Thank you...i love how everyone is comparing a game that is less than 2 weeks old to a game that is 5 years old, has loads of added classes and weapons and has a playerbase with a loads of lvl X weapons and full mod loadout AND 5 years of playing and learning the ins and outs of the maps, combat, classes and skils. Its bloody stupid....something only people with no intelligence would do. I'm gonna disagree with you on this one. First of all ME3 may be 5 years old, but the last DLC to MP was released about a year after release. So you're exaggerating this. Secondly, ME:A MP isn't a whole new mode but a reiteration of ME3 one. It's a TPS horde mode with powers, now with different cover system and mobility. It SHOULD be a refinement of the game we all got into 5 years ago. Bigger, better, more fleshed out. But, as I see on the forums and judging from gameplay I watched, it underdelivers. When playing ME3MP for the first time with both vanilla and each new MP DLC, you had this sense of amazement at something new. Vanilla gave you (first time in series) an ability to play as an Asari/Krogan/Turian/Salarian and even Drell. You had a set of new awesome weapons. This factor is heavily diminished in ME:A, with a just a handful of new powers and weapons and lots of ME3 stuff coming back (weapons, powers and especially species; only Angarans are a new playable race and they aren't that exciting to begin with). One of three factions are (mostly) Milky Way foes that could easily be a "mercenary" faction in ME3MP. Some fan favorite stuff from ME3MP didn't come back, other things don't feel familiar enough. That adds to the disappointment. This game isn't gonna magically evoke the same feelings we have for ME3MP, because it's a refinement that doesn't refine. With closing of the old BSN and (as far as I know) no simple mechanics like 'weekly challenges for weapons you can only unlock during those challenges' in sight (remember the first one? it was about killing Brutes) I don't see this game getting significantly better in a couple of months.
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Post by taffel on Mar 28, 2017 20:43:30 GMT
I dont get lance on huntress, it does not prime and does practically the same amoumt of damage than throw, only misses more often. Am I missing something?
Combos in general do seem to be weak 🙁
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Post by stysiaq on Mar 28, 2017 20:50:07 GMT
It's a shame. Had so much fun in ME3MP. Thought this would be a step forward, with more depth, modes and so forth. Yet they managed to deliver an inferior experience in almost every way and the only thing of substance that showed any form of creativity is the jump jets. No other effort into expanding or improving. Bland characters.. Many boring redundant characters with overlapping powers.. Tiny character roster which when combined with their blandness is a big disappointment. Criminally low number of maps, and they are plain and uninteresting. Unlocks are coming in so damned slow with 3/4ths of boxes being consumable garbage. Purely random unlocks is a colossally bad idea. Just stagnating with the same small selection of items. I feel burnout setting in already because of the glacial pace of gear progression (just like DAI) and how it doesn't feel any different. Part of me wants to go back to playing ME3MP. At least the characters were fun. Stop comparing the game to current ME3 MP. A proper comparison is ME3 MP when it first came out. Of course, ME3 MP in the end feels more flushed out. It has bloody been out longer. MEA MP is only two weeks old. in a way ME:A isn't "2 weeks old". Why shouldn't people with hundreds (if not thousands) of hours in ME3 horde mode be somehow unable to make judgement about a slightly different horde mode with very similair mechanics, guns and powers?
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Post by Doctor Fumbles on Mar 28, 2017 20:56:26 GMT
Stop comparing the game to current ME3 MP. A proper comparison is ME3 MP when it first came out. Of course, ME3 MP in the end feels more flushed out. It has bloody been out longer. MEA MP is only two weeks old. in a way ME:A isn't "2 weeks old". Why shouldn't people with hundreds (if not thousands) of hours in ME3 horde mode be somehow unable to make judgement about a slightly different horde mode with very similair mechanics, guns and powers? Because they haven't had time to add in the stuff everyone is talking about. Hell, there hasn't even been a balance patch. Yes, I read the post above, and I disagree. Even refinements take time to flush out. People right now are acting like a bunch of entitled cry babies, and quite frankly, it is getting irksome.
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Post by misguidedworm7 on Mar 28, 2017 22:20:06 GMT
They decided to go with a longer ttk in this game, you don't one shot things as easy as in me3, and in return things don''t kill you as fast as they used to.
This does result in a slower overall pace, and things don't feel as devastating because they aren't. But this means there is a lot more room for the dev team to work with, they can make enemies that take strategy to kill like the ascendant, rather than brute force.
They can always double the damage of everything across the board to make the game feel like mass effect 3, where only dps matters and crowd control is just a novelty if it doesn't kill things.
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Post by mgc1971 on Mar 28, 2017 22:45:21 GMT
Oh man the good old days huh? Where we grind and grind for so many hours on plat difficulty those were fun times indeed man laughing discussing after a match and some beer! Andromeda MP lacks that magic that me3 mp had its not really there...And i miss my Geth classes. But i will give this game a month or so ie the mp aspect. Then il know if its worth my time or not...Maybe we can play a game together just for old times sake! My man!!!!!! I miss the old days so much....90% of my games were with you on my team, I still remember your geth infiltrator with Javelin/BW headshooting everything!!!! Good times, probably the best I've ever had while playing videogames knowing you, something tells me that you wont be playing this MP much because snipers feel really weak and the scopes are much worse than the ones we had on ME3.The fast pacing games are Ok, but IMo the maps are average at best and the game feels way too easy even with PUGS.....BTW, it's definetly become the most laggy multiplayer I've ever played, and to make things worse if I try to host nobody joins, hahahahaha I dont want to say I've given up on MEA because its too soon and the upcoming patches and DLCs can improve significantly the game, but right now it's not appealing enough to invest my time Anyway, if I see you online I'll message you so we can play together for old times sake....at least I know that if you host I will be able to play without lag
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Post by mgc1971 on Mar 28, 2017 22:50:35 GMT
I'm gonna disagree with you on this one. First of all ME3 may be 5 years old, but the last DLC to MP was released about a year after release. So you're exaggerating this. Secondly, ME:A MP isn't a whole new mode but a reiteration of ME3 one. It's a TPS horde mode with powers, now with different cover system and mobility. It SHOULD be a refinement of the game we all got into 5 years ago. Bigger, better, more fleshed out. But, as I see on the forums and judging from gameplay I watched, it underdelivers. When playing ME3MP for the first time with both vanilla and each new MP DLC, you had this sense of amazement at something new. Vanilla gave you (first time in series) an ability to play as an Asari/Krogan/Turian/Salarian and even Drell. You had a set of new awesome weapons. This factor is heavily diminished in ME:A, with a just a handful of new powers and weapons and lots of ME3 stuff coming back (weapons, powers and especially species; only Angarans are a new playable race and they aren't that exciting to begin with). One of three factions are (mostly) Milky Way foes that could easily be a "mercenary" faction in ME3MP. Some fan favorite stuff from ME3MP didn't come back, other things don't feel familiar enough. That adds to the disappointment. This game isn't gonna magically evoke the same feelings we have for ME3MP, because it's a refinement that doesn't refine. With closing of the old BSN and (as far as I know) no simple mechanics like 'weekly challenges for weapons you can only unlock during those challenges' in sight (remember the first one? it was about killing Brutes) I don't see this game getting significantly better in a couple of months. Stysiaq, you nailed it.If U look at the title of my thread, I was refering mostly to WEAPONS, and my biggest complain from MEA is that after using TALON or Black Widow on ME3, the exact same gun on MEA feels weaker.The GUNPLAY on a 5 year old game shouldnt be better, but it actually is, and I wasn't expecting that
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DarthLinebacker
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: DarthLinbacker
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
DarthLinbacker
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Post by DarthLinebacker on Mar 29, 2017 0:14:22 GMT
Thank you...i love how everyone is comparing a game that is less than 2 weeks old to a game that is 5 years old, has loads of added classes and weapons and has a playerbase with a loads of lvl X weapons and full mod loadout AND 5 years of playing and learning the ins and outs of the maps, combat, classes and skils. Its bloody stupid....something only people with no intelligence would do. I'm gonna disagree with you on this one. First of all ME3 may be 5 years old, but the last DLC to MP was released about a year after release. So you're exaggerating this. Secondly, ME:A MP isn't a whole new mode but a reiteration of ME3 one. It's a TPS horde mode with powers, now with different cover system and mobility. It SHOULD be a refinement of the game we all got into 5 years ago. Bigger, better, more fleshed out. But, as I see on the forums and judging from gameplay I watched, it underdelivers. New enemies, new cooldown system, new consolidation of powers/abilities, new game mechanics like adding in a vertical element to combat and map structure. It's not like they just took ME3 and copy/pasted everything over. Is it as smooth as release ME3? Eh. I personally preferred ME3, but I don't see how one can discount all the changes that have been made.
When playing ME3MP for the first time with both vanilla and each new MP DLC, you had this sense of amazement at something new. Vanilla gave you (first time in series) an ability to play as an Asari/Krogan/Turian/Salarian and even Drell. You had a set of new awesome weapons. This factor is heavily diminished in ME:A, with a just a handful of new powers and weapons and lots of ME3 stuff coming back (weapons, powers and especially species; only Angarans are a new playable race and they aren't that exciting to begin with). One of three factions are (mostly) Milky Way foes that could easily be a "mercenary" faction in ME3MP. As opposed to adding asari/krogan/turian/salarian/quarian/drell we have asari/krogan/turian/salarian/angara. As opposed to 18 different character kit(1 human + 2 aliens per class) we had 20 kits, with the Gladiator also coming to us. We have about 20 new Angara/Kett/Remnant weapons, which admittedly could use some buffing but that'll get fixed in a balance patch. Some fan favorite stuff from ME3MP didn't come back, other things don't feel familiar enough. That adds to the disappointment. Is there any reason to think they might not come back in DLC later? We even have Single Player stuff mentioning that another Ark that carries many of the rest of the races is supposed to be coming. I have a feeling a lot of the missing species will come when we get some single player DLC. This game isn't gonna magically evoke the same feelings we have for ME3MP, because it's a refinement that doesn't refine. With closing of the old BSN and (as far as I know) no simple mechanics like 'weekly challenges for weapons you can only unlock during those challenges' in sight (remember the first one? it was about killing Brutes) I don't see this game getting significantly better in a couple of months. We haven't had a balance patch yet. We've already had a new class and weapon drop. The Resurgance Pack dropped a little over a month after launch for ME3. They fixed a ton of things over the year for ME3MP, from the N7 Eagle to the Vanguard Glitch to the Acolyte to Tactical Cloak time, but the game has literally been on the shelves for a single week. Give it some time.
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Post by joren123 on Mar 29, 2017 1:24:12 GMT
Has anyone even seen mention of an upcoming balance patch anywhere? News? Twitter? Facebook? Or is everyone under the assumption that there will be one just because ME3 had them. If you have, please share source, because as far as I am aware, the devs have gone dark since March 21. At least in what can pass for a semi-official capacity.
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hobocommand3r
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XBL Gamertag: hobocommand3r
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Post by hobocommand3r on Mar 29, 2017 2:28:57 GMT
Someone on reddit counted the abilities me3 had at launch and it was 31 I think comapred to this having 28. How is that acceptable considering the pool of allready made powers and grenades they had to choose from when they made this game, they didn't even have to make up new ones just pick from old ones. But even with that in mind we got less than me3 had at launch. Unacceptable. Why does every asari have lance? They made up 1 garbage ability and decided to give it to every asari, well gee thanks great variety there. Couldn't give the huntress lft grenades or something to make her slightly less lame? Why does Salarian infiltrator have stickies now instead of proxy mine, 2 other infiltrators with stickies weren't enough? Stuff like this is really killing replayability for me.
Me3 also had 7 races at launch, here we have 6. Why don't we have drell or quarians? I guess no geth because ''lore'' (allthugh seriously fuck that most people loved playing as geth). So here we are stuck with a variety of shitty slow fat krogans and turians while the fun and nimble geth and drell are no more, just great.
Also 6 maps at me3 launch vs 5 here, another downgrade.
Not to mention the remnant being the most generic boring faction of all time.
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