amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 13, 2017 23:00:47 GMT
I am so excited to have found this board. I am deep in Mass Effect Andromeda and have been itching to take screenshots. Everyone's work is gorgeous and I want to see more! Soon, I hope to have some screen archery to contribute. We look forward to seeing what you take
|
|
CyberGHOST
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 53 Likes: 341
inherit
6848
0
341
CyberGHOST
53
April 2017
cyberghost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
|
Post by CyberGHOST on Apr 13, 2017 23:29:18 GMT
Now the not so touching moments from ME:A the horror game. :gasp: Eye Bleach
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 14, 2017 1:08:07 GMT
|
|
vulkanodox
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 1
inherit
7600
0
Apr 14, 2017 12:48:34 GMT
0
vulkanodox
1
Apr 13, 2017 23:06:20 GMT
April 2017
vulkanodox
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by vulkanodox on Apr 14, 2017 10:45:23 GMT
Uhhh i have a short question. What do i use to take the screenshots? Everything worked fine for me and i can upscale MEA and use the Cinematic Tools to set up a good pic, but do i dont get what i use to take the actual screenshot/picture of the game? Did I overread something?
|
|
narcoticbiotic
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 170 Likes: 515
inherit
3796
0
515
narcoticbiotic
170
Feb 23, 2017 20:23:32 GMT
February 2017
narcoticbiotic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by narcoticbiotic on Apr 14, 2017 10:54:11 GMT
Uhhh i have a short question. What do i use to take the screenshots? Everything worked fine for me and i can upscale MEA and use the Cinematic Tools to set up a good pic, but do i dont get what i use to take the actual screenshot/picture of the game? Did I overread something? I go back and forth between MSI Afterburner and Bandicam; personally prefer Afterburner because it's more lightweight running in the background and I use it for hardware monitoring anyway, but Bandicam has a nicer and cleaner UI. I've also heard that Fraps works with hotsampling.
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 14, 2017 17:05:06 GMT
Uhhh i have a short question. What do i use to take the screenshots? Everything worked fine for me and i can upscale MEA and use the Cinematic Tools to set up a good pic, but do i dont get what i use to take the actual screenshot/picture of the game? Did I overread something? I go back and forth between MSI Afterburner and Bandicam; personally prefer Afterburner because it's more lightweight running in the background and I use it for hardware monitoring anyway, but Bandicam has a nicer and cleaner UI. I've also heard that Fraps works with hotsampling. Same here. Usually ReShade will have its own screenshot function and I use it in most games because it means I don't have to have a second program open, but it doesn't work in ME:A for one reason or another. I mention Bandicam in the Tools tutorial. I'll add MSI Afterburner to the post as well (especially since I and at least one other person have for some reason not been able to use Bandicam reliably since the patch). Fraps, imo, should be avoided if possible. It does work with hotsampling, but it's a lot heavier in terms of resources than the other options, and it can hang a bit while taking a shot. Sometimes I have to press the screenshot key a few times to get it to take. Also, it doesn't seem to accurately reproduce the gamma of the scene you see on your screen. I expect this is because it uses some funky ico profile or another, but short of going into photoshop with every shot I don't know how to fix that. So I'd steer clear if you're able. Both Bandicam and MSI Afterburner are free.
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 14, 2017 17:36:38 GMT
Mini Tutorial: Realistic Skin using ReShadeWhile the textures are impressive, skin in ME:A can look quite flat and lacklustre. It doesn't seem to have any kind of sss (sub-surface scattering) - which is what gives the appearance of skin having flesh and blood beneath it. There's a way to semi-almost-sort of simulate a similar-ish look by using one of Ioxa's shaders: Gaussian Bloom. This shader comes with 2.0.x, but to use it in 3.0.x you have to download it separately from the Presentation section of the ReShade forum. Here is a comparison of skin with and without the shader: screenshotcomparison.com/comparison/206640The settings are quite heavy-handed in this shot to show how radically different it can make the skin look. For regular use, I have the settings so that it makes cheeks look a little redder (or more fleshy), and noses benefit from it as well. You can increase or decrease the strength to suit your character and the location/lighting. Different skin tones may require different settings. This shader won't only affect skin, but works as a general bloom shader as well. I use it in conjunction with Ganossa's bloom, which I use for more general scene bloom and lighting/colour. Using two different types of bloom together can impact on your performance, since bloom is one of the more performance-heavy shaders.
Here are my current settings, with the important parts in bold: #define USE_GAUSS 1 //[Gaussian] //-Gaussian Blur / Bloom / Unsharpmask //>Gaussian Blur / Unsharpmask Settings<\\ #define Use_GaussianBlur 0 //[0:1] //-0 = off, 1 = on. Blurs the image #define BlurStrength 0.13 //[0.00:1.00] //-Strength of the blur effect #define Use_Unsharpmask 0 //[0:1] //-0 = off, 1 = on. Sharpens the image #define SharpStrength 0.05 //[0.00:1.00] //-Strength of the sharpening effect #define GaussSigma 1 //[1|2|3|4] //-Makes the blur and sharpening radius wider. Only works when GaussQuality is set to 1 or higher. #define GaussQuality 1 //[0:12] //-Higher #'s = more blur passes for Blur and Unsharp Mask (Higher performance cost). //>Gaussian Bloom Settings<\\ #define Use_GaussianBloom 1 //[0:1] //-0 = off, 1 = on. #define BloomStrength 0.10 //[0.00:1.00] //-Amount of bloom effect added to the image. #define GaussBloomWarmth 1 //[0|1|2] //-0 = neutral, 1 = warm, 2 = hazy/foggy #define GaussThreshold 0.40 //[0.000:1.000] //-Threshold for what is considered a bright light. Lower #'s = brighter #define GaussExposure 98.00 //[0.00:100.00] //-Exposure of the effect. Lower #'s = brighter #define BloomSigma 4 //[1|2|3|4] //-Makes the bloom radius wider. Only works when BloomQuality is set to 1 or higher. #define BloomRed 1.50 //[0.00:2.00] //-Adds a RED tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define BloomGreen 1.15 //[0.00:2.00] //-Adds a GREEN tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define BloomBlue 1.05 //[0.00:2.00] //-Adds a BLUE tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define GaussBloomQuality 12 //[0:12] //-Higher #'s = more blur passes //>Performance and Misc Options<\\ #define GaussTexScale 0 //[0|1|2] //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. Reduces performance cost. Works best with Quality settings > 1. #define BloomTexScale 0 //[0|1|2] //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. Reduces performance cost. Works best with Quality settings > 1. #define Gaussian_ToggleKey RESHADE_TOGGLE_KEY //[undef] //- SETTINGSMake sure you turn off #define Use_GaussianBlur and #define Use_Unsharpmask as they are sometimes on by default but we don't want them - we want everything that's in the bottom set of Gaussian Bloom settings instead. #define Use_GaussianBloom 1 - This turns the effect on or off. You can adjust #define GaussBloomQuality to suit your hardware's performance capabilities. Same applies to the values under Performance and Misc Options. #define BloomStrength 0.10 - This will be the main setting you change from location to location, to either make the effect stronger or weaker as needed. #define GaussBloomWarmth 1 - This is the key setting that allows Gaussian Bloom to work in this way with skin. Changing it to 2 will make it act more like Ganossa's bloom shader instead, but we don't want that. #define GaussThreshold 0.40 - Ths defines what areas of the picture trigger bloom. I've found anything from 0.35-0.45 work well. Sometimes I go up to 0.55. The lower the value, the more parts of the image will have bloom. #define GaussExposure 98.00 - I keep this number high because we don't want overly bright bloom for this effect - subtlety is key. #define BloomSigma 4 - This ensures the bloom falls off naturally rather than being tight in one spot. #define BloomRed/Green/Blue - These three lines specify what colour the bloom should be. I have it set here for a fleshy, warm tone.
Feel free to nab my settings above, or play around with your own. I've so far found it to be a good way of bringing a little more life into the skin of characters, and hopefully it works as well for you as it does for me. Finally, a picture where I used the above settings. You can see a slight redness in the cheeks, for example. It has the effect of skin looking alive.
|
|
inherit
6963
0
Aug 24, 2017 18:28:15 GMT
65
bossuary
32
April 2017
bossuary
|
Post by bossuary on Apr 14, 2017 18:32:06 GMT
can you toggle ReShade on/off as necessary? i was able to toggle SweetFx in fo4. i hadn't planned to run around and play the game with ReShade specifically bc of the performance hit. the plan was to activate it only for screenshots.
|
|
MelissaGT
N2
Formerly dracofish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 177 Likes: 280
inherit
6434
0
280
MelissaGT
Formerly dracofish
177
Mar 28, 2017 13:15:11 GMT
March 2017
melissagt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
|
Post by MelissaGT on Apr 14, 2017 18:45:05 GMT
can you toggle ReShade on/off as necessary? i was able to toggle SweetFx in fo4. i hadn't planned to run around and play the game with ReShade specifically bc of the performance hit. the plan was to activate it only for screenshots. Yeah, you can toggle it. By default it should be the Scroll_Lock key. If you also use something to monitor fps, such as Bandicam, it is a good gauge to see how heavy your preset is.
|
|
inherit
6963
0
Aug 24, 2017 18:28:15 GMT
65
bossuary
32
April 2017
bossuary
|
Post by bossuary on Apr 14, 2017 18:49:31 GMT
can you toggle ReShade on/off as necessary? i was able to toggle SweetFx in fo4. i hadn't planned to run around and play the game with ReShade specifically bc of the performance hit. the plan was to activate it only for screenshots. Yeah, you can toggle it. By default it should be the Scroll_Lock key. If you also use something to monitor fps, such as Bandicam, it is a good gauge to see how heavy your preset is. Brilliant. Thanks! And you really have gotten the perfect combination of effects for human skin, looks stunning. Is it just as lovely with the other races?
|
|
MelissaGT
N2
Formerly dracofish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 177 Likes: 280
inherit
6434
0
280
MelissaGT
Formerly dracofish
177
Mar 28, 2017 13:15:11 GMT
March 2017
melissagt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
|
Post by MelissaGT on Apr 14, 2017 18:49:48 GMT
Uhhh i have a short question. What do i use to take the screenshots? Everything worked fine for me and i can upscale MEA and use the Cinematic Tools to set up a good pic, but do i dont get what i use to take the actual screenshot/picture of the game? Did I overread something? I go back and forth between MSI Afterburner and Bandicam; personally prefer Afterburner because it's more lightweight running in the background and I use it for hardware monitoring anyway, but Bandicam has a nicer and cleaner UI. I've also heard that Fraps works with hotsampling. Personally, I prefer to use Bandicam over Afterburner because I've had issues in the past with Afterburner not being dependable in terms of actually getting the screenshot. In addition, using Afterburner for screen capture requires the installation of both Afterburner and the RivaTuner Statistics Server, so you'll always have two secondary programs in the background...and there's no way to turn off RTSS if Afterburner is also running. I use Afterburner for just fan and overclock profiles, and thankfully you don't need RTSS if you use it for just that functionality. One thing to note about Bandicam that I've found can get annoying is that it sometimes "loses" it's eye on the game. I keep the fps monitor on so I can be sure of when Bandicam sees the game. If the fps monitor is gone, then I know Bandicam isn't watching the game. Sometimes I can't get it to look back at the game without closing it and re-opening. I'm sure it'd be fine if I wasn't alt+tabbing constantly between ReShade stuff, the CT, etc.
|
|
MelissaGT
N2
Formerly dracofish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
Posts: 177 Likes: 280
inherit
6434
0
280
MelissaGT
Formerly dracofish
177
Mar 28, 2017 13:15:11 GMT
March 2017
melissagt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
|
Post by MelissaGT on Apr 14, 2017 18:50:56 GMT
Yeah, you can toggle it. By default it should be the Scroll_Lock key. If you also use something to monitor fps, such as Bandicam, it is a good gauge to see how heavy your preset is. Brilliant. Thanks! And you really have gotten the perfect combination of effects for human skin, looks stunning. Is it just as lovely with the other races? That was amoebe on the skin stuff, haha. She's great for helping find the perfect ReShade settings. I find that often I run out of patience with tweaking each and every thing, lol.
|
|
inherit
6963
0
Aug 24, 2017 18:28:15 GMT
65
bossuary
32
April 2017
bossuary
|
Post by bossuary on Apr 14, 2017 18:55:22 GMT
Brilliant. Thanks! And you really have gotten the perfect combination of effects for human skin, looks stunning. Is it just as lovely with the other races? That was amoebe on the skin stuff, haha. She's great for helping find the perfect ReShade settings. I find that often I run out of patience with tweaking each and every thing, lol. Damn! So sorry! The thanks still applies though.
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 14, 2017 19:23:29 GMT
Yeah, you can toggle it. By default it should be the Scroll_Lock key. If you also use something to monitor fps, such as Bandicam, it is a good gauge to see how heavy your preset is. Brilliant. Thanks! And you really have gotten the perfect combination of effects for human skin, looks stunning. Is it just as lovely with the other races? You might have to tweak the settings for different skin tones. As it is, I tweak the settings for different locations and lighting just for my character, so you'd absolutely need to be doing that for multiple characters I would think. But, ReShade can be as involved or as basic as you want it to be. To get the very best results you can be tweaking several shaders' settings on a per-shot basis, but that's entirely unnecessary if you just want something that looks pretty decent everywhere and aren't worried about it being the best it can possibly be. Sometimes I can't be bothered and I'll just shoot with whatever I've got. Often though, I tweak HDR, tonemapping (exposure, gamma), and/or levels for general brightness and contrast corrections in different lighting conditions. With my current preset I'm finding I can get away with only tweaking HDR. Before this preset, though (which I developed over the past couple of days), I might have found myself entirely changing liftgammagain settings from map to map as well, which can start to be a pain. As you get used to using ReShade, you'll develop your own preferences for go-to shaders, and which ones you use for colour correction, which ones you use for brightness and contrast, and so on. Several different shaders can achieve similar results using different methods, and of course you can combine them as well. So it depends really on what you find the best way to achieve what you want. For basic colour correction, liftgammagain is my go-to, although HSV has more direct control over individual colours (I use HSV extensively for my Sims presets, but I haven't used it for MEA). Defog (under Tonemapping) can be useful for some full-scene colour correction as well. I also use bloom (Ganossa's) for colour correction sometimes (you can use negative values, even though it doesn't state it, for some interesting results). All of these can be used for general lighting changes as well. In some of my DAI presets I've used technicolor, some of the filmic tonemapping shaders, and all sorts of weird and wonderful combinations. Liftgammagain's gain (highlight) settings can have a big impact on overall colour tone, although it's the one I keep forgetting to fiddle with first. And you can use the Vibrance shader for colour correction as well (although it's a bit counter-intuitive when you start using negative values). Don't be afraid to use values outside the range the tips say you can use. For example, here are my Levels settings atm: //>Levels settings<\\
#define Levels_black_point -12 //[0:255] //-The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 326 //[0:255] //-The new white point. Everything brighter than this becomes completely white. Default is 235.0 You can see it says both should use the range of 0 - 255, but I've gone lower and higher respectively for black and white points. Going lower for the black point means shadows have less contrast, and increasing the white point means the same for highlights. It 'flattens' the image, in this sense. I counteract some of this with other shaders (curves, liftgammagain, and HDR). I was messing around with negative values for curves the other day. I haven't uploaded the results, not sure if I will to my official places, but here are a couple of test shots from inside the bar on the Nexus: imgur.com/a/0jmFDHave a browse through some of the shots I've favourited from others on flickr: www.flickr.com/photos/amoebae/favorites If you go back far enough (I don't fave as much as I used to, but still quite a bit) you'll see some interesting examples of what people are able to do with ReShade.
|
|
inherit
6963
0
Aug 24, 2017 18:28:15 GMT
65
bossuary
32
April 2017
bossuary
|
Post by bossuary on Apr 15, 2017 1:15:24 GMT
Have a browse through some of the shots I've favourited from others on flickr: www.flickr.com/photos/amoebae/favorites If you go back far enough (I don't fave as much as I used to, but still quite a bit) you'll see some interesting examples of what people are able to do with ReShade. OMG those first few high contrast b&w shots are INCREDIBLE.
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 15, 2017 2:18:21 GMT
Have a browse through some of the shots I've favourited from others on flickr: www.flickr.com/photos/amoebae/favorites If you go back far enough (I don't fave as much as I used to, but still quite a bit) you'll see some interesting examples of what people are able to do with ReShade. OMG those first few high contrast b&w shots are INCREDIBLE. Right? I'm not sure what witchcraft they're using to create it, but it's lovely.
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 16, 2017 2:44:18 GMT
I should take screenshots while drunk more often.
|
|
michaelsammler
N1
michaelsammler.tumblr.com
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 12 Likes: 30
inherit
5775
0
Feb 17, 2024 22:26:28 GMT
30
michaelsammler
michaelsammler.tumblr.com
12
March 2017
michaelsammler
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by michaelsammler on Apr 16, 2017 6:56:53 GMT
|
|
Aerenko
N1
After time adrift among open stars...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Aerenko
XBL Gamertag: KaezakuRaiku
Posts: 7 Likes: 18
inherit
7699
0
Apr 29, 2017 16:11:39 GMT
18
Aerenko
After time adrift among open stars...
7
April 2017
aerenko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Aerenko
KaezakuRaiku
|
Post by Aerenko on Apr 16, 2017 15:53:43 GMT
Well, I hope you guys and gals can welcome me into this awesome forum, I made an account just to join in on the Screenshot fanciness "Memories" "Into the Breach"
|
|
Aerenko
N1
After time adrift among open stars...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Aerenko
XBL Gamertag: KaezakuRaiku
Posts: 7 Likes: 18
inherit
7699
0
Apr 29, 2017 16:11:39 GMT
18
Aerenko
After time adrift among open stars...
7
April 2017
aerenko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Aerenko
KaezakuRaiku
|
Post by Aerenko on Apr 16, 2017 15:56:01 GMT
And also this one! I know they're not superb quality but I'm pretty new at this so please don't kill me hahaha "The Frontier" Edit: Just to clarify, I haven't photoshopped or altered any of these in-game screens, I just usually have the game at a lower brightness and use ReShade like some of you =)
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 16, 2017 16:47:42 GMT
Welcome to the thread I look forward to seeing more of your shots. Taking screenshots is a hobby all of its own - I spend more time taking screenshots that I do playing games these days. The more you do it, the better you get, and the more fun you have as you try new things!
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 16, 2017 16:53:32 GMT
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 16, 2017 16:55:26 GMT
The heatwave shader on Elaaden makes hotsampling a bit of a pain. From my testing last night, you can get rid of the black wobbly stuff around the edges (if it doesn't disappear on its own after a few seconds) by taking a shot, tabbing out, then tabbing back in. 9 times out of 10 it will disappear, either suddenly or slowly fading away. It just means you end up taking a couple of the same shot and it taking a bit longer than usual.
|
|
Aerenko
N1
After time adrift among open stars...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Aerenko
XBL Gamertag: KaezakuRaiku
Posts: 7 Likes: 18
inherit
7699
0
Apr 29, 2017 16:11:39 GMT
18
Aerenko
After time adrift among open stars...
7
April 2017
aerenko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Aerenko
KaezakuRaiku
|
Post by Aerenko on Apr 16, 2017 22:33:51 GMT
|
|
amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
inherit
2526
0
3,579
amoebae
previously: catabuca
932
January 2017
amoebae
|
Post by amoebae on Apr 16, 2017 23:18:51 GMT
How are you finding fraps? I used it for an evening when Bandicam stopped working for me. It was very slow, very buggy, it sometimes needed several pushes of the screenshot key to register, and the gamma of the final image didn't match what I saw in-game. In general, fraps is quite a heavy program for what it does, in terms of resources. I'd be interested to know how (if?) you got it working so well.
(I'm using MSI Afterburner now, which is really quick and the pictures look as they should. Melissa has had problems with Afterburner, apparently, but I haven't had them. Bandicam was excellent until it stopped working for me in MEA, but others are still using it with no issues. Both Bandicam and MSI Afterburner are lightweight and fast.)
|
|