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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by narcoticbiotic on Apr 16, 2017 23:26:52 GMT
I wish I had a better grasp of all the DOF settings in Reshade. I just wanted to make the blood splatters look more like actual blood with some bokeh, but gave up after an hour of fiddling. :poker:
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Aerenko
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Aerenko on Apr 16, 2017 23:45:12 GMT
How are you finding fraps? I used it for an evening when Bandicam stopped working for me. It was very slow, very buggy, it sometimes needed several pushes of the screenshot key to register, and the gamma of the final image didn't match what I saw in-game. In general, fraps is quite a heavy program for what it does, in terms of resources. I'd be interested to know how (if?) you got it working so well. (I'm using MSI Afterburner now, which is really quick and the pictures look as they should. Melissa has had problems with Afterburner, apparently, but I haven't had them. Bandicam was excellent until it stopped working for me in MEA, but others are still using it with no issues. Both Bandicam and MSI Afterburner are lightweight and fast.) It's been working pretty good, at least until now, IDK if it changes anything but maybe Fraps is very heavy on CPU and could be dependant on having more cores (I have an FX8350 running at 4.2 GHz which is kind of old by today's standards, I'm hoping to get a Ryzen 7 as soon as there's stock for motherboards here). Maybe that's a plausible explanation! I tried to take screenshots with MSI Afterburner but it didn't work for me sadly > and I didn't try Bandicam out because I already had Fraps downloaded in my PC.
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Post by bossuary on Apr 17, 2017 0:22:29 GMT
I wish I had a better grasp of all the DOF settings in Reshade. I just wanted to make the blood splatters look more like actual blood with some bokeh, but gave up after an hour of fiddling. :poker: idk. i'm kinda loving the blood confetti.
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Post by amoebae on Apr 17, 2017 0:40:23 GMT
How are you finding fraps? I used it for an evening when Bandicam stopped working for me. It was very slow, very buggy, it sometimes needed several pushes of the screenshot key to register, and the gamma of the final image didn't match what I saw in-game. In general, fraps is quite a heavy program for what it does, in terms of resources. I'd be interested to know how (if?) you got it working so well. (I'm using MSI Afterburner now, which is really quick and the pictures look as they should. Melissa has had problems with Afterburner, apparently, but I haven't had them. Bandicam was excellent until it stopped working for me in MEA, but others are still using it with no issues. Both Bandicam and MSI Afterburner are lightweight and fast.) It's been working pretty good, at least until now, IDK if it changes anything but maybe Fraps is very heavy on CPU and could be dependant on having more cores (I have an FX8350 running at 4.2 GHz which is kind of old by today's standards, I'm hoping to get a Ryzen 7 as soon as there's stock for motherboards here). Maybe that's a plausible explanation! I tried to take screenshots with MSI Afterburner but it didn't work for me sadly > and I didn't try Bandicam out because I already had Fraps downloaded in my PC. I have an i7-4790 @4ghz - so hopefully it's not that my cpu is past it! It's still a pretty decent one all things considered. You have to install the Rivatuner stats thingy with MSI Afterburner for the screenshot function to work - do you have that? Bandicam is free, though, so it's worth a shot. Although, if fraps is working fine for you there's no need I guess.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Aerenko on Apr 17, 2017 1:23:07 GMT
Yeah I assumed you had a good processor, its probably FRAPS being a moron about it
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MelissaGT
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Post by MelissaGT on Apr 17, 2017 16:18:40 GMT
It's been working pretty good, at least until now, IDK if it changes anything but maybe Fraps is very heavy on CPU and could be dependant on having more cores (I have an FX8350 running at 4.2 GHz which is kind of old by today's standards, I'm hoping to get a Ryzen 7 as soon as there's stock for motherboards here). Maybe that's a plausible explanation! I tried to take screenshots with MSI Afterburner but it didn't work for me sadly > and I didn't try Bandicam out because I already had Fraps downloaded in my PC. I have an i7-4790 @4ghz - so hopefully it's not that my cpu is past it! It's still a pretty decent one all things considered. You have to install the Rivatuner stats thingy with MSI Afterburner for the screenshot function to work - do you have that? Bandicam is free, though, so it's worth a shot. Although, if fraps is working fine for you there's no need I guess. I'm wondering if the Bandicam/Afterburner thing boils down to the operating system? I know you're on Win 7 and I'm on Win 10, so that could be the difference. I'm also not sure if it matters, but I paid for Bandicam, so I have no idea if that is why I'm able to still use it, like if the executable is different or something. If I had known it could be used fully for free I wouldn't have paid for it, lol. I thought I read the images would be watermarked. Oh wells!
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narcoticbiotic
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Post by narcoticbiotic on Apr 17, 2017 16:30:04 GMT
I have an i7-4790 @4ghz - so hopefully it's not that my cpu is past it! It's still a pretty decent one all things considered. You have to install the Rivatuner stats thingy with MSI Afterburner for the screenshot function to work - do you have that? Bandicam is free, though, so it's worth a shot. Although, if fraps is working fine for you there's no need I guess. I'm wondering if the Bandicam/Afterburner thing boils down to the operating system? I know you're on Win 7 and I'm on Win 10, so that could be the difference. I'm also not sure if it matters, but I paid for Bandicam, so I have no idea if that is why I'm able to still use it, like if the executable is different or something. If I had known it could be used fully for free I wouldn't have paid for it, lol. I thought I read the images would be watermarked. Oh wells! FWIW, I'm on Win10 and both Afterburner and the free version of Bandicam work without issues for me. It's weird that it's so inconsistent. The watermarks are only on videos.
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Aerenko
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After time adrift among open stars...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Aerenko
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Post by Aerenko on Apr 17, 2017 18:10:21 GMT
Huh... maybe Windows does weird things to different rigs regarding screen capture and all that.
Who knows :/
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Post by bossuary on Apr 18, 2017 0:01:05 GMT
thanks to amoebae 's instructions. . .i managed SRWE today. now to tackle ReShade. . .
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CyberGHOST
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Post by CyberGHOST on Apr 18, 2017 11:43:13 GMT
Been absence for the past few days due to work and Overwatch. Someone actually asked my during an Overwatch match if I play Mass Effect, kinda caught me off guard. Probably someone from this forum because I have the same username. A bit surreal, hehe! Anyway, went back to Elaaden again to try and finish up the planet, found this neat spot and ended taking a whole bunch of shots instead. So much for game progression... BonusObligatory fan service shot
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Post by amoebae on Apr 18, 2017 16:24:23 GMT
Elaaden is my new favourite location (having got there 88 hours into the game). I love how empty it is. It's the perfect backdrop for screenshots. I've already spent about 10 hours taking them there, and have achieved precisely nothing in terms of the game (I activated one monolith, stumbled upon someone who asked me not to shoot them, and stumbled across jettisoned cryo pods, but that's it - oh, and I tracked the worm for a while).
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Post by amoebae on Apr 18, 2017 16:25:49 GMT
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Post by amoebae on Apr 18, 2017 16:26:44 GMT
And this one is the act three to acts one and two above:
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Post by amoebae on Apr 18, 2017 16:47:05 GMT
Elaaden is my new favourite location (having got there 88 hours into the game). I love how empty it is. It's the perfect backdrop for screenshots. I've already spent about 10 hours taking them there, and have achieved precisely nothing in terms of the game (I activated one monolith, stumbled upon someone who asked me not to shoot them, and stumbled across jettisoned cryo pods, but that's it - oh, and I tracked the worm for a while). Although we can knock 2 hours off my official play time because I left the game on pause when I went downstairs last night to eat my tea and ended up watching Guardians of the Galaxy because it was on the telly.
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Post by amoebae on Apr 18, 2017 17:16:08 GMT
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narcoticbiotic
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Post by narcoticbiotic on Apr 18, 2017 18:46:22 GMT
more blood confetti
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Post by bossuary on Apr 18, 2017 20:04:15 GMT
can't get ReShade to pop up in game. i made sure Origin in-game was disabled, used ReShade's mediator. . .picked, i think, the first API in the list of three. . .no joy.
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Post by amoebae on Apr 18, 2017 21:57:52 GMT
can't get ReShade to pop up in game. i made sure Origin in-game was disabled, used ReShade's mediator. . .picked, i think, the first API in the list of three. . .no joy. Try doing it manually. Which version are you using? Mediator, so is that 2.0 or 1.1? I can't remember. 1.1.0 I think, yes? Anyway, remove all the files it installed so you're starting from scratch and nothing gets mixed up. Find ReShade64.dll. Rename it to dxgi.dll (this is because ME:A is a 64bit game, and it uses DirectX 11). Then just drop that, the ReShade folder, and ReShade.fx into your main game folder (where the MEA exe is). That's all you need to do. Once it's running, you can edit the shaders manually in notepad++ or similar while the game is running. It's quick and easy and I have to say I always preferred doing it that way to trying to use ReShade's own tools for editing. You can find the shader controls for 1.1.0 directly in the ReShade folder, and they end in .cfg. (Don't edit the shaders themselves that are all in individual folders and end .h - they're what make everything work.) For 2.0 the shader controls are in ReShade>Presets>Default and again all end in .cfg. Also, make sure you're running both Origin and MEA as admin just in case that's interfering with something. If you need any more help let me know - I've spent a looooot of time troubleshooting ReShade installations with TS4 players (I have an entire tag dedicated to it on tumblr, lol) so I hopefully can help. One thing to make sure is that you have this DirectX runtime installed on your computer: www.microsoft.com/en-us/download/details.aspx?id=8109 - if you're on Win10 it isn't always installed automatically unless you put it there yourself.
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Post by amoebae on Apr 18, 2017 22:02:29 GMT
Of course, if you don't plan on using ambient occlusion or dof from ReShade, you can just use the latest 3.0.7 version from their website which will install everything automatically for you. You might find that easier, although it still asks you to choose the binary version (dx9, dx11 or opengl - you just need to pick dx11).
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Post by amoebae on Apr 18, 2017 22:08:29 GMT
more blood confetti I like the fractured look to the blood. I hadn't noticed it before these shots, but I think it could make for some really nice stylised shots.
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Post by michaelsammler on Apr 19, 2017 23:51:10 GMT
When I check here daily, no new posts. I come back after a day, a whole page of new posts. Keep up the inspiring work ya'll. This shot kills me. I mean killed me....Had to do a big fight again but worth it.
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SilverSie
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Post by SilverSie on Apr 20, 2017 10:39:36 GMT
Mini Tutorial: Realistic Skin using ReShadeWhile the textures are impressive, skin in ME:A can look quite flat and lacklustre. It doesn't seem to have any kind of sss (sub-surface scattering) - which is what gives the appearance of skin having flesh and blood beneath it. There's a way to semi-almost-sort of simulate a similar-ish look by using one of Ioxa's shaders: Gaussian Bloom. This shader comes with 2.0.x, but to use it in 3.0.x you have to download it separately from the Presentation section of the ReShade forum. Here is a comparison of skin with and without the shader: screenshotcomparison.com/comparison/206640The settings are quite heavy-handed in this shot to show how radically different it can make the skin look. For regular use, I have the settings so that it makes cheeks look a little redder (or more fleshy), and noses benefit from it as well. You can increase or decrease the strength to suit your character and the location/lighting. Different skin tones may require different settings. This shader won't only affect skin, but works as a general bloom shader as well. I use it in conjunction with Ganossa's bloom, which I use for more general scene bloom and lighting/colour. Using two different types of bloom together can impact on your performance, since bloom is one of the more performance-heavy shaders.
Here are my current settings, with the important parts in bold: #define USE_GAUSS 1 //[Gaussian] //-Gaussian Blur / Bloom / Unsharpmask //>Gaussian Blur / Unsharpmask Settings<\\ #define Use_GaussianBlur 0 //[0:1] //-0 = off, 1 = on. Blurs the image #define BlurStrength 0.13 //[0.00:1.00] //-Strength of the blur effect #define Use_Unsharpmask 0 //[0:1] //-0 = off, 1 = on. Sharpens the image #define SharpStrength 0.05 //[0.00:1.00] //-Strength of the sharpening effect #define GaussSigma 1 //[1|2|3|4] //-Makes the blur and sharpening radius wider. Only works when GaussQuality is set to 1 or higher. #define GaussQuality 1 //[0:12] //-Higher #'s = more blur passes for Blur and Unsharp Mask (Higher performance cost). //>Gaussian Bloom Settings<\\ #define Use_GaussianBloom 1 //[0:1] //-0 = off, 1 = on. #define BloomStrength 0.10 //[0.00:1.00] //-Amount of bloom effect added to the image. #define GaussBloomWarmth 1 //[0|1|2] //-0 = neutral, 1 = warm, 2 = hazy/foggy #define GaussThreshold 0.40 //[0.000:1.000] //-Threshold for what is considered a bright light. Lower #'s = brighter #define GaussExposure 98.00 //[0.00:100.00] //-Exposure of the effect. Lower #'s = brighter #define BloomSigma 4 //[1|2|3|4] //-Makes the bloom radius wider. Only works when BloomQuality is set to 1 or higher. #define BloomRed 1.50 //[0.00:2.00] //-Adds a RED tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define BloomGreen 1.15 //[0.00:2.00] //-Adds a GREEN tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define BloomBlue 1.05 //[0.00:2.00] //-Adds a BLUE tint to bloom. #'s < 1.00 add color, #'s > 1.00 remove color. #define GaussBloomQuality 12 //[0:12] //-Higher #'s = more blur passes //>Performance and Misc Options<\\ #define GaussTexScale 0 //[0|1|2] //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. Reduces performance cost. Works best with Quality settings > 1. #define BloomTexScale 0 //[0|1|2] //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. Reduces performance cost. Works best with Quality settings > 1. #define Gaussian_ToggleKey RESHADE_TOGGLE_KEY //[undef] //- SETTINGSMake sure you turn off #define Use_GaussianBlur and #define Use_Unsharpmask as they are sometimes on by default but we don't want them - we want everything that's in the bottom set of Gaussian Bloom settings instead. #define Use_GaussianBloom 1 - This turns the effect on or off. You can adjust #define GaussBloomQuality to suit your hardware's performance capabilities. Same applies to the values under Performance and Misc Options. #define BloomStrength 0.10 - This will be the main setting you change from location to location, to either make the effect stronger or weaker as needed. #define GaussBloomWarmth 1 - This is the key setting that allows Gaussian Bloom to work in this way with skin. Changing it to 2 will make it act more like Ganossa's bloom shader instead, but we don't want that. #define GaussThreshold 0.40 - Ths defines what areas of the picture trigger bloom. I've found anything from 0.35-0.45 work well. Sometimes I go up to 0.55. The lower the value, the more parts of the image will have bloom. #define GaussExposure 98.00 - I keep this number high because we don't want overly bright bloom for this effect - subtlety is key. #define BloomSigma 4 - This ensures the bloom falls off naturally rather than being tight in one spot. #define BloomRed/Green/Blue - These three lines specify what colour the bloom should be. I have it set here for a fleshy, warm tone.
Feel free to nab my settings above, or play around with your own. I've so far found it to be a good way of bringing a little more life into the skin of characters, and hopefully it works as well for you as it does for me. Finally, a picture where I used the above settings. You can see a slight redness in the cheeks, for example. It has the effect of skin looking alive. Thank you SO MUCH for this Gaussian Bloom tutorial, I've been trying to mess with it ever since I saw you mention it on flickr but couldn't figure it out. Can't wait to see if I can get it working! Nothing to show for now; haven't played the game in awhile, too busy drawing fanart for it instead Gotta seize whatever creativity comes to you I guess... EDIT: aaand it works beautifully! Unfortunately it + other effects + I guess the damn auto-adjusting HDR or whatever it is lightens her skin quite a bit, and this is the darkest skin tone. Guess I'll have to mess with some things. It also makes her hair bloomy, but that I'm alright with.
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Post by narcoticbiotic on Apr 20, 2017 13:44:51 GMT
I've also been messing around with amoebae's Realistic Skin effect, but I use Reshade 3 and the settings for Gaussian Bloom are all different in there, so I can't find most of the mentioned settings and haven't been able to get a similar result. Threshold, Exposure and color tint are in there but not much else. Will hopefully have more time to try this weekend.
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Post by amoebae on Apr 20, 2017 16:26:15 GMT
I've also been messing around with amoebae's Realistic Skin effect, but I use Reshade 3 and the settings for Gaussian Bloom are all different in there, so I can't find most of the mentioned settings and haven't been able to get a similar result. Threshold, Exposure and color tint are in there but not much else. Will hopefully have more time to try this weekend. Are you using Ioxa's ported version from the forum? I'm not sure what he changed between 2.0 and 3.0. You can still get earlier versions of ReShade here. It can be worth doing that anyway, since a few older shaders aren't ported to 3.0 yet, plus the depth buffer isn't working properly in ME:A with 3.0 but seems to be with 1.1.0 and 2.0.x. Access to the depth buffer means you'd be able to add extra and other types of ambient occlusion, or mess with really fun dof effects ( like this & these other non-ME:A shots).
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Post by amoebae on Apr 20, 2017 21:54:44 GMT
Fun with DoF. Recommend viewing them on flickr and expanding their size to see all the goodies.
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