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Post by Geitenneuker on Mar 29, 2017 15:56:45 GMT
If ME:A in general turns into a flop and ME:AMP as well as a consequence, what incentive would the developers have for investing more work and energy into MP? Most of us agree the guns for example are horrible unbalanced and most URs are trash but why would the developers even bother if the playerbase is not large enough? Thoughts?
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Post by Ghostknife72 on Mar 29, 2017 15:59:31 GMT
If ME:A in general turns into a flop and ME:AMP as well as a consequence, what incentive would the developers have for investing more work and energy into MP? Most of us agree the guns for example are horrible unbalanced and most URs are trash but why would the developers even bother if the playerbase is not large enough? Thoughts? Absolutely. It did cross my mind. And I think the probability is good that you WILL NOT see the balances changes done in ME3MP when it had support. That to me seemed more of a labor of love from the developers that were trying to get ME3MP on the map. Now, with EA, unless it hurts them financially, they won't care. My two cents.
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Post by Deleted on Mar 29, 2017 16:01:46 GMT
They'll still support it regardless, but it's likely that less people will work on it. Same thing happened for DAI:MP, after the big dragonslayer DLC, the only content designer left was Luke Barrett while everyone else moved on. Hope that someone like him exists for the ME:A community because he somehow created 5 months worth of content on his own.
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Post by PATPATPATlol on Mar 29, 2017 16:02:11 GMT
If they don't then we'll sacrifice all of them and their children in the blood ritual of the almighty and powerful Gigavorcha who is the rightful ruler of the Andromeda galaxy.
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Post by Ghost Of N7_SP3CTR3 on Mar 29, 2017 16:30:46 GMT
The game just released,give them time.Of course they'll do balance changes.
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Post by snakebite on Mar 29, 2017 16:30:55 GMT
They'll still support it regardless, but it's likely that less people will work on it. Same thing happened for DAI:MP, after the big dragonslayer DLC, the only content designer left was Luke Barrett while everyone else moved on. Hope that someone like him exists for the ME:A community because he somehow created 5 months worth of content on his own. Luke is one of those rare game developers that actually plays games, and actually has an interest in the game he is working on (at least at Bioware, that is). There was no way that his re-balancing would bring in more players, yet he put in such an incredible amount of effort for the loyal fans. I'm sure we will see more support for this game than we had with DAI:MP; I think this gameplay is much more in line with the interests of people who generally play MP than DAI:MP's was.
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Post by ddrguy300 on Mar 29, 2017 16:36:51 GMT
If they don't then we'll sacrifice all of them and their children in the blood ritual of the almighty and powerful Gigavorcha who is the rightful ruler of the Andromeda galaxy. This is how I feel about most bugs and inexcusable glitches. No lie.
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Post by ddrguy300 on Mar 29, 2017 16:38:24 GMT
They'll still support it regardless, but it's likely that less people will work on it. Same thing happened for DAI:MP, after the big dragonslayer DLC, the only content designer left was Luke Barrett while everyone else moved on. Hope that someone like him exists for the ME:A community because he somehow created 5 months worth of content on his own. Luke is one of those rare game developers that actually plays games, and actually has an interest in the game he is working on (at least at Bioware, that is). There was no way that his re-balancing would bring in more players, yet he put in such an incredible amount of effort for the loyal fans. I'm sure we will see more support for this game than we had with DAI:MP; I think this gameplay is much more in line with the interests of people who generally play MP than DAI:MP's was. People like this man should be given metals for being decent, non crap human beings who actually care about others.
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Post by Beerfish on Mar 29, 2017 16:39:53 GMT
They will support and balance but it is still pretty early. If you went by the 1st few days this was played you;d think it was the hardest game ever played.
Before they balance they have to fix up some of the most obvious bugs.
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Post by someN7orother on Mar 29, 2017 16:44:52 GMT
If ME:A in general turns into a flop and ME:AMP as well as a consequence, what incentive would the developers have for investing more work and energy into MP? Most of us agree the guns for example are horrible unbalanced and most URs are trash but why would the developers even bother if the playerbase is not large enough? Thoughts? Not really. It costs peanuts to change a bunch of values in a spreadsheet, compared to what they are racking in from microtransactions. How much have you shelled out, yourself? (rhetorical) What concerns me is that some serious bugs may go unfixed, well, forever. The off-host headshot bug is really bad, and I harbor doubts that they'll, at any point, be able to solve problems derived from untested netcode. Fixing bugs is more time-consuming and expensive than adjusting balance.
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Post by kalil on Mar 29, 2017 17:16:49 GMT
The game does not need balance changes. It is such a well tuned and polished experience it didn't even need a beta.
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Post by DarthLinebacker on Mar 29, 2017 18:11:45 GMT
I'm personally giving them a month to do something, because that's about how long it took for the first DLC to hit ME3 and I don't remeber balance changes before then(though I wasn't as in to it). If nothing is said or done by then I'll panic, and then have to find something else to do.
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Post by Kenny Bania on Mar 30, 2017 8:38:47 GMT
Took a while before we saw any balance changes in DAIMP. I'm not hopeful.
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Post by xaijin on Mar 30, 2017 8:40:47 GMT
If ME:A in general turns into a flop and ME:AMP as well as a consequence, what incentive would the developers have for investing more work and energy into MP? Most of us agree the guns for example are horrible unbalanced and most URs are trash but why would the developers even bother if the playerbase is not large enough? Thoughts? The incentive is they are contractually obligated to support the MP for six months. After that? Bastiaan is a nice guy. A genuinely super likable person. But frankly speaking, he is not Corey and Eric, either in terms of meta knowledge or of the same understanding of asymmetrical balance and high level play. The build team played this game a lot, and so did BroJo, but Corey and Eric went beyond 'cool concept' and made a very large impact on practical application, and they got people to volunteer stuff for them and even took a very select amount of stuff from the forum, which is how we got endgame characters for those people who just couldn't get past silver comfortably. That may not be the case this time. That more than likely will not be the case this time.
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Post by kaileena_sands on Mar 30, 2017 8:48:27 GMT
I am not that worried that they won't balance, I just don't like it that we don't have the same quick feedback to the devs about balance changes as before (rip official forums).
While I understand why they did it, there was also plenty of reasonable opinions and feedback concerning changes and balance...
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Post by CursedPanther on Mar 30, 2017 8:48:54 GMT
More concerned by how the support team is gonna receive proper feedback from the community. I'm not counting on Facebook and Twitter alone to be honest.
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Post by kalil on Mar 30, 2017 8:49:41 GMT
If ME:A in general turns into a flop and ME:AMP as well as a consequence, what incentive would the developers have for investing more work and energy into MP? Most of us agree the guns for example are horrible unbalanced and most URs are trash but why would the developers even bother if the playerbase is not large enough? Thoughts? The incentive is they are contractually obligated to support the MP for six months. After that? Baastian is a nice guy. A genuinely super likable person. But frankly speaking, he is not Corey and Eric, either in terms of meta knowledge or of the same understanding of asymmetrical balance and high level play. The build team played this game a lot, and so did BroJo, but Corey and Eric went beyond 'cool concept' and made a very large impact on practical application, and they got people to volunteer stuff for them and even took a very select amount of stuff from the forum, which is how we got endgame characters for those people who just couldn't get past silver comfortably. That may not be the case this time. That more than likely will not be the case this time. "Support" just means keeping servers running. If the business model does not support fixing bugs, balancing and adding content to the game then I am fairly convinced nothing will happen and the game will just be left to die.
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Post by xaijin on Mar 30, 2017 8:50:21 GMT
The incentive is they are contractually obligated to support the MP for six months. After that? Baastian is a nice guy. A genuinely super likable person. But frankly speaking, he is not Corey and Eric, either in terms of meta knowledge or of the same understanding of asymmetrical balance and high level play. The build team played this game a lot, and so did BroJo, but Corey and Eric went beyond 'cool concept' and made a very large impact on practical application, and they got people to volunteer stuff for them and even took a very select amount of stuff from the forum, which is how we got endgame characters for those people who just couldn't get past silver comfortably. That may not be the case this time. That more than likely will not be the case this time. "Support" just means keeping servers running. If the business model does not support fixing bugs, balancing and adding content to the game then I am fairly convinced nothing will happen and the game will just be left to die. False.
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Post by mograximus on Mar 30, 2017 8:53:33 GMT
I remain optimistic, if for no other reason than I don't want to expect the worst.
As others have said, I'm more than willing to give them some time to make some obviously needed balance changes.
I wouldn't necessarily call this game a "flop" though it no doubt didn't sell as much as they'd like; I still expect them to have a dedicated MP balance team on staff for at least several months.
Only time will tell. I really hope this is the case.
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Post by zorinho20 on Mar 30, 2017 8:56:02 GMT
I am just sad we won't see "open day" balance changes anymore.
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Post by kalil on Mar 30, 2017 9:02:52 GMT
"Support" just means keeping servers running. If the business model does not support fixing bugs, balancing and adding content to the game then I am fairly convinced nothing will happen and the game will just be left to die. False. Time will tell. Lets hope I am wrong.
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Post by Durza on Mar 30, 2017 9:40:30 GMT
This game's balance issues are far from simple. It would take the weekly balance changes for this to become a game balanced anywhere near as well as ME3
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Post by wizeman305 on Mar 30, 2017 9:54:53 GMT
The lack of news in regards to balance changes within the first week or even acknowledge anything outside of patting their own backs on the twitter is a little concerning. They did release a message yesterday, but it's pretty vague hopefully it address' balance changes and some MP news and not just SP. I guess we'll see April 4th.
"It's been a week since we officially launched Mass Effect: Andromeda worldwide," tweeted the studio, "and we couldn't be more excited that our fans are finally experiencing everything we've worked so hard to create. We've received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can't wait to share more of our immediate plans with you on Tuesday, April 4th."
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Post by mgc1971 on Mar 30, 2017 10:37:22 GMT
The game does not need balance changes. It is such a well tuned and polished experience it didn't even need a beta. This!!!!!! You are the real MVP
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Post by akots on Mar 30, 2017 10:56:53 GMT
The game just released,give them time.Of course they'll do balance changes. There is a chance. However, considering current rather sorry state of the game, it might be more complex. My impression is that game at release simply was so badly screwed in some parts that it is quite obvious nobody checked it or tested for balance issues. Main bugs, and calling these things bugs is understatement, it is just pure glitches: 1. Forgot to put extra damage and AoE effects on all combos. This cannot be an intended feature, it is just that somebody messed up the code really badly. 2. All guns apart from selected few have projectile-like damage resolved on host or firing delay aka crusader in ME3 but on substantially larger scale. This makes hitting anything with anything chancy at best. Probably, easy to fix as there are a few guns that actually work. Not sure if it is possible to make headshots or other weak spots work. 3. Spread has been set incorrectly for most weapons. Shotguns especially suffer from this. But some work reasonably well. 4. Reloading times and interruptions of reloading are obviously not working as intended for a lot of guns. Turns the game into rollercoaster in sticky situations. I guess, DAIMP had similar rollercoaster ride feeling. And some kett are obviously modified copy paste of sha-brytol, they even look alike and have similarly looking projectiles that stunlock. Cursed banshee-man reminds me of emissary, even animations are similar. Remnants are original collection of triangles and squares, I'm not sure if there is any art in these at all. The only fun enemy now is outlaws. 5. Numerous cosmetic issues are being fixed on the fly apparently server-side. Wave completion messages and some objective voice overs are starting to appear/disappear/change suddenly without any patches. 6. Something is clearly wrong with some types of packs. It cannot be intended. Advanced packs are obviously bugged. Also, cannot buy multiple packs, no jumbo packs, etc etc etc. Now, compare this to fine-tuning of ME3. Even DAIMP had some weekly events, silly as they were but still. Which are obviously missing here. The game is out for 10 days. If nothing happened during this time, it is probably already written off as a loss. Can't say it's critical, the game is still generally playable. Just that unfinished feeling is there. It also seems that dumping waves 7-10 may be intended to fix all these things without actually fixing anything and probably was the easiest way out. Alas, even that is messed up and experience/challenges were not recalculated.
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