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Post by SilentK on Mar 30, 2017 18:49:47 GMT
How about not taking more quests than you want to do? You can always come back for the rest later when you feel like it? I have found myself enjoying the quests, I find them rewarding. But then my style of playing is taking 2-3 quests, do them and return them and then go get a few new ones. I don't pick up all at once, I also go change planets every now and then when I feel that it suits the story. Spoiler after Havarl "We have been running around on Eos quite a bit now, should head back to Havarl now. The angaran who was supposed to help us get into the monolith have probably gotten there by now".
I did quite a bit on Havarl and then I went back for a second round on Eos. Decided that the angaran the we got the old family heirloom for should probably need to get some equipment and stuff before we go deep into the wilds. I'll let him sort that out and head back to my first outpost to see how they are doing. I break stuff up into smaller pieces and do them that way. Then I can make it a part of my story. Anyhow, just my preferred way of playing. I like the quests so I hope they keep making them feel connected to the world.
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Post by projectpatdc on Mar 30, 2017 19:04:34 GMT
This is how I feel. The side quests even the short ones to go scan or collect something isn't any less complex than they were in Witcher 3. I really question anyone who trashes the side quests as everything I've played has been good and had small story to it. I'll boldly say this game is second to Witcher 3 in open world RPG action adventure single player games. And to the OP, the quests are separated nicely. Just wait until you have 30+ quests to do. I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). I thought everything side quest related in MEA is backed by some story. And even collecting something will pin you against enemies or have a small background or reason to it. I haven't minded the side quests or noticed the fetch quests bc it role plays well with the paragon pathfinder character. It also gives me a reason to just go out to explore I do wish we had more quests where we actually get involved in small battles between the anagara and kett. The turian/ Rokar encounter in Havarl or defending the crashed initiative shuttle crew in the middle of the desert on Elaadin were really cool.
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SwobyJ
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Post by SwobyJ on Mar 30, 2017 19:06:46 GMT
people are saying the tasks can be ignored but anyone else getting the sense many of these will have ramifications down the line, later in the series, least that's the impression I got. Even if they are, any story import system won't care if we did it within the game anyway.
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Post by SwobyJ on Mar 30, 2017 19:07:46 GMT
people are saying the tasks can be ignored but anyone else getting the sense many of these will have ramifications down the line, later in the series, least that's the impression I got. They've already said it's a standalone game - so no, your choices don't matter long-term. They don't matter short-term either as you can't alter the main storyline at all. Any choices you do make, are just there for flavor (ie. drop this guy off a cliff or not), and to give you the illusion of choice. Your 4 dialogue choices are just 4 different ways to say "yes" and go along with the path Bioware's outlined for you to follow. www.gamespot.com/articles/mass-effect-andromeda-is-not-the-start-of-a-new-tr/1100-6445250/I'll just say that I know that a Dragon Age Keep system is very likely, though I cannot provide proof of this. Not that this means 'choices matter'. But they may affect things.
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Post by jennica on Mar 30, 2017 19:21:52 GMT
I thought everything side quest related in MEA is backed by some story. And even collecting something will pin you against enemies or have a small background or reason to it. I haven't minded the side quests or noticed the fetch quests bc it role plays well with the paragon pathfinder character. It also gives me a reason to just go out to explore Being backed by some story is not the same as having an interesting story. And that's basically my whole problem with side quests in MEA. I didn't mind scanning things in "First murder" but i was fed up with quests like "scan dead bodies... for justice" (i'm talking about the one on Kadara).
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Post by ticktak77 on Mar 30, 2017 19:44:32 GMT
I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). I thought everything side quest related in MEA is backed by some story. Scientist wants you to scan sciency things. You scan sciency things. Return to scientist, who tells you he came to Andromeda because he likes science. /quest
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fatherjerusalem
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I used to think that I was cynical and a pessimist. Then I found the BSN.
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Post by fatherjerusalem on Mar 30, 2017 19:48:05 GMT
Have you tried... just ignoring them? You know, like an adult? First - You can't ignore them if you want 100% planet viabilitySecond - You can't ignore them if you want to 100% the game Third - I concur. You are a douche. You literally can ignore every single one of the "fetch quests" (aka the "additional tasks" quests) and 100% viability every planet in the game. I may be a douche, but at least I'm smart enough to know basic facts.
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Post by ticktak77 on Mar 30, 2017 19:50:19 GMT
First - You can't ignore them if you want 100% planet viabilitySecond - You can't ignore them if you want to 100% the game Third - I concur. You are a douche. You literally can ignore every single one of the "fetch quests" (aka the "additional tasks" quests) and 100% viability every planet in the game. I may be a douche, but at least I'm smart enough to know basic facts. On Eos and Voeld if you ignore all of them, you only get to 85-90% completion.
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Post by myztikrice on Mar 30, 2017 20:03:41 GMT
First - You can't ignore them if you want 100% planet viabilitySecond - You can't ignore them if you want to 100% the game Third - I concur. You are a douche. You literally can ignore every single one of the "fetch quests" (aka the "additional tasks" quests) and 100% viability every planet in the game. I may be a douche, but at least I'm smart enough to know basic facts. Try again!
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fatherjerusalem
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I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fatherjerusalem on Mar 30, 2017 20:36:20 GMT
You literally can ignore every single one of the "fetch quests" (aka the "additional tasks" quests) and 100% viability every planet in the game. I may be a douche, but at least I'm smart enough to know basic facts. On Eos and Voeld if you ignore all of them, you only get to 85-90% completion. That's funny, because my quest log is full of additional tasks from Eos and Voeld that I'm just not doing and... would you look at that, 100% viability on both Eos and Voeld.
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Post by annerogers on Mar 30, 2017 21:50:48 GMT
Mass Effect 2 was worse. There were, what, 4-5 missions that actually related to the plot? The rest were 'recruit these super badasses' followed by 'help them with their whining'. ME2 is like a season of TV; most episodes of a typical Buffy season don't involve the current Big Bad much, if at all. Star Trek too; even in seasons where they have a Big Bad like the Dominion in late DS9. And Bio games have often been like this. ME2's structure is exactly like BG2's; none of the missions in Chapter Two, which are the bulk of the game, have anything to do with Irenicus. BG 1's the same, although it'd have been different to write it differently since the nature of the enemy is revealed so late. Of the four major recruitment quests in DA:O, only Orzammar has anything to do with the Blight, and even that's fairly peripheral. Of the four map quest areas in KotOR, or five if we count Dantooine, two (or three) have nothing to do with the Sith. That's part of why Baldur's Gate 2 seems so overrated. "You must stop Irenicus (and save Imoen I guess, even if she was dead in the previous game)! Now run some tedious errands for valuable prizes or you will get your butt kicked when you do go after Irenicus!" Dragon Age Origins would seem to involve gathering strength so the Warden has a chance to stop the Archdemon- like Gondor and Rohan being used as fodder to allow Frodo to enter Mordor. At least those fetch quests served a story purpose, whereas apparently Cerberus doesn't have any qualified staff (even Jacob and Miranda have daddy problems that Shepard is asked to solve). I usually ignore fetch quests and see just how shallow Bioware's writing is because of it. They often seem to use filler as a crutch to avoid having to make their story any deeper than necessary.
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Post by alanc9 on Mar 30, 2017 21:58:21 GMT
Dragon Age Origins would seem to involve gathering strength so the Warden has a chance to stop the Archdemon- like Gondor and Rohan being used as fodder to allow Frodo to enter Mordor. At least those fetch quests served a story purpose, Which means that your real issue isn't that the ME2 squad missions didn't have anything to do with the plot. It's just that you didn't like them.
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Post by Andrew Lucas on Mar 30, 2017 22:00:28 GMT
Have you tried... just ignoring them? You know, like an adult? Could you be more of a douche?
I mean...if you really try?
He's not wrong, though.
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Post by Andrew Lucas on Mar 30, 2017 22:01:38 GMT
You literally can ignore every single one of the "fetch quests" (aka the "additional tasks" quests) and 100% viability every planet in the game. I may be a douche, but at least I'm smart enough to know basic facts. On Eos and Voeld if you ignore all of them, you only get to 85-90% completion. Now, that's incorrect. Never scanned the dead bodies or anything else, got 100% on both. It's that simple.
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Post by annerogers on Mar 31, 2017 0:55:25 GMT
Dragon Age Origins would seem to involve gathering strength so the Warden has a chance to stop the Archdemon- like Gondor and Rohan being used as fodder to allow Frodo to enter Mordor. At least those fetch quests served a story purpose, Which means that your real issue isn't that the ME2 squad missions didn't have anything to do with the plot. It's just that you didn't like them. No, they didn't have anything to do with the plot. Given that Shepard is only allowed 2 squadmates (which the game conveniently provides in the forms of Miranda and Jacob), any further companions are strictly filler. I don't recall the Dragon Age plot giving the Grey Warden large numbers of troops, so solving their problems was required. BTW how did Mordin use the seeker bugs to neutralize their effect when Shepard hadn't run across any abductions in progress yet?
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Post by alanc9 on Mar 31, 2017 4:19:14 GMT
Which means that your real issue isn't that the ME2 squad missions didn't have anything to do with the plot. It's just that you didn't like them. No, they didn't have anything to do with the plot. Given that Shepard is only allowed 2 squadmates (which the game conveniently provides in the forms of Miranda and Jacob), any further companions are strictly filler. I don't recall the Dragon Age plot giving the Grey Warden large numbers of troops, so solving their problems was required. Plus a tech expert, a biotic expert, and a second fire team. (OK, maybe not the tech expert since you can let Miranda fail at that.) And really, saying Shepard only needs two squadmates is like saying that the Warden only needs three.
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Post by lastpawn on Mar 31, 2017 5:55:41 GMT
I finished the game after 76 hours (97 percent complete) and made sure I crossed of all quest marks on all maps. Just some 'collect X this, and X that' are left. Some filler missions are still pretty good. This is actually something that bothers me -- that some filler missions are good, others completely forgettable. I think in the past I didn't mind as much, but time is always an issue these days. Would be nice if someone could eventually make a mod that filters out quests of no consequence.
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Post by Shinobu on Mar 31, 2017 6:05:36 GMT
Which means that your real issue isn't that the ME2 squad missions didn't have anything to do with the plot. It's just that you didn't like them. No, they didn't have anything to do with the plot. Given that Shepard is only allowed 2 squadmates (which the game conveniently provides in the forms of Miranda and Jacob), any further companions are strictly filler. I don't recall the Dragon Age plot giving the Grey Warden large numbers of troops, so solving their problems was required. BTW how did Mordin use the seeker bugs to neutralize their effect when Shepard hadn't run across any abductions in progress yet? Wait, what? You can't get through the suicide mission with just Miranda and Jacob. Therefore the others aren't filler, they're essential. DAO only allowed 3 companions, so does that mean you consider everyone other than Alistair, Morrigan and Dog "filler?" Also, DAO companions had personal quests (e.g. getting Flemeth's grimoire for Morrigan, finding Sten's sword) and there were almost as many companions as there were ME2 squaddies, so I'm not sure what point you are making. In both games you could fail to do the personal quests and still finish the mission. Also, I assume Mordin ran experiments on the bug in the iso chamber to see what attracted vs. repelled it. That's why he "looked forward to seeing if it worked" on Horizon because it was the first field test of his countermeasure.
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Post by annerogers on Mar 31, 2017 7:17:42 GMT
No, they didn't have anything to do with the plot. Given that Shepard is only allowed 2 squadmates (which the game conveniently provides in the forms of Miranda and Jacob), any further companions are strictly filler. I don't recall the Dragon Age plot giving the Grey Warden large numbers of troops, so solving their problems was required. Plus a tech expert, a biotic expert, and a second fire team. (OK, maybe not the tech expert since you can let Miranda fail at that.) And really, saying Shepard only needs two squadmates is like saying that the Warden only needs three. Odd how playing a sentinel, adept, or engineer doesn't seem to cover any of that, or how none of the ship's crew are apparently remotely competent (probably because the game magically hits Shepard with a stupid beam and they all decide to leave in the shuttle so the crew can get kidnapped). I guess TIM couldn't be bothered to assign anyone skilled to the ship and expected Shepard to recruit misfits and deal with their issues. A second fire team? Presumably a crew not kidnapped because of the stupid beam could have handled that. Funny how the Warden can fail to recruit Sten, Leliana, and the dog, can kill Zevran and Wynne, and Shale is truly optional as DLC. That leaves Alistair, Morrigan, and Oghren- what do you know, three (and all you need to possibly give up is a few locked chests if the PC is not a rogue).
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Post by Trivial on Mar 31, 2017 7:32:55 GMT
I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return.
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Post by annerogers on Mar 31, 2017 7:33:58 GMT
No, they didn't have anything to do with the plot. Given that Shepard is only allowed 2 squadmates (which the game conveniently provides in the forms of Miranda and Jacob), any further companions are strictly filler. I don't recall the Dragon Age plot giving the Grey Warden large numbers of troops, so solving their problems was required. BTW how did Mordin use the seeker bugs to neutralize their effect when Shepard hadn't run across any abductions in progress yet? Wait, what? You can't get through the suicide mission with just Miranda and Jacob. Therefore the others aren't filler, they're essential. DAO only allowed 3 companions, so does that mean you consider everyone other than Alistair, Morrigan and Dog "filler?" Also, DAO companions had personal quests (e.g. getting Flemeth's grimoire for Morrigan, finding Sten's sword) and there were almost as many companions as there were ME2 squaddies, so I'm not sure what point you are making. In both games you could fail to do the personal quests and still finish the mission. Also, I assume Mordin ran experiments on the bug in the iso chamber to see what attracted vs. repelled it. That's why he "looked forward to seeing if it worked" on Horizon because it was the first field test of his countermeasure. That's poor plotting on Bioware's part then. Why not make certain companions 'we mean it when we say essential' and others 'if you want'? Yes they are filler, considering how many companions could either never be recruited or killed. Actually the dog is more filler than Oghren, who I believe is forced on the Warden no matter what. Don't save the dog, ignore Sten, don't enter the Lothering inn (and thereby never trigger Leliana OR kill her at the ashes), kill Zevran, kill Wynne, ignore the Shale DLC (or IIRC kill it by choosing to side with Branka). My point is the plot quests in Dragon Age were not filler, while the recruitment quests (arguably the entire point of Mass Effect 2) were nothing but filler. Dragon Age has a serviceable plot without collecting all the companions, while Mass Effect 2 is a whopping 5 missions if you don't collect the whiners that TIM tries to saddle Shepard with. What bugs? How did Shepard get them if they didn't actually encounter them until Horizon? Veetor had security footage, not actual seekers.
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Post by lyvean on Mar 31, 2017 8:10:13 GMT
I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return.You forgot the interesting story in between, how side quests integrate into the main story, you forgot multiple phase side quests, you forgot how every contract has a story behind it. It is very convenient to forget everything in order to make a point. No matter what you say though everyone can see how ludicrous is the MEA content generally. But keep going.
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Post by mrtijger on Mar 31, 2017 8:21:06 GMT
Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return.You forgot the interesting story in between, how side quests integrate into the main story, you forgot multiple phase side quests, you forgot how every contract has a story behind it. It is very convenient to forget everything in order to make a point. No matter what you say though everyone can see how ludicrous is the MEA content generally. But keep going. No, its very convenient to keep up the pretense that your particular favorite didnt commit the same sins.
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Post by yasko on Mar 31, 2017 8:25:42 GMT
I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return.
In Witcher you can clearly see different kind of sidequests on the map. I didnt do many of those camps, just ignored them, BUT i could clearly distinguish different kind of sidequest by just watching the map once.
It was same with the Journal, i had lot easier to navigate in the journal, never had the problem i have with MEA. Its just a mess, both on journal and the map. And now, i cant just say no to quest, you dont know(or at least i dont) what kind of quest it is untill you see that "find x amount of s***" text...
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Post by lyvean on Mar 31, 2017 9:23:39 GMT
You forgot the interesting story in between, how side quests integrate into the main story, you forgot multiple phase side quests, you forgot how every contract has a story behind it. It is very convenient to forget everything in order to make a point. No matter what you say though everyone can see how ludicrous is the MEA content generally. But keep going. No, its very convenient to keep up the pretense that your particular favorite didnt commit the same sins. So, the vast majority of critics say that W3 has the greatest side content ever for an RPG, most of the players say so as well, in here also, but you are determined to convince people are wrong and that MEA has side content on par with W3. Give it your all my man.
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