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Post by Trivial on Mar 31, 2017 10:09:26 GMT
Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return.You forgot the interesting story in between, how side quests integrate into the main story, you forgot multiple phase side quests, you forgot how every contract has a story behind it. It is very convenient to forget everything in order to make a point. No matter what you say though everyone can see how ludicrous is the MEA content generally. But keep going. I did not forget a thing. I clearly wrote that i agreed with his point that Witcher 3 had brilliant side quests (and in bigger number) in relation to MEA. What i don't agree is the statement that Witcher 3 was not jam packed with trivial things to do. I played that game 4 times, so i believe i know what i'm talking about.
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Post by Deleted on Mar 31, 2017 10:17:53 GMT
Seriously some Bioware fans seem to have developed some kind of Witcher persecution complex.
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Post by isaidlunch on Mar 31, 2017 12:52:49 GMT
I don't see any meaningful difference between TW3 points of interests and MEA tasks. CPDR were clever enough to disguise them as world content instead of quests, but that doesn't change the fact that the serve the exact same purpose as a fetch quest and are just as boring.
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Post by ticktak77 on Mar 31, 2017 14:40:45 GMT
I've said this in many threads, but I'll say it again here. The Witcher 3 had: a) Not nearly as many boring fetch quests. Andromeda is jam packed with them. Some really brilliant side quests to break up the monotony of the fetch quests. Andromeda doesn't have many of these (especially on Eos and Voeld. Kadara has a fairly decent balance). Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return. On the harder difficulties, those contracts weren't simple fetch quests - often had to do some prep for the battle, like oils, potions, and what powers to use. Maybe the initial portions were fairly generic, but the payoff was a pretty unique battle at the end every time. Weren't spoils of war and powers collectibles, not quests?
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Post by smudgedhorizon on Mar 31, 2017 15:01:36 GMT
I've found some listed in my journal as "generic find and scan this" side quests in Andromeda that have actually ended up being far more involved than I expected once I did them.
One I did last night started that I had to just go and scan 3 things. This led to 3 mini boss fights in a sense, then at the last one I found some info on a data pad that then evolved the same quest into something deeper and I have to then go and find a camp, clear it of enemies, then make a choice as to what to do about what I found there. All explained in a story sense, completely optional and yet adding more details and depth to the world. (Sorry, trying to be as spoiler free as possible). Essentially I've really enjoyed all the side quests I've completed so far!
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Post by alanc9 on Mar 31, 2017 15:29:17 GMT
I don't see any meaningful difference between TW3 points of interests and MEA tasks. CPDR were clever enough to disguise them as world content instead of quests, but that doesn't change the fact that the serve the exact same purpose as a fetch quest and are just as boring. Yeah, I think a lot of the problem is how you classify things. ME3 could have ducked a lot of complaints if the miscellaneous item things weren't classified as missions. Calling sonething a "quest" triggers gamer OCD.
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Post by Redhead on Mar 31, 2017 17:58:21 GMT
In Witcher 3 you could easily distinguished actual side quests from fetch quests, also journal was far better organized. On map - yellow exclamation marks meant side quests, witcher contracts were available only on boards, and question marks were for treasure hunts, places of power and other fillers. In journal - there were four sections and every quest had an information about region.
Now, in Andromeda, all quests givers have exactly the same icon, so you have no idea what you're gonna get. In fact, some of them don't have any icon at all and you can end up with quest without an option to refuse. Also, in journal, additional quests usually don't have information about the planet.
A little more and little better organizing, and I, personally, wouldn't have a single issue with quests in MEA.
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Post by Trivial on Mar 31, 2017 18:59:30 GMT
Point i agree, but point a) no. Witcher 3 has more than 100 Spoils of War, almost 30 places of power, and about the same number of bandit camps, guarded treasures and monster nests. The majority of the Witcher contracts are glorified fetch quests. You get the quest, go to point a, use witcher senses to investigate the situation, go to point b, kill monster, return. On the harder difficulties, those contracts weren't simple fetch quests - often had to do some prep for the battle, like oils, potions, and what powers to use. Maybe the initial portions were fairly generic, but the payoff was a pretty unique battle at the end every time. Weren't spoils of war and powers collectibles, not quests? True, but the thing is if players wanted to 100% Witcher 3 (example: obtain and craft all sets of Witcher gear and Grandmaster sets in the expansions) they needed to do those things.
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Post by suikoden on Mar 31, 2017 19:14:09 GMT
I don't see any meaningful difference between TW3 points of interests and MEA tasks. CPDR were clever enough to disguise them as world content instead of quests, but that doesn't change the fact that the serve the exact same purpose as a fetch quest and are just as boring. That's because you clearly haven't played it. There's also quite a bit of jealousy and insecurity due to BioWare's lack of relevance in today's world of modern RPGs.
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Post by isaidlunch on Apr 1, 2017 1:29:06 GMT
I don't see any meaningful difference between TW3 points of interests and MEA tasks. CPDR were clever enough to disguise them as world content instead of quests, but that doesn't change the fact that the serve the exact same purpose as a fetch quest and are just as boring. That's because you clearly haven't played it. There's also quite a bit of jealousy and insecurity due to BioWare's lack of relevance in today's world of modern RPGs. I played it for 140 hours. Those bandit camps and smuggler caches were pure shit and the comparison is justfied.
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Post by slimgrin on Apr 1, 2017 1:37:12 GMT
TW3 filler is easy to skip, and to a point, I found it enjoyable. But you never had to do it. Even XP wise it really doesn't pay off. It's there for loot and to take a break from the story heavy stuff.
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Post by Nightman on Apr 1, 2017 1:47:55 GMT
The majority of the games sidequests are fetch quests......as long as they aren't priority missions, you can just skip them.
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