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Post by Revan Reborn on Apr 3, 2017 6:29:00 GMT
Bioware is the one that decided to give LGB romanceable characters as well as multiple choices for those characters. Whether realistic or not, it's something they clearly want to do. Likewise, as I pointed out in one of my posts above, they also like the idea of set characters and want them to feel as realistic as possible. Just because the numbers aren't necessarily realistic, doesn't mean the characters don't have to be. Is it hypocritical? Yes. But as you can see in the link and from all their games, save DAII, it's something Bioware wants to do. I've also mentioned that as long as everyone gets at least 2 options, I don't mind however many romances other orientations get and that it was my most preferred setup for romances. Also, like I mentioned in one of my previous posts, I didn't like Dorian or Iron Bull either, and I would've preferred a character like Cullen. It sucks that I didn't get that, but I also like the fact that Bioware didn't change a previously straight character to a bisexual one just to appease the fans. They wanted to write these characters with these specific traits for whatever reason and that's more than fine with me. Sexuality is an important trait in a character, just as much as their race, species, gender, etc., and I prefer if they take all of them into account when designing characters instead of just giving us characters, at least romanceable ones, that want to get with any PC. Lastly, for me, it's also a representation issue. A bisexual squadmate you have as a romance would not ring as strongly to me as a gay romanceable squadmate, especially since all bisexual/playersexual males we've had so far (females have been much better, not surprisingly) all tend to lean towards heterosexuality. It's worth pointing out that Dragon Age and Mass Effect have different writing teams. David Gaider, who was the lead on DAO, DAII, and DAI, was a major advocate for inclusiveness for romances and providing something for everybody. That was never really the case for the Mass Effect writing team, which only started making minor strides with ME3. Obviously, MEA was trying to continue the same scheme that DAI attempted. As is clearly apparent from this thread, BioWare did well in some areas and not so great in other areas. The system David Gaider championed and the one you are advocating for is a mixed bag that is not ideal for anyone. Gaider isn't even with BioWare anymore, so it's unclear whether Dragon Age will continue his ideas for romance going forward. This is just something we won't see eye to eye on. This isn't even specifically about the sexuality, but being able to choose someone you get along with. Under the current arbitrary system of BioWare determining a character's sexuality, it's a crapshoot whether you'll have a love interest you are actually interested in or is merely one you picked up because you had no other option. That's not remotely compatible to real life. You aren't just going to settle for someone because they are your only option. You will continue to look for someone you actually like and connect with, and the game should support that. BioWare makes it entirely about the sexual orientation, which in my opinion actually ends up limiting the characters because they are completely defined by it above everything else. I just don't see how you can maintain your position when it seems to be rather unanimous that m/m romances had the least amount of attention and care in this game. Outside of Cora (straight male), Jaal (straight female), and Peebee (bi), all the other love interests received the short end of the stick with this game.
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Post by leadintea on Apr 3, 2017 7:09:26 GMT
It's worth pointing out that Dragon Age and Mass Effect have different writing teams. David Gaider, who was the lead on DAO, DAII, and DAI, was a major advocate for inclusiveness for romances and providing something for everybody. That was never really the case for the Mass Effect writing team, which only started making minor strides with ME3. Obviously, MEA was trying to continue the same scheme that DAI attempted. As is clearly apparent from this thread, BioWare did well in some areas and not so great in other areas. The system David Gaider championed and the one you are advocating for is a mixed bag that is not ideal for anyone. Gaider isn't even with BioWare anymore, so it's unclear whether Dragon Age will continue his ideas for romance going forward. They've been using the set sexuality system ever since BGII (JE if you want to include same sex romances). The outlier in the entire group was DAII and the reason it went playersexual was clearly because of a lack of resources. I'd argue it's actually more like real life with how some people won't be attracted to you since they may not swing for your team. You don't have to put up with someone you don't like, but the person you do like may not necessarily be into you either. Yeah, this shows that Bioware (specifically the ME branch) still has a ways to go in giving equal content to everyone, especially gay guys. That's really the heart of the issue when it gets down to it. I mean, if they're treating m/m romances with the bare minimum when there are set sexualities now, how much more for playersexuality? We'd get even less representation and have to deal with even more cut scenes and awkward animations from the female template. Of course, this won't matter to you and you'd be content with whatever is given to you since you're straight and any playersexual romances will be designed with your demographic in mind first.
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Post by Obiwancomeblowme on Apr 3, 2017 7:13:28 GMT
My first playthrough, I romanced Suvi. Wasn't bad. I like the scene with the tea in the cabin My second playthrough, I romanced Liam. I liked it. The part with the jet pack I liked. My third playthrough, I will be romancing Cora. I just started flirting with her. The tea in the cabon with Suvi wasn't part of the romance though. My Scott had that with her. I thought it was because we agreed on religion or something earlier on. I never once flirted with her because I am gay as hell.
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Post by Revan Reborn on Apr 3, 2017 7:43:14 GMT
They've been using the set sexuality system ever since BGII (JE if you want to include same sex romances). The outlier in the entire group was DAII and the reason it went playersexual was clearly because of a lack of resources. I'd argue it's actually more like real life with how some people won't be attracted to you since they may not swing for your team. You don't have to put up with someone you don't like, but the person you do like may not necessarily be into you either. Yeah, this shows that Bioware (specifically the ME branch) still has a ways to go in giving equal content to everyone, especially gay guys. That's really the heart of the issue when it gets down to it. I mean, if they're treating m/m romances with the bare minimum when there are set sexualities now, how much more for playersexuality? We'd get even less representation and have to deal with even more cut scenes and awkward animations from the female template. Of course, this won't matter to you and you'd be content with whatever is given to you since you're straight and any playersexual romances will be designed with your demographic in mind first. I wouldn't really call what we had in Baldur's Gate, Knights of the Old Republic, and Jade Empire "romances." It was more so BioWare teasing at the prospect, but never actually being serious about it until ME1. Dragon Age, as I said before, is really the only BioWare property to really push this idea of set sexualities as we are defining them, and that was more so in DAI. Even in DAO, perhaps I remember falsely, but many of the companions were bisexual. They weren't to the extent of what we had in Dragon Age II, but they weren't far off either. As far as DAII companions being written "player-sexual" because of "a lack of resources," that is a myth. Even though DAII had an incredibly short development cycle, BioWare did actually accomplish what they set out to do. The way the companions were written was intentional from the start, because from Gaider's perspective those companions were bisexual. Many fans obviously don't agree and coined the phrase "player-sexual," but that was never the intention of the companions in DAII. Again, the point is no one would realistically settle for someone they don't care for. BioWare's current approach to locking sexual orientations forces players to settle, and there is always someone not happy with the romances because of it. I have seen a rather mixed response due to romances in DAI and MEA largely because of the issues we are discussing. Many of these concerns would go away if folks weren't locked into only a certain few characters being available. The point I was largely trying to convey to you is I don't believe BioWare will ever realistically do a good job of appealing to your demographic. While you may believe the current system is ideal, I also believe it will be the system you benefit from the least. Especially with regard to the Mass Effect team, I just never see inclusiveness with regard to romance options being that strong. As I said with regard to DAI, I didn't care for the romance options for a straight male, and I'm the "demographic in mind first." I doubt I was the only one less than thrilled by the options, and that goes for every demographic beyond just straight males. You've already voiced your displeasure with your options in DAI. I still fail to see how you can defend a system you already admitted is doing a poor job of catering to your demographic. You claim player-sexual would somehow be worse because the characters would be less unique and more heterosexual in orientation, but that's really up to how the writer portrays the character. Some characters are written in such a way that being bi, for example, fits perfectly with their character. Isabela, Leliana, and Peebee are perfect examples of that.
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Post by leadintea on Apr 3, 2017 9:50:44 GMT
I wouldn't really call what we had in Baldur's Gate, Knights of the Old Republic, and Jade Empire "romances." It was more so BioWare teasing at the prospect, but never actually being serious about it until ME1. Dragon Age, as I said before, is really the only BioWare property to really push this idea of set sexualities as we are defining them, and that was more so in DAI. Even in DAO, perhaps I remember falsely, but many of the companions were bisexual. They weren't to the extent of what we had in Dragon Age II, but they weren't far off either. As far as DAII companions being written "player-sexual" because of "a lack of resources," that is a myth. Even though DAII had an incredibly short development cycle, BioWare did actually accomplish what they set out to do. The way the companions were written was intentional from the start, because from Gaider's perspective those companions were bisexual. Many fans obviously don't agree and coined the phrase "player-sexual," but that was never the intention of the companions in DAII. Again, the point is no one would realistically settle for someone they don't care for. BioWare's current approach to locking sexual orientations forces players to settle, and there is always someone not happy with the romances because of it. I have seen a rather mixed response due to romances in DAI and MEA largely because of the issues we are discussing. Many of these concerns would go away if folks weren't locked into only a certain few characters being available. Whatever you want to call them, fans still note them as romances and they've been set sexuality since then. Even if, for whatever reason, you only want to count ME1 and up, that's still 7 games (ME series, DAO, DAI, SWTOR) out of 8 where characters have had set sexualities. It's the staple for Bioware games, not the playersexual route. I didn't like the options in DAI, but a lot of gay guys, straight women, and even straight men liked both Dorian's and Iron Bull's romances, especially the former. Likewise, I personally think the MEA m/m romances are fine, even though a lot of gay guys don't. It's pretty subjective. Even for the DAI romances for straight men, I remember seeing a number of guys actually come around on Cassandra despite not liking her initially, though I do agree there was a ton of backlash against the straight male options in that game. Still, regardless of whether you liked the romances or not, DAI was Bioware's best, and a very good, attempt at the 2/2/2 setup, with most of the romances appealing to most demographics. And regarding the bi characters you listed, have you noticed that they're all female? Like I said, the core of the problem with m/m romances is the writing, not the fact that they're not playersexual. Even with the female characters there still tends to be animations borrowed from the male side of things like in both Isabela's and Peebee's romances. When it gets down to it, I will never see eye-to-eye with you people regarding playersexuality. I think it's fine for Bethesda games where characters tend not to be a focal point or a strong presence in the story, but for Bioware games, I'll always prefer a set sexuality. It seems like you guys care more about gameplay, where you can pick whichever character you want to romance for your own pleasure, whereas I care more about the characters and want every facet of their being to be crafted with thought and care. I feel as though variety between the characters in our party not only shows better representation of different types of demographics but also sells the immersion of the world (there's a reason why a lot of people, even the devs themselves, thought DAII's playersexual approach felt unrealistic). At this point, I've stated my points over and over again and I've been participating in this thread for much longer than I expected. You guys can hash it out amongst yourselves but I'm done with this topic.
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Post by Link"Guess"ski on Apr 3, 2017 11:08:42 GMT
That or maybe it's just because Cathleen Rosaert always kicks ass when it comes to writing a bond between two characters. Say what you want to about Kaidan but in ME3 when she wrote him his romance scenes with FemShep were excellent. Oh yeah she's amazing, and because she was also a lead writer for MEA, his romance fit into the main plot in a way that didn't overshadow it, and made it feel right. Also, I didn't romance him and even so his Loyalty mission, his content on main missions and Voeld was some of the best in the game. That's why I started to feel like this game was redeeming itself. I did Eos, Voeld and the first few main quests early on, then I did all the planets to settle an outpost before even doing the first Loyalty mission and when I got to Jaal's mission I thought it really turned the tide for good, memorable scenes in the game. The staff was definitely in the right to make Cathleen the lead writer moving forward. Not only did her stuff explore the idea of a new culture, she also tied whatever she could into the planetary exploration aspect it seems. I also had a feeling in the final mission that the constant references to destroying Eos first is something they added in after Schlerf was gone because they realized that should've been this game's focus and it made the fight better IMO because it felt like the plot was relevant to the gameplay.
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Post by themikefest on Apr 3, 2017 11:27:50 GMT
The tea in the cabon with Suvi wasn't part of the romance though. My Scott had that with her. I thought it was because we agreed on religion or something earlier on. I never once flirted with her because I am gay as hell. It is if you include the interrupt that leads to a kiss.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Apr 3, 2017 14:46:38 GMT
I was satisfied for the most part, but it does seem like environmental awareness of your romance choice was drastically reduced in this game. For instance, your sibling has 0 to say about it. Also, it almost never comes up in banters or conversations with other squad members. I thought this was a definite downgrade as it's been a staple for every Bioware game since DAO. It did leave me with a pronounced "that's it?" feeling to romances. There's maybe 5 minutes of dedicated content in an otherwise 80 hour game. Just having it mentioned here and there does a lot to make it feel more integrated and relevant. I was incredibly happy that there was an option for straight females who didn't collapse into a puddle of melodrama. I'm really tried of LIs that are possessed by demons or secret Loki gods or become king and dump you and so on. Also, we are long past due the time for naked turians. Come on, Bioware, get it together.
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Post by Deleted on Apr 3, 2017 15:08:06 GMT
+1, though I am a sucker for Anders' anarchism. I absolutely loved how my Reyes' non committed outcome was handled and the email. It was an almost Skavak moment!
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Raga
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Raga on Apr 3, 2017 15:14:03 GMT
I'm pretty sure this decision stems from having the most popular romances with the female fanbase in ME be the alien ones. They were reeeaally unsure whether that would work out before ME2 and were, in fact, shocked that women were requesting a romance with Garrus after ME1 released . That Jacob's romance sucked so hard is the only reason I flirted with Garrus the Space Cockroach and Thane the Space Lizard. In the ase of Garrus, they gave content for a character people knew and wanted to romance. Going Alien from the get go and full content on an alien character people didn't know was depending on a lot assumption A correct assumption, at least gauging from the like 1400 page long Jaal thread. Romancing aliens is a massive staple of ME. Bioware is always going to dedicate resources to it because people like it and it adds to the story. I mean, hell, like 60%+ of all the characters in these games aren't human. There are entire massive plotlines where you are literally the only human involved.
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Post by Deleted on Apr 3, 2017 15:22:25 GMT
I liked them. I was a bit confused why they would do a 3 romance trophy. Also why they didn't incorporate the cute couple scenes (like DAI had) after you start the relationship. That made it feel more realistic imo.
I romanced Vetra. I was so happy that she was bi (I prefer the player sexual model) and loved her character but her romance was more on par with ME1 or ME2 then what Jaal, Cora, and Peebee got. Basically ftb, full armored romance scene, no kiss at the end unlike everyone else. It was extremely cute and that saved it but overall it just wasn't on par with the other romances in game which is a shame. I feel like they did it because they felt they had to if that makes sense? But were way to cautious because of the physical differences. I don't mean you know "no graphic sex scene for my waifu!" just that it didn't feel as intimate as the other relationships did but honestly I didn't like their characters as much so... It is kind of a catch 22 for me.
I keep reminding myself not to compare it to ME trilogy romances because those had 3 games (+dlc) worth of content in some cases.
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Post by ellanathehamster on Apr 3, 2017 15:23:39 GMT
Jaal romance was really sweet. I sav Liam one on youtube, and let's be honeslt, he clerly lacks content if compared to Jaal. And the is not with amount of scenes but rather how whole romance is executed. Wil Jaal it was more or less logical (as much as it can be in few cutscenes). With Liam it was like...oh, he flirts-we slept-was it a date?!!-okay, lt's play football wait u love me?- mkkay, end of romance >_> >_< Still, nothing beats Solas romance. Which is odd, cause each new bioware game I have that special romance who is #1 to me. MAE did not follow that pattern here.
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Post by Raga on Apr 3, 2017 15:28:33 GMT
+1, though I am a sucker for Anders' anarchism. I absolutely loved how my Reyes' non committed outcome was handled and the email. It was an almost Skavak moment! Anders is great from a story-telling perspective. I hate Anders but I romance him anyway and then knife him for the dramas. Hawke even has unique dialog about this love/kill option in DAI which surprised and pleased me. It's just that I feel like straight women very frequently get stuck with a "hey, wouldn't it be a *great* story if you could romance a dying guy or the Dread Wolf?!" line of thought. Inasmuch as a given LI will be a sacrificial lamb to the demands of great story, it seems to frequently be a straight or bi male LI. The only equivalent I can think of for guys, ever, is Morrigan. Maybe Bastila? But you can "reclaim" her.
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Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
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Post by OneWomanArmy on Apr 3, 2017 15:34:22 GMT
Jaal romance was really sweet. I sav Liam one on youtube, and let's be honeslt, he clerly lacks content if compared to Jaal. And the is not with amount of scenes but rather how whole romance is executed. Wil Jaal it was more or less logical (as much as it can be in few cutscenes). With Liam it was like...oh, he flirts-we slept-was it a date?!!-okay, lt's play football wait u love me?- mkkay, end of romance >_> >_< Still, nothing beats Solas romance. Which is odd, cause each new bioware game I have that special romance who is #1 to me. MAE did not follow that pattern here. Exactly. Liam romance felt more like a high school crush to me, the whole thing felt very childish and I think it was sad after what they did to Jacob, cause they now had the potential to make this awesome black guys romance wonderful and make him loved, just like people asked for but they blew it.
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I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
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Post by OneWomanArmy on Apr 3, 2017 15:37:02 GMT
And another thing is, I read around online and I'm starting to feel more and more sad and upset for the m/m romances, it's really making me upset. I was against this but I really wish now that Bioware would just make the characters available to everyone, I mean with no sexuality limits, that way everyone could be with the one they wanted, no one would be left out.
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Post by witchcocktor on Apr 3, 2017 15:37:43 GMT
Gay romances mostly suck. Reyes is great, but how he completely disappears from your life when you complete the romance is shit. And Gil is all kinds of wrong and no.
Maybe the DLC will rescue me? Doubt it.
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Post by Catilina on Apr 3, 2017 15:42:50 GMT
+1, though I am a sucker for Anders' anarchism. I absolutely loved how my Reyes' non committed outcome was handled and the email. It was an almost Skavak moment! Anders is great from a story-telling perspective. I hate Anders but I romance him anyway and then knife him for the dramas. Hawke even has unique dialog about this love/kill option in DAI which surprised and pleased me. It's just that I feel like straight women very frequently get stuck with a "hey, wouldn't it be a *great* story if you could romance a dying guy or the Dread Wolf?!" line of thought. Inasmuch as a given LI will be a sacrificial lamb to the demands of great story, it seems to frequently be a straight or bi male LI. The only equivalent I can think of for guys, ever, is Morrigan. Maybe Bastila? But you can "reclaim" her. I really like Anders romance, from positive perspective. I think, he's right, and my Hawke(s) supports him. The dialogue about him is mixed feeling. On one hand I like when Hawke speak about, that they helped in many Circles to freed themselves, on other hand, I hate the "not a hero, nor a monster, rather both" wording from the mouth of the lover/supportive friend. (I hate "when he went mad" [or something similar] wording from romancing Hawke, I saw the video.) (@domi Anders isn't an anarchist!)
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Post by Deleted on Apr 3, 2017 15:47:51 GMT
Anders is great from a story-telling perspective. I hate Anders but I romance him anyway and then knife him for the dramas. Hawke even has unique dialog about this love/kill option in DAI which surprised and pleased me. It's just that I feel like straight women very frequently get stuck with a "hey, wouldn't it be a *great* story if you could romance a dying guy or the Dread Wolf?!" line of thought. Inasmuch as a given LI will be a sacrificial lamb to the demands of great story, it seems to frequently be a straight or bi male LI. The only equivalent I can think of for guys, ever, is Morrigan. Maybe Bastila? But you can "reclaim" her. I really like Anders romance, from positive perspective. I think, he's right, and my Hawke(s) supports him. The dialogue about him is mixed feeling. On one hand I like when Hawke speak about, that they helped in many Circles to freed themselves, on other hand, I hate the "not a hero, nor a monster, rather both" wording from the mouth of the lover/supportive friend. (I hate "when he went mad" [or something similar] wording from romancing Hawke, I saw the video.) (@domi Anders isn't an anarchist!) I love you, but I am not gonna burst into "My Anders" essay like a Disney princess into a song right now, 'kay? (Hugs)
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Post by Deleted on Apr 3, 2017 16:04:19 GMT
And another thing is, I read around online and I'm starting to feel more and more sad and upset for the m/m romances, it's really making me upset. I was against this but I really wish now that Bioware would just make the characters available to everyone, I mean with no sexuality limits, that way everyone could be with the one they wanted, no one would be left out. Exactly. It isn't about right or wrong representation for me its about content. A lot of the gaming market is straight males (luckily they play female characters so f/f players have lucked out recently) not to mention the obvious and sad bias against gay/bisexual male characters from consumers. So its consumer minorities that lose out with orientations. Not to mention the way bioware hides sexualities gets everyone all excited and hopeful. If they make it so the player starts the relationship like they did in ME:A the character isn't defined by their sexuality but by their attraction to the player.
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Post by Catilina on Apr 3, 2017 16:05:40 GMT
I really like Anders romance, from positive perspective. I think, he's right, and my Hawke(s) supports him. The dialogue about him is mixed feeling. On one hand I like when Hawke speak about, that they helped in many Circles to freed themselves, on other hand, I hate the "not a hero, nor a monster, rather both" wording from the mouth of the lover/supportive friend. (I hate "when he went mad" [or something similar] wording from romancing Hawke, I saw the video.) (@domi Anders isn't an anarchist!)I love you, but I am not gonna burst into "My Anders" essay like a Disney princess into a song right now, 'kay? (Hugs) I would like to speak about Gil, for example, but I can't (beyond that his romance's forced baby-issue bother me), because I didn't finished the game yet, and Gil doesn't speak so much. Gil and Rolph played poker, during the poker Gil told about Jill and a baby. Later, Rolph tried to speak with him, and he spoke about baby. Another attempt, Gil spoke about baby. And I wasn't surprised! (Passed 50+ hour in game...) Reyes romance started.
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Post by Link"Guess"ski on Apr 3, 2017 16:16:01 GMT
I was satisfied for the most part, but it does seem like environmental awareness of your romance choice was drastically reduced in this game. For instance, your sibling has 0 to say about it. Also, it almost never comes up in banters or conversations with other squad members. I thought this was a definite downgrade as it's been a staple for every Bioware game since DAO. It did leave me with a pronounced "that's it?" feeling to romances. There's maybe 5 minutes of dedicated content in an otherwise 80 hour game. Just having it mentioned here and there does a lot to make it feel more integrated and relevant. I was incredibly happy that there was an option for straight females who didn't collapse into a puddle of melodrama. I'm really tried of LIs that are possessed by demons or secret Loki gods or become king and dump you and so on. Also, we are long past due the time for naked turians. Come on, Bioware, get it together. The culmination I had with PeeBee was better than anything I remember in the last 3 BioWare games or so, but yeah, the fact that this is like ME1 again but it still uses the "Romance happens before the end" thing but also a lot of DA:I aspects like exploration banter and open-endedness made it bad because it gave the game zero opportunities to reflect the way you developed friendships. Man, I hope DA4 is like DA:I but without fetchquesting and better story. All the customization, relationship-building and dialogue options in that game were great. Less Citadel DLC meandering like Movie night or playing cards with the companions would be great though. That is best saved for a trilogy bookend when you've pissed off the entire fanbase to the point of depression where they just need something to cheer them up. It's sometimes as if BioWare does not think twice about the context of their respective successes
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Post by Deleted on Apr 3, 2017 16:17:02 GMT
I love you, but I am not gonna burst into "My Anders" essay like a Disney princess into a song right now, 'kay? (Hugs) I would like to speak about Gil, for example, but I can't (beyond that his romance's forced baby-issue bother me), because I didn't finished the game yet, and Gil doesn't speak so much. Gil and Rolph played poker, during the poker Gil told about Jill and a baby. Later, Rolph tried to speak with him, and he spoke about baby. Another attempt, Gil spoke about baby. And I wasn't surprised! (Passed 50+ hour in game...) Reyes romance started. Gil talked about the baby to me too! I told him to go have one for gods' sake! 'Cause Space Magic > Blood Magic and it's not like I am a total stranger or anything. His three page notes on poker were hilarious. Made me think he has a crash on Jaal. That's all I have on Gil. EDIT: Oh, yeah, he goes to the same hairdresser as Theron Shan, of course. Bio just loves letting the cows lick male heads in order to create the boyish and roguish look.
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Post by Catilina on Apr 3, 2017 16:22:29 GMT
I would like to speak about Gil, for example, but I can't (beyond that his romance's forced baby-issue bother me), because I didn't finished the game yet, and Gil doesn't speak so much. Gil and Rolph played poker, during the poker Gil told about Jill and a baby. Later, Rolph tried to speak with him, and he spoke about baby. Another attempt, Gil spoke about baby. And I wasn't surprised! (Passed 50+ hour in game...) Reyes romance started. Gil talked about the baby to me too! I told him to go have one! 'Cause Space Magic > Blood Magic. His three page notes on poker were hilarious. I think he has a crash on Jaal. I'm very happy, that he have many poker notes, and enjoys this...
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Post by Deleted on Apr 3, 2017 16:23:47 GMT
Gil talked about the baby to me too! I told him to go have one! 'Cause Space Magic > Blood Magic. His three page notes on poker were hilarious. I think he has a crash on Jaal. I'm very happy, that he have many poker notes, and enjoy that... It's a poker ruse. I dunno if you've noticed, but he seems to like poker.
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Post by Raga on Apr 3, 2017 16:25:03 GMT
The culmination I had with PeeBee was better than anything I remember in the last 3 BioWare games or so, but yeah, the fact that this is like ME1 again but it still uses the "Romance happens before the end" thing but also a lot of DA:I aspects like exploration banter and open-endedness made it bad because it gave the game zero opportunities to reflect the way you developed friendships. Man, I hope DA4 is like DA:I but without fetchquesting and better story. All the customization, relationship-building and dialogue options in that game were great. Less Citadel DLC meandering like Movie night or playing cards with the companions would be great though. That is best saved for a trilogy bookend when you've pissed off the entire fanbase to the point of depression where they just need something to cheer them up. It's sometimes as if BioWare does not think twice about the context of their respective successes I am ruined forever because Garrus. And not just because Garrus is awesome but because ME3 has like a shitton of Shakarian content. You literally get romance content within like 2 seconds of meeting him ("you should know I'm hard to kill" *hand squeeze*). The romance comes up in every conversation you have with him. People throughout the game comment on it (Kasumi, Jack, Vega, Joker, et al). And that combined with the pacing of it from the other two games - friend to best friend to romance, just nails it. He is like hands-down their most substantive romance, except maybe Liara, and he has reduced me to petulant pickiness with every subsequent Bioware game that's come out. Also, haven't gotten to movie night yet, but I did think the poker game in DAi was very awkward Citadel DLC bait. It felt inauthentic because I don't believe that crew would hang out together like that. I find the idea more believable in MEA because the crew actually gets on very well together and it's a small, more intimate team than you have with OT or with DAI.
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