kaileena_sands
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 285 Likes: 1,305
inherit
706
0
Aug 15, 2018 17:40:10 GMT
1,305
kaileena_sands
285
August 2016
kaileenasands
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kaileena_sands on Apr 3, 2017 10:11:27 GMT
Yes, they are. While overwhelming compared to the other 2 factions, the broken Fiend sync kill is the most worrisome issue with the Kett. Preach! The fiend sync kill is currently the most annoying thing in the whole game. This dude is able to grab you from the other side of the map? What's wrong with him?!?! I know we had the same issues with let's say Banshees before on really laggy games but this moron closes half the map on me on very reasonable non-laggy games. :oki: As a side annoyance - you really cannot take down the Ascendant with a cobra in a pinch. You either have to use two (one to kill the orb, one for him) or use one after you take the orb down. But I am (at least assuming?!) that was a conscious decision made by BW. The other issue I have with the Kett is that they are cheap freaking campers, camping all the objectives, and especially Uploads or Devices. The other day I had a game with a good team that had the decency to both use cobras and go around the map to pull them away. So we kited them, 2 of us went back to the objective - an Ascendant and some mook trash still camping there. WTF?
|
|
inherit
265
0
Nov 28, 2024 19:07:05 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 3, 2017 10:15:18 GMT
Fucking AoE random instagrabbers.
|
|
inherit
265
0
Nov 28, 2024 19:07:05 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 3, 2017 10:19:15 GMT
It just makes objective impossible, because people are irrationally afraid to use cobras. They are either too inconvenient to use or something, I don´t know. sorry but I think you are wrong. I use it frequently but that's not what can save a gold upload against the KETT. 1) cobra does pitiful damage. last time I used it I could not even kill an anointed!! 2) it is for emergencies but yet taking it out exposes you even more. I died countless times trying to get that fucking cobra out. 3) and then it disappears again if you do anything other action than walking slowly!! 4) as op said, it takes the KETT 5 seconds to have you swarmed again And can't fucking rage missile anymore, too? Makes me rage even more when the character stows the cobra away and insists on pea shooting the fucking instagrabbers.
|
|
mostlyautumn
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 16 Likes: 30
inherit
6544
0
30
mostlyautumn
16
Mar 29, 2017 16:18:17 GMT
March 2017
mostlyautumn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by mostlyautumn on Apr 3, 2017 11:46:03 GMT
I don't think kett are unreasonably more difficult per se but there are three problems that should be addressed: long range sync kills by fiends (either the range should be reduced or you should be able to revive), missiles barely doing any damage (two missiles not killing a fiend, missiles missing enemies even when pointed at the ground), and kett constantly spawning on top of uploads/devices and staying there.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Apr 3, 2017 11:59:14 GMT
Played 5 hours yesterday with a friend, for the first we completely skipped the Kett (switching between Remnant and Outlaw instead of random enemy), spent a nice afternoon
|
|
jmac1424
N3
Games: Mass Effect Trilogy
PSN: jmac1424
Posts: 491 Likes: 1,568
inherit
205
0
1,568
jmac1424
491
August 2016
jmac1424
Mass Effect Trilogy
jmac1424
|
Post by jmac1424 on Apr 3, 2017 14:07:32 GMT
I don't think they're unreasonably hard,but there are only so many times you can pulled through corners or walls before it becomes bullshit.
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on Apr 3, 2017 14:16:30 GMT
I think it`s more like Outlaw is far easier than other two factions.
Remnants specialize in long range attacks, have small hit box... and they fly around so we cannot hit many of them with melee. Ketts... they stagger us with gatling gun, go into active cloak mode, have two armored units with Sync kills.
Outlaw. They are joke. Sharp shooters do just about nothing, Hydra is slow and not aggressive.. and most units have huge hitbox and can get maimed by using melee attacks.
Most importantly... Outlaw is consist of different ME races. It just makes them 100 times more fun than fighting other two douche factions.
|
|
SilentFear
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: SilentFear13
Posts: 84 Likes: 156
inherit
4638
0
156
SilentFear
84
Mar 16, 2017 11:56:40 GMT
March 2017
silentfear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
SilentFear13
|
Post by SilentFear on Apr 3, 2017 14:22:37 GMT
While Kett can be pain in the arse - some kits make them trivial ... well outside of the fiend grab across the map.
Asari Adept whit annihilation field evo to lift unshielded and unarmored mooks makes most of their units ( Acsendant and Fiend not included ) a real joke. Even the heavy gunners are quite easy to deal whit - rush in - bomb whit lance and watch them float while you dump your Talon in their face. Maybe its due to the faction not having armored units ( fiend not included ).
Sadly whit any other kit Kett are trully frustrating. Too much and too accurate daka-daka. The only more frustrating unit in this game for me is the bloody Observer. This thing just dont give a damn. You got like 3 seconds to find cover before this goddamn orb or rape kills you.
All in all much like the weapons and skills - the factions in ME:A are unbalanced to no end.
|
|
inherit
4757
0
Apr 16, 2017 17:12:20 GMT
1,826
killabkilledb
1,526
March 2017
killabkilledb
|
Post by killabkilledb on Apr 3, 2017 15:34:02 GMT
Love the kett. Other factions are too easy to beat. I think kett uploads need to be nerved a bit...upload should keep going if something walks in. Anytime its wave 6 kett upload I'm like oh look, we are going to run out of time or wipe playing stupid trying to do the al but impossible...
|
|
TheThirdRace
N3
MEA MP Builder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
Posts: 268 Likes: 701
inherit
2032
0
701
TheThirdRace
MEA MP Builder
268
November 2016
thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
TheThirdRace
|
Post by TheThirdRace on Apr 3, 2017 18:06:55 GMT
It's a bit hard to get a good grasp of what need to be balanced, because there are a lot of variables out of whack at the moment. Enemy "cheesiness" would be the first thing to fix before talking any balance: - The Ascendant:
- Doesn't make a sound so you don't know when it sneaks up on you
- Teleport at lightning speed
- Start the sync kill animation within 2 pico seconds after teleport
- The sync kill bubble triggers too fast, not enough time to evade it
- The sync kill works thru wall
- The orb is getting back up too fast
- The Fiend
- Doesn't make much sound so it tends to also sneak up on you
- Charge at lightning speed, without any cue, over a very long distance (more than you can actually escape even with a jet pack). Even being host, sometimes it looks like the Fiend teleports to you...
- The sync kill works thru wall
- Cloaked enemies don't lose their invisibility when shot
- Annointed have this big gun with pinpoint accuracy at 50 meters, which is impossible
- The Hydra red bubble isn't visible when you're inside it...
- It's impossible to escape 3 Observers focusing on you, even if they're 300 meters away (too much damage)
The Ketts are definitly more cheesy than the other factions. The second mechanic to fix is "reload cancelling". I'm not against removing the reload cancelling, but I'm against the fact ANY action cancels the reload. The animations are so long and I keep thinking they're done because nobody takes this long to reload a gun, even if you do it with your feet... It kills me more often than it should. It's gotten to the point where I stand still Mississipi-counting like a moron. We need at to be able to reload a gun while we run. Once the cheesiness is out of the way AND the reload animation is fixed, then we can talk about combo damage, weapon damage and enemies balance. I do think Outlaws and Remnants need a little boost, although don't touch the Berserkers and please nerf the firing time for the Observers (damage wouldn't so bad if they weren't able to keep focus for so long on you, would be better they were using shorter bursts). I think the Kett would be much more manageable without the cheese and other factions should be brought in line with them (always once the cheese is fixed).
|
|
inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
|
Post by Doctor Fumbles on Apr 3, 2017 18:09:15 GMT
The only thing I hate about the Kett are the wraiths. I hate those little buggers so much.
|
|
Archaengel_X
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
XBL Gamertag: Archaengel X
Posts: 176 Likes: 838
inherit
2563
0
838
Archaengel_X
176
January 2017
royalprincely
Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
Archaengel X
|
Post by Archaengel_X on Apr 3, 2017 18:10:15 GMT
My issue with the Kett is that the Fiends don't even make a sound before they appear behind me to sync kill me. My last game against the Kett, my entire team was sync killed in one wave because none of us could hear the Fiend walk towards us.
|
|
inherit
5119
0
Sept 7, 2017 23:52:32 GMT
47
cosmiccricket
36
Mar 19, 2017 21:40:55 GMT
March 2017
cosmiccricket
|
Post by cosmiccricket on Apr 3, 2017 18:59:30 GMT
IMO Kett will be fine once they actually fix the teleporting and allow players to see the actual positions of Fiends/Ascendants. The thing that makes Kett difficult right now is that proper kiting is next to impossible, since players don't have reliable information about the bosses on the map and are forced to overcompensate in their movements. That is what I think is killing people the most.
But the Remnant aren't any joke either, whoever said that the Remnant don't punish you for leaving cover hasn't aggroed 2 Destroyers and 2+ Observers at the same time.
|
|
inherit
4222
0
Sept 11, 2017 18:21:24 GMT
283
deadwooded
130
March 2017
deadwooded
|
Post by deadwooded on Apr 3, 2017 19:56:57 GMT
All they need to do is give a clearer audio cue for when the fiend is on map...I can hear a Hydra from a mile away, why not a ginormous beast.
|
|
hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
inherit
5504
0
Jul 16, 2017 22:42:29 GMT
1,511
hobocommand3r
662
Mar 22, 2017 13:40:14 GMT
March 2017
hobocommand3r
hobocommand3r
|
Post by hobocommand3r on Apr 3, 2017 20:18:45 GMT
I think they are fairly fun because they provide a bit of a challenge, the teleport grabs are boring though. Outlaws are getting very boring because they are so easy. There is literally no sense of danger or fear of failing when playing them on gold now.
|
|
inherit
16
0
210
fromthealps
81
August 2016
fromthealps
|
Post by fromthealps on Apr 3, 2017 20:41:52 GMT
I think the Kett are fine as they currently are, the other factions should be buffed. And I say that as someone who has had a couple of recent gold wipes against the Kett. Gold is the hardest difficulty, and it should povide a challenge even for experienced players with the best weapons.
Bronze Kett should be toned down a bit, since people go there to learn the game and fool around. It should not be punishing.
|
|
P51Mus7ang
N2
XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
Posts: 243 Likes: 449
inherit
3955
0
Sept 12, 2017 9:55:53 GMT
449
P51Mus7ang
XBox P51MUS7ANG
243
Feb 27, 2017 10:51:17 GMT
February 2017
dewalt00
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
P51MUS7ANG
|
Post by P51Mus7ang on Apr 3, 2017 22:13:01 GMT
Fiend need to be looked at, coming through walls to grab me reminds me of the GD Banshee when she could do that and I have no desire to run a Geth scanner
|
|
Oswin
N2
Emmrich Simp
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
PSN: Snozzlenut
Posts: 155 Likes: 782
inherit
990
0
782
Oswin
Emmrich Simp
155
Aug 14, 2016 22:53:17 GMT
August 2016
oswin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Snozzlenut
|
Post by Oswin on Apr 3, 2017 22:43:34 GMT
I thought it was my internet being laggy when I kept seeing that damn Fiend going from the other side of my map to suddenly on top of me what the hell is that nonsense? You don't see it move either. It literally just looks like it teleports. One minute I'm firing at it from a safe distance, then the next minute it's vanished into thin air. Aaaand it's next to me. I don't play with the sound on so I would simply blame myself if it had sneaked up behind me and I didn't know it. But vanishing before my eyes and reappearing on me in a second is a bit unfair. I'm a filthy casual rocking it on bronze and I would say Kett are noticeably harder than the others for that level. Especially when you've yet to unlock much and are rolling with some pretty average guns. The Ascendant becomes a bit of a chore.
|
|
EvilGeth
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: Project H4Z4RD
Posts: 9 Likes: 7
inherit
5568
0
7
EvilGeth
9
Mar 22, 2017 21:31:08 GMT
March 2017
projecth4z4rd
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Project H4Z4RD
|
Post by EvilGeth on Apr 4, 2017 0:52:32 GMT
I'm finding them much more annoying than the other factions, but it might just be that the other factions are too easy, idk
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Apr 4, 2017 1:20:56 GMT
They are noticeably harder than Outlaw and Remnant. That said, I don't think they're unreasonably hard. As others have pointed out, the Ascendant and Fiend need to be reworked, and I would appreciate the Anointed being toned down on some way as they are by far the most lethal normal unit on Gold.
|
|
hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
inherit
5504
0
Jul 16, 2017 22:42:29 GMT
1,511
hobocommand3r
662
Mar 22, 2017 13:40:14 GMT
March 2017
hobocommand3r
hobocommand3r
|
Post by hobocommand3r on Apr 4, 2017 1:48:28 GMT
Kett must have either more enemies per wave or more tough enemies that give a lot of points. Because I've had multiple runs against kett where I've scored close to 40,000 points while against outlaws I've only gotten over 30,000 once. Also, kett runs always take 4-5 minutes longer even with a good team. Did a run against kett on zero earlier, with multiple vanquishers camping the lane of shame and double tripmmines from 2 angara insurgents. We were wrecking the crap out of the kett but it still took 18 minutes while a normal outlaw run would probably take 14-15 minutes on that map. Their units seem to have way higher health pools than outlaws. Fiends are obviously tougher than berserkers by a long shot, destined and anointed are way tougher than anarcists and agents. Even the dogs seem to take an extra vanquisher shot to kill compared to the adhis the outlaws have. Outlaws need some tuning though, they are just so easy. There is literally no tension or feeling of danger when fighting them and it makes them really boring. The berserkers need to be more lethal and they could use a phantom like unit or something. Doing kett runs can actually be fun because you actually have to try a bit and there is a chance of wiping if you get a hard objective. Vs outlaws there is pretty much no chance of a wipe unless the whole team is lov level with bad guns. While Kett can be pain in the arse - some kits make them trivial ... well outside of the fiend grab across the map. Sadly whit any other kit Kett are trully frustrating. Too much and too accurate daka-daka. The only more frustrating unit in this game for me is the bloody Observer. This thing just dont give a damn. You got like 3 seconds to find cover before this goddamn orb or rape kills you. Both the Angarans wreck Kett, but they great against all 3 factions since they are very tanky and both can deal with both shields and armor pretty easily.. The infiltrators do pretty decent against kett as well I think.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Apr 4, 2017 1:55:22 GMT
Honestly just fix the two other factions first before you make outlaws harder. I have no issue with challenge. I do have issue with the bullshit frame rate drop when playing remnant making them completely unplayable and the bullshit off host syncs versus kett. If that's not fixed and soon, the game is completely dead. But hey we're bioware so let's buff kett some more by putting a modified krogan in there.
|
|
Silvershroud
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: Silvershroud
Posts: 132 Likes: 343
inherit
1582
0
343
Silvershroud
132
Sept 15, 2016 3:34:58 GMT
September 2016
silvershroud
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Silvershroud
|
Post by Silvershroud on Apr 4, 2017 2:10:15 GMT
They are definitely harder, though I think they just need a few modifications to be a bit better - fixing the Fiend of course is one of them. Also, weaken the Anointed a bit - they do way to much damage with perfect accuracy. And get the faction to stop camping objectives so obsessively. For more general changes that would help, do SOMETHING to make the uploads better - if on wave 6 they pretty much feel like game over against Kett, and are extremely frustrating against outlaws. And the Cobra's need work. They are too weak, too unreliable at actually hitting things, and half the time I can mash the button and it never even shows up. But the Remnant aren't any joke either, whoever said that the Remnant don't punish you for leaving cover hasn't aggroed 2 Destroyers and 2+ Observers at the same time. But the best part of the game is sitting there stuck behind a tiny piece of cover while 3 Observers are constantly firing on it, hoping desperately that someone is going to kill a couple of them before THAT one moves and inch to the left, cause then I'm screwed. Or the destroyer blows me out of cover.
|
|
hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
inherit
5504
0
Jul 16, 2017 22:42:29 GMT
1,511
hobocommand3r
662
Mar 22, 2017 13:40:14 GMT
March 2017
hobocommand3r
hobocommand3r
|
Post by hobocommand3r on Apr 4, 2017 2:51:28 GMT
Key to beating wave 6 upload vs kett is pretty much to have whoever gets the fiend aggro'd walk him around the map around from the uploads and then have the other 3 spread out.
Other than teleport grabs being tweaked I don't think kett should recieve any other nerfs, gold should be a challenge. Upload should be tweaked though as upload vs kett can be pretty dumb if your teammates aren't being smart. Either do sometthing like enemies being on the point slowing it down by a certain % based on how many enemies are on the point (say 25% slower for 1, 50 with 2, 75% with 3, 100% stopped with 4+, maybe), or stop the decay when you step off.
|
|
inherit
6047
0
6
tatakainokami
13
Mar 25, 2017 18:59:40 GMT
March 2017
tatakainokami
|
Post by tatakainokami on Apr 4, 2017 7:14:53 GMT
But the Hydra has a choke slam! I got choke slammed by the Hydra for the first time yesterday. It was awesome. Also didn't sync kill me. I got up and groin punched him.
|
|