TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Apr 4, 2017 22:47:19 GMT
"Add sentinel armor FX to sentinels (Why is this missing?)"
It's there, only shows when you get hit with shields down.
And their contact details are Twitter.
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Post by mgc1971 on Apr 4, 2017 22:47:52 GMT
Some ideas I have: - Increase shotgun damage by 50 %; at least the Disciple and Ruzad need a buff
- Increase assault rifle damage by 50 %; I don't know them all yet but they feel like you aren't shooting at all
- Increase pistol damage by 100 %; pistols like the Carnifex and Phalanx are currently unusuable.
- Add shields to Hydras; They will be a pendant to Cerberus. They could also add enemies like Phantoms for the MP. Fear the outlaw faction!
- Reintroduce the old shotgun crosshair
- Reintroduce grab kills
- Make Kett uncloak when they fire or lost their shields (Or add a character that can cloak and fire all the time and gets ignored by the enemy for balance)
- Add alternative melee types, light and heavy melee; especially my Krogan vanguard would like to see a charge rush like in ME3MP
- Reintroduce prolongable survival when you are down
- Introduce a third field of equip only for ammo types (I know ME3 didn't have four when it released)
- Add sentinel armor FX to sentinels (Why is this missing?)
- Fix "Upload" so you can upload if there are more players than enemies in the zone
They could also add some crawler type flamethrower unit for the Remnant. Similar to a Geth pyro but much more agile... Remnant will become a pendant to Geth, without instakills, but with powerful ranges units. Does anyone know if Bioware has a contact adress? I would like to send them a full list. I have a list of fast changes and ones with new enemy types and things that would need more time (DLCs?). Make MEMP great again! I like those changes, but it takes some huge balls from BW to admit that the fucked up so many weapons and power may need at least a 50% buff, so It's not gonna happen , unfortunately
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ReptiloidGod
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: ReptiloidGod
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Post by ReptiloidGod on Apr 4, 2017 23:00:40 GMT
Why not? ME3s weapons were initially weaker. It does more than quadruple balls to use these shit weapons on Platinum.
Weapons like the Revenant feel like they are normal, good and steady damage output, but ones like the Mattock aren't usable at all.
Bioware knows this game needs a lot of fixing and they will do it.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 4, 2017 23:11:36 GMT
I'm probably going to be unpopular for saying this... but I hope Biower will not buff combo explosions.
In ME3 combos were way too prominent. It hardly even mattered which powers you actually had, if you could combo, you were golden. Combos should be just a nice little bonus, a cherry on top, but the the primary effect of a power should be the main reason to use it.
Therefore most primary effects for biotic powers in particular should be buffed a bit, but not combos themselves.
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Post by CHRrOME on Apr 4, 2017 23:20:26 GMT
Some ideas I have: - Increase shotgun damage by 50 %; at least the Disciple and Ruzad need a buff
- Increase assault rifle damage by 50 %; I don't know them all yet but they feel like you aren't shooting at all
- Increase pistol damage by 100 %; pistols like the Carnifex and Phalanx are currently unusuable.
- Add shields to Hydras; They will be a pendant to Cerberus. They could also add enemies like Phantoms for the MP. Fear the outlaw faction!
- Reintroduce the old shotgun crosshair
- Reintroduce grab kills
- Make Kett uncloak when they fire or lost their shields (Or add a character that can cloak and fire all the time and gets ignored by the enemy for balance)
- Add alternative melee types, light and heavy melee; especially my Krogan vanguard would like to see a charge rush like in ME3MP
- Reintroduce prolongable survival when you are down
- Introduce a third field of equip only for ammo types (I know ME3 didn't have four when it released)
- Add sentinel armor FX to sentinels (Why is this missing?)
- Fix "Upload" so you can upload if there are more players than enemies in the zone
They could also add some crawler type flamethrower unit for the Remnant. Similar to a Geth pyro but much more agile... Remnant will become a pendant to Geth, without instakills, but with powerful ranges units. Does anyone know if Bioware has a contact adress? I would like to send them a full list. I have a list of fast changes and ones with new enemy types and things that would need more time (DLCs?). Make MEMP great again! I'd start by increasing damage by 200% for every weapon (with the obvious exception of the Vanquisher) and move from there. The balance is so awful that I think they'll have to revise every weapon individually, a general buff alone wouldn't do, but the 200% thing will be a good start. Reduce accuracy of enemies by about 25-ish%, their accuracy is ridiculous. Outlaws sniping you with Avengers is just absurd. Reduce damage output of enemies by 10% maybe, with capital "m" . If our guns get buffed properly maybe we can get away with the stupid damage output they do to the player with the crap ass weapons they use. Reduce the penalty for sustained fire, guns get way too inaccurate the longer you fire. It's already bad enough dealing shit damage, we don't need to be missing half our shots too due to some crap mechanic that only applies to the player btw.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Apr 4, 2017 23:27:43 GMT
... it takes some huge balls from BW to admit that the fucked up so many weapons and power may need at least a 50% buff, so It's not gonna happen , unfortunately To mess something up, you actually have at least to try it. Looks like Bioware decided to skip most of the weapon testing steps as well as a few other tests, probably did not have enough time or people, or people they were using for this were completely incompetent. So, it might be very disappointing if they don't do anything about it. They can just silently patch it all without apologizing or saying anything, it will be surely understood. The main problem is that to do these balancing changes, they still need to test themselves or to listen to community of people who are actively playing. IDK or course but neither seems to be happening. IMHO, lack of balance is not going to kill the game. Overall stability, glitches, server issues, matchmaking, and additional contents can save it. And please, no more UR characters, this is just absurd.
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Fly In The Lotion
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It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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Post by Fly In The Lotion on Apr 4, 2017 23:35:10 GMT
I'm probably going to be unpopular for saying this... but I hope Biower will not buff combo explosions. Go away.
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Post by Pounce de León on Apr 4, 2017 23:38:17 GMT
I'm probably going to be unpopular for saying this... but I hope Biower will not buff combo explosions. In ME3 combos were way too prominent. It hardly even mattered which powers you actually had, if you could combo, you were golden. Combos should be just a nice little bonus, a cherry on top, but the the primary effect of a power should be the main reason to use it. Therefore most primary effects for biotic powers in particular should be buffed a bit, but not combos themselves. Nope, good power gameplay is what makes a Mass Effect game. I can shoot guns in a load of other shooters.
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ReptiloidGod
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Origin: ReptiloidGod
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Post by ReptiloidGod on Apr 4, 2017 23:39:51 GMT
I'm probably going to be unpopular for saying this... but I hope Biower will not buff combo explosions. In ME3 combos were way too prominent. It hardly even mattered which powers you actually had, if you could combo, you were golden. Combos should be just a nice little bonus, a cherry on top, but the the primary effect of a power should be the main reason to use it. Therefore most primary effects for biotic powers in particular should be buffed a bit, but not combos themselves. No. Some characters heavily rely on combos. It is good to have warp rounds for damage maximation but it isn't even sure if they will be reintroduced. They should at least see a light buff around 25 - 50 %. Or: Higher explosion damage on higher difficulties like in ME3. 200 % is way too much, except for some weapons. I would not only increase damage but also fire rate, like on the Carnifex and Harrier. They shoot at a extremly low rate but do close to zero damage. Enemy damage is OK but please give us better weapons. Equalizer and Vanquisher are nice but I'd like to play all weapons. Not enought time - Yes. They didn't care much about the MP as most people only play SP and not on the highest difficulty. It is sure that people like me won't play anything than the highest difficulty every new playthrough, but many only play Casual or Normal and don't have these problems. We need more Volus ultra-rares... Hahahah! I'm currently addicted, but it is different to ME3, maybe because I started ME3 six months after release. It took me two weeks until I dared my first Platinum game. I really miss these grinding sessions with lowlevel equip. Gold gives a decent amount of credits, but not enough when you start buying Premium Spectre Packs. I'll have my uncommons maxed soon. Also: Change the first package to 10000 credits, but increase the number of consumables to five. So you can buy one pack to have maxed out Cobras and medigel before a Gold game.
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Malaclypse
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Post by Malaclypse on Apr 4, 2017 23:49:02 GMT
Nope, good power gameplay is what makes a Mass Effect game. I can shoot guns in a load of other shooters. THIS. x1000
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 5, 2017 0:02:03 GMT
I'm probably going to be unpopular for saying this... but I hope Biower will not buff combo explosions. In ME3 combos were way too prominent. It hardly even mattered which powers you actually had, if you could combo, you were golden. Combos should be just a nice little bonus, a cherry on top, but the the primary effect of a power should be the main reason to use it. Therefore most primary effects for biotic powers in particular should be buffed a bit, but not combos themselves. Nope, good power gameplay is what makes a Mass Effect game. I can shoot guns in a load of other shooters. Did you read beyond the first sentence? I, too, want good power gameplay. This is why I want powers buffed. What I don't want is mindless power gameplay. That's what powerful combos (as in ME3MP) lead to, because then it doesn't even matter what powers you use, as long as they combo.
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Post by Pounce de León on Apr 5, 2017 0:05:48 GMT
Nope, good power gameplay is what makes a Mass Effect game. I can shoot guns in a load of other shooters. Did you read beyond the first sentence? I, too, want good power gameplay. This is why I want powers buffed. What I don't want is mindless power gameplay. That's what powerful combos (as in ME3MP) lead to, because then it doesn't even matter what powers you use, as long as they combo. Yes, I did. And when I look at the long CDs and somewhat scarcity of primers and self detonating capabilities I feel that combos need to be all the more satisfying.
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hobocommand3r
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Post by hobocommand3r on Apr 5, 2017 0:51:19 GMT
Along with vague balance changes we have this from Flynn: "For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation." www.masseffect.com/news/the-journey-ahead?sf53509845=1Seriously, fuck the apex missions. Add paradox to the normal MP mode allready.
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Post by What Else You Need To Know? on Apr 5, 2017 0:57:04 GMT
I like how they give a week early announcement that they are going to have an announcement and then they half ass it and have to announce there is another announcement to complete the original announcement they had you wait for.
EAware. Always delivering.
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bacon4breakfast
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signup.hellokittyonline.com
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Post by bacon4breakfast on Apr 5, 2017 1:03:14 GMT
How about fixing the strike missions kicking you offline when selecting them in client?
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zeph
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Post by zeph on Apr 5, 2017 1:05:28 GMT
"Ongoing improvements to cinematic scenes and animations"
I'll be done with the SP by then. Feels like a slap in the face like, "meh, we'll get around to it. send it to store shelves anyway"
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Post by GI3007 on Apr 5, 2017 1:06:30 GMT
What's this I hear? Someone going to fix my Crazy Asari Eyes?!
I thought I was Beautawful already!
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kaind
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Post by kaind on Apr 5, 2017 1:13:04 GMT
No power balancing.. great..
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Post by outrider on Apr 5, 2017 3:27:58 GMT
Well, balance changes are very much needed, but making sure this game is stable really should be a priority. Nothing will kill this game faster than these crashes. It is massively frustrating when you use good boosters, play a hard fought match against the Kett, the end seems in sight, only to crash to desktop on the wave 6 or extraction. This has happened so many times to me, that I very little desire to keep playing this game. I certainly have no desire to waste my boosters, because I could lose them so easily from a crash. Stability needs to be #1. It is shocking this got released in this state. If they are unable to fix this crash problem, then they need to make sure the game saves periodically between waves. This would really lessen the impact of crashing, so you can still gain XP and cash from the match if you drop. However, quitting will not net you any progress. (Gotta make sure this can't be abused.) This would also fix the potential problem of trolls kicking players at extraction. I haven't had this happen, but I read that it is possible to kick players mid match.
Then you have balance changes. Here's my ideas.
The Outlaws need obvious buffs. But my thinking is they do not need as much as some may think. Here's something I have noticed, they rarely throw grenades at you. This may seem very simple, and it is, but the basic units should throw a lot more grenades, even multiple grenades at once. This will quickly make them much more interesting to fight. They need to spawn additional Hydras, and at different locations, plus the Hydra needs a better short range attack, plus maybe some shielding. I think the Hydra should have a flamethrower for short range attacks. Now you will not be so eager to rush the big mech for a melee strike. Outlaw snipers should be a bit quicker on the draw. Krogan Berserkers should glow when they get enraged, just cause. And when they enrage, they should be even faster than they are now. This element of speed would make them both tougher to kill and more deadly against the player.
Remnants aren't really too wack. With Observers PEW-PEW LASERING everything in sight, they can be quite annoying as is. But some of the ground units need more diversity. They really do need another ground unit, and I like the Geth Flamer idea. And also, like my earlier grenade idea, the basic units should throw more grenades. Not as many as the Outlaws, though.
The Kett just need to have the sync killers under control. Getting grabbed across the room by a Fiend is pretty ridiculous. The big dude with the minigun needs to move a lot slower. Speed is an issue with these guys, as they move way too fast around the map, which makes kiting them not so great.
We also need additional enemy factions. The same 3 is pretty lame. There's also no reason why we can't have some of the old ME3 factions. If ME3 can dig up the Collectors, then surely MEA can dig up some of those old units, too. Variety is important.
Weapons: Many weapons need buffs to damage, not too crazy though. Shotguns need about 30% more at least, and most ARs should get the same. Numerous pistols need some help, too. There are more ways to buff weapons than straight damage though. You could also buff some of the mods, too. Reload times need major adjusting as well, since reload cancel is not a thing, and losing your reload is way too easy now. It makes single shot weapons very difficult to use. One easier fix would be for basic actions to not cancel your reload. Running and jumping should not cancel a reload! I'm sure most of us can walk and chew gum, and these are supposed to be seasoned soldiers...they should know how to reload under stress. These things combined would bring many weapons back into play without needing huge damage buffs. Additional proposal: A gear that boosts reload times. That could be pretty interesting.
Power and combos need buffs, but more important than damage, they need cooldown reductions. IMO, what makes Mass Effect special are these fun powers you have at your disposal, and that you could use your powers more than your guns to take out enemies was a huge draw for me personally. A combo explosion is not just a cherry on top...it is the main draw for me and many other players. I WANT to be able to play as a biotic class and go BOOM-BOOM everywhere. But I cannot do that. No, I have my Asari Adept specced for melee, because that is most effective way to kill things right now, with an occasional BE here and there. That's really silly. The "Shield Eater" build has the best BE potential, but guess why, it skips cooldowns. I'm not a fan of Lance, however, plus you must get it to level 6 to even unlock this skill.
I find it really odd that Bioware looked at the Vanguard and gave them an option to reduce cooldowns by a whopping 75%. That they give you this option for such a massive reduction speaks volumes about this whole game. Its like they realized that Vanguards need to charge more frequently...but they forgot about everybody else. Bring back the 200% cooldowns of Mass Effect 3 multiplayer. They can make it harder to attain 200%, but it should be possible. So if you want to roll with a super light pistol and be a spell caster, you can do that.
Force needs to be looked at, too. Being able to stagger some enemies is a key ability to staying alive a little longer.
Something needs to be done about needing character cards to properly max out a character. There is no chance in hell I will ever get all 10 cards for these ultra rare characters, thus I will never be able to max out their attributes. That is serious bullshit. With well over 1000 hours in ME3, I only had a couple UR items at 10, and that was in large part due to the weekly events. If they must insist on these UR characters, they need to have events that give UR rewards. Maybe some Apex missions should have UR rewards. I find it silly that Apex missions only offer single player rewards. Mission Points are not good enough to keep people engaged. They could also offer URs in the item store for Mission Points. That's 3 different options for helping players get some URs.
Just my opinion.
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You should of brought the amontillado.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
PSN: Valseer
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Post by valseer on Apr 5, 2017 3:52:03 GMT
Anybody have any idea what hour and time zone these patches come out on? Thursday is a long way off... They tend to make the weekend Apex mission available at 10:00 AM central time(11:00 AM Eastern/8:00 AM Pacific), however the basis they seem to be going on is pacific since they do there thursday MP lisestreams at 10:00 AM Pacific which is 12 for central. However I imagine the timeframe for patches is going to be dependent on your platform rather than Bioware. If I had to guess the patch could go up anywhere from 6:00 AM to 10:00 AM for morning, and 2:00 PM to 6:00 PM for midday, at least for central time.
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Post by q5tyhj on Apr 5, 2017 4:10:48 GMT
No. Some characters heavily rely on combos. It is good to have warp rounds for damage maximation but it isn't even sure if they will be reintroduced. They should at least see a light buff around 25 - 50 %. Or: Higher explosion damage on higher difficulties like in ME3. Yeah they absolutely need to buff combo damage, there's no two ways about it.
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Post by bearforms on Apr 5, 2017 4:35:16 GMT
Inb4 key drop bug.
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Post by Kenny Bania on Apr 5, 2017 4:45:45 GMT
Something similar is my main worry.
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Post by Doctor Fumbles on Apr 5, 2017 4:47:00 GMT
Is that the bug where you couldn't get past the gate because the key just vanished because someone used meteor?
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Post by Terminator Force on Apr 5, 2017 5:07:08 GMT
Anybody have any idea what hour and time zone these patches come out on? Thursday is a long way off... They tend to make the weekend Apex mission available at 10:00 AM central time(11:00 AM Eastern/8:00 AM Pacific), however the basis they seem to be going on is pacific since they do there thursday MP lisestreams at 10:00 AM Pacific which is 12 for central. However I imagine the timeframe for patches is going to be dependent on your platform rather than Bioware. If I had to guess the patch could go up anywhere from 6:00 AM to 10:00 AM for morning, and 2:00 PM to 6:00 PM for midday, at least for central time. Great detective work, Spectre Valseer. I will set time co-ordinates to then. Later, suckers.
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