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Post by bearforms on Apr 5, 2017 5:15:00 GMT
Good doctor, yes it is.
I think it was introduced with the first big DAIMP patch, could be wrong. Getting some PTSD as we speak....
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Post by Doctor Fumbles on Apr 5, 2017 5:18:11 GMT
Good doctor, yes it is. I think it was introduced with the first big DAIMP patch, could be wrong. Getting some PTSD as we speak.... I remember it all too clearly. *shudders*
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turianrebel212
N2
The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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The BirdsallSa rises! Lifetime member and Commander of Team BirdsallSa.
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Post by turianrebel212 on Apr 5, 2017 5:25:21 GMT
Shit patch, for a shit game.
On a side note, been playing ME3 multiplayer again, it's great. Also Nier Automata is pretty cool. Anyways, cheers. 😊
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Post by wizeman305 on Apr 5, 2017 5:29:26 GMT
You two cuddlybuddies belong in the bromance forum Back in the ME3 days, we mastered the double dutch rudder in the Box of Shame on Rio.
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Post by GI3007 on Apr 5, 2017 6:27:54 GMT
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Post by kpeter on Apr 5, 2017 8:03:11 GMT
So we wont know about the multi changes up until thursday? Does that mean they are afraid to tell us? Or they will work on it up until last second (doubt it).
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Post by gaidax on Apr 5, 2017 8:16:56 GMT
So we wont know about the multi changes up until thursday? Does that mean they are afraid to tell us? Or they will work on it up until last second (doubt it). They have no idea what they are doing, so gathering the info about what they actually did takes time. You gotta understand man...
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Post by Dekibra on Apr 5, 2017 9:14:53 GMT
wrote a comment there as well... really frustrating as hell
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Post by kpeter on Apr 5, 2017 9:18:38 GMT
I'm keeping expectations low so I'm not disappointed. I expect "nerfed vanquisher, buffed outlaws, nerfed melee." But if we get something more than that, I'll be pleasantly surprised. you are making a mistake by having expectations
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Post by evilfluffmonster on Apr 5, 2017 10:36:39 GMT
I still cant purchase the biotic power amp(or whatever its called) from the store yet..
So does that mean I wont get balance changes till after everyone else too?
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Post by kpeter on Apr 5, 2017 10:47:49 GMT
I still cant purchase the biotic power amp(or whatever its called) from the store yet.. So does that mean I wont get balance changes till after everyone else too? Do you have enough mission funds?
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P51Mus7ang
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XBox P51MUS7ANG
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: P51MUS7ANG
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Post by P51Mus7ang on Apr 5, 2017 11:14:01 GMT
I still cant purchase the biotic power amp(or whatever its called) from the store yet.. So does that mean I wont get balance changes till after everyone else too? Do you have enough mission funds? It's still not on XB and o have around 600 funds to get it, probably come with the patch but based on reading not sure I will use it
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
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It's not a lie if you believe it.
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Post by Fly In The Lotion on Apr 5, 2017 12:11:45 GMT
Nope, good power gameplay is what makes a Mass Effect game. I can shoot guns in a load of other shooters. Did you read beyond the first sentence? I, too, want good power gameplay. This is why I want powers buffed. What I don't want is mindless power gameplay. That's what powerful combos (as in ME3MP) lead to, because then it doesn't even matter what powers you use, as long as they combo. But really, what good powers are without having ME3-level combos? It's already fucked up, that a full-force BE on the AA does almost the same damage as Throw itself on an unshielded, non-armored target. Yeah, we could buff Pull, Throw and Singularity, and leave the BEs as they are, and as a result I could start using Throw on a Fiend or Descendant and see what happens. Minions should fly off the map from a full-force BE. And armored targets should weaken by an acceptable measure. But right now it's absolutely painful to see a level 18 AA struggle with Raiders and Adhis and so on. Imagine if the Furrry or the Valkyrie did the same damage in ME3. Might as well just take the two of the most fun kits out of the game and leave the Destroyer, the Sexbot and the TGIHarrier.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Post by LemurFromTheId on Apr 5, 2017 15:09:10 GMT
Did you read beyond the first sentence? I, too, want good power gameplay. This is why I want powers buffed. What I don't want is mindless power gameplay. That's what powerful combos (as in ME3MP) lead to, because then it doesn't even matter what powers you use, as long as they combo. But really, what good powers are without having ME3-level combos? It's already fucked up, that a full-force BE on the AA does almost the same damage as Throw itself on an unshielded, non-armored target. Yeah, we could buff Pull, Throw and Singularity, and leave the BEs as they are, and as a result I could start using Throw on a Fiend or Descendant and see what happens. Minions should fly off the map from a full-force BE. And armored targets should weaken by an acceptable measure. But right now it's absolutely painful to see a level 18 AA struggle with Raiders and Adhis and so on. Imagine if the Furrry or the Valkyrie did the same damage in ME3. Might as well just take the two of the most fun kits out of the game and leave the Destroyer, the Sexbot and the TGIHarrier. That's the problem, right there. Powers should be useful on their own. Throw should be way more lethal against mooks and reliably stagger, stun and damage shielded and even armoured targets. Pull should have a small radius by default and have some effect on shielded mooks, too. Singularity should hold back (and damage) even armoured enemies for a while, as it did in ME2. And so on. Now, don't take what I wrote earlier too strictly: I wouldn't mind some minor bufffs to combos. Maybe add a bit more CC: force, stun, something like that. But my main point is this: powers' primary effects often are way too weak, so buffing powers by increasing the effectiveness of combos makes those primary effects even less relevant. I want to see power-focused builds remain (or become) a strong, viable option to more gun-focused builds, but more importantly, I want to see different powers lead to different style of play instead of combos being the main - and often only - reason to use them.
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Post by konfeta on Apr 5, 2017 15:44:25 GMT
I actually agree. Given the choice between buffing powers or buffing combo damage, I would take buffing powers every time. As it stands, every game that's not a sniper nest is already a comboclown fiesta. If the explosion vomit suddenly started deleting enemies for free, the game would become a glorified face-keyboard simulator.
I feel that powers should feel more impactful on their own, and that combos either need to have a utility priority, or (if they are to do any real damage) be dramatically rarer than they are right now so that they won't dilute class diversity into combo spam.
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valseer
N2
You should of brought the amontillado.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
PSN: Valseer
Posts: 100 Likes: 267
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You should of brought the amontillado.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by valseer on Apr 5, 2017 15:53:55 GMT
I still cant purchase the biotic power amp(or whatever its called) from the store yet.. So does that mean I wont get balance changes till after everyone else too? PC seems to get the equipment first and than console gets it on thursday, it was the same for the juggernaut shield and thermal clip storage. The equipment goes up for two weeks and then gets switched out. These things might change in future, but I doubt it; I guess you'll just have to wait to get the balance changes after Bioware gets a black widow X and gets outscored by some random with the Vanquisher I on gold. Oh, I'm sorry, I meant to say on wood.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 5, 2017 16:07:55 GMT
Did you read beyond the first sentence? I, too, want good power gameplay. This is why I want powers buffed. What I don't want is mindless power gameplay. That's what powerful combos (as in ME3MP) lead to, because then it doesn't even matter what powers you use, as long as they combo. But really, what good powers are without having ME3-level combos? It's already fucked up, that a full-force BE on the AA does almost the same damage as Throw itself on an unshielded, non-armored target. Yeah, we could buff Pull, Throw and Singularity, and leave the BEs as they are, and as a result I could start using Throw on a Fiend or Descendant and see what happens. Minions should fly off the map from a full-force BE. And armored targets should weaken by an acceptable measure. But right now it's absolutely painful to see a level 18 AA struggle with Raiders and Adhis and so on. Imagine if the Furrry or the Valkyrie did the same damage in ME3. Might as well just take the two of the most fun kits out of the game and leave the Destroyer, the Sexbot and the TGIHarrier. But the game is already too easy for what it should feel like this early on. Making combo's more OP will only add to this problem.
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SilentFear
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: SilentFear13
Posts: 84 Likes: 156
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by SilentFear on Apr 5, 2017 16:13:56 GMT
I still cant purchase the biotic power amp(or whatever its called) from the store yet.. So does that mean I wont get balance changes till after everyone else too? PC seems to get the equipment first and than console gets it on thursday, it was the same for the juggernaut shield and thermal clip storage. The equipment goes up for two weeks and then gets switched out. These things might change in future, but I doubt it; I guess you'll just have to wait to get the balance changes after Bioware gets a black widow X and gets outscored by some random with the Vanquisher I on gold. Oh, I'm sorry, I meant to say on wood. Hey on wood at least they maybe able to finish the mission instead of almost wiping on bronze.... Extensive test guyz no need to multiplayer tests what-so-ever
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Post by n7cassani on Apr 5, 2017 16:25:58 GMT
Sooo, when the patch notes for the MP?
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Post by darcon on Apr 5, 2017 18:30:13 GMT
Would love to see a buff for flamethrower, like using Krogen Merc but I'm tired of my burn beam pettering out when a bullet wings me or a npc pushes be slightly without even grappling me.
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Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
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It's not a lie if you believe it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
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Post by Fly In The Lotion on Apr 5, 2017 20:18:53 GMT
But really, what good powers are without having ME3-level combos? It's already fucked up, that a full-force BE on the AA does almost the same damage as Throw itself on an unshielded, non-armored target. Yeah, we could buff Pull, Throw and Singularity, and leave the BEs as they are, and as a result I could start using Throw on a Fiend or Descendant and see what happens. Minions should fly off the map from a full-force BE. And armored targets should weaken by an acceptable measure. But right now it's absolutely painful to see a level 18 AA struggle with Raiders and Adhis and so on. Imagine if the Furrry or the Valkyrie did the same damage in ME3. Might as well just take the two of the most fun kits out of the game and leave the Destroyer, the Sexbot and the TGIHarrier. But the game is already too easy for what it should feel like this early on. Making combo's more OP will only add to this problem. It's not about that. (Also I don't think Kett and Remnant on Gold are that easy). Even on Bronze, mooks are bullet sponges. An AA melee does the same amount of damage as her BE. When I do a BE, I expect shit to fly, not to stagger for a second with 90% health still remaining.
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Post by orochifuror on Apr 5, 2017 20:42:15 GMT
Explosions need a purpose, other then just more damage. Tech explosions need to wreck shields and leave a stun field. Biotic explosions need to burst with force to throw things. Cryo explosions need to freeze in an aoe. Fire explosions need to double up on incinerate dot against armor. All explosions should stun armored units for a second, to slow them down.
Everything should have a place and a purpose, most things in game now are just overshadowed by a few things (sniping/melee mostly.)
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Post by malanek on Apr 5, 2017 20:45:42 GMT
Good call man. I "me too'ed" it.
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Post by kpeter on Apr 6, 2017 7:01:25 GMT
Good call man. I "me too'ed" it. you can always use autohotkey as temporary solution.
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Sailears
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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Post by Sailears on Apr 6, 2017 7:41:15 GMT
But really, what good powers are without having ME3-level combos? It's already fucked up, that a full-force BE on the AA does almost the same damage as Throw itself on an unshielded, non-armored target. Yeah, we could buff Pull, Throw and Singularity, and leave the BEs as they are, and as a result I could start using Throw on a Fiend or Descendant and see what happens. Minions should fly off the map from a full-force BE. And armored targets should weaken by an acceptable measure. But right now it's absolutely painful to see a level 18 AA struggle with Raiders and Adhis and so on. Imagine if the Furrry or the Valkyrie did the same damage in ME3. Might as well just take the two of the most fun kits out of the game and leave the Destroyer, the Sexbot and the TGIHarrier. That's the problem, right there. Powers should be useful on their own. Throw should be way more lethal against mooks and reliably stagger, stun and damage shielded and even armoured targets. Pull should have a small radius by default and have some effect on shielded mooks, too. Singularity should hold back (and damage) even armoured enemies for a while, as it did in ME2. And so on. Now, don't take what I wrote earlier too strictly: I wouldn't mind some minor bufffs to combos. Maybe add a bit more CC: force, stun, something like that. But my main point is this: powers' primary effects often are way too weak, so buffing powers by increasing the effectiveness of combos makes those primary effects even less relevant. I want to see power-focused builds remain (or become) a strong, viable option to more gun-focused builds, but more importantly, I want to see different powers lead to different style of play instead of combos being the main - and often only - reason to use them.
I fully agree. It's one of the reasons I found adepts in me3mp so boring because it barely mattered what powers you were using to prime or detonate as long as you were blowing something up. I don't want ME1 levels of (over)powered biotics, but I would certainly like to see powers used for their primary function first and have combos be a nice side effect. So pull for example should be able to suspend smaller armoured targets (everything except hyrdas, fiends and destroyers) for say 33% normal duration or something, throw should similarly have an effect on smaller armlured targets with say 33% of the force and damage on health, lance should leave a residual field in a small area that deals damage over time, singularity could destroy all enemy projectiles that would travel through it. Buff the direct effects of the powers to be the primary reason for use and keep combo detonations as a secondary side effect for supplemental damage. EDIT: Pasting this from the balance discussion thread: I would like to see Pull and Throw given a small change to have an effect on smaller armoured targets. For Pull: - lift smaller armoured targets for ~40% of the power's duration. This includes Saboteurs, Agents, Pariahs, Anarchists. - lift medium armoured targets for ~20% duration. This includes Berserkers, the Kett Krogan Berserker and Nullifiers. These cannot be grabbed to you or held but only briefly suspended. - Have no effect on Destroyers, Hydras and Fiends. For Throw: - Deal ~40% force and damage to smaller armoured targets, ragdolling them for a short time. Again includes Saboteurs, Agents, Pariahs, Anarchists. - Deal ~20% force and damage to medium armoured targets such as Berserkers, Kett krogan and Nullifiers, knocking them back. - Have no effect on Destroyers, Fiends and Hydra. Shields should still be impervious to ragdolling with pull and throw until destroyed which maintains an element of skill in having to remove shields first
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