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Post by garrusfan1 on Apr 5, 2017 18:41:49 GMT
I didn't play ME3 till long after it was out and I got it in an Origin sale for $5. MEA is the first BW game since ME2 that I bought at release. I have never played ME3 without the Happy Ending Mod. The MEHEM is the canon ending. I don't know what people are bitching about.
If you're not on PC you're doing it wrong.
as a console gamer when it came to the MEHEM I truly hated every single PC gamer
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Post by decafhigh on Apr 5, 2017 18:48:50 GMT
Berate me if you will but I never had a problem with the ending. I didn't like the original much but with the extended cut I was perfectly happy. It's a game, I enjoyed it and I would never let Shephard fail in the end. It's stupid to cut off your nose to spite your face. Not to mention incredibly selfish toward the rest of the galaxy. "oh I'm not going to save anyone after all this because I don't like being told what to do, I don't like being manipulated". Sorry but as a role play option I would never choose that, it makes no sense at all whatsoever. But hey it's a game do what you want. Agreed. My issue with ME3's ending at release was a lack of closure for the crew and galaxy as well as a lack of explanation about a character (the Catalyst) introduced in the last five minutes of the game. Leviathan and Extended Cut fixed all of my problems with the ME3 ending. I enjoyed the moral dilemma and I enjoyed having to make a choice that was neither "right" or "wrong." I still believe it's one of the more clever endings in gaming, and the fact that so many are conflicted and even hate it merely highlights its brilliance in my eyes. Sure it was brilliant when Deus Ex 1 did it. Not so much when ME3 tried to copy that into their completely different story.
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Post by alanc9 on Apr 5, 2017 18:54:48 GMT
Destroy always felt like my only real option. Destroy is the only option. They refused the final boss because they didn't want to be video gamey but forced a final decision to be the opposite. The game needed a final boss fight, not a final decision, there was never a choice in how it should have ended, Bioware just tried to shove one in and it failed. Origins did it right, you destroy the world ending threat, you don't try to control the dark spawn, or become one with three dark spawn, you destroy it. Another boss fight? Ick. Especially since Bio's got no real talent for boss fights. What's wrong with having more choices?
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Post by vonuber on Apr 5, 2017 18:56:48 GMT
Seriously it's been 5 years.
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Post by sil on Apr 5, 2017 18:58:18 GMT
Seriously it's been 5 years. People will still debate it in another 10 years time.
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Post by alanc9 on Apr 5, 2017 18:59:28 GMT
Not really. Refusal wasn't even in the original base game. BioWare tacked it on in the Extended Cut because a portion of the fan base begged for it. Some players didn't like Control, Synthesis, or Destroy, so they wanted an option where they could refuse the Catalyst altogether. I thought it was a neat gesture by BioWare, all things considered. I always chose High EMS Destroy, which was the overall most ideal and likely canon choice anyway. It's also the only choice Shepard can actually survive. True, refuse was added via the EC, that's why I call the EC the actual f-you to the fans... BW doubled down on their "artistic vision" and the only option out of it was: Loose. This isn't completely true. Pre-EC Shepard could just stand around and do nothing. Wait long enough and the Crucible would be destroyed. Not exactly an ending, just a non-standard Game Over. What's the alternative to the Refuse we got? Refuse leading to victory was widely debated, and widely hated.
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Post by Revan Reborn on Apr 5, 2017 18:59:47 GMT
Agreed. My issue with ME3's ending at release was a lack of closure for the crew and galaxy as well as a lack of explanation about a character (the Catalyst) introduced in the last five minutes of the game. Leviathan and Extended Cut fixed all of my problems with the ME3 ending. I enjoyed the moral dilemma and I enjoyed having to make a choice that was neither "right" or "wrong." I still believe it's one of the more clever endings in gaming, and the fact that so many are conflicted and even hate it merely highlights its brilliance in my eyes. Sure it was brilliant when Deus Ex 1 did it. Not so much when ME3 tried to copy that into their completely different story. I'm certainly not suggesting the idea was original. However, I still personally appreciated its level of depth and complexity (after the addition of Leviathan and Extended Cut). Deus Ex was released 12 years prior to ME3 on the PC and was largely an unknown franchise to console gamers. Yes, it released two years later on the PS2, but Deus Ex never really found a solid foundation on consoles. Even now, that franchise is merely a shell of what it once was. Square Enix has completely shelved it after the disappointing sales of Mankind Divided.
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Post by wellsoul2 on Apr 5, 2017 19:00:00 GMT
If the Starchild shows up in Andromeda I am definitely quitting the game.
The whole kid in the beginning and starchild at the end is so out of left field after ME1 and 2.
Most were rightly disgusted by the whole premise and yes the refuse ending is the middle finger to all those people.
If you shot the kid it should have been an automatic destroy option.
Ugh..please shoot anyone writing Mass Effect who wants to make an existential movie.
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The morning is for coffee and contemplation.
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Post by Warrior DM on Apr 5, 2017 19:05:22 GMT
Destroy always felt like my only real option. Destroy is the only option. They refused the final boss because they didn't want to be video gamey but forced a final decision to be the opposite. The game needed a final boss fight, not a final decision, there was never a choice in how it should have ended, Bioware just tried to shove one in and it failed. Origins did it right, you destroy the world ending threat, you don't try to control the dark spawn, or become one with three dark spawn, you destroy it. I would have loved to see Harbinger as the final boss. We already had Saren for Mass Effect 1, and the Human-Reaper for Mass Effect 2. Harbinger seemed like the natural step up from those two bosses. While making the scenario believable would have been challenging, I would have wanted to see all the War Assets Shepard gather together against Harbinger in such a boss fight. Aria and the Omega gangs, the Krogan Clans, Asari attempting to avenge Thessia, basically everyone thrown together for one final push. Andromeda got pretty close to this scenario, funny enough.
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Post by mordrek on Apr 5, 2017 19:08:31 GMT
Just imagine for a moment, if there was a final glorious battle where Shepard and the crew fought Harbinger, you boarded it, snuck inside, fought through it's defenses to it's brain and blew it up, causing the rest of the Reapers to retreat back to Darkspace and "regroup". Something like that, even if the entire crew died in the end would have been light years better than that hack writing.
Hey kids, an evil omnipotent god shows up and you must choose!
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Post by Gilsa on Apr 5, 2017 19:16:45 GMT
Haha, never saw that one before. Even today it still amazes me how bad the ending of ME3 was. You never did refusal? That is my Canon! I will probably get a lot of flak for that. It's my personal canon, too. I had three Shepards with all three endings, but as for me, the player, the refusal ending was symbolic of how I felt about how the whole thing was handled. It's all dead to me now. =p (Not salty, just not looking back.)
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Post by cotheer on Apr 5, 2017 19:17:30 GMT
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Post by armass81 on Apr 5, 2017 19:29:04 GMT
Haha, never saw that one before. Even today it still amazes me how bad the ending of ME3 was. I had a shower thought today because I've been following the ongoing retrospective of the LOST TV show on Youtube which just ended in which they claimed its ending was perhaps the worst ending or one of the worst endings of anything, and considering what it was and how it was building up its end-scenario I thought ME3 is actually even worse. Not only do they actually reference LOST's ending (Main character's vital signs fade as a somewhat surreal "is it, or isn't it real?" scenario enters the frame) they made it even more abrupt and out of character than it was in LOST because nothing sets up the final scene of ME3 except for itself and the fact that there's a bit of foreshadowing that's really hard to predict earlier on. As I understand it, it IS the worst ending in the history of endings the more I think about it. I would love to see someone prove me wrong with another franchise that wasn't just a POS to begin with. Well not really. I mean there are nes games with worse endings, take Swords and Serpents for instance. It has a blue tile screen at the end and some explosion sounds.
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Post by alanc9 on Apr 5, 2017 19:30:28 GMT
Just imagine for a moment, if there was a final glorious battle where Shepard and the crew fought Harbinger, you boarded it, snuck inside, fought through it's defenses to it's brain and blew it up, causing the rest of the Reapers to retreat back to Darkspace and "regroup". Something like that, even if the entire crew died in the end would have been light years better than that hack writing. I'm imagining it. My imagination isn't powerful enough to imagine liking it.
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Post by armass81 on Apr 5, 2017 19:33:03 GMT
Seriously it's been 5 years. Some people will never forget and forgive them apparently. Never, never, never...
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Post by projectpatdc on Apr 5, 2017 19:44:09 GMT
Haha, never saw that one before. Even today it still amazes me how bad the ending of ME3 was. I had a shower thought today because I've been following the ongoing retrospective of the LOST TV show on Youtube which just ended in which they claimed its ending was perhaps the worst ending or one of the worst endings of anything, and considering what it was and how it was building up its end-scenario I thought ME3 is actually even worse. Not only do they actually reference LOST's ending (Main character's vital signs fade as a somewhat surreal "is it, or isn't it real?" scenario enters the frame) they made it even more abrupt and out of character than it was in LOST because nothing sets up the final scene of ME3 except for itself and the fact that there's a bit of foreshadowing that's really hard to predict earlier on. As I understand it, it IS the worst ending in the history of endings the more I think about it. I would love to see someone prove me wrong with another franchise that wasn't just a POS to begin with. The sopranos was pretty terrible.
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Post by rolenka on Apr 5, 2017 20:01:06 GMT
Everytime I replay ME3 I stop before it gets to this point. I was late to finish the game. I made a thread on the old BSN asking whether it is eventually revealed why the Reapers reap. People said yes, but I should just stop playing before finding out. Just get to London and make up my own ending. Weeks later I necro'd the thread, screaming in despair and wishing I had listened.
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Post by Iakus on Apr 5, 2017 20:06:57 GMT
Seriously it's been 5 years. NEVER!
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Post by panzerwzh on Apr 5, 2017 20:22:01 GMT
lol freaking star child again! Long time not see. You monster!
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Post by doch on Apr 5, 2017 20:26:07 GMT
Man, I MISS Liara.
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Post by decafhigh on Apr 5, 2017 20:50:07 GMT
Seriously it's been 5 years. Some people will never forget and forgive them apparently. Never, never, never... For me personally its not about forgiving them, I don't hold anything against them that would need to be 'forgiven'. It is their story they can do what they want with it even if it is terrible. Besides all my emotional attachment was broken with ME2 anyway. If anything that is the game I would hold something against. I just find the ME3 ending cringe worthy bad since it is so out of left field considering everything you do through the 3 games. If anything I find it funny. Especially how much of it is a direct rip from DE1 as I mentioned above.
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Post by linksocarina on Apr 5, 2017 20:52:52 GMT
Seriously it's been 5 years. People will still debate it in another 10 years time. And yet, by then the debate will probably be a lot different than it is now.
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Post by rahavan on Apr 5, 2017 21:20:22 GMT
People will still debate it in another 10 years time. And yet, by then the debate will probably be a lot different than it is now. I don't know it's been 5 years and I still have irrational hatred when remembering the ending. It's so bad I never even replayed to the point of seeing the Extended Cut. If I were to see the star child in ME:A I would literally throw my keyboard at my computer screen screaming NO. Some of us can't forget just how awful it felt to enjoy a series for 100 hrs and have it all account for nothing because of terrible choices. Ugh anyway thankfully ME:A ending is nothing like that and while I don't think it was stellar it was still pretty good.
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Post by warbaby2 on Apr 5, 2017 21:39:57 GMT
True, refuse was added via the EC, that's why I call the EC the actual f-you to the fans... BW doubled down on their "artistic vision" and the only option out of it was: Loose. This isn't completely true. Pre-EC Shepard could just stand around and do nothing. Wait long enough and the Crucible would be destroyed. Not exactly an ending, just a non-standard Game Over. What's the alternative to the Refuse we got? Refuse leading to victory was widely debated, and widely hated. The Crucible shouldn't have worked like that in the first place... it should just have been the tip of the spear in the fight against the Reapers, or maybe a final ace when everything else failed, but not a deus ex machina changing the whole premise of the series in the last couple of minutes.
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Post by sil on Apr 5, 2017 21:40:49 GMT
It should have done something to even the odds, but still make a victory very costly.
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