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Post by Voluptuous Volus on Aug 29, 2016 21:50:29 GMT
Does anyone know how to take full advantage of this upgrade on vanguards? I keep trying to use it, but amidst the chaos of biotic revelry I can never tell if I got the bonus in time to have another go, and in the meantime get downed for hesitating. On Asari, Volus, and especially Smashguard it is worth it. The easiest way to tell if it kicked in is to watch the center of the screen and tap the BC button. Sometimes you can go 7 times in a row. With a Venom and Smash for biotic priming imagine the carnage on Glacier. It's awesome. I would definitely skip it on Slayer and Novaguards though as with them you want your barriers as high as possible for maximum damage output. In my 2000+ hours of experience I noticed that with a Slayer I rarely get of 5 PD's in row. Usually you'll get 2-3 and then either get hit which depletes the barriers or you'll have to dodge away from some Brute, Banshee or whatever. Lemme give you an example. Say you see a Centurion a couple of Goons and a Phantom and Charge them, when you arrive a Nemesis hits you and kill off your barriers completely. Now you're stuck - Charge is on cooldown, can't use PD, you can only shoot or dodge away. Only shooting, most likely will not help, you'll simply get overpowered, dodging away may help if you have a wall to dodge behind, but it also may not help knowing what kind of aimbots enemies can be in this game. You can also melee for damage reduction, but you can also be staggered out of it. With Bonus power on Charge there's a good chance that you'll be able to Charge, get hit by said Nemesis, then Charge again and replenish barriers to stagger all those Goons and Phantoms and Charge again and again and again. It just gives you more options. And I like options and variety.
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Post by Terminator Force on Aug 30, 2016 0:36:11 GMT
Always use it on Kro & Smashguard.
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N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
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Post by Deerber on Aug 30, 2016 0:49:17 GMT
Yeah, I do: pick the other evolution! Me too, on all but the Smashguard - he's genuinely the only character I can make the bonus power work successfully with. Mind you, I play Vanguards less than all the other classes, so I'm not an expert by any stretch, but he rocks. Yeah, it's definitely worth it on the Smashguard. Not that I ever play that XD I still prefer barrier on pretty much all the other vanguards, but on some of them it's pretty much just a preference choice. Not on the Slayer or (Amonkira forbid) on the Drell, though! You people are really underestimating the power of movement and invincibility frames. And it's also hilarious to charge the same Phantom 4-5 times in a row to death and she can't do anything about it. And you are overestimating how many fucks do I give at having more invincibility frames as a vanguard, when pretty much the only ways I have to die are sync kills and lag And also underestimating how fast I want to pave the enemy. The less time I spend having I-frames, and the more I spend using power/guns that actually kill things, the better, for me. The more movement thing is nice though. I rarely feel like I need more movement options as a vanguard, though. Still, I'm sure it's a fun evolution
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Post by Voluptuous Volus on Aug 30, 2016 0:52:43 GMT
Me too, on all but the Smashguard - he's genuinely the only character I can make the bonus power work successfully with. Mind you, I play Vanguards less than all the other classes, so I'm not an expert by any stretch, but he rocks. Yeah, it's definitely worth it on the Smashguard. Not that I ever play that XD I still prefer barrier on pretty much all the other vanguards, but on some of them it's pretty much just a preference choice. Not on the Slayer or (Amonkira forbid) on the Drell, though! You people are really underestimating the power of movement and invincibility frames. And it's also hilarious to charge the same Phantom 4-5 times in a row to death and she can't do anything about it. And you are overestimating how many fucks do I give at having more invincibility frames as a vanguard, when pretty much the only ways I have to die are sync kills and lag And also underestimating how fast I want to pave the enemy. The less time I spend having I-frames, and the more I spend using power/guns that actually kill things, the better, for me. The more movement thing is nice though. I rarely feel like I need more movement options as a vanguard, though. Still, I'm sure it's a fun evolution Charge IS a power and a damn good one too to deal damage and stagger stuff. iFrames is just icing on the cake
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N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
Posts: 594 Likes: 2,352
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Post by Deerber on Aug 30, 2016 0:56:14 GMT
Yeah, it's definitely worth it on the Smashguard. Not that I ever play that XD I still prefer barrier on pretty much all the other vanguards, but on some of them it's pretty much just a preference choice. Not on the Slayer or (Amonkira forbid) on the Drell, though! And you are overestimating how many fucks do I give at having more invincibility frames as a vanguard, when pretty much the only ways I have to die are sync kills and lag And also underestimating how fast I want to pave the enemy. The less time I spend having I-frames, and the more I spend using power/guns that actually kill things, the better, for me. The more movement thing is nice though. I rarely feel like I need more movement options as a vanguard, though. Still, I'm sure it's a fun evolution Charge IS a power and a damn good one too to deal damage and stagger stuff. iFrames is just icing on the cake Grinades and PD do moar damage tho. Moar damage is always bettah!
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N3
The Show Arrived™
Games: Mass Effect Trilogy, Dragon Age: Origins
XBL Gamertag: ClydeInTheShell
PSN: clydeintheshell
Prime Posts: 9515
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Post by Clyde on Aug 30, 2016 1:00:56 GMT
I take Bonus Charge on every vanguard. The ability to spam a power that detonates while restoring barriers is invaluable, in my opinion. Yes, Bonus Charge only restores 50% of the barrier, but if you charge twice, you do double the damage without a cooldown and - look at that! - there's the other half of your barriers! Furthermore, if you're using a vanguard with other powers (Smashguard, for example) you can Charge and then use whatever power immediately after. And for everyone arguing for the amount of restored barriers: Biotic Charge with the 100% barrier evo doesn't restore shieldgate, but Charging multiple times in a row via Bonus Charge allows shieldgate to be restored through the time elapsed during I-Frames while wrecking bad guys. It's the better evo.
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Post by Voluptuous Volus on Aug 30, 2016 1:04:51 GMT
Charge IS a power and a damn good one too to deal damage and stagger stuff. iFrames is just icing on the cake Grinades and PD do moar damage tho. Moar damage is always bettah! Those 2 powers don't trigger a cooldown. You can pretty much always use them, unlike SmashGuard, who's Smash does trigger a CD. Bonus Power on Charge is your "oh shit" option. As a DrellGuard you can charge into some pretty nasty shit, like Ravagers who puke on you, Brute swipes, Double Rocket Troopers, Physics breaking Atlas rockets that follow you to the end of time. So the idea is - Charge --> Shot --> Nade. If nothing hits you - proceed as usual. If something does hit you - you have another charge ready at a moments notice. You can charge the same target again, you can charge away from danger if you have something to lock on to. Trust me - the damage doesn't suffer in any way.
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Post by Voluptuous Volus on Aug 30, 2016 1:06:00 GMT
I take Bonus Charge on every vanguard. The ability to spam a power that detonates while restoring barriers is invaluable, in my opinion. Yes, Bonus Charge only restores 50% of the barrier, but if you charge twice, you do double the damage without a cooldown and - look at that! - there's the other half of your barriers! Furthermore, if you're using a vanguard with other powers (Smashguard, for example) you can Charge and then use whatever power immediately after. And for everyone arguing for the amount of restored barriers: Biotic Charge with the 100% barrier evo doesn't restore shieldgate, but Charging multiple times in a row via Bonus Charge allows shieldgate to be restored through the time elapsed during I-Frames while wrecking bad guys. It's the better evo. precisely my thinking
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Post by MPApr2012 on Aug 30, 2016 4:35:04 GMT
Agree with both Voluptuous Volus and Clyde advocacies for the bonus charge evolution, that's a great write-up. For those reasons above it's just too valuable to skip on. I also think the chain charges , when properly firing off I should say, fit quite well with vanguards' aggressive playstyle overall; helpful not only for the initial engagement but also for keeping the enemy in immediate surrounding suppressed (stagger) until they're all dead... or otherwise. Could be just a perception, or just my scrubbiness, but 100 percent barriers disappear just as quick anyways
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N2
XBL Gamertag: Sard Bardistark
PSN: COMEUPOUTDAWAHTA
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Post by Sard Bardistark on Aug 30, 2016 8:41:08 GMT
Well this thread didn't go the way I expected it to. I'll have to give this another go, I'd always considered it to be one of the no brainer ignore choices.
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Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
Prime Likes: 7098
Posts: 594 Likes: 2,352
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Post by Deerber on Aug 30, 2016 8:49:06 GMT
Grinades and PD do moar damage tho. Moar damage is always bettah! Those 2 powers don't trigger a cooldown. You can pretty much always use them, unlike SmashGuard, who's Smash does trigger a CD. Bonus Power on Charge is your "oh shit" option. As a DrellGuard you can charge into some pretty nasty shit, like Ravagers who puke on you, Brute swipes, Double Rocket Troopers, Physics breaking Atlas rockets that follow you to the end of time. So the idea is - Charge --> Shot --> Nade. If nothing hits you - proceed as usual. If something does hit you - you have another charge ready at a moments notice. You can charge the same target again, you can charge away from danger if you have something to lock on to. Trust me - the damage doesn't suffer in any way. The fact that they don't trigger a cooldown is exactly why the barrier evolution is better on those kits. Cause they can be spammed as much as you like, and if you wanna kill things quick, you better be spending time clustering the fuck out of the enemies than charging them. So let's break it down logically. You charge into something, as you said. If you are dealt less than half your shields as a damage, and don't need to charge again, you keep using the other, more damaging powers, and all's good. Effectively, the two options are the same in this case. Except on the novaguard where the Nova damage depends on the shields you've got, so barrier is better. Other option: you charge into something and are dealt between half of your shields and 100% of them. Then if you have the lottery evolution you have a 50% chance, which I don't seen anyone talking about, by the way, of being forced to use an ops pack/take cover/die. The other 50% of the times you're gonna charge again, spending time charging and lowering your damage output significantly. With the barrier evolution, you don't give a fuck and keep hammering the enemies with the right powers/guns. Final option, you charge and are dealt more than 100% of your shields' worth of damage before you can annihilate the enemy. Then, if you have the lottery option, you're going to have X time before you need to charge again 50% of the times, and ops pack/cover/die the other 50% (seriously, why do I never see you or anyone else talk about the 50% of the times when you can't charge back to back? Cause it doesn't happen rarely, you know, ir happens half the bloody times, and yet you all talk and act like it had a 100% chance of not triggering a cooldown. THEN it'd be the better evolution. But it's 50%, not 100%...). If you picked barrier, on the other hand, you simply have 2X time to deal damage with the real damage dealing powers, and then you'll be forced to ops pack/cover/die. In my experience, the vast majority of the encounters on gold result in either of the first two situations, with the second being the most common. The third happens sometimes, but rarely enough to be dealt easily with ops packs and gels. And barrier also means you have twice the time before you need to use an ops pack, by the way. All in all, I don't see how you can argue that the lottery evolution is better. It might be fun I don't doubt that. But it's not better, sorry And no I'm not gonna trust you on your last statement
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Post by Pounce de León on Aug 30, 2016 9:00:23 GMT
+++double post - look at my awesome self-quote below+++
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Post by Pounce de León on Aug 30, 2016 9:02:31 GMT
Easy, I charge in, then chuck grenades, pull the trigger a bit until I can charge again. I'm confident the power bonus is active. Occasionally I dodge and press the reload button. In between I restock grenades. The key with vanguards is to NEVER hesitate. Remember: "Ignorance is bliss"! Also: I often don't notice the power bonus being active - I just take it when I feel it might be handy.
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Ha! They're Dead!
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XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Aug 30, 2016 9:10:45 GMT
I have the utmost respect for Clyde and Darth Volus - I know they know their shit. But it's always fascinating when there are 'heavyweight' differences of opinion about power evos, and in this case I'm with Deerber. He's the first person to mention the 50% aspect of the bonus power, and as a non-hosting player it's already frustrating enough to be bashing a button with no response for one charge, let alone hoping you might get a second chance to do the same thing in quick succession....oops, no, rage-gel. Off-host, the primary function of BC is to restore shields in an emergency, and the secondary function is to detonate primed targets. There really is no third 'fun' dancing around phantoms choice. Less so with Kroguard or Batguard, who can be played using BC as a primary weapon of attack, but they both have better options than charging again once they're in the thick of things. The Smashguard remains my only Bonus Power character, and I'm unconvinced that I need to L2P with the others. Possibly I need 2 host, but that's a different argument.
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Post by Kenny Bania on Aug 30, 2016 10:04:37 GMT
I have the utmost respect for Clyde and Darth Volus - I know they know their shit. But it's always fascinating when there are 'heavyweight' differences of opinion about power evos, and in this case I'm with Deerber. He's the first person to mention the 50% aspect of the bonus power, and as a non-hosting player it's already frustrating enough to be bashing a button with no response for one charge, let alone hoping you might get a second chance to do the same thing in quick succession....oops, no, rage-gel. Off-host, the primary function of BC is to restore shields in an emergency, and the secondary function is to detonate primed targets. There really is no third 'fun' dancing around phantoms choice. Less so with Kroguard or Batguard, who can be played using BC as a primary weapon of attack, but they both have better options than charging again once they're in the thick of things. The Smashguard remains my only Bonus Power character, and I'm unconvinced that I need to L2P with the others. Possibly I need 2 host, but that's a different argument. It's not a matter of picking sides They're both good evolutions imo, and it's a matter of preference. It's not like we're discussing a tactical cloak evolution or something (lolduration). Having said that, both you and Deerber are wrong. Bonus power roolz!!!!!
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Post by Voluptuous Volus on Aug 30, 2016 10:39:24 GMT
Those 2 powers don't trigger a cooldown. You can pretty much always use them, unlike SmashGuard, who's Smash does trigger a CD. Bonus Power on Charge is your "oh shit" option. As a DrellGuard you can charge into some pretty nasty shit, like Ravagers who puke on you, Brute swipes, Double Rocket Troopers, Physics breaking Atlas rockets that follow you to the end of time. So the idea is - Charge --> Shot --> Nade. If nothing hits you - proceed as usual. If something does hit you - you have another charge ready at a moments notice. You can charge the same target again, you can charge away from danger if you have something to lock on to. Trust me - the damage doesn't suffer in any way. The fact that they don't trigger a cooldown is exactly why the barrier evolution is better on those kits. Cause they can be spammed as much as you like, and if you wanna kill things quick, you better be spending time clustering the fuck out of the enemies than charging them. So let's break it down logically. You charge into something, as you said. If you are dealt less than half your shields as a damage, and don't need to charge again, you keep using the other, more damaging powers, and all's good. Effectively, the two options are the same in this case. Except on the novaguard where the Nova damage depends on the shields you've got, so barrier is better. Other option: you charge into something and are dealt between half of your shields and 100% of them. Then if you have the lottery evolution you have a 50% chance, which I don't seen anyone talking about, by the way, of being forced to use an ops pack/take cover/die. The other 50% of the times you're gonna charge again, spending time charging and lowering your damage output significantly. With the barrier evolution, you don't give a fuck and keep hammering the enemies with the right powers/guns. Final option, you charge and are dealt more than 100% of your shields' worth of damage before you can annihilate the enemy. Then, if you have the lottery option, you're going to have X time before you need to charge again 50% of the times, and ops pack/cover/die the other 50% (seriously, why do I never see you or anyone else talk about the 50% of the times when you can't charge back to back? Cause it doesn't happen rarely, you know, ir happens half the bloody times, and yet you all talk and act like it had a 100% chance of not triggering a cooldown. THEN it'd be the better evolution. But it's 50%, not 100%...). If you picked barrier, on the other hand, you simply have 2X time to deal damage with the real damage dealing powers, and then you'll be forced to ops pack/cover/die. In my experience, the vast majority of the encounters on gold result in either of the first two situations, with the second being the most common. The third happens sometimes, but rarely enough to be dealt easily with ops packs and gels. And barrier also means you have twice the time before you need to use an ops pack, by the way. All in all, I don't see how you can argue that the lottery evolution is better. It might be fun I don't doubt that. But it's not better, sorry And no I'm not gonna trust you on your last statement Yes, it's 50% of the time. But you also have to realize that you will be running around from spawn to spawn and there will be times when you can't see anyone to Charge, so your barrier will restore in the time you reach a next spawn. In my experience - I mostly have some barrier left of I even have a full barrier while charging into things and even 50% boost will restore shields almost/fully. As a Vanguard , you should always host in the first place, unless you're a Kroguard/Batguard. As a host and a Vanguard you will be targeted by every enemy on the map, if you have Infiltrators on your team - they are gonna dump aggro on you even harder. As I already said in the post above - I rarely get a chance as a Slayer to fire PD's from full barrier to none, because I get hit by something while doing it. And often times one hit - Atlas rocket/GTR rocket/Nemesis shot/Prime Blast/Hunter Plasma/Draggon stagger/Brute stagger/Ravager puke + swarmers/Engineer backpack explosion/Guardian shieldbash/Phantom Melee or Palm blaster/Scion shot/Pretorian Lasers covering half the map/ Banshee warp ball that was following you for 30 seconds - will take down your shields whether they are 50% or 100% Some of them will take down your shields even if you have Cyclonics on. Drells barriers at 100% are still laughable. iFrames actually make him more tanky. And it's GLORIOUS when you get the bonus power to work.
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Post by Voluptuous Volus on Aug 30, 2016 10:49:42 GMT
I have the utmost respect for Clyde and Darth Volus - I know they know their shit. But it's always fascinating when there are 'heavyweight' differences of opinion about power evos, and in this case I'm with Deerber. He's the first person to mention the 50% aspect of the bonus power, and as a non-hosting player it's already frustrating enough to be bashing a button with no response for one charge, let alone hoping you might get a second chance to do the same thing in quick succession....oops, no, rage-gel. Off-host, the primary function of BC is to restore shields in an emergency, and the secondary function is to detonate primed targets. There really is no third 'fun' dancing around phantoms choice. Less so with Kroguard or Batguard, who can be played using BC as a primary weapon of attack, but they both have better options than charging again once they're in the thick of things. The Smashguard remains my only Bonus Power character, and I'm unconvinced that I need to L2P with the others. Possibly I need 2 host, but that's a different argument. They're both GOOD options. I'm just posting my experience. And in my experience I don't die more than I would die with Full Barrier option. And I even play melee Kroaguard.
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Clyde
N3
The Show Arrived™
Games: Mass Effect Trilogy, Dragon Age: Origins
XBL Gamertag: ClydeInTheShell
PSN: clydeintheshell
Prime Posts: 9515
Posts: 748 Likes: 4,026
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The Show Arrived™
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Post by Clyde on Aug 30, 2016 11:37:59 GMT
I think the "Lottery" evo, as Deerber refers to it, is better. I play off host quite a bit and it comes in handy.
With that said, anyone who reads this thread can try both and decide what they prefer. It's not wrong to take the Barrier evo, it's just not my preference.
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Post by Deleted on Aug 30, 2016 12:21:46 GMT
I mainly Batguard, so the charge is mainly to get me within doofing range, stun them, hate surf and get picked up off the floor by my teammates when it all goes wrong JIM!
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Post by Terminator Force on Aug 30, 2016 17:02:33 GMT
Well this thread didn't go the way I expected it to. I'll have to give this another go, I'd always considered it to be one of the no brainer ignore choices. Except it's not, especially at the frequency bonus charge happens (sometimes you can get up to 5x in a row). Because that extra charge opens up other options, like travelling to another spot (charge>Krogan backhand>charge to next enemy in need of a backhand) or for using another power (charge>instant smash is the only way to play Smashguard or you're doing it wrong). The only Vanguards that come to mind for not using bonus charge is the Slayer and maybe Novaguard. Otherwise go bonus power + it's more fun too because gameplay is more figure it out on the fly spontaneous.
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Post by Deleted on Aug 30, 2016 17:25:18 GMT
Everyone knows if you take the full barrier restored evo youre just scrubs who need the extra to survive. What I bet you also spent point in fitness too.
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Post by Terminator Force on Aug 30, 2016 18:43:42 GMT
Everyone knows if you take the full barrier restored evo youre just scrubs who need the extra to survive. What I bet you also spent point in fitness too. Hey now. Nothing is wrong with more fitness.
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Post by nucleartech76 on Aug 31, 2016 0:46:08 GMT
Some kits it absolutely makes sense to take it all the time. Smash guard for sure is one. Sometimes it's nice to build a reload hide build using bonus charge as well. Bonus charge is absolutely a more potent evolution on host though.
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SaikyoMcRyu
N3
Servant
Protected By Fabrication Rights Management (FRM)
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Saikyo_McRyu
Prime Posts: 467
Prime Likes: 1049
Posts: 589 Likes: 2,187
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SaikyoMcRyu
Protected By Fabrication Rights Management (FRM)
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saikyomcryu
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Saikyo_McRyu
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Post by SaikyoMcRyu on Aug 31, 2016 3:00:19 GMT
You people are really underestimating the power of movement and invincibility frames. And it's also hilarious to charge the same Phantom 4-5 times in a row to death and she can't do anything about it. Pls to post vids if possible.
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nucleartech76
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Post by nucleartech76 on Aug 31, 2016 5:31:36 GMT
I forgot the Batguard. You can stack enough shield recharge together that bonus charge becomes the better option there with blade armor.
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