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Post by kingmandu on Apr 6, 2017 11:08:15 GMT
Yeah, you clearly missed a lot of content if you think everything ends in combat. I certainly talked things down or took another route. Even for the "fetch" quests. The trilogy was linear as hell, don't get it twisted. lol Sorry to be blunt, but no, you never managed to talk things down. The few times you did so it was because the game decided that things would have to be talked down. Similarly, when the game decides a fight needs to happen, it'll happen. Some fights are avoidable and you'll end up avoiding them, some fights aren't and you'll fight them ME1 and 2 were linear in gameplay only, but as far as choices and dialogues went? Much above Andromeda, there it was actually possible to feel like we were actually doing something tight ro get to the desired outcome(greatest example of this? Saren. The outcome is the same, but the journey held meaning and made it feel like our interactions with him actually mattered[cuz they did]). Here it's, again, like FO4. Open-world, but overall linear as hell (again, apart from the big choices) I don't mind this at all. It's becoming quite ridiculous to be able to play a goddamn psychopath and everybody still kissing your ass. You know, like Renegade Shepard. That was ridiculous. Did you only play Mass Effect 3? Aka, if you're smart pick the good choice, if you aren't pick the bad one? Because ME1 and 2 Renegade had one of the best portrayal i've even seen of pragmatic/hardass choices that make sense but aren't actually evil (apart from a few, like Morinth). Dragon Age Origins is another example, maybe even a better one since it wasn't bound by the dialogue wheel and therefor was much more expansive. Tyranny also comes to mind Haha, I'll be blunt as well because you never did anything to get the desired outcome that game didn't want you to see in any of the previous Mass Effect games. You didn't change much in ME1 or ME2 and none of those "non-linear" choices amounted to anything in the end. Saren's interactions didn't amount to shit in the end because you got that stupid, stupid robot spider boss fight no matter what. Keep on dreaming up these multiple paths the OT had but don't let those heavy rose tinted shades weigh your head down too much.
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lezio
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Innateagle
Posts: 54 Likes: 79
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lezio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Innateagle
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Post by lezio on Apr 6, 2017 11:26:41 GMT
lol Sorry to be blunt, but no, you never managed to talk things down. The few times you did so it was because the game decided that things would have to be talked down. Similarly, when the game decides a fight needs to happen, it'll happen. Some fights are avoidable and you'll end up avoiding them, some fights aren't and you'll fight them ME1 and 2 were linear in gameplay only, but as far as choices and dialogues went? Much above Andromeda, there it was actually possible to feel like we were actually doing something tight ro get to the desired outcome(greatest example of this? Saren. The outcome is the same, but the journey held meaning and made it feel like our interactions with him actually mattered[cuz they did]). Here it's, again, like FO4. Open-world, but overall linear as hell (again, apart from the big choices) Did you only play Mass Effect 3? Aka, if you're smart pick the good choice, if you aren't pick the bad one? Because ME1 and 2 Renegade had one of the best portrayal i've even seen of pragmatic/hardass choices that make sense but aren't actually evil (apart from a few, like Morinth). Dragon Age Origins is another example, maybe even a better one since it wasn't bound by the dialogue wheel and therefor was much more expansive. Tyranny also comes to mind Haha, I'll be blunt as well because you never did anything to get the desired outcome that game didn't want you to see in any of the previous Mass Effect games. You didn't change much in ME1 or ME2 and none of those "non-linear" choices amounted to anything in the end. Saren's interactions didn't amount to shit in the end because you got that stupid, stupid robot spider boss fight no matter what. Keep on dreaming up these multiple paths the OT had but don't let those heavy rose tinted shades weigh your head down too much. Read what i wrote, and you'll notice that i specifically said, multiple times, that yes, the outcome is always the same on ME1 and 2 too, but the journey held much more flavor to it. Literally "greatest example of this? Saren. The outcome is the same, but the journey held meaning and made it feel like our interactions with him actually mattered". In other words, both Andromeda and ME1&2 are binary in their outcomes, but the former's journey feels much more linear than the latter's
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Sondergaard
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Apr 6, 2017 12:09:58 GMT
The problem is that ALL of the options are the goodie-two-shoes option. Emotional and casual were just the worst offenders. In my opinion at least. I don't mind this at all. It's becoming quite ridiculous to be able to play a goddamn psychopath and everybody still kissing your ass. You know, like Renegade Shepard. That was ridiculous. Renegade Shepard could come across as a pragmatist, hard ass or ruthless but I can only think of one instance where they were psychotic (Thane's loyalty mission when you get to shoot the turian politician with no consequences). And nobody is saying they want Ryder to be a psycho, just to act like a Pathfinder. One of my favourite renegade Shep moments in all the MET is on Noveria when confronted with an asari scientist and her geth bodyguards. 'She's surrounded by geth pointing guns at us! Shoot her!' Said in a tone of frustrated rage, Meer's delivery was perfect. Added nothing substantial to the game, just an example of a great moment missing from MEA.
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Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Apr 6, 2017 13:57:54 GMT
I don't mind this at all. It's becoming quite ridiculous to be able to play a goddamn psychopath and everybody still kissing your ass. You know, like Renegade Shepard. That was ridiculous. Did you only play Mass Effect 3? Aka, if you're smart pick the good choice, if you aren't pick the bad one? Because ME1 and 2 Renegade had one of the best portrayal i've even seen of pragmatic/hardass choices that make sense but aren't actually evil (apart from a few, like Morinth). Dragon Age Origins is another example, maybe even a better one since it wasn't bound by the dialogue wheel and therefor was much more expansive. Tyranny also comes to mind I've played all 3 games religiously. Renegade Shepard is a sarcastic cunt that mocks authority figures left and right (ME1, council and everybody else) and murders for the sake of murder (ME2, multiple occassions, among which Jack's loyalty mission).
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Post by jackdaniel on Apr 6, 2017 14:04:45 GMT
The old system is not better than this system, they are basically the same. What you are asking has nothing to do with the dialogue system, you just want Ryder to be able to say some meaner things, and have that part dialogue wheel colored red.
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lezio
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Innateagle
Posts: 54 Likes: 79
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lezio
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by lezio on Apr 6, 2017 14:08:10 GMT
The old system is not better than this system, they are basically the same. What you are asking has nothing to do with the dialogue system, you just want Ryder to be able to say some meaner things, and have that part dialogue wheel colored red. Yeah, i'm all about the meanie No, and my opening post goes into detail about what i want and about what i feel the game lacks. But reading is overrated
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 6, 2017 14:13:37 GMT
. Shepard was a blank page that you could write anything you want. Ryder is a blank page that you can write nothing at all.
This...is my favorite quote about this whole experience.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Apr 6, 2017 14:20:59 GMT
What the next game could use is a reputation system.
Rather than just straight persuade/intimidate, give us some marked dialogue options dependent on our reputation (ruthless etc.) and our relationship with a given group.
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Post by alanc9 on Apr 6, 2017 15:02:47 GMT
I never thought it was well implemented in ME games, it was just a "press this button to win the conversation game" and i don't miss it. I miss being able to be a bitch sometimes and the end result could've been more different depending on your attitude/choice but overall i don't miss the paragon/renegade thing as a system. It wasn't exactly a win button in ME1 or DA:O. Charm and Coercion are abilities like Overload and Winter's Grasp. Spend the points on it and you get to use it. Most PnP systems adopted skills like this as a way to differentiate between characters; even original D&D had the CHA stat. Some PCs are better at talking people into stuff than others are, and if the system doesn't handle this distinction then when you play out a conversation where the PC is trying to accomplish persuasion, intimidation, or some such, the PC can only have the player's own abilities. In CRPGs playing it out isn't an option anyway; complex variable conversations are too expensive to implement, unlike PnP where the GM just makes up conversation on the fly. If I want to play a non-persuasive Shepard in ME3 I have to blow off all the optional content and I'll still pass some checks anyway; it's actually impossible for an imported Shepard to fail to persuade the VS to stand down during Priority:The Citadel II. ME2 is worse, since the way Shepard becomes persuasive is to hand over decision making to the P/R meter. I'll take no system over a bad system.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Missing the Milky Way
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Post by Nightlife on Apr 6, 2017 18:17:41 GMT
Male Ryder came off nauseatingly goodie-two-shoes for me. I had to stop using the 'heart' option and do casual or professional so I wouldn't barf. The fact they used a goddamn heart for those options wasn't enough for you to see that was the goodie-two-shoes option? Ffs. My point is that even Paragon Shepard sounded tough, but not 'heart' Ryder. Also, he Tom kept answering his sentences with an up inflection, almost like even normal statements were a question. Annoyed me all game. He came off as such a pansy, too optimistic about every damn thing and not in control.
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