Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 7, 2017 10:35:22 GMT
Wow... Got killed by Sharpshooters 3 times today playing 3 games. Wow.... they shoot sharp. They will plant a big one behind your head when you least expect them.... Wow.
So shoot.
Much sharp.
Wow.
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Post by kpeter on Apr 7, 2017 10:36:42 GMT
I've tried the game after the patch. Outlaw doesn't seem that much harder at all. Sharpshooters are a bit stronger and the Krogan Berserkers try to Headbutt me behind my barricade and thats it. They are still nowhere near close to Kett gold. 95% of the games are still outlaw games and with vanquishers 95%. Tried many of the guns that received a buff, and were complete jack shit before patch. Those guns are still jack shit, but i didn't expect anything else. But the fact that they nerfed the Mattock is frightening for the future.
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Post by Deleted on Apr 7, 2017 10:42:56 GMT
I just had a few matches, it seemed okay, don't know... I hadn't played much of it before the patch though due to me not liking it so much. The game is a disappointment. When are we going to game? I haven't quite navigated the PS4 interface so you're going to have to take the lead.
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OneWomanArmy
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I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
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Post by OneWomanArmy on Apr 7, 2017 11:19:47 GMT
I just had a few matches, it seemed okay, don't know... I hadn't played much of it before the patch though due to me not liking it so much. The game is a disappointment. When are we going to game? I haven't quite navigated the PS4 interface so you're going to have to take the lead. I was gonna ask you the same actually. I just had another few games though, so not now but I'd love to play later if you like I might be in the sp but I'll take a break so send me an invite if you get on.
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Post by hobocommand3r on Apr 7, 2017 12:29:35 GMT
I think Dahn is great now after the patch. The hit detection is much better now most likely because lag is better. And reloading is pretty fast too. But I used it on the gold remnant mission with + 50% damage and it still wasn't good...... Maybe I'm too used to the vanquisher or talon but why would I take this gun that has at rank 2 750 damage with 2 shots aand a slow reload, when I can take my 1000+ damage vanquisher or 800 damage talon, that have 4 or 6 shots in the mag (talon 6 with mods) respectively? It's strictly inferior. It doesn't help that it has travel time either. If this thing is gonna be an ultra rare 2 shot shotgun with travel time it should do more damage than the black widow per shot (since BW has 3 shots and is easier to land critical hits with). It should at the very least do more damage than the vanquisher per shot. It's a bit of a joke that it doesn't.
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Post by kr0ganh3adbutt on Apr 7, 2017 13:27:48 GMT
BW should rename the Mattock...the Predattock!..what a piece of shit.
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Post by Doctor Fumbles on Apr 7, 2017 13:30:12 GMT
Why didn't they just copy and paste weapon stats from ME3 MP, and import it over.
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Post by Kenny Bania on Apr 7, 2017 14:11:13 GMT
What's the crash situation like? I've been out of town for a few days and wanted to know if it's worth firing the game up.
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Post by varicite on Apr 7, 2017 14:17:26 GMT
What's the crash situation like? I've been out of town for a few days and wanted to know if it's worth firing the game up. I only played around 10 matches or so since the patch, but I haven't crashed in any of them (which usually I would have crashed at least 2 times by then). A couple matches were laggy to the point where I literally could not move, but I'm going to assume that was a latency issue thing.
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taimaxsk
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Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: TaiMaxSK
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Post by taimaxsk on Apr 7, 2017 14:54:11 GMT
Same here; stability seems much better. I am currently on a 7 game streak with no CTD. That's a record.
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Kukki_Kaiju
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Games: Mass Effect Trilogy, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Kukki_Kaiju on Apr 7, 2017 15:04:07 GMT
After playing a couple of gold matches as AA I must say melee doesn't feel all that nerfed. Most enemies still die fast as long as you point in the right direction. Right! My Asari Duelist is still handling these fools.
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Post by What Else You Need To Know? on Apr 7, 2017 15:04:09 GMT
I only blue screened once. My first game back. I've probably played 7 or 8 games. I played with a friend and neither one of us got blue screen like would usually happen, but the lag is still horrid. To the point enemies are dead but still standing and even walking around in some cases after they are killed.
Progress on the crashes, but not on the lag in my experience. I can play ME3 with this person or any other game there is and we can play flawlessly....just not AMP.
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Post by hieroglyph on Apr 7, 2017 15:36:41 GMT
Why didn't they just copy and paste weapon stats from ME3 MP, and import it over. They didn't because the enemy values are different. Still, they didn't make balancing the weapons easy as there are far too many to create a valid baseline. Even if they rebalanced 5-10 per week it would still take 1-2.5 months for them to balance the weapons the first time. This does not include adding in any new weapons and the possibility for a new kit to break an existing mechanic. If Bioware removed ~20 weapons they would have a much easier time and could easily add in 1-2 per week using the baseline they have created for reference. Stupid is as stupid does though and this issue is about selling Andromeda Points, not about creating a healthy environment that promotes long-term player involvement. Balance aside, the lack of community events with guaranteed UR rewards is what will hurt MEAMP's longevity the most.
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Post by Doctor Fumbles on Apr 7, 2017 15:59:35 GMT
Why didn't they just copy and paste weapon stats from ME3 MP, and import it over. They didn't because the enemy values are different. Still, they didn't make balancing the weapons easy as there are far too many to create a valid baseline. Even if they rebalanced 5-10 per week it would still take 1-2.5 months for them to balance the weapons the first time. This does not include adding in any new weapons and the possibility for a new kit to break an existing mechanic. If Bioware removed ~20 weapons they would have a much easier time and could easily add in 1-2 per week using the baseline they have created for reference. Stupid is as stupid does though and this issue is about selling Andromeda Points, not about creating a healthy environment that promotes long-term player involvement. Balance aside, the lack of community events with guaranteed UR rewards is what will hurt MEAMP's longevity the most. How hard would it be to test? Honestly, set the parameters of the gun. Enter a simulation with it in Gold Mode, you then see how long it takes to kill a certain enemy. If it is an entire clip or more, you buff the weapon. The amount of guns isn't the issue. I just don't think they play the game.
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Post by hieroglyph on Apr 7, 2017 16:09:24 GMT
They didn't because the enemy values are different. Still, they didn't make balancing the weapons easy as there are far too many to create a valid baseline. Even if they rebalanced 5-10 per week it would still take 1-2.5 months for them to balance the weapons the first time. This does not include adding in any new weapons and the possibility for a new kit to break an existing mechanic. If Bioware removed ~20 weapons they would have a much easier time and could easily add in 1-2 per week using the baseline they have created for reference. Stupid is as stupid does though and this issue is about selling Andromeda Points, not about creating a healthy environment that promotes long-term player involvement. Balance aside, the lack of community events with guaranteed UR rewards is what will hurt MEAMP's longevity the most. How hard would it be to test? Honestly, set the parameters of the gun. Enter a simulation with it in Gold Mode, you then see how long it takes to kill a certain enemy. If it is an entire clip or more, you buff the weapon. The amount of guns isn't the issue. I just don't think they play the game. They do play the game but often they are analyzing data on spreadsheets instead of seeing how the changes operate in-game. This is not limited to Bioware either and many developers seem clueless when it comes to managing a proper meta. I mean, it's OK for a weapon to be OP if it promotes gameplay that is healthy for the game. Sadly, spreadsheets don't explain this in any way.
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Post by Doctor Fumbles on Apr 7, 2017 16:14:06 GMT
How hard would it be to test? Honestly, set the parameters of the gun. Enter a simulation with it in Gold Mode, you then see how long it takes to kill a certain enemy. If it is an entire clip or more, you buff the weapon. The amount of guns isn't the issue. I just don't think they play the game. They do play the game but often they are analyzing data on spreadsheets instead of seeing how the changes operate in-game. This is not limited to Bioware either and many developers seem clueless when it comes to managing a proper meta. I mean, it's OK for a weapon to be OP if it promotes gameplay that is healthy for the game. Sadly, spreadsheets don't explain this in any way. You are probably right. All they see is the spread sheet data, and not how it actually works. Sad really.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 16:21:41 GMT
They do play the game but often they are analyzing data on spreadsheets instead of seeing how the changes operate in-game. The thing is: if they were actually analyzing data on spreadsheets I'd expect them to do a lot better job. Right now sustained weapon DPS values are all over the place and damage output generally doesn't seem to correlate much at all with accuracy or weight. If weapons were originally put it the game while keeping these factors in mind, we'd be in a much better position right now and the devs could actually focus on fine-tuning the weapons to behave the way they want them to.
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Post by hieroglyph on Apr 7, 2017 16:26:58 GMT
They do play the game but often they are analyzing data on spreadsheets instead of seeing how the changes operate in-game. The thing is: if they were actually analyzing data on spreadsheets I'd expect them to do a lot better job. Right now sustained weapon DPS values are all over the place and damage output generally doesn't seem to correlate much at all with accuracy or weight. If weapons were originally put it the game while keeping these factors in mind, we'd be in a much better position right now and the devs could actually focus on fine-tuning the weapons to behave the way they want them to. Take the Mattock as a recent example. Bioware buffed it but also calculated it's potential DPS based on its listed rate of fire, which only a turbo button or macro can achieve. This is where in-game testing matters and not spreadsheet analysis.
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 16:36:07 GMT
The thing is: if they were actually analyzing data on spreadsheets I'd expect them to do a lot better job. Right now sustained weapon DPS values are all over the place and damage output generally doesn't seem to correlate much at all with accuracy or weight. If weapons were originally put it the game while keeping these factors in mind, we'd be in a much better position right now and the devs could actually focus on fine-tuning the weapons to behave the way they want them to. Take the Mattock as a recent example. Bioware buffed it but also calculated it's potential DPS based on its listed rate of fire, which only a turbo button or macro can achieve. This is where in-game testing matters and not spreadsheet analysis. Nah, it still doesn't look good even on paper, and they specifically designed it to reward fast trigger finger, so it should have relatively good damage ceiling. It doesn't.
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Post by hieroglyph on Apr 7, 2017 16:45:59 GMT
Take the Mattock as a recent example. Bioware buffed it but also calculated it's potential DPS based on its listed rate of fire, which only a turbo button or macro can achieve. This is where in-game testing matters and not spreadsheet analysis. Nah, it still doesn't look good even on paper, and they specifically designed it to reward fast trigger finger, so it should have relatively good damage ceiling. It doesn't. Sorry if I wasn't clear but I completely agree with you.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 7, 2017 16:53:18 GMT
Nah, it still doesn't look good even on paper, and they specifically designed it to reward fast trigger finger, so it should have relatively good damage ceiling. It doesn't. Sorry if I wasn't clear but I completely agree with you. Ah, I see! That's good then
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Post by Deleted on Apr 7, 2017 17:08:12 GMT
I unlocked the Inferno, surprisingly, since I only have about three URs total, and also the Salarian Architect. I put that inferno on the salarian and here's my trip report: The inferno is absolute and complete shit and if you try to kill anything other than one of those dive-bombing remnant mooks with it it'll overheat before you're finished. The only other sniper rifle I've encountered that is as bad as this is the Naladen, coincidentally another UR. If you have a choice between Inferno and Viper, pick Viper.
The Salarian is also pretty shit and sometimes the Remnant VI sort of roams into your LOS when sniping so you've got to micromanage it or just, you know, not spec into it because it doesn't do anything except occasionally distract one of the krobros.
So in conclusion, Bioware basically just added more shit that's not worth using to a game full of shit not worth using and I'm going back to Turian Soldier.
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Post by Kenny Bania on Apr 7, 2017 17:10:05 GMT
Looks like the pistol magazine may have been nerfed. I have it at I, and I remember it stating a 40% increase and a mag size of 6 on my Talon with it equipped. It now says 37% and I have a mag size of 5.
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Post by crashsuit on Apr 7, 2017 17:42:58 GMT
What's the crash situation like? Doing ok thanks, how about you?
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Post by LRX/SRT17 on Apr 8, 2017 10:51:17 GMT
Good old BioWare balance team. For those of you not around during ME3, buffing/nerfing things by small increments and often hitting weapons that left the community going "Wtf are you doing?" is pretty much standard operation for balancing in Mass Effect. Just wait until they Krysae a weapon. Agreed, problem is ME3 was alot more fun at launch in spite of all its flaws. MEA is just chaotic in every department. Weapons looks, feels, and their damage are all off. Jetpacks, fun, but not robust, u can easily get stuck or fall off the map just to respawn infront of a whole army of enemies who magically happened to be there shooting at you. Character designs look cartoonish compared to the more mature ones in me3. The combos and mechanics are amazing in me3. On MEA apparently, some Dev thought it was fun, and challenging to have long interruptable weapon reloads and throwing in all rush and push enemies to force players behind cover (one of the devs goals) just so a freagging dog, a berserker, a nullifier, or an ascendant forces u out of it...this is confusing...you want us to be more aggressive on open maps but then say you want us behind cover just to have swarms of units forcing us out of them from distance and close range...hell make up your mind bioware. And the list goes on.. Am not sure what this game is anymore...is it a shooter? Well there are far better ones. Is it ME? Well their formula just does not feel right. Just not sure what it is that's missing.where is the charm we felt in ME3?..the whole experience is just off...you had a robust MP! yep.. They screwed up...
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