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Post by mrfuddyduddy on Apr 8, 2017 3:13:52 GMT
I don't have a Hurricane for comparison but base the Ruzad does deal 48 damage before Passive buffs (57 afterwards) and has a 70 round magazine which gets bumped up to 96 with just a Extended Clip I. I'd say that's pretty good, like I said though it still needs a significant buff. Thing sprays bullets everywhere even when focusing aim and unless your touching distance half your shots are going to miss unless its a Hydra or some other big a** enemy. On top of everything its also extremely light even at rank I. Hurricane I've used in the SP and its diffidently more accurate than the Ruzad, and in the SP dealt more damage than it too, that however is the opposite in the MP, I think my friend said his Hurricane III only did like 30 something damage. Your just capable of landing more shots consistently with it and don't have to worry about a the rev up so it just seems to deal more damage. I'm not going to say its better than the Hurricane or that its not in need of some changes its self, but from what I've experienced in the short time I've had it in the MP its no slouch. I'm so confused... The Ruzad is a shotgun that holds 3 in the clip and supposedly has a hidden melee modifier. Lol replace every mention of the Ruzad with the Rozerad, hell they sound as similar as the spelling looks lol. I was talking about that Kett SMG that is complete utter garbage in the SP, its not that bad in the MP just super inaccurate. So yeah my bad lol Speaking of the Ruzad though, that thing actually isn't that bad either considering that both it and the Katana seem to take the entire magazine to kill a Ahdi, however my Ruzad is only rank IV.
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Post by konfeta on Apr 8, 2017 4:14:35 GMT
The only use I found for the Ruzad is letting me kill Gold Outlaw Raiders in 1 charge + 2 melee swings as opposed to 1 charge + 3 melee swings. It's such an infuriatingly small sliver of life by which they survive non-Ruzad melee, too.. I am almost considering respeccing charge for power damage on the 4th node.
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Post by molochicken on Apr 8, 2017 5:04:34 GMT
purely numberwise the sandstorm has quiteva big increment in damage, increased by about 31 dmg per shot (25%). Have anyone tested it?
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Post by varicite on Apr 8, 2017 5:55:11 GMT
The only use I found for the Ruzad is letting me kill Gold Outlaw Raiders in 1 charge + 2 melee swings as opposed to 1 charge + 3 melee swings. It's such an infuriatingly small sliver of life by which they survive non-Ruzad melee, too.. I am almost considering respeccing charge for power damage on the 4th node. This is exactly why I spec into damage. Not like the radius is helping all that often, but even the pitiful amount of damage the other upgrade adds is always going to be put to use.
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Post by Geitenneuker on Apr 8, 2017 7:15:00 GMT
purely numberwise the sandstorm has quiteva big increment in damage, increased by about 31 dmg per shot (25%). Have anyone tested it? Yes. Still trash.
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Post by akots on Apr 8, 2017 8:40:14 GMT
I can't even imagine spending 200 hours playing MEAMP 160, however, I'm at 39 hours according to the app and 69 according to Origin, lets see if I can get to 200 despite the CTDs. I cannot even start multiplayer as of right now. Bet your real time there is maybe half of what the Origin shows.
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Post by crashsuit on Apr 8, 2017 17:10:47 GMT
I can't even imagine spending 200 hours playing MEAMP 160, however, I'm at 39 hours according to the app and 69 according to Origin, lets see if I can get to 200 despite the CTDs. I cannot even start multiplayer as of right now. Bet your real time there is maybe half of what the Origin shows. Half? Don't be silly.
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Post by onehitparry on Apr 8, 2017 17:28:18 GMT
How is the Raptor X on Gold? If it kills decently, then they should buff ARs to that level. If it doesn't, then they should everything until it gets to vanquisher level of killing. Raptor X on gold is a bit acceptable, mainly its saving grace is that obscene fire rate. If you don't mind wearing down your M1 button, the gun allows you to magdump faster than most automatic weapons, with decent-ish damage/accuracy; which is why the new Predator X isn't half bad atm. I wholly agree that AR's should AT LEAST apply damage at around this level, as of right now they hit half as hard, at half the speed, with half the accuracy. Your tigger button shouldn't see too much wear this time around. Raptor is full auto now.
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Post by mrvolio on Apr 8, 2017 19:46:10 GMT
Raptor X on gold is a bit acceptable, mainly its saving grace is that obscene fire rate. If you don't mind wearing down your M1 button, the gun allows you to magdump faster than most automatic weapons, with decent-ish damage/accuracy; which is why the new Predator X isn't half bad atm. I wholly agree that AR's should AT LEAST apply damage at around this level, as of right now they hit half as hard, at half the speed, with half the accuracy. Your tigger button shouldn't see too much wear this time around. Raptor is full auto now. Hahaha, yea I was fully ignorant of that. Whoops!
Aside from that, holy hell, I didn't expect this thread to still be alive! Thanks for all the input folks! Shameless plug though, Hardcoresalmon (Link) put together a very compelling video comparing ME:A to ME3 weapon effectiveness. The difference is jarring. I hate to beat a dead horse, but in ME3MP, you had kill pacing mechanics that didn't rely on meatsponge gameplay; like Cannibal Plates, why can't the Kett have bone plates we have to shoot around/off instead of artificially massive HP pools (ex. low output weapons)? Cerberus Shieldguys, much unlike the Outlaw Asari where based on positioning or shooting skill to counteract the riot shields, whereas the latter is just a matter of whack-a-mole; the current damage meta can't even afford gameplay like that. People hate Remnant Observers, and Bioware nerfs their beam burntime/damage. The glowy red iris being a weakspot is cool, but unless you're using a high-alpha Vanq/Isha/Widow etc etc, you're still going to get lit up. Perhaps sustained light gunfire on that iris temporarily fizzles the Observer's laser output, making it a suppression gameplay mechanic. BUT Because the damage output of our guns is so laughably low, non-sniper weakpoint shots are relegated to just being bare minimum acceptable damage; not rewarding any form of skill. Highly. Unsatisfying.
/rant, cheers yall
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Post by LemurFromTheId on Apr 8, 2017 20:18:10 GMT
Cerberus Shieldguys (---) where based on positioning or shooting skill to counteract the riot shields That was true for maybe first two weeks. After that everyone had penetrating mods and ammo and Guardians were nothing but free kills with high wave budget cost.
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Post by kpeter on Apr 9, 2017 8:17:07 GMT
At the moment it feels to me that any class which uses a weapon build is losing damage if that weapon isnt the Vanquisher, it sadly needs to be nerfed. Anyhow the problem with buffing stuff is that Bioware needs / wants to make $$$$$ from packs. If they buff the powers, buff the weapons, buff the melee and buff the classes to fast and to much then everything will be to easy and there wont be any reason to consider buying the packs. But on a side note i totaly agree that some balance has to be made. I think the end goal should be that the more you grind the stronger you become (for that $$$ profit) but beside that there should be also a good balance to allow playing melee / power / weapon builds without feeling close to useless, the same goes for playing with different weapon types. I want to see a balance after which every play style can be rewarded when choosing the right gear + boosters + classes + tactics etc... Because atm if you aint playing a sniper build with the over used Vanquisher you are losing a lot of damage ( I think melee builds are the only one's in a pretty good position atm, maybe another small nerf in the future, but a build which focuses on the Vanquisher is way way way above anything else and that is bad ). Maybe it needs a little nerf, but just a little. After patch the headshot multiplier was changed to 2x from 3x and that was a good change. Its more like everything else that needs to be buffed. Because every single AR is underwhelming, same with every single shotgun (dont have the piranha).
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Post by freak500 on Apr 9, 2017 9:58:32 GMT
Again, disclaimer, as of posting, All Commons, Uncommons at Rank X, most Rares at V - X, several UR's at basic ranks. All my feedback is coming for primarily Gold-Level gameplayDun dun dun, 1.05, the googly shiny eye patch. Now with MP balancing! Absolutely awful.Without further adieu, feedback in hopes Bioware actually reads our cries for mercy; and a genuine curiosity to see if you, my fellow MEAMP'rs feel the same, or differently! ARsHonestly, wtfmate. I'm convinced the DevTeam is balancing around Bronze. And even then, weapons still feel sketchy. Buffed Valk? Halberd? Mattock? Oh god Bioware you slay me. When it takes almost 2 full clips of headshots to kill a basic Ahdi or a Wraith, or a Chosen or Bandit, something is dangerously wrong this is tedious. The Division tedious. seriously, yuckAR's feel like you're trying to sand lumber with wet toilet paper. single-ply Oh joy, Mattock RoF is fixed! -- Now only if the gun didn't give me carpal tunnel because I need to empty 2 reloads' worth of ordinance to kill a reptilian space dog. IT'S NOT JUST THE SEMI'S THAT NEED BUFFING, BIOWARE; the entire class underperforms in every way, shape, and form. (after watching several streamers between matches, they seem to be under the impression that headshots AND basic shots can get disregarded due to host-side hit confirmation lag, i'll laugh my guts out if true.)PistolsThe Predator is a scopeless mini-raptor that out-performs a Mattock. Bravo, something semi usable as a sidearm. Hand Cannons still require 1-2 entire clips of headshots to take down simple enemies. Still, the Hurricane/Equalizer/Charger remain reliable only on the sole reliance of High-RoF + High Shot Capacty. Guess shooting something 90 times in the face for 2 straight minutes is "EXCITING GUN PLAY" Shotguns
Is it even worth mentioning shotguns? Chokes apparently are non-functional. Reload times are atrocious. Disciple, I'm looking at you, baby.
Damage is still low and inconsisten t.The Talon Pistol outclasses every gun in this category
Sniper Rifles
Lets address the first thing that comes to mind. El Vanquisho. 3x to 2x headshot damage, fair enough. Still one of; if not the best gun in game still. It shoots pretty fast, and inflicts damage. You shoot, something noticeable happens. Repeat after me, Bioware, I know one you seedy little rascals will gloss over this post someday: WHEN WE SHOOT SOMETHING with any gun -- THE HEALTH BAR SHOULD MOVE. Want an medium ranged AR? Use a Raptor/Indra/Valiant -- these guns do the job better and fasterWant a short range shotgun? Quickscope with a Isharay/Widow/Eladen -- If you think a regular shotgun will provide close-range spike damage, think againRemnant weapons sans Equalizer are still godawful. Please please please, someone at Bioware, whoever reads our pleas, get some guys and gals, and play some Gold. Yes, you're probably awful at your own game, but eghads, half of that terrible feeling in your gut is due to the completely asinine imbalance that's plaguing what SHOULD be a fun game. Yes its not balanced, they already said this was a SP focused update. Well to defend mess effect andromeda, i have played much hours of The Division, i can tell you, they still not fixed anything and finally they balanced some stuff. What did they then? They tried to balance in 1.1, 1.2, 1.3, 1.4 and 1.5 and thats in a timeline of 10 months. Then how did they balance? Well let me say, they nerfed like the Sticky bombs(a skill in that game) these could 1 shot and wasn't fun, so they nerfed it by bringing the damage down by 50%(first 30% and then 30% again. I rather have them doing 5% to 10% nerf then overreacting. This happend to everything in the game, i like that andromeda has the time to nerf and buff and don't have to overreact. take it easy and increase them by time.
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Post by guynice on Apr 9, 2017 11:20:17 GMT
Again, disclaimer, as of posting, All Commons, Uncommons at Rank X, most Rares at V - X, several UR's at basic ranks. All my feedback is coming for primarily Gold-Level gameplayDun dun dun, 1.05, the googly shiny eye patch. Now with MP balancing! Absolutely awful.Without further adieu, feedback in hopes Bioware actually reads our cries for mercy; and a genuine curiosity to see if you, my fellow MEAMP'rs feel the same, or differently! ARsHonestly, wtfmate. I'm convinced the DevTeam is balancing around Bronze. And even then, weapons still feel sketchy. Buffed Valk? Halberd? Mattock? Oh god Bioware you slay me. When it takes almost 2 full clips of headshots to kill a basic Ahdi or a Wraith, or a Chosen or Bandit, something is dangerously wrong this is tedious. The Division tedious. seriously, yuckAR's feel like you're trying to sand lumber with wet toilet paper. single-ply Oh joy, Mattock RoF is fixed! -- Now only if the gun didn't give me carpal tunnel because I need to empty 2 reloads' worth of ordinance to kill a reptilian space dog. IT'S NOT JUST THE SEMI'S THAT NEED BUFFING, BIOWARE; the entire class underperforms in every way, shape, and form. (after watching several streamers between matches, they seem to be under the impression that headshots AND basic shots can get disregarded due to host-side hit confirmation lag, i'll laugh my guts out if true.)PistolsThe Predator is a scopeless mini-raptor that out-performs a Mattock. Bravo, something semi usable as a sidearm. Hand Cannons still require 1-2 entire clips of headshots to take down simple enemies. Still, the Hurricane/Equalizer/Charger remain reliable only on the sole reliance of High-RoF + High Shot Capacty. Guess shooting something 90 times in the face for 2 straight minutes is "EXCITING GUN PLAY" Shotguns
Is it even worth mentioning shotguns? Chokes apparently are non-functional. Reload times are atrocious. Disciple, I'm looking at you, baby.
Damage is still low and inconsisten t.The Talon Pistol outclasses every gun in this category
Sniper Rifles
Lets address the first thing that comes to mind. El Vanquisho. 3x to 2x headshot damage, fair enough. Still one of; if not the best gun in game still. It shoots pretty fast, and inflicts damage. You shoot, something noticeable happens. Repeat after me, Bioware, I know one you seedy little rascals will gloss over this post someday: WHEN WE SHOOT SOMETHING with any gun -- THE HEALTH BAR SHOULD MOVE. Want an medium ranged AR? Use a Raptor/Indra/Valiant -- these guns do the job better and fasterWant a short range shotgun? Quickscope with a Isharay/Widow/Eladen -- If you think a regular shotgun will provide close-range spike damage, think againRemnant weapons sans Equalizer are still godawful. Please please please, someone at Bioware, whoever reads our pleas, get some guys and gals, and play some Gold. Yes, you're probably awful at your own game, but eghads, half of that terrible feeling in your gut is due to the completely asinine imbalance that's plaguing what SHOULD be a fun game. Yes its not balanced, they already said this was a SP focused update. Well to defend mess effect andromeda, i have played much hours of The Division, i can tell you, they still not fixed anything and finally they balanced some stuff. What did they then? They tried to balance in 1.1, 1.2, 1.3, 1.4 and 1.5 and thats in a timeline of 10 months. Then how did they balance? Well let me say, they nerfed like the Sticky bombs(a skill in that game) these could 1 shot and wasn't fun, so they nerfed it by bringing the damage down by 50%(first 30% and then 30% again. I rather have them doing 5% to 10% nerf then overreacting. This happend to everything in the game, i like that andromeda has the time to nerf and buff and don't have to overreact. take it easy and increase them by time. Yeah take it easy, it's not like people payed 60$ for a finished product, just fix it sometime within the next 2 years. Just because Ubifail releases unpolished turds doesn't mean we should excuse EA or any other AAA developer/publisher for it.
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Post by freak500 on Apr 9, 2017 11:56:30 GMT
Yes its not balanced, they already said this was a SP focused update. Well to defend mess effect andromeda, i have played much hours of The Division, i can tell you, they still not fixed anything and finally they balanced some stuff. What did they then? They tried to balance in 1.1, 1.2, 1.3, 1.4 and 1.5 and thats in a timeline of 10 months. Then how did they balance? Well let me say, they nerfed like the Sticky bombs(a skill in that game) these could 1 shot and wasn't fun, so they nerfed it by bringing the damage down by 50%(first 30% and then 30% again. I rather have them doing 5% to 10% nerf then overreacting. This happend to everything in the game, i like that andromeda has the time to nerf and buff and don't have to overreact. take it easy and increase them by time. Yeah take it easy, it's not like people payed 60$ for a finished product, just fix it sometime within the next 2 years. Just because Ubifail releases unpolished turds doesn't mean we should excuse EA or any other AAA developer/publisher for it. That you expect a different game is your problem, the SP mode is pretty good and yeah the multiplayer will be improved and expanded. That you are someone that want to have 150 characters + all crazy powers and stuff, is your problem, thats never happening in any game that has a multiplayer gameplay in it. They will unlock features and stuff in multiplayer just as they did with ME3. The Division did messed it up because they did want to fix it in 2 weeks, its 1 year now. It can be ubisoft that is screwing the gaes it, it can be the players that are crying that the game is no good and keep crying till there own part is fixed and then another group of players is complaining that there gameplay is messed up and they not help them. Always the same in games, it can never be good enough for people. Multiplayer starts just like ME3 but with more guns, thats what you could expect from the mass effect MP mode.
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Post by guynice on Apr 9, 2017 12:11:01 GMT
Yeah take it easy, it's not like people payed 60$ for a finished product, just fix it sometime within the next 2 years. Just because Ubifail releases unpolished turds doesn't mean we should excuse EA or any other AAA developer/publisher for it. That you expect a different game is your problem, the SP mode is pretty good and yeah the multiplayer will be improved and expanded. That you are someone that want to have 150 characters + all crazy powers and stuff, is your problem, thats never happening in any game that has a multiplayer gameplay in it. They will unlock features and stuff in multiplayer just as they did with ME3. The Division did messed it up because they did want to fix it in 2 weeks, its 1 year now. It can be ubisoft that is screwing the gaes it, it can be the players that are crying that the game is no good and keep crying till there own part is fixed and then another group of players is complaining that there gameplay is messed up and they not help them. Always the same in games, it can never be good enough for people. Multiplayer starts just like ME3 but with more guns, thats what you could expect from the mass effect MP mode. Don't need 150 characters or crazy powers and stuff. Would be happy with the current amount of characters, guns and powers if they were remotely as balanced as ME3MP (which was NOT perfectly balanced in the least). But you keep apologizing for Bioware and accepting half-assed products, whatever works for you.
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Post by freak500 on Apr 9, 2017 16:12:10 GMT
That you expect a different game is your problem, the SP mode is pretty good and yeah the multiplayer will be improved and expanded. That you are someone that want to have 150 characters + all crazy powers and stuff, is your problem, thats never happening in any game that has a multiplayer gameplay in it. They will unlock features and stuff in multiplayer just as they did with ME3. The Division did messed it up because they did want to fix it in 2 weeks, its 1 year now. It can be ubisoft that is screwing the gaes it, it can be the players that are crying that the game is no good and keep crying till there own part is fixed and then another group of players is complaining that there gameplay is messed up and they not help them. Always the same in games, it can never be good enough for people. Multiplayer starts just like ME3 but with more guns, thats what you could expect from the mass effect MP mode. Don't need 150 characters or crazy powers and stuff. Would be happy with the current amount of characters, guns and powers if they were remotely as balanced as ME3MP (which was NOT perfectly balanced in the least). But you keep apologizing for Bioware and accepting half-assed products, whatever works for you. The SP mode is fine, and thats not "half"? The balance of ME3MP was not in the beginning of that game, it is patched so don't expect that a game is directly balanced. I know its hard that its not finished om the MP yet but it just start like ME3, its not balanced and it will be balanced.
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Post by mrfuddyduddy on Apr 9, 2017 16:24:43 GMT
The only use I found for the Ruzad is letting me kill Gold Outlaw Raiders in 1 charge + 2 melee swings as opposed to 1 charge + 3 melee swings. It's such an infuriatingly small sliver of life by which they survive non-Ruzad melee, too.. I am almost considering respeccing charge for power damage on the 4th node. This is exactly why I spec into damage. Not like the radius is helping all that often, but even the pitiful amount of damage the other upgrade adds is always going to be put to use. A big part of your survival as a Vanguard comes from your ability to constantly stagger anything near you, that's why I take radius everywhere I can (except if the other option is Recharge) Can't tell you how many times I'll be in the thick of it with like 5+ enemies around me and that charge/nova with the occasional shockwave, keeps fire off me long enough to almost never go down. When I die as a Vanguard its usually either Ahdi or lag related lol
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Post by Kazu on Apr 9, 2017 16:34:10 GMT
I am either having an epiphany or a huge derp right now.
The current state of the mp feels like back in me3. A dire need of balancing a bit of wonky connections. Did the people in charge really just reused an old version of the code from the me3mp? Is this a new level of lazyness?
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Post by guynice on Apr 9, 2017 17:26:49 GMT
Don't need 150 characters or crazy powers and stuff. Would be happy with the current amount of characters, guns and powers if they were remotely as balanced as ME3MP (which was NOT perfectly balanced in the least). But you keep apologizing for Bioware and accepting half-assed products, whatever works for you. The SP mode is fine, and thats not "half"? The balance of ME3MP was not in the beginning of that game, it is patched so don't expect that a game is directly balanced. I know its hard that its not finished om the MP yet but it just start like ME3, its not balanced and it will be balanced. The SP is fine... therefore it has the lowest reviewer rating of any Bioware game... ever. It's universally panned for bugs, glitches and overall rushed execution. If that's your standard of a fine product, I hope you're not in business.
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Post by christsuperstar on Apr 9, 2017 18:06:11 GMT
For now, I'll just pick up on one thing from your post. I noticed early on just how much more powerful the talon is than any of the shotguns I currently have in my collection!! What an absolute joke. I still don't have a piranha, but as far as the other shotguns are concerned, they can only manage a small fraction of the damage that the talon can dish out. It's the stuff of nightmares! Luckily, they'll bring Talon in line next patch, we can't have anything shotgunny doing damage this game! It's like they made this game and thought; let's make player powers/guns be crap - that will be so fun!
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Post by freak500 on Apr 9, 2017 19:36:36 GMT
The SP mode is fine, and thats not "half"? The balance of ME3MP was not in the beginning of that game, it is patched so don't expect that a game is directly balanced. I know its hard that its not finished om the MP yet but it just start like ME3, its not balanced and it will be balanced. The SP is fine... therefore it has the lowest reviewer rating of any Bioware game... ever. It's universally panned for bugs, glitches and overall rushed execution. If that's your standard of a fine product, I hope you're not in business. I'm lucky i'm not in business there, to much complaining.. Yes SP is fine, no its not best and its reviewers are having the same problem, i'm accually more look at the numbers at game site and how they rank it. It says its a fine game, yes nothing special but its a fine game. On metacritic, it says of all the game reviewers its a 7.. The "normal" people has reviewed it for a 4.5, i don't have value on that review, most players give the game a 0 or a 1. Thats fair, when the game can't be run at all and then you read the reviews. I have been waited 5 year for this and then we get a crap game.... Its not crap, yes because you have wait for so long i can imagine that, but still the game is still fine..
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Post by freak500 on Apr 9, 2017 19:37:45 GMT
For now, I'll just pick up on one thing from your post. I noticed early on just how much more powerful the talon is than any of the shotguns I currently have in my collection!! What an absolute joke. I still don't have a piranha, but as far as the other shotguns are concerned, they can only manage a small fraction of the damage that the talon can dish out. It's the stuff of nightmares! Luckily, they'll bring Talon in line next patch, we can't have anything shotgunny doing damage this game! It's like they made this game and thought; let's make player powers/guns be crap - that will be so fun! accuallly if they make the snipers hit less harder its balanced haha..
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Post by ineedmoreguns on Apr 9, 2017 19:55:39 GMT
Again, disclaimer, as of posting, All Commons, Uncommons at Rank X, most Rares at V - X, several UR's at basic ranks. All my feedback is coming for primarily Gold-Level gameplayDun dun dun, 1.05, the googly shiny eye patch. Now with MP balancing! Absolutely awful.Without further adieu, feedback in hopes Bioware actually reads our cries for mercy; and a genuine curiosity to see if you, my fellow MEAMP'rs feel the same, or differently! ARsHonestly, wtfmate. I'm convinced the DevTeam is balancing around Bronze. And even then, weapons still feel sketchy. Buffed Valk? Halberd? Mattock? Oh god Bioware you slay me. When it takes almost 2 full clips of headshots to kill a basic Ahdi or a Wraith, or a Chosen or Bandit, something is dangerously wrong this is tedious. The Division tedious. seriously, yuckAR's feel like you're trying to sand lumber with wet toilet paper. single-ply Oh joy, Mattock RoF is fixed! -- Now only if the gun didn't give me carpal tunnel because I need to empty 2 reloads' worth of ordinance to kill a reptilian space dog. IT'S NOT JUST THE SEMI'S THAT NEED BUFFING, BIOWARE; the entire class underperforms in every way, shape, and form. (after watching several streamers between matches, they seem to be under the impression that headshots AND basic shots can get disregarded due to host-side hit confirmation lag, i'll laugh my guts out if true.)PistolsThe Predator is a scopeless mini-raptor that out-performs a Mattock. Bravo, something semi usable as a sidearm. Hand Cannons still require 1-2 entire clips of headshots to take down simple enemies. Still, the Hurricane/Equalizer/Charger remain reliable only on the sole reliance of High-RoF + High Shot Capacty. Guess shooting something 90 times in the face for 2 straight minutes is "EXCITING GUN PLAY" Shotguns
Is it even worth mentioning shotguns? Chokes apparently are non-functional. Reload times are atrocious. Disciple, I'm looking at you, baby.
Damage is still low and inconsisten t.The Talon Pistol outclasses every gun in this category
Sniper Rifles
Lets address the first thing that comes to mind. El Vanquisho. 3x to 2x headshot damage, fair enough. Still one of; if not the best gun in game still. It shoots pretty fast, and inflicts damage. You shoot, something noticeable happens. Repeat after me, Bioware, I know one you seedy little rascals will gloss over this post someday: WHEN WE SHOOT SOMETHING with any gun -- THE HEALTH BAR SHOULD MOVE. Want an medium ranged AR? Use a Raptor/Indra/Valiant -- these guns do the job better and fasterWant a short range shotgun? Quickscope with a Isharay/Widow/Eladen -- If you think a regular shotgun will provide close-range spike damage, think againRemnant weapons sans Equalizer are still godawful. Please please please, someone at Bioware, whoever reads our pleas, get some guys and gals, and play some Gold. Yes, you're probably awful at your own game, but eghads, half of that terrible feeling in your gut is due to the completely asinine imbalance that's plaguing what SHOULD be a fun game. 100% agree. I've never seen a Bioware game with such bad balance. It's like they put no effort into it
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