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Post by mrvolio on Apr 7, 2017 11:36:01 GMT
Again, disclaimer, as of posting, All Commons, Uncommons at Rank X, most Rares at V - X, several UR's at basic ranks. All my feedback is coming for primarily Gold-Level gameplay
Dun dun dun, 1.05, the googly shiny eye patch. Now with MP balancing! Absolutely awful.
Without further adieu, feedback in hopes Bioware actually reads our cries for mercy; and a genuine curiosity to see if you, my fellow MEAMP'rs feel the same, or differently!
ARs Honestly, wtfmate. I'm convinced the DevTeam is balancing around Bronze. And even then, weapons still feel sketchy. Buffed Valk? Halberd? Mattock? Oh god Bioware you slay me. When it takes almost 2 full clips of headshots to kill a basic Ahdi or a Wraith, or a Chosen or Bandit, something is dangerously wrong this is tedious. The Division tedious. seriously, yuck AR's feel like you're trying to sand lumber with wet toilet paper. single-ply Oh joy, Mattock RoF is fixed! -- Now only if the gun didn't give me carpal tunnel because I need to empty 2 reloads' worth of ordinance to kill a reptilian space dog. IT'S NOT JUST THE SEMI'S THAT NEED BUFFING, BIOWARE; the entire class underperforms in every way, shape, and form. (after watching several streamers between matches, they seem to be under the impression that headshots AND basic shots can get disregarded due to host-side hit confirmation lag, i'll laugh my guts out if true.)
Pistols The Predator is a scopeless mini-raptor that out-performs a Mattock. Bravo, something semi usable as a sidearm. Hand Cannons still require 1-2 entire clips of headshots to take down simple enemies. Still, the Hurricane/Equalizer/Charger remain reliable only on the sole reliance of High-RoF + High Shot Capacty. Guess shooting something 90 times in the face for 2 straight minutes is "EXCITING GUN PLAY"
Shotguns Is it even worth mentioning shotguns? Chokes apparently are non-functional. Reload times are atrocious. Disciple, I'm looking at you, baby. Damage is still low and inconsistent. The Talon Pistol outclasses every gun in this category
Sniper Rifles Lets address the first thing that comes to mind. El Vanquisho. 3x to 2x headshot damage, fair enough. Still one of; if not the best gun in game still. It shoots pretty fast, and inflicts damage. You shoot, something noticeable happens. Repeat after me, Bioware, I know one you seedy little rascals will gloss over this post someday: WHEN WE SHOOT SOMETHING with any gun -- THE HEALTH BAR SHOULD MOVE. Want an medium ranged AR? Use a Raptor/Indra/Valiant -- these guns do the job better and faster Want a short range shotgun? Quickscope with a Isharay/Widow/Eladen -- If you think a regular shotgun will provide close-range spike damage, think again
Remnant weapons sans Equalizer are still godawful. Please please please, someone at Bioware, whoever reads our pleas, get some guys and gals, and play some Gold. Yes, you're probably awful at your own game, but eghads, half of that terrible feeling in your gut is due to the completely asinine imbalance that's plaguing what SHOULD be a fun game.
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Post by Shodan/etm125 on Apr 7, 2017 11:51:55 GMT
I.....cant disagree with any of that. Im struggling to find a reason to use anything besides the vanq.....on any kit.
Scorpion for stagger?
Uhhh equalizer for....nah. just vanq.
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Post by missileglitcher on Apr 7, 2017 11:53:06 GMT
For now, I'll just pick up on one thing from your post. I noticed early on just how much more powerful the talon is than any of the shotguns I currently have in my collection!! What an absolute joke. I still don't have a piranha, but as far as the other shotguns are concerned, they can only manage a small fraction of the damage that the talon can dish out. It's the stuff of nightmares!
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Post by Qui-Gon GlenN7 on Apr 7, 2017 12:01:30 GMT
Good post OP.
biovar....
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SilentFear
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Post by SilentFear on Apr 7, 2017 12:41:24 GMT
Yeah that.
Last night after work i decided to test for some ninja buffs to select few weapons.
AR's. Soned - errr probably the closes to a workable AR in this game. Sadly we are talking point blank range, and many many shots for something to happen. And you can forget about powers cooldown as this thing weights 60 .... Only the Turian soldier can support that.
P.A.W - tested it on Bronze - horrible you need half a clip of hitting only headshots to kill a raider.... I then pulled Phalanax and 3 shot said raiders.
Thokin still need 60 base clip and maybe 50% dmg increas to be worthy.
Revenant - lel.
Cyclon or whatever the name is - just no.
Sweeper - lel once more.
Shotguns no change what-so-ever. Still mostly used for the +33% mele mod.
Tested the Scatershot and Kett one (Hesh ?) - just spit at the mooks it will do more dmg. Dahn - still misses 70% of hte time. Still needs mostly 3 shots ( aka a reload ) to kill basic Raider ... if you dont miss whit two of the shots couse "guidance" lol.
Pistols
Still the Talon and Equalizer are the only pistols worth using ( dont have the Hurricane ). Rozerad is still bad and the Scorpion is still a joke.
Snipers largely unchanged - Vanquishers and Raptors everywhere. And i dont blame people for using them - shooting 100 bullets whit Soned to kill an observer is not exactly fun if you know what i mean.
On a bright side i started my 3rd new game+ on The Witcher 3. God what a masterpiece this game is.
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mihai2011rom
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Post by mihai2011rom on Apr 7, 2017 12:58:48 GMT
I agree with you. In gold,you either use vanquisher, melee or are dead weight.
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Post by varicite on Apr 7, 2017 13:05:18 GMT
Spot on, imo.
I can't believe they touched literally ONE shotgun, wtf Bioware...
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Post by DDutchguy on Apr 7, 2017 13:14:54 GMT
To be fair though, the fact that a patch has rolled out 2 weeks after launch does show that Bioware cares about their product. Even though the balance changes didn't fix most of the pressing issues that Andromeda multiplayer has, I'd still say that it's a good sign as far as supporting the game goes.
Hopefully future balance changes will tackle the lack of viable/fun weapons and characters, because currently Andromeda MP has a distinct lack of those.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Apr 7, 2017 13:19:03 GMT
I agree with you. In gold,you either use vanquisher, melee or are dead weight. No. That is all.
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Post by ftrance on Apr 7, 2017 13:29:58 GMT
Id much rather everything be op and actually have a fun time with 99% of the guns than them being unpowered and having to use the same 2 weapons for hours on end. if theyre honestly having trouble knowing what to balance just make everything strong and tone it down slightly over time.
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Post by varicite on Apr 7, 2017 13:38:35 GMT
Id much rather everything be op and actually have a fun time with 99% of the guns than them being unpowered and having to use the same 2 weapons for hours on end. if theyre honestly having trouble knowing what to balance just make everything strong and tone it down slightly over time. I fail to see how trading "guns don't do damage, everyone uses melee or vanquisher and it's boring" for "everything is OP, everything dies too easy, game is boring" is a good thing, or even remotely worth the time or effort to implement. When you max out a kit, do you keep playing on Bronze?
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Gyer
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Post by Gyer on Apr 7, 2017 13:44:51 GMT
I do find it laughable that Bioware are trying to treat the symptom rather than deal with the actual cause.
Before nerfing Melee, Bioware should ask themselves WHY most players are running around in Gold punching things as opposed to using their guns.
It's because 90% of all guns in Andromeda do about the same amount of damage as a water pistol!
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Post by varicite on Apr 7, 2017 14:00:20 GMT
I enjoy punching things, but when I queue into a lobby w/ 3 other melee guys all day long, I kinda feel like maybe not everybody is doing it because they enjoy punching shit as much as I do.
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Post by kpeter on Apr 7, 2017 14:10:11 GMT
Theres me hoping femshep/mgamerz will create a mod for us with better balanced weapons.
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Post by misguidedworm7 on Apr 7, 2017 14:12:45 GMT
Most weapon classes feel about right during their skirmishes.
So a 50% increase across the board to non snipers would do wonders, though I could settle for a smaller increment, 25% overall would definitely help
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Post by kpeter on Apr 7, 2017 14:40:02 GMT
Most weapon classes feel about right during their skirmishes. So a 50% increase across the board to non snipers would do wonders, though I could settle for a smaller increment, 25% overall would definitely help For the guns like Zalkin, Halbred, Sandstorm etc not even 50% would help. 200-300% maybe.
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Post by Geitenneuker on Apr 7, 2017 14:42:00 GMT
For now, I'll just pick up on one thing from your post. I noticed early on just how much more powerful the talon is than any of the shotguns I currently have in my collection!! What an absolute joke. I still don't have a piranha, but as far as the other shotguns are concerned, they can only manage a small fraction of the damage that the talon can dish out. It's the stuff of nightmares! Piranha is better than the Talon but that is the only one.
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guynice
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Post by guynice on Apr 7, 2017 15:54:29 GMT
Most weapon classes feel about right during their skirmishes. So a 50% increase across the board to non snipers would do wonders, though I could settle for a smaller increment, 25% overall would definitely help Have you tried the +50% AR damage APEX mission? It was painful. Full automatics (and shotguns for that matter) can't hit anything beyond point-blank. Accuracy buffs do nothing to alleviate this. The aim bloom seems unaffected by accuracy or stability buffs. Oh and smartchoke doesn't work. LOL
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Post by mrfuddyduddy on Apr 7, 2017 16:06:59 GMT
I thought the Rozad Rozerad(which is what I was talking about lol, who thought naming 2 weapons so similarly was a good idea?) was complete crap until I unlocked one finally.
Its damage is fine
Its accuracy needs a significant buff
Aside from its piss poor accuracy the thing shreds, at rank I it does like 54 damage a shot and has almost a 100 round mag with the extended clip I.
Pretty sure its RPM gets close to if not surpasses the Hurricane as well, on top of dealing 30-40% more damage than it.
Another Edit: Rozad's damage actually doesn't seem half bad and the talk about accuracy needing significant improvement still applies xD
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Post by Doctor Fumbles on Apr 7, 2017 16:12:10 GMT
How is the Raptor X on Gold? If it kills decently, then they should buff ARs to that level. If it doesn't, then they should everything until it gets to vanquisher level of killing.
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Post by mrvolio on Apr 7, 2017 17:03:13 GMT
How is the Raptor X on Gold? If it kills decently, then they should buff ARs to that level. If it doesn't, then they should everything until it gets to vanquisher level of killing. Raptor X on gold is a bit acceptable, mainly its saving grace is that obscene fire rate. If you don't mind wearing down your M1 button, the gun allows you to magdump faster than most automatic weapons, with decent-ish damage/accuracy; which is why the new Predator X isn't half bad atm. I wholly agree that AR's should AT LEAST apply damage at around this level, as of right now they hit half as hard, at half the speed, with half the accuracy.
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Post by missileglitcher on Apr 7, 2017 17:11:36 GMT
For now, I'll just pick up on one thing from your post. I noticed early on just how much more powerful the talon is than any of the shotguns I currently have in my collection!! What an absolute joke. I still don't have a piranha, but as far as the other shotguns are concerned, they can only manage a small fraction of the damage that the talon can dish out. It's the stuff of nightmares! Piranha is better than the Talon but that is the only one. I had a feeling it might be. Everyone seems to be really impressed with it. Sadly I haven't been able to try it yet. Somehow I've managed to max every single rare item without unlocking a piranha. And my soned, valkyrie and black widow are all at 4
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
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Post by TormDK on Apr 7, 2017 17:12:07 GMT
How is the Raptor X on Gold? If it kills decently, then they should buff ARs to that level. If it doesn't, then they should everything until it gets to vanquisher level of killing. I have no problems making 20K+ points per gold round with it as a Soldier. Vanquisher is broken still, so lets not compare it with everything else.
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Post by Doctor Fumbles on Apr 7, 2017 17:20:43 GMT
How is the Raptor X on Gold? If it kills decently, then they should buff ARs to that level. If it doesn't, then they should everything until it gets to vanquisher level of killing. I have no problems making 20K+ points per gold round with it as a Soldier. Vanquisher is broken still, so lets not compare it with everything else. I wouldn't say it's broken. I say it is right where it should be. You balance around the weapons that are good at their job instead of nerfing one of the few things that can actually kill something. Bring all weapons to that level, then the meta would be bring whatever weapon you want as it should be.
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kresa
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Kresaa
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Post by kresa on Apr 7, 2017 18:02:06 GMT
At the moment it feels to me that any class which uses a weapon build is losing damage if that weapon isnt the Vanquisher, it sadly needs to be nerfed.
Anyhow the problem with buffing stuff is that Bioware needs / wants to make $$$$$ from packs. If they buff the powers, buff the weapons, buff the melee and buff the classes to fast and to much then everything will be to easy and there wont be any reason to consider buying the packs.
But on a side note i totaly agree that some balance has to be made. I think the end goal should be that the more you grind the stronger you become (for that $$$ profit) but beside that there should be also a good balance to allow playing melee / power / weapon builds without feeling close to useless, the same goes for playing with different weapon types.
I want to see a balance after which every play style can be rewarded when choosing the right gear + boosters + classes + tactics etc... Because atm if you aint playing a sniper build with the over used Vanquisher you are losing a lot of damage ( I think melee builds are the only one's in a pretty good position atm, maybe another small nerf in the future, but a build which focuses on the Vanquisher is way way way above anything else and that is bad ).
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