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Post by wizeman305 on Apr 10, 2017 12:19:45 GMT
Remnent VI was probably balanced around the SP were the player can get significantly larger buffs to construct damage and power damage. I used the VI in my first paythrough spec'd engineer with the Angara armor set and the VI did damage and essentially never died. After bonuses I think it had close to or over 2000 HP and its beam and rocket did more than double damage at base so like 2-3 hundred DPS with a 10 second 200 damage rocket that detonates. Cannot say the same for the MP, I have the Architect but haven't bothered using him yet. I've seen him in a couple games and its hit or miss, guy is either holding his own or on the floor multiple times a wave. Remember though: in principle multiplayer and singleplayer are part of the same game. But multiplayer are your minions - in single player you are the boss. If they made it so the minions equaled or outpowered the boss they would have a completely different kind of game (and would not be able to justify putting so much effort into the single player story and campaign). You know I always felt some of the MP kits were stronger than Shepard in 3, I mean objectively that was impossible but I just felt so in tune with the MP characters that I felt they performed better despite the difference in applicable skill points and skills. For instance almost any of the N7 Characters, the Asari Justicar, and the Geth units just to name a few.
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Post by squaredgonzo on Apr 10, 2017 12:46:20 GMT
Remember though: in principle multiplayer and singleplayer are part of the same game. But multiplayer are your minions - in single player you are the boss. If they made it so the minions equaled or outpowered the boss they would have a completely different kind of game (and would not be able to justify putting so much effort into the single player story and campaign). You know I always felt some of the MP kits were stronger than Shepard in 3, I mean objectively that was impossible but I just felt so in tune with the MP characters that I felt they performed better despite the difference in applicable skill points and skills. For instance almost any of the N7 Characters, the Asari Justicar, and the Geth units just to name a few. We should have created a bunch of canons that would shoot out GI's at reapers, won't even need the crucible for it. But infiltrator Shepard with Flare can be decent in mp.
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Post by cryosferon on Apr 11, 2017 5:55:09 GMT
yesterday I noticed that the remnant neither cloaks nor heals. apparently it's bugged. and I just saw a video on YouTube that confirms that. great...
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Post by argentus on Apr 11, 2017 6:05:43 GMT
yeah the Architect lacks all the "tech construct" buffs that you can get in the single player to make the RVI viable. although it IS similar to my Ryder who hides behind barricade throwing out assault turrets and RVIS (Though sometimes I trade Barricade for Infection). Architect should have gotten both tech constructs and the all the buffs for tech constructs. Hopefully they can get that right with quarian dlc in the future (Both tech constructs plus Combat Drone and either Barricade, Energy Drain, or Infection
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Post by niroz on Apr 11, 2017 6:15:47 GMT
yeah the Architect lacks all the "tech construct" buffs that you can get in the single player to make the RVI viable. although it IS similar to my Ryder who hides behind barricade throwing out assault turrets and RVIS (Though sometimes I trade Barricade for Infection). Architect should have gotten both tech constructs and the all the buffs for tech constructs. Hopefully they can get that right with quarian dlc in the future (Both tech constructs plus Combat Drone and either Barricade, Energy Drain, or Infection They did get one thing right with the Salarian Architect. He always shows up in your packs in place of a useful rare.
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vanguard4
N2
Games: Mass Effect Trilogy, Shattered Steel, Neverwinter Nights, Mass Effect Andromeda
Origin: Vanguard4
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Post by vanguard4 on Apr 11, 2017 15:43:09 GMT
Contains SP spoiler and maybe also nuts.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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https://bsn.boards.net/user/314/personal
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Post by Beerfish on Apr 11, 2017 15:44:11 GMT
Best part of the class is seeing pugs panic and shoot your mini robot when you are playing vs the remnant.
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Post by Tetrabytes101 on Apr 11, 2017 17:37:52 GMT
is this rewarded in packs or is it after you play the mission? in your rewards section, looks wicked, same goes for the weapon for the mission the inferno sniper is it from packs or is it a reward?
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Post by kingmandu on Apr 11, 2017 17:49:03 GMT
My tech wins!
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Post by niroz on Apr 11, 2017 17:55:18 GMT
is this rewarded in packs or is it after you play the mission? in your rewards section, looks wicked, same goes for the weapon for the mission the inferno sniper is it from packs or is it a reward? Packs for both.
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Posts: 412 Likes: 633
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Negative, I am a Meat Popsicle.
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Post by TaliWhacker on Apr 11, 2017 18:10:46 GMT
He needs all the construct buffs including the ones that provide bonuses for number of allies and constructs. Replace Offensive Tech with a tree designed specifically for Constructs. The VI needs the targeting to double as positioning when fired at the ground. I also think that his incinerate should be replaced with cryo beam or flamer. Barricade is also not a stellar ability for this type of class, maybe switch it for energy drain.
Or, you know, throw it out.
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Post by cryosferon on Apr 11, 2017 18:41:16 GMT
yesterday I noticed that the remnant neither cloaks nor heals. apparently it's bugged. and I just saw a video on YouTube that confirms that. great... I am really astonished that you all seem to be ignoring this The remnant even has an evolution that is supposed to improve the healing. Does nothing. of course.
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Post by hieroglyph on Apr 11, 2017 19:10:01 GMT
yesterday I noticed that the remnant neither cloaks nor heals. apparently it's bugged. and I just saw a video on YouTube that confirms that. great... I am really astonished that you all seem to be ignoring this The remnant even has an evolution that is supposed to improve the healing. Does nothing. of course. Sorry, we're just not surprised that most of this stuff hasn't been tested and simply doesn't work. I mean the power duration bonus from Support Systems doesn't work on Barricade. I doubt (haven't tested yet) that Tech Sabotage works with the Remnant VI at all. Is anyone really surprised that the Remnant VI probably suffer the health regen cap per difficulty that the player has? Yes, it completely sucks but I wouldn't expect anything less from Bioware at this point.
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Post by cryosferon on Apr 11, 2017 21:37:05 GMT
I am really astonished that you all seem to be ignoring this The remnant even has an evolution that is supposed to improve the healing. Does nothing. of course. Sorry, we're just not surprised that most of this stuff hasn't been tested and simply doesn't work. I mean the power duration bonus from Support Systems doesn't work on Barricade. I doubt (haven't tested yet) that Tech Sabotage works with the Remnant VI at all. Is anyone really surprised that the Remnant VI probably suffer the health regen cap per difficulty that the player has? Yes, it completely sucks but I wouldn't expect anything less from Bioware at this point. are you kidding me. this doesnt only mean that this kit is utterly broken (a kit that would have already been mediocre if it wasn't bugged) this whole game is just BROKEN. Today I learned that Sniper Rifle boosters actually do the opposite. My god! I really feel reminded to DAI MP times where we kept finding more and more and more things (rings, magic wands, powers, etc.) which just weren't working or even did the opposite. People have been running with this gear or setups for months and then had to learn it actually did the opposite. Bioware even didn't bother to take them out of the item-shop. People continued spending real life money on this crap long after all these bugs were officially confirmed
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Post by hieroglyph on Apr 11, 2017 22:49:57 GMT
Sorry, we're just not surprised that most of this stuff hasn't been tested and simply doesn't work. I mean the power duration bonus from Support Systems doesn't work on Barricade. I doubt (haven't tested yet) that Tech Sabotage works with the Remnant VI at all. Is anyone really surprised that the Remnant VI probably suffer the health regen cap per difficulty that the player has? Yes, it completely sucks but I wouldn't expect anything less from Bioware at this point. are you kidding me. this doesnt only mean that this kit is utterly broken (a kit that would have already been mediocre if it wasn't bugged) this whole game is just BROKEN. Today I learned that Sniper Rifle boosters actually do the opposite. My god! I really feel reminded to DAI MP times where we kept finding more and more and more things (rings, magic wands, powers, etc.) which just weren't working or even did the opposite. People have been running with this gear or setups for months and then had to learn it actually did the opposite. Bioware even didn't bother to take them out of the item-shop. People continued spending real life money on this crap long after all these bugs were officially confirmed The worst thing in DAIMP was the key-drop glitch and that took them two tries to actually fix it. Yes, their internal testing is utter crap. Good thing they didn't need a live beta test for MEAMP, right?
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Zyurat
N3
BSN's #1 furfag
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 267 Likes: 904
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Post by Zyurat on Apr 11, 2017 23:32:45 GMT
I'm gonna put my hands on the fire for this guy.
I really liked him. It has a variety of combos. Electric combo from the barrier, Fire combo from incinerate, and Cryo combo from the gauntlet. That with the Remnant VI with detonating power makes a fun ride.
The barrier keeps most enemies at bay (and the chihuahuas won't bite you), as well as priming ALL of them. You can place them offensively (where enemies will go at the start of the round or in a safe spot you know they'll be, or already are) or defensively, since it helps recharge your shields by 40%. You can tell your VI who to shoot its rockets.
Still, the VI gets targeted by everyone so it doesn't stand alive for long (I never saw it 'cloak and regenerate' as the skill implies), so it really needs a health buff, or less threat so the enemy doesn't bully it so much (the sharpshooter takes it down from 1-2 hits), or have the option to tell it where to go, or stand, since it usually goes full kamikaze on the enemy and dies. And the rockets take way too long to recharge (also the VI sometimes shoots at the primed enemy, sometimes it doesn't).
That's all I can say. I really enjoyed the guy anyway.
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Post by hieroglyph on Apr 11, 2017 23:37:46 GMT
I'm gonna put my hands on the fire for this guy. I really liked him. It has a variety of combos. Electric combo from the barrier, Fire combo from incinerate, and Cryo combo from the gauntlet. That with the Remnant VI with detonating power makes a fun ride. The barrier keeps most enemies at bay (and the chihuahuas won't bite you), as well as priming ALL of them. You can place them offensively (where enemies will go at the start of the round or in a safe spot you know they'll be, or already are) or defensively, since it helps recharge your shields by 40%. You can tell your VI who to shoot its rockets. Still, the VI gets targeted by everyone so it doesn't stand alive for long (I never saw it 'cloak and regenerate' as the skill implies), so it really needs a health buff, or less threat so the enemy doesn't bully it so much (the sharpshooter takes it down from 1-2 hits), or have the option to tell it where to go, or stand, since it usually goes full kamikaze on the enemy and dies. And the rockets take way too long to recharge (also the VI sometimes shoots at the primed enemy, sometimes it doesn't). That's all I can say. I really enjoyed the guy anyway. Why not just play a Human Sentinel then? It's literally better in every way.
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Zyurat
N3
BSN's #1 furfag
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 267 Likes: 904
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Post by Zyurat on Apr 11, 2017 23:49:07 GMT
I'm gonna put my hands on the fire for this guy. I really liked him. It has a variety of combos. Tech combo from the barrier, Fire combo from incinerate, and Cryo combo from the gauntlet. That with the Remnant VI with detonating power makes a fun ride. The barrier keeps most enemies at bay (and the chihuahuas won't bite you), as well as priming ALL of them. You can place them offensively (where enemies will go at the start of the round or in a safe spot you know they'll be, or already are) or defensively, since it helps recharge your shields by 40%. You can tell your VI who to shoot its rockets. Still, the VI gets targeted by everyone so it doesn't stand alive for long (I never saw it 'cloak and regenerate' as the skill implies), so it really needs a health buff, or less threat so the enemy doesn't bully it so much (the sharpshooter takes it down from 1-2 hits), or have the option to tell it where to go, or stand, since it usually goes full kamikaze on the enemy and dies. And the rockets take way too long to recharge (also the VI sometimes shoots at the primed enemy, sometimes it doesn't). That's all I can say. I really enjoyed the guy anyway. Why not just play a Human Sentinel then? It's literally better in every way. I just tested it. I did not like it having just two detonators (biotic, tech) but just one primer (tech). The architect can prime three.
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Post by hieroglyph on Apr 12, 2017 1:35:35 GMT
Why not just play a Human Sentinel then? It's literally better in every way. I just tested it. I did not like it having just two detonators (biotic, tech) but just one primer (tech). The architect can prime three. Energy Drain can prime if you pick 5a. Also, Barricade can prime with 6b. Technically Throw can prime as well but the window is very small unless you pick 5a and even then it's not easy. Also, ammo can prime and since combos are all the same regardless of skill rank you can manipulate the type of explosion you get. A typical chain goes ammo or Barricade> Energy Drain > Throw. Anyway, don't discount the Human Sentinel as it is extremely versatile. The fact that the Asari Sentinel is nearly identical (-Barricade, +Backlash) means you have even more options too (her Biotic Warrior evolution is fantastic).
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flesh
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Post by flesh on Apr 13, 2017 11:06:33 GMT
I actually really enjoy this kit, the drone is crap tho no need to spec that.
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Schreiner
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Schreinersx
Posts: 253 Likes: 622
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Post by Schreiner on Apr 13, 2017 13:20:49 GMT
I actually really enjoy this kit, the drone is crap tho no need to spec that. if you don't spec into remnant VI, you are just playing a shitty human sentinel.
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Post by cryosferon on Apr 13, 2017 14:36:46 GMT
I actually really enjoy this kit, the drone is crap tho no need to spec that. if you don't spec into remnant VI, you are just playing a shitty human sentinel. well - he has the "duration passive". which the Sentinel doesn't (I believe) ? This should make your barricade last longer (sadly it's bugged!!) but it also makes your incinerate DOT last longer which is not to be sniffed at when you have fully specced for armor damage
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Schreiner
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: Schreinersx
Posts: 253 Likes: 622
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by Schreiner on Apr 13, 2017 14:47:11 GMT
if you don't spec into remnant VI, you are just playing a shitty human sentinel. well - he has the "duration passive". which the Sentinel doesn't (I believe) ? This should make your barricade last longer (sadly it's bugged!!) but it also makes your incinerate DOT last longer which is not to be sniffed at when you have fully specced for armor damage this is me sniffing at incinerate's DOT damage.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Apr 13, 2017 15:52:01 GMT
Why not just play a Human Sentinel then? It's literally better in every way. I just tested it. I did not like it having just two detonators (biotic, tech) but just one primer (tech). The architect can prime three. Sentinels (both Human and Asari) have 2 detonators AND 2 primers, which is why they're so great (well, except for the part where detonations do zero damage...), just pick the right evolutions
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SilentStep79
N1
So...guess I'm here. *blame Andromeda*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
XBL Gamertag: SilentStep79 capital esses no spaces
PSN: SilentStep79 capital esses no spaces
Posts: 25 Likes: 46
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So...guess I'm here. *blame Andromeda*
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by SilentStep79 on Apr 13, 2017 17:00:42 GMT
Yeah if you hate things like having tech primers and detonators (via incinerate)...and having your VI help both prime targets for you and teammates and choosing which targets you want stunned and set up for you to murder (or detonate) then by all means DO NOT use the SA.
His utility and variety of damage potential is totally beside the point of him "sucking", I guess...
I just love BSN.
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