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Post by colfoley on Apr 21, 2021 3:11:24 GMT
BioshockOne of those where it might take me awhile to remember exactly where I began. Yes, I believe I was there continuing on through Arcadia to get the tree vector into the air supply which would heal the environment and just stop Ryan from doing something pretty stupid. Which I did. There was an extensive defense section where I went through and had to defend it as it did its thing and well I did. I have actually noticed that the anti personell or armor rounds actually do make quite a difference. And then yeah...on from there. Up next Fort Frollic and well this time I did the exact same problem I had on the first time too where I got stuck on the same elevator/ door combination that I did the last time and hee-haw I didn't see the elevator control panel which gave me a lot of constranation. But I did get through it by looking up a guide of course. Seems the combat has definitly taken an uptick in the combat of late. The splicers eem a little meatier and buffier and well it seems to really be difficult keeping my ammo up as it just goes through it so fast, though the anti rounds do tend to help with that a bit. At the end though I did want to see if I could do it and well he was annoying me so I did not care really...but at the end of helping him complete his masterpiece he goes over to one of his cases and opens it for you and well...can't actually make use of it. And well Cohen was as crazy as anyone else in Rapture so I fired on him thinking it wouldn't even let me, but it did, and well he ended up being one of those nasty teleporting fire splicers that was tanky as all hell. But again I was able to prevail. It was curious though because the game didn't really plan for this because Andrew Ryan when I got to Hephastos made reference to Cohen being 'sot' and went easy on me....uh no he very much didn't.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Apr 21, 2021 11:01:33 GMT
SWTOR Imperial Double...Triple Agent I finished the Taris class story part, I still need to finish the planet story part. Cipher Nine/Legate found the evil Jedi. Stopped her and got the thing she wanted fix. Turns out the thing she wanted fix had some data her new Republic boss wanted. She actually learned that from Fixer Thirteen, Doctor Lokin. Doctor Lokin who basically blackmailed himself into Cipher Nine ship. How well do you think this will end? Although, Cipher can always tell Imperial Intelligence that Lokin is actually a Rakgoul now. There is some mutual "blackmail" possible here. ----- Bounty Hunter No more dealing with nobles. Well almost. My Mercenary found her mark, Alderaan Great Hunt done. She also threw a fat noble out of a house. Killed a guy nonchalantly without even looking at him "Yeah, it's your credits". Now she has a few other jobs on the planet. Including getting ride of the current king. A mark is a mark and there is credits. She also did a little trip to a Rakghoul infestation on Corellia. Yeah, it's that kind of weekly event time. We will have to be extra careful on the fleet to not catch it.
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Post by fylimar on Apr 21, 2021 18:51:05 GMT
SWTOR
I made two babies, because I felt like doing class stories again. I already have an agent and an assassin for levelling, but I wanted to play the jedi knight story and the smuggler story again (my two favorites)
This is Lira Tana, jedi knight . She finished her training on Tython, which was pretty exciting thanks to force sensitive fleshraiders and a mad jedi. At least it got her a cute droid and a ticket to Coruscant. In Coruscant she is cleaning up the messes of Republic Intelligence, who lost the plans of a super weapon and a doctor. I did choose a Chiss for this characters race, because Chiss usually don't like force users among their midst, so my backstory for Liral is, that she was cast out by her people, a kind soul found her as a child and brought her to the jedis after finding out, that she is force sensitive.
This is Lyna Rand, scoundrel. One of my favorite classes and my favorite race - you can never have too many scoundrels (love all specs, my main is a scoundrel healer) and Togruta, Lyna just started her journey on Ord Mantell and was robbed by that scumbag Skavak. He stole her ship, while she was off, fighting separatists. But he won't get away with it.
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Felya87
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Post by Felya87 on Apr 21, 2021 19:58:49 GMT
Between building up my island in Animal Crossing, I've got Rune Factory 4 Special, the remaster for Switch of the 3DS. The mix of farming game and action jrpg is great. the characters are as adorable as I remember, and the portraits looks great in HD. Tryed the japanese VA (the 3DS version had only english available), and, even if the guys are great, the girls have really. Annoyng. Voices. I'm thinking of going back to the english version just to not have Amber scream in my ears.
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shaqfu
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Post by shaqfu on Apr 22, 2021 2:58:13 GMT
After doing Infiltrator mode in Terminator I was about to run through the main campaign again but I just saw that they are planning an updated version for ps5 later this year. As well as a brand new dlc expansion this summer! So I think I'll hold off until then to play that and see if any extra upgrades also hit the pc version.
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Post by colfoley on Apr 22, 2021 6:42:18 GMT
ControlA rather ironic turn of events here. My wife expressed a fair bit of surprise at me when I started to install this game and then eventually go to play it. She claimed it was unusual for me to just randomly start playing a game out of nowhere without any real plan or...well just out of the blue and she had clearly never heard of it. And well this is one of the reasons I got a PS + so I can keep up with different games that I have not played and try expanding my interests. And plus it is highly recommended by some of the posters on this board. Control, howevver, might be a good case study on why I generally DON'T wing it when it comes to my entertainment choices and video games in particular . It seems like its a gen-u-ine horror game, which is something I rarely play...and for good reason. On the bright side though the game does what all 'good' horror does and it does provide a good mystery for the audience to figure out, a bunch of almost disconnected plot points but doing it in such a way where it invites speculation. What the hell is going on here? What is the Hiss? What is the Board of Directors and where are they? (I mean it seems they are in the 'Astral Plane' where all the supernatural stuff comes from but..hmm) If Jesse is a new director then why are there pictures of her all over the place? What is the connection with the previous Director, Trent? And then why can she still hear him? (Though honestly what this is probably is quite benign) What is Jesse talking to? What is the relationship between the Hiss and the BoD and why are they attacking? And, more personally, what happened to Dylan, Jesse's brother? Lets see if this game can be great horror and actually answer these. On another general note it is quite...interesting...this game is very much a tripple A version (more or less?) of the SCP foundation. Same basic structure, same super natural phenmenal objects, same redacted documents which mention 'containment procuegures,' safe zones, field teams, etc, etc, etc. Now obviously SCP has been, at least not to the best of my knowledge, still has not been claimed as a copy write so this is just a part of that whole thing but its actually kind of fun in theory playing an actual SCP game that does not seem to be a constant work in progress or very, very, indy. Even if it is a horror game because this thing is also freaking creepy as hell, like the SCP game which I do not go out of my way to want to play because horror isn't my thing. :lol; One particular note on this was one of the lore entries is a series of multi media training vids, at least I am assuming they are...and one of these seems to be a series involving kid like puppets talking with one another probably demonstrating the moral issues and the proper ways of dealing with...what the FBC deals with on a day to day basis. This one focused on the female puppet started bemoaning that her mother had just died, then the male puppet chimes in that his mother is also missing...the tone shifts very rapidly as the female puppet starts going on about wanting to help the male find his mother...but it got really, really, different tone of voice 'yeah we will go out into the wide big city, and I will help you fiiinddd youuuurrr moooother'...and then she looks right at camera. So yeah the intention either was to demonstrate to agents the dangers of taking SCPs...I mean OOPs out into the world...or one of them did the trick from Seaquest DSV and hijacked the video stream. Yeah, no thanks. On the bad side of this is the...gameplay. First off no manual save available in the game at all, and I think its well established how much I hate it when game's don't do that. More curiously though seems it also operates on a checkpoint/ open fast travel system where you die and you go back to that checkpoint. We will see where it drops me after I restart because...well I kind of just randomly pulled the plug because I was getting annoyed. Already getting lost on the second mission. On the second news though...it was probably not a good sign when the game does not have difficulty but it does have handicaps...which grants you the player immortality or one shot kills. Even worse when I felt like I had to take advantage of that because the game is too hard. Other than the hard factor though the gameplay is actually super fun though. Worse still though since real life is getting in the way it may be awhile before I pick it up...
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 22, 2021 9:40:50 GMT
ControlA rather ironic turn of events here. My wife expressed a fair bit of surprise at me when I started to install this game and then eventually go to play it. She claimed it was unusual for me to just randomly start playing a game out of nowhere without any real plan or...well just out of the blue and she had clearly never heard of it. And well this is one of the reasons I got a PS + so I can keep up with different games that I have not played and try expanding my interests. And plus it is highly recommended by some of the posters on this board. Control, howevver, might be a good case study on why I generally DON'T wing it when it comes to my entertainment choices and video games in particular . It seems like its a gen-u-ine horror game, which is something I rarely play...and for good reason. On the bright side though the game does what all 'good' horror does and it does provide a good mystery for the audience to figure out, a bunch of almost disconnected plot points but doing it in such a way where it invites speculation. What the hell is going on here? What is the Hiss? What is the Board of Directors and where are they? (I mean it seems they are in the 'Astral Plane' where all the supernatural stuff comes from but..hmm) If Jesse is a new director then why are there pictures of her all over the place? What is the connection with the previous Director, Trent? And then why can she still hear him? (Though honestly what this is probably is quite benign) What is Jesse talking to? What is the relationship between the Hiss and the BoD and why are they attacking? And, more personally, what happened to Dylan, Jesse's brother? Lets see if this game can be great horror and actually answer these. On another general note it is quite...interesting...this game is very much a tripple A version (more or less?) of the SCP foundation. Same basic structure, same super natural phenmenal objects, same redacted documents which mention 'containment procuegures,' safe zones, field teams, etc, etc, etc. Now obviously SCP has been, at least not to the best of my knowledge, still has not been claimed as a copy write so this is just a part of that whole thing but its actually kind of fun in theory playing an actual SCP game that does not seem to be a constant work in progress or very, very, indy. Even if it is a horror game because this thing is also freaking creepy as hell, like the SCP game which I do not go out of my way to want to play because horror isn't my thing. :lol; One particular note on this was one of the lore entries is a series of multi media training vids, at least I am assuming they are...and one of these seems to be a series involving kid like puppets talking with one another probably demonstrating the moral issues and the proper ways of dealing with...what the FBC deals with on a day to day basis. This one focused on the female puppet started bemoaning that her mother had just died, then the male puppet chimes in that his mother is also missing...the tone shifts very rapidly as the female puppet starts going on about wanting to help the male find his mother...but it got really, really, different tone of voice 'yeah we will go out into the wide big city, and I will help you fiiinddd youuuurrr moooother'...and then she looks right at camera. So yeah the intention either was to demonstrate to agents the dangers of taking SCPs...I mean OOPs out into the world...or one of them did the trick from Seaquest DSV and hijacked the video stream. Yeah, no thanks. On the bad side of this is the...gameplay. First off no manual save available in the game at all, and I think its well established how much I hate it when game's don't do that. More curiously though seems it also operates on a checkpoint/ open fast travel system where you die and you go back to that checkpoint. We will see where it drops me after I restart because...well I kind of just randomly pulled the plug because I was getting annoyed. Already getting lost on the second mission. On the second news though...it was probably not a good sign when the game does not have difficulty but it does have handicaps...which grants you the player immortality or one shot kills. Even worse when I felt like I had to take advantage of that because the game is too hard. Other than the hard factor though the gameplay is actually super fun though. Worse still though since real life is getting in the way it may be awhile before I pick it up... Yea hControl is a good game bu tas you asy it has one or 2 annoying things which you pointed out that prevent it from being perfect. Annoyances aside though it's stil a good game.
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Post by biggydx on Apr 22, 2021 12:41:18 GMT
I've started playing a lot of survival/building games. About a month ago I picked up Stardew Valley, and that shit has become my crack for that same time period. Time goes by fast as hell when playing that game. Last night, however, I've started playing Astroneer. So far it's been pretty enjoyable. I imagine the experience (for both games) would feel better if I played on PC though; which i dont have.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Apr 22, 2021 13:01:49 GMT
SWTOR Champion of the Great Hunt. Chapter 1 of the Bounty Hunter finished. I really like the last mission for the Great Hunt. Mostly because it has funny dialogues with your target: a Jedi Master. See he tries to mind trick you, like twice. And both time you get tell him he is an idiot for it. Bounty Hunter class cutscene special ability: indomitable will (it's used later again in the story too). After winning the Great Hunt, my BH joined both a select group of Great Hunt hunters who get access to the Blacklist of bounties and the Mandalorians. Woot! Raising up in the bad guy society! Bounty Hunting is illegal in the Republic and everyone hates Mandalorians, well except the Siths, they love using Mandos to win their wars. Started Chapter 2, which is doing Blacklist bounties. Currently on Taris (again, meh) trying to find Torian's dad to kill him. Mandolarians don't like him and he's the longest standing bounty on the Blacklist. There is a single survivor of their encounter with him too. It's going to be easy to take him down.... You can actually turn down that quest, no idea what happens (I never tried those option), but I doubt you can actually skip it. ---- I really think the Bounty Hunter is the best written class story in SWTOR. Not the most interesting story or most SW epic (it's very heavy in 80s action movie moment thought), but the best written. Great dialogues, great characters, great little moments in cutscenes and with the crew. Hell, the crew interact with each others in a natural/casual way instead of just mission stuff. Example, when I came back to the ship after the last Great Hunt mission, Gault said something not related to the mission that annoyed Mako (it was ewww toward women, more on that later). The "eww" part. I actually read a blog not that long ago that talked about it, well not that line especially, but how base game SWTOR had a lots of little comment that single out women. The female Bounty Hunter especially. From female NPC saying women should stick together, to male making disobliging comments. Note that the blog said it was great it all went away in post release content and now your gender don't really matter outside gender-locked romance and he/she. Well, here is the thing, I think it's more realistic to have those even if it's not "politically correct". The people the BH interact with are mostly thugs, criminals and not-nice people. They aren't going to be nice to someone coming to kill them...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sentinel87 on Apr 22, 2021 16:13:58 GMT
I've started playing a lot of survival/building games. About a month ago I picked up Stardew Valley, and that shit has become my crack for that same time period. Time goes by fast as hell when playing that game. Last night, however, I've started playing Astroneer. So far it's been pretty enjoyable. I imagine the experience (for both games) would feel better if I played on PC though; which i dont have.
Astroneer is a pretty fun game, super relaxing. I played it last year during the Halloween and Christmas updates. Something you may want to look into sometime is The Long Dark. It’s more survival than building, has a great art style and features Jennifer Hale and Mark Meer as voice actors for the protagonist. It’s also on console but I can’t vouch for performance there as I play on PC.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 22, 2021 17:31:24 GMT
I've started playing a lot of survival/building games. About a month ago I picked up Stardew Valley, and that shit has become my crack for that same time period. Time goes by fast as hell when playing that game. Last night, however, I've started playing Astroneer. So far it's been pretty enjoyable. I imagine the experience (for both games) would feel better if I played on PC though; which i dont have.
Astroneer is a pretty fun game, super relaxing. I played it last year during the Halloween and Christmas updates. Something you may want to look into sometime is The Long Dark. It’s more survival than building, has a great art style and features Jennifer Hale and Mark Meer as voice actors for the protagonist. It’s also on console but I can’t vouch for performance there as I play on PC. Yeah, I saw that as well on Gamepass. I'll try it out at some point I'm sure.
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Post by colfoley on Apr 23, 2021 6:38:09 GMT
BioShock
I do not know what it is about this game and buttons but man do they put them in some apparently hard to see locations. I got stuck again on the objective where I was trying to assemble the EMP bomb so I could get to Central Control and well I was looking right at the actual Nitro the entire time but I did not know what I was looking at and well didn't see the damn button of course until I saw someone mention that there was a button online then of course I found the button.
It was also a bit of a heehaw moment for me because part of the objective was to go collect R-94 wire from Big Daddies and well I didn't know any better so I randomly started blowing Big Daddies away and well I think it took my awhile but essnetially not those Big Daddies, no there were specific ones. Which I do make it a policy to leave those guys alone unless I am specifically after a Little Sister of theirs. So yeah that was fun. Bizzarely enough the objective also completed when I get two of the coils...and let me build the bomb...while it said I needed 4.
Also ran into a Director's commentary didn't know how long it was so I skipped it but man I guess I need to go find these things on Youtube or something.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,943 Likes: 21,930
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Post by azarhal on Apr 23, 2021 10:51:55 GMT
SWTOR Finished Taris (again). My BH dealt with her mark. Well she let Torian dealt with him. It was why he was on Taris. Then Torian asked to join the crew and my BH accepted. Next doing Boarding Party, which is one of the two Revan related Flashpoints meant to be played after Taris. After that, my BH had an invitation to come to Quesh to endorse adrenals for a rich corporation. Both Gault and Mako were like $$$$$$ and pushed my BH to go for it (it's not like you can refuse, lol). Torian . This is going to go so well. THe BH class story on Taris is fine, you actually get to go inside the Endar Spire, but the planet storyline and side quests aren't that fun from a none imperial BH point of view. Too many dialogue choices makes you sound like a pro-Imperial loyalist. I'm just there for the money, no there to savor murdering Republic soldiers for the good of the Empire. I also played some Galatic Starfighter. You know my team is bad when I get more than one kill and multiple assists in a match, when my ship has like zero upgrades.
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Post by alanc9 on Apr 23, 2021 20:00:27 GMT
Still cruising along in BG2EE. I've noticed that one of the big differences from modern CRPGs is that the loot structure is relatively flat; something that's a good item in Chapter 2 will likely still be useful in chapter 6. Hell, late in Chapter 3 CHARNAME, a fighter dualed to cleric, is still using Ashideena as his primary weapon, and he picked that up about a third of the way through BG1. (Although since Beamdog changed some creatures to need +3 weapons to hit, I need to keep the Flail of Ages on hand too.)
This strikes me as being better design. Sidequests are actually rewarding for something besides the XP, and it's much more worthwhile to interact with shops at all times in the game.
As for what's going on, I'm wrapping up some missions outside of Athkatla before the assault on the Graveyard with the Shadow Thieves; just finished in Trademeet with Rejiek and Mazzy's sister. Since Mazzy's left to look after her sister, it's an opportune time to pick up Rasaad and see what's up with him. (Didn't use him much in BG1 since low-level monks kind of suck.) After that, it's on to kill some ogres in the Windspear Hills, although really I'm just going there to finally hand off these damn acorns. And yes, I remember that ogre business is going to turn into a whole thing.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 23, 2021 20:23:10 GMT
Still cruising along in BG2EE. I've noticed that one of the big differences from modern CRPGs is that the loot structure is relatively flat; something that's a good item in Chapter 2 will likely still be useful in chapter 6. Hell, late in Chapter 3 CHARNAME, a fighter dualed to cleric, is still using Ashideena as his primary weapon, and he picked that up about a third of the way through BG1. (Although since Beamdog changed some creatures to need +3 weapons to hit, I need to keep the Flail of Ages on hand too.) This strikes me as being better design. Sidequests are actually rewarding for something besides the XP, and it's much more worthwhile to interact with shops at all times in the game. As for what's going on, I'm wrapping up some missions outside of Athkatla before the assault on the Graveyard with the Shadow Thieves; just finished in Trademeet with Rejiek and Mazzy's sister. Since Mazzy's left to look after her sister, it's an opportune time to pick up Rasaad and see what's up with him. (Didn't use him much in BG1 since low-level monks kind of suck.) After that, it's on to kill some ogres in the Windspear Hills, although really I'm just going there to finally hand off these damn acorns. And yes, I remember that ogre business is going to turn into a whole thing. The game design of both BG1 and BG2 is missed these days, where everything has to be bigger number = better. Now item abilities are stuff like -Every third strike has 5% chance to do 30% more damage when fighting demons Or some stupid shit like that. Back in the day, you wanted to use items because they were cool and they all had viable builds. Not to mention a wide variety of characters and classes that suited some gear more than others. Now everything is streamlined to the point of just bigger numbers.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Apr 23, 2021 22:18:42 GMT
Still cruising along in BG2EE. I've noticed that one of the big differences from modern CRPGs is that the loot structure is relatively flat; something that's a good item in Chapter 2 will likely still be useful in chapter 6. Hell, late in Chapter 3 CHARNAME, a fighter dualed to cleric, is still using Ashideena as his primary weapon, and he picked that up about a third of the way through BG1. (Although since Beamdog changed some creatures to need +3 weapons to hit, I need to keep the Flail of Ages on hand too.) This strikes me as being better design. Sidequests are actually rewarding for something besides the XP, and it's much more worthwhile to interact with shops at all times in the game. As for what's going on, I'm wrapping up some missions outside of Athkatla before the assault on the Graveyard with the Shadow Thieves; just finished in Trademeet with Rejiek and Mazzy's sister. Since Mazzy's left to look after her sister, it's an opportune time to pick up Rasaad and see what's up with him. (Didn't use him much in BG1 since low-level monks kind of suck.) After that, it's on to kill some ogres in the Windspear Hills, although really I'm just going there to finally hand off these damn acorns. And yes, I remember that ogre business is going to turn into a whole thing. The game design of both BG1 and BG2 is missed these days, where everything has to be bigger number = better. Now item abilities are stuff like -Every third strike has 5% chance to do 30% more damage when fighting demons Or some stupid shit like that. Back in the day, you wanted to use items because they were cool and they all had viable builds. Not to mention a wide variety of characters and classes that suited some gear more than others. Now everything is streamlined to the point of just bigger numbers.
I've never played BG. Does the enemy health/damage scale with the player level?
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Post by SirSourpuss on Apr 23, 2021 22:22:16 GMT
I've never played BG. Does the enemy health/damage scale with the player level? With Difficulty, yes, with player level, no. But some encounters will spawn tougher enemies, according to player level. Like doing a ruined temple might have a Skeleton Knight at a lower level, but if your level is high enough, it will spawn a Lich, instead.
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Post by colfoley on Apr 24, 2021 6:47:39 GMT
BioShock
It has occured to me throughout this PT the basic running question in the back of my head...how much did Ryan partake of his own product? Now on the one hand he does look like he is probably the healthiest most natural character in the game, not hiding behind a mask, relatively in possession of his physical and mental faculties....I mean he does not go around chanting "Jesus Loves me this I know..." But he also seemed to have a fair bit of paranoia about him, he tries to destroy the city after raging at Atlas...and then practically begs you to kill him, which I mean could have just been put out of his misery sort of a deal.
Of course I guess I am really confused on some of the background lore too since I was under the impression that this whole idea with Jack and everything else was Ryan's idea but then Fontaine just managed to hijack it...but then this does not make a lot of sense because well Fontaine was the one who comissioned the MC experiments in the first place...and then it did also mention something about rapid growth? So the timeline seems to be Ryan has a kid with someone, does not know it, the kid then is taken by Fontaine aged up and then subjected to mind control?
Anyways the other thing of course is the whole alternative gameplay with the Code Yellow, making Jack's heart stop costing you health...and then the whole randomization of plasmids. I do wonder if this will kill you eventually or just how prohibitive it can make it, of course it goes back to normal after you find the antedote but unlike in We Happy Few it seems entirely random, or at least on a timer, and not tied to the plot...so the threat of your baby starving was more for immersion then an actual threat but this one...well I do not think I found the floor to it.
I have been working on different tactics. Incinerate can actually last for quite awhile it seems and even though the enemy can still engage you while on fire if you hide for ahwile it can really drain them of health. Also sonic boomed someone into a wall and also used Enrage for the first time.
Left off on the level that cost BioShock a tier last time...and boy is the combat getting really tanky.
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Post by river82 on Apr 24, 2021 13:02:54 GMT
Still cruising along in BG2EE. I've noticed that one of the big differences from modern CRPGs is that the loot structure is relatively flat; something that's a good item in Chapter 2 will likely still be useful in chapter 6. Hell, late in Chapter 3 CHARNAME, a fighter dualed to cleric, is still using Ashideena as his primary weapon, and he picked that up about a third of the way through BG1. (Although since Beamdog changed some creatures to need +3 weapons to hit, I need to keep the Flail of Ages on hand too.) This strikes me as being better design. Sidequests are actually rewarding for something besides the XP, and it's much more worthwhile to interact with shops at all times in the game. As for what's going on, I'm wrapping up some missions outside of Athkatla before the assault on the Graveyard with the Shadow Thieves; just finished in Trademeet with Rejiek and Mazzy's sister. Since Mazzy's left to look after her sister, it's an opportune time to pick up Rasaad and see what's up with him. (Didn't use him much in BG1 since low-level monks kind of suck.) After that, it's on to kill some ogres in the Windspear Hills, although really I'm just going there to finally hand off these damn acorns. And yes, I remember that ogre business is going to turn into a whole thing. You're making me want to play BG2 again xD. It's not my favourite game of all time, but I think it's the game I have the most fond memories of, if that makes any sense.
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Post by colfoley on Apr 25, 2021 7:09:07 GMT
BioShock
I did not have a least as much trouble with it as I did the last time. I was able to go upstairs and with some finangling of the objectives was able to get up and find each one of them. But then I still forgot that the Little Wonders also had two floors to it. And well also had a first floor which one of the Pheremones was which I couldn't find until I accidentally fell into the right and proper room.
So onto the Little Sister escort mission.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Apr 25, 2021 15:30:25 GMT
SWTOR Hoth is so boring!!! I finished Quesh, it's not very long and only serve as an appetizer for Chapter 3 anyway. Now my BH is on Hoth trying to find an elusive pirate on the Blacklist that the Chiss Ascendancy wants capture and delivered. It's like doing frozen pizza delivery, but I have to fetch the frozen pizza first and it only runs away when I come clos. The only redeeming point of Hoth is that the BH gets Blizz there. Best boy Blizz! That super elusive pirate, who is a myth going by Mako, was found right away might I add. But he ran away. I'm not worth fighting apparently. I totally trashed the mooks he left behind, the last one begged for his life too. Now I'm going to go fight bigger games (White Maws leaders) to make myself interesting to the runaway frozen pizza. Imperial Hoth planet story is also super boring, so that doesn't help. Actually, the BH story isn't that boring, it's the whole planet that is boring. Way too much space between objectives, too much "on foot/mount" walking.
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Post by BamBam the Destroyer on Apr 26, 2021 0:34:35 GMT
Today? Stellaris.
Loving the 3.0 patch. Not perfect, but SOO much better.
Yesterday. XCOM 2. The difficulty spike between Veteran and Commander is.. obscene.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Apr 26, 2021 1:35:00 GMT
Haven't been able t olog into Outriders as planned s ohav ebeen continuin gFifa careers I have on the go on 17 and 20 instead. Managed to ge tPaderborn of the Bundesliga into the Europa League on 20 and trying to win some trophies with QPR on 17 befoer I leave them a tth eend of the season I hope as I wantt otake on the challenge of a different club in my nex tseason. I've been able tog et to the Champions Cup quarte rfinals after winnin gthe Permier League las tseason an dth eFA cup semi finals so far. Unfortunately I did get knocked out of the league cup though.
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Post by colfoley on Apr 26, 2021 7:36:43 GMT
Bioshock
So the most annoying escort mission in the history of gaming is still a thing. Well at least compared to some things maybe there is a Dragon Age mission or 2 that could qualify. But taking the Little Sisters around Rapture is not very fun, not very fun at all. On Easy at least you are fairly invulnerable and well if you lose a Little One all you have to do is summon another one and it does not fail you. But still all the problems remain from the last time with both Rapture defenses and everyone else going after the Little Sisters....and the defenses you'd think wouldn't. There wouldn't even be any desire for Fontaine to do so...right? Also as my wife wondered all the LSs seemed to be of the freed variety as I have been going around Rapture, or at least not possessed by the slug then how were they able to do everything they were doing with the opening of the doors and the harvesting...I guess the harvesting at least makes some sense.
Then off to the final boss of the game the fight with Fontaine. And well they really let you arm up with it...which was fun because I basically just wrecked him with the crossbow. Only got interesting when I had to switch to the shotgun to go skeet shooting with the defense bots.
Bioshock 2
One advantage of playing games years after the later is they are kind of brand new and well Bioshocks gameplay wasn't...the best. But 2. Its already night and day with you being able to both use plasmids and guns at the same time. Also forgotten how much of the heeby jeebies Lamb gave me.
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Post by alanc9 on Apr 26, 2021 14:36:18 GMT
I've never played BG. Does the enemy health/damage scale with the player level? With Difficulty, yes, with player level, no. But some encounters will spawn tougher enemies, according to player level. Like doing a ruined temple might have a Skeleton Knight at a lower level, but if your level is high enough, it will spawn a Lich, instead. I believe BG-series scaling is somewhat less wide-open than that. The range would be more like ghoul to mummy. (NWN1 did have full-range scaling, which can make for an interesting NG+ run.) And a fair amount of stuff won't scale at all. For most purposes, I think this is the better approach. The power curve should be meaningful in the world.
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