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Post by Energizer Bunny 211 on Jan 21, 2024 0:12:13 GMT
Yeah it is an dwhilst I d olik ethe nwere graphics comparedwit hthe old Hal o2's remaster blwe m eaway when I firs tsaw it. I hav eth eHalo's myself though I don' thave them installed and atm I' mno tplaying them. I'm tempted t otr yand getin and pla yInfinit eagain but no tsuer when atm as whilst I did play Infinite when i tcam eout I neve rquiet finished i tas I ran out o fsteam when playing i tbut then I did try takin gi ton not long after finishing an MCC run so was feeling a little burnt out on Halo. I was thinking if I do try again it'll be without the MCC and pla ythe MCC again later. But yea hI prefe rthe ME rtilogy remaster too as I'm thinkin gof playing that again soon busy with Horizon Zero Dawn atm given I'm preparin gfo rForbidden West. The problem is that I keep going back and forth, because I like the anniversary graphics too. Maybe it's the fact that Halo 3 didn't get a remaster, so going from H2 Anniversary to 3 may seem jarring? Halo 2 Anniversary looks so damn good. I don't know. For example, I loaded up a random mission in Halo 2 yesterday, in the new graphics, and I looooved the way Cortana looked in it. She looks great. I also worry about the possibility of playing them in the new graphics would be a betrayal, because of 343's reputation with Halo. Granted most of the controversy is from their original games (4, 5, and Infinite). I just don't want veteran fans to think I'm not a "true" fan, because I'm not playing the games the way *they* played them many years ago. you could show me the game either way and unless I saw an Orignal __ Anniversary comparison side by side, I wouldn't know the difference. Play the game whichever way you like it best. It's your game, your PC, your play time....Play It Your Way. THis is The Way. I have spoken.
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Post by Hrungr on Jan 21, 2024 0:17:12 GMT
The Talos Principle IIAll Main Puzzles - Done!(Now there's just the Megastructure (again), the 10 Golden Gate puzzles, any remaining story-based puzzles... )West 2 was another impressive region, with a lot of verticality, so it was an easy one to get semi-lost in. There were a couple of tricky puzzles in this one, but most were about average. An old "friend" from TTP1 makes an appearance towards the end here...
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Post by sjsharp2010 on Jan 21, 2024 0:18:34 GMT
The problem is that I keep going back and forth, because I like the anniversary graphics too. Maybe it's the fact that Halo 3 didn't get a remaster, so going from H2 Anniversary to 3 may seem jarring? Halo 2 Anniversary looks so damn good. I don't know. For example, I loaded up a random mission in Halo 2 yesterday, in the new graphics, and I looooved the way Cortana looked in it. She looks great. I also worry about the possibility of playing them in the new graphics would be a betrayal, because of 343's reputation with Halo. Granted most of the controversy is from their original games (4, 5, and Infinite). I just don't want veteran fans to think I'm not a "true" fan, because I'm not playing the games the way *they* played them many years ago. you could show me the game either way and unless I saw an Orignal __ Anniversary comparison side by side, I wouldn't know the difference. Play the game whichever way you like it best. It's your game, your PC, your play time....Play It Your Way. THis is The Way. I have spoken. Yea hplaying it the wa yyo uwant is generall ythe bes tway a ttheend o fthe da yyou'er th eone playing it. I generall ypla yit wit hth eAnniversar ygraphics and whil ethe old graphics aren't a proble mI generally prefer shiny.
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Post by dazk on Jan 21, 2024 0:32:08 GMT
Ummm "especially when Bode killed Cordova and when Vader killed Cere." I have not played the game but am going to play it. Did this happen in the game, if so I'd say major spoilers, if not that needs to be made clear IMHO? Apologies, I had honestly forgotten that I gave away that detail....But I guess I assumed that it's been a year or so since the game was released and there was enough stuff on youtube by now that anyone who has wanted to play it by now has already played it and I (incorrectly) assumed that by now that detail was well known. But you're right, I should have toggled that detail with a spoiler warning....just in case. Again, I do apologize. But what I meant in the statement above is in what I had typed about thinking about Survivor and crying. In THAT statement there was no *spoiler* because I never said why I cried in those words. The toggled statement, I beliieve is from an earlier post...which again, I should have hidden with a spoiler tag, and I do apologize for not doing so. All that being said, I still highly, highly recommend you play the game. It is a beautiful game in many respects. No worries EB, it's just as melbella said this is the other games thread so people like me come here expecting games to be really old or not to see anything with that level of detail that you would in the thread dedicated to the game itself or otherwise spoilered.
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Post by dazk on Jan 21, 2024 0:35:28 GMT
The Talos Principle IIAll Main Puzzles - Done!(Now there's just the Megastructure (again), the 10 Golden Gate puzzles, any remaining story-based puzzles... )West 2 was another impressive region, with a lot of verticality, so it was an easy one to get semi-lost in. There were a couple of tricky puzzles in this one, but most were about average.
An old "friend" from TTP1 makes an appearance towards the end here...
So in spoilers can you tell me what the overall premise of the game is, who is the bot character and what is their journey/reason about? What does all the puzzle solving achieve?
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Post by Hrungr on Jan 21, 2024 1:12:49 GMT
The Talos Principle IIAll Main Puzzles - Done!(Now there's just the Megastructure (again), the 10 Golden Gate puzzles, any remaining story-based puzzles... )West 2 was another impressive region, with a lot of verticality, so it was an easy one to get semi-lost in. There were a couple of tricky puzzles in this one, but most were about average.
An old "friend" from TTP1 makes an appearance towards the end here...
So in spoilers can you tell me what the overall premise of the game is, who is the bot character and what is their journey/reason about? What does all the puzzle solving achieve? Deep breath... The first Talos Principle game was about a very long-term project/simulation designed to create a true human AI. Melting permafrost released a virus that would eventually wind up killing all of humanity. So this project was created in the hopes that centuries after they were gone, "humanity" might live again. They knew they would not live to see it come to fruition, so it was a hail mary project.
The puzzles were a way to teach problem-solving skills, while the computer consoles posed a variety of philosophical questions to the AI "robot" in the simulation.
Eventually, when you beat the game by rebelling against the simulation's "god", your consciousness is uploaded to a real robot in the real world.
The Talos Principe II picks up centuries after I. There is now a robot city and you start as the 1,000th AI robot to be "born".
The city has numerous infrastructure issues though and some think the "new humanity" isn't going to last much longer.
A whole mythology was built around the 1st AI robot from TTP1, named Athena, who left the city centuries prior and was never seen again.
You get a strange message that leads you and a team to explore this island which has all these puzzles, but also structures and technology far beyond what they are capable of producing.
We don't know yet what the purpose of these puzzles are (beyond unlocking new sections in the Megastructure), but it's clearly designed to capture the same feel as the simulation puzzles in TTP1. We also start uncovering more about what happened with Athena, and others that helped her, along with more philisophical musings along the way.
Athena... has been busy.
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Post by dazk on Jan 21, 2024 1:22:18 GMT
So in spoilers can you tell me what the overall premise of the game is, who is the bot character and what is their journey/reason about? What does all the puzzle solving achieve? Deep breath... The first Talos Principle game was about a very long-term project/simulation designed to create a true human AI. Melting permafrost released a virus that would eventually wind up killing all of humanity. So this project was created in the hopes that centuries after they were gone, "humanity" might live again. They knew they would not live to see it come to fruition, so it was a hail mary project.
The puzzles were a way to teach problem-solving skills, while the computer consoles posed a variety of philosophical questions to the AI "robot" in the simulation.
Eventually, when you beat the game by rebelling against the simulation's "god", your consciousness is uploaded to a real robot in the real world.
The Talos Principe II picks up centuries after I. There is now a robot city and you start as the 1,000th AI robot to be "born".
The city has numerous infrastructure issues though and some think the "new humanity" isn't going to last much longer.
A whole mythology was built around the 1st AI robot from TTP1, named Athena, who left the city centuries prior and was never seen again.
You get a strange message that leads you and a team to explore this island which has all these puzzles, but also structures and technology far beyond what they are capable of producing.
We don't know yet what the purpose of these puzzles are (beyond unlocking new sections in the Megastructure), but it's clearly designed to capture the same feel as the simulation puzzles in TTP1. We also start uncovering more about what happened with Athena, and others that helped her, along with more philisophical musings along the way.
Athena... has been busy. Sounds really interesting I wish I was a puzzle type person but these games just seem to have far too many for my limited patience.
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Post by Hrungr on Jan 21, 2024 1:33:32 GMT
Deep breath... The first Talos Principle game was about a very long-term project/simulation designed to create a true human AI. Melting permafrost released a virus that would eventually wind up killing all of humanity. So this project was created in the hopes that centuries after they were gone, "humanity" might live again. They knew they would not live to see it come to fruition, so it was a hail mary project.
The puzzles were a way to teach problem-solving skills, while the computer consoles posed a variety of philosophical questions to the AI "robot" in the simulation.
Eventually, when you beat the game by rebelling against the simulation's "god", your consciousness is uploaded to a real robot in the real world.
The Talos Principe II picks up centuries after I. There is now a robot city and you start as the 1,000th AI robot to be "born".
The city has numerous infrastructure issues though and some think the "new humanity" isn't going to last much longer.
A whole mythology was built around the 1st AI robot from TTP1, named Athena, who left the city centuries prior and was never seen again.
You get a strange message that leads you and a team to explore this island which has all these puzzles, but also structures and technology far beyond what they are capable of producing.
We don't know yet what the purpose of these puzzles are (beyond unlocking new sections in the Megastructure), but it's clearly designed to capture the same feel as the simulation puzzles in TTP1. We also start uncovering more about what happened with Athena, and others that helped her, along with more philisophical musings along the way.
Athena... has been busy. Sounds really interesting I wish I was a puzzle type person but these games just seem to have far too many for my limited patience. While I love puzzle games myself, and TTP2 is a great one, even I think it overstays its welcome. 140-150 puzzles is... a bit much.
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Post by dazk on Jan 21, 2024 2:22:17 GMT
Sounds really interesting I wish I was a puzzle type person but these games just seem to have far too many for my limited patience. While I love puzzle games myself, and TTP2 is a great one, even I think overstays it welcome. 140-150 puzzles is... a bit much. Damn that is a lot, I hated AC Valhalla's 10 or so puzzles.
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At this rate all future Bioware games will be half done and modders need to rescue it for free.
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Post by lordmoral on Jan 21, 2024 10:13:45 GMT
Ok, time to add the Gigantoraptor and a few other adjustments in Jurassic World Florida:
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The world just opened up...l'm now hearing sounds that I haven't heard in quite some time!
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Post by Energizer Bunny 211 on Jan 21, 2024 12:10:58 GMT
While I love puzzle games myself, and TTP2 is a great one, even I think overstays it welcome. 140-150 puzzles is... a bit much. Damn that is a lot, I hated AC Valhalla's 10 or so puzzles. how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions.
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Post by LadyofNemesis on Jan 21, 2024 12:49:33 GMT
Our Life: Beginnings & Always
Just finished up my third visual novel, and I have to say...I loved this one The characters are charming, and I really resonated with the main LI
So basic gist of the story: You start playing as a kid in a fictional town somewhere in California. Who's approached by some dude who attempts to give you 20bucks to, get this, be friends with his kid because the pair just moved their after the divorce of him and his wife.
It's up to you whether or not you accept his offer, or say it's weird for him to even offer this to become friends with the kid.
Anyway, you eventually meet the kid, become friends and basically spend several summers to get to know him, his family, yourself and your own family. There's 3 steps as it were, where each step skips 5 years, so in the beginning of the story you're an 8 year old kid, in step 2 you're 13, step 3 18 and in the epilogue you're 23
Each choice you pick throughout the story has impact on things further in the story.
For example, I at one point picked that my character loves orange juice, and throughout the story this was referenced several times. At one point the LI even gifted me a bottle of orange juice because he knew my character loved it.
But there are other things to pick as well, example being how you look (despite never seeing your character on screen) what your sexual preference is, and even if that changes over time. So for example, you could even have your character come out as trans or non-binary based on choices you pick.
Also, and for me this came as a very pleasant surprise, somewhere along the story you find out the LI is actually on the autism spectrum, and as someone who is themselves, I felt like they handled it pretty well. It wasn't stereotypical or very on the nose at all. Though I did have a bit of a euphoric "I knew it!" moment when it appeared on screen. I really resonated with him throughout the story, even having parts where I was like "yeah, I get that...I'm like that too" which I had reflect in my character by being patient and understanding of him.
But yeah...as far as visual novels go, this one was very good
Also don't mind me as I start replaying it despite having just finished it
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Post by sjsharp2010 on Jan 21, 2024 12:59:03 GMT
Apologies, I had honestly forgotten that I gave away that detail....But I guess I assumed that it's been a year or so since the game was released and there was enough stuff on youtube by now that anyone who has wanted to play it by now has already played it and I (incorrectly) assumed that by now that detail was well known. But you're right, I should have toggled that detail with a spoiler warning....just in case. Again, I do apologize. But what I meant in the statement above is in what I had typed about thinking about Survivor and crying. In THAT statement there was no *spoiler* because I never said why I cried in those words. The toggled statement, I beliieve is from an earlier post...which again, I should have hidden with a spoiler tag, and I do apologize for not doing so. All that being said, I still highly, highly recommend you play the game. It is a beautiful game in many respects. No worries EB, it's just as melbella said this is the other games thread so people like me come here expecting games to be really old or not to see anything with that level of detail that you would in the thread dedicated to the game itself or otherwise spoilered. Yeah that's why I try to keep things vague if I can when playin gstory based games so I don' tspoil a game for anyone who hasn' tplayed yet or a tleas tI try to. If you'er playing a sports game like an F1 o rFifa or NHL typ egam efor exampl esue rsay what yo uwan tas results in games like tha tare randoml ygenerated and can change playthrough on playthrough. Story based games ae rdifferent in that regard so you need t ob ecareful. Bioware's games aer probably the onl yone you'll likel yge tawa ywi thgiven everyone here has playedthos emultiple times. Bu tthen they have their own sections and threads fo rthis. That's wh yI sai dthings lik eFinished in Nora territor yand now headin gtowards Carja t oexplain moer or less where I was in the story given I'm playin gZero Dawn again atm. In fac tfinished yesterda yby completing a coupl eo fhuntin ggrounds challenges so I ca naccessthe lodg when I get toMeridian. Still go tt od oon emoe ras I stil need a tleas ton emoe rhalf sun to get in bu tthat's where I plan to start today get one moer and generall ymove towards Meridian. So I was tryin gt obe genreal withou tgiving any spoilers away. Anything more detailed I'd put in the Horizon thread rather than here if I wanted to.
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Post by azarhal on Jan 21, 2024 13:21:56 GMT
Damn that is a lot, I hated AC Valhalla's 10 or so puzzles. how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions. AC Valhalla has both types technically. Talos Principle series are "jigsaw" puzzles.
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Post by sjsharp2010 on Jan 21, 2024 14:07:19 GMT
how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions. AC Valhalla has both types technically. Talos Principle series are "jigsaw" puzzles. Yeah the AC games generall yd ohave a lo tof environmenta lpuzzles to navigate. Kind o favoidin gplayin gOddysey atm as I wantt obe read yfo rForbidden West when i tdrops so when I'v finished Zero Dawn I'll likely jus tpla ya short gam lik eME1 and start a nwe trilog yrun or one of my sports games.Mostly because ME1 is short and only takes me about 4 or 5 days to get through at most.I've don e it once o rtwice in 3 days but those playthrough's were skipping a lot of side content. Whic hgenerall yI don' t tend t odo.
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Post by Gwydden on Jan 21, 2024 18:39:08 GMT
Last year I tried playing Baldur's Gate 3 and had a lot of fun with it for about 50 hours before I couldn't take the stuttering and slow loading times anymore. My computer just cannot run the game properly, so I postponed my playthrough until I have money and time to upgrade. That day... is not today. Instead, I decided that, for the present, I'd keep my reach from exceeding my ambition. Moonring is an indie RPG by Fable's co-creator, it's entirely free, and it looks like this: That's part of the overworld map, for context. Charmingly retro, if you ask me. And that's the game in a nutshell: what if an 80s RPG (think Ultima rather than Wizardry), but with modern controls and accessibility? I've seen some reviews call it a roguelike, but I don't think that's right. The dungeons are semi-randomized each time you attempt them and dying in one means you have to restart it (they're relatively small from what I've seen so far). But outside of that you have a persistent, handcrafted world and long-term character progression. And that world is pretty big and has a good number of quests, so there's a lot of game to love here. If Moonring looks the slightest bit interesting to you, I recommend giving it a shot. After all, it's free!
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February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on Jan 21, 2024 20:02:30 GMT
So I decided to play a light hearted and funny game after playing Cyberpunk 2077 and I chose South Park: Stick of Truth. I used to watch the show religiously but then I stopped and just watched random episodes from time to time. Anyway I will post some screenshots later today.
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Sept 30, 2024 20:22:08 GMT
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January 1970
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Post by Deleted on Jan 21, 2024 23:39:59 GMT
Thinking of starting Star Trek: Online but I can't get past the first boss. (Character Creation.)
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A blade answers only to the hand that wields it
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Sept 30, 2024 11:25:19 GMT
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dazk
15,836
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Jan 21, 2024 23:56:17 GMT
Damn that is a lot, I hated AC Valhalla's 10 or so puzzles. how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions. Mass Effect Andromeda had Sudoku type puzzles, the hardest ones took me 45 minutes to do I don't play games to waste time on that I want to play the story, explore and shoot/fight things. Puzzles where you have to line up ten mirrors to open a door, looking at you AC Odyssey. AC Valhalla and it's move rock A to this position, lob rock B over that gap in the wall, move pillar C to the east move pillar D to the west. DAO and it's silly step stone connect the dots puzzle any of this type of thing and the above things, I just find them tedious and time wasting, immersion breaking and if I wanted to do them I do them online not in games. The last thing is unless they are word puzzles I like those, I suck at the ones above so they frustrate the hell out of me.
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Post by Deleted on Jan 22, 2024 0:22:16 GMT
how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions. Mass Effect Andromeda had Sudoku type puzzles, the hardest ones took me 45 minutes to do I don't play games to waste time on that I want to play the story, explore and shoot/fight things. Puzzles where you have to line up ten mirrors to open a door, looking at you AC Odyssey. AC Valhalla and it's move rock A to this position, lob rock B over that gap in the wall, move pillar C to the east move pillar D to the west. DAO and it's silly step stone connect the dots puzzle any of this type of thing and the above things, I just find them tedious and time wasting, immersion breaking and if I wanted to do them I do them online not in games. The last thing is unless they are word puzzles I like those, I suck at the ones above so they frustrate the hell out of me. I really liked ME2's minigames. Matching pins and splicing chunks of code felt appropriate without being onerous.
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sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Sept 30, 2024 18:19:03 GMT
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sjsharp2010
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12,316
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 22, 2024 0:29:40 GMT
how do you mean puzzles exactly? I think of puzzles, I think of 'platforming type' puzzles (such as in Prince of Persia or Tomb Raider) where you have to figure out your path to get from point A to point B. OR do you litterally mean more like a real-world jigsaw puzzle in game where there are little pieces of the environment that fit together and once they are together you can progress to your next goal? Because I hate jigsaw puzzles, so I thinik gamplay like that would be monitor-smashing rage enducing sessions. Mass Effect Andromeda had Sudoku type puzzles, the hardest ones took me 45 minutes to do I don't play games to waste time on that I want to play the story, explore and shoot/fight things. Puzzles where you have to line up ten mirrors to open a door, looking at you AC Odyssey. AC Valhalla and it's move rock A to this position, lob rock B over that gap in the wall, move pillar C to the east move pillar D to the west. DAO and it's silly step stone connect the dots puzzle any of this type of thing and the above things, I just find them tedious and time wasting, immersion breaking and if I wanted to do them I do them online not in games. The last thing is unless they are word puzzles I like those, I suck at the ones above so they frustrate the hell out of me. Yea hthankfully in Andromeda wedo at least hav ethe encryption keys for bypassing them. I don' tmind the eas ypuzzles like w ege tin the rtilog ylik ethe snap puzzles in ME2 o rthe getting the marke rt othe centre onesw thast ME1 has. Tbh th eones w efind in the Frozen wilds in HZD are as complicated as I like it to get withou tusing a cheat as the ycan be awkward but not impossible. No tdoing them ye tas I haven' tstarted the Frozen Wilds as I'm still onl yLeve l20 atm as I've only just made it to Daytower and picked that quest up. I know I need t oa tleas ttry t oge tanother 10 levels yet to hi tthe recommended or up at leas tanother 5 or 6 befoer it's worth mayb erisking. So I'm sticking wit hthe main gam efor th etim ebeing. Besides I normally head tha twa ywhen I reach the Gravehoard to do that quest. Haven' t heard from Sylens yet but I know it won't be much longer before I do.
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sjsharp2010
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Sept 30, 2024 18:19:03 GMT
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sjsharp2010
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 22, 2024 0:31:51 GMT
Mass Effect Andromeda had Sudoku type puzzles, the hardest ones took me 45 minutes to do I don't play games to waste time on that I want to play the story, explore and shoot/fight things. Puzzles where you have to line up ten mirrors to open a door, looking at you AC Odyssey. AC Valhalla and it's move rock A to this position, lob rock B over that gap in the wall, move pillar C to the east move pillar D to the west. DAO and it's silly step stone connect the dots puzzle any of this type of thing and the above things, I just find them tedious and time wasting, immersion breaking and if I wanted to do them I do them online not in games. The last thing is unless they are word puzzles I like those, I suck at the ones above so they frustrate the hell out of me. I really liked ME2's minigames. Matching pins and splicing chunks of code felt appropriate without being onerous. Yeah the trilogy's puzzles were perfect to keep the action going without being OTT
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 12,316 Likes: 20,301
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2309
0
Sept 30, 2024 18:19:03 GMT
20,301
sjsharp2010
Go Team!
12,316
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 22, 2024 0:35:21 GMT
Thinking of starting Star Trek: Online but I can't get past the first boss. (Character Creation.) Guess you won't make it far in Dragon' s Dogma 2 when that comes ou tthen. That game looks like it's got a pretty impressive one from what I've seen.
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A blade answers only to the hand that wields it
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Sept 30, 2024 11:25:19 GMT
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dazk
15,836
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Jan 22, 2024 0:36:24 GMT
Mass Effect Andromeda had Sudoku type puzzles, the hardest ones took me 45 minutes to do I don't play games to waste time on that I want to play the story, explore and shoot/fight things. Puzzles where you have to line up ten mirrors to open a door, looking at you AC Odyssey. AC Valhalla and it's move rock A to this position, lob rock B over that gap in the wall, move pillar C to the east move pillar D to the west. DAO and it's silly step stone connect the dots puzzle any of this type of thing and the above things, I just find them tedious and time wasting, immersion breaking and if I wanted to do them I do them online not in games. The last thing is unless they are word puzzles I like those, I suck at the ones above so they frustrate the hell out of me. I really liked ME2's minigames. Matching pins and splicing chunks of code felt appropriate without being onerous. I didn't mind those actually, that was just fancy Tetris. However I used a MOD during MELE to bypass them. I hated the ME1 puzzles.
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Sept 30, 2024 10:37:15 GMT
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lordmoral
At this rate all future Bioware games will be half done and modders need to rescue it for free.
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Aug 22, 2021 14:56:32 GMT
August 2021
lordmoral
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Mass Effect Legendary Edition
Lord34145
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Post by lordmoral on Jan 22, 2024 12:30:15 GMT
Ok, we return to the wild Outback of Jurassic World Australia to upgrade our fencing and add some hearty decorations:
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