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Post by zipzap2000 on Apr 9, 2017 6:35:16 GMT
Does having to repeatedly make so many choices in Andromeda make you feel like choice has less meaning or more?
Should BioWare scale back the number of choices or increase them?
Edit: You can vote twice.
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Post by salamandine on Apr 9, 2017 6:37:50 GMT
Nah. Only down side I see to lots of choices is how much it can complicate sequels; and that's Bioware's problem, not mine.
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Post by zipzap2000 on Apr 9, 2017 6:38:18 GMT
Nah. Only down side I see to lots of choices is how much it can complicate sequels; and that's Biowares problem, not mine. You can vote twice.
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Post by katzenkrimis on Apr 9, 2017 6:41:34 GMT
Should BioWare scale back the number of choices or increase them?
Scale them back and this game would be called Fallout 4.
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Post by Doctor Fumbles on Apr 9, 2017 6:47:41 GMT
The real question is why isn't there a *sips ryncol* in the post.
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Post by zipzap2000 on Apr 9, 2017 6:59:14 GMT
The real question is why isn't there a *sips ryncol* in the post. I'm being sneaky, sly and inconspicuous. *Slips Ryncol*
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lynroy
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Post by lynroy on Apr 9, 2017 6:59:22 GMT
There were choices?
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Post by zipzap2000 on Apr 9, 2017 7:00:35 GMT
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House Targaryen
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The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by House Targaryen on Apr 10, 2017 1:30:10 GMT
Life is full of choices.
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FeralEwok
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Post by FeralEwok on Apr 10, 2017 1:34:11 GMT
Do I have to vote?
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Post by timebean on Apr 10, 2017 2:18:03 GMT
I see what you did there! More choices the better. However, I think these binary choices are a bit contrived. I really liked the DAO method where the outcome of a mission not only depended on your choices, but also who you brought along with you. There was similar stuff in DAI (ie, options that came up because of people in your party). Imagine the Archon mission where bringing Drack or not resulted in very different outcomes because of HIS actions (won't go into details because of spoilers, but imagine if he decided to take matters into his own hands there). But then again, that can occasionally be annoying because you feel forced to bring certain folks to get certain outcomes, so...maybe not.
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Post by flyingovertrout on Apr 10, 2017 2:34:49 GMT
More choices the better. However, I think these binary choices are a bit contrived. I really liked the DAO method where the outcome of a mission not only depended on your choices, but also who you brought along with you. There was similar stuff in DAI (ie, options that came up because of people in your party). Yeah, this. Would also have preferred extra perk-based dialogue choices like DAI.
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Post by FeralEwok on Apr 10, 2017 2:35:00 GMT
More choices the better. However, I think these binary choices are a bit contrived. I really liked the DAO method where the outcome of a mission not only depended on your choices, but also who you brought along with you. There was similar stuff in DAI (ie, options that came up because of people in your party). Imagine the Archon mission where bringing Drack or not resulted in very different outcomes because of HIS actions (won't go into details because of spoilers, but imagine if he decided to take matters into his own hands there). But then again, that can occasionally be annoying because you feel forced to bring certain folks to get certain outcomes, so...maybe not. Bringing Wrex into Chora's Den results in a dead Fist regardless of what you want to do with him. I was shocked at first and then remembered...he DID tell me earlier he would kill Fist if he saw him.
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Post by themikefest on Apr 10, 2017 2:39:36 GMT
Depends on the choice
Look at the choice to save krogan or the salarian pathfinder. Before entering Archie the Archon's room, the sam thing doesn't mention anything about krogan on the ship. The only thing mention is the one in the tank that has krogan dna. When leaving Archie's room, the sam thing says there's krogan onboard. Really? So now Rookie Ryder has to choose between saving krogan or salarian pathfinder. What about the other squadmates? They're sitting on the tempest with their paw/claw/tentacle/hand/whatever up their fifth point of contact doing nothing. Why can't they get the krogan or pathfinder while Rookie Ryder gets the other? What's the point of having squadmates if they're just going to sit around doing nothing? That is the mission I would have included the other squadmates.
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It's just a game, folks...
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Post by timebean on Apr 10, 2017 2:45:16 GMT
Depends on the choice Look at the choice to save krogan or the salarian pathfinder. Before entering Archie the Archon's room, the sam thing doesn't mention anything about krogan on the ship. The only thing mention is the one in the tank that has krogan dna. When leaving Archie's room, the sam thing says there's krogan onboard. Really? So now Rookie Ryder has to choose between saving krogan or salarian pathfinder. What about the other squadmates? They're sitting on the tempest with their paw/claw/tentacle/hand/whatever up their fifth point of contact doing nothing. Why can't they get the krogan or pathfinder while Rookie Ryder gets the other? What's the point of having squadmates if they're just going to sit around doing nothing? That is the mission I would have included the other squadmates. EXACTLY!!! That was the most annoying choice in the game to me, because it felt so stupid. Especially since Drack was in my party and they were his squad! It would have been so much more dramatic if he went charging off to do his own thing. Then, my CHOICE could have been to follow him to back him up, or go get the pathfinder and hope he is OK. Then, say if you choose the pathfinder, Drack gets really messed up and both Lexi and Kesh are pissed. And then you lose Kesh's support, or something, later on. That choice could have had real weight instead of being so 1 versus 2.
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Post by decafhigh on Apr 10, 2017 2:50:10 GMT
Depends on the choice Look at the choice to save krogan or the salarian pathfinder. Before entering Archie the Archon's room, the sam thing doesn't mention anything about krogan on the ship. The only thing mention is the one in the tank that has krogan dna. When leaving Archie's room, the sam thing says there's krogan onboard. Really? So now Rookie Ryder has to choose between saving krogan or salarian pathfinder. What about the other squadmates? They're sitting on the tempest with their paw/claw/tentacle/hand/whatever up their fifth point of contact doing nothing. Why can't they get the krogan or pathfinder while Rookie Ryder gets the other? What's the point of having squadmates if they're just going to sit around doing nothing? That is the mission I would have included the other squadmates. EXACTLY!!! That was the most annoying choice in the game to me, because it felt so stupid. Especially since Drack was in my party and they were his squad! It would have been so much more dramatic if he went charging off to do his own thing. Then, my CHOICE could have been to follow him to back him up, or go get the pathfinder and hope he is OK. Then, say if you choose the pathfinder, Drack gets really messed up and both Lexi and Kesh are pissed. And then you lose Kesh's support, or something, later on. That choice could have had real weight instead of being so 1 versus 2. Yep that was my reaction. "You are only telling me this NOW why exactly?" Maybe if someone had mentioned this earlier Drack could have led a squad to go get them while I dealt with the primary mission. A completely contrived situation that just felt dumb in the moment.
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Post by Doctor Fumbles on Apr 10, 2017 2:51:37 GMT
For that, I would have preferred that Drack went off to save them alone, so in the end we save both.
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Post by FeralEwok on Apr 10, 2017 2:59:27 GMT
I really hated the Convict murder case options.
After collecting all the evidence it's clear he didn't kill the victim, but it's also abundantly clear that he sure as hell tried to.
You can either lie and keep the charge as murder with a sentence of exile or clear his name and let him stay on the nexus because he technically didn't kill anyone.
Last time I checked attempted murder is still pretty freaking illegal. Why can't we make a statement to the public about new evidence? If we don't think he deserves death by exile (which he doesn't die anyway) but don't think it's safe to just pretend that he's not at all a violent criminal then there needs to be a third option of some form of incarceration with a chance of parole after time served.
I know Tann is an accountant but hasn't he seen whatever the Salarian version of Law and Order is?
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Post by Doctor Fumbles on Apr 10, 2017 3:01:53 GMT
I really hated the Convict murder case options. After collecting all the evidence it's clear he didn't kill the victim, but it's also abundantly clear that he sure as hell tried to. You can either lie and keep the charge as murder with a sentence of exile or clear his name and let him stay on the nexus because he technically didn't kill anyone. Last time I checked attempted murder is still pretty freaking illegal. Why can't we make a statement to the public about new evidence? If we don't think he deserves death by exile (which he doesn't die anyway) but don't think it's safe to just pretend that he's not at all a violent criminal then there needs to be a third option of some form of incarceration with a chance of parole after time served. I know Tann is an accountant but hasn't he seen whatever the Salarian version of Law and Order is? I was thinking the same thing. I was thinking that is still attempted murder, so he should still be in jail.
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You did good, kid.
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Post by peabuddie on Apr 10, 2017 3:02:32 GMT
I see what you did there! More choices the better. However, I think these binary choices are a bit contrived. I really liked the DAO method where the outcome of a mission not only depended on your choices, but also who you brought along with you. There was similar stuff in DAI (ie, options that came up because of people in your party). Imagine the Archon mission where bringing Drack or not resulted in very different outcomes because of HIS actions (won't go into details because of spoilers, but imagine if he decided to take matters into his own hands there). But then again, that can occasionally be annoying because you feel forced to bring certain folks to get certain outcomes, so...maybe not. I believe strongly both ways.
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Post by Kabraxal on Apr 10, 2017 3:19:43 GMT
I really hated the Convict murder case options. After collecting all the evidence it's clear he didn't kill the victim, but it's also abundantly clear that he sure as hell tried to. You can either lie and keep the charge as murder with a sentence of exile or clear his name and let him stay on the nexus because he technically didn't kill anyone. Last time I checked attempted murder is still pretty freaking illegal. Why can't we make a statement to the public about new evidence? If we don't think he deserves death by exile (which he doesn't die anyway) but don't think it's safe to just pretend that he's not at all a violent criminal then there needs to be a third option of some form of incarceration with a chance of parole after time served. I know Tann is an accountant but hasn't he seen whatever the Salarian version of Law and Order is? The game didn't emphasise enough that long term incarceration was not yet viable and it had to be one extreme or the other. I get the intent and the reasoning after thinking for a while, but the contextual information was lacking. But then, sometimes that happens in games like these. There were times in the OT where I had to head cannon contextual references in order to soundly sit with the decision (Virmire, Feros (multiple instances), and The Geth/Quarian conflict.
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Post by FeralEwok on Apr 10, 2017 3:27:53 GMT
The game didn't emphasise enough that long term incarceration was not yet viable and it had to be one extreme or the other. I get the intent and the reasoning after thinking for a while, but the contextual information was lacking. But then, sometimes that happens in games like these. There were times in the OT where I had to head cannon contextual references in order to soundly sit with the decision (Virmire, Feros (multiple instances), and The Geth/Quarian conflict. I've only played through once so far and that was at the beginning of the game so I cannot remember all the details, but I was under the impression that there were resource limitations that made it difficult to hold someone for an extended period of time. So I believe you're right. That should have been the central conflict and had a lot more dialogue revolving around it even if it ultimately meant you only had two options. Instead it was just cut down into such a basic binary choice with little to no discussion. At that point I'd have rather had Tann just say "k thx" and then make his own decision in which I could either accept it or protest in vain over his decision. You could do a full episode of Star Trek about the moral quandary of the situation...
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Post by Atila on Apr 10, 2017 3:32:49 GMT
I think it's not about the amount of choices but lack of the weight of the choices. There were too many choice that felt lacking in consequences.
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Post by fizzypop on Apr 10, 2017 3:48:48 GMT
To me it isn't about more or less choices its about making meaningful ones. Unfortunately, I think Andromeda misses the mark there. None of them feel very meaningful in the long run, but then again I haven't finished so who knows. But so far I feel like most of those choices don't really matter.
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Post by Kabraxal on Apr 10, 2017 3:52:26 GMT
The game didn't emphasise enough that long term incarceration was not yet viable and it had to be one extreme or the other. I get the intent and the reasoning after thinking for a while, but the contextual information was lacking. But then, sometimes that happens in games like these. There were times in the OT where I had to head cannon contextual references in order to soundly sit with the decision (Virmire, Feros (multiple instances), and The Geth/Quarian conflict. I've only played through once so far and that was at the beginning of the game so I cannot remember all the details, but I was under the impression that there were resource limitations that made it difficult to hold someone for an extended period of time. So I believe you're right. That should have been the central conflict and had a lot more dialogue revolving around it even if it ultimately meant you only had two options. Instead it was just cut down into such a basic binary choice with little to no discussion. At that point I'd have rather had Tann just say "k thx" and then make his own decision in which I could either accept it or protest in vain over his decision. You could do a full episode of Star Trek about the moral quandary of the situation... I agree. But at least I could infer enough to head cannon it. Bioware has given me practice with that. I think Dragon Age has better handled context for "minute" decisions than ME to be honest. But then, it is closer to "old school" role playing than ME is. It lives off context.
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