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Post by kpsia518 on Sept 3, 2016 2:39:22 GMT
Mass effect Andromeda vs Star Citizen vs Elite Dangerous vs Star Citizen vs Elite Dangerous just collecting some idea,some small detail in the game. Not comparing which one better game or which one not. Star Citizen :i think it very detail,maybe abit "too detail".& look like storyline is weak point. i like the way ship landing in star citizen,no loading,huge planet.
Elite Dangerous :storyline is also a weak point. & i like the way the space jump working in Elite Dangerous.
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Post by theflyingzamboni on Sept 3, 2016 3:11:43 GMT
Sooooo, comparing one space sim that is out to a space sim that isn't out, and a third-person shooter space opera that also isn't out?
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Post by kpsia518 on Sept 3, 2016 3:24:26 GMT
Sooooo, comparing one space sim that is out to a space sim that isn't out, and a third-person shooter space opera that also isn't out? Elite Dangerous,is out in 2014,you can find it in steam. star citizen still in Alpha beta. i just collecting some idea, not which one better game or which one not. i like the way ship landing in star citizen,no loading,huge planet. & how the space jump working in Elite Dangerous.
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Post by goishen on Sept 3, 2016 3:35:46 GMT
Sooooo, comparing one space sim that is out to a space sim that isn't out, and a third-person shooter space opera that also isn't out? Elite Dangerous,is out in 2014,you can find it in steam. star citizen still in Alpha beta. i just collecting some idea, not which one better game or which one not. i like the way ship landing in star citizen,no loading,huge planet. & how the space jump working in Elite Dangerous. There is no milestone called alpha beta. It's either in alpha or beta. You're comparing different games across vastly different genres. Don't expect the answer you want.
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Post by Deleted on Sept 3, 2016 3:48:14 GMT
Star motherfuckin' Citizen. Been following that game for about 2 and a half years. Right now, EVE Online is the closest thing to it. Still, my hype for MEA is a little higher.
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Post by kpsia518 on Sept 3, 2016 4:03:35 GMT
Elite Dangerous,is out in 2014,you can find it in steam. star citizen still in Alpha beta. i just collecting some idea, not which one better game or which one not. i like the way ship landing in star citizen,no loading,huge planet. & how the space jump working in Elite Dangerous. There is no milestone called alpha beta. It's either in alpha or beta. You're comparing different games across vastly different genres. Don't expect the answer you want. bioware guys compare MEA with No Man's Sky. They talk about "no loading screen" in No Man's Sky.
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Post by kpsia518 on Sept 3, 2016 4:05:14 GMT
Star motherfuckin' Citizen. Been following that game for about 2 and a half years. Right now, EVE Online is the closest thing to it. Still, my hype for MEA is a little higher. & EVE Online will be free to play in nov.
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Post by Deleted on Sept 3, 2016 4:11:39 GMT
Star motherfuckin' Citizen. Been following that game for about 2 and a half years. Right now, EVE Online is the closest thing to it. Still, my hype for MEA is a little higher. & EVE Online will be free to play in nov. Yeah, I heard. It'll be limited of course but I'd rather keep my sub. I get new deals via email at least once every 90 days.
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Post by goishen on Sept 3, 2016 4:13:24 GMT
There is no milestone called alpha beta. It's either in alpha or beta. You're comparing different games across vastly different genres. Don't expect the answer you want. bioware guys compare MEA with No Man's Sky. They talk about "no loading screen" in No Man's Sky. Lol. Where? I mean, besides them talking about having no loading screens? Show me one direct quote where they compare NMS to ME:A?
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Post by kpsia518 on Sept 3, 2016 4:22:45 GMT
bioware guys compare MEA with No Man's Sky. They talk about "no loading screen" in No Man's Sky. Lol. Where? I mean, besides them talking about having no loading screens? Show me one direct quote where they compare NMS to ME:A? they talk about No Man's Sky.just for the the idea "no loading screen". when ship fly from space to planet,then ship landing,no loading screen at all. in DA:I we got so many loading screen,& ME3 too. So they study how other game to it. i like the star citizen's idea,from space to landing,then player walk out from the ship,then go into underground complex. no loading screen at all. & i think we may see that in MEA also.
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Post by goishen on Sept 3, 2016 4:27:58 GMT
Lol. Where? I mean, besides them talking about having no loading screens? Show me one direct quote where they compare NMS to ME:A? they talk about No Man's Sky.just for the the idea "no loading screen". when ship fly from space to planet,then ship landing,no loading screen at all. in DA:I we got so many loading screen,& ME3 too. So they study how other game to it. i like the star citizen's idea,from space to landing,then player walk out from the ship,then go into underground complex. no loading screen at all. & i think we may see that in MEA also. Meh. Fuckit. I don't really feel like arguing with somebody with circular reasoning. A troll : Somebody you don't really feel like arguing with, because no matter how much you struggle with them, they will drag you down to their level of stupidity. And then beat you to death with experience.
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Post by kpsia518 on Sept 3, 2016 4:43:33 GMT
From this German Inside PlayStation interview (just Flynn) Flynn says No Man's Sky is pushing boundries, and is scratching his head ('how do they do that?') and looking if BioWare can learn from it. The difference: Mass Effect is first and foremost a story. He seems especially interested in no loading screens. You get to explore a lot with the Mako VR is the future, I love to see Mass Effect in VR or AR
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Post by straykat on Sept 3, 2016 7:34:36 GMT
Well, Wing Commander is one of the best series. If Star Citizen can capture a bit of that, I'll be happy. But he did Freelancer and Starlancer as well, and I don't think they were as good. So maybe I won't get my hopes too high.
I don't even put ME in the same category. Other than being "space". There's no dogfighting in them. Elite and SC are more akin to any other flight game.
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Post by straykat on Sept 3, 2016 7:37:57 GMT
From this German Inside PlayStation interview (just Flynn) Flynn says No Man's Sky is pushing boundries, and is scratching his head ('how do they do that?') and looking if BioWare can learn from it. The difference: Mass Effect is first and foremost a story. He seems especially interested in no loading screens. You get to explore a lot with the Mako VR is the future, I love to see Mass Effect in VR or AR This guy endlessly says stupid shit. I can't believe he's worked at Bioware for so long. ME is third person squad shooter. Wtf does VR have to do with that.
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Post by Gileadan on Sept 3, 2016 7:57:04 GMT
Wing Commander introduced me to games that actually have a storyline back then. Star Citizen is actually two games in one. The mission linked in the OP is a side quest in the MMO part of the game. The single player part will be named Squadron 42 and is meant to be a new Wing Commander on steroids. I'm a NDA tester for Star Citizen, so whenever there is a new PTU phase starting, I'll come home from my coding job to test a game and submit bug reports. I sometimes question my sanity because of that, but I'm fascinated by the Star Citizen project because it has this "where no man has gone before" vibe when it comes to ambition and technology. That said, I don't think it can be compared to the ME franchise. ME is a third person shooter with light RP elements and a focus on characters and story, Star Citizen aims to be a combination of space flight, first person shooter and huge crew ships (the Bengal Carrier is said to have the size of three or four Battlefield maps). And the companies behind the two franchises couldn't be more different. One just evicted us from their forums. The other actually lets you visit their offices and on occasion you can even go share a pint with the devs and marketing team ("Bar Citizen"). I don't have any valid opinion on No Man's Sky. I didn't follow the game before release and I didn't buy or play it either. EDIT: also didn't play Elite Dangerous. I still recall the docking computer smashing my ship to bits in Frontier: Elite II though!
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Post by kpsia518 on Sept 3, 2016 8:31:56 GMT
Wing Commander introduced me to games that actually have a storyline back then. Star Citizen is actually two games in one. The mission linked in the OP is a side quest in the MMO part of the game. The single player part will be named Squadron 42 and is meant to be a new Wing Commander on steroids. I'm a NDA tester for Star Citizen, so whenever there is a new PTU phase starting, I'll come home from my coding job to test a game and submit bug reports. I sometimes question my sanity because of that, but I'm fascinated by the Star Citizen project because it has this "where no man has gone before" vibe when it comes to ambition and technology. That said, I don't think it can be compared to the ME franchise. ME is a third person shooter with light RP elements and a focus on characters and story, Star Citizen aims to be a combination of space flight, first person shooter and huge crew ships (the Bengal Carrier is said to have the size of three or four Battlefield maps). And the companies behind the two franchises couldn't be more different. One just evicted us from their forums. The other actually lets you visit their offices and on occasion you can even go share a pint with the devs and marketing team ("Bar Citizen"). I don't have any valid opinion on No Man's Sky. I didn't follow the game before release and I didn't buy or play it either. EDIT: also didn't play Elite Dangerous. I still recall the docking computer smashing my ship to bits in Frontier: Elite II though! from e3 2016 video, 1:08~1:09.We saw mako came out from Tempest. So i think they can do the same as Star Citizen Alpha 3.0 video.
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Post by BadgerladDK on Sept 3, 2016 8:38:55 GMT
Vastly different games, I really don't see any point in comparing them at all. And only two of them will ever be released in anything resembling the state promised by the developers (and for once, that's not a dig at Mass Effect).
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Post by Gileadan on Sept 3, 2016 8:57:21 GMT
from e3 2016 video, 1:08~1:09.We saw mako came out from Tempest. So i think they can do the same as Star Citizen Alpha 3.0 video. I think technically speaking these are very different things. When you drive the Mako out of the Tempest in MEA, you'll likely be controlling the Mako on a map that has the Tempest on it, but that Tempest will just be a big object, a feature of the map, not a functional in-game entity. You could interact with the Tempest's door which then would load the map "Tempest Interior" and let you walk around inside it. The outside map and the Tempest's interior will likely be separate "levels" that will have a brief loading screen during transition. In Star Citizen, big ships (i.e. anything bigger than a single seater) are functional objects have their own internal physics grid (so the inside can have artificial gravity), and the game engine needs to seamlessly switch your character between physics grids whenever you enter or exit a ship. There's a reason they made such a big deal about the character waving from the elevator and the Freelancer pilot turning his ship around and them being able to see each other doing it. The Freelancer pilot was sitting in the Freelancer's internal physics grid, the guy on the elevator was inside the outpost's physics grid, and in between them was the "outside" grid (space and planet surface). It required a heavy modification of the CryEngine to make that possible in addition to seemingly small stuff like 64 bit coordinates (because space is huge and you need big numbers). As far as I know, Frostbite doesn't support any of that, and frankly, it doesn't need to, it handles games that aren't Star Citizen just fine. It is likely possible to make something in MEA that *looks* like the SC Alpha 3.0 planetary surface demo, but it will likely be a scripted sequence, not functional gameplay.
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Post by shechinah on Sept 3, 2016 13:15:02 GMT
Lol. Where? I mean, besides them talking about having no loading screens? Show me one direct quote where they compare NMS to ME:A? they talk about No Man's Sky.just for the the idea "no loading screen". when ship fly from space to planet,then ship landing,no loading screen at all. From what I recall, they said something along the lines of being interested in looking at it. That does not mean by itself that the game will have it implemented.
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Post by goishen on Sept 3, 2016 15:59:25 GMT
And plus, having no loading screens has nothing to do with two pieces of software being similar. What it has to do with is how much horsepower the hardware has.
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Post by Fogg on Sept 3, 2016 17:43:00 GMT
It's been confirmed that the Mako is the only vehicle you can control in ME:A, so no flying with space ships. The other two games are space sims. You could of course still compare ME:A to them, but then you can start comparing ME:A with everything.
Star Citizen looks amazing by the way. The first moment in the game was so cool, especially when my breath condensed on the visor of my helmet. Epic.
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Post by Sailears on Sept 3, 2016 19:31:20 GMT
lol, this is like saying will my future pet dog be more cute than my future pet cat and pet rabbit...
E:D while very well executed is still an empty, shallow shell and will take years of content/feature updates to round it out.
We still know barely anything about SQ42, although I am willing to bet a lot that it will totally destroy the singleplayer story of MEA. If MEA even has a half decent story to begin with...
SC Persistent Universe will also totally destroy MEA in most areas - already with alpha 2.5 and previews to 2.6 and 3.0 it is shaping up to be all it has been promised to be. Exploration in MEA... lol... I have no expectations regarding this. Granted we still know very little if anything about the Pioneer (exploration) profession and associated gameplay in SC PU, however I am confident that MEA's "exploration" will be nothing in comparison. The only advantage is that we will have MEA to play before those mechanics are properly implemented in SC, which is a good thing otherwise it might be difficult to enjoy if both were fully fledged side by side.
The only things MEA might have that neither SC or ED will is: - action rpg/fps power based combat (tech/biotic), especially biotic which won't exist in those games. - multiplayer as alien characters (ok we might get playable Xi'An or Banu in several years time, but I like Mass Effect's alien species better) - be available as a complete game sooner (because neither ED nor SC PU will be anywhere near "finished" by the time MEA comes out. SQ42 might be released by Q1/Q2 2017 however)
I also expect MEA's supporting characters in the story to be as good as Bioware usually does (ie Mordin, Legion, Wrex...), and so will be as good as, if not better than any supporting characters in SQ42 cast.
Otherwise I fully expect SC Persistent Universe to totally eclipse both ED and MEA as time continues to move onwards.
I'm still certain that if I buy MEA, it will 99% be for the multiplayer combat (could never imagine saying that with this franchise what is it since ME1, nearly 9 years ago?...)
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Post by BamBam the Destroyer on Sept 3, 2016 22:58:11 GMT
Apples and oranges. ME has always been strictly ground combat. I doubt they'll introduce space combat in ME other than a spin off.
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Post by Cyonan on Sept 4, 2016 3:21:32 GMT
In this comparison Mass Effect feels the odd man out. It's always been about story and characters.
Star Citizen and Elite Dangerous are space sims that are meant to be universes for you to play around in. Between those two as an exploration fan Elite never really did much for me. It had some nice looking stuff in the systems, but you quickly see just about everything there is to see.
Star Citizen is promising a lot right now. More than any game ever has probably. If it can actually pull that off to a decent degree it's going to be absolutely amazing.
However it's a fine line between pulling it off and screwing it up in an epic fashion.
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Post by theflyingzamboni on Sept 4, 2016 3:43:04 GMT
Sooooo, comparing one space sim that is out to a space sim that isn't out, and a third-person shooter space opera that also isn't out? Elite Dangerous,is out in 2014,you can find it in steam.star citizen still in Alpha beta. i just collecting some idea, not which one better game or which one not. i like the way ship landing in star citizen,no loading,huge planet. & how the space jump working in Elite Dangerous. See bolded. Alpha and beta don't qualify as out. It's not a completed game, and only a limited set of people have access to it.
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