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Post by straykat on Sept 5, 2016 23:26:27 GMT
Wasn't Destiny's budget way bigger because of the marketing? I remember that crazy amount of money went into marketing. Ah, didn't know that. That's pretty silly, if true. Seems like Destiny had a lot of inherent appeal on it's own. They didn't need to go out of their way to market it heavily.
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Post by linksocarina on Sept 5, 2016 23:30:46 GMT
I have seen a lot of videos of Elite Dangerous, and frankly it bored me.
And this is from someone who has enjoyed No Man's Sky, so take that with a grain of salt I guess if you will.
I don't know honestly, different games, different styles between them, could be an apple/orange comparison, could be simply which game you prefer the most. I don't see Andromeda in the same vein as Elite: Dangerous at all, and Star Citizen I know so little about other than it seems to be turning into a big money pit thats getting super bloated.
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Post by straykat on Sept 5, 2016 23:43:08 GMT
I have seen a lot of videos of Elite Dangerous, and frankly it bored me. And this is from someone who has enjoyed No Man's Sky, so take that with a grain of salt I guess if you will. I don't know honestly, different games, different styles between them, could be an apple/orange comparison, could be simply which game you prefer the most. I don't see Andromeda in the same vein as Elite: Dangerous at all, and Star Citizen I know so little about other than it seems to be turning into a big money pit thats getting super bloated. I have No Man's Sky, but I set it aside for now. I give all of these space based games a chance, but it's really not up my alley. Like I've pointed out elsewhere, I like dogfighting.. and that's pretty much it. The thrill of the chase, going in circles until you or the enemy slips up and taking advantaging of those little moments. It's great when it's done right. I barely care about exploration. These type of games were my true "FPS" love before Doom got big and it's clones took over the world. But I agree, I don't see what MEA has to do with any of them.
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Post by linksocarina on Sept 5, 2016 23:46:07 GMT
I have seen a lot of videos of Elite Dangerous, and frankly it bored me. And this is from someone who has enjoyed No Man's Sky, so take that with a grain of salt I guess if you will. I don't know honestly, different games, different styles between them, could be an apple/orange comparison, could be simply which game you prefer the most. I don't see Andromeda in the same vein as Elite: Dangerous at all, and Star Citizen I know so little about other than it seems to be turning into a big money pit thats getting super bloated. I have No Man's Sky, but I set it aside for now. I give all of these space based games a chance, but it's really not up my alley. Like I've pointed out elsewhere, I like dogfighting.. and that's pretty much it. The thrill of the chase, going in circles until you or the enemy slips up and taking advantaging of those little moments. It's great when it's done right. I barely care about exploration. These type of games were my true "FPS" love before Doom got big and it's clones took over the world. But I agree, I don't see what MEA has to do with any of them. Dogfighting is always a fun little sidebar. I guess that's why it looks cool in space sim games because it's more about coordination vs smoothness in that regard. Although that said, dogfighting in a lot of games is never realy the focus, unless we talk about some Star Wars titles here that I am quite fond of. Good reason to enjoy one over the other though.
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Post by straykat on Sept 5, 2016 23:56:04 GMT
I have No Man's Sky, but I set it aside for now. I give all of these space based games a chance, but it's really not up my alley. Like I've pointed out elsewhere, I like dogfighting.. and that's pretty much it. The thrill of the chase, going in circles until you or the enemy slips up and taking advantaging of those little moments. It's great when it's done right. I barely care about exploration. These type of games were my true "FPS" love before Doom got big and it's clones took over the world. But I agree, I don't see what MEA has to do with any of them. Dogfighting is always a fun little sidebar. I guess that's why it looks cool in space sim games because it's more about coordination vs smoothness in that regard. Although that said, dogfighting in a lot of games is never realy the focus, unless we talk about some Star Wars titles here that I am quite fond of. Good reason to enjoy one over the other though. Yeah, most aren't really. But the guy making Star Citizen.. that was his specialty once. Even those SW games (X-Wing vs Tie) came after Wing Commander. I think Star/Freelancer were a little more simplified but they were still mostly combat too.
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Post by linksocarina on Sept 5, 2016 23:59:59 GMT
Dogfighting is always a fun little sidebar. I guess that's why it looks cool in space sim games because it's more about coordination vs smoothness in that regard. Although that said, dogfighting in a lot of games is never realy the focus, unless we talk about some Star Wars titles here that I am quite fond of. Good reason to enjoy one over the other though. Yeah, most aren't really. But the guy making Star Citizen.. that was his specialty once. Even those SW games (X-Wing vs Tie) came after Wing Commander. I think Star/Freelancer were a little more simplified but they were still mostly combat too. Freelancer was another I found boring though. Privateer was ok, but has not aged well. Wing Commander same thing...not as good as I remember.
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Post by straykat on Sept 6, 2016 1:52:08 GMT
Yeah, most aren't really. But the guy making Star Citizen.. that was his specialty once. Even those SW games (X-Wing vs Tie) came after Wing Commander. I think Star/Freelancer were a little more simplified but they were still mostly combat too. Freelancer was another I found boring though. Privateer was ok, but has not aged well. Wing Commander same thing...not as good as I remember. I think Wing Commander got better over time.. at least to me. But the first.. yeah, that's like late 80s. But I still like the basic gameplay. I'm a big fan of the Ace Combat series too. I like these games that have good dogfighting, but aren't full blown sims.
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Post by linksocarina on Sept 6, 2016 2:04:56 GMT
Freelancer was another I found boring though. Privateer was ok, but has not aged well. Wing Commander same thing...not as good as I remember. I think Wing Commander got better over time.. at least to me. But the first.. yeah, that's like late 80s. But I still like the basic gameplay. I'm a big fan of the Ace Combat series too. I like these games that have good dogfighting, but aren't full blown sims. Check out Crimson Skies if you never played it. It's somewhat of a cult classic at this point but it's basically as close as you get to being an air pirate in an alternative 1930s.
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Post by straykat on Sept 6, 2016 2:06:31 GMT
I think Wing Commander got better over time.. at least to me. But the first.. yeah, that's like late 80s. But I still like the basic gameplay. I'm a big fan of the Ace Combat series too. I like these games that have good dogfighting, but aren't full blown sims. Check out Crimson Skies if you never played it. It's somewhat of a cult classic at this point but it's basically as close as you get to being an air pirate in an alternative 1930s. I heard it was good. I got the 360 a bit late (2009) and I think that was one of the earlier titles. Just never got around to it.
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Post by linksocarina on Sept 6, 2016 2:09:09 GMT
Check out Crimson Skies if you never played it. It's somewhat of a cult classic at this point but it's basically as close as you get to being an air pirate in an alternative 1930s. I heard it was good. I got the 360 a bit late (2009) and I think that was one of the earlier titles. Just never got around to it. It's actually a PC game, the first version is at least. There was an original Xbox Game though that was released in 2003. As far as I know it wasn't released again...I could be wrong though.
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Post by straykat on Sept 6, 2016 2:10:14 GMT
I heard it was good. I got the 360 a bit late (2009) and I think that was one of the earlier titles. Just never got around to it. It's actually a PC game, the first version is at least. There was an original Xbox Game though that was released in 2003. As far as I know it wasn't released again...I could be wrong though. Ah, maybe I'm thinking of original Xbox then. Hmm, on PC eh...
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Post by shodiswe on Sept 6, 2016 13:16:28 GMT
I never liked how the ME3 ending's destroyed the whole galaxy in the sense that you would never be able ot return to it in another game without heavily cannonising the ending.... Also, the invasion of earth feelt kind of dissapointing and the war assets you gathered wern't given enough importance and recognition.
I think SC and SQ42 is a very cool project and I've backed the project. It's still in alpha meaning there is a limited amount of content to play with atm. They still got a lot of work to do but it seems to be well on the way and they are making progress. Do we know what the end result will be, no we do not, but I hope for something good. There is also a lot of crazy anti-SC claims and missinformation floating about about SC. Also, it won't be a shitting simulator, even if a few out of the million+ backers wanted it, the bathrooms and toilets etz are there for immersion, why not? It's not like it will hurt anyone that the areas exist, it's just another place to check out in FPS shoot outs and boardings.... Backer requests don't equal production goals except in the few instances where devs have stated, we're already working on that mechanic for this and that.
I backed ED aswell, just a small starter package, I played it a little bit, but I don't think it's the game for me, I need more content and life to it, it was just a PG generated something with more of the same. I'm sure it had some cool stuff. But I don't feel compelled to go back in-game.
Mass effect is quite different from MMO games, I guess the SQ42 singleplayer campaign will be the closest thing to the mass effect experience, but they're not exactly going for the same thing. There will deffinately be more space combat in SQ42 but there will also be fighting on the ground, on space station, in ships, and in Zero-g etz.. There will be Voice actors for the different characters you meet. Like Mark Hamil and Garry Oldman etz...
SQ42 will be a Wingcommander game with some more to it. They are still working on the lighting there so the morrowtour isn't getting the lighting and colours right and they're still working on some of the details and characters. But there will be some singleplayer interaction and storytelling in SQ42.
Now... where was I... I think they will be different but each can be good for the right audience.
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Post by straykat on Sept 6, 2016 13:25:05 GMT
Sounds like Squadron 42 is what I really want out of it.
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Post by degs29 on Sept 6, 2016 13:47:37 GMT
Seems to me those are vastly different games.
I expect a strong story out of ME:A. It's why I play Bioware games. I'm looking forward to well-written dialogue and in-depth characters, especially squadmates.
Star Citizen is something of a phenomenon. I backed it way back in 2013, but pretty much left it at that. I follow it from time to time, but they're still way out from release. I think they've made some big mistakes, but what they've accomplished already is incredible. They're trying to do the impossible, and it's a long way to go yet.
I don't expect Squadron 42 (Star Citizen's single-player) to have as strong a story as ME:A, but who knows? I'm more in it for the all-encompassing gameplay.
As for Elite Dangerous, I've never tried it. Not sure why that is, but I just never got hyped for it and it has kind of passed me by.
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Post by degs29 on Sept 6, 2016 14:18:11 GMT
Even though I'd probably think it was cool if they do pull it off, I have to confess I've never wanted a game to fail its ambitions more than I do Star Citizen. I'm really pulling for that "screwing it up in an epic fashion." It's mostly not the devs fault I feel that way, although I do find it annoying when games promise the moon and try to shove several games into one. Mostly it's just that a lot of the hardcore backers are just the worst kind of fans. Anytime I've seen anything that calls something about the devs or game into question, they set on them like a pack of rabid animals. And I passionately believe that people like that deserve to be disappointed in life. To draw an appropriate quote from Malazan Book of the Fallen for my feelings regarding those fans: '...Each time you rise, you shall then fall. All that you achieve shall turn to dust in your hands. As you have wilfully done here, so it shall be in turn visited upon all that you do.’ I used to lurk and sometimes post on their forums, but the "immersion" fans were really something else. I recall people wanting them to introduce things like taking a shit and showering as mandatory game mechanics. Oh man, yes, the immersion nerds! Whenever one of them would suggest making X or Y a realistic game mechanic, I always had two questions: (1) how do you make it fun and prevent it from becoming frustrating after repetition and (2) do you really want the devs to devote resources to introducing a non-critical game mechanic when they're already two years past their original release date? The immersion nerds seemingly have no idea what it takes to make a good game. I thought the devs were on the same page as me, but then CR mentioned it would be cool if the NPCs reacted to you not having frequent showers.... <sigh> I'm okay with having a bed on the ship if it serves a useful game function, like saving the game and quitting in a manner where you can't be attacked/boarded. But having a toilet/shower just annoys me, because I know the devs spent a significant amount of time developing them for each ship.
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Post by straykat on Sept 6, 2016 14:30:45 GMT
Immersion people in games reminds me of those weird old guys who play too much with train sets.
I want games, damnit.
I'm almost afraid MEA is emphasizing more of this than I'd like too, what with all the talk on exploration. With Bioware, I already get more and more cinematics, now they revert back to exploration and think #space is still a novel enough idea to sell me. Coupling that with their socio-political commentary and I'm starting to wonder what the game even is.
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Post by shodiswe on Sept 6, 2016 14:52:08 GMT
Immersion people in games reminds me of those weird old guys who play too much with train sets. I want games, damnit. I'm almost afraid MEA is emphasizing more of this than I'd like too, what with all the talk on exploration. With Bioware, I already get more and more cinematics, now they revert back to exploration and think #space is still a novel enough idea to sell me. Coupling that with their socio-political commentary and I'm starting to wonder what the game even is. Doesn't matter if it's ME:A, SC, SQ42, etz, before they're released, we don't know. Sometimes things get fixed after release, but I prefer it if they're good when they say it's good. Personaly, I got a very wide pallate for games, but usualy I like there to be a story and some kind of feels to it. The only type of games that I don't like is those hockey, football etz games that we get yet another of each on an anual basis. They just seem pointless to me. I also like the odd game with lots of text and still pictures like Academagia is a magic school simulator with text adventures, random events and settign your students schedule for doing things... I was totally hooked by it once I figured out the mechanics and where everything was and how to get more actions events and stuff. Think they are planning to get their game rereleased on Steam with included new DLC's after a soon to come Greenlight with Year 2 of the game to follow soon after. That game is all about the Character sim, "TEXT" adventures and player choices aswell as skill chocies, making friends, making enemies etz .
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Post by shodiswe on Sept 6, 2016 15:01:12 GMT
I used to lurk and sometimes post on their forums, but the "immersion" fans were really something else. I recall people wanting them to introduce things like taking a shit and showering as mandatory game mechanics. Oh man, yes, the immersion nerds! Whenever one of them would suggest making X or Y a realistic game mechanic, I always had two questions: (1) how do you make it fun and prevent it from becoming frustrating after repetition and (2) do you really want the devs to devote resources to introducing a non-critical game mechanic when they're already two years past their original release date? The immersion nerds seemingly have no idea what it takes to make a good game. I thought the devs were on the same page as me, but then CR mentioned it would be cool if the NPCs reacted to you not having frequent showers.... <sigh> I'm okay with having a bed on the ship if it serves a useful game function, like saving the game and quitting in a manner where you can't be attacked/boarded. But having a toilet/shower just annoys me, because I know the devs spent a significant amount of time developing them for each ship. Would you really care if NPC's reacted to you for not taking regular showers? Then again, I guess that depends on how how regular regular is Either you do it or you don't... He didn't say you couldn't play if you didn't shower. Some snob NPC might refuse to do business with you but that's probably the exceptions. Also, I doubt they got smell simulators on the comlink jobs where you get missions and accept jobs over a terminal. If you rob people or steal their ship, then you will likely care even less what they think about you smell It's not like it would be hard to add, (Check, did you click the shower thing for the last 24h? Or whatever). Noone is forced to do it, no one is forced to eat they wont die from not eating, noone is forced to go shit etz.. No need to worry imo. In the end, I think it will be more of a thing when you take on the more RP like missions where you ferry NPC's or play as a flight attendant or something. I know he said it would be cool when he got the question abotu showers, but I'm not sure if it's a confirmed feature. Maybe it's a later thing for added content. Like you and others have said, I think it's pretty far down on the list and might be added for post release content. Just guessing here.
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Post by degs29 on Sept 6, 2016 16:17:02 GMT
Oh man, yes, the immersion nerds! Whenever one of them would suggest making X or Y a realistic game mechanic, I always had two questions: (1) how do you make it fun and prevent it from becoming frustrating after repetition and (2) do you really want the devs to devote resources to introducing a non-critical game mechanic when they're already two years past their original release date? The immersion nerds seemingly have no idea what it takes to make a good game. I thought the devs were on the same page as me, but then CR mentioned it would be cool if the NPCs reacted to you not having frequent showers.... <sigh> I'm okay with having a bed on the ship if it serves a useful game function, like saving the game and quitting in a manner where you can't be attacked/boarded. But having a toilet/shower just annoys me, because I know the devs spent a significant amount of time developing them for each ship. Would you really care if NPC's reacted to you for not taking regular showers? Then again, I guess that depends on how how regular regular is Either you do it or you don't... He didn't say you couldn't play if you didn't shower. Some snob NPC might refuse to do business with you but that's probably the exceptions. Also, I doubt they got smell simulators on the comlink jobs where you get missions and accept jobs over a terminal. If you rob people or steal their ship, then you will likely care even less what they think about you smell It's not like it would be hard to add, (Check, did you click the shower thing for the last 24h? Or whatever). Yeah, programming-wise it's not difficult, but it's also extra writing, extra voice recording, and possibly extra animations. It really depends on implementation whether or not it'd be detracting from the game. I'd rather there be immersive dialogue instead of realism of smell. If NPCs keeping bringing up the stench in dialogue, I'm going to find that annoying.
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Post by Cyberstrike on Sept 6, 2016 18:28:54 GMT
I think Star Citizen sounds ambitious maybe too ambitious, and it feels like what was supposed to be the "spiritual successor" to Wing Commander now sounds like a weird mix of Wing Commander, Halo, No Man's Sky, EVE Online, and Mass Effect. Maybe it'll work but I think that it should have stayed as a "spiritual successor" to Wing Commander and not trying to be a mix of dozens of other games in other genres.
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Post by kizanare on Sept 6, 2016 19:38:07 GMT
Immersion people in games reminds me of those weird old guys who play too much with train sets. I want games, damnit. I'm almost afraid MEA is emphasizing more of this than I'd like too, what with all the talk on exploration. With Bioware, I already get more and more cinematics, now they revert back to exploration and think #space is still a novel enough idea to sell me. Coupling that with their socio-political commentary and I'm starting to wonder what the game even is. I think MEA is kind of like an "interpretation" of Mass Effect, less, continuing in the same video-gamey tradition. I noticed with the trailer for example it almost felt like a documentary or something. Now I watch a fair amount of documentaries, but expecting the same thing? Er... I think for me I just don't see any real super video game fans per se in their company, lots of authors, etc, so..
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Post by straykat on Sept 6, 2016 22:07:32 GMT
I think MEA is kind of like an "interpretation" of Mass Effect, less, continuing in the same video-gamey tradition. I noticed with the trailer for example it almost felt like a documentary or something. Now I watch a fair amount of documentaries, but expecting the same thing? Er... I think for me I just don't see any real super video game fans per se in their company, lots of authors, etc, so.. They're not even great writers at that. At least who I know is left. So what do they really have.. And if they're not gamers, then it's no better than some of these indie games. Where people think a game is merely "having graphics on a screen" and has "movement". I know Christina Norman was a gamer.. but she isn't there either anymore (think she's on League of Legends team now). But apparently everyone is nostalgic about ME1's gameplay instead of 2 and 3 (which she designed). And now we have Aaryn Flynn gushing about No Man's Sky and wanting Mass Effect in VR. WTF are they thinking?
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kizanare
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 606 Likes: 240
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816
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240
kizanare
606
August 2016
kizanare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by kizanare on Sept 6, 2016 22:49:51 GMT
I think MEA is kind of like an "interpretation" of Mass Effect, less, continuing in the same video-gamey tradition. I noticed with the trailer for example it almost felt like a documentary or something. Now I watch a fair amount of documentaries, but expecting the same thing? Er... I think for me I just don't see any real super video game fans per se in their company, lots of authors, etc, so.. They're not even great writers at that. At least who I know is left. So what do they really have.. And if they're not gamers, then it's no better than some of these indie games. Where people think a game is merely "having graphics on a screen" and has "movement". I know Christina Norman was a gamer.. but she isn't there either anymore (think she's on League of Legends team now). But apparently everyone is nostalgic about ME1's gameplay instead of 2 and 3 (which she designed). And now we have Aaryn Flynn gushing about No Man's Sky and wanting Mass Effect in VR. WTF are they thinking? What's weirder is I can't find the gameplay in SWTOR either... it used to be pretty fun but then they did something weird after KOTFE and I just can't manage it anymore. It doesn't help that I find some of the newer characters and stuff unbearably cheesy. So basically now 3 video game franchises that are often a chore to play, basically. Yikes. DA:I was pretty tedious also... Honestly though even though it wasn't Bioware I enjoyed Siege of Dragonspear... just simple D&D and stuff but it felt polished and like the D&D games I used to play back when. Even just like one PnP player might be helpful for MEA, since I think of ME as being an RPG on some level, then KOTOR, etc.
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Mad Hermit
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Aug 11, 2016 16:33:09 GMT
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straykat
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Post by straykat on Sept 6, 2016 22:56:51 GMT
They're not even great writers at that. At least who I know is left. So what do they really have.. And if they're not gamers, then it's no better than some of these indie games. Where people think a game is merely "having graphics on a screen" and has "movement". I know Christina Norman was a gamer.. but she isn't there either anymore (think she's on League of Legends team now). But apparently everyone is nostalgic about ME1's gameplay instead of 2 and 3 (which she designed). And now we have Aaryn Flynn gushing about No Man's Sky and wanting Mass Effect in VR. WTF are they thinking? What's weirder is I can't find the gameplay in SWTOR either... it used to be pretty fun but then they did something weird after KOTFE and I just can't manage it anymore. It doesn't help that I find some of the newer characters and stuff unbearably cheesy. So basically now 3 video game franchises that are often a chore to play, basically. Yikes. DA:I was pretty tedious also... Honestly though even though it wasn't Bioware I enjoyed Siege of Dragonspear... just simple D&D and stuff but it felt polished and like the D&D games I used to play back when. Even just like one PnP player might be helpful for MEA, since I think of ME as being an RPG on some level, then KOTOR, etc. I bought Dragonspear, but haven't played it yet.. my list of unplayed Steam things is starting to stack up now
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kizanare
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
Posts: 606 Likes: 240
inherit
816
0
240
kizanare
606
August 2016
kizanare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by kizanare on Sept 6, 2016 23:14:38 GMT
What's weirder is I can't find the gameplay in SWTOR either... it used to be pretty fun but then they did something weird after KOTFE and I just can't manage it anymore. It doesn't help that I find some of the newer characters and stuff unbearably cheesy. So basically now 3 video game franchises that are often a chore to play, basically. Yikes. DA:I was pretty tedious also... Honestly though even though it wasn't Bioware I enjoyed Siege of Dragonspear... just simple D&D and stuff but it felt polished and like the D&D games I used to play back when. Even just like one PnP player might be helpful for MEA, since I think of ME as being an RPG on some level, then KOTOR, etc. I bought Dragonspear, but haven't played it yet.. my list of unplayed Steam things is starting to stack up now It's kind of like old school Bioware, IMO, lots of just dungeon crawl etc, like a good D&D campaign.
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