DarkBeaver
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Post by DarkBeaver on Apr 17, 2017 14:05:54 GMT
Beyond the obvious,(char creator, animations, etc) which have been covered in numerous other threads, a few things which i think would improve the next game going forward.
1. Female Ryder needs to be more imposing. The male ws fine, but the female version looked too petite for me. She's supposed to be quasi-military. She should have broader shoulders, maybe taller, i dont know...but in many scenes (like the bar fight), I just thought, "yeah, right".
2. This one has been covered, but longer missions-less travel. Peebee's loyalty required about 10 load screens hopping planet to planet, while ME2's usually had 2, and acquiring Garrus and Mordin actually in the same place.
3. I would like to see more armor variances, but without stats or bonuses. Get those through modding. Want to look like a tank and throw tech powers? Mod it that way. Want to wear a sleek spy/ninja outfit as a soldier, fine. Why be stuck to one armor per playstyle?
4. Less SAM. Again, covered elsewhere, but worth repeating. SAM did everything, opened doors, talked to Remnant, everything but solve sodoku puzzles.
5. Perhaps most controversial: only allow a primary and secondary skill tree. If I was limited to being a biotic/tech, soldier/tech, or biotic/soldier, it would give me more reason to replay the game. I realize this means taking away something they added, but I think this would help define each Ryder better, make them more unique.
6. Because biotic wielding asari and roaring krogan stand out, human characters (Liam, in retrospect Jacob) need to be more badass. If they seem like cannon fodder, people will find them dull and boring.
7. New villain. Kett feels too similar to reapers, remnant are just more bots. How about some snakey/amphibians, or feline-ish, or insectoid? Everyone hates bugs.
Any other constructive thoughts?
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Post by tempestsun on Apr 17, 2017 14:11:48 GMT
I completely disagree with 1. I loved how petite she was. Made it more amusing when slaughtering baddies. Also I don't see her body slamming krogan.... 99% of everything she kills is with powers or weaponry.
On a side note she might be shorter then Shepard but comparing bodies to me it looks like Ryder had a little more meat on her bones. (Which I like)
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Pyrceval78
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Post by Pyrceval78 on Apr 17, 2017 14:14:19 GMT
I completely disagree with 1. I loved how petite she was. Made it more amusing when slaughtering baddies. Also I don't see her body slamming krogan.... 99% of everything she kills is with powers or weaponry. On a side note she might be shorter then Shepard but comparing bodies to me it looks like Ryder had a little more meat on her bones. (Which I like) Now if only they could make her walk like a human, and not hunch over like a mutant quasimodo with giant man hands.
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Post by derrame on Apr 17, 2017 14:15:22 GMT
Very good points I agree with all of them
i add: a lot less repetitive boring fetch quests, if there are side quests, they should be way better, more contnt, more characters, fights, more cutscens, good ones, more action, less walking or driving nomad, less scanning, less travel to other systems or planets just to talk two sentences or scan on rock or corpse or one data pad,
smaller maps wit more quality content
more cutscenes and cnmatics, a lot more
new enemy faction, a good one, dangerous, relentless, fierce, menacing, the kett are too similar to reapers, (kett don't preserve organic life by hervesting it, i know that)
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DarkBeaver
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Post by DarkBeaver on Apr 17, 2017 15:49:11 GMT
I completely disagree with 1. I loved how petite she was. Made it more amusing when slaughtering baddies. Also I don't see her body slamming krogan.... 99% of everything she kills is with powers or weaponry. On a side note she might be shorter then Shepard but comparing bodies to me it looks like Ryder had a little more meat on her bones. (Which I like) Dont get me wrong, she was playble, especially as a biotic or tech, and yeah, her walk/run was a bit awkward.
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Post by Deleted on Apr 17, 2017 16:10:53 GMT
I think a huge part of the Ryder stuff for me was how they walked and stood. I don't know how they messed up walking so much, but really, get that right. And posture. This would help for the female Ryder too who is kind of slouchy or walks really weird at times. Maybe they were trying to come up with a walk that could fit both males and females?
For the squadmates, after playing ME1 for a while yesterday, I realized a huge part of what turns me off of them is that there is no unifying motivation to be there. While it is great to have people have their own motivation and preferences, it is not good to have a pathfinder with a ship full of people who can't even seem to agree on what the main priority is. In all of the MET that was clear in each game what they priority was. Stop Saren. Stop Collectors. Stop Reapers. Everyone knew the mission and agreed on it. In ME2 they were paid in some way for it. Even if someone like Jack wasn't really focused on the mission (because she has so much going on with all her other somewhat serious issues related to the group you allied yourself with), they all knew the mission and agreed upon it. In MEA, there is almost no agreement across the whole squad about what is really important. PB seems to only care about her remtech. I would kick her off my ship asap if I had a choice. Drack doesn't really care about making planets viable so nexus people can settle. Vetra seems meh about everything but her sister. She cares kind of, but it's sort of a peripheral thing. In ME1, everyone is 'stop saren'. They get it. And they all have some personal motivator that plays into that (wrex dealt with him before and knows he is bad, garrus wants to stop him, tali wants to help but is also motivated by the fact that the geth are part of it which is more implied that stated outright, liara wants to stop him and find out what happened with her mother). They are all in. Contrast that to the utter lack of focus of the Pathfinder crew and it's kind of shocking they got it done. You see how bad it is when you are discussing the next mission for the archon in the conference area and everyone deviates off topic to their own personal issue. Ideally that should have been all on board and then pitched their own issues privately in 'come talk to me' mails as they had been. That lack of cohesion on how important it was to make planets viable and stop the archon feels like it goes to just how bad the writing was. Going forward I hope they clean that up and get a crew that knows the mission and really is on board with it.
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Post by Reorte on Apr 17, 2017 16:25:29 GMT
I see where you're coming from with the kett but there are differences - a few hints here and there that make them sound like people with their own issues, and the more obvious one of disagreements within them. They could do with fleshing that out a lot more so that they don't just feel "evil for the sake of evil mwahahaha!, just there to give us something to shoot at without having to feel bothered in the slightest".
Less SAM? Definitely, often it felt like Ryder's job was little more than to be SAM's eyes and arms.
Not really sure how to go about doing anything with the human crew; making them more badass sounds like ramping them up. They need to stand out in some other way. This has been a bit of an issue in all Mass Effect games really. I didn't mind them but I wasn't all that interested in them either.
Only played male Ryder so can't really comment on that aspect.
Other points? I quite like the crew not being entirely unified and having their differences (and I loved the amount of crew banter). Would've been nice to have personal missions for the non squadmate crew.
Side mission padding has been brought up, and seems to be the thing everyone brings up in Andromeda. It's a very valid point - it reached the point where every new mission I received made me groan, because they had so little to offer. But there is an upside - in dragging the game out it really made it feel like it was taking time, that you're not just sorting out everything at ludicrous speed. By the end of the game the start felt like a long time ago, and a very different place. That's good, very good. Not enough really to justify all the dull timesinks, but certainly not 100% negative. I suppose fleshing out those side missions would've meant a lot longer development and a bigger price, although other games manage that sort of length of playthrough without as much of an issue.
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DarkBeaver
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Post by DarkBeaver on Apr 17, 2017 17:09:02 GMT
I see where you're coming from with the kett but there are differences - a few hints here and there that make them sound like people with their own issues, and the more obvious one of disagreements within them. They could do with fleshing that out a lot more so that they don't just feel "evil for the sake of evil mwahahaha!, just there to give us something to shoot at without having to feel bothered in the slightest". Less SAM? Definitely, often it felt like Ryder's job was little more than to be SAM's eyes and arms. Not really sure how to go about doing anything with the human crew; making them more badass sounds like ramping them up. They need to stand out in some other way. This has been a bit of an issue in all Mass Effect games really. I didn't mind them but I wasn't all that interested in them either. Only played male Ryder so can't really comment on that aspect. Other points? I quite like the crew not being entirely unified and having their differences (and I loved the amount of crew banter). Would've been nice to have personal missions for the non squadmate crew. Side mission padding has been brought up, and seems to be the thing everyone brings up in Andromeda. It's a very valid point - it reached the point where every new mission I received made me groan, because they had so little to offer. But there is an upside - in dragging the game out it really made it feel like it was taking time, that you're not just sorting out everything at ludicrous speed. By the end of the game the start felt like a long time ago, and a very different place. That's good, very good. Not enough really to justify all the dull timesinks, but certainly not 100% negative. I suppose fleshing out those side missions would've meant a lot longer development and a bigger price, although other games manage that sort of length of playthrough without as much of an issue. If they had made the Kett into some kind of cult, which was hinted at, but not fleshed out, they might have been more interesting. A theocratic enemy would be new, maybe too controversial these days though. i think if Liam were more of a Dirty Harry style cop, or Rambo-esque people would feel like he contributes more. Even if his skills remained the same. side missions would not be nearly so bad if they were all on the same planet. It is the leave planet (loadscreen), new system (loadscreen), new planet (loadscreen), fast ftravel (loadscreen, retrieve maguffin, repeat x4 that wears on you. That doesnt add PLAYING time, just time.
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Post by KaiserShep on Apr 17, 2017 17:27:25 GMT
I completely disagree with 1. I loved how petite she was. Made it more amusing when slaughtering baddies. Also I don't see her body slamming krogan.... 99% of everything she kills is with powers or weaponry. On a side note she might be shorter then Shepard but comparing bodies to me it looks like Ryder had a little more meat on her bones. (Which I like) Now if only they could make her walk like a human, and not hunch over like a mutant quasimodo with giant man hands. I dunno. She throws her weight forward in an awkward way when you walk around hubs or with weapons holstered, but seems to walk upright just fine, as well as in cutscenes. If anyone has bad posture, it's the Inquisitor.
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Post by leo3abp on Apr 17, 2017 17:35:49 GMT
Ditching Ryders and making a new relateble protagonist would be a good start...
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Post by KaiserShep on Apr 17, 2017 18:10:39 GMT
Beyond the obvious,(char creator, animations, etc) which have been covered in numerous other threads, a few things which i think would improve the next game going forward. 1. Female Ryder needs to be more imposing. The male ws fine, but the female version looked too petite for me. She's supposed to be quasi-military. She should have broader shoulders, maybe taller, i dont know...but in many scenes (like the bar fight), I just thought, "yeah, right". The character is military trained, not a body builder, and being taller doesn't really have anything to do with their background. In any case, I think that Ryder is reasonably well-built, and actually has better moves in the bar fight scene than I expected. It was certainly more convincing than sparring with Vega. I liked that sequence with Vega, but those really skinny arms didn't really sell the entire setup well.
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Post by KaiserShep on Apr 17, 2017 18:12:16 GMT
The weird walking comes courtesy of Dragon Age Inquisition. It feels like some of the movement in MEA is directly copy pasted from DAI. From what I can recall, some animation throughout the game seems to be reused from Inquisition and Mass Effect 3 and possibly 2 as well.
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Post by Deleted on Apr 17, 2017 18:47:38 GMT
Beyond the obvious,(char creator, animations, etc) which have been covered in numerous other threads, a few things which i think would improve the next game going forward. 1. Female Ryder needs to be more imposing. The male ws fine, but the female version looked too petite for me. She's supposed to be quasi-military. She should have broader shoulders, maybe taller, i dont know...but in many scenes (like the bar fight), I just thought, "yeah, right". I'd kill (just a figure of speech) for a female body model that looked like she actually knew her way around the gym and didn't have a wide, bubbly, height-of-fertility ass. For the squadmates, after playing ME1 for a while yesterday, I realized a huge part of what turns me off of them is that there is no unifying motivation to be there. While it is great to have people have their own motivation and preferences, it is not good to have a pathfinder with a ship full of people who can't even seem to agree on what the main priority is. I disagree. I think it makes it much more interesting, and since the Pathfinder's work actually involves balancing multiple priorities toward an overall objective, makes for a much better role-playing experience. Now if only they could make her walk like a human, and not hunch over like a mutant quasimodo with giant man hands. I dunno. She throws her weight forward in an awkward way when you walk around hubs or with weapons holstered, but seems to walk upright just fine, as well as in cutscenes. If anyone has bad posture, it's the Inquisitor. The transition between walking and jogging is a bit awkward - it's like she bends forward and tosses her shoulder out to gather some momentum. If they made that smoother, it'd look pretty good overall, imho.
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Post by DarkBeaver on Apr 17, 2017 18:50:50 GMT
Beyond the obvious,(char creator, animations, etc) which have been covered in numerous other threads, a few things which i think would improve the next game going forward. 1. Female Ryder needs to be more imposing. The male ws fine, but the female version looked too petite for me. She's supposed to be quasi-military. She should have broader shoulders, maybe taller, i dont know...but in many scenes (like the bar fight), I just thought, "yeah, right". The character is military trained, not a body builder, and being taller doesn't really have anything to do with their background. In any case, I think that Ryder is reasonably well-built, and actually has better moves in the bar fight scene than I expected. It was certainly more convincing than sparring with Vega. I liked that sequence with Vega, but those really skinny arms didn't really sell the entire setup well. Ok, maybe I am alone on this one...maybe I can hope for a "buffness" slider in the CC at some point....
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Post by decafhigh on Apr 17, 2017 19:11:12 GMT
I completely disagree with 1. I loved how petite she was. Made it more amusing when slaughtering baddies. Also I don't see her body slamming krogan.... 99% of everything she kills is with powers or weaponry. On a side note she might be shorter then Shepard but comparing bodies to me it looks like Ryder had a little more meat on her bones. (Which I like) I disagreed with #1 also but I never thought of Sara as 'petite'. I do like the new more athletic body, Shepard was hilariously thin for someone who was supposed to be a super soldier. I always thought Sara is how Shepard should have looked, at least body wise. The only problem now is every female is built like a super soldier. Really Sara and Cora are the only ones that should have that body (maybe a select few npc's) and give all the rest of the females the slimmer body from the OT. Would help make the player character unique and not make either them or everyone else look ridiculous. I love this idea: "3. I would like to see more armor variances, but without stats or bonuses. Get those through modding. Want to look like a tank and throw tech powers? Mod it that way. Want to wear a sleek spy/ninja outfit as a soldier, fine. Why be stuck to one armor per playstyle?"I hate playing a biotic or even a tech character and having to wear those big bulky soldier armors. Why can't we have something more like what Cora wears, or something in line with what Kasumi wore?
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DarkBeaver
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Post by DarkBeaver on Apr 17, 2017 19:40:52 GMT
To me Cora looks more buff than Ryder. Its not gamebreaking or anything, just she could use a bit more upper body. (Not talking about boobs)
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Post by griffith82 on Apr 17, 2017 21:31:05 GMT
Ditching Ryders and making a new relateble protagonist would be a good start... Absolutely not.
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Post by mofojokers on Apr 17, 2017 21:36:29 GMT
Ditching Ryders and making a new relateble protagonist would be a good start... Absolutely not. Agreed i know some don't see it but the Ryders are a brillant pair. I love my Ryders and it's only because they are compared to Shepard who is a huge part of ME that they don't shine so well. Hard to get used to a new lot for ME but i do love the twins.
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Post by wright1978 on Apr 17, 2017 22:01:43 GMT
Don't agree with much from list. Think kett have got a lot of potential as a race. Found the whole genetic traits thing interesting found the remnant fascinating. Definitely left craving more.
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Post by MarilynRobert on Apr 17, 2017 22:19:24 GMT
To me Cora looks more buff than Ryder. Its not gamebreaking or anything, just she could use a bit more upper body. (Not talking about boobs) Jaal mentions that he admires Cora's body because she is obviously the most fit member of the team.
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Post by kenshen19 on Apr 17, 2017 22:30:49 GMT
This is from my love of strategy games but with Shep and now Ryder we are suppose to be a leader and I want to lead. Really I am surprised BW hasn't revisited how they did the suicide mission but I would love for something like that to be in game.
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Post by Cyberstrike on Apr 17, 2017 22:47:15 GMT
I see where you're coming from with the kett but there are differences - a few hints here and there that make them sound like people with their own issues, and the more obvious one of disagreements within them. They could do with fleshing that out a lot more so that they don't just feel "evil for the sake of evil mwahahaha!, just there to give us something to shoot at without having to feel bothered in the slightest". Less SAM? Definitely, often it felt like Ryder's job was little more than to be SAM's eyes and arms. Not really sure how to go about doing anything with the human crew; making them more badass sounds like ramping them up. They need to stand out in some other way. This has been a bit of an issue in all Mass Effect games really. I didn't mind them but I wasn't all that interested in them either. Only played male Ryder so can't really comment on that aspect. Other points? I quite like the crew not being entirely unified and having their differences (and I loved the amount of crew banter). Would've been nice to have personal missions for the non squadmate crew. Side mission padding has been brought up, and seems to be the thing everyone brings up in Andromeda. It's a very valid point - it reached the point where every new mission I received made me groan, because they had so little to offer. But there is an upside - in dragging the game out it really made it feel like it was taking time, that you're not just sorting out everything at ludicrous speed. By the end of the game the start felt like a long time ago, and a very different place. That's good, very good. Not enough really to justify all the dull timesinks, but certainly not 100% negative. I suppose fleshing out those side missions would've meant a lot longer development and a bigger price, although other games manage that sort of length of playthrough without as much of an issue. If they had made the Kett into some kind of cult, which was hinted at, but not fleshed out, they might have been more interesting. A theocratic enemy would be new, maybe too controversial these days though. i think if Liam were more of a Dirty Harry style cop, or Rambo-esque people would feel like he contributes more. Even if his skills remained the same. side missions would not be nearly so bad if they were all on the same planet. It is the leave planet (loadscreen), new system (loadscreen), new planet (loadscreen), fast ftravel (loadscreen, retrieve maguffin, repeat x4 that wears on you. That doesnt add PLAYING time, just time. There are references to the kett are an intergalactic empire with a senate and various factions vying for power. It's also stated that the Archon is not the leader of all the kett, in fact what he MIGHT be is a rouge general or exiled political leader or something. IIRC the Primus states that whatever he's up to he's doing for his own goals and not the kett empire. I think macho Liam would be just as annoying as he is now. Liam's problem is he's badly written for about 80% of the game and that only stops when he grows up and stops acting like an angry spoiled little shit crying that nobody wants to play him because he's always acting like a stupid jackass, and that finally comes is so long after his loyalty mission, but by then I would rather not use him (unless the story demands that I have to use him) and I would rather focus on characters that don't annoy me like Peebee, Vetra, Drack, and Cora. I think the side quests work in-game because they are about trying to find out how the Nexus colonists are going to live in Andromeda. So yeah I think scanning a plant, mineral, animal, alien tech, and so on to see if people can live there, eat, how it works, and so on is EXTREMELY IMPORTANT.
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DarkBeaver
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Apr 16, 2017 15:53:42 GMT
April 2017
darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Apr 17, 2017 23:03:47 GMT
I think they say the other Kett are just pissed the Archon is (they feel) wasting time and resources trying to figure out Meridian and not going about the business of exalting everything in the cluster. Maybe they will get better, maybe there are....it just seems too similar to the whole reaper/collector "abduct-convert" strategy, with Geth....err Remnant robots on the side.
I dont like Liam, either, Just trying to imagine a personality that might be more likable.
I dont mind scanning so much, or mining, or various quests ON PLANET, but too many have you going from one planet to another, which takes too long because of the loading screens.
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FeralEwok
N3
Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
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Nov 17, 2017 12:02:30 GMT
1,374
FeralEwok
Yub Nub
494
Mar 10, 2017 12:40:48 GMT
March 2017
feralewok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Apr 17, 2017 23:45:32 GMT
Texas Hold'em mini game with the crew like Kotor with Pazak.
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Dec 28, 2019 15:25:34 GMT
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leo3abp
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Mar 29, 2017 18:28:45 GMT
March 2017
leo3abp
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Post by leo3abp on Apr 18, 2017 0:19:35 GMT
Ditching Ryders and making a new relateble protagonist would be a good start... Absolutely not.
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