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Post by sunowo on Apr 19, 2017 9:11:00 GMT
Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. B ut criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum. Why do you call it undeserved? Just go to EA's bug forum answers.ea.com/t5/Bug-Reports/bd-p/mass-effect-andromeda-bug-reports-en and look at the 100+ pages of verified bugs. Just look at all the valid criticism over things like the CC, facial animations, audio and visual glitch's, lack of connection to any of the characters to include Ryder ... You like the game and are having fun? COOL but that does NOT mean the complaints are not valid, or that most of us on here are just hate filled trolls. The fact of the matter is most of us postings our concerns and dislikes actually LOVE the ME series and actually have a lot of respect for what Bioware has done in the past and are very worried about its direction. Yes some of us are passionate about it but that doesn't make it "undeserved hate." Givin a 0 to ME:A is not undeserved hate? Thats not being passionate it is being a jerk and it is btw going against our (and you) own interest, because dishonest reviews wont help improve the game, but actualy are trying to make a company sink.
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Post by sunowo on Apr 19, 2017 9:15:13 GMT
If they fix up most of their outlandish bugs and give the CC a bottom to top makeover I'd give it an 8. As released, yeah 7 at most for all those really bad rookie mistakes. I'd say that overall the graphic bugs and the mediocre cut-scenes are enough to remove one point on their own. And not all of this is even fixable, are they going to re-animate the pathetic fight between the Krogan?...
But even aside from that, I just don't think that ME:A is impressive enough for an 8. Maybe if they fixed all the lame cut-scenes.
Is not that it annoys me, but it really is misleading as it doesn't follow any type of reasoning (hate rarely does). I wonder what popular games you would rate an 8? Surely there's very strict people out there but for the majority, if they do point the different aspects unbiased, I believe the +8 mark is difficult to avoid. Very strict?
For me: 6 is slightly above average, 7 is good, 8 is VERY good, 9 is amazing, and 10 is the best game you ever played.
According to this I'd say that ME:A is between 6 and 7.
Fair enough, I wouldnt rate it "VERY good" either, so I guess I can agree with that.
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Post by Furisco on Apr 19, 2017 9:37:37 GMT
Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. But criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum. Exactly. That Polish Game just came to replace Obsidian as the "can't do wrong" vs. BioWare's mainstream titles. While in truth Bio always does the same thing. It professionally turn out a solid product that has something new, something borrowed and focuses on creating a companionable and romantic experience for a wide variety of players, and, yes, projects western ideals of the cult of individualism and self-expression. And I truly hope Bio cintinues to do so, and that more companies manage to arrive at the same status of an elder including the cd project. The fact that they are finally ready to lose Geralt in favour of attempting something more creatively challenging, and perhaps even add companions is encouraging. At a guess, social issues are going to haunt them, because they will not be able to use the book as an excuse. lol
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Post by Ancient on Apr 19, 2017 9:54:58 GMT
If Skyrim or any other Bethesda had to stand on its own they would utterly fail. However Bethesda not only allows modding but they encourage it which completely changed how that game is viewed. Really who plays Skyrim for the main quest? If we the players could mod MEA that would be a game changer for sure because the players will find all kinds of ways to fill all the empty voids. I have heard that we actually might get the tools to mod this game and I really hope so. Honestly, this is so true. Skyrim and Bethesda would be absolutely boring without the amazing mods that we can add in. Not to mention the ability to choose your race, and make a pretty decent character. But when I play Skyrim or Oblivion, I have absolutely different expectations than when I play Mass Effect. In Skyrim, I'm trying to build my character up, and get the best of everything and find all these hidden caves and dungeons. It generally has a weak main story, but the side quests are also pretty fun and meaningful, with great rewards. When I play Mass Effect, I expect character development, a great storyline, and smaller, but more varied and detailed areas and great personalization and sidequests. If I get Skyrim when I expect Mass Effect, it's a disappointment. Just like it'd be a disappointment if I got Mass Effect if I were expecting Skyrim. (Well, actually I probably wouldn't be disappointed there.) Skyrim side quests are the worst part of the game, especially guild quests. And you are not even aware of this fact. You accept shitty writing, story, characters, and quests in Skyrim. But from Mass Effect you want the same aspects to be perfect + open world? Double standards, cognitive dissonance.
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Post by bizantura on Apr 19, 2017 9:58:54 GMT
I have no problem with their vision of open world and side/fetch quests. It is the writing of the infantile character cast that every next game gets more infantile, that bugs me.
I frankly don't care if it is a linear story like DAO or mixed with open world. What I want are captivating characters. To bond with or not, to care about or feel dubious about. Bioware delivered that in spades in yesteryear. DAI to some extent luckily still does, MEA sadly not.
The writers that understood this magic all left for some reason or another and are replaced by pulp romance writers that know diddly squat about writing interesting inspiring characters. They deliver flatliners with animal instincts, so yes they can do the "humpa" thingy at the end of their game like it is a reward of some sort to strive for!! If you can reach the end of our game you get rewarded with cake even sprinkled with some chocolate on top.
So no, even if today's Bioware reverted to corridor narrative gaming it still would be awful due to my opinion the problem is not the "open world" part but by alienating the magicians = stellar writers cast they once had.
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Post by Deleted on Apr 19, 2017 10:03:13 GMT
Open World or Open World like game is not impossible. IMO, it is not "hard" to make good Open World games. What makes Open World game good is the amount of work and effort the developers pour into it; every aspect of it. Unlike linear corridor games, developers cannot concentrate solely on 1 aspect and leave the rest out. Bethesda, they are great at creating worlds with a lot of hidden things for the player to discover. You can be simply exploring and happen upon a tiny cave that could actually lead to a huge (keyword being huge) dunmer ruins that has a mini quest in itself. Or you can read a book and discover some hidden location, go to sleep in an inn and suddenly wake to unexpected events. They are not that good at creating a strong and compelling story but maybe that is because they are a sandbox RPG. CDPR, they are great at weaving narrative into the world. They are great at making very detail and believable worlds, interesting characters. It is almost like watching a television series, every episode (event you encounter) can develop into something larger than you initially anticipated. The attention to detail is nothing short of greatness. How you start a quest often changes how they play out. If you didnt meet a certain NPC before proceeding to the next step of the quest, the game knows and it compensates for it. They are however not as good as Bethesda in making all those interesting hidden areas for exploration. Zelda BOTW, a "new" comer to the Open World genre (yes yes I know, they 1st Zelda is arguably Open World) makes highly interactive environments. It is like they have put common sense into the world. Set fire in the middle of the field, well you may get burn. You can play with the environment and make use of the environment like never before in other Open World games. All the above is simply the hard work of the developers. The more effort you put into an Open World game, they richer the experience of the players. The more attention to detail you put into an Open World, the livelier it becomes. Bioware... imo spent too much time making static maps. Hired too many "artist/painters". Paintings are nice to look at, once in a while but when you need to tell a story, you need to hire a comic artist, an animation artist. Also, both DAI and MEA, I think they are struggling with Frostbite, I firmly believe that they have very little skill/experience working with Frostbite. This greatly limited what they can and cannot do - the list of bugs in MEA I think confirms my suspicion. After all, technically Bioware is much weaker than all the 3 developers I mentioned. Because of this, they are struggling to just meet the deadline, or just to get the game to run. They do not have time to even properly test the game. Therefore it is natural that they dont have time to attend to details and polish hence all the problems in MEA. Pretty much this... I'd also add Far Cry's/Horizon as having best emergent gameplay in open world titles. They all have their strengths and weaknesses, but it's very clear more planning and effort went into them than DAI/MEA. If you're going for this type of game, you really need to commit yourself to it and this requires a TON of time/resources. Study geography, design ecosystem, consult or hire architects when it comes to city design(one of Ubisoft's designers spent TWO years alone on recreating Notre Dame in Unity), npc daily AI...it's more than just making more big, open maps. I don't see Bioware coming with better results in the future unless EA is really willing to risk far higher budget along with it.
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Post by Deleted on Apr 19, 2017 10:13:02 GMT
Ok what's your point because you aren't proving anything here? There is no difference between stumbling on a bandit camp and walking by someone in ME3 talking about a missing loved one. They are the same level of incidental task. The only difference is you draw your sword in TW3 and in ME3, you walk up to the person and hand them an item you've picked up while on a mission. In TW3, you can be told where some of those camps are located through the Notice Boards (although they won't be labeled differently than assorted other sites). In ME3, you can be told about the item you need ahead of time by walking by that person before doing the mission where the item is located. Yet, people here complain endlessly about the "meaningless fetch quests" in ME3... but they are the same level of crap in TW3. In fact, I would say the ME3 variety are more connected to the story since the purpose for being in the area of the item IS generally a fully involved side mission (e.g. picking up the target jamming tech during the mission that rescues Admiral Koris). The open world design propagates a higher percentage of these sorts of meaningless tasks based on just walking through a location... so, I'm quite sure ME:A has a lot more of this nonsense than ME3. This second shot I've given TW3 is absolutely convincing me that open world games are crap... period. I'm hating TW3 (and probably won't finish it- again), and I would love it if Bioware stuck with a reasonably tight story (with some branching due to choices) but stayed away from this open world idea of the player being able to do anything in any order. IMO, they had it right in ME2 and ME3. ME1 had a lot of repetitive planet quests, but even it was mercifully short compared to TW3. They should have never listened to all you TW3 fans and just did it the way they had in the past. As I said, I've so far removed from the story now in TW3 due to all this open world distraction, I can hardly remember what it is I'm supposed to be looking for anyways. I'm hoping ME:A at least isn't as long. One of the advantages Andromeda has over Inquisition for me is that it does not drop multiple huge areas on you and tells you to do whatever in whatever order, just watch the points to see if you can do the next quest. There are 5 larger planets, and only two last ones are interchangeable. As soon as you do the planetary storyline and uncover the story prompt, you can leave each planet and do the story missions/companion quests (some of them will take you back to the planets) and a largish secondary story consisting of three episodes triggered by your progression through the plot. My first run was 52 hours, and for me it is not too long. I am used to 30-40 hour games, and anything that does not wrap up by that time limit is way too long to keep me invested.
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Post by Ajax on Apr 19, 2017 10:15:16 GMT
Skyrim side quests are the worst part of the game, especially guild quests. And you are not even aware of this fact. Yeah, this. Skyrim got top marks when it came out because back then the only real competition in the open-world RPG business was Bethesda's own previous games. Playing it now, when everyone and their dog are making open-world games, it feels outdated and much less glamorous than all those years ago. The writing wasn't anything to write home about even then and today, especially after Witcher 3, it's positively comical.
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Post by Deleted on Apr 19, 2017 10:19:25 GMT
I have no problem with their vision of open world and side/fetch quests. It is the writing of the infantile character cast that every next game gets more infantile, that bugs me. I frankly don't care if it is a linear story like DAO or mixed with open world. What I want are captivating characters. To bond with or not, to care about or feel dubious about. Bioware delivered that in spades in yesteryear. DAI to some extent luckily still does, MEA sadly not. The writers that understood this magic all left for some reason or another and are replaced by pulp romance writers that know diddly squat about writing interesting inspiring characters. They deliver flatliners with animal instincts, so yes they can do the "humpa" thingy at the end of their game like it is a reward of some sort to strive for!! If you can reach the end of our game you get rewarded with cake even sprinkled with some chocolate on top. So no, even if today's Bioware reverted to corridor narrative gaming it still would be awful due to my opinion the problem is not the "open world" part but by alienating the magicians = stellar writers cast they once had. Origins characters are even more openly slapstick than Andromeda's though. I mean, you might like Shale more than Drake or Zevran over Jaal or whatever character there you really like, but overall, Origins specifically really exaggerates the chars to distract from the incongruities between the modern writing/attitudes and the Modern Dark Ages let's pretend setting. AListair is probably the only character there that even attempts to have some sort of realistic feelings. Andromeda crew is more life-like, even if you have no preferential character - it is a bit tricky with only seven of them, and trying not to copy old patterns too too much (some characters they will always copy-paste no matter what).
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Post by drbawbag on Apr 19, 2017 10:41:49 GMT
The long and the short of it is, everyone who made BioWare, well, BioWare has left and what we're left with is a group of devs etc that try to recreate what we once loved about BioWare, but aren't quite able to nail it. It will be the same when Gearbox lose those who poured their heart into BL1 and Borderlands 2, we'll get a string of games such as the pre sequel. Valiant effort, but ultimately a shallow experience or an experience that doesn't quite live up to what we once knew and loved.
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Post by Conquer Your Dreams on Apr 19, 2017 10:55:42 GMT
Have to disagree. Witcher 3 also how a big, open world but instead of unlimited number of un-important, fetch quests like "go and find" got A LOT of really good side-quests, very interesting side-quests, and later in the game I've found out that those smaller quests i did sometimes become a part of something much bigger. So no, open-world is not the problem. The problem is GOOD or BAD writing. If BioWare will give us GOOD WRITTEN and INTERESTING side-quests on every planet, sometimes related to the main-story, no one, absolutely NO ONE will be writing here posts about "feeling bored". BW say that they learn lesson from Witcher 3. NO, THEY DIDN'T. Re-play Witcher 3 again mr. Walters, mr. Gamble and mr Frazier, and learn. No one gave Witcher 3 all those 200+ awards just for being nice.
I've spend with that game around 150+ hours, and never EVER I feel bored. You know what else i noticed about W3 ? That side-quests in that game been MUCH BETTER than main story. DLC ? Awesome.
You still got time BW. You still got DLC's coming. If you will make it right, GOTY edition could be completely different Andromeda for many people. Just don't screw up. W3 is a perfect example how to do amazing DLC's.
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Post by cotheer on Apr 19, 2017 11:01:17 GMT
I think some people are missing the point of the article. He, author, has nothing against open world games per se, but rather their BioWare version, because, let's face it, they just can't pull it off.
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Post by mmoblitz on Apr 19, 2017 11:30:26 GMT
I wouldnt say they were outdone, much of TW3 was recreated from other games, the battle of Kaer Morhen was a tribute to the Suicide mission not a bad one, not the best. I think CDPR outplayed them in the marketing of TW3 as a 'better game' in reality its side quests can be just as tedious and boring. But they often have far reaching consequences and worthwhile interactions. People think they aren't fetch quests but a lot of them are. Bio just aren't as good at dressing up filler content. So far as story, the Witcher has always been laughable. The one thing it does well is rip off BioWare and do their bit better. (Ex Bio employees at CDPR) "Characters and cutscenes. More characters and cutscenes. Romance. Make them lol. Use the chracters and cutscenes to make them lol. Now do serious. Right throw in some sidequests with characters and cutscenes. Sprinkle consequences. We're done here." Its ME2 with an open world and sidequests. What BioWare need are hubs big enough that you feel like wandering before you get back to the mission. Thats where the Witcher kills them. Novigrad is an open envirinment that makes TW3 feel big. Its not actually big. BioWare dresses it up with companion interactions and party game-play. CD project did away with this pretty hefty and expensive component and put more resources in world characters. It's not like they gave you all either, just a portion. I am sure that horse he rides is a great conversationalist.... I think I would rather have Roach as a companion than have to listen to banter aimed at a Nickelodeon audience. FOr the record, I'm not a big fan of the Witcher series. I played them all for story/characters only. I never cared for the combat. That is the same reason I buy Bioware games. The last two however, have let me down in those departments as more focus was placed in other aspects of the game.
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Post by Psychevore on Apr 19, 2017 11:51:08 GMT
Givin a 0 to ME:A is not undeserved hate? Thats not being passionate it is being a jerk and it is btw going against our (and you) own interest, because dishonest reviews wont help improve the game, but actualy are trying to make a company sink. What's dishonest about giving a 0 to a game, that doesn't work for you? You do realize games are getting more and more expensive right? The preorder of ME2 was 35 euro and that game came out finished and working. MEA on the other hand costs 60 euro and is broken as hell. So yeah, people can give it a 0, they can give it a -10 if they want to, because these franchises need to die before EA/Ubisoft learn to release finished games. Where the hell do you live? Because I've been paying about 60 euros for my games since the day we've had the euro.
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Post by Deleted on Apr 19, 2017 12:05:18 GMT
BioWare dresses it up with companion interactions and party game-play. CD project did away with this pretty hefty and expensive component and put more resources in world characters. It's not like they gave you all either, just a portion. I am sure that horse he rides is a great conversationalist.... I think I would rather have Roach as a companion than have to listen to banter aimed at a Nickelodeon audience. FOr the record, I'm not a big fan of the Witcher series. I played them all for story/characters only. I never cared for the combat. That is the same reason I buy Bioware games. The last two however, have let me down in those departments as more focus was placed in other aspects of the game. And I like the Andromeda cast. It works for me in an inverse way of why DA2 cast worked for me. DA2 was standard bio angst on steroids. Andromeda is a step back from Bio-angst. Not a dead wife in sight, no sudden spurts of anger, nobody suffered terrible, terrible things. Refreshing, for me. Now, we did not dodge the "I have this sister" trope, but you can't have it all. Actually pretty happy that for once the main LI for a male PC are not obnoxious.... really, a great cast imo. Again, an improvement on Inquisition, where save for Dorian, the joinables were not really all that great imo. So, the mileage really varies.
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Post by mmoblitz on Apr 19, 2017 12:24:49 GMT
I think I would rather have Roach as a companion than have to listen to banter aimed at a Nickelodeon audience. FOr the record, I'm not a big fan of the Witcher series. I played them all for story/characters only. I never cared for the combat. That is the same reason I buy Bioware games. The last two however, have let me down in those departments as more focus was placed in other aspects of the game. And I like the Andromeda cast. It works for me in an inverse way of why DA2 cast worked for me. DA2 was standard bio angst on steroids. Andromeda is a step back from Bio-angst. Not a dead wife in sight, no sudden spurts of anger, nobody suffered terrible, terrible things. Refreshing, for me. Now, we did not dodge the "I have this sister" trope, but you can't have it all. Actually pretty happy that for once the main LI for a male PC are not obnoxious.... really, a great cast imo. Again, an improvement on Inquisition, where save for Dorian, the joinables were not really all that great imo. So, the mileage really varies. All my arguments have been subjective. I haven't really complained about all the bugs and those type of issues. I think we can all agree that MEA seems to suffer more of those types of problems than it's predecessors. We all look and expect different things in Bioware games. I wanted that same feeling I got when I first played ME1 and DAO, but was let down with their last two releases because I didn't get those feelings.
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Post by Deleted on Apr 19, 2017 12:33:09 GMT
And I like the Andromeda cast. It works for me in an inverse way of why DA2 cast worked for me. DA2 was standard bio angst on steroids. Andromeda is a step back from Bio-angst. Not a dead wife in sight, no sudden spurts of anger, nobody suffered terrible, terrible things. Refreshing, for me. Now, we did not dodge the "I have this sister" trope, but you can't have it all. Actually pretty happy that for once the main LI for a male PC are not obnoxious.... really, a great cast imo. Again, an improvement on Inquisition, where save for Dorian, the joinables were not really all that great imo. So, the mileage really varies. All my arguments have been subjective. I haven't really complained about all the bugs and those type of issues. I think we can all agree that MEA seems to suffer more of those types of problems than it's predecessors. We all look and expect different things in Bioware games. I wanted that same feeling I got when I first played ME1 and DAO, but was let down with their last two releases because I didn't get those feelings. I can't agree, because I have experienced exactly three cases of misfiring VO dialogue in my 52 hr full run of the game. It was a touch annoying, but by no means a game-breaking issue. From my past experiences, for a game I started on Day 1, it was amazingly bug free. It might not be true on consoles, or for someone with different PC set ups, but I did not have any problems. I got exactly the same feeling as when playing ME1, and far better than DA:O. Da franchise is way too artificial a setting with too much medieval let's pretend tinsel for my liking. I found Andromeda to be a delightful blend of ME verse and SWTOR style of story progression, and SWTOR and ME franchise are my most fav games of the last five years, so... I am a happy customer who got what she wanted.
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Post by Qui-Gon GlenN7 on Apr 19, 2017 12:45:08 GMT
I can't agree, because I have experienced exactly three cases of misfiring VO dialogue in my 52 hr full run of the game. It was a touch annoying, but by no means a game-breaking issue. From my past experiences, for a game I started on Day 1, it was amazingly bug free. Lucky. Good for you. Your case is not the rule, but the exception, but do go on and tell us how wrong everyone else is because your game is perfect.Why is anything about this comment relevant, to anything? Good for you? Who cares? Derp? We get it, you are the true fan and we all simply do not get it.
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Post by Deleted on Apr 19, 2017 12:49:47 GMT
Oh, as I said, hide under a rock till it's okay to say that you really love the game.
My comment that got your ire is a direct responce to the statement quoted from the previous poster who said he wanted to recapture the good feels he had with ME 1 and DA:O. It is a direct comparison of his experience to mine.
One does not invalidate another, only to show that the game is not universally disappointing.
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Cyberstrike
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Post by Cyberstrike on Apr 19, 2017 12:50:07 GMT
Huh... and here I am finding Inquisition and Andromeda to have two of the better open worlds and oth are two of my favourite games of all time. But then the throwaway mention of TW3 exposed the author... that is an open world game that suffers exactly what he says Biowate's recent efforts suffer from. I would say The Witcher 2 also suffers from that, it through out so many quests right off the bat before I knew who was who and what the fuck was going on and introduced so many characters that I didn't know or like, combined with a shitty combat and inventory system, then people wonder why I refuse to play The Witcher 3? ME:A I get to know who the Ryder family, Liam, Cora, and Lexi are and I get to understand the combat and how the inventory system works with out a god awful and annoying (and personally I found it insulting) in-game "tutorial" that was fucking useless all before I get to the Nexus, and the Nexus leadership (Tann, Kesh, Addison, and Kandros) are more interesting and complex than Udina and the Citadel Council ever were. I knew what the stakes are who was who, and what was going on. I had and I'm still having a lot more fun playing ME:A and DA:I than I ever did with Fallout 3, Fallout 4, Oblivion, Skyrim, and The Witcher 2 (I don't or care if considered "open world" or not) with or without the player made mods combined.
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Post by Petroshenko on Apr 19, 2017 12:51:46 GMT
I don't see the point of making an open-world if all you do is flood it with crap. Even TW3 suffered from this, I wonder if anyone enjoyed all those bandit camps and smuggler caches or if they just did them because the magical question mark told them to. Fallout NV never had to bribe me to explore, I explored the map on my own because the game was full of interesting locations and side quests. Except that NV launched in buggy mess state and Obsidian couldn't PR if their lives depended on it. As talented as many CDP devs are, they're equally good at PR and acting as if they invented meaningful side quests and never quite mentioning that they got money to burn on developement in Poland compared to western-based devs due to labour costs
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Post by bizantura on Apr 19, 2017 14:45:20 GMT
Huh... and here I am finding Inquisition and Andromeda to have two of the better open worlds and oth are two of my favourite games of all time. But then the throwaway mention of TW3 exposed the author... that is an open world game that suffers exactly what he says Biowate's recent efforts suffer from. I would say The Witcher 2 also suffers from that, it through out so many quests right off the bat before I knew who was who and what the fuck was going on and introduced so many characters that I didn't know or like, combined with a shitty combat and inventory system, then people wonder why I refuse to play The Witcher 3? ME:A I get to know who the Ryder family, Liam, Cora, and Lexi are and I get to understand the combat and how the inventory system works with out a god awful and annoying (and personally I found it insulting) in-game "tutorial" that was fucking useless all before I get to the Nexus, and the Nexus leadership (Tann, Kesh, Addison, and Kandros) are more interesting and complex than Udina and the Citadel Council ever were. I knew what the stakes are who was who, and what was going on. I had and I'm still having a lot more fun playing ME:A and DA:I than I ever did with Fallout 3, Fallout 4, Oblivion, Skyrim, and The Witcher 2 (I don't or care if considered "open world" or not) with or without the player made mods combined. I can understand completely after Witcher 2 you would not want to play/ try Witcher 3. Witcher 1 - 2 - 3 are really not comparable games. DAI and MEA are, although they represent different worlds. The structure is familiar and basically the same. Witcher 3 is the most stand-alone with the most open world RPG feel to it. It is a very good game, I also never finished witcher 2. Witcher 1 is so out of date, playing it is tedious uncomfortable.
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Post by Deleted on Apr 19, 2017 14:55:09 GMT
I would say The Witcher 2 also suffers from that, it through out so many quests right off the bat before I knew who was who and what the fuck was going on and introduced so many characters that I didn't know or like, combined with a shitty combat and inventory system, then people wonder why I refuse to play The Witcher 3? ME:A I get to know who the Ryder family, Liam, Cora, and Lexi are and I get to understand the combat and how the inventory system works with out a god awful and annoying (and personally I found it insulting) in-game "tutorial" that was fucking useless all before I get to the Nexus, and the Nexus leadership (Tann, Kesh, Addison, and Kandros) are more interesting and complex than Udina and the Citadel Council ever were. I knew what the stakes are who was who, and what was going on. I had and I'm still having a lot more fun playing ME:A and DA:I than I ever did with Fallout 3, Fallout 4, Oblivion, Skyrim, and The Witcher 2 (I don't or care if considered "open world" or not) with or without the player made mods combined. I can understand completely after Witcher 2 you would not want to play/ try Witcher 3. Witcher 1 - 2 - 3 are really not comparable games. DAI and MEA are, although they represent different worlds. The structure is familiar and basically the same. Witcher 3 is the most stand-alone with the most open world RPG feel to it. It is a very good game, I also never finished witcher 2. Witcher 1 is so out of date, playing it is tedious uncomfortable. There are important differences between the Inquisition and Andromeda in their structure that for me made all the difference: 1. Andromeda has specific order of doing things immediately from the start and it is very clear. Only the last two planets are interchangeable in that order. 2. Each planet has an interesting planetary story where most Inquisition areas have nothing that forms a story you can follow, just random spawns. 3. Instances design is quite a bit deeper in Andromeda, so you do not spend hours fighting your way through unremarkable spawns to fight through unremarkable spawns in one-room dungeon. I had a boss battle in Inquisition that I did not realize was a boss battle till I was trying to pick the loot and the guy apparently was not dead. 4. Inquisition has almost no side-quests granted in a verbal exchange. Most Andromeda quests are given by actual quest-givers. I am sure that by all the reviewers the quest-giving and dungeons have more dialogues in the Witcher 3, but what Androemda has is fine, and I am not losing a party game-play for the sake of a better window dressing on the sidequests or a longer game.
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Post by sdzald on Apr 19, 2017 14:58:35 GMT
BioWare dresses it up with companion interactions and party game-play. CD project did away with this pretty hefty and expensive component and put more resources in world characters. It's not like they gave you all either, just a portion. I am sure that horse he rides is a great conversationalist.... I think I would rather have Roach as a companion than have to listen to banter aimed at a Nickelodeon audience. FOr the record, I'm not a big fan of the Witcher series. I played them all for story/characters only. I never cared for the combat. That is the same reason I buy Bioware games. The last two however, have let me down in those departments as more focus was placed in other aspects of the game. Exactly! If I had my way I would ditch ALL my squad except Drak and Jaal, and I would only keep Jaal for the new race flavor. Heck I would ditch Ryder, let me play as one of the other Pathfinders, I just can't relate to some punk kid, who is only a Pathfinder because of daddy, that never seems to take anything seriously and can't even find the toilet without the help of SAM. I do NOT like Ryder or most of the characters! How am I suppose to enjoy a game that can take 100+ hours to play if I have to spend ALL that time with characters I despise????????
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Cyberstrike
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Post by Cyberstrike on Apr 19, 2017 15:04:13 GMT
I would say The Witcher 2 also suffers from that, it through out so many quests right off the bat before I knew who was who and what the fuck was going on and introduced so many characters that I didn't know or like, combined with a shitty combat and inventory system, then people wonder why I refuse to play The Witcher 3? ME:A I get to know who the Ryder family, Liam, Cora, and Lexi are and I get to understand the combat and how the inventory system works with out a god awful and annoying (and personally I found it insulting) in-game "tutorial" that was fucking useless all before I get to the Nexus, and the Nexus leadership (Tann, Kesh, Addison, and Kandros) are more interesting and complex than Udina and the Citadel Council ever were. I knew what the stakes are who was who, and what was going on. I had and I'm still having a lot more fun playing ME:A and DA:I than I ever did with Fallout 3, Fallout 4, Oblivion, Skyrim, and The Witcher 2 (I don't or care if considered "open world" or not) with or without the player made mods combined. I can understand completely after Witcher 2 you would not want to play/ try Witcher 3. Witcher 1 - 2 - 3 are really not comparable games. DAI and MEA are, although they represent different worlds. The structure is familiar and basically the same. Witcher 3 is the most stand-alone with the most open world RPG feel to it. It is a very good game, I also never finished witcher 2. Witcher 1 is so out of date, playing it is tedious uncomfortable. I've seen enough videos and read enough reviews to realize that The Witcher 3 is not a game that I would like. I don't give a fuck about what it does "right" as an open world RPG because what it is "right" to you might be wrong to me. I don't give a fuck about what it's overzealous fanboys (hi dutch) who worship the damn thing and some seem to want to marry it and have it's babies. The Witcher series is not something I like and I'm not wasting my time and money on something that I don't like. It has nothing that interests me as a game or as a story. I will admit that it has pretty graphics but that doesn't wow me anymore. I don't like the lead character or the lame voice acting. I don't like it's concept, world, secondary characters, monsters, or anything else it has. In short if you're trying to sell me The Witcher 3 please stop because you're just wasting your time, it's not something I'm going to buy and/or play anytime soon (or maybe ever) so you and the other TW3 fans can stop trying to sell me on it. If I wanted to buy or play it I would have done so by now. Like some one else (I think it was Kabraxal and if I'm wrong I'm sorry) said earlier in this thread I'm also sick and tied of the "dark" and "brooding" media. If I want that I know or and got of plenty of movies and TV shows to depress me, so I don't need to be wasting money on video games that make me unhappy. I also get very mean and nasty in my posting and that is not a side of me nobody, myself included, should ever have to see.
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