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Post by solomace on Apr 20, 2017 3:03:09 GMT
And yet you still come and post and will still come back for more. Interesting. I personally think the forums are better than the game. Better characters and better PVP at least Forums are worst than drugs. I basically eat shit all the time while reading them with the occasional cool discussion here and there and still coming back for whatever the reason. I should play more video games instead of reading why people dislike or get offended by them. Now this has made me laugh. You are too right, worse than drugs (not a nice single malt though. That's a right drug). I like forums because I like to read what everyone says and then when I read something I like or don't like, I respond. I love the intelligence of some and those that sound like they're part of the Tranquil. I don't take anything too seriously in forums and don't get upset by faceless people. I can get annoyed and sometimes shocked which is very rare, but I do find them interesting. I simply enjoy forums. That said, if I'm enjoying a game or love a game, I never visit the forums unless it's for help. Why would I care that others don't enjoy the game that I love... Now when a game comes out that I'm excited to play and the game turns out to be... lets say meh, then you bet I'm in the forums, reading and responding like no tomorrow. I guess it's my way of venting and showing my displeasure to the devs/pubs. Some say they won't see it anyway, however if even one person likes what I say and doesn't buy the game because of that, then my work here is done I'm gunning after Star Wars Battlefront 2 next if it turns out to be just like 1
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Post by solomace on Apr 20, 2017 3:13:40 GMT
I'm not sure I'd say significantly, or if it was significant, that it was enough, and in my opinion, any stride Andromeda made towards resolving Inquisition's mechanical problems were undone by a lack of polish and creative vision. The vaguely compelling crafting, the resource collecting, the crap sidequests, and the repetitive open world minutiae are all still there. They're mitigated by slightly better presentation and a slicker movement system, but these are signs that BioWare are attacking the symptoms, not the disease. BioWare can do their damnedest to spruce up their new favorite mechanics, but that doesn't change the fact that their quest design and progression systems are just inherently not that compelling. And what does all that work mean if the result is still a buggy, unpolished mess that seems to lack the original's confidence? Moreover, BioWare aren't some kind of plucky indie studio with little experience but a lot of heart. They don't really deserve "they'll get it right next time" kind of treatment. They're a professional studio that shouldn't be making so many rookie mistakes, they're working on a franchise that's had three games to figure itself out, and they've failed twice to deliver on a genre of game that's has a fairly large history of successful precedents. BioWare can't keep releasing these sidesteps. They have all the information and all the money they need to make a good Mass Effect game, they just can't accept that there's something fundamentally incompatible with their classic formula and large open worlds. "The author clearly doesn't like open world games." This comment never ceases to be disingenuous. People can easily dislike the recent BioWare games and still enjoy an open world. Compared to Horizon: Zero Dawn, Zelda: BOtW, GTA:V, Fallout 4, Skyrim, New Vegas, and all the other open world games from history (yes, even The Witcher 3), do you honestly think that Andromeda is stiff competition? It simply doesn't hold up. Yeah, the author doesn't like these open world BioWare games, because compared to other open world games, they aren't that good. More importantly, they just aren't as good as older BioWare games. They have their shining moments and their small array of improvements, but they feel like compromises: games that aren't quite there. Any minor "missteps" translates to the studio is on the brink of being shuttered by EA. This is not rational thinking. BioWare is in a catch 22 that it will never win. MEA really is not that bad (really shouldn't get anything lower than an 8), yet the world would have you believe it's an absolute wreck and one of the worst games this year. When it comes to BioWare, all sanity goes out the window. See, this to me is an issue where people like yourself are downplaying the issues the game have. It's not minor... Why are they looking into the CC and possibly revamping it? Why have insiders said that Bioware devs themselves were not happy with animations that were passed to another team in Eastern Europe and were not allowed to do work on it when they saw it? Do you really think that the finished version released that they sat down and said, yep, I'm really happy with this and yet 2 weeks later there's a massive patch? I have respect for people liking the game and standing by it, but I loose all respect when they try to downplay the obvious flaws that aren't minor and aren't a few. Not many people in the industry have said it's an absolute wreck or worst game of the year, they've all said it's meh 6/10. These forums have those that do think it's a wreck however the same can be said for those that say it's amazing and best game of the year. Minor missteps and 8 out of 10 /sigh.
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Post by smilesja on Apr 20, 2017 3:14:37 GMT
As I said, maybe but I'm not convinced and I was worried as were other it seems that this would simply be DAI in space. The consensus seems to say it is with some saying better but some saying worse. On reflections I'm sure I remember an interview from Bioware after DAI was released mentioning this was the way they were going with their games now and cringing thinking I hope not. Looks like they followed through with it. i believe i said this earlier and the thread but this is the way they have always done games. Only exceptions are ME 2 and 3. As far as it concerns though the game is not DA I in space. And peoples logic and reason is usually governed by preconceptions and gut feeling. There was so much.bad press over DA I And it's fetch quests that people are just triggered at the mere mention of the word. The vast majority of quests in the game aren't fetch quests. But you read some posts and just because the game has fetch quests its nothing but fetch quests Even more absurd is people comparing ME: A to No mans Sky. I know that Bioware took a look at No Mans Sky, but I believe that Andromeda is what No Mans Sky should've been.
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Post by solomace on Apr 20, 2017 3:28:38 GMT
i believe i said this earlier and the thread but this is the way they have always done games. Only exceptions are ME 2 and 3. As far as it concerns though the game is not DA I in space. And peoples logic and reason is usually governed by preconceptions and gut feeling. There was so much.bad press over DA I And it's fetch quests that people are just triggered at the mere mention of the word. The vast majority of quests in the game aren't fetch quests. But you read some posts and just because the game has fetch quests its nothing but fetch quests Even more absurd is people comparing ME: A to No mans Sky. I know that Bioware took a look at No Mans Sky, but I believe that Andromeda is what No Mans Sky should've been. Well they both were hyped and had people chomping at the bits to play and when they released they both were meh. MEA hasn't had anywhere near as much hate and vitriol as NMS so don't even try to put them on the same level of panning.
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Post by smilesja on Apr 20, 2017 3:31:15 GMT
Even more absurd is people comparing ME: A to No mans Sky. I know that Bioware took a look at No Mans Sky, but I believe that Andromeda is what No Mans Sky should've been. Well they both were hyped and had people chomping at the bits to play and when they released they both were meh. MEA hasn't had anywhere near as much hate and vitriol as NMS so don't even try to put them on the same level of panning. I'm just going from what I'm observing by the reactions, quite a few people compared it to No Mans Sky. Besides ME: A already received some hate due to the animations before launch.
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Post by Revan Reborn on Apr 20, 2017 3:31:58 GMT
See, this to me is an issue where people like yourself are downplaying the issues the game have. It's not minor... Why are they looking into the CC and possibly revamping it? Why have insiders said that Bioware devs themselves were not happy with animations that were passed to another team in Eastern Europe and were not allowed to do work on it when they saw it? Do you really think that the finished version released that they sat down and said, yep, I'm really happy with this and yet 2 weeks later there's a massive patch? I have respect for people liking the game and standing by it, but I loose all respect when they try to downplay the obvious flaws that aren't minor and aren't a few. Not many people in the industry have said it's an absolute wreck or worst game of the year, they've all said it's meh 6/10. These forums have those that do think it's a wreck however the same can be said for those that say it's amazing and best game of the year. Minor missteps and 8 out of 10 /sigh. Compared to other open world games, such as Assassin's Creed Unity, Watch_Dogs, and Batman Arkham Knight, which were actually unplayable and broken for months, I'd say the outcry over this game is overblown and quite ridiculous. The amount of comparisons I've heard to ACU is absolutely absurd because this game is very much playable and very enjoyable. Nowhere did BioWare say they are "revamping" the CC. Here's what BioWare actually said instead of your hyperbole: - More options and variety in the character creator - Improvements to hair and general appearance for characters www.masseffect.com/news/the-journey-aheadI take all rumors and speculation with a grain of salt. We do not know what happened during MEA's development. It's absolutely silly to take any rumor you hear, which likely was started for attention and views, as objective truth. There's always more to the story than we know, and I'm not going to believe some "industry insider" just because he makes a claim. Only the folks at BioWare know the full story, and they aren't going to talk about it publicly for obvious reasons. Day one patches happen with every massive AAA game. This is nothing new. Anyone who believes this game deserves a 6/10 is entitled to their opinion, but I believe they are absolutely nuts. MEA is an incredibly fun game that's being dragged down by negative press and lackluster facial animations. Many have had an agenda against BioWare since DAII, SWTOR, and especially ME3's ending. There are just some folks who will never get over the past and move on.
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Post by SKAR on Apr 20, 2017 3:41:28 GMT
Open world is decent. Bioware is just getting started.
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Post by solomace on Apr 20, 2017 3:49:32 GMT
See, this to me is an issue where people like yourself are downplaying the issues the game have. It's not minor... Why are they looking into the CC and possibly revamping it? Why have insiders said that Bioware devs themselves were not happy with animations that were passed to another team in Eastern Europe and were not allowed to do work on it when they saw it? Do you really think that the finished version released that they sat down and said, yep, I'm really happy with this and yet 2 weeks later there's a massive patch? I have respect for people liking the game and standing by it, but I loose all respect when they try to downplay the obvious flaws that aren't minor and aren't a few. Not many people in the industry have said it's an absolute wreck or worst game of the year, they've all said it's meh 6/10. These forums have those that do think it's a wreck however the same can be said for those that say it's amazing and best game of the year. Minor missteps and 8 out of 10 /sigh. I'd say the outcry over this game is overblown and quite ridiculous.Anyone who believes this game deserves a 6/10 is entitled to their opinion, but I believe they are absolutely nuts. MEA is an incredibly fun game that's being dragged down by negative press and lackluster facial animations. Many have had an agenda against BioWare since DAII, SWTOR, and especially ME3's ending. There are just some folks who will never get over the past and move on. See you've now jumped big style in to fanboyism. Sorry, I hate using the word but you have. And you've even decided to bring up the old excuse that the game is getting flack because of an agenda, no many have an agenda because of old history with Bioware games. Where is the proof that all those reviewers that gave the game 6/10 have issues with Bioware because of previous games? Where is the evidence that the people on here that don't like the game or give it 6/10 have issues with Bioware because of previous games? None. It's just you and the others that need to cling onto anything at all to get some understanding on why people don't like a game that you love. What's next, trashing MET, because that's usually the next thing in the check list. Why do you think people are here discussing this, because they wanted MEA to be a great game, not a good one and definitely not a meh one. That said, the list of games you mentioned with issues above cements the fact to me that Bioware is a fading company, rudderless and lost it's soul and that is with it's previous devs/ owners too.
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Post by smilesja on Apr 20, 2017 3:58:11 GMT
People aren't "thrashing" the MET.
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Post by Revan Reborn on Apr 20, 2017 4:16:45 GMT
See you've now jumped big style in to fanboyism. Sorry, I hate using the word but you have. And you've even decided to bring up the old excuse that the game is getting flack because of an agenda, no many have an agenda because of old history with Bioware games. Where is the proof that all those reviewers that gave the game 6/10 have issues with Bioware because of previous games? Where is the evidence that the people on here that don't like the game or give it 6/10 have issues with Bioware because of previous games? None. It's just you and the others that need to cling onto anything at all to get some understanding on why people don't like a game that you love. What's next, trashing MET, because that's usually the next thing in the check list. Why do you think people are here discussing this, because they wanted MEA to be a great game, not a good one and definitely not a meh one. That said, the list of games you mentioned with issues above cements the fact to me that Bioware is a fading company, rudderless and lost it's soul and that is with it's previous devs/ owners too. I'm a "fanboy" now because I actually believe the game is really good and don't buy into all of the negative press and "fan" hate? Right. Were you around for DAII, SWTOR, and ME3's ending? There are plenty of "fans" who have an obvious agenda against BioWare. Any misstep BioWare makes, those "fans' immediately point it out and attempt to claim the studio is dead. It literally happens with every new game BioWare releases. I encourage you to read most of the "reviews" from "critics" on Metacritic. Look and see how many actually dissect the game without constantly referring to TW3 or the original trilogy. Analyze how many of those reviews are actually judging the game based off its own merits, rather than making blanket statements about how "X game is so much better" without any explanation or looking at the original trilogy with a nostalgic lens. 80% of the threads on this fan site are generally troll threads and rarely are serious. BSN also does not make up the majority of gamers who bought MEA (you obviously did not buy it), so to suggest your "opinion" reflects the majority is rather disingenuous. Again, until you have actually invested more than "3 hours" into the experience, your opinion on the game holds little weight or value as you haven't even truly played it. The obligatory "BioWare is dead" statement. Perhaps you don't realize this, but most of BioWare is still intact. Other than the founders, who hadn't actually developed games since Baldur's Gate, Casey Hudson, who spearheaded KOTOR and ME, and David Gaider, who was the lead writer on Dragon Age, most of BioWare is still together. It's also worth noting that MEA was already in development with Casey Hudson as the initial Creative Director before any of the leadership at BioWare left. But if you wish to claim "the sky is falling," by all means, continue. You certainly aren't the first and won't be the last. I'm still waiting for EA to close BioWare down after the "abysmal failure" that was DAII.
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Post by RoboticWater on Apr 20, 2017 4:28:38 GMT
I'm not sure I'd say significantly, or if it was significant, that it was enough, and in my opinion, any stride Andromeda made towards resolving Inquisition's mechanical problems were undone by a lack of polish and creative vision. The vaguely compelling crafting, the resource collecting, the crap sidequests, and the repetitive open world minutiae are all still there. They're mitigated by slightly better presentation and a slicker movement system, but these are signs that BioWare are attacking the symptoms, not the disease. BioWare can do their damnedest to spruce up their new favorite mechanics, but that doesn't change the fact that their quest design and progression systems are just inherently not that compelling. And what does all that work mean if the result is still a buggy, unpolished mess that seems to lack the original's confidence? Moreover, BioWare aren't some kind of plucky indie studio with little experience but a lot of heart. They don't really deserve "they'll get it right next time" kind of treatment. They're a professional studio that shouldn't be making so many rookie mistakes, they're working on a franchise that's had three games to figure itself out, and they've failed twice to deliver on a genre of game that's has a fairly large history of successful precedents. BioWare can't keep releasing these sidesteps. They have all the information and all the money they need to make a good Mass Effect game, they just can't accept that there's something fundamentally incompatible with their classic formula and large open worlds. "The author clearly doesn't like open world games." This comment never ceases to be disingenuous. People can easily dislike the recent BioWare games and still enjoy an open world. Compared to Horizon: Zero Dawn, Zelda: BOtW, GTA:V, Fallout 4, Skyrim, New Vegas, and all the other open world games from history (yes, even The Witcher 3), do you honestly think that Andromeda is stiff competition? It simply doesn't hold up. Yeah, the author doesn't like these open world BioWare games, because compared to other open world games, they aren't that good. More importantly, they just aren't as good as older BioWare games. They have their shining moments and their small array of improvements, but they feel like compromises: games that aren't quite there. You might have a point if most open world games didn't release with an abundance of bugs and issues. The only open world game that I have played in recent memory that didn't have any noticeable bugs (just slight performance issues) was The Legend of Zelda: Breath of the Wild, which is far from the norm. Whether you want to look at Red Dead Redemption, any Grand Theft Auto, any Elder Scrolls or Fallout, Batman: Arkham Knight, Assassin's Creed Unity, The Witcher 3, or even Dragon Age Inquisition, all of these games released with all sorts of bugs and performance issues, especially on PC. It's not as if the bugs in MEA were somehow worse. Truth be told, the only reason this game is constantly being attacked is largely because of the wonky facial animations as they are consistently in your face, and that has nothing to do with bugs. Aside from maybe Bethesda games, thought, Andromeda's bugs are worse, not necessarily in a technical manner, but in a presentational one. BioWare bills itself as the cinematic RPG developer, so all the face and camera bugs are that much worse. And I don't care if it's a bug or a pipeline issue, the open world resulted in jank. Very noticeable jank that resulted in a very weak product. And it's not as if Andromeda's open world makes up for the bugginess in fun. At least with Bethesda games I can say that all the jank is an unfortunate necessity to ensure that we get their patented loose, yet interconnected sandbox that's always fun to tool around in. Andromeda is mainly just big. The amount of hate they got was ridiculous, but Andromeda is that bad. It's at an 8 on the jank alone, and that's not all that it suffers from. It's a disappointment compared to not only its peers but its pedigree. It's not an absolute wreak, but let's not grade BioWare on a curve here; this game is flawed in many fundamental areas and blatantly unpolished on top of that. Regardless of what the author thinks, this is a sentiment I hear a lot, and it's certifiably false. Andromeda isn't a good open world game. I don't think the game's bad because I have some innate aversion to its genre, I just think it's disappointment within the standards it set for itself. You care to give me some evidence for this "between the lines" distaste of open world games? All I see was a person who vastly preferred BioWare games when they were linear for entirely understandable reasons. If it seems like the author doesn't like open world mechanics, it's only because they don't think they fit well within the framework BioWare built themselves with their previous games. BioWare never needed to go open world, and doing so has only ever caused them problems. It's entirely fair to think those mechanics should go. First of all, I don't think The Witcher 3 had a very good open world either. It mainly succeeded by creating a bunch of linear, well-produced quests, none of which actually utilized the open world to their benefit. Personally, I think the bland combat, leveling, and loot would have been vastly improved if they had been designed in a more linear game. And second, BioWare has still failed twice to deliver on what The Witcher 3 could. I shouldn't really be a surprise: Polish labor is cheap. CDPR can easily afford to pay their developers to design droves of content. BioWare simply do not have that luxury. Their options are what they always have been: pigheadedly go big and suffer the inevitable consequences, or tighten their scope and make the best of their limitations.
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Post by Fen'Harel Faceman on Apr 20, 2017 4:32:15 GMT
Rowan Kaiser who is a journalist at Polygon wrote this opinion piece on Andromeda and BioWare's recent games describing why and how he thinks the studio has fallen from greatness despite how DA:I was yielded GOTY of 2014. I agree with most of his opinions but would like to see your take on it too. Here's a few excerpts below Full Article: www.polygon.com/2017/4/18/15324366/mass-effect-andromeda-open-world-biowareGreat. "Open world" is the new boogeyman now. Please, on with the groupthink.
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Post by Papa Franku on Apr 20, 2017 4:37:08 GMT
Polygon always bitch about games and following the stream without any real or arguments. But hey what do you expect from game journalism, who knows what perks he got to write that article.
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Post by fizzypop on Apr 20, 2017 5:01:50 GMT
And this suggestion that bioware should give up open world ish games is absurd. Bw fan: please Bioware can you stop giving us large maps with quests to do in them. Bw: you mean...o.O...you want us to stop doing games like we've always done them? Andromeda is like almost every Bioware game I've played. From KOTOR to DA I. And from reading up on them even games like BG 1 and 2 did it this way too. Only exceptions are ME 2 and 3. Only difference is the size of some of the maps. LOL what? Now granted I haven't played any of their older series games, but DAO, DA2, ME1, ME2, and ME3 were not open world games. DAI is semi-open world and MEA is probably the "closest" I've ever seen to an open world in their two series I follow heavily. The games I disliked most were DAI and MEA. Yes, it is specifically because its an open world game. Sorry, but I just don't find open world games compelling in 99% of the games that try to do it. It always falls flat. The quests are never connected to the main story or even any sort of interesting story. I mean literally I find WoW's side quests more interesting that's saying something because they have had some dull as fuck side quests. The problem is as always open world doesn't mean anything if you don't fill it with good quality content. A large map is meaningless without good content to back it up. I'd rather have a linear story with small maps that actually is interesting and fun to go through then huge maps with nothing to do or poor/boring content.
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Post by colfoley on Apr 20, 2017 5:06:19 GMT
And this suggestion that bioware should give up open world ish games is absurd. Bw fan: please Bioware can you stop giving us large maps with quests to do in them. Bw: you mean...o.O...you want us to stop doing games like we've always done them? Andromeda is like almost every Bioware game I've played. From KOTOR to DA I. And from reading up on them even games like BG 1 and 2 did it this way too. Only exceptions are ME 2 and 3. Only difference is the size of some of the maps. LOL what? Now granted I haven't played any of their older series games, but DAO, DA2, ME1, ME2, and ME3 were not open world games. DAI is semi-open world and MEA is probably the "closest" I've ever seen to an open world in their two series I follow heavily. The games I disliked most were DAI and MEA. Yes, it is specifically because its an open world game. Sorry, but I just don't find open world games compelling in 99% of the games that try to do it. It always falls flat. The quests are never connected to the main story or even any sort of interesting story. I mean literally I find WoW's side quests more interesting that's saying something because they have had some dull as fuck side quests. The problem is as always open world doesn't mean anything if you don't fill it with good quality content. A large map is meaningless without good content to back it up. I'd rather have a linear story with small maps that actually is interesting and fun to go through then huge maps with nothing to do or poor/boring content. that's your preference and you are welcome to.it but Da i was not open world. Nor is Andromeda.
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Post by R'Shara on Apr 20, 2017 5:26:19 GMT
I'm a "fanboy" now because I actually believe the game is really good and don't buy into all of the negative press and "fan" hate? Right. Were you around for DAII, SWTOR, and ME3's ending? There are plenty of "fans" who have an obvious agenda against BioWare. Any misstep BioWare makes, those "fans' immediately point it out and attempt to claim the studio is dead. It literally happens with every new game BioWare releases. I encourage you to read most of the "reviews" from "critics" on Metacritic. Look and see how many actually dissect the game without constantly referring to TW3 or the original trilogy. Analyze how many of those reviews are actually judging the game based off its own merits, rather than making blanket statements about how "X game is so much better" without any explanation or looking at the original trilogy with a nostalgic lens. 80% of the threads on this fan site are generally troll threads and rarely are serious. BSN also does not make up the majority of gamers who bought MEA (you obviously did not buy it), so to suggest your "opinion" reflects the majority is rather disingenuous. Again, until you have actually invested more than "3 hours" into the experience, your opinion on the game holds little weight or value as you haven't even truly played it. The obligatory "BioWare is dead" statement. Perhaps you don't realize this, but most of BioWare is still intact. Other than the founders, who hadn't actually developed games since Baldur's Gate, Casey Hudson, who spearheaded KOTOR and ME, and David Gaider, who was the lead writer on Dragon Age, most of BioWare is still together. It's also worth noting that MEA was already in development with Casey Hudson as the initial Creative Director before any of the leadership at BioWare left. But if you wish to claim "the sky is falling." By all means, continue. You certainly aren't the first and won't be the last. I'm still waiting for EA to close BioWare down after the "abysmal failure" that was DAII. I am not a troll. I have legitimate issues with this game. It is a fun game, but it has flaws that don't belong in a finished product, and definitely not in a Mass Effect game. These are objective flaws. You may not care about the flaw, but that doesn't change the fact that it's a flaw. 1. Character Creator. You may or may not care about customizing your character. But regardless of your opinion, the character creator lacks a lot of options that have been present in previous games. The lack of ability to rotate the character to different angles means you have limited ability to judge the look you've chosen. This is the first thing a player will see in this game. Having it missing so many options leaves a bad first impression. 2. Unskippable cutscenes. Far too many of these. They're great to watch the first time or two, but by time 3 or 4 or 10, it's more than enough. I don't need to listen to Tann blather on every single time I decide to play (or have to freaking reload to a previous save because of a bug). 3. Disabling manual save and lack of quicksave. Seriously. "I would love to have limited save options!" Said no gamer, EVER. 4. Animations. The lip syncing goes from mediocre/acceptable to horrid. Mostly, it's okay, but geezus sometimes it's so bad you wonder whether they ever watched their own cutscenes. 5. The thousand yard stare. Much better after the patch, but it's still like watching puppets try to speak. The old ones where the lower jaw was hinged and just moved up and down. With the giant, creepy painted eyes. 6. Fetch quests. So many fetch quests. As Jade Empire has been mentioned, the Imperial City had amazing quests. Talking to ghosts, participating in a play, meddling in politics. Awesome. 7. Bugs. Bugs bugs bugs bugs bugs. So far, I have gotten stuck in random crevices 3 times. Gotten a softlock that required reloading about 20 times before I managed to get past it. Gotten all of my saves deleted, and had to use Recuva to find one salvagable one. Had cutscenes or actions fail to trigger about 5 times. Had quest objectives go un-interactable/disappear a dozen times. Had quests re-appear 3 times. Missing the Deluxe edition weapons and armor from 6-10. The lvl 61-71 drop bug. Invisi-Ryder. 8. Auto-dialogue. No, that's not how the Ryder I want to play would answer that question or statement. 9. Bad dialogue. God, some of the dialogue is so bad it feels like it was written by a teenager going through angst phase. Ryder, stop being a doormat/scapegoat/apologist and grow a spine. 10. Unfinished storylines. Two words: Jien Garson. 11. Environmental warnings/damage. Oh god, who thought this was a good mechanic? And why of all whys, why would they choose such ridiculous "level 1 hazard" numbers? 50C is a nice hike through the Grand Canyon in July. -40C is a lovely day in Alaska, Siberia, Northern Canada and Europe. 12. Cluster/Planet animations. Tied back to 4--unskippable. Does it really take THAT long to load the solar system or planet screen? Thank heavens we can skip part of this now, but who thought it was a good idea? And moving from system to system is still way too long. I'm sure there are more that piss me off while I play this game, but these are the ones just off the top of my head.
To re-emphasize--I don't hate MEA. I do like exploring the worlds. I just wish the exploration was more interesting (see 6 above). I like the combat. I just started my Insanity run. I liked the abundance of skills. I like the R&D. I really like the angara, and I'm interested in the Jardaan, the Quarian Ark, and what develops from that. I definitely like it better than ME3, which still makes me want to ragequit within the first 10 minutes. But I'm very glad I waited to get it at 30% off, and don't plan on buying any DLC unless these things are addressed. Edit: Adding point 13. The asari clone army. No, every asari doesn't have to have a unique face. But your crew and important NPCs should be unique, with maybe two or three other heads for everyone else. Ditto with all angara, salarians, turians, and krogans in this game.
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Post by sunowo on Apr 20, 2017 5:46:26 GMT
Yeah I got the game for 35 euros hehehehe! Top that Vetra
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Post by kansasmarcelo on Apr 20, 2017 6:32:53 GMT
I love Andromeda and DAI but I wish Bio would step away from open world. Having a big map with a bunch of shit isnt going to make me want to play the game over and over.
Having a good game with different choices for multiple playtroughs will make me play it over and over like the original trilogy. I miss those times.
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Post by Revan Reborn on Apr 20, 2017 8:20:07 GMT
Aside from maybe Bethesda games, thought, Andromeda's bugs are worse, not necessarily in a technical manner, but in a presentational one. BioWare bills itself as the cinematic RPG developer, so all the face and camera bugs are that much worse. And I don't care if it's a bug or a pipeline issue, the open world resulted in jank. Very noticeable jank that resulted in a very weak product. And it's not as if Andromeda's open world makes up for the bugginess in fun. At least with Bethesda games I can say that all the jank is an unfortunate necessity to ensure that we get their patented loose, yet interconnected sandbox that's always fun to tool around in. Andromeda is mainly just big. The amount of hate they got was ridiculous, but Andromeda is that bad. It's at an 8 on the jank alone, and that's not all that it suffers from. It's a disappointment compared to not only its peers but its pedigree. It's not an absolute wreak, but let's not grade BioWare on a curve here; this game is flawed in many fundamental areas and blatantly unpolished on top of that. Regardless of what the author thinks, this is a sentiment I hear a lot, and it's certifiably false. Andromeda isn't a good open world game. I don't think the game's bad because I have some innate aversion to its genre, I just think it's disappointment within the standards it set for itself. You care to give me some evidence for this "between the lines" distaste of open world games? All I see was a person who vastly preferred BioWare games when they were linear for entirely understandable reasons. If it seems like the author doesn't like open world mechanics, it's only because they don't think they fit well within the framework BioWare built themselves with their previous games. BioWare never needed to go open world, and doing so has only ever caused them problems. It's entirely fair to think those mechanics should go. First of all, I don't think The Witcher 3 had a very good open world either. It mainly succeeded by creating a bunch of linear, well-produced quests, none of which actually utilized the open world to their benefit. Personally, I think the bland combat, leveling, and loot would have been vastly improved if they had been designed in a more linear game. And second, BioWare has still failed twice to deliver on what The Witcher 3 could. I shouldn't really be a surprise: Polish labor is cheap. CDPR can easily afford to pay their developers to design droves of content. BioWare simply do not have that luxury. Their options are what they always have been: pigheadedly go big and suffer the inevitable consequences, or tighten their scope and make the best of their limitations. What I really find hilarious about this situation is the game wouldn't receive half the hate it is getting if not for the facial animations. Had those been a nonissue, most of the "criticisms" of this game would dissipate almost immediately. This is really the only flaw folks can cling to in order to justify the amount of "jankiness" in the game. As far as movement and gameplay, this is by far the best Mass Effect experience we've ever had. It's a shame that is being overshadowed. Are the wonky facial animations your only actual criticism of this game? You are a broken record saying the same thing over and over. Whether you believe MEA is a "good" or "bad" open world game is entirely subjective. You are not the golden standard for what constitutes a good open world experience. The open world genre is my favorite kind of game. The Elder Scrolls III: Morrowind is my favorite game of all time. From my perspective, MEA is a phenomenal open world game. You answered your own question... Prior to DAI, BioWare largely always made incredibly linear experiences. What the author wants, and what you seem to agree on, is that BioWare should revert back to what it once was. I also disagree that "BioWare never needed to go open world." The entire RPG genre is going open world, largely because of the resounding success of Skyrim. Every major RPG is making the jump, whether it be The Witcher, Final Fantasy, even The Legend of Zelda. BioWare has always been a pioneer in the industry, and by merely doing more of the same would show a studio out of touch and largely becoming irrelevant. Going open world is definitely the right direction. What BioWare needs to do, however, is make an open world experience unique to their game philosophy that sets them apart from the rest. If you don't even believe TW3 is a good open world game, then I already see the problem here. Whatever your views of an open world experience are likely horribly skewed. What exactly is a "good" open world game to you? TW3 provided the best of both worlds by creating an engaging open world found in Bethesda games as well as creating an engrossing story with great characters and compelling choices found in BioWare games. There's always room for improvement and I didn't particularly like how sections of the world were gated by level, but overall the world design was absolutely stunning. Whether BioWare has "failed twice" or not is a matter of opinion. From my perspective, they have made a largely working experience that has improved over time. It's not perfect, but I definitely enjoy BioWare's open world experiences more than most games from Ubisoft or other publishers/developers that make open world games around the clock. There's always room for improvement, but going backwards and abandoning the open world approach is not the right course of action.
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Post by Revan Reborn on Apr 20, 2017 8:43:10 GMT
I am not a troll. I have legitimate issues with this game. It is a fun game, but it has flaws that don't belong in a finished product, and definitely not in a Mass Effect game. These are objective flaws. You may not care about the flaw, but that doesn't change the fact that it's a flaw. 1. Character Creator. You may or may not care about customizing your character. But regardless of your opinion, the character creator lacks a lot of options that have been present in previous games. The lack of ability to rotate the character to different angles means you have limited ability to judge the look you've chosen. This is the first thing a player will see in this game. Having it missing so many options leaves a bad first impression. 2. Unskippable cutscenes. Far too many of these. They're great to watch the first time or two, but by time 3 or 4 or 10, it's more than enough. I don't need to listen to Tann blather on every single time I decide to play (or have to freaking reload to a previous save because of a bug). 3. Disabling manual save and lack of quicksave. Seriously. "I would love to have limited save options!" Said no gamer, EVER. 4. Animations. The lip syncing goes from mediocre/acceptable to horrid. Mostly, it's okay, but geezus sometimes it's so bad you wonder whether they ever watched their own cutscenes. 5. The thousand yard stare. Much better after the patch, but it's still like watching puppets try to speak. The old ones where the lower jaw was hinged and just moved up and down. With the giant, creepy painted eyes. 6. Fetch quests. So many fetch quests. As Jade Empire has been mentioned, the Imperial City had amazing quests. Talking to ghosts, participating in a play, meddling in politics. Awesome. 7. Bugs. Bugs bugs bugs bugs bugs. So far, I have gotten stuck in random crevices 3 times. Gotten a softlock that required reloading about 20 times before I managed to get past it. Gotten all of my saves deleted, and had to use Recuva to find one salvagable one. Had cutscenes or actions fail to trigger about 5 times. Had quest objectives go un-interactable/disappear a dozen times. Had quests re-appear 3 times. Missing the Deluxe edition weapons and armor from 6-10. The lvl 61-71 drop bug. Invisi-Ryder. 8. Auto-dialogue. No, that's not how the Ryder I want to play would answer that question or statement. 9. Bad dialogue. God, some of the dialogue is so bad it feels like it was written by a teenager going through angst phase. Ryder, stop being a doormat/scapegoat/apologist and grow a spine. 10. Unfinished storylines. Two words: Jien Garson. 11. Environmental warnings/damage. Oh god, who thought this was a good mechanic? And why of all whys, why would they choose such ridiculous "level 1 hazard" numbers? 50C is a nice hike through the Grand Canyon in July. -40C is a lovely day in Alaska, Siberia, Northern Canada and Europe. 12. Cluster/Planet animations. Tied back to 4--unskippable. Does it really take THAT long to load the solar system or planet screen? Thank heavens we can skip part of this now, but who thought it was a good idea? And moving from system to system is still way too long. I'm sure there are more that piss me off while I play this game, but these are the ones just off the top of my head.
To re-emphasize--I don't hate MEA. I do like exploring the worlds. I just wish the exploration was more interesting (see 6 above). I like the combat. I just started my Insanity run. I liked the abundance of skills. I like the R&D. I really like the angara, and I'm interested in the Jardaan, the Quarian Ark, and what develops from that. I definitely like it better than ME3, which still makes me want to ragequit within the first 10 minutes. But I'm very glad I waited to get it at 30% off, and don't plan on buying any DLC unless these things are addressed. 1. Character Creator is definitely a valid criticism and something I've been critical of as well. It's far too limited and the presets are far from attractive. 2. Cutscenes aren't skippable or dialogue? I've never had an issue skipping anything to my knowledge, besides the opening cinematic for the game. 3. Manual saving is only disabled on priority missions. That being said, I do see it as a nuisance, although it hardly kills my experience. Quick save is a nonissue, in my eyes, as long as the auto save function works well. 4. Yep. I believe we've all established the animations are far from perfect. 5. I'd bundle this with wonky facial animations. In general, BioWare seemed to have a breakdown in their conversation system and how characters emote. 6. All BioWare games have fetch quests. I honestly can't remember any of the fetch quests in Jade Empire, and it's one of my favorite BioWare games. As long as you aren't a completionist, that content is entirely optional. I certainly prefer all of the fetch quests in MEA over the "requisitions" in DAI. 7. What platform are you playing on? I barely had any issues on PC. It seems problems are more likely to occur on consoles. Other than that one Nomad quest bug and some enemies clipping in the environment, my experience was smooth. 8. Auto-dialogue has been an issue since ME3. That's more of an issue with BioWare design and not something specific to MEA. 9. Quality of dialogue is subjective. For an inexperienced group of young explorers, I didn't find most of the dialogue to be that jarring. Only a few minor exceptions where BioWare probably could have toned it down a bit. 10. I'll just assume you obtained all of the memory fragments. I also believe a lot of her character's background is explained in the Uprising novel. It's still possible we could learn more about her in DLC, but I also would have liked to have seen a bit more of her. 11. The system more or less seems to be a holdover from ME1 with how it handled "hazards." I don't particularly have an issue with it as it largely gets the point across of "don't go there." 12. As you indicated, you can skip most of the travel time now. This galaxy map was originally supposed to be in ME1 but was cut due to a lack of ram on the Xbox 360. I don't mind BioWare showcasing the beautiful galaxy they created, but it should have been skippable from the start. Many of your criticisms are more so complaints about BioWare, in general, and not necessarily specific to MEA. I also wouldn't say any of your criticisms are downright devastating towards the game. Aside from wonky facial animations and a limited CC, I think most of your complaints are either subjective or relatively minor. I didn't have your bug issues, so that's really something that differs between every gamer. I found DAI's environments to be an absolute chore not worth exploring. I did them because of the completionist in me, but I definitely did not enjoy myself. I found MEA to be a vast improvement over DAI's design, personally. Not sure I'll even ask what your problem with ME3 is, but I suppose it's a positive you like MEA more? While I definitely understand your hesitation, DLC is more or less a requirement to experience in BioWare games these days. With DLC like Arrival, Legacy, Leviathan, and Trespasser, you miss crucial story beats if you don't buy the DLC. You are ultimately free to do what you'd like, but I can almost guarantee you BioWare will tie MEA2 to one of these DLCs and move the story forward. It's inevitable given the last four games and the DLC they produced. That being said, I think a lot of your issues with the game will be resolved by BioWare as they improve the game with the upcoming patches that are planned.
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Post by friffy on Apr 20, 2017 9:14:54 GMT
See you've now jumped big style in to fanboyism. Sorry, I hate using the word but you have. And you've even decided to bring up the old excuse that the game is getting flack because of an agenda, no many have an agenda because of old history with Bioware games. Where is the proof that all those reviewers that gave the game 6/10 have issues with Bioware because of previous games? Where is the evidence that the people on here that don't like the game or give it 6/10 have issues with Bioware because of previous games? None. It's just you and the others that need to cling onto anything at all to get some understanding on why people don't like a game that you love. What's next, trashing MET, because that's usually the next thing in the check list. Why do you think people are here discussing this, because they wanted MEA to be a great game, not a good one and definitely not a meh one. That said, the list of games you mentioned with issues above cements the fact to me that Bioware is a fading company, rudderless and lost it's soul and that is with it's previous devs/ owners too. I'm a "fanboy" now because I actually believe the game is really good and don't buy into all of the negative press and "fan" hate? Right. Were you around for DAII, SWTOR, and ME3's ending? There are plenty of "fans" who have an obvious agenda against BioWare. Any misstep BioWare makes, those "fans' immediately point it out and attempt to claim the studio is dead. It literally happens with every new game BioWare releases. I encourage you to read most of the "reviews" from "critics" on Metacritic. Look and see how many actually dissect the game without constantly referring to TW3 or the original trilogy. Analyze how many of those reviews are actually judging the game based off its own merits, rather than making blanket statements about how "X game is so much better" without any explanation or looking at the original trilogy with a nostalgic lens. 80% of the threads on this fan site are generally troll threads and rarely are serious. BSN also does not make up the majority of gamers who bought MEA (you obviously did not buy it), so to suggest your "opinion" reflects the majority is rather disingenuous. Again, until you have actually invested more than "3 hours" into the experience, your opinion on the game holds little weight or value as you haven't even truly played it. The obligatory "BioWare is dead" statement. Perhaps you don't realize this, but most of BioWare is still intact. Other than the founders, who hadn't actually developed games since Baldur's Gate, Casey Hudson, who spearheaded KOTOR and ME, and David Gaider, who was the lead writer on Dragon Age, most of BioWare is still together. It's also worth noting that MEA was already in development with Casey Hudson as the initial Creative Director before any of the leadership at BioWare left. But if you wish to claim "the sky is falling." By all means, continue. You certainly aren't the first and won't be the last. I'm still waiting for EA to close BioWare down after the "abysmal failure" that was DAII. First I have to apologize to you Revan Reborn. At first I thought "not another Witcher fanboy" but that's not true. So please forgive me for being so upset in comment and that I haven't answered it - if you remember me. Whas the one who asked you what if Gerald would have been... If you would like to have me answering to your anwser (now it gets complicated...) I will and this time more respefully. Again, I apologize for being so upset. About this conversation: Sorry to say that to you but I was waiting for this "fanboy" conclusion from the very first start of your conversations. I guess the fact that you're trying to be reasonable and well-mannered in all your conversations needed a bit more work to finally push you in the "fanboyism" direction. It doesn't count that you say you like (love?) both games for what they are. It doesn't count that you actually have played both games and enjoy them both for what they are. No matter how reasonable you are in the end everything you say is wrong - just because. It has to. That is what annoys me. I'm here to discuss Mass Effect. What I like, what I love, what I would like to change, what angers me - I don't want to talk about other games. But no matter what topic - in the end it all is "BW is shit and W3 is king and anybody who says otherwise is stupid, a shill, a fanboy" There is no other opinion than this opinion - why do we even dare to call this a BW forum? We should call it "Just another forum to bash BW and their awful games".
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Post by aglomeracja on Apr 20, 2017 9:21:21 GMT
Quality writing is not subjective, at least not entirely. Unless anyone really thinks we can't tell the difference in quality between a story about pink unicorn written by a 7 year-old and eg. J.R.R. Tolkien's "Hobbit"- Tolkien simply is a better writer, even if I prefer the unicorn story above any of his books.
Facial animations in MEA are bad, but they are just a small part of the problem which is subpar narrative comparing to MET or even DAI.
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Post by vonuber on Apr 20, 2017 10:08:28 GMT
11. Environmental warnings/damage. Oh god, who thought this was a good mechanic? And why of all whys, why would they choose such ridiculous "level 1 hazard" numbers? 50C is a nice hike through the Grand Canyon in July. -40C is a lovely day in Alaska, Siberia, Northern Canada and Europe. Well ME1 had it and it was loved a sit gave planets a unique sense of danger and otherworldness. Also, if you think 50c is a nice hike in july or -40c a lovely day, then you are obviously some form of weather resistant alien who doesn't feel extremes of hot or cold. And I for one welcome our new alien overlords, and if they need help in rounding up civilians to work in their extreme weather mines I for one would be willing to help.
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Post by Addictress on Apr 20, 2017 10:33:23 GMT
Comes down to personal preference. This writer obviously just doesn't like open world type of gameplay, or at least prefers corridor style gameplay. I happen to find the ME2 style of non-stop follow the golden brick road type of game equally as boring as they find open world content. The trick is reaching a happy medium between the two (unless you are great at one or the other like Bethesda). I did find MEA a little lacking in instanced straight forward elements but I didn't have any issue with the open world parts. If some of the open world quests lead to instanced story heavy dungeon crawls I think it would have struck a better balance. The problem is BW will see "we didn't like the open world" complaints and simply return to all ME2 style corridors which is even worse than what we had in MEA. This is completely missing the point of the article. The author, and I, rate Skyrim and Witcher 3 among the best games of all time and could love them equally alongside Bioware's original games. What we're saying is that..... That's NOT Bioware. Bioware is not Bethesda. And we needed Bioware.
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Post by Addictress on Apr 20, 2017 10:38:28 GMT
Aside from maybe Bethesda games, thought, Andromeda's bugs are worse, not necessarily in a technical manner, but in a presentational one. BioWare bills itself as the cinematic RPG developer, so all the face and camera bugs are that much worse. And I don't care if it's a bug or a pipeline issue, the open world resulted in jank. Very noticeable jank that resulted in a very weak product. And it's not as if Andromeda's open world makes up for the bugginess in fun. At least with Bethesda games I can say that all the jank is an unfortunate necessity to ensure that we get their patented loose, yet interconnected sandbox that's always fun to tool around in. Andromeda is mainly just big. The amount of hate they got was ridiculous, but Andromeda is that bad. It's at an 8 on the jank alone, and that's not all that it suffers from. It's a disappointment compared to not only its peers but its pedigree. It's not an absolute wreak, but let's not grade BioWare on a curve here; this game is flawed in many fundamental areas and blatantly unpolished on top of that. Regardless of what the author thinks, this is a sentiment I hear a lot, and it's certifiably false. Andromeda isn't a good open world game. I don't think the game's bad because I have some innate aversion to its genre, I just think it's disappointment within the standards it set for itself. You care to give me some evidence for this "between the lines" distaste of open world games? All I see was a person who vastly preferred BioWare games when they were linear for entirely understandable reasons. If it seems like the author doesn't like open world mechanics, it's only because they don't think they fit well within the framework BioWare built themselves with their previous games. BioWare never needed to go open world, and doing so has only ever caused them problems. It's entirely fair to think those mechanics should go. First of all, I don't think The Witcher 3 had a very good open world either. It mainly succeeded by creating a bunch of linear, well-produced quests, none of which actually utilized the open world to their benefit. Personally, I think the bland combat, leveling, and loot would have been vastly improved if they had been designed in a more linear game. And second, BioWare has still failed twice to deliver on what The Witcher 3 could. I shouldn't really be a surprise: Polish labor is cheap. CDPR can easily afford to pay their developers to design droves of content. BioWare simply do not have that luxury. Their options are what they always have been: pigheadedly go big and suffer the inevitable consequences, or tighten their scope and make the best of their limitations. What I really find hilarious about this situation is the game wouldn't receive half the hate it is getting if not for the facial animations. Had those been a nonissue, most of the "criticisms" of this game would dissipate almost immediately. This is really the only flaw folks can cling to in order to justify the amount of "jankiness" in the game. As far as movement and gameplay, this is by far the best Mass Effect experience we've ever had. It's a shame that is being overshadowed. Are the wonky facial animations your only actual criticism of this game? You are a broken record saying the same thing over and over. Whether you believe MEA is a "good" or "bad" open world game is entirely subjective. You are not the golden standard for what constitutes a good open world experience. The open world genre is my favorite kind of game. The Elder Scrolls III: Morrowind is my favorite game of all time. From my perspective, MEA is a phenomenal open world game. You answered your own question... Prior to DAI, BioWare largely always made incredibly linear experiences. What the author wants, and what you seem to agree on, is that BioWare should revert back to what it once was. I also disagree that "BioWare never needed to go open world." The entire RPG genre is going open world, largely because of the resounding success of Skyrim. Every major RPG is making the jump, whether it be The Witcher, Final Fantasy, even The Legend of Zelda. BioWare has always been a pioneer in the industry, and by merely doing more of the same would show a studio out of touch and largely becoming irrelevant. Going open world is definitely the right direction. What BioWare needs to do, however, is make an open world experience unique to their game philosophy that sets them apart from the rest. If you don't even believe TW3 is a good open world game, then I already see the problem here. Whatever your views of an open world experience are likely horribly skewed. What exactly is a "good" open world game to you? TW3 provided the best of both worlds by creating an engaging open world found in Bethesda games as well as creating an engrossing story with great characters and compelling choices found in BioWare games. There's always room for improvement and I didn't particularly like how sections of the world were gated by level, but overall the world design was absolutely stunning. Whether BioWare has "failed twice" or not is a matter of opinion. From my perspective, they have made a largely working experience that has improved over time. It's not perfect, but I definitely enjoy BioWare's open world experiences more than most games from Ubisoft or other publishers/developers that make open world games around the clock. There's always room for improvement, but going backwards and abandoning the open world approach is not the right course of action. I don't agree. Uncharted 4 and Tell Tale are not open world and still phenomenal. Plus people are getting sick of open world. Although....Yes, perhaps marketing numbers show otherwise. But again, look at Uncharted and Tell Tale. You have just as much if not more critical decision-making in Tell Tale.
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