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Post by Link"Guess"ski on Apr 18, 2017 19:55:32 GMT
I agree. And I didn't even finish the game, ergo obligation didn't even win in this case. I grew so bored that I moved on to Persona 5 and happily haven't looked back at Andromeda since. If really good patches that overhaul lots of stuff (namely CC) are released, then maybe I'll go back. A free expansion with incredibly in depth storetelling should definitely be something up for debate in the BioWare conference room too. I have a feeling that BioWare is done with Mass Effect and Dragon Age. They claimed DA was slated for 5 total games, but I have little faith in that. I think DA:I was it. And I think Andromeda is it, too. Bioware can't make a good RPG anymore. They just suck at it. They rush things last minute, they alienate top developers who bail on their own projects, they take away from the story and replace that with multiplayer and open world and crafting and dead end filler fluff. If they want to appeal to a different demographic - fine I guess. But they seem like their burying the RPG franchise. They probably want to jump on the Overwatch/Destiny bandwagon because all EA sees is dollar signs. Face it. The RPG's of yesteryear are dead. BioWare is going to be coming out with online crap. It might not be crap but it probably is. If it's true that they're just mimicing Destiny because EA wants that (just as how they attempted "open world" elements because EA wanted their RPG studios to go the Skyrim route) it's gonna suck. I loved the co-op gameplay and dialogues in SWTOR but the game was still just a WoW clone in, to use the article's words, a "mandate for EA" which it bloody is and everyone knows it (for ref. ME3 and Dead Space 3 was EA's answer to Gears of War and Uncharted). Like, if you imagine BioWare wasn't an EA-owned company and they announced they wanted to do an online game in their style, that'd be super exciting because I'm imagining an action-game like Resident Evil 6 (bad RE game but great character-driven co-op) but with dialogue choices and each player having their own skins, but we just know we'll also have to take "Destiny elements" into account such as mindless grinding for gear and probably "raids" etc. Drew K debunked the info about BW Austin making a KOTOR3 but supposedly the info wasn't wrong, just outdated and now the latest rumors are saying that BW Austin have simply been helping BW Edmonton finish the new IP and that just tells me they're lending expertise with their MMO-skills yet again. It's going to be mindless enemy encounters in mindless dungeons and mindless looting with a story that doesn't interact with those elements as well the same way DA:I and MEA is open world but with a BioWare game hidden underneath instead of using the Open World properly to tell its story.
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Post by Kabraxal on Apr 18, 2017 19:59:43 GMT
TW3 gets mentioned around here a lot and i think it is one of a the reasons the game was released in the state it was and well still is mostly. Because after TW3 was released and gaming media and players collectively creamed their pants about it some executives in EA had a meeting and decided to change the game to be more like witcher and damaged the whole game as a result. This is of course pure speculation but lots of speculation from everyone is the Bioware motto. Andromeda is nothing like The Witcher, though. How could you possibly believe The Witcher is to blame? I anything, influence from The Witcher would have helped. Rumor has it that Andromeda was aping No Man's Sky, and we all know how well that ended up. Imagine Andromeda with less meaningful quests spread across even more planets. The Witcher also managed to have interesting, nuanced writing, brilliant performances, and solid atmosphere in spite of a rather lackluster open world and poor game mechanics. I'm sure BioWare wishes they could make a game like that again. But they make better games than that... why do you want them to regress to TW3 levels?
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Post by colfoley on Apr 18, 2017 20:00:37 GMT
As someone who likes Open World games, i agree with the article. We saw the same thing when GTA got popular and people started copying that without any success.Then WoW. Now it's Skyrim's turn. The problem is that devs that choose/need to(they feel they need to keep up with the market/expectations from new players) to copy these games don't look more at the surface or don't really "get" what makes them special(I don't really blame them for that, if i worked 10-12h a day on videogames, playing them would be the last thing i'd want to do). I mean, Skyrim really is a game with a shallow forgettable story/ies and a bunch of meaningless quests, but what makes it so popular is the world. It's how exploring the map,going into random caves and getting side tracked with interesting locations is an integral part of the game. It's a sandbox where your own adventure builds over time where the Main Quest is just a small part of it. That's pretty much the opposite of a Bioware game. Fine, if they want to keep trying to get in on the open world pie i think they need to make it an integral part of the story and gameplay. That might have been the case for Andromeda earlier in development and was scrapped for some reason, but i really hope they learn from this, this time. Creating a pretty map and dumping a sack of isolated quests in it that fills up some bar that isn't even that important isn't really exciting. I mean, you are the Pathfinder, and that's super important for some reason. I mean, why!? The path has already been found and the only important bit is you and your SAM, not a pathfinder position in general. People are already living on the planets for god's sake, not exactly blazing any trails here, more like janatorial duties. you really call the situation on Elaaden,Havarl, or Kadara 'living'? The Pathfinders job is to find a new home and then make it habitable. And they do it by blazing trails and going where no one has been in centuries. This is stated multiple times in the narrative...but nope...the Pathfinder is a janitor because people are 'living there'
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Post by Sparkz on Apr 18, 2017 20:00:53 GMT
But I don't want to wait until they figure it out. I want my good Bioware feels now! I play my games like I read a book. Gameplay, graphics, combat, etc. all take a backseat to the story and character development. I guess if you want to make a big budget AAA game, you need to broaden your scope, but I feel like they are sacrificing their soul for the almighty $$$. And that breaks my heart. For me the flow of a game encompasses all aspects which can be broken down into a few key aspects: - dialogue with npcs (this includes all character interactions involving dialogue) - interaction with the environment (this includes everything from combat, trading, crafting, mining, exploring, salvaging, etc...) - cinematic sequences to bridge events (cutscenes, galaxy map, etc) For a game to have engaging narrative, for me that doesn't mean an overwhelming amount of dialogue and no other gameplay elements. Rather everything should connect in one coherent flow, which altogether defines the narrative of the game, gives it substance and meaning and makes it relatable - like watching a movie or reading a book. For example, driving across a barren ice field for 5 minutes is part of the narrative. In a book that might be glossed over in one sentence, but I want to feel the experience which is then stored as a memory in my mind. As is engaging in combat with that enemy outpost, salvaging what equipment you can find from it, stopping to admire and be in awe of the environment, making a decision of where to move next, chatting with some npcs about something, etc... Novels aren't 100% dialogue from beginning to end, neither are movies - and flow in RPGs in particular should aim to reflect a realistic coherent experience of the player character. This can certainly work in an open world environment as long as substanceless tasks (ie scanning items where there is no skill, thus no unpredictability and so no mental reward for the player) and abstract resource collection are kept to a minimum, so the game doesn't feel like "systematically vacuum cleaning a carpet", but more an organic experience of "decorating a room". I don't disagree with you in the slightest, I just never felt that "coherent flow" you described which ultimately led me to become emotionally detached from the plot and characters. Stronger writing could have helped a little, but I think the problem, for me at least, wasn't so much the writing but rather game design and flow. By the time I moved the main plot along, I forgot why it was important because I just spent the previous xx hours picking up datapads or whatnot across the galaxy for a simple ata-boy from someone I don't care to remember. At the conclusion of ME1, my jaw was dropped and the hair on my arms was permanently standing. I felt like a badass and couldn't wait for the next one. I still get goosebumps even 10 years later and after 20 or so playthroughs. After ME:A I was like, 'meh, that was cool I guess' but I really don't want to have to go through that again. I am a total completionist however, so maybe this new quasi open-world thing isn't for me when my personality forces me to talk to every character and look behind every rock and not advance the main quest until my journal is empty or everything else is on hold.
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Post by cotheer on Apr 18, 2017 20:02:39 GMT
Andromeda is nothing like The Witcher, though. How could you possibly believe The Witcher is to blame? I anything, influence from The Witcher would have helped. Rumor has it that Andromeda was aping No Man's Sky, and we all know how well that ended up. Imagine Andromeda with less meaningful quests spread across even more planets. The Witcher also managed to have interesting, nuanced writing, brilliant performances, and solid atmosphere in spite of a rather lackluster open world and poor game mechanics. I'm sure BioWare wishes they could make a game like that again. But they make better games than that... why do you want them to regress to TW3 levels? You really sound like TW3 killed all your puppies and that one stray cat you had.
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Post by Deleted on Apr 18, 2017 20:06:59 GMT
The writer praised NWN1. That one is way less of a BioWARE's game than Inqisition and, moreover, Andromeda. NWN1 is a toolset with a quick demo of really, really sucky quality.
Andromeda very clearly presents a very obvious turn of the steering wheel back to the "follow the crumbs with your merry gang of friends" with a bit of skippable filler all over the maps so you can do it if it entertains you while in the vicinity. Just like BG1/BG2 were doing it, KOTOR was doing it, JE was doing it... with added crafting.
I was not listless, and was able to play what interested me, and ignored the Additional Tasks with style and panache, and left one of the planets for PT#2.
TL:DR: Andromeda is steering away from the soulless OW of Inquisition (and NWN1 plain soullessness) back to Bio's real roots in BG franchise.
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Post by Kabraxal on Apr 18, 2017 20:09:10 GMT
But they make better games than that... why do you want them to regress to TW3 levels? You really sound like TW3 killed all your puppies and that one stray cat you had. I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous.
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Post by Sailears on Apr 18, 2017 20:09:21 GMT
For me the flow of a game encompasses all aspects which can be broken down into a few key aspects: - dialogue with npcs (this includes all character interactions involving dialogue) - interaction with the environment (this includes everything from combat, trading, crafting, mining, exploring, salvaging, etc...) - cinematic sequences to bridge events (cutscenes, galaxy map, etc) For a game to have engaging narrative, for me that doesn't mean an overwhelming amount of dialogue and no other gameplay elements. Rather everything should connect in one coherent flow, which altogether defines the narrative of the game, gives it substance and meaning and makes it relatable - like watching a movie or reading a book. For example, driving across a barren ice field for 5 minutes is part of the narrative. In a book that might be glossed over in one sentence, but I want to feel the experience which is then stored as a memory in my mind. As is engaging in combat with that enemy outpost, salvaging what equipment you can find from it, stopping to admire and be in awe of the environment, making a decision of where to move next, chatting with some npcs about something, etc... Novels aren't 100% dialogue from beginning to end, neither are movies - and flow in RPGs in particular should aim to reflect a realistic coherent experience of the player character. This can certainly work in an open world environment as long as substanceless tasks (ie scanning items where there is no skill, thus no unpredictability and so no mental reward for the player) and abstract resource collection are kept to a minimum, so the game doesn't feel like "systematically vacuum cleaning a carpet", but more an organic experience of "decorating a room". I don't disagree with you in the slightest, I just never felt that "coherent flow" you described which ultimately led me to become emotionally detached from the plot and characters. Stronger writing could have helped a little, but I think the problem, for me at least, wasn't so much the writing but rather game design and flow. By the time I moved the main plot along, I forgot why it was important because I just spent the previous xx hours picking up datapads or whatnot across the galaxy for a simple ata-boy from someone I don't care to remember. At the conclusion of ME1, my jaw was dropped and the hair on my arms was permanently standing. I felt like a badass and couldn't wait for the next one. I still get goosebumps even 10 years later and after 20 or so playthroughs. After ME:A I was like, 'meh, that was cool I guess' but I really don't want to have to go through that again. I am a total completionist however, so maybe this new quasi open-world thing isn't for me when my personality forces me to talk to every character and look behind every rock and not advance the main quest until my journal is empty or everything else is on hold. Oh I agree, the pacing in MEA is definitely... not smooth or coherent. What holds it together for me is mostly the combat - there's nothing quite like it in any other game right now and it certainly carries/glues together any weaknesses in pacing or any dull/monotonous tasks on the various planets. But I am also enjoying the priority missions and haven't lost enthusiasm during them. And yeah, first time I finished ME1 I stood up and applauded the screen, half in tears. It had an emotional and mental impact that few other stories in various entertainment media manage to achieve for me and it still remains one of the best game conclusions I have ever played. While they haven't quite got it right with MEA, I think with a few tweaks especially with regard to side content and tasks (as well as the gathering of abstract currency), they can achieve close to an ideal scenario in a shorter time then I may have initially expected - perhaps even test these things out with DLC to MEA, and then get even closer to that ideal in MEA2. In any case looking back at ME1, the planetside gameplay in MEA is a significant improvement and for that I commend Bioware. The strong parts of ME1 were the set pieces as well as certain intriguing side quests. Uncharted worlds while fantastically capturing some barren desolate environments had what after a while became very tedious gameplay - no, not the mako, I loved that - rather the copy paste outposts and square box mission area with clear defined path to said outpost. MEA planets in comparison are fantastic, so I think they are on the right track.
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Post by malanek on Apr 18, 2017 20:10:01 GMT
I never played skyrim but I thought both Morrowind and Oblivion were complete crap. Was never able to get into The Witcher 3 (loved witcher 2), might try again at some stage but was not fun to me. All of them were too worklike as the writer described in the article and they all had terrible combat. At least with MEA keeping the combat enjoyable made the game quite good to me. I would prefer Bioware made a more focused game but I still enjoyed and continue to enjoy MEA a lot. In fact in my opinion the most important patches they need to do are balance patches to perfect the combat.
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Post by colfoley on Apr 18, 2017 20:10:44 GMT
The writer praised NWN1. That one is way less of a BioWARE's game than Inqisition and, moreover, Andromeda. NWN1 is a toolset with a quick demo of really, really sucky quality. Andromeda very clearly presents a very obvious turn of the steering wheel back to the "follow the crumbs with your merry gang of friends" with a bit of filler all over the maps. Just like BG1/BG2 were doing it, KOTOR was doing it, JE was doing it... with added crafting. I was not listless, and was able to play what interested me, and ignored the Additional Tasks with style and panache, and left one of the planets for PT#2. TL:DR: Andromeda is steering away from the soulless OW of Inquisition (and NWN1 plain soullessness) back to Bio's real roots in BG franchise. to be fair DA I wasn't an open world either. And i'd add DA O and all three ME games had mindless filer.
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Post by Deleted on Apr 18, 2017 20:12:20 GMT
You really sound like TW3 killed all your puppies and that one stray cat you had. -_- I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. OMG, that's exactly how I've imagined it from what I keep hearing about it ever since Witcher 1.... lol. Just with a healthy dose of "just for boys club" attitude.
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Post by Deleted on Apr 18, 2017 20:16:08 GMT
The writer praised NWN1. That one is way less of a BioWARE's game than Inqisition and, moreover, Andromeda. NWN1 is a toolset with a quick demo of really, really sucky quality. Andromeda very clearly presents a very obvious turn of the steering wheel back to the "follow the crumbs with your merry gang of friends" with a bit of filler all over the maps. Just like BG1/BG2 were doing it, KOTOR was doing it, JE was doing it... with added crafting. I was not listless, and was able to play what interested me, and ignored the Additional Tasks with style and panache, and left one of the planets for PT#2. TL:DR: Andromeda is steering away from the soulless OW of Inquisition (and NWN1 plain soullessness) back to Bio's real roots in BG franchise. to be fair DA I wasn't an open world either. And i'd add DA O and all three ME games had mindless filer. You are right. I am new to DA franchise, and the searing pain of Inquisition still blinds me to the DA:O and DA2 integration into the Worlds that Bio created. :) BTW, I also cheered when Andromeda credits rolled. I thought it was a grand finale, and my protagonist lived, and was happy. I had a wonderful few minutes reading the e-mails in my e-mail box and travelling back in time :) Darn, but it felt good to be a celebrated hero once more!
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Post by colfoley on Apr 18, 2017 20:20:05 GMT
Here's the problem: in general people want two things from their games. Either they want an experience where you can fuck around in and just do things to your hearts content. Or they expect games to ape movies. Relatively simple straight forward affairs with a simple plot arc that wraps itself up nicely at the end.
Dai 'failed' because it tried to be both...in the same game.
Mea...and I'd argue even Witcher before it...is neither. These games are the start of something new. Naturally people don't like it.
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Post by sdzald on Apr 18, 2017 20:21:26 GMT
"I'm going in this direction because it's the nearest location that lets me clear these quests from my log." That’s not fun, that’s the strategy we use when vacuuming our rug.
This really got me laughing because for me it hit home. WAY too much of that in this game. Something I rarely felt in in of the MET games.
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Post by joglee on Apr 18, 2017 20:25:12 GMT
But Skyrim has a different fanbase, or at least, their fanbase has different expectations. If Skyrim or any other Bethesda had to stand on its own they would utterly fail. However Bethesda not only allows modding but they encourage it which completely changed how that game is viewed. Really who plays Skyrim for the main quest? If we the players could mod MEA that would be a game changer for sure because the players will find all kinds of ways to fill all the empty voids. I have heard that we actually might get the tools to mod this game and I really hope so. You must have missed FO4 getting the DICE GOTY award, for the base game. Despite fallout 4 being a horrible base game. If it wasn't for tales of the commonwealth Fallout 4 is easily a 2/10 game.
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Post by cotheer on Apr 18, 2017 20:29:18 GMT
You really sound like TW3 killed all your puppies and that one stray cat you had. I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. Ok, this goes beyond simple "i don't like the game" to straightforward blind hate
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Post by timebean on Apr 18, 2017 20:32:06 GMT
I don't think this is an "open-world" problem as much as an "MMO-type fetch quests" problem. I don't mind open world games, and have found enjoyment in playing several of them. Especially when they have good narrative elements and are broken up by cool, linear-style quests here and there. But I fracking hate MMOs, where everything is tied to doing mindless tasks for mindless points (which is basically turning a game into a job).
If I have to grind, I want there to be solid narrative purpose to the grind (beyond the whole "you are an explorer so go scan some rocks and be happy about it") OR I want it to be for some redeemable reward beyond numbers changing (like collecting all the pieces a cool piece of tech that you will use in game, etc).
I do think the story elements in MEA are fun, tho. I don't think Bioware has lost that part. It's just a bit buried under filler.
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Post by Deleted on Apr 18, 2017 20:32:47 GMT
"I'm going in this direction because it's the nearest location that lets me clear these quests from my log." That’s not fun, that’s the strategy we use when vacuuming our rug. This really got me laughing because for me it hit home. WAY too much of that in this game. Something I rarely felt in in of the MET games. yeah, but it's better than starting at a bottom lower corner of each map, and proceeding doing concentric circles towards its middle to "clear" up the map, aka BG1 vaccuming strategy.
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Post by rasande on Apr 18, 2017 20:33:11 GMT
you really call the situation on Elaaden,Havarl, or Kadara 'living'? The Pathfinders job is to find a new home and then make it habitable. And they do it by blazing trails and going where no one has been in centuries. This is stated multiple times in the narrative...but nope...the Pathfinder is a janitor because people are 'living there' If people from the Milky Way are already there in outposts and or houses i'm pretty sure someone has been there before. You aren't blazing trails, you're cleaning them up because you are the only one who can 'cus videogame reasons. I.e SAM. I mean site one failed because they didn't have a pathfinder. Why? If you didn't have SAM or could access the vault, what possible difference could a Pathfinder make that any sort of scouting wouldn't. And my point is, making them habitable is an optional part of the story, besides Eos you really don't need to bother unless you feel like it. I feel all your side questing and exploring would feel more worth while if they had a tangible effect on the plot.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Apr 18, 2017 20:36:30 GMT
I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. Ok, this goes beyond simple "i don't like the game" to straightforward blind hate Or I've seen this typical dark fantasy drek for decades and am not easily impressed by it.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,674
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Iakus
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August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Apr 18, 2017 20:44:33 GMT
"I'm going in this direction because it's the nearest location that lets me clear these quests from my log." That’s not fun, that’s the strategy we use when vacuuming our rug. This really got me laughing because for me it hit home. WAY too much of that in this game. Something I rarely felt in in of the MET games. yeah, but it's better than starting at a bottom lower corner of each map, and proceeding doing concentric circles towards its middle to "clear" up the map, aka BG1 vaccuming strategy. I don't recall doing that in BG. I simply go where the quest I'm working on takes me. And if I miss stuff, I miss stuff. Makes replays more interesting that way. Who knows what I may run into next time?
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RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
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RoboticWater
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August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Apr 18, 2017 20:47:38 GMT
Andromeda is nothing like The Witcher, though. How could you possibly believe The Witcher is to blame? I anything, influence from The Witcher would have helped. Rumor has it that Andromeda was aping No Man's Sky, and we all know how well that ended up. Imagine Andromeda with less meaningful quests spread across even more planets. The Witcher also managed to have interesting, nuanced writing, brilliant performances, and solid atmosphere in spite of a rather lackluster open world and poor game mechanics. I'm sure BioWare wishes they could make a game like that again. But they make better games than that... why do you want them to regress to TW3 levels? You still haven't given any concrete reason as to how you think Andromeda emulated The Witcher, and if it did, why you think it would be such a worse game for doing so. It seems like you just made a pointless aside to just spread more pointless hate for a particular videogame. Everything you seem to hate about The Witcher seems utterly absent from Andromeda, so there's no real connection to make, and putting aside your opinions on Witcher 3's quests, do you not agree with the sentiment that "sidequests should be more significant?" Because that's exactly what BioWare said they wanted to emulate from The Witcher. And yes, I would love for BioWare to regress to TW3's level. Because even if I thought TW3 was an awful game, I'd rather BioWare make a game that captured everyone's hearts the way The Witcher did than spiral out into mediocrity the way they have. If nothing else, it would mitigate the massive hate-jerk the internet seems to have towards BioWare, but more presently, I think it would be fun to see how much that would piss you off.
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rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
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rpgmaster
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March 2017
rpgmaster
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 18, 2017 20:48:21 GMT
You really sound like TW3 killed all your puppies and that one stray cat you had. I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. Enough about DA:I, what did you think about TW3?
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,766 Likes: 27,701
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September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Apr 18, 2017 20:48:59 GMT
"I'm going in this direction because it's the nearest location that lets me clear these quests from my log." That’s not fun, that’s the strategy we use when vacuuming our rug. This really got me laughing because for me it hit home. WAY too much of that in this game. Something I rarely felt in in of the MET games. yeah, but it's better than starting at a bottom lower corner of each map, and proceeding doing concentric circles towards its middle to "clear" up the map, aka BG1 vaccuming strategy. And neither of these questing strategy are required to beat those games. You don't like questing like a robot, well stop questing like a robot, neither DAI or MEA require you to play them like a robot to beat them.
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Deleted
Deleted Member
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January 1970
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Post by Deleted on Apr 18, 2017 20:49:13 GMT
yeah, but it's better than starting at a bottom lower corner of each map, and proceeding doing concentric circles towards its middle to "clear" up the map, aka BG1 vaccuming strategy. I don't recall doing that in BG. I simply go where the quest I'm working on takes me. And if I miss stuff, I miss stuff. Makes replays more interesting that way. Who knows what I may run into next time? You don't have quest markers. Your map is black in BG1. To find the quests, you have to clear it.
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