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Post by Deleted on Apr 18, 2017 20:52:28 GMT
But they make better games than that... why do you want them to regress to TW3 levels? You still haven't given any concrete reason as to how you think Andromeda emulated The Witcher, and if it did, why you think it would be such a worse game for doing so. It seems like you just made a pointless aside to just spread more pointless hate for a particular videogame. And yes, I would love for BioWare to regress to TW3's level. Because even if I thought TW3 was an awful game, I'd rather BioWare make a game that captured everyone's hearts the way The Witcher did than spiral out into mediocrity the way they have. If nothing else, it would mitigate the massive hate-jerk the internet seems to have towards BioWare, but more presently, I think it would be fun to see how much that would piss you off. That Polish Game did not capture everyone's hearts. It has a following of the very specific type of fans that knew in advance they are gonna like it, and they stick to it. BioWare addresses its games to a way wider audiences, and receives a mixed bag responces. Because more and very different people play a Bio games.
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Post by colfoley on Apr 18, 2017 20:52:33 GMT
you really call the situation on Elaaden,Havarl, or Kadara 'living'? The Pathfinders job is to find a new home and then make it habitable. And they do it by blazing trails and going where no one has been in centuries. This is stated multiple times in the narrative...but nope...the Pathfinder is a janitor because people are 'living there' If people from the Milky Way are already there in outposts and or houses i'm pretty sure someone has been there before. You aren't blazing trails, you're cleaning them up because you are the only one who can 'cus videogame reasons. I.e SAM. I mean site one failed because they didn't have a pathfinder. Why? If you didn't have SAM or could access the vault, what possible difference could a Pathfinder make that any sort of scouting wouldn't. And my point is, making them habitable is an optional part of the story, besides Eos you really don't need to bother unless you feel like it. I feel all your side questing and exploring would feel more worth while if they had a tangible effect on the plot. this is the problem. Everything in the game...the main quests the allied quests and side quests all serve one thing. Even the main plot is just a small part of what the game is about. Making heleus viable.
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Post by blaw on Apr 18, 2017 20:53:00 GMT
I don't think the problem is the open world element, though it could have been done better. The problem, at least for me, is the absence of big side quests that tie into the story. What do I mean by that? Something like the genophage arc. It isn't mainstory strictly speaking but you have to do it. A big arc that ties nicely into the main goal. It had characters moments, choices and lore. Then comes the next big side quests: the rannoch arc. I really liked the pacing of ME3 (regardless what people think of the writing). Andromeda deperately needed those big important arcs. How about a huge quests that deals with "curing" the Angaran from being Kett. If you don't do that or betray them you lost an ally. Just an idea to make it clear what Andromeda needs. All we got in the mainstory is travel to the archon ship because we need that device, travel to Khi Tasira because of a device, travel again to Khi Tasira because of a device. Oh, by the way, here are some cool information about the angara, the jaardan and remnant but not to much, otherwise you will get exicted and the overall story could get interessting (besides we want to do that in DLCs and future game because of money) Instead we got a few well done sidequests and a lot pointless quests and traveling.
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Post by Iakus on Apr 18, 2017 20:53:37 GMT
I don't recall doing that in BG. I simply go where the quest I'm working on takes me. And if I miss stuff, I miss stuff. Makes replays more interesting that way. Who knows what I may run into next time? You don't have quest markers. Your map is black in BG1. To find the quests, you have to clear it. True, but they (usually) weren't too far off the beaten path. Constantly respawning wolves or hobgoblins were still a pita though.
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Post by Deleted on Apr 18, 2017 20:54:05 GMT
I don't think the problem is the open world element, though it could have been done better. The problem, at least for me, is the absence of big side quests that tie into the story. What do I mean by that? Something like the genophage arc. It isn't mainstory strictly speaking but you have to do it. A big arc that ties nicely into the main goal. It had characters moments, choices and lore. Then comes the next big side quests: the rannoch arc. I really liked the pacing of ME3 (regardless what people think of the writing). Andromeda deperately needed those big important arcs. How about a huge quests that deals with "curing" the Angaran from being Kett. If you don't do that or betray them you lost an ally. Just an idea to make it clear what Andromeda needs. All we got in the mainstory is travel to the archon ship because we need that device, travel to Khi Tasira because of a device, travel again to Khi Tasira because of a device. Oh, by the way, here are some cool information about the angara, the jaardan and remnant but not to much, otherwise you will get exicted and the overall story could get interessting (besides we want to do that in DLCs and future game because of money) Instead we got a few well done sidequests and a lot pointless quests and traveling. Three lost arcs was such an element. All creative, meaty dungeons spruced up with personalities and personal tragedy stories.
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Post by malgus on Apr 18, 2017 20:57:08 GMT
Comes down to personal preference. This writer obviously just doesn't like open world type of gameplay, or at least prefers corridor style gameplay. I happen to find the ME2 style of non-stop follow the golden brick road type of game equally as boring as they find open world content. The trick is reaching a happy medium between the two (unless you are great at one or the other like Bethesda). I did find MEA a little lacking in instanced straight forward elements but I didn't have any issue with the open world parts. If some of the open world quests lead to instanced story heavy dungeon crawls I think it would have struck a better balance. The problem is BW will see "we didn't like the open world" complaints and simply return to all ME2 style corridors which is even worse than what we had in MEA. 100% agree on that, actually I HATED the corridor shooter of the second mass effect, it was a horrible thing because it took me out of the experience for several reasons. The first mass effect may not had an open world, but it certainly had exterior where I could visualize the world where I was, It made me feel part of a universe. While in mass effect 2, lots of planet made me feel like in a fucking prison, tuchanka is among the worst. It was more claustrophobic than ever, when I was told I was going to visit the krogan homworld, I was super excited, UNTIL I saw what was to "visit". Which was a claustrophobic base with four walls and no way to see the exterior, I got to visit the urdnot base which may have been on on another world and It would have been the fucking same because its simply an underground base like many before, and if its not one, it fucking looks like it That was Immersion breaking, because when I realize I could not go outside unless it was for mordin or grunt mission, (and there was no reason why shepard could not go outside and see the world of tuchanka for what it was), I was reminded that it was the limit of the developper made. I was reminded that this limit exists because its a game that was not program to be more open, that is the part where it reminded me I am not part of a universe, but of a game, it was a less bad version of an invisible wall but still immersion breaking. Because there is no reason that our favorite comander could not visit this planet, AT ALL. especially When you remember that shepard has the time to solve the problem of fucking everyone : miranda's sister, jacob's father, samara's daughter, thane's son, zaeed's previous associates, etc. We have all the time in the world in mass effect 2 to fucking visit tuchanka, but no, we only got and underground base and fade to black in-between mission... I hated that part because it made me feel less part of a living universe and more part of a game that put limits very quickly to his world. It was god awful and had no justification at all. Here in mass effect andromeda, the context more than justifies the exploration because as Scott ryder said : "We're explorer not an army", we go into a galaxy we don't know, we go on planets we don't know everything about, the iniative do not fight only the ketts, outlaws or remnants or roekar. The initiative has to fight for survival, their ressources are rare and disminishing constantly, we are not just a soldier fighting an ennemy, we are there to explore a new galaxy to find a new home for the species of the milky way.
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Post by blaw on Apr 18, 2017 21:01:18 GMT
I don't think the problem is the open world element, though it could have been done better. The problem, at least for me, is the absence of big side quests that tie into the story. What do I mean by that? Something like the genophage arc. It isn't mainstory strictly speaking but you have to do it. A big arc that ties nicely into the main goal. It had characters moments, choices and lore. Then comes the next big side quests: the rannoch arc. I really liked the pacing of ME3 (regardless what people think of the writing). Andromeda deperately needed those big important arcs. How about a huge quests that deals with "curing" the Angaran from being Kett. If you don't do that or betray them you lost an ally. Just an idea to make it clear what Andromeda needs. All we got in the mainstory is travel to the archon ship because we need that device, travel to Khi Tasira because of a device, travel again to Khi Tasira because of a device. Oh, by the way, here are some cool information about the angara, the jaardan and remnant but not to much, otherwise you will get exicted and the overall story could get interessting (besides we want to do that in DLCs and future game because of money) Instead we got a few well done sidequests and a lot pointless quests and traveling. Three lost arcs was such an element. All creative, meaty dungeons spruced up with personalities and personal tragedy stories. Well, yeah kind of. But one of them was a Loyalty mission. The salarian arc was nicely tied to the mainstory,sorry, I forgot about that. The turian arc stands own his own. So you are right. But you are only required to do one of them. And compared to the arcs of the OT it falls short in terms of characters and consequences.
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Post by RoboticWater on Apr 18, 2017 21:01:19 GMT
You still haven't given any concrete reason as to how you think Andromeda emulated The Witcher, and if it did, why you think it would be such a worse game for doing so. It seems like you just made a pointless aside to just spread more pointless hate for a particular videogame. And yes, I would love for BioWare to regress to TW3's level. Because even if I thought TW3 was an awful game, I'd rather BioWare make a game that captured everyone's hearts the way The Witcher did than spiral out into mediocrity the way they have. If nothing else, it would mitigate the massive hate-jerk the internet seems to have towards BioWare, but more presently, I think it would be fun to see how much that would piss you off. That Polish Game did not capture everyone's hearts. It has a following of the very specific type of fans that knew in advance they are gonna like it, and they stick to it. Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). It's a very casual, mainstream game that just had a really good atmosphere, quality writing, and great characters. It was bound to be the success it was. BioWare on the other hand, had almost the exact same things going for them, but just couldn't follow through.
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Post by Kabraxal on Apr 18, 2017 21:04:27 GMT
That Polish Game did not capture everyone's hearts. Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). And yet Inquisition won a lot of awards the year before... o right, that doesn't count because it goes against this narrative of TW3 being an unarguable godsend to gaming.
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Post by AnDromedary on Apr 18, 2017 21:06:55 GMT
Comes down to personal preference. This writer obviously just doesn't like open world type of gameplay, or at least prefers corridor style gameplay. I happen to find the ME2 style of non-stop follow the golden brick road type of game equally as boring as they find open world content. The trick is reaching a happy medium between the two (unless you are great at one or the other like Bethesda). I did find MEA a little lacking in instanced straight forward elements but I didn't have any issue with the open world parts. If some of the open world quests lead to instanced story heavy dungeon crawls I think it would have struck a better balance. The problem is BW will see "we didn't like the open world" complaints and simply return to all ME2 style corridors which is even worse than what we had in MEA. 100% agree on that, actually I HATED the corridor shooter of the second mass effect, it was a horrible thing because it took me out of the experience for several reasons. The first mass effect may not had an open world, but it certainly had exterior where I could visualize the world where I was, It made me feel part of a universe. While in mass effect 2, lots of planet made me feel like in a fucking prison, tuchanka is among the worst. It was more claustrophobic than ever, when I was told I was going to visit the krogan homworld, I was super excited, UNTIL I saw what was to "visit". Which was a claustrophobic base with four walls and no way to see the exterior, I got to visit the urdnot base which may have been on on another world and It would have been the fucking same because its an underground base that could have been on another world, and if its not one, it fucking looks like it That was Immersion breaking, because when I realize I could not go outside unless it was for mordin or grunt mission, (and there was no reason why shepard could not go outside and see the world of tuchanka for what it was), I was reminded that it was the limit of the developper made. I was reminded that this limit exists because its a game that was not program to be more open, that is the part where it reminded me I am not part of a universe, but of a game, it was a less bad version of an invisible wall but still immersion breaking. Because there is no reason that our favorite comander could not visit this planet, AT ALL. When shepard has the time to solve the problem of fucking everyone : miranda's sister, jacob's father, samara's daughter, thane's son, zaeed's previous associates, etc. We have all the time in the world in mass effect 2 to fucking visit tuchanka, but no, we only got and underground base and fade to black in-between mission... I hated that part because it made me feel less part of a living universe and more part of a game that put limits very quickly to his world. It was god awful and had no justification at all. Here in mass effect andromeda, the context more than justifies the exploration because as Scott ryder said : "We're explorer not an army", we go into a galaxy we don't know, we go on planets we don't know everything about, the iniative do not fight only the ketts, outlaws or remnants or roekar. The initiative has to fight for survival, their ressources are rare and disminishing constantly, we are not just a soldier fighting an ennemy, we are there to explore a new galaxy to find a new home for the species of them ilky way. Really, Tuchanks didn't bother me much. It's a blasted radioactive wasteland, staying on the surface for prolonged periods of time without a good reason probably isn't such a good idea and we see the shuttle go into a pretty long access tube on the fly-in. After that, I didn't really expect anything else but a bunker environment. If anything, it might actually have added some flair to make it even more claustrophobic. That said, I am all for the open environment approach and I did miss the open environments in ME2 and 3, especially during missions. As I said above, other games (especially older games) have proven beyond a doubt that open environments can be done well with story content, without it dissolving into a lawn-mowing Ubisoft experience. All it takes is the right design approach.
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Post by Deleted on Apr 18, 2017 21:08:33 GMT
That Polish Game did not capture everyone's hearts. Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). Yes, but completely off limits to those who cannot start a game without a character creator, and is certainly written with a male player in mind. The Dark fantasy was all the rage back in the end of last century. The times are changing. Normally, when the real world is grimmer, like now, lighter, escapist and good natured stuff sells better. When the times are good, dark, gritty and sad are all the rage. Witcher 1 made sense to capitalize on the Asoif popularity. But plugging along with Geralt, Geralt, and Geralt again was imo a bad idea. People who knew that That Polish Game was not their thing never went and downvoted it or created accounts to bash it. We just... never bought it, that's all.
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Post by Deleted on Apr 18, 2017 21:12:11 GMT
Game developers should stop making open world games all together. It was fun and all but they're becoming frustrating and are being filled with fetch quests. Every open world game except TW3 has this. I just want to play games without having to run around gaint maps
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Post by Revan Reborn on Apr 18, 2017 21:14:14 GMT
Cry me a river. "Experts," "critics," and "fans," alike, have been predicting BioWare's "downfall" since Jade Empire originally released in 2005. Every time BioWare releases a game that isn't universally loved, their entire legacy is always on the line. This happened with Jade Empire. This happened with Dragon Age 2. This happened with Star Wars: The Old Republic. This happened with ME3's ending. Even though DAI was without a doubt the unquestioned GOTY in 2014, it then is a "weak year for gaming."
There's always a convenient excuse to mitigate any success BioWare has. The bar that BioWare has to overcome now to be a "success" is so high and so unrealistic that they will never succeed in the eyes of many of these haters. The problem really arises with the fact that BioWare was a pioneer in so many ways for the RPG genre for so long. In terms of storytelling, choices, and consequence, there was just no one like BioWare for a very long time.
Now we have CDPR, which is an unusual studio in its own right due to its freedom from a constraining publisher, low cost of living in Poland, and the fact that GOG allows CDPR to spend an insane amount of money on their games with little to no compromises. That's just not realistic for most studios on the planet (unless you are Rockstar or Blizzard), and I think because of situations like this BioWare is being unfairly criticized for not "keeping up." Just to compare the two, MEA allegedly had a budget of $41 million while TW3 had a budget of $80 million. The reason for this large gap in investment is due to the fact BioWare has multiple studios (Edmonton, Montreal, and Austin) that have to share a budget, where CDPR does not.
Mass Effect Andromeda is a very fun game that was held back due to a lack of polish and poor execution on animations. Now, BioWare is being crucified for its mistakes and the "end is coming." BioWare is going nowhere and they certainly will always be one of the best RPG developers in the industry. The haters will always be there and will use as many excuses as they like, but I'll continue to keep buying BioWare games as long as they make them.
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Post by rasande on Apr 18, 2017 21:14:38 GMT
If people from the Milky Way are already there in outposts and or houses i'm pretty sure someone has been there before. You aren't blazing trails, you're cleaning them up because you are the only one who can 'cus videogame reasons. I.e SAM. I mean site one failed because they didn't have a pathfinder. Why? If you didn't have SAM or could access the vault, what possible difference could a Pathfinder make that any sort of scouting wouldn't. And my point is, making them habitable is an optional part of the story, besides Eos you really don't need to bother unless you feel like it. I feel all your side questing and exploring would feel more worth while if they had a tangible effect on the plot. this is the problem. Everything in the game...the main quests the allied quests and side quests all serve one thing. Even the main plot is just a small part of what the game is about. Making heleus viable. Well yes, yes it is, hence optional part of the story. That's why they are way better than the side content in DA:I. What exactly was the problem? I still feel the game would've been better if Bioware would play on their strength/reputation and have this sort of stuff affect the main plot or have a more cohesive narrative. In the end you find a home and all is well, you can go finish fixing Helius if you hadn't already or don't. I'd rather they'd be part/have of a more focused story rather than mostly a bunch of isolated plots with an over reaching context.
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Post by Kabraxal on Apr 18, 2017 21:14:40 GMT
Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). Yes, but completely off limits to those who cannot start a game without a character creator, and is certainly written with a male player in mind. The Dark fantasy was all the rage back in the end of last century. The times are changing. Normally, when the real world is grimmer, like now, lighter, escapist and good natured stuff sells better. When the times are good, dark, gritty and sad are all the rage. Witcher 1 made sense to capitalize on the Asoif popularity. But plugging along with Geralt, Geralt, and Geralt again was imo a bad idea. People who knew that That Polish Game was not their thing never went and downvoted it or created accounts to bash it. We just... never bought it, that's all. Or go to a forum for CDPR and constantly comment on how Dragon Age did it better... it isn't as bad as the last two years, but when a fanbase has to constantly go to other forums and topics about other RPGs to preach about it, it becomes quite clear they aren't secure in their opinion of the game and need constant reinforcement.
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Post by RoboticWater on Apr 18, 2017 21:15:10 GMT
Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). And yet Inquisition won a lot of awards the year before... o right, that doesn't count because it goes against this narrative of TW3 being an unarguable godsend to gaming. Yes, but it won less. Significantly less. And I honestly don't care about awards. Since you seem continually unable to address the actual point at hand, I'll rephrase: I want a BioWare game to get the same sort of reception TW3 got, because I think BioWare can great games that deserve a lot of praise, they just haven't. Look, I wish I lived in a world where Inquisition wasn't remembered so poorly and The Witcher 3 wasn't regarded such fervent praise, because I want better games and I want a more critical fan base, but the fact of the matter is that CDPR did something right to gain the following they have and BioWare have been quickly loosing their charm.
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Post by Iakus on Apr 18, 2017 21:18:07 GMT
And yet Inquisition won a lot of awards the year before... o right, that doesn't count because it goes against this narrative of TW3 being an unarguable godsend to gaming. Yes, but it won less. Significantly less. And I honestly don't care about awards. Since you seem continually unable to address the actual point at hand, I'll rephrase: I want a BioWare game to get the same sort of reception TW3 got, because I think BioWare can great games that deserve a lot of praise, they just haven't. Look, I wish I lived in a world where Inquisition wasn't remembered so poorly and The Witcher 3 wasn't regarded such fervent praise, because I want better games and I want a more critical fan base, but the fact of the matter is that CDPR did something right to gain the following they have and BioWare have been quickly loosing their charm. Has Bioware lived down that "We want Call of Duty's crowd" yet? Bioware not only can make great games, they used to make them as well. But they keep chasing fads. They want to be Skyrim. They want to be The Witcher. They want to be No Man's Sky (but better, I assume) Why can't they just be Bioware? Why can't they look back on what put them on the map, made them popular, and see if they can top that?
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Post by sdzald on Apr 18, 2017 21:18:25 GMT
yeah, but it's better than starting at a bottom lower corner of each map, and proceeding doing concentric circles towards its middle to "clear" up the map, aka BG1 vaccuming strategy. And neither of these questing strategy are required to beat those games. You don't like questing like a robot, well stop questing like a robot, neither DAI or MEA require you to play them like a robot to beat them. Here is the problem, call it a personality disorder, I just can't leave things un-done. Now a lot of people want to blame it on open world. I think keeping an open world in balance is a lot tougher but I have played games, like Red Dead and TW3 (hope not to draw Kabraxal's wrath) that seemed to find a very good balance and I never seemed to lose sight of things or just get plain bored like I do in MEA.
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malgus
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Post by malgus on Apr 18, 2017 21:19:15 GMT
Really, Tuchanks didn't bother me much. It's a blasted radioactive wasteland, staying on the surface for prolonged periods of time without a good reason probably isn't such a good idea and we see the shuttle go into a pretty long access tube on the fly-in. After that, I didn't really expect anything else but a bunker environment. If anything, it might actually have added some flair to make it even more claustrophobic. Krogan are more than able to survive in that kind of envinronment even on the surface, they are krogan its their homeworld so they don't need to stay underground they are perfectly adapted to stay on the surface, in ME 3 wrex and many other krogans have no problems in going there without helmet and having their face expore to the envinronment. Mordin has no problems attacking the werlock base without his helmet, which requires him to be on the exterior for a prolonged amount of time and he does not have a krogan immune system yet he is totally able to go there with his skin exposed, same for all the other companion.
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Post by Deleted on Apr 18, 2017 21:23:51 GMT
And yet Inquisition won a lot of awards the year before... o right, that doesn't count because it goes against this narrative of TW3 being an unarguable godsend to gaming. Yes, but it won less. Significantly less. And I honestly don't care about awards. Since you seem continually unable to address the actual point at hand, I'll rephrase: I want a BioWare game to get the same sort of reception TW3 got, because I think BioWare can great games that deserve a lot of praise, they just haven't. Look, I wish I lived in a world where Inquisition wasn't remembered so poorly and The Witcher 3 wasn't regarded such fervent praise, because I want better games and I want a more critical fan base, but the fact of the matter is that CDPR did something right to gain the following they have and BioWare have been quickly loosing their charm. Actually, the way it goes with pretty much every BioWare game since ToB, is an initial tidal wave of hatred from a vocal minority, while the rest of us try to find a rock to hide under and weather the storm until it becomes acceptable to voice the pinion that each game is actually pretty darn awesome. If we did not have the population that forever yearns for the rapturous experience they had once had c.1998 or whatever other year they lost their Bio virginity, we'd have a way more favourable reception. I dare predict that CD project will see that when they release their Cyberpunk.
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Post by fchopin on Apr 18, 2017 21:27:58 GMT
you really call the situation on Elaaden,Havarl, or Kadara 'living'? The Pathfinders job is to find a new home and then make it habitable. And they do it by blazing trails and going where no one has been in centuries. This is stated multiple times in the narrative...but nope...the Pathfinder is a janitor because people are 'living there' No that is Shepard’s job or someone like Shepard. A pathfinders job is to find the correct planet or planets to move to. That was how the game advertised but I see no exploration as most planets were selected before the trip started.
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Post by Revan Reborn on Apr 18, 2017 21:28:08 GMT
Yes, but it won less. Significantly less. And I honestly don't care about awards. Since you seem continually unable to address the actual point at hand, I'll rephrase: I want a BioWare game to get the same sort of reception TW3 got, because I think BioWare can great games that deserve a lot of praise, they just haven't. Look, I wish I lived in a world where Inquisition wasn't remembered so poorly and The Witcher 3 wasn't regarded such fervent praise, because I want better games and I want a more critical fan base, but the fact of the matter is that CDPR did something right to gain the following they have and BioWare have been quickly loosing their charm. Has Bioware lived down that "We want Call of Duty's crowd" yet? Bioware not only can make great games, they used to make them as well. But they keep chasing fads. They want to be Skyrim. They want to be The Witcher. They want to be No Man's Sky (but better, I assume) Why can't they just be Bioware? Why can't they look back on what put them on the map, made them popular, and see if they can top that? That's an obvious answer. Staying the same and never changing leads to stagnancy and irrelevancy. BioWare has never done that. They invented the dialogue wheel with a voiced protagonist. They invented the concept of importing previous games' choices into a subsequent game for differing consequences. BioWare has never just stayed the same. If you think going back to the days of Baldur's Gate or Knights of the Old Republic will bring BioWare back, you are living in a fantasy world. The only way to compete in this industry is to be a pioneer and constantly outdo the competition. Skyrim set a new standard for open world RPGs and The Witcher 3 expanded that envelope even further in ways gamers didn't even know they wanted. Now, BioWare has to figure out a way of remaining relevant while still trying to be distinct. In truth, making great games is hard. It's especially hard when you have a legacy of excellence and everybody expects perfection from you every time. BioWare can't strike gold every single time, and it's unrealistic to believe they can. The same is the case with Bethesda, Blizzard, Rockstar, and even CDPR. No studio is impervious to faults or mistakes, and eventually they will all make them.
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Post by projectpatdc on Apr 18, 2017 21:28:49 GMT
It's weird. I'm playing Zelda right now and even it's fetch quests stand out a bit more because of the rewards you get from them. But they are still "go grab these items!" Or "I need this many crickets or crab shells" but much like Horizon Zero Dawn, you need the rewards to survive and advance. There feels like a sense of progression
With Mass Effect, I think it's more that the rewards and conclusions to the side quests suck. Yes I can get higher level weapons, but they don't help that much. The collecting just goes towards more weapons that don't really matter as opposed to any sense of survival or real sense of advancement. The main sense of progressions for MEA is the abilities and that feels great. But then the loot and rewards and having a need for more advanced weapons just feels tacked on
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Post by RoboticWater on Apr 18, 2017 21:29:31 GMT
Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). Yes, but completely off limits to those who cannot start a game without a character creator, and is certainly written with a male player in mind. That's not a significant portion of the playerbase. The Witcher appeals to the same crowd that goes for Assassin's Creed and Batman games, not the minuscule portion of the RPG fanbase that absolutely need character creators. I would love to see the statistics you have to back up this claim, because Game of Thrones, The Walking Dead, Breaking Bad, and so many others would prove that wrong. Yes, in your opinio, the one clearly not shared by the droves who love it and shower it with praise and awards. And it's not as if Geralt is the only person in the game. The game introduces you to a new secondary or tertiary character nearly every few hours. The game is much livelier for having such a diverse and consistent supporting cast. Why is it that you insist that the game just didn't do well. Do you have any statistics as proof? Or is it just a feeling? Evidently, you just didn't pay attention. The game sold well, reviewed well, and is still well regarded in many gaming circles both hardcore and casual.
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Post by RoboticWater on Apr 18, 2017 21:30:23 GMT
Yes, but it won less. Significantly less. And I honestly don't care about awards. Since you seem continually unable to address the actual point at hand, I'll rephrase: I want a BioWare game to get the same sort of reception TW3 got, because I think BioWare can great games that deserve a lot of praise, they just haven't. Look, I wish I lived in a world where Inquisition wasn't remembered so poorly and The Witcher 3 wasn't regarded such fervent praise, because I want better games and I want a more critical fan base, but the fact of the matter is that CDPR did something right to gain the following they have and BioWare have been quickly loosing their charm. Has Bioware lived down that "We want Call of Duty's crowd" yet? Bioware not only can make great games, they used to make them as well. But they keep chasing fads. They want to be Skyrim. They want to be The Witcher. They want to be No Man's Sky (but better, I assume) Why can't they just be Bioware? Why can't they look back on what put them on the map, made them popular, and see if they can top that? Yes, they should make another Mass Effect 2.
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