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Post by sunowo on Apr 18, 2017 21:33:15 GMT
Open world is certainly not a problem. A dead open world is. Bioware is still an amateur building open worlds. DA:I world was barely holding together, and ME:A improved only slightly. Open worlds are not about making a big amount of freely explorable terrain, but about that terrain being alive and worth exploring. The first is achieved with things like a day/night cycle and a live-pattern to NPCs so they stop being static elements in scenery and become alive (Skyrim/TW3 I'm looking at you), the second is achieved with quality side content (which both DA:I and ME:A lack).
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Post by Link"Guess"ski on Apr 18, 2017 21:33:41 GMT
They can't be BioWare because they're EA now. The conversion is almost come full circle.
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malgus
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Post by malgus on Apr 18, 2017 21:35:40 GMT
It's weird. I'm playing Zelda right now and even it's fetch quests stand out a bit more because of the rewards you get from them. But they are still "go grab these items!" Or "I need this many crickets or crab shells" but much like Horizon Zero Dawn, you need the rewards to survive and advance. There feels like a sense of progression With Mass Effect, I think it's more that the rewards and conclusions to the side quests suck. Yes I can get higher level weapons, but they don't help that much. The collecting just goes towards more weapons that don't really matter as opposed to any sense of survival or real sense of advancement. The main sense of progressions for MEA is the abilities and that feels great. But then the loot and rewards and having a need for more advanced weapons just feels tacked on I disagree on the fact that the rewards in mass effect andromeda sucks, viability for planets gives you permanent bonus, I would rather get that than credits that just allows me to buy more stuff, I can get credits in so many ways and at the end of rpg you have so much money you don't know what to do with it. I would rather get permanent bonus that allows me to get research points every 45 minutes, more ammo to take with me or access to better merchandise rather than just gold that I can get by selling weapons or armor I don't care about.
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Post by brandoftime on Apr 18, 2017 21:36:19 GMT
In truth, making great games is hard. It's especially hard when you have a legacy of excellence and everybody expects perfection from you every time. BioWare can't strike gold every single time, and it's unrealistic to believe they can. The same is the case with Bethesda, Blizzard, Rockstar, and even CDPR. No studio is impervious to faults or mistakes, and eventually they will all make them. People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher.
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Post by Revan Reborn on Apr 18, 2017 21:40:40 GMT
In truth, making great games is hard. It's especially hard when you have a legacy of excellence and everybody expects perfection from you every time. BioWare can't strike gold every single time, and it's unrealistic to believe they can. The same is the case with Bethesda, Blizzard, Rockstar, and even CDPR. No studio is impervious to faults or mistakes, and eventually they will all make them. People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher. Agreed. I'm a huge fan of CDPR and I've been playing their games since TW1. With every game, from TW1 to TW2 to TW3, there were dramatic improvements and overhauls in every area of the game. I've never seen any trilogy of games evolve so much in such a short period of time. That being said, CDPR has already created this perception that Cyberpunk 2077 must now be leaps and bounds greater than TW3 ever was. That's just not realistic or sustainable, because at some point CDPR will make a game that's not as amazing as critics and fans want it to be. I don't know if Cyberpunk 2077 will be that game, but it's certainly possible with how much is riding on it. I don't want CDPR to fail, but no studio is exempt from mistakes.
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Post by Iakus on Apr 18, 2017 21:42:34 GMT
Has Bioware lived down that "We want Call of Duty's crowd" yet? Bioware not only can make great games, they used to make them as well. But they keep chasing fads. They want to be Skyrim. They want to be The Witcher. They want to be No Man's Sky (but better, I assume) Why can't they just be Bioware? Why can't they look back on what put them on the map, made them popular, and see if they can top that? That's an obvious answer. Staying the same and never changing leads to stagnancy and irrelevancy. BioWare has never done that. They invented the dialogue wheel with a voiced protagonist. They invented the concept of importing previous games' choices into a subsequent game for differing consequences. BioWare has never just stayed the same. If you think going back to the days of Baldur's Gate or Knights of the Old Republic will bring BioWare back, you are living in a fantasy world. The only way to compete in this industry is to be a pioneer and constantly outdo the competition. Skyrim set a new standard for open world RPGs and The Witcher 3 expanded that envelope even further in ways gamers didn't even know they wanted. Now, BioWare has to figure out a way of remaining relevant while still trying to be distinct. In truth, making great games is hard. It's especially hard when you have a legacy of excellence and everybody expects perfection from you every time. BioWare can't strike gold every single time, and it's unrealistic to believe they can. The same is the case with Bethesda, Blizzard, Rockstar, and even CDPR. No studio is impervious to faults or mistakes, and eventually they will all make them. Except I am not talking about staying frozenin amber. I'm saying take a formula that works, and build upon it. Make it the core of whatever you make next. Bethesda has taken open world and made it their own. Quite successfully, through their iterations of The Elder Scrolls and more recently Fallout. What does Bioware have? What made them the big name in rpgs that can be built upon? What is it that one could point at and say "That's what makes Bioware awesome"?
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Post by sunowo on Apr 18, 2017 21:43:05 GMT
In truth, making great games is hard. It's especially hard when you have a legacy of excellence and everybody expects perfection from you every time. BioWare can't strike gold every single time, and it's unrealistic to believe they can. The same is the case with Bethesda, Blizzard, Rockstar, and even CDPR. No studio is impervious to faults or mistakes, and eventually they will all make them. People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher. Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. But criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum.
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Post by Iakus on Apr 18, 2017 21:45:19 GMT
Has Bioware lived down that "We want Call of Duty's crowd" yet? Bioware not only can make great games, they used to make them as well. But they keep chasing fads. They want to be Skyrim. They want to be The Witcher. They want to be No Man's Sky (but better, I assume) Why can't they just be Bioware? Why can't they look back on what put them on the map, made them popular, and see if they can top that? Yes, they should make another Mass Effect 2. Not another Mass Effect 2. Not another Baldur's Gate 2 Not another KOTOR Not another Jade Empire. What they need to do is find the appeal these all have, and use it to make something more. They should stop chasing other games and find what made themselves popular.
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Post by Revan Reborn on Apr 18, 2017 21:49:24 GMT
Except I am not talking about staying frozenin amber. I'm saying take a formula that works, and build upon it. Make it the core of whatever you make next. Bethesda has taken open world and made it their own. Quite successfully, through their iterations of The Elder Scrolls and more recently Fallout. What does Bioware have? What made them the big name in rpgs that can be built upon? What is it that one could point at and say "That's what makes Bioware awesome"? BioWare does have a formula. A voiced protagonist. A dialogue wheel. Compelling companions with interesting back stories and romance options. Choices with branching consequences. Everybody knows that BioWare games are choice-driven storytelling RPGs with great characters. The problem isn't that BioWare lost its identity. The problem is that there's a new kid in town (CDPR) that can do what BioWare can, if not better. Nobody else in the industry makes 1st person open world sandbox RPGs like Bethesda. They've always been entirely unique since Arena released in 1994. Bethesda doesn't have a CDPR equivalent that is outpacing them at things they pioneered. BioWare is in an entirely different situation, as CDPR ironically is comprised of huge BioWare fans that wanted to make similar kinds of games. TW1 even used the Aurora Engine, which was BioWare's in-house engine that they used on KOTOR and JE. The only thing BioWare can do is continue to innovate and pioneer in ways that CDPR cannot. That's hard to do when CDPR has a much larger budget and far more freedom to make the games they want with little to no compromises. One advantage Mass Effect has is having two amazing, established IPs. If the new IP that releases next year is just as great as Mass Effect and Dragon Age, they will always have those as an advantage against other competitors.
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Post by decafhigh on Apr 18, 2017 21:50:30 GMT
Man I am so excited for Cyberpunk 2077 and we barely know anything about the game yet. Just the setting alone and knowing CDPR are making it just has my hype meter exploding. I hope they really outdue themselves with it.
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Post by Deleted on Apr 18, 2017 21:52:47 GMT
People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher. Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. But criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum. Exactly. That Polish Game just came to replace Obsidian as the "can't do wrong" vs. BioWare's mainstream titles. While in truth Bio always does the same thing. It professionally turn out a solid product that has something new, something borrowed and focuses on creating a companionable and romantic experience for a wide variety of players, and, yes, projects western ideals of the cult of individualism and self-expression. And I truly hope Bio cintinues to do so, and that more companies manage to arrive at the same status of an elder including the cd project. The fact that they are finally ready to lose Geralt in favour of attempting something more creatively challenging, and perhaps even add companions is encouraging. At a guess, social issues are going to haunt them, because they will not be able to use the book as an excuse.
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Post by azarhal on Apr 18, 2017 21:54:54 GMT
And neither of these questing strategy are required to beat those games. You don't like questing like a robot, well stop questing like a robot, neither DAI or MEA require you to play them like a robot to beat them. Here is the problem, call it a personality disorder, I just can't leave things un-done. Now a lot of people want to blame it on open world. I think keeping an open world in balance is a lot tougher but I have played games, like Red Dead and TW3 (hope not to draw Kabraxal's wrath) that seemed to find a very good balance and I never seemed to lose sight of things or just get plain bored like I do in MEA. I got bored of TW3 after 30 hours while trying to play it as an open world game: explore around, do stuff, don't bother with main quest unless I feel like it. TW3 sucks played that way. It's meant to be played as a linear game following the main quests and doing the side quests in each "hub" the main quest brings you. The actual "open world" content is all the pointless treasure chests, monsters nests, bandit camps, etc. MEA, I didn't get bored once in 80 hours and I played it with "explore around, do stuff, don't bother with main quest unlike I feel like it"...
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Post by decafhigh on Apr 18, 2017 21:56:39 GMT
Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. But criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum.Solid 8 at minimum?...
I get that people giving a score of zero annoys you, but ME:A is not deserving an 8, especially not "at minimum".
If they fix up most of their outlandish bugs and give the CC a bottom to top makeover I'd give it an 8. As released, yeah 7 at most for all those really bad rookie mistakes.
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Post by sunowo on Apr 18, 2017 21:57:19 GMT
Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. But criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum.Solid 8 at minimum?...
I get that people giving a score of zero annoys you, but ME:A is not deserving an 8, especially not "at minimum".
Is not that it annoys me, but it really is misleading as it doesn't follow any type of reasoning (hate rarely does). I wonder what popular games you would rate an 8? Surely there's very strict people out there but for the majority, if they do point the different aspects unbiased, I believe the +8 mark is difficult to avoid.
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Post by RoboticWater on Apr 18, 2017 21:58:16 GMT
Yes, they should make another Mass Effect 2. Not another Mass Effect 2. Not another Baldur's Gate 2 Not another KOTOR Not another Jade Empire. What they need to do is find the appeal these all have, and use it to make something more. They should stop chasing other games and find what made themselves popular. Oh, I very much agree, however, I think BioWare still need to make another Mass Effect 2, just more in spirit than actuality. They need to make a game that cuts the previous game's losses, has a realistic scope, and focuses on only serving up a few higher-polished features. I don't think it's very hard to find what made each BioWare game fun. They're not especially complicated pieces of media, they're usually just well done, or at the very least, emotionally engaging.
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Post by malgus on Apr 18, 2017 22:03:04 GMT
People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher. Agreed. I'm a huge fan of CDPR and I've been playing their games since TW1. With every game, from TW1 to TW2 to TW3, there were dramatic improvements and overhauls in every area of the game. I've never seen any trilogy of games evolve so much in such a short period of time. That being said, CDPR has already created this perception that Cyberpunk 2077 must now be leaps and bounds greater than TW3 ever was. That's just not realistic or sustainable, because at some point CDPR will make a game that's not as amazing as critics and fans want it to be. I don't know if Cyberpunk 2077 will be that game, but it's certainly possible with how much is riding on it. I don't want CDPR to fail, but no studio is exempt from mistakes. Many people forget that while the first witcher was good, it was certainly not perfect FAR from it, the combat system it was a criticised system back in 2006-2007. I did liked it but the consensus did not, so it was changed in the second game. Witcher 2 was great but it had many problems, with bugs and not a well made tutorial (the enhanced edition helped on that part but I am speaking of the game at release). witcher 3 was awesome but it was built on the engine of witcher 2 and cd projekt had 2 games to perfect their way of making things in a dark fantasy game, refining already known characters that we don't have to be introduced to for the most part and can directly tell a story with an established universe. It was a progressive fondation that came to be better and better, it was not super awesome from the start. Cdprojekt had to learn before making the game that won so many awards. Just like Bioware had to try first to refine their tps rpg, the first was mass effect was a good game overall, but it lacked the good gameplay mechanics to make combats more interesting, therefore the combat were a chore to play. the story parts were awesome but they were our reward for having to endure these combats. Bioware did not suceed the first time in all aspects, it needed try more than once. Cyberpunk2077 is going to be a new start for Cdprojekt, its a sci fi universe, probably going to have a different combat system than the witcher, and will have to introduce the characters. I have no doubt, its going to be a very good game but they will have to put even more works into it to live up to the witcher 3 reputation, because this time they don't have any fondation.
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Post by dazzarlok on Apr 18, 2017 22:07:28 GMT
I see people keep mentioning 'corridor' and 'open-world'. Why does it have to be one or the other? Why can't I have a game that's not a long hallway, but at the same time isn't this enormous map with a ton of empty space and quest markers. I'd prefer something in-between. ME A Haha, no.
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Post by decafhigh on Apr 18, 2017 22:09:01 GMT
I have no doubt, its going to be a very good game but they will have to put even more works into it to live up to the witcher 3 reputation, because this time they don't have any fondation. Not entirely. It was my understanding the game is set in the same world/universe as Cyberpunk 2020, an old PnP RPG. While they don't have an established story to draw inspiration from they aren't starting from a blank slate either. Cyberpunk 2020
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Post by Deleted on Apr 18, 2017 22:10:34 GMT
They will also have to face the challenges of a user-created protagonist, something they studiously avoided for a decade. I also do not know if they decided to even attempt the companions and party play, or if they are going to leave this out to deal with just a lead that is not predetermined.
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Post by Revan Reborn on Apr 18, 2017 22:13:20 GMT
I have no doubt, its going to be a very good game but they will have to put even more works into it to live up to the witcher 3 reputation, because this time they don't have any fondation. Not entirely. It was my understanding the game is set in the same world/universe as Cyberpunk 2020, an old PnP RPG. While they don't have an established story to draw inspiration from they aren't starting from a blank slate either. Cyberpunk 2020I don't believe he meant in terms of the property they are working with. Part of the reason CDPR went with this property is because it is already established like The Witcher was. What he means is they don't have a structural foundation in terms of game design, like they've had with The Witcher since the first game. In that sense, this game is new territory for CDPR. We also know they are planning to incorporate multiplayer, so this game will be an entirely different beast from TW3.
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Post by kino on Apr 18, 2017 22:14:55 GMT
I have no doubt, its going to be a very good game but they will have to put even more works into it to live up to the witcher 3 reputation, because this time they don't have any fondation. Not entirely. It was my understanding the game is set in the same world/universe as Cyberpunk 2020, an old PnP RPG. While they don't have an established story to draw inspiration from they aren't starting from a blank slate either. Cyberpunk 2020Geebus, has it been that long since the table top game came out? I remember playing 2020 for a while during weekend tabletop binges.
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Post by flyingovertrout on Apr 18, 2017 22:15:21 GMT
Lol. Jesus Christ, we're just getting silly now.
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Post by decafhigh on Apr 18, 2017 22:17:17 GMT
Not entirely. It was my understanding the game is set in the same world/universe as Cyberpunk 2020, an old PnP RPG. While they don't have an established story to draw inspiration from they aren't starting from a blank slate either. Cyberpunk 2020Geebus, has it been that long since the table top game came out? I remember playing 2020 for a while during weekend tabletop binges. haha, well I guess it is old enough that 2020 was considered the 'distant future' instead of right around the corner.
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 18, 2017 22:26:10 GMT
I have no doubt, its going to be a very good game but they will have to put even more works into it to live up to the witcher 3 reputation, because this time they don't have any fondation. Not entirely. It was my understanding the game is set in the same world/universe as Cyberpunk 2020, an old PnP RPG. While they don't have an established story to draw inspiration from they aren't starting from a blank slate either. Cyberpunk 2020Oh I know that, I know its based on something. Maybe I should express it differently Like many other players I never read the witcher novels, even if they exists. And most have no intention to read them, so cdprojekt had to introduce characters like they were new when they appear in the games, they have to deal with the fact that people would not read the books and therefore have to take that into account when a characters appears, even if he has a long story in the novels, for most of the players it will meant nothing so they have to write it a bit differently. Many characters needs some kind of introduction because this is new to the players. They can make easter eggs or reference to the books with a few quotes with geralt, but it has to be limited and not "needed" to follow the story. Geralt might knew these characters but many do not and the writer at cdprojekt have to deal with that. That is why they will have to introduce the world of cyberpunk because most of the players probably did not played cyberpunk 2020 or don't even know about it.
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Post by Doctor Fumbles on Apr 18, 2017 22:30:09 GMT
I skimmed it enough to get a gist of it. It sounds like open-world games aren't his thing. I personally like the fact that MEA opened up their HUB worlds to the size that they are. The problem with linear sets is I find them boring or too cramped depending on how they are built. I wanted to explore more of Tuchanka(Sp) in ME3, but I couldn't because it was too on rails.
I like open worlds like MMOs because it allows me explore everything. Yes, sometimes the story takes a hit in side-quests, but I think that sacrifice is worth it for what I get in return.
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