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Post by kenshen19 on Apr 18, 2017 22:32:53 GMT
If Skyrim or any other Bethesda had to stand on its own they would utterly fail. However Bethesda not only allows modding but they encourage it which completely changed how that game is viewed. Really who plays Skyrim for the main quest? If we the players could mod MEA that would be a game changer for sure because the players will find all kinds of ways to fill all the empty voids. I have heard that we actually might get the tools to mod this game and I really hope so. You must have missed FO4 getting the DICE GOTY award, for the base game. Despite fallout 4 being a horrible base game. If it wasn't for tales of the commonwealth Fallout 4 is easily a 2/10 game. I have no idea what DICE is but if they gave FO4 a GOTY award then they don't have a lot of credibility with me. Mods have helped me continue to play that game and that was my point.
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Post by arreyanne on Apr 18, 2017 22:34:31 GMT
Comes down to personal preference. This writer obviously just doesn't like open world type of gameplay, or at least prefers corridor style gameplay. I happen to find the ME2 style of non-stop follow the golden brick road type of game equally as boring as they find open world content. The trick is reaching a happy medium between the two (unless you are great at one or the other like Bethesda). I did find MEA a little lacking in instanced straight forward elements but I didn't have any issue with the open world parts. If some of the open world quests lead to instanced story heavy dungeon crawls I think it would have struck a better balance. The problem is BW will see "we didn't like the open world" complaints and simply return to all ME2 style corridors which is even worse than what we had in MEA. This whole open world obsession started when Skyrim sold a zillion copies and didn't suffer ending controversy... So clearly this is what fans wanted I think one reason Skyrim is still around and kicking is the modding community. Heck there's even an entire new world to download and play as a mod. Haven't been able to do that with any BW game since the Original NeverWinter Nights. Modding DAO was easy enough. However, when the modding community found the code inside the game (DAO) that would allow the player to host servers, EA or BW whichever, had a cease and desist order handed to the modder that started the project And modding anything since DAO that has a BioWare name on the label has been a jump through the hoops, not only for the modding community, the end users of the mods.
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Post by Iakus on Apr 18, 2017 22:56:47 GMT
Geebus, has it been that long since the table top game came out? I remember playing 2020 for a while during weekend tabletop binges. haha, well I guess it is old enough that 2020 was considered the 'distant future' instead of right around the corner. Hey some aspects of Shadowrun's "near future" are now "alternate history"
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Post by ShadowAngel on Apr 18, 2017 22:57:44 GMT
But Skyrim has a different fanbase, or at least, their fanbase has different expectations. If Skyrim or any other Bethesda had to stand on its own they would utterly fail. However Bethesda not only allows modding but they encourage it which completely changed how that game is viewed. Really who plays Skyrim for the main quest? If we the players could mod MEA that would be a game changer for sure because the players will find all kinds of ways to fill all the empty voids. I have heard that we actually might get the tools to mod this game and I really hope so. Ridiculous. Skyrim was a hit(which is a big understatement), fallout 3 was a hit, fallout 4 was a worthy game but not shattering records. People don't play Bethesda games for the story either, they play it because of endless things to do, being allowed to go where ever they want. The dude stories tend to also be better than the actual mainline quest. In fallout you can discover the history of the faults that destroyed themselves or what their original intentions were, in skyrim you can take part in assassinating the emperor, decide the fate of the dark brother hood, bring the thrives guild back to relevance, discover the dreadful gods trying to come out if their slumber, ectvect the list is literally endless. You're correct the mods help by quite a bit but the base game was no slouch lol. specifcally at the elder scrolls series as I've never enjoyed the fallout series: I find the elder scrolls as orobone of the best RPGs because it lets your imagination go wild if you choose to do so. Ever notice how every ESO game your character starts out in prison? Yet they never give or expand on it (in skyrim case you happened to be at the wrong place at the wrong time), that lets the player use their imagination to make up that reason, same applies to various quests where everything may not get expanded upon but that's part of the design to it, you make up the scenario in your mind. See dead bodies? Investigate what you can but ultimately you never find out what happens minus slight clues that only lead you to speculate. i guess I need you to elaborate how they wouldn't be able to stand on their own, if you've ever played those games you'll see they don't necessarily have direct ties to the previous game, nothing story wise translates to the next game, it's essentially a new world each game but only looking better and better each game. They pretty much are games standing on their own and not relying off previous ones.skyrim is very different from oblivion, oblivion is very different to morrowind, ESO is different than all of them (obviously though since it's the first multiplayer for the series). I think you don't give credit to Bethesda when you think their ganescwould fail on its own, theyvtend to only get better each game and Bethesda is one of the few devs I can even say that about.
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Post by colfoley on Apr 18, 2017 23:04:41 GMT
you really call the situation on Elaaden,Havarl, or Kadara 'living'? The Pathfinders job is to find a new home and then make it habitable. And they do it by blazing trails and going where no one has been in centuries. This is stated multiple times in the narrative...but nope...the Pathfinder is a janitor because people are 'living there' No that is Shepard’s job or someone like Shepard. A pathfinders job is to find the correct planet or planets to move to. That was how the game advertised but I see no exploration as most planets were selected before the trip started. i think it's clear that a Pathfinders job is to find a path. Which is what Ryder is doing in Andromeda. Find a path for the rest of the initiative to follow. The exploration comes from Ryder visits areas, does things, and solves problems which no one has solved for generations. Besides if you can't explore an area which has people 'living there' then no one in human history are real explorers.
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Post by gplayer on Apr 18, 2017 23:10:26 GMT
I know a lot of people have a lot of instances where the open world fell short. I mentioned the time sinks before. But I also would note how little you can alter it. That drop ship coming in and dropping people off for the 50th time? Didn't I kill them before? Whats going on? So people you killed come back to life, but that mineral node you extracted once from is gone forever. And the plot flags or lack there of - comments from Sam or squaddies that refer to quests you already finished. I could go on, and maybe these are not open world problems, but they are problems that are exposed because you return to the same areas over and over again, something that only happens in open world.
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Post by Elsariel on Apr 18, 2017 23:20:00 GMT
As much as I love open world games, I feel like Bioware should reign that in a bit. Bioware excels in story and characters and I think that should always be the priority for them. I don't mind having a space to explore and find things in, but for DA and ME, I think that really should be narrowed down in scope. I rather like the size of Havarl, personally.
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Post by Link"Guess"ski on Apr 18, 2017 23:20:04 GMT
I think the formula they're looking for is something like the typical BioWare roundabout like Feros, Noveria, Therum or DA:I's Warden campaign vs Orlais but where each beat is its own planet. This actually harkens more back to the KOTOR formula as well than I think BioWare seems to let it show. The problem is how much MEA and DA:I wastes all this potential by making every planet not have a plot that is tied to the overarching plot. Because they're optional they aren't essential to the story and thus they become filler arcs or vignettes. I think the ones in Andromeda are pretty vital like the Krogan settlement on Elaaden but there's no real story there. It's just the length of a side-quest maybe and it could've potentially been Tuchanka of ME3 in its full length.
A game I think they could take tremendous inspiration from in terms of pacing the story of each open world is InFamous on PS3. I recall that game had such a great sense of story-progression despite being a pretty basic open-world and similarly Jak 2 had a bit of that too. They're both basically the "GTA formula" but GTA seems to jump between different mission givers all the time while I felt InFamous really kept a nice sense of having a hero vs villain arc from start to finish that simply took you from one landmark in the map to the next whilist allowing for free-roam between every mission. The key to a BioWare plot is to ensure that the 3 suplots that act like a supporting structure to the central plot can be done in any order with minimal sacrifice to story pacing and narrative structure. I just don't think the best option is to make every open-world zone completely optional and inconsequential to the larger story.
In other words, I think they've made DAI and MEA too open to the point where it starts to all feel like filler.
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Post by mmoblitz on Apr 18, 2017 23:27:27 GMT
I kind of disagree regarding Bioware trying to successfully merge open world and tight narrative. So far I have not felt listless or aimless in the game because the overall theme and premise is clear - survive and establish a home in this new and unforgiving galaxy. That is all the motivation I need to provide purpose in anything I do in the open world environments. The core narrative weaves well through this overarching purpose, and any improvements to it can be made without needing to remove the open world concept and make the game linear. In some ways I think they didn't go far enough creating vast expanses of mindblowing natural environments on alien worlds where we could stop and ponder the meaning of existence, or simply how far away we are from home. What I feel the problem is is in the execution of certain gameplay elements - ie, mining, scanning, tasks, etc... This is a flaw of many rpgs - dull and repetitive tasks for the sake of either gaining xp, resources or some other abstract gameplay "currency" in order to improve either your character or some central plot element. This is really what needs to be changed with a fresh approach. It could be done by making the tasks more interactive and skill based, creating a certain amount of unpredictability and thus breaking up the monotony. Or it could be done by removing them and instead have tight side narratives as in (yes I have to mention it) TW3 - it can work in a Bioware game, even with the combat style and squad based nature of the game. Anyway I like the open world of Andromeda, largely supported by the fact that the environments are beautiful and the combat is engaging and a lot of fun. Improvements can be made to merge tight narrative within an open world framework without needing to sacrifice one or the other. I believe Bioware will get there in the future with the right direction, though it may take more iteration on what works and what doesn't until they find it.But I don't want to wait until they figure it out. I want my good Bioware feels now! I play my games like I read a book. Gameplay, graphics, combat, etc. all take a backseat to the story and character development. I guess if you want to make a big budget AAA game, you need to broaden your scope, but I feel like they are sacrificing their soul for the almighty $$$. And that breaks my heart. This right there. That is the only reason I play Bioware games and it seems that their last two games have strayed from that, especially MEA. To me it feels like more focus was placed on combat/game play to the determent of story/character development. I don't mind an open world as long as other things don't have to be sacrificed for it.
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Post by caridounette on Apr 18, 2017 23:30:29 GMT
Honestly, I enjoy MEA... now that I finished playing it and know the pacing I want to take, the quests i'll never bother with again, and what would let me craft a playthrough that lets my character be defined by their actions. But how long did I had to invest to know the game so I can now play it for fun? WIf its gonna be an open world, at least give us some clue to know what were getting ourselves into. Thats all I would ask of the game.
Like the f*ing skulls&shards in DAI. Should I really go online to read up on quests to know what Im investing my time in? Thats not my definition of a game.
Then how would I know that mining is completely pointless? Or that killing zillons of outposts for datapads brings nothing to the story? How do I not get my questlog (and my map ffs) cluttered with quest I have no intention of finishing ?
Now that I know the game, I got an idea of the workings of things and what quests to decline so my military type, scientist type and smuggler type playthroughs dont all feel the same.
But guess what... i would have loved to be able to make those choices the fisrt time I played. I dont think this is asking too much. How about giving us questlines on every planet:
The main questline for creating outposts (of course) A scientific questline with scanning plants, helping grow things and find water, etc. A military questline with securing the place, hitting bandit and kett camps, etc. An exploration questline with discovering mysteries, going after remnant artefacts (beyound the vaults needed to make the place viable) A smuggler questline for helping shady types get their footing, making planet profitable, etc.
questline can still be a loose collection of quests and 'You look like the adventuring/scientist/military type... my friend who lives/works/fights there may need your help, here are a few navpoints to start with'
Lets say it takes 3 out of 5 to make a planet viable (main + 2 others = 100% viability). Its up to you to do them all of course. Or craft a Pathfinder that speaks by their actions. Have a change of heart midgame and go from the scientist approach to the military one, or be influenced by what you think will be more profitable to the planet. Roleplay! Have fun!
That doesnt keep you from exploring, coming back and running an extra questline based on what you feel is needed, etc. Its just a more story driven approach of an open world.
Honestly all I want is to have a sense of how to craft the character I want ot play BEFORE having to do all possible quests. I want to have fun the first time around without a wiki to help me invest my time appropriatly.
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Post by suikoden on Apr 18, 2017 23:40:55 GMT
You really sound like TW3 killed all your puppies and that one stray cat you had. I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. We hear about it because TW3 is the new standard of excellence for RPGs. People used to compare RPGs to BioWare games, now, they compare them to TW3. Still sounds like CDPR killed your puppy though.
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Post by SofNascimento on Apr 18, 2017 23:43:47 GMT
They treid the open world formula twice and failed miserably in incoporating this game design with Bioware traditional narrative. The article is right, drop it!
The shattered planet in Andromeda is amazing. It's the smallest planet you can drive the Mako, but also the most unique. That's the way. Not Karada, not Eos, not the Hintherlands...
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Post by suikoden on Apr 18, 2017 23:49:51 GMT
Except it won, like, every award known to man. I've seen statistics that place it as the most agreed upon GOTY in the last decade. You really want to call that niche? Again, I'm not the game's biggest fan, but I can see a game that captures people's hearts, and that's The Witcher 3. OK, sure. I want BioWare to stop pandering to the masses and produce a niche game like The Witcher. The Witcher isn't really niche though. Dark fantasy, open worlds, and Batman-ish combat were all the "in" thing at the time of its release (and still kinda are). And yet Inquisition won a lot of awards the year before... o right, that doesn't count because it goes against this narrative of TW3 being an unarguable godsend to gaming. Well... They both won a bunch of awards - except TW3 won more... And after TW3 came out, everyone soured on DA:I because it pales on sooooo many levels compared to TW3. If those games came out during the same year, DA:I would hardly win anything. Maybe game of the month here and there.
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Post by Estaq99 on Apr 18, 2017 23:50:43 GMT
Open world can be done well, and not-so well. It's an important balancing act to maintain an interesting flow of questing and exploration without diluting the critical path story or companion content. Bigger isn't always better. I have had that issue with other open world titles. But Inquisition was the best pure out world design that actually integrated lore to the environment. Andromeda, while not quite that amazing of a world, managed to create "secondary" content that weaved perfectly with the themes of the story. Raising viability and settling these worlds doesn't feel like secondary content to me... it is a primary wuest line that serves the story and theme of the game very well. Of the open world titles out there, I find these two of the best. LOL
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Post by decafhigh on Apr 18, 2017 23:54:10 GMT
I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. We hear about it because TW3 is the new standard of excellence for RPGs. People used to compare RPGs to BioWare games, now, they compare them to TW3. Still sounds like CDPR killed your puppy though. That's pretty much all I got from this whole thread honestly. People either hate TW or hate Bethesda, or hate whatever game so anything in ME that resembles anything from those games is the devil and must be removed. There is a lot of silly threads on this forum and hyperbole thrown around (I sling my share of it as well) but this thread is a little too over the top with it even for me. I think discussing how BW approached their open world and where they succeeded or failed is a rather worthy discussion to be had in regards to MEA, plenty of good and bad to discuss but this topic seems to be too personal for most folks around here though.
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Post by Kabraxal on Apr 18, 2017 23:55:05 GMT
I have had that issue with other open world titles. But Inquisition was the best pure out world design that actually integrated lore to the environment. Andromeda, while not quite that amazing of a world, managed to create "secondary" content that weaved perfectly with the themes of the story. Raising viability and settling these worlds doesn't feel like secondary content to me... it is a primary wuest line that serves the story and theme of the game very well. Of the open world titles out there, I find these two of the best. LOLLaugh all you want, at least I'm not on CDPRs site praising a subpar game over one of their titles. Of course it would take work for me to find a poorer open world RPG than TW3. Do you see hoy fanboys come off as yet? And still am not making a fool myself on a site devoted to a dev I hate like many of you are.
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Post by timebean on Apr 18, 2017 23:57:27 GMT
They treid the open world formula twice and failed miserably in incoporating this game design with Bioware traditional narrative. The article is right, drop it! The shattered planet in Andromeda is amazing. It's the smallest planet you can drive the Mako, but also the most unique. That's the way. Not Karada, not Eos, not the Hintherlands... No! Do not speak of the Hinterlands... We must forget.... Also, how obvious was it that this thread would devolve into TW3 versus MEA? Jaysus. I like both games. Neither are perfect. I am not personally a fan of open world + Bioware, because it detracts from the story for me. I like the open world in TW3 because without it, that game would be all tits, ass, and eyeliner. And MEA, while not Bioware's best (imo), is certainly not the end for them.
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Post by Deleted on Apr 18, 2017 23:58:27 GMT
The problem is BW will see "we didn't like the open world" complaints and simply return to all ME2 style corridors which is even worse than what we had in MEA. I sincerely hope they would realize that people aren't saying they dislike open world, they just dislike their open world. There are plenty of games that came out prior to this that laid an incredible foundation, even outside of Bioware, games like Red Dead Redemption and TW3. Blueprints and ideas for great games are out there, without necessarily recreating what another game did. If they get the message that people like me just dislike open worlds... then they're getting the right message. TW3 is total crap in my mind... no better than ME:A as far as sidequests go. I'm waiting for an Andromeda patch, but in the meantime I thought I'd give TW3 a second chance. I've been plowing my way through Velen for hours now... can't even remember what the main story is... have TON of crap loot and crying widows all over the place. The side quests are every bit as bad as the basic fetch ones... go here, kill this, come back and get paid... BORING if you're at an acceptable level or you just die if you're not... and you can't tell from all the markers what is at your level or not... and all the reading of those bits of books and jumbled notes. I doubt I'll finish the game again this time. I'm really hoping Andromeda get another patch soon so I can at least get into a time period I enjoy. I don't yet know if they did a better job on the side quests;; but IMO, they couldn't do much worse than TW3. Please Bioware... give me some proper level gating any day of the week over all this "open world" (translation: only good for people who like being lost) shite.
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Post by Estaq99 on Apr 18, 2017 23:59:48 GMT
You really sound like TW3 killed all your puppies and that one stray cat you had. I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. did I mention that I think The Witcher 3 is one of the best RPG games in the history of humankind?
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Post by Steelcan on Apr 19, 2017 0:02:34 GMT
Laugh all you want, at least I'm not on CDPRs site praising a subpar game over one of their titles. Of course it would take work for me to find a poorer open world RPG than TW3. Do you see hoy fanboys come off as yet? And still am not making a fool myself on a site devoted to a dev I hate like many of you are. No, you're making a fool of yourself by being deliberately contrarian because you seem to want to hate on TW3 for no real reason
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Post by timebean on Apr 19, 2017 0:03:14 GMT
I detest the game. It is the typical dark fantasy dreck flooding shelves in book stores... cliched beyond belief, smothered in juvenile angst and suffering, religion is teh evilz, politics is scummy, and the characters are mostly one dimensional cutouts that never get close to engaging. Mix that with one of the most generic worlds, a shit protagonist, a story ripped out of mario, and a terrible combat system... you have one of the worst gaming experiences ever in my opinion. And I am sick of hearing people cream over that game and demand Bioware ruin itself by aping its awfulness. Seriously, this is a board for Bioware games and we here as much about that franchise as anything Bioware. It's ridiculous. did I mention that I think The Witcher 3 is one of the best RPG games in the history of humankind? Well if anyone missed it, I'll bet your use of large font will shut em up, eh?
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Post by Kabraxal on Apr 19, 2017 0:07:31 GMT
Laugh all you want, at least I'm not on CDPRs site praising a subpar game over one of their titles. Of course it would take work for me to find a poorer open world RPG than TW3. Do you see hoy fanboys come off as yet? And still am not making a fool myself on a site devoted to a dev I hate like many of you are. No, you're making a fool of yourself by being deliberately contrarian because you seem to want to hate on TW3 for no real reason Says the fanboy. Poor story. Poor antagonists. Repetitive side quests One dimensional characters Generic world with cut and paste design All the subtlety as a teenager screaming he's edgy The game was simply awful. It is not objectively great despite the religous zealotry of your fanboyism annoyingly screams.
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Post by sdzald on Apr 19, 2017 0:09:44 GMT
People have the idea that Cyberpunk 2077 will be another huge hit - but not necessarily. If CDProjekt fumble the ball with that game, they will get the same treatment Bioware has. And they made it very hard to meet all the expectations after W3. they set a pretty high bar for themselves, creating a huge fanbase with Witcher. Not really. Every developer gets criticism when he makes a game, but this is usualy deserved criticism, such as when a developer that usualy has +9 games having a +8 title. B ut criticism bioware is getting is mostly undeserved hate. This is not because they make some mistakes in development but because they have built a faulty relation with the public and are now protrayed as lazy, cash grabbers, ea puppets, etc. which makes people go to metacritic and give one hundred "0" marks, when obviously ME:A is a solid 8 at the minimum. Why do you call it undeserved? Just go to EA's bug forum answers.ea.com/t5/Bug-Reports/bd-p/mass-effect-andromeda-bug-reports-en and look at the 100+ pages of verified bugs. Just look at all the valid criticism over things like the CC, facial animations, audio and visual glitch's, lack of connection to any of the characters to include Ryder ... You like the game and are having fun? COOL but that does NOT mean the complaints are not valid, or that most of us on here are just hate filled trolls. The fact of the matter is most of us postings our concerns and dislikes actually LOVE the ME series and actually have a lot of respect for what Bioware has done in the past and are very worried about its direction. Yes some of us are passionate about it but that doesn't make it "undeserved hate."
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Post by Steelcan on Apr 19, 2017 0:09:59 GMT
No, you're making a fool of yourself by being deliberately contrarian because you seem to want to hate on TW3 for no real reason Says the fanboy. Poor story. Poor antagonists. Repetitive side quests One dimensional characters Generic world with cut and paste design All the subtlety as a teenager screaming he's edgy The game was simply awful. It is not objectively great despite the religous zealotry of your fanboyism annoyingly screams. Anyone can post random bullshit, back it up What makes characters like the Bloody Baron or Ciri one dimensional? What makes the monster contracts or things like the assassination of Radovid repetitive? There are valid criticisms to level at TW3, it does have weak main antagonists in the form of the Wild Hunt leaders (though I'd say it makes up for this with the likes of the Crones).
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Post by Pearl on Apr 19, 2017 0:10:06 GMT
And still am not making a fool myself Whatever helps you sleep at night, my dude.
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