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Post by Kappa Neko on Apr 21, 2017 18:08:18 GMT
Aplogies this got so long, my point might have gotten lost halfway through... Not at all, very well said. This is the kind of feedback I hope BW hears. All the good things I've heard about HZD make me want to go buy a PS4. Thanks! And I don't own a PS4 myself, I borrowed it from a friend, hehe. So worth it! I fell so hard for this game, finished it only yesterday, felt like awaking from the most wonderful dream...
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Post by alanc9 on Apr 21, 2017 19:13:04 GMT
That has been my standard argument in the end as to why the endings at least on a RP level work. A sheperd who supported Geth/Quarian peace just to use their strength, would probably go for Destroy, while one who supported Geth/Quarian peace because it was the right thing to do would go for Synthesis. It is splitting hairs a bit, but it is role-playing within the confines of the narrative presented. It then makes that final sacrifice more meaningful, at least to me. That is the difference between people who can stomach the ending choices and those who cannot. I cannot role play anything because I need to know. How to you make line of codes aka synthetic "organic"? Space Magic? The choices must be logical, if they are not logical, you will need to explain the science to me. The only logical objective fact I can imagine is that Mass Effect 3 was rushed and the ending was a patched job done by a lazy bum. IF you think that ME was ever serious about its science, you weren't paying attention.
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Post by jeyl on Apr 21, 2017 19:13:38 GMT
I'll give this to Andromeda. The Witcher 3 doesn't allow you to play a main female character who can romance another female character.
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 21, 2017 19:31:03 GMT
It is about marketing though. New Vegas did everything TW3 did regarding meaty open-world quest design, writing and structure AND did it even better but it's TW3 getting all the mentions and props years later and acting as if it's the first game ever to do it. I mean I can't hate on CDP's marketing tricks, it's a feat in itself to steal the thunder from another studio completly, but it doesn't make it a fact. TW3 ain't the first and best gold standard of quest structutre and writing, it's simply the one that managed to position itself the best to be seen as one I believe there is a really great discussion to be had comparing MEA and New Vegas actually in terms of missed opportunity... I played New Vegas for the first time last Christmas with all the DLC. And modded, it still plays very nicely and even looks good. It was my first Fallout (AND Obsidian) game and I was incredibly impressed with the writing and quest design. It terms of roleplaying, NV outclasses them all easily. You can literally enslave everyone and become the world's biggest tyrant. To me, NV is the best most realistic contemplation of power I've ever seen in a game. How very hard it is to mediate between opposing factions, there is NO easy solution that will please everyone. And if you want some kind of order you HAVE to enforce it somehow. Even tyranny establishes a kind of order. The big bad wolf makes the lesser scum fall in line. Cut the head of the beast off and everything falls into chaos rather than bring peace. But I digress... Compared to Bethesda's writing in Skyrim, NV is much better. The voice acting was pretty good too for many characters. It's the overall presentation where Bioware and CDPR are much more alike. Also the emotion. At least in W3. W2 left me emotionally cold, it was a political plot. NV is arguably similar to W2 in that it's more about the world and what's happening to it, rather than how you feel about it. But silent protagonists in general are usually not something I get that attached to. Did not care all that much about my warden, either. May not be the same for others. I felt like CDPR beat Bioware at their own game in terms of writing and emotional cinematic storytelling with W3. This was not the case with W2, a game I really enjoyed playing at the time. Far superior plot to anything Bioware ever did, save for ME1 perhaps. But it didn't give me that trademark Bioware emotion I loved. Bioware were storytelling masters to me. Not masters of plot or gameplay, mind you. Total roleplaying freedom is not something I associate with Bioware either. Not something I would ask of them. And yet there never was a better opportunity for Bioware to use a character like Ryder in a new galaxy to break out of that semi-set character model. I know many people have been asking for this. Would have been interesting as an experiment. (Hawke was an experiment breaking with the power fantasy and I appreciated it.) To present real roleplaying choices to shape the future similar to New Vegas. While I do not enjoy playing evil, I would have welcomed the opportunity. Shepard had to be a hero. And Bioware used to be really good at writing inspiring hero tales. However, they did not do anything interesting or new with that clean slate. You can totally tell Horizon Zero Dawn hired a New Vegas writer. The game plays as if Bethesda, Obsidian, Bioware and CDPR had a baby. And an incredibly beautiful one. It's perhaps the closest example to me of a feasible direction for Bioware to blend storytelling and open world. W3 being the only other example I have played where it just worked. New Vegas was different from, say, Skyrim, in that it had a strong story focus. It's not a game to roleplay anything you like. In Skyrim, running around picking flowers and decorating your home without caring about the dragonborn plot could make you happy for hundreds of hours. The open world of NV is the story. Everything you do in it is about the central conflict. Setting gears in motion, working towards a specific final world state. Once you complete the main story there is no reason to stick around. Nor is there much to do outside charming the different factions. As a storytelling concept it's certainly worth discussing here! But the focus is story/choices, not a beautiful narritive like with Bioware and also CDPR, if that's making sense? Horizon Zero Dawn streamlined all this into a linear narrative with a very personal story. It's something I can totally picture working for Bioware. Add CC and A FEW romance options and you've got Bioware's trademark strengths blended with open world. Because Horizon cut out all the boring filler and limited the sidequests to a very pleasant amount. And all the people Aloy helps are there in the end to support her. I got serious Shepard feels from the whole ridiculously heroic setup. It felt so satisfying and earned to ride into battle with so much support. Of course, the factions in Horizon are a watered down version of NV, like SERIOUSLY watered down. They serve the linear narrative rather than provide options. But all this streamlining serves the storytelling well. Storytelling is old Bioware good, but the open world is also really really fun. So... perhaps, as my personal suggestion, Bioware could look into Horizon's open world design which is limited compared to Bethesda sandboxes but engaging. I have no idea what the budget was for that game. I understand that CC and choices and romances eat the budget. Which is why I don't believe Bioware could make a game of the interactive and roleplaying scope of New Vegas with a presentation of W3 or HZD or the trilogy. But I can very well picture a streamlined blend such a Horizon offers, which boasts colorful visuals very similar to DAI. It's overall a very bright game with diverse characters. Lots of SJW stuff in it if you're looking for it. But not on the nose at all. Maybe even lean a bit more towards actual choices and RP, and Bioware would achieve an evolution of their formula without sacrificing their cinematic narrative. ...which brings me back to the missed opportunity of Ryder as an actual aggressive imperialist as an opportunity. Why not? Be a bit NV and offer the choice NOT to be leader of the rainbow teletubbies club? Giving options does not mean endorsing them. Some of renegade Shepard's actions were pretty evil. When I heard a lighter explorer tone I was thinking Firefly, not boy scouts. Andromeda as a setting freed the writing from the constraints of council space, and yet Ryder ended up more by the book than Shepard. As I said, I don't mind set characters at all. Recently I have emoted much better with Geralt and Aloy than Bioware's protagonists, being a story junkie, not an RP junkie. But ditching renegade/paragon for something bland makes me very unhappy. Either do a proper touching set character story or offer better roleplaying. I don't see the point of Ryder. Even less than the inquisitor. Apologies this got so long, my point might have gotten lost halfway through... New Vegas however is an anomaly. It is the type of game that will only appeal to us hardcore Role-players. It's probably why it was less successful than Fallout 3, but has aged better than it. Unless BioWare totally revamps their RP systems and creates a quasi-tabletop ruleset like the SPECIAL system was in New Vegas, that will not happen again for a AAA-title in a long time. I WANT BioWare to do that with their games again. Dragon Age: Inquisition was a more abstract game in terms of it's RP systems, but retained just enough of it's progression to be ok. Other titles are not so lucky, and frankly most titles are moving towards a more abstract design, Witcher 3 included. Only Obisdian has stepped back with Pillars of Eternity and Tyranny on that one, while InXile has struggled with it on Wasteland 2. I did a whole article about this, actually. It's why Mass Effect: Andromeda is the most RP heavy game in a while in terms of mechanics, at least. It just didn't translate well to the story and it was still very abstract. If BioWare created a new tabletop system I think it would go well for the hardcore crowd, but I just don't see it really fixing things around the game, not due to writing or implementation, but due to scope and use of environments. It is all about philosophy of design in the end.
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Post by xetykins on Apr 21, 2017 23:24:24 GMT
With the bad reception MEA is getting, it won't be far fetched that Bioware will dig Shep's body out of the rubble from bazillion years ago and shove Ryder aside. Whaaat?? My awesome femshep gave a little twitch at the end of ME3. Then we'll see Sheppy going like " Move over kid, Andromeda does not need a puppy, it needs a professional!" Then push the twins off the airlock. Well, not the male Ryder cuz he's a cute and I'll finally get to romance him!!
Sorry, just venting on how I've got no love for my fRyder.
Carry on!
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Post by parnashwind on Apr 22, 2017 2:55:17 GMT
That is the difference between people who can stomach the ending choices and those who cannot. I cannot role play anything because I need to know. How to you make line of codes aka synthetic "organic"? Space Magic? The choices must be logical, if they are not logical, you will need to explain the science to me. The only logical objective fact I can imagine is that Mass Effect 3 was rushed and the ending was a patched job done by a lazy bum. IF you think that ME was ever serious about its science, you weren't paying attention. If you think that bsing about FTL telescope mapping Andromeda is the same as bsing about space magic to wrap things up, then you clearly have no idea about what u r defending.
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Post by alanc9 on Apr 22, 2017 5:53:07 GMT
IF you think that ME was ever serious about its science, you weren't paying attention. If you think that bsing about FTL telescope mapping Andromeda is the same as bsing about space magic to wrap things up, then you clearly have no idea about what u r defending. You're going to have to explain the difference better than you've managed so far. Bad science is bad, and we either tolerate the games despite it or we don't. Why is bad science in the endgame more troubling to you than bad science elsewhere? I'm equally troubled by it everywhere. Though obviously not very troubled, since I'm still here.
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Post by parnashwind on Apr 22, 2017 7:13:28 GMT
If you think that bsing about FTL telescope mapping Andromeda is the same as bsing about space magic to wrap things up, then you clearly have no idea about what u r defending. You're going to have to explain the difference better than you've managed so far. Bad science is bad, and we either tolerate the games despite it or we don't. Why is bad science in the endgame more troubling to you than bad science elsewhere? I'm equally troubled by it everywhere. Though obviously not very troubled, since I'm still here. Why does something bother one more than another? Simple answer is we are individuals and we all have different level of tolerance. Which means, you will never fully understand how another feel and what their threshold is for bs. It is like a person enjoys going to a restaurant knowing that their coffee sucks, their salad sucks, their desert sucks but their steak does not suck. As long as they dont screw up the steak, everything will be fine and tolerated. This may not be the case for others. Others may even feel that their steak is fine. Does not matter, all that matters is that enough or the majority feels that it sucks and hell will follow. Going into any sci-fi/fantasy, I expected some bs somewhere. They just crossed the line for me that alls. If you can tolerate them, good for you. Unfortunately, many if not most are not as generous and kind as you. Hence the bad reviews and all the negativity surrounding EA/Bioware games now.
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 22, 2017 9:41:53 GMT
But you're asking the wrong question in the first place. Nobody thinks that Shepard survives in Control. The Sheplyst explicitly talks of Shepard's death. As for whether transplanting my brain into an immortal robot body would kill me, it's interesting but not relevant here. Though FWIW, I'd take it. Fallout: Tactics. General Barnaky or you can merge with the Calculator.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 22, 2017 10:35:35 GMT
New Vegas however is an anomaly. It is the type of game that will only appeal to us hardcore Role-players. It's probably why it was less successful than Fallout 3, but has aged better than it. Unless BioWare totally revamps their RP systems and creates a quasi-tabletop ruleset like the SPECIAL system was in New Vegas, that will not happen again for a AAA-title in a long time. I WANT BioWare to do that with their games again. Dragon Age: Inquisition was a more abstract game in terms of it's RP systems, but retained just enough of it's progression to be ok. Other titles are not so lucky, and frankly most titles are moving towards a more abstract design, Witcher 3 included. Only Obisdian has stepped back with Pillars of Eternity and Tyranny on that one, while InXile has struggled with it on Wasteland 2. I did a whole article about this, actually. It's why Mass Effect: Andromeda is the most RP heavy game in a while in terms of mechanics, at least. It just didn't translate well to the story and it was still very abstract. If BioWare created a new tabletop system I think it would go well for the hardcore crowd, but I just don't see it really fixing things around the game, not due to writing or implementation, but due to scope and use of environments. It is all about philosophy of design in the end. Thanks for the article link! I'm not a hardcore old school RPG player at all myself. I haven't played other Obsidian games, they don't appeal to me visually. So I'm personally in favor of the cinematic approach of many modern games. Hence my love for the trilogy. It's like being inside a movie with a few choices even if mostly cosmetic. Yet I LOVED New Vegas. Though I admit I liked the DLC best. They were more cinematic and had great art style. I fully agree that if Bioware made a game for the hardcore crowd, it would not sell well these days. Mostly because the budget would not allow blending all this with AAA cinematic cutscenes and voice acting. And most gamers, including myself, want games that also look good and engaging. That was my point exactly. And yet many people enjoy SOME form of freedom of choice, picking slightly different responses at the very least. W3 is proof that for games relying heavily on the narrative, the open world design and choices and real consequences is not necessarily counterproductive. You can mess up in W3 and get a bad ending. I wish more games did this, even if it infuriates those who got the bad ending. Now ME3 left us feeling like all the choices were bad... Of course compared to the complex choices to be made in NV, W3 is mostly window-dressing like other games. But it's a compromise that imo is relevant for Bioware because both companies focus on characters and a cinematic narrative. I used to think engaging narrative and open world were opposing approaches, and while in essence this still holds true, W3 showed that you can do both well . Hence the incessant praise of CDPR. Of course both story and free open world gameplay are better when the focus is on one or the other. Why I consider NV more relevant for MEA though is that the colonization theme could have been closer to NV's factions. Hard choices to be made. Giving the player more freedom to deal with the natives and splintered human ideologies, and shape humanity's future in a foreign galaxy as not necessarily one of peace. I understand too many divergent choices would have put Bioware in another ME3 ending situation. But then perhaps they could still have worked with a more customizable protagonist who was in it for selfish reasons. Or who just had a more ruthless method like renegade Shepard. And who by the end is loathed by most people. This is also a missed opportunity of the trilogy. It was jarring how some of the squadmates loved Shepard no matter how awful s/he treated them. Tali committing suicide was the one cool reaction to asshole Shepard. Dragon Age has always been much more dynamic in this respect. I'm not talking about the game we got and how it wouldn't fit the current narrative, but the kind of roleplaying they could have provided with a different narrative in this new clean slate galaxy. Ryder could have been a (local cluster) hero or an infamous son of a bitch by the end. Especially if Ryder does not return. Extreme world state outcomes like in NV are not feasible for a series of games with the same setting, I suppose. On the other hand, doesn't get any bigger than an entire galaxy. Surely Bioware could tell a series of stories that deal with the fate of fairly unconnected worlds/societies. Not everything has to be a galactic threat like the reapers.
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Post by Psychevore on Apr 22, 2017 10:41:32 GMT
You're going to have to explain the difference better than you've managed so far. Bad science is bad, and we either tolerate the games despite it or we don't. Why is bad science in the endgame more troubling to you than bad science elsewhere? I'm equally troubled by it everywhere. Though obviously not very troubled, since I'm still here. Why does something bother one more than another? Simple answer is we are individuals and we all have different level of tolerance. Which means, you will never fully understand how another feel and what their threshold is for bs. It is like a person enjoys going to a restaurant knowing that their coffee sucks, their salad sucks, their desert sucks but their steak does not suck. As long as they dont screw up the steak, everything will be fine and tolerated. This may not be the case for others. Others may even feel that their steak is fine. Does not matter, all that matters is that enough or the majority feels that it sucks and hell will follow. Going into any sci-fi/fantasy, I expected some bs somewhere. They just crossed the line for me that alls. If you can tolerate them, good for you. Unfortunately, many if not most are not as generous and kind as you. Hence the bad reviews and all the negativity surrounding EA/Bioware games now. How did they not cross a line when they resurrected Shepard from possibly the deadest state a human being can be in? Or cross a line when they invented a magical element and effect that removes all problems with FTL? Why did they cross a line when they used that exact same effect to solve the problems with long distance viewing? I just don't get it, at all. It's like they gave you the steak on a slightly different platter and you throw a tantrum about it.
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Post by parnashwind on Apr 22, 2017 11:24:59 GMT
Why does something bother one more than another? Simple answer is we are individuals and we all have different level of tolerance. Which means, you will never fully understand how another feel and what their threshold is for bs. It is like a person enjoys going to a restaurant knowing that their coffee sucks, their salad sucks, their desert sucks but their steak does not suck. As long as they dont screw up the steak, everything will be fine and tolerated. This may not be the case for others. Others may even feel that their steak is fine. Does not matter, all that matters is that enough or the majority feels that it sucks and hell will follow. Going into any sci-fi/fantasy, I expected some bs somewhere. They just crossed the line for me that alls. If you can tolerate them, good for you. Unfortunately, many if not most are not as generous and kind as you. Hence the bad reviews and all the negativity surrounding EA/Bioware games now. How did they not cross a line when they resurrected Shepard from possibly the deadest state a human being can be in? Or cross a line when they invented a magical element and effect that removes all problems with FTL? Why did they cross a line when they used that exact same effect to solve the problems with long distance viewing? I just don't get it, at all. It's like they gave you the steak on a slightly different platter and you throw a tantrum about it. As explained, my line, not yours and thus it is only natural that you wont get it at all. The same way I can never understand those who defend ME3's ending the slightest.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 22, 2017 11:27:11 GMT
I never had a problem with the motivations of the reapers. I did find their reasoning logical (ignoring the fact that they guided evolution and therefore muddied the water and turned the necessity of the cycles into a self-fulfilling prophecy). But why the catalyst gave Shepard the choice to pick Destroy makes no sense whatsoever. Yes, their solution stopped working, but Destroy does not provide a new solution.
Synthesis and Control make SOME sort of sense if you just embrace the space magic. If you don't, nothing about the ending makes sense the way Bioware explained it, or didn't explain it. If the roles had been reversed and Shepard had forced destruction onto the catalyst who should have resisted this, it would have been a much better ending. Shepard being the one calling the shots, not having to agree to the catalyst's terms, praying it didn't screw organics over once more.
That said, I was never particularly upset about the ending. I knew it would have to be some kind of bullshit deus ex machina. I was mostly disappointed with the lazy color coding endings. Then again if Bioware was really forced to rewrite the ending on the fly after the leak, I guess they did what they could with limited time and resources... still not a good ending to an amazing journey, of course.
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Post by parnashwind on Apr 22, 2017 11:37:50 GMT
That said, I was never particularly upset about the ending. I knew it would have to be some kind of bullshit deus ex machina. I was mostly disappointed with the lazy color coding endings. Then again if Bioware was really forced to rewrite the ending on the fly after the leak, I guess they did what they could with limited time and resources... still not a good ending to an amazing journey, of course. Someone suggested back then, all they need to do, is to cut out star brat. Anderson dying beside Shepard, Shepard looking out the windows and see the crucible firing and the battle plays on. Depending on your readiness and the forces you have gathered, switch to some cinematic cut scenes and play it out like how they did the Suicide Mission. - All possible allies recruited: The joined forces were able to defend the Crucible long enough and Reapers defeated. - Not enough allies recruited: The Crucible was damaged, Reapers defeated but allies hurt as well. -or- Crucible heavily damaged and blew everything up when fired. How much resources would they need to do something like this? Also... I didnt believed the leaks. I cannot imagine Bioware would do such a lazy lame arse thing to the their most anticipated title at that time.
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Post by mugwump v1 on Apr 22, 2017 11:58:03 GMT
That's the irony I think. All the choices were logical. They were just too logical in the end. They went 2001 a space odyssey in the last five minutes of star wars. Logical? No. Whatever those endings were, logical they were not.
Synthesis is illogical for obvious reasons.
Control is illogical because the star brat had no reason to throw the towel and allow an inferior creature to do the thinking instead because of a single anomalous cycle. No, the logical AI thing to do would be to scrap this cycle and consider the issue anew. Furthermore, you don't upload a personality on a computer by electrifying someone to death...
Destroy is illogical because it goes straight against the prime directive of starbrat. By allowing itself to be destroyed it ensures (at least according to what it knows) that the cycle will repeat itself. It allows itself to fail in its prime objective for no real reason. One anomalous cycle is nothing compared to an endless number of them. There's also literally no reason that "Destroy" would be initiated by shooting a pipe of all things...
It's actually much, much worse than that in that the game doesn't give Shep a single reason to trust in anything the Catalyst has to say for itself and actually goes to great lengths to undermine much of what it claims. As such, ME3's ending literally turned the trilogy into a celebration of ignorance. You know, given the overblown reaction to the launch of an entirely average game in Andromeda, I'm finding it increasingly difficult to believe that people will ever truly give Mass Effect the benefit of any doubt until such time as Bioware finally suck it up and rework that shitty, shitty ending.
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Post by Kappa Neko on Apr 22, 2017 12:20:04 GMT
That said, I was never particularly upset about the ending. I knew it would have to be some kind of bullshit deus ex machina. I was mostly disappointed with the lazy color coding endings. Then again if Bioware was really forced to rewrite the ending on the fly after the leak, I guess they did what they could with limited time and resources... still not a good ending to an amazing journey, of course. Someone suggested back then, all they need to do, is to cut out star brat. Anderson dying beside Shepard, Shepard looking out the windows and see the crucible firing and the battle plays on. Depending on your readiness and the forces you have gathered, switch to some cinematic cut scenes and play it out like how they did the Suicide Mission. - All possible allies recruited: The joined forces were able to defend the Crucible long enough and Reapers defeated. - Not enough allies recruited: The Crucible was damaged, Reapers defeated but allies hurt as well. -or- Crucible heavily damaged and blew everything up when fired. How much resources would they need to do something like this? Also... I didnt believed the leaks. I cannot imagine Bioware would do such a lazy lame arse thing to the their most anticipated title at that time. I never read the leak. At the time I didn't want any spoilers. I had no way of knowing we'd get something completely different. It just makes sense to me this rumor that they changed the ending because it leaked. If that leak was genuine, I cannot comment on. Never saw it. However, it explains why it's so lazy in the last five minutes. Just a different color. And why it doesn't connect well at all with everything that happened before. Nobody would design a game around making peace between synthetics and organics only to kill them off anyway. Total slap in the face. Something unplanned happened with the story, for sure. I don't mind the catalyst per se. The idea that it went rogue is OK. But I agree that ditching all this weird starbrat stuff would have been much more satisfying. The crucible as a collective effort of previous cycles finally being completed is a cool idea. I loved that. HOW this thing was so powerful is the deus ex machina. And I'm fine with it. There was no way they could have sold a conventional military victory after establishing the reapers as insanely powerful and basically unstoppable. But as you say, and has been argued by everyone including myself, Bioware could have connected the success of the crucible more directly to Shepard's choices and the allied forces. Including an option where the crucible gets destroyed or doesn't fire and everyone dies. Much better than shooting the catalyst in the face... The unsatisfactory ending didn't keep me from enjoying further playthroughs. I've seen so many botched game/movie/book endings, it was nothing particularly upsetting to me. I carry no bitterness about it.
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Apr 22, 2017 14:48:29 GMT
That's the irony I think. All the choices were logical. They were just too logical in the end. They went 2001 a space odyssey in the last five minutes of star wars. Logical? No. Whatever those endings were, logical they were not.
Synthesis is illogical for obvious reasons.
Control is illogical because the star brat had no reason to throw the towel and allow an inferior creature to do the thinking instead because of a single anomalous cycle. No, the logical AI thing to do would be to scrap this cycle and consider the issue anew. Furthermore, you don't upload a personality on a computer by electrifying someone to death...
Destroy is illogical because it goes straight against the prime directive of starbrat. By allowing itself to be destroyed it ensures (at least according to what it knows) that the cycle will repeat itself. It allows itself to fail in its prime objective for no real reason. One anomalous cycle is nothing compared to an endless number of them. There's also literally no reason that "Destroy" would be initiated by shooting a pipe of all things...
Your not thinking like a computer. The leviathan made the ai to solve the problem of ai going to war and destroying organics. The ai they made concluded the problem was organics, so they destroyed them and started a cycle to systematically "purge" the system so ai can't become a threat and destroy everything. The leviathans didn't know what to do, so they ask the reapers to solve the problem. Now the reapers see for thousands of cycles the creation of the crucible, the defiance of organics, the struggle and destruction they wrought by doing their function. They see one organic in Shepard do the impossible and lead the charge on a finished crucible, and it makes the reapers re think their strategy. The catalyst is in the same spot as the leviathans. They don't know what to do with the cycle, so they ask Shepard to help fix it for them. The reapers are not about self preservation, they are about their function thay the leviathans began millenia ago. In that respect it's come full circle, the cycle that the reapers created doesn't work anymore, and it needs to change to preserve life in the galaxy. Made sense to me, on both a philosophical level and a logical one.
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simtam
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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simtam
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by simtam on Apr 22, 2017 15:35:19 GMT
Why did they cross a line when they used that exact same effect to solve the problems with long distance viewing? The point is that they didn't cross a line with this. A short way to explain the difference it is that long distance viewing is used to justify the opening of a story, and not the ending like that other space magic was.
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alanc9
Old Scientist Contrarian
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alanc9
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Post by alanc9 on Apr 22, 2017 16:25:58 GMT
You're going to have to explain the difference better than you've managed so far. Bad science is bad, and we either tolerate the games despite it or we don't. Why is bad science in the endgame more troubling to you than bad science elsewhere? I'm equally troubled by it everywhere. Though obviously not very troubled, since I'm still here. Why does something bother one more than another? Simple answer is we are individuals and we all have different level of tolerance. Which means, you will never fully understand how another feel and what their threshold is for bs. It is like a person enjoys going to a restaurant knowing that their coffee sucks, their salad sucks, their desert sucks but their steak does not suck. As long as they dont screw up the steak, everything will be fine and tolerated. This may not be the case for others. Others may even feel that their steak is fine. Does not matter, all that matters is that enough or the majority feels that it sucks and hell will follow. Going into any sci-fi/fantasy, I expected some bs somewhere. They just crossed the line for me that alls. If you can tolerate them, good for you. Unfortunately, many if not most are not as generous and kind as you. Hence the bad reviews and all the negativity surrounding EA/Bioware games now. So you don't understand your own thought processes well enough to explain why your b.s. threshold changes for the endgame? OK. Can't ask a man for knowledge he doesn't have. This means that you'll always be taking your chances with an ME game. The science is always going to be lousy, and every so often bad science will come up in the ending, where your vulnerability is high. (How did you get through the ME2 endgame? I would have thought that either the space Terminator or the contrived final choice would be enough to trigger you.) Incidentally, the people who like ME3 best often have low b.s. thresholds, not high ones. If you thought that ME science was always nonsense, nothing changes in the endgame.
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griffith82
Hope for the best, plan for the worst
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Post by griffith82 on Apr 22, 2017 16:41:19 GMT
Logical? No. Whatever those endings were, logical they were not.
Synthesis is illogical for obvious reasons.
Control is illogical because the star brat had no reason to throw the towel and allow an inferior creature to do the thinking instead because of a single anomalous cycle. No, the logical AI thing to do would be to scrap this cycle and consider the issue anew. Furthermore, you don't upload a personality on a computer by electrifying someone to death...
Destroy is illogical because it goes straight against the prime directive of starbrat. By allowing itself to be destroyed it ensures (at least according to what it knows) that the cycle will repeat itself. It allows itself to fail in its prime objective for no real reason. One anomalous cycle is nothing compared to an endless number of them. There's also literally no reason that "Destroy" would be initiated by shooting a pipe of all things...
Your not thinking like a computer. The leviathan made the ai to solve the problem of ai going to war and destroying organics. The ai they made concluded the problem was organics, so they destroyed them and started a cycle to systematically "purge" the system so ai can't become a threat and destroy everything. The leviathans didn't know what to do, so they ask the reapers to solve the problem. Now the reapers see for thousands of cycles the creation of the crucible, the defiance of organics, the struggle and destruction they wrought by doing their function. They see one organic in Shepard do the impossible and lead the charge on a finished crucible, and it makes the reapers re think their strategy. The catalyst is in the same spot as the leviathans. They don't know what to do with the cycle, so they ask Shepard to help fix it for them. The reapers are not about self preservation, they are about their function thay the leviathans began millenia ago. In that respect it's come full circle, the cycle that the reapers created doesn't work anymore, and it needs to change to preserve life in the galaxy. Made sense to me, on both a philosophical level and a logical one. This. I think people really overthink these things.
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Post by Deleted on Apr 22, 2017 16:47:31 GMT
So is MEA superior to TW3?
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alanc9
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Post by alanc9 on Apr 22, 2017 16:52:24 GMT
Also... I didnt believed the leaks. I cannot imagine Bioware would do such a lazy lame arse thing to the their most anticipated title at that time. I never read the leak. At the time I didn't want any spoilers. I had no way of knowing we'd get something completely different. It just makes sense to me this rumor that they changed the ending because it leaked. If that leak was genuine, I cannot comment on. Never saw it. However, it explains why it's so lazy in the last five minutes. Just a different color. And why it doesn't connect well at all with everything that happened before. Nobody would design a game around making peace between synthetics and organics only to kill them off anyway. Total slap in the face. Something unplanned happened with the story, for sure. Arcian forwarded me a dump of the leaks years ago. Given how accurate the leaks are, it's inconceivable that the document isn't genuine. In brief, Destroy, Control, and Synthesis were always in, as was Shepard's survival in high-EMS Destroy. The Catalyst conversation, and thus the Reapers' motives, are not in the outline; the placeholder text says that Shepard will be told the "mysteries of the universe," which presumably hadn't been written yet. And there is no mention of Destroy targeting all synthetics. My best guess is that the ending choice failed to be a real choice in playtesting, with everyone picking Destroy.
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Post by alanc9 on Apr 22, 2017 17:05:14 GMT
Why did they cross a line when they used that exact same effect to solve the problems with long distance viewing? The point is that they didn't cross a line with this. A short way to explain the difference it is that long distance viewing is used to justify the opening of a story, and not the ending like that other space magic was. That doesn't actually explain the difference. It just asserts that a difference exists.
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Post by parnashwind on Apr 22, 2017 17:29:58 GMT
Why does something bother one more than another? Simple answer is we are individuals and we all have different level of tolerance. Which means, you will never fully understand how another feel and what their threshold is for bs. It is like a person enjoys going to a restaurant knowing that their coffee sucks, their salad sucks, their desert sucks but their steak does not suck. As long as they dont screw up the steak, everything will be fine and tolerated. This may not be the case for others. Others may even feel that their steak is fine. Does not matter, all that matters is that enough or the majority feels that it sucks and hell will follow. Going into any sci-fi/fantasy, I expected some bs somewhere. They just crossed the line for me that alls. If you can tolerate them, good for you. Unfortunately, many if not most are not as generous and kind as you. Hence the bad reviews and all the negativity surrounding EA/Bioware games now. So you don't understand your own thought processes well enough to explain why your b.s. threshold changes for the endgame? OK. Can't ask a man for knowledge he doesn't have. This means that you'll always be taking your chances with an ME game. The science is always going to be lousy, and every so often bad science will come up in the ending, where your vulnerability is high. (How did you get through the ME2 endgame? I would have thought that either the space Terminator or the contrived final choice would be enough to trigger you.) Incidentally, the people who like ME3 best often have low b.s. thresholds, not high ones. If you thought that ME science was always nonsense, nothing changes in the endgame. The problem is clearly that you are so full with yourself that your refuse to except a simple fact that different people have different threshold. Hey, there is no cure for stupid. Some people will tolerate bs a couple of times before reacting and other will tolerate one time more or less. How hard is that to understand? And please dont give BS like "people who like ME3 best often have low thresholds for whatever" until you can show statistics.
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simtam
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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simtam
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simtam
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by simtam on Apr 22, 2017 17:52:08 GMT
The point is that they didn't cross a line with this. A short way to explain the difference it is that long distance viewing is used to justify the opening of a story, and not the ending like that other space magic was. That doesn't actually explain the difference. It just asserts that a difference exists. Feel free to post a longer explanation.
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