linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 21, 2017 3:02:15 GMT
Personally I'd argue bioware had a better ending in that regard. Nothing is more heroic than self sacrifice against all odds, especially one where the hero knows what it all means in the end.
The thing is, mass effect 3 was tonally in line with its themes of finding hope for the hopeless. The extended cut just showed us what hope meant in the end. Leviathan brought answers, and citadel brought levity and closure.
Not to say witcher 3 had an optimistic finish. But again, witcher 3 is the only good witcher game because they finally found a fair balance for the character of geralt.
The problem is no one wants that. They want the Disney ending in a lot of ways, which witcher 3 delivered, and mass effect 3 did not.
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Post by parnashwind on Apr 21, 2017 3:05:32 GMT
Isn't that what i just said in regards to Mass Effect 3? *shrug* Also Yennefer? BOOOOOOO Yes, I am just saying that the hope actually started much earlier. It was not just ME3, it was the entire trilogy because everything ultimately got shattered. That is the work of an evil evil entity. What can I say, I like Yennefer for her bit*hy attitude. Life would be boring if I cant wake up everyday knowing that I can go pick a fight with the old lady for the fun of it and that she will bite back. She is so sexy when annoyed.
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Post by alanc9 on Apr 21, 2017 3:36:34 GMT
I'm having trouble following that. It's not like everything actually got shattered in ME3. Even in the worst case where the relays can't be repaired for centuries, the MEU races still have better interstellar travel than their Star Trek counterparts have.
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Post by parnashwind on Apr 21, 2017 4:28:37 GMT
Personally I'd argue bioware had a better ending in that regard. Nothing is more heroic than self sacrifice against all odds, especially one where the hero knows what it all means in the end. The thing is, mass effect 3 was tonally in line with its themes of finding hope for the hopeless. The extended cut just showed us what hope meant in the end. Leviathan brought answers, and citadel brought levity and closure. Not to say witcher 3 had an optimistic finish. But again, witcher 3 is the only good witcher game because they finally found a fair balance for the character of geralt. The problem is no one wants that. They want the Disney ending in a lot of ways, which witcher 3 delivered, and mass effect 3 did not. Not exactly. The difference between good and bad endings is that one is prescribed when you were told otherwise and the other chosen. In TW3, you can screw up and get the worst possible ending because of your actions. In DA:O, your Warden can choose to sacrifice and die a hero's death. Cos you can chicken out and bang the witch but all these are choices. In ME OT, you are not given much of a choice, you are being killed and they try to trick you into believing that you are sacrificing yourself. Not to mentioned that all options are illogical. Blue Option: Logically it goes like this, you have brain cancer and you are offered a brain transplant. After the transplant, you will no longer remember who you are. Your body is still the same. You can still bang your wife except your mind is something else and that something else is banging your wife using your body which biologically is still you. Green Option: Add your "essence" to the energy... and magically transform all beings, synthetic and organic into one. Everything will be part synthetic and part organic. Excuse me? What? You do know that AI like Geth are lines of codes. How does lines of code suddenly become "organic"? What is this "essence"? Essence of life? The Force? Life Force? Chicken Essence ? If that is the case, there should not have been any physical changes... the change would be spiritual Red Option: Destroy, the Catalyst wont fire... how to get it to work... well I will let Mr. Vega demonstrate:
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Post by duckley on Apr 21, 2017 5:12:09 GMT
I see MEA as laying the foundation for a fun and interesting series. LOVED THE Witcher series, but don't really think I would compare the two . To me they are rather contacting games ...
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Post by alanc9 on Apr 21, 2017 6:00:48 GMT
The problem is no one wants that. They want the Disney ending in a lot of ways, which witcher 3 delivered, and mass effect 3 did not. Not exactly. The difference between good and bad endings is that one is prescribed when you were told otherwise and the other chosen. In TW3, you can screw up and get the worst possible ending because of your actions. In DA:O, your Warden can choose to sacrifice and die a hero's death. Cos you can chicken out and bang the witch but all these are choices. In ME OT, you are not given much of a choice, you are being killed and they try to trick you into believing that you are sacrificing yourself. Not to mentioned that all options are illogical. Blue Option: Logically it goes like this, you have brain cancer and you are offered a brain transplant. After the transplant, you will no longer remember who you are. Your body is still the same. You can still bang your wife except your mind is something else and that something else is banging your wife using your body which biologically is still you. Green Option: Add your "essence" to the energy... and magically transform all beings, synthetic and organic into one. Everything will be part synthetic and part organic. Excuse me? What? You do know that AI like Geth are lines of codes. How does lines of code suddenly become "organic"? What is this "essence"? Essence of life? The Force? Life Force? Chicken Essence ? If that is the case, there should not have been any physical changes... the change would be spiritual Red Option: Destroy, the Catalyst wont fire... how to get it to work... well I will let Mr. Vega demonstrate: Just so I'm following this, are you going full retard IT here? Your description of Control is the complete opposite of the actual situation, but I presume that's just an attempt at humor.
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Post by parnashwind on Apr 21, 2017 6:45:49 GMT
Not exactly. The difference between good and bad endings is that one is prescribed when you were told otherwise and the other chosen. In TW3, you can screw up and get the worst possible ending because of your actions. In DA:O, your Warden can choose to sacrifice and die a hero's death. Cos you can chicken out and bang the witch but all these are choices. In ME OT, you are not given much of a choice, you are being killed and they try to trick you into believing that you are sacrificing yourself. Not to mentioned that all options are illogical. Blue Option: Logically it goes like this, you have brain cancer and you are offered a brain transplant. After the transplant, you will no longer remember who you are. Your body is still the same. You can still bang your wife except your mind is something else and that something else is banging your wife using your body which biologically is still you. Green Option: Add your "essence" to the energy... and magically transform all beings, synthetic and organic into one. Everything will be part synthetic and part organic. Excuse me? What? You do know that AI like Geth are lines of codes. How does lines of code suddenly become "organic"? What is this "essence"? Essence of life? The Force? Life Force? Chicken Essence ? If that is the case, there should not have been any physical changes... the change would be spiritual Red Option: Destroy, the Catalyst wont fire... how to get it to work... well I will let Mr. Vega demonstrate: Just so I'm following this, are you going full retard IT here? Your description of Control is the complete opposite of the actual situation, but I presume that's just an attempt at humor. It is an analogy. You "think" you exists, you "think" you are alive and in control but it is not. What makes YOU - YOU. That is the real question. Control means that you die or if you are optimistic "transcend" into something else. Your connection to your kind will be lost - you will only be aware that they existed. You will not be organic. You cannot feel like a human feel anymore and what is a human who cannot feel what human feels? It is made clear that you wont even be a Shepard Reaper Daddy. You joined them and they obey you - but how long can you keep your humanity when all your anchors to humanity is lost? What makes who you are is already lost. Are you still alive? Are you still you? If you are no longer you, if you are now perceiving reality through sensors of an eternal entity that is beyond anything you can conjurer in your limited organic brain How can you still be you? It may appear that something of you is left but is there? Because after the procedure, you dont even know how you will think anymore. Sharing their sensors and experience, you are effectively a Reaper with human memories; memories you can no longer feel as human. To make this smaller and easier to understand, I am male. I cannot understand what it truly feels like to be female. Put my mind into a female body, how will I cope with this new body, how will the hormones affect how I feel and dictate how I think. I know for sure I will be experiencing the world differently and I will no longer be or act "myself". Will I be "homosexual" now because biologically I now desire male companion? I know that I was a male, but no more. And it means nothing, because in this new body, I am not "me" anymore.
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Post by Papa Franku on Apr 21, 2017 7:06:46 GMT
I've heard witcher 3 lacks the gun play CoD Infinite warfare has and it falls short where Sims 4 and Forza 6 succeeds.
I want to get a care package att my 5th streak and trim my 2017 Ford Mustang while it's parked in my custom made mansion with unmatched floors and walls.
And why aren't the enemies as charismatic as those in GTA V? I wish Witcher could have meet those levels of gaming artistry!
I'm disappointed CD Project RED I can only hope they learn from their mistakes!
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Post by KaiserShep on Apr 21, 2017 7:25:29 GMT
Just so I'm following this, are you going full retard IT here? Your description of Control is the complete opposite of the actual situation, but I presume that's just an attempt at humor. It is an analogy. You "think" you exists, you "think" you are alive and in control but it is not. What makes YOU - YOU. That is the real question. Control means that you die or if you are optimistic "transcend" into something else. Your connection to your kind will be lost - you will only be aware that they existed. You will not be organic. You cannot feel like a human feel anymore and what is a human who cannot feel what human feels? It is made clear that you wont even be a Shepard Reaper Daddy. You joined them and they obey you - but how long can you keep your humanity when all your anchors to humanity is lost? What makes who you are is already lost. Are you still alive? Are you still you? If you are no longer you, if you are now perceiving reality through sensors of an eternal entity that is beyond anything you can conjurer in your limited organic brain How can you still be you? It may appear that something of you is left but is there? Because after the procedure, you dont even know how you will think anymore. Sharing their sensors and experience, you are effectively a Reaper with human memories; memories you can no longer feel as human. To make this smaller and easier to understand, I am male. I cannot understand what it truly feels like to be female. Put my mind into a female body, how will I cope with this new body, how will the hormones affect how I feel and dictate how I think. I know for sure I will be experiencing the world differently and I will no longer be or act "myself". Will I be "homosexual" now because biologically I now desire male companion? I know that I was a male, but no more. And it means nothing, because in this new body, I am not "me" anymore.
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Post by suikoden on Apr 21, 2017 7:36:09 GMT
I mean I was a BioWare fan long before I was a Witcher one anyways the thread is about directly comparing the two....so.... After other topics that already deal with it or have devolved into Witcher circle jerks. It's like you Witcher fans are scared more people are going to realise how mediocre the franchise is and must continually bash Bioware in their own forums and now unofficial forums in order to maintain the relevancy of what you know is simply a fad game. Lol - your hatred for TW franchise is really weird. And some of your comments about TW just seem downright delusional. I could see you buying up the actual Witcher series books and burning them in your backyard.
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on Apr 21, 2017 8:06:55 GMT
This topic is really weird. I know that many people are disappointed, that Andromeda will not get too many awards /if any/, but why blame Witcher 3 ? It is a completely different game and completely different experience, it is also addressed to different players. If anybody has any issues, BioWare is the right place to address those issues, not CDPR or Witcher 3 community.
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Post by Deleted on Apr 21, 2017 10:22:15 GMT
So glad I never played ME3 till years after release and I could play it first time through with MEHEM. *middle finger* j/k You know I didn't mind the bleak outlook of the ending or Shepard dying, or Shepard not living happily ever after with the love interest. It was how disjointed it all was. It was like they were 95% done with the game and then the director's 12 year old nephew came in and edited the ending for the studio.
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Post by elevon on Apr 21, 2017 12:21:37 GMT
My principal disagreement with this article that it does not note the main difference between the Witcher 3 and Andromeda. For me, where the main difference lie between a game like the Wicther – a game without a party with a fixed protagonist- and a game like Adnromeda is how the writing has to be weighed. In a game like Witcher, the only character that sees the entire story through the game is geralt, and only Geralt. He interacts with episodic characters, each of whom shows up for one quest where they can shine and have no continuation. In Andromeda, each of the seven squadmates have to be written to see the entire game, comment on it, and interact with other 6 squadmates and Ryder during it, send e-mails, and have the long dialogue sequences, staying in-character, or evolving in a believable way over the course of those dialogues. Witcher 3 writer does not have to worry about long-term. Keira the Hot Vixen will have nothing to say to Geralt after he’s done with her quest. A BioWARE writer has a complete package for each companion that most players (unless they spend years on the game) will never see. You got to decide what is more valuable to you as a player, the solo journey through episodic content with bright one-quest wonders, or the companionship of the characters that are witnessing your entire journey of a mixed bag of quests, no matter who you picked to accompany you. I personally remember Jade Empire as the only game that managed both the great companionship content and quest awesomeness, but it was long ago, and I am not sure I remember as it truly was or embellishing. I have to disagree, sounds like a cop out to me, end of the day Witcher 3 is the new RPG standard and others like Andromeda fall far short, also note difference between the two companies size wise and how long Andromeda has been in production. Andromeda to me is average at best and I even like the other three Mass Effects games better. MEA could of been so much better in many areas, more aliens races, more selection of planets to colonize with real consequences on your decisions, better dialogue options with Ryder rather then trying to be the nice guy all the time, don't get me started on bugs or multi-play side of the game. Story wise is average at best(I could of made a far better story line just like many members here). End of the day the game was rushed out IMHO and could of been a lot more polished with improvements, dumbed down is the feeling I get with MEA.
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Post by decafhigh on Apr 21, 2017 12:55:44 GMT
So glad I never played ME3 till years after release and I could play it first time through with MEHEM. *middle finger* j/k You know I didn't mind the bleak outlook of the ending or Shepard dying, or Shepard not living happily ever after with the love interest. It was how disjointed it all was. It was like they were 95% done with the game and then the director's 12 year old nephew came in and edited the ending for the studio. I always thought they just didn't know how to end the series. So they all sat around one day saying "so what are some good ending in other video games?" And Mac said "well I always liked Deus Ex 1's ending, really trippy" then Casey said "okay well lets just do that". And the rest is history.
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Post by mofojokers on Apr 21, 2017 13:22:11 GMT
www.pcgamer.com/how-the-witcher-3-succeeds-where-mass-effect-andromeda-falls-short/Personally, there is SO MUCH POTENTIAL in Andromeda that just didn't shine through. Andromeda is a good game, but it could've been much better. It could've made you forget Witcher 3, but instead it falls short (hysterically bad on every level at launch) and this is why CD ProjektRed is getting accolades... still... after two years. Also, for those who hype the DLC that is coming to make it better: Then you just reinforced the very notion that Bioware is a publisher you buy once EA pulls the plug. I'm not into patch testing anymore (thanks Bioware for killing that part of my enthusiasm) or going onto EA's website (what a f***ing joke that is) for troubleshooting. Anyway, I just started new runs in Far Cry 4 (open world with gliders, mini-copters, elephant riding, ziplines, etc.) and Fallout 4 Modded like crazy (112 mods!) Speaking of mods, Youtubers love modding. EA missed that opportunity as well. EA, Enthusiasm Annihilated. Hey Griff Jokers again you might enjoy this as it even talks about the one you linked. www.vg247.com/2017/04/21/mass-effect-andromeda-vs-dragon-age-inquisition-how-bioware-is-losing-its-heart-this-generation/amp/
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Apr 21, 2017 14:18:44 GMT
Personally I'd argue bioware had a better ending in that regard. Nothing is more heroic than self sacrifice against all odds, especially one where the hero knows what it all means in the end. The thing is, mass effect 3 was tonally in line with its themes of finding hope for the hopeless. The extended cut just showed us what hope meant in the end. Leviathan brought answers, and citadel brought levity and closure. Not to say witcher 3 had an optimistic finish. But again, witcher 3 is the only good witcher game because they finally found a fair balance for the character of geralt. The problem is no one wants that. They want the Disney ending in a lot of ways, which witcher 3 delivered, and mass effect 3 did not. Not exactly. The difference between good and bad endings is that one is prescribed when you were told otherwise and the other chosen. In TW3, you can screw up and get the worst possible ending because of your actions. In DA:O, your Warden can choose to sacrifice and die a hero's death. Cos you can chicken out and bang the witch but all these are choices. In ME OT, you are not given much of a choice, you are being killed and they try to trick you into believing that you are sacrificing yourself. Not to mentioned that all options are illogical. Blue Option: Logically it goes like this, you have brain cancer and you are offered a brain transplant. After the transplant, you will no longer remember who you are. Your body is still the same. You can still bang your wife except your mind is something else and that something else is banging your wife using your body which biologically is still you. Green Option: Add your "essence" to the energy... and magically transform all beings, synthetic and organic into one. Everything will be part synthetic and part organic. Excuse me? What? You do know that AI like Geth are lines of codes. How does lines of code suddenly become "organic"? What is this "essence"? Essence of life? The Force? Life Force? Chicken Essence ? If that is the case, there should not have been any physical changes... the change would be spiritual Red Option: Destroy, the Catalyst wont fire... how to get it to work... well I will let Mr. Vega demonstrate: Perhaps, but it is also going into a semantic argument now. See, What would Shepard do at the end of Mass Effect 3, based on the previous actions of Mass Effect 1, 2 and 3? Did you roleplay the choices there? If you did, the final choices matter a lot more? That has been my standard argument in the end as to why the endings at least on a RP level work. A sheperd who supported Geth/Quarian peace just to use their strength, would probably go for Destroy, while one who supported Geth/Quarian peace because it was the right thing to do would go for Synthesis. It is splitting hairs a bit, but it is role-playing within the confines of the narrative presented. It then makes that final sacrifice more meaningful, at least to me. Andromeda has opened it up, where we got a lot of choices which will be used down the line, I suspect. So it's less shackled there I suspect and the narratives will follow what we see in Dragon Age, large scale choices mixed with small ones.
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Post by parnashwind on Apr 21, 2017 14:31:36 GMT
Perhaps, but it is also going into a semantic argument now. See, What would Shepard do at the end of Mass Effect 3, based on the previous actions of Mass Effect 1, 2 and 3? Did you roleplay the choices there? If you did, the final choices matter a lot more? That has been my standard argument in the end as to why the endings at least on a RP level work. A sheperd who supported Geth/Quarian peace just to use their strength, would probably go for Destroy, while one who supported Geth/Quarian peace because it was the right thing to do would go for Synthesis. It is splitting hairs a bit, but it is role-playing within the confines of the narrative presented. It then makes that final sacrifice more meaningful, at least to me. Andromeda has opened it up, where we got a lot of choices which will be used down the line, I suspect. So it's less shackled there I suspect and the narratives will follow what we see in Dragon Age, large scale choices mixed with small ones. That is the difference between people who can stomach the ending choices and those who cannot. I cannot role play anything because I need to know. How to you make line of codes aka synthetic "organic"? Space Magic? The choices must be logical, if they are not logical, you will need to explain the science to me. The only logical objective fact I can imagine is that Mass Effect 3 was rushed and the ending was a patched job done by a lazy bum.
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Post by alanc9 on Apr 21, 2017 14:49:23 GMT
Just so I'm following this, are you going full retard IT here? Your description of Control is the complete opposite of the actual situation, but I presume that's just an attempt at humor. It is an analogy. You "think" you exists, you "think" you are alive and in control but it is not. What makes YOU - YOU. That is the real question. Control means that you die or if you are optimistic "transcend" into something else. Your connection to your kind will be lost - you will only be aware that they existed. You will not be organic. You cannot feel like a human feel anymore and what is a human who cannot feel what human feels? It is made clear that you wont even be a Shepard Reaper Daddy. You joined them and they obey you - but how long can you keep your humanity when all your anchors to humanity is lost? What makes who you are is already lost. Are you still alive? Are you still you? If you are no longer you, if you are now perceiving reality through sensors of an eternal entity that is beyond anything you can conjurer in your limited organic brain How can you still be you? It may appear that something of you is left but is there? Because after the procedure, you dont even know how you will think anymore. Sharing their sensors and experience, you are effectively a Reaper with human memories; memories you can no longer feel as human. To make this smaller and easier to understand, I am male. I cannot understand what it truly feels like to be female. Put my mind into a female body, how will I cope with this new body, how will the hormones affect how I feel and dictate how I think. I know for sure I will be experiencing the world differently and I will no longer be or act "myself". Will I be "homosexual" now because biologically I now desire male companion? I know that I was a male, but no more. And it means nothing, because in this new body, I am not "me" anymore. The problem with your brain-transplant analogy, again, is that it's the opposite of what you're actually talking about. In a brain transplant the body goes on but the mind is replaced. In Control Shepard's body is explicitly destroyed, and a version of Shepard's mind goes on. I suppose that we can make the analogy work if we're talking about a brain transplant for the Catalyst, but in that case there's no problem, because nobody thinks the Catalyst survives in Control or wants it to. As for whether Shepard survives in Control...
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Post by parnashwind on Apr 21, 2017 15:06:13 GMT
The problem with your brain-transplant analogy, again, is that it's the opposite of what you're actually talking about. In a brain transplant the body goes on but the mind is replaced. In Control Shepard's body is explicitly destroyed, and a version of Shepard's mind goes on. I suppose that we can make the analogy work if we're talking about a brain transplant for the Catalyst, but in that case there's no problem, because nobody thinks the Catalyst survives in Control or wants it to. As for whether Shepard survives in Control... To me it is one of the same because you are defined by both mind and body. Your experiences comes from your senses which shapes who "you" are. Even if there is a "soul", one can say that the "soul" draws from the feelings generated by bodily sensors. If your mind is trapped in the body of a squid, would you still be able to feel and experience things you feel? Would you still have feelings for your favorite "anything" that requires a human body to function? Does any of these "memories" still matter? Is it a squid acting on your memories using squid logic? If all Shepard is left with are memories but he feels nothing about those "memories", oh yeah, s/he is "dead".
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Post by alanc9 on Apr 21, 2017 15:18:24 GMT
But you're asking the wrong question in the first place. Nobody thinks that Shepard survives in Control. The Sheplyst explicitly talks of Shepard's death.
As for whether transplanting my brain into an immortal robot body would kill me, it's interesting but not relevant here. Though FWIW, I'd take it.
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All these violent delights have violent ends.
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All these violent delights have violent ends.
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Post by panzerwzh on Apr 21, 2017 16:36:11 GMT
I think Bioware games, even the darker ones are better at displaying hope aswell, and that there is good in the world worth fighting for. Its an old cliche in everything, and goes back to Tolkien in fantasy, but i much prefer it over a constant reminder that life is unfair, which is a vibe The Witcher series got going for it. Mass Effect 3 however has to be the most depressing game i've ever played. For every single moment of hope, there is this crushing darkness being forced on Shepard at every turn. Which is darker and more cruel? 1. TW3 where you are reminded of the cruelty of life at every turn but in the end, despite all odds, you maybe able to enjoy a nice retirement with love ones 2. Mass Effect OT where you are fed hope after hope after hope only to rip it from you at the very last moment, emptying your soul leaving you shattered in eternal darkness. I say Bioware wins hands down LOL, long time no see star prick!
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friffy
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Post by friffy on Apr 21, 2017 16:45:19 GMT
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Apr 21, 2017 17:27:09 GMT
Perhaps, but it is also going into a semantic argument now. See, What would Shepard do at the end of Mass Effect 3, based on the previous actions of Mass Effect 1, 2 and 3? Did you roleplay the choices there? If you did, the final choices matter a lot more? That has been my standard argument in the end as to why the endings at least on a RP level work. A sheperd who supported Geth/Quarian peace just to use their strength, would probably go for Destroy, while one who supported Geth/Quarian peace because it was the right thing to do would go for Synthesis. It is splitting hairs a bit, but it is role-playing within the confines of the narrative presented. It then makes that final sacrifice more meaningful, at least to me. Andromeda has opened it up, where we got a lot of choices which will be used down the line, I suspect. So it's less shackled there I suspect and the narratives will follow what we see in Dragon Age, large scale choices mixed with small ones. That is the difference between people who can stomach the ending choices and those who cannot. I cannot role play anything because I need to know. How to you make line of codes aka synthetic "organic"? Space Magic? The choices must be logical, if they are not logical, you will need to explain the science to me. The only logical objective fact I can imagine is that Mass Effect 3 was rushed and the ending was a patched job done by a lazy bum. That's the irony I think. All the choices were logical. They were just too logical in the end. They went 2001 a space odyssey in the last five minutes of star wars.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Apr 21, 2017 17:53:24 GMT
NV was good in comparison to the other Fallout games, certainly, but it wasn't a hit on the level of TW3.
It's not necessarily about marketing either, TW3 was simply the right game at the right time and many people liked it.
It is about marketing though. New Vegas did everything TW3 did regarding meaty open-world quest design, writing and structure AND did it even better but it's TW3 getting all the mentions and props years later and acting as if it's the first game ever to do it. I mean I can't hate on CDP's marketing tricks, it's a feat in itself to steal the thunder from another studio completly, but it doesn't make it a fact. TW3 ain't the first and best gold standard of quest structutre and writing, it's simply the one that managed to position itself the best to be seen as one I believe there is a really great discussion to be had comparing MEA and New Vegas actually in terms of missed opportunity... I played New Vegas for the first time last Christmas with all the DLC. And modded, it still plays very nicely and even looks good. It was my first Fallout (AND Obsidian) game and I was incredibly impressed with the writing and quest design. It terms of roleplaying, NV outclasses them all easily. You can literally enslave everyone and become the world's biggest tyrant. To me, NV is the best most realistic contemplation of power I've ever seen in a game. How very hard it is to mediate between opposing factions, there is NO easy solution that will please everyone. And if you want some kind of order you HAVE to enforce it somehow. Even tyranny establishes a kind of order. The big bad wolf makes the lesser scum fall in line. Cut the head of the beast off and everything falls into chaos rather than bring peace. But I digress... Compared to Bethesda's writing in Skyrim, NV is much better. The voice acting was pretty good too for many characters. It's the overall presentation where Bioware and CDPR are much more alike. Also the emotion. At least in W3. W2 left me emotionally cold, it was a political plot. NV is arguably similar to W2 in that it's more about the world and what's happening to it, rather than how you feel about it. But silent protagonists in general are usually not something I get that attached to. Did not care all that much about my warden, either. May not be the same for others. I felt like CDPR beat Bioware at their own game in terms of writing and emotional cinematic storytelling with W3. This was not the case with W2, a game I really enjoyed playing at the time. Far superior plot to anything Bioware ever did, save for ME1 perhaps. But it didn't give me that trademark Bioware emotion I loved. Bioware were storytelling masters to me. Not masters of plot or gameplay, mind you. Total roleplaying freedom is not something I associate with Bioware either. Not something I would ask of them. And yet there never was a better opportunity for Bioware to use a character like Ryder in a new galaxy to break out of that semi-set character model. I know many people have been asking for this. Would have been interesting as an experiment. (Hawke was an experiment breaking with the power fantasy and I appreciated it.) To present real roleplaying choices to shape the future similar to New Vegas. While I do not enjoy playing evil, I would have welcomed the opportunity. Shepard had to be a hero. And Bioware used to be really good at writing inspiring hero tales. However, they did not do anything interesting or new with that clean slate. You can totally tell Horizon Zero Dawn hired a New Vegas writer. The game plays as if Bethesda, Obsidian, Bioware and CDPR had a baby. And an incredibly beautiful one. It's perhaps the closest example to me of a feasible direction for Bioware to blend storytelling and open world. W3 being the only other example I have played where it just worked. New Vegas was different from, say, Skyrim, in that it had a strong story focus. It's not a game to roleplay anything you like. In Skyrim, running around picking flowers and decorating your home without caring about the dragonborn plot could make you happy for hundreds of hours. The open world of NV is the story. Everything you do in it is about the central conflict. Setting gears in motion, working towards a specific final world state. Once you complete the main story there is no reason to stick around. Nor is there much to do outside charming the different factions. As a storytelling concept it's certainly worth discussing here! But the focus is story/choices, not a beautiful narritive like with Bioware and also CDPR, if that's making sense? Horizon Zero Dawn streamlined all this into a linear narrative with a very personal story. It's something I can totally picture working for Bioware. Add CC and A FEW romance options and you've got Bioware's trademark strengths blended with open world. Because Horizon cut out all the boring filler and limited the sidequests to a very pleasant amount. And all the people Aloy helps are there in the end to support her. I got serious Shepard feels from the whole ridiculously heroic setup. It felt so satisfying and earned to ride into battle with so much support. Of course, the factions in Horizon are a watered down version of NV, like SERIOUSLY watered down. They serve the linear narrative rather than provide options. But all this streamlining serves the storytelling well. Storytelling is old Bioware good, but the open world is also really really fun. So... perhaps, as my personal suggestion, Bioware could look into Horizon's open world design which is limited compared to Bethesda sandboxes but engaging. I have no idea what the budget was for that game. I understand that CC and choices and romances eat the budget. Which is why I don't believe Bioware could make a game of the interactive and roleplaying scope of New Vegas with a presentation of W3 or HZD or the trilogy. But I can very well picture a streamlined blend such a Horizon offers, which boasts colorful visuals very similar to DAI. It's overall a very bright game with diverse characters. Lots of SJW stuff in it if you're looking for it. But not on the nose at all. Maybe even lean a bit more towards actual choices and RP, and Bioware would achieve an evolution of their formula without sacrificing their cinematic narrative. ...which brings me back to the missed opportunity of Ryder as an actual aggressive imperialist as an opportunity. Why not? Be a bit NV and offer the choice NOT to be leader of the rainbow teletubbies club? Giving options does not mean endorsing them. Some of renegade Shepard's actions were pretty evil. When I heard a lighter explorer tone I was thinking Firefly, not boy scouts. Andromeda as a setting freed the writing from the constraints of council space, and yet Ryder ended up more by the book than Shepard. As I said, I don't mind set characters at all. Recently I have emoted much better with Geralt and Aloy than Bioware's protagonists, being a story junkie, not an RP junkie. But ditching renegade/paragon for something bland makes me very unhappy. Either do a proper touching set character story or offer better roleplaying. I don't see the point of Ryder. Even less than the inquisitor. Apologies this got so long, my point might have gotten lost halfway through...
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decafhigh
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March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 21, 2017 18:01:26 GMT
Aplogies this got so long, my point might have gotten lost halfway through... Not at all, very well said. This is the kind of feedback I hope BW hears. All the good things I've heard about HZD make me want to go buy a PS4.
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