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Post by Trilobite Derby on Apr 22, 2017 18:25:02 GMT
So glad I never played ME3 till years after release and I could play it first time through with MEHEM. *middle finger* j/k You know I didn't mind the bleak outlook of the ending or Shepard dying, or Shepard not living happily ever after with the love interest. It was how disjointed it all was. It was like they were 95% done with the game and then the director's 12 year old nephew came in and edited the ending for the studio. Yeah, I actually kind of like the endings.... But the presentation was (and remains) very, very lacking. Anyway, I finally tried playing Witcher 3 a month or two back at a friend's. Maybe I didn't give it long enough or enough attention. Maybe I'm old and cranky, but I struggle with any game with a fixed protagonist, and this was no different. I wound up muttering about the combat and my character and just didn't find a "Wow!" factor that made me want to play for longer than it look to finish my drink and be sat on by a dog while making small talk. It does look cool, though. Maybe I'll just go read the books. There's a lot of 'good' games that just aren't to my tastes. I'm probably a terrible person.
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Post by linksocarina on Apr 22, 2017 18:28:30 GMT
Your not thinking like a computer. The leviathan made the ai to solve the problem of ai going to war and destroying organics. The ai they made concluded the problem was organics, so they destroyed them and started a cycle to systematically "purge" the system so ai can't become a threat and destroy everything. The leviathans didn't know what to do, so they ask the reapers to solve the problem. Now the reapers see for thousands of cycles the creation of the crucible, the defiance of organics, the struggle and destruction they wrought by doing their function. They see one organic in Shepard do the impossible and lead the charge on a finished crucible, and it makes the reapers re think their strategy. The catalyst is in the same spot as the leviathans. They don't know what to do with the cycle, so they ask Shepard to help fix it for them. The reapers are not about self preservation, they are about their function thay the leviathans began millenia ago. In that respect it's come full circle, the cycle that the reapers created doesn't work anymore, and it needs to change to preserve life in the galaxy. Made sense to me, on both a philosophical level and a logical one. I honestly don't see anything particularly impressive about the "achievements" of this particular cycle. What is so impressive about the idiocy of deciding to throw all your recourses into building a giant space microphone when you don't even know what it does or how to use it?
And it's not like they even came up with this scheme on their own.
Realistically, statistically, other cycles probably came close as well.
As for me not thinking like an AI, my reasoning weren't about self-preservation (although that's likely to exist in a self aware AI as well) it was about simple analysis. Shepard is hardly a great thinker, he is practically the typical human hero, all about "not giving up".
To an AI that's all about pure logic, that will look like the futile struggles of an insect caught in a Venus flytrap. Again, one anomalous cycle hardly means anything, not when according to starbrat the synthetic-organic problem was proven in the past an endless number of times.
The bottom line here that there's nothing special about this cycle's organics. They didn't fight particularly well, they didn't innovate particularly well, even the "friendship" and cooperation thing was rather pathetic. Nothing about this cycle should merit starbrat giving up on his prime directive.
What is special is they completed the Crucible in the end. It really doesn't matter who came up with the scheme really. What matters is it was complete, which in turn means the next cycle might complete it (and did, considering the refuse ending) Regardless of the Deus Ex Machina involved in the Crucible as a plot device, if you see a pattern of thousands of races trying to build this machine, and finally seeing one cycle succeed in it, what does that translate for the Reapers? I agree, they look at all these struggles like an insect in a flytrap, did that for three games, but with it being a constant problem in the background, and with it being completed finally, it becomes a different game altogether. Remember, they are looking at the patterns. The Reapers, the machines and their tech, see it as a pattern of behavior by organics, one that has continued to become increasingly more significant when they purge the galaxy. The crucible is a threat to that purge. It is not about this cycle being particularly special outside of the achievement of finishing the machine. It is the fact that this cycle was the first to finish it, with a leader that became the focal point of it all that makes it a unique situation. It is why it's also a philosophical moment, since it comes full circle to the question the Leviathans asked, and the seemingly certain future of the entire conflict in the hands of one that can stop it once and for all. The question is how..
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Post by griffith82 on Apr 22, 2017 18:40:31 GMT
Sorry mate, but if you don't see any problems with Andromeda except "cosmetic issues", then it's really impossible for me to continue this discussion, as in my opinion Andromeda has a lot, really A LOT of problems, and if BioWare will not do anything about it, Andromeda will be definitely that last title from that studio i buyed. But if you enjoy Andromeda as it is, i can only wish you more fun during another playthrough. You and others need to realize two things. Technical glitches, bugs, save problems AI problems those are undeniable issues that need fixing. Now story issues, game structure, environmental design, homosexual characters etc... are not issues with the game. They are things that rely on personal taste which varies from person to person and should not be labeled as "factual" problems with the game.
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Post by alanc9 on Apr 22, 2017 20:54:02 GMT
So you don't understand your own thought processes well enough to explain why your b.s. threshold changes for the endgame? OK. Can't ask a man for knowledge he doesn't have. This means that you'll always be taking your chances with an ME game. The science is always going to be lousy, and every so often bad science will come up in the ending, where your vulnerability is high. (How did you get through the ME2 endgame? I would have thought that either the space Terminator or the contrived final choice would be enough to trigger you.) Incidentally, the people who like ME3 best often have low b.s. thresholds, not high ones. If you thought that ME science was always nonsense, nothing changes in the endgame. The problem is clearly that you are so full with yourself that your refuse to except a simple fact that different people have different threshold. Hey, there is no cure for stupid. Some people will tolerate bs a couple of times before reacting and other will tolerate one time more or less. How hard is that to understand? And please dont give BS like "people who like ME3 best often have low thresholds for whatever" until you can show statistics. Wait a second. It's cumulative b.s. now? I thought your position was that endgames are different. As for the standards of people who like ME3, that's based on observation of people's positions here. See, for instance, Psychevore's post upthread. Of course, there's a selection bias here, since people who think that ME science was always nonsense and were seriously bothered by the nonsense wouldn't be very likely to still be with the series after four games of nonsense.
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Post by alanc9 on Apr 22, 2017 20:57:37 GMT
That doesn't actually explain the difference. It just asserts that a difference exists. Feel free to post a longer explanation. I can't, since I don't think that difference exists. Bad science is bad, full stop.
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Post by kingmandu on Apr 22, 2017 21:14:42 GMT
What a dumb article. Where were all these other articles comparing other games and saying how they failed. I guess shitting on Andromeda is still the hot clickbatey thing to do when all gaming sites employ fucking hacks for writers.
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Post by simtam on Apr 22, 2017 21:55:39 GMT
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Post by panzerwzh on Apr 22, 2017 22:52:27 GMT
Yup great article indeed. Personally, after two playthroughs I can't not find ONE quest in MEA could be considered on par with TW3. What a tragedy.
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Post by Conquer Your Dreams on Apr 23, 2017 9:02:39 GMT
Yup great article indeed. Personally, after two playthroughs I can't not find ONE quest in MEA could be considered on par with TW3. What a tragedy. As i got bored during my 2-nd Andromeda playthrough yesterday, after almost a year i got back to the Witcher 3... what a difference ! Writing style, sub-quests, VA and music, REAL MUSIC in every scene, during exploration too. I don't think we should compare those two games, completely different experience.
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Post by panzerwzh on Apr 23, 2017 9:28:39 GMT
Yup great article indeed. Personally, after two playthroughs I can't not find ONE quest in MEA could be considered on par with TW3. What a tragedy. As i got bored during my 2-nd Andromeda playthrough yesterday, after almost a year i got back to the Witcher 3... what a difference ! Writing style, sub-quests, VA and music, REAL MUSIC in every scene, during exploration too. I don't think we should compare those two games, completely different experience. TW3 is the first RPG in this decade makes me sad when I finished it (a 200+ hr playthrough). The other one is Red Dead Redemption. RDR2 is what I am been waiting for in 2017.
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Post by Kappa Neko on Apr 23, 2017 12:19:57 GMT
Your not thinking like a computer. The leviathan made the ai to solve the problem of ai going to war and destroying organics. The ai they made concluded the problem was organics, so they destroyed them and started a cycle to systematically "purge" the system so ai can't become a threat and destroy everything. The leviathans didn't know what to do, so they ask the reapers to solve the problem. Now the reapers see for thousands of cycles the creation of the crucible, the defiance of organics, the struggle and destruction they wrought by doing their function. They see one organic in Shepard do the impossible and lead the charge on a finished crucible, and it makes the reapers re think their strategy. The catalyst is in the same spot as the leviathans. They don't know what to do with the cycle, so they ask Shepard to help fix it for them. The reapers are not about self preservation, they are about their function thay the leviathans began millenia ago. In that respect it's come full circle, the cycle that the reapers created doesn't work anymore, and it needs to change to preserve life in the galaxy. Made sense to me, on both a philosophical level and a logical one. I honestly don't see anything particularly impressive about the "achievements" of this particular cycle. What is so impressive about the idiocy of deciding to throw all your recourses into building a giant space microphone when you don't even know what it does or how to use it?
And it's not like they even came up with this scheme on their own.
Realistically, statistically, other cycles probably came close as well.
As for me not thinking like an AI, my reasoning weren't about self-preservation (although that's likely to exist in a self aware AI as well) it was about simple analysis. Shepard is hardly a great thinker, he is practically the typical human hero, all about "not giving up".
To an AI that's all about pure logic, that will look like the futile struggles of an insect caught in a Venus flytrap. Again, one anomalous cycle hardly means anything, not when according to starbrat the synthetic-organic problem was proven in the past an endless number of times.
The bottom line here that there's nothing special about this cycle's organics. They didn't fight particularly well, they didn't innovate particularly well, even the "friendship" and cooperation thing was rather pathetic. Nothing about this cycle should merit starbrat giving up on his prime directive.
I mostly age with linksocarina here that the reasons for the cycles made perfect sense as a solution to the problem perceived. Witnessing the same thing happening over and over, the conclusion that it will continue to repeat forever is logical. It's also logical that when Shepard met the catalyst as the first organic ever, their solution didn't work anymore. Organics have managed to outwit the program. So now it's searching for a new solution. Up to this point it's all fine by me. Destroy is not a solution however, as you say. It doesn't solve the persisting conflict. The catalyst even says so! That the synthetic threat will arise again if the reapers are destroyed. So how come this is an option then presented to Shepard? That is where the narrative flies out the window. It's also what doesn't add up in the Indoctrination Theory for low EMS. So no matter how you look at the catalyst offering its destruction, it's stupid.
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Post by Deleted on Apr 23, 2017 12:29:32 GMT
*middle finger* j/k You know I didn't mind the bleak outlook of the ending or Shepard dying, or Shepard not living happily ever after with the love interest. It was how disjointed it all was. It was like they were 95% done with the game and then the director's 12 year old nephew came in and edited the ending for the studio. Yeah, I actually kind of like the endings.... But the presentation was (and remains) very, very lacking. Anyway, I finally tried playing Witcher 3 a month or two back at a friend's. Maybe I didn't give it long enough or enough attention. Maybe I'm old and cranky, but I struggle with any game with a fixed protagonist, and this was no different. I wound up muttering about the combat and my character and just didn't find a "Wow!" factor that made me want to play for longer than it look to finish my drink and be sat on by a dog while making small talk. It does look cool, though. Maybe I'll just go read the books. There's a lot of 'good' games that just aren't to my tastes. I'm probably a terrible person. Agreed, the presentation is very lacking. I've had TW3 for a while now and haven't started it yet. I really enjoyed TW2, I think it's an excellent game. You make a choice at the end of Act I and the narrative forks between two locations. You literally have to play it twice to see and experience the other part of the game. There's several end-game permutations too. TW1 has some diamonds in the rough, but it doesn't have the production value of the other two. I guess a fixed protagonist doesn't really bother me, at least in TW anyway. I'm kind of tired of the idea of the protagonist that grows to become a young adult and saves the world. I'm not a kid anymore.
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Post by Rochrok on Apr 23, 2017 13:05:34 GMT
The bottom line here that there's nothing special about this cycle's organics. They didn't fight particularly well, they didn't innovate particularly well, even the "friendship" and cooperation thing was rather pathetic. Nothing about this cycle should merit starbrat giving up on his prime directive.
I don't believe for a moment that he gave up. I think he was just at the end of his rope and couldn't stop Shepard from destroying him so he had no other choice but to offer two other alternatives to steer him from that goal. During the entire convo the kid lies about the Destroy option, fluffs up Shepard's ego about Control, and tries to sell Synthesis as the ultimate set in stone future. However, if TIM couldn't have gained control, then why turn his entire forces on Sanctuary to destroy it after TIM had a breakthrough? And we all saw Synthesis in action with Saren's dead body in ME1. The two main indoctrinated characters already had Control and Synthesis offered to them. So the brat calling it "new data" was just pure BS. The funny thing about that, is I have a companion mod installed for TW3, and the AI handles itself really well. Ciri blocks, stays back, lunges with an attack. Triss and Yen stay back and use their powers and when the enemy gets too close they move away and hit with another attack. The Vampires go all Vampire on the enemy, making them no fun to use. What I do like about it, is that both the enemy AI and the "companions" are trying to use some sort of strategy to fight each other. Whereas in Dragon Age, the companions just bludgeon the enemy/toss powers until one or the other dies. All they need is banter and I'm cool. lol! However, I'm staying away from Cyberpunk news until cdpr offers something substantial.
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Post by panzerwzh on Apr 23, 2017 15:05:59 GMT
Yeah, I actually kind of like the endings.... But the presentation was (and remains) very, very lacking. Anyway, I finally tried playing Witcher 3 a month or two back at a friend's. Maybe I didn't give it long enough or enough attention. Maybe I'm old and cranky, but I struggle with any game with a fixed protagonist, and this was no different. I wound up muttering about the combat and my character and just didn't find a "Wow!" factor that made me want to play for longer than it look to finish my drink and be sat on by a dog while making small talk. It does look cool, though. Maybe I'll just go read the books. There's a lot of 'good' games that just aren't to my tastes. I'm probably a terrible person. Agreed, the presentation is very lacking. I've had TW3 for a while now and haven't started it yet. I really enjoyed TW2, I think it's an excellent game. You make a choice at the end of Act I and the narrative forks between two locations. You literally have to play it twice to see and experience the other part of the game. There's several end-game permutations too. TW1 has some diamonds in the rough, but it doesn't have the production value of the other two. I guess a fixed protagonist doesn't really bother me, at least in TW anyway. I'm kind of tired of the idea of the protagonist that grows to become a young adult and saves the world. I'm not a kid anymore. The best 'RPG' of all time - Planet escape tournament also has a fixed protagonist... So from my experience, a fixed protagonist could be a key component for legendary RPGs.
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Post by Rochrok on Apr 23, 2017 15:22:44 GMT
I don't believe for a moment that he gave up. I think he was just at the end of his rope and couldn't stop Shepard from destroying him so he had no other choice I don't think this part is true.
At no point was starbrat "forced" to do anything. The reapers allowed this to happen. They could have tore the giant microphone to pieces. They could have locked down the entire Relay System and moved the Citadel out of reach.
Shepard didn't even know what to do up there. Starbrat held all the cards and he is the one who told Shepard how to even use the giant microphone. If he didn't say anything, likely Shepard would have failed.
It doesn't make sense.
Personally? ME3 should have ended after the Illusive Man scene, with Vigil or Vendetta taking control over the whole thing, Shepard pushing the "destroy" button, and the dying Anderson telling Shepard "You did good". The whole starbrat thing doesn't make sense from too many angles.
Crap, I forgot that the kid tells Shepard how to use destroy. I've been using the MEHEM for so long I forgot. lol! I agree that the entire starkid scene made no sense, that's why I like that the mod wraps the game up after the scene with TIM. Shepard has a touching moment with dying Anderson before crawling to the terminal and passing out. Then the destroy sequence kicks in with the added scenes of saving Shepard before the red beam fires.
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Post by Reorte on Apr 23, 2017 15:25:34 GMT
So you don't understand your own thought processes well enough to explain why your b.s. threshold changes for the endgame? OK. Can't ask a man for knowledge he doesn't have. This means that you'll always be taking your chances with an ME game. The science is always going to be lousy, and every so often bad science will come up in the ending, where your vulnerability is high. (How did you get through the ME2 endgame? I would have thought that either the space Terminator or the contrived final choice would be enough to trigger you.) Incidentally, the people who like ME3 best often have low b.s. thresholds, not high ones. If you thought that ME science was always nonsense, nothing changes in the endgame. Personally speaking some bad science in the setup / universe building is fine if you're going to be making a science fiction like Mass Effect. I start to dislike it if it goes beyond what's necessary to establish the world though. Once beyond that though IMO writers really should stay away from adding more, other than extrapolations from their made up stuff for the world-building. And the more the plot relies on bad science at key points the more annoying it becomes. For me, yes, the ending of ME2 was rather face-palming and rather destroyed the tension that had been building up to that point, but at least it was something to move on from with no real permanent impact. The only thing more face-palming are those who accept it with "it's science fiction!"
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Post by alanc9 on Apr 23, 2017 15:52:37 GMT
Pretty much, yeah. The series has a regrettable habit of introducing unnecessary bad science. The FTL telescope doesn't solve any actual problems with the ME:A plot; inhabitable planets aren't very likely to stop being inhabitable within 2 million years, and the expedition had several targets.
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Post by alanc9 on Apr 23, 2017 16:45:15 GMT
I don't believe for a moment that he gave up. I think he was just at the end of his rope and couldn't stop Shepard from destroying him so he had no other choice I don't think this part is true.
At no point was starbrat "forced" to do anything. The reapers allowed this to happen. They could have tore the giant microphone to pieces. They could have locked down the entire Relay System and moved the Citadel out of reach.
This is pretty much ruled out by the way EMS operates. Without enough military war assets the Crucible becomes damaged. And ironically, damage to the Crucible works against the Reapers; they can't actually blow it up, but they can make synthesis impossible.
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Post by arreyanne on Apr 23, 2017 16:45:19 GMT
Any Witcher game.......
***Falls to floor laughing holding stomach.... The Witcher series Really?...... Continues to laugh till she cry's**
You may think it is the second coming, personally I don't.
Like yourself I am entitled to my assessment of those games.
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Post by dmc1001 on Apr 23, 2017 17:09:14 GMT
Any Witcher game....... ***Falls to floor laughing holding stomach.... The Witcher series Really?...... Continues to laugh till she cry's** You may think it is the second coming, personally I don't. Like yourself I am entitled to my assessment of those games. Same. Never played TW3 but I was not overly impressed with the first two of those games.
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Post by alanc9 on Apr 23, 2017 18:07:59 GMT
This is pretty much ruled out by the way EMS operates. Without enough military war assets the Crucible becomes damaged. And ironically, damage to the Crucible works against the Reapers; they can't actually blow it up, but they can make synthesis impossible. I'm not talking about the arbitrary EMS thing, I'm talking about a realistic scenario.
The Reaper forces are simply so much stronger than everyone else, that if a force of say 50 Reapers barged in at close range from FTL and went for the crucible, there was very little you could do.
The math is still 4 dreadnoughts = one Reaper when it comes to firepower, of course you only have a few handfuls of dreadnoughts scattered over the galaxy, while the Reapers have thousands of ships to throw at you. From where I stand there's no other explanation for the events of ME3 unless they held back significantly.
Starbrat could have closed the arms of the Citadel, hell, Harbinger could have went after the crucible even after it connected. None of it makes sense.
And this doesn't account for the fact that without starbrat Shepard wouldn't have known that in order to destroy the reapers he had to shoot a pipe... I mean, who would've thought?...
OK, but when we start talking about realistic scenarios a lot of the trilogy goes away besides the endgame. Note that nothing actually establishes the number of Sovereign-class Reapers. Could be thousands, could be less. And Bio gets to set the number.
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Post by alanc9 on Apr 23, 2017 18:35:18 GMT
Yeah, we were talking about that upthread. I suppose the ending really is worse, but since I think the series was always pretty bad this wasn't all that important for me to think about. Just one more thing to put up with.
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Post by Lady Artifice on Apr 23, 2017 19:39:34 GMT
There's really no reason ME:A should have made anyone "forget" TW3, even if ME:A had been exceptional. However intent the fans might be on concocting a bizarrely intense rivalry, the games have no trouble co-existing.
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edisnooM
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by edisnooM on Apr 23, 2017 19:43:55 GMT
I still hold that the Reapers arrival should have been kept until the final act of ME3, when they arrived and no one in the galaxy was ready for them it should have been a Critical Mission Failure screen, you know sort of like the fail ending of the Arrival DLC.
Also regarding Glowboy, doesn't he actually wake Shepard up to talk to him? If he had just stayed quiet Shepard would probably have bled out, or the Reapers would have had enough time to wipe out the fleets and Crucible. At the very least drop in a few husks to finish Shepard off. Man I hate thinking about the ending, even 5 years on it gives me a headache.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2017 1:19:05 GMT
I still hold that the Reapers arrival should have been kept until the final act of ME3, when they arrived and no one in the galaxy was ready for them it should have been a Critical Mission Failure screen, you know sort of like the fail ending of the Arrival DLC. Also regarding Glowboy, doesn't he actually wake Shepard up to talk to him? If he had just stayed quiet Shepard would probably have bled out, or the Reapers would have had enough time to wipe out the fleets and Crucible. At the very least drop in a few husks to finish Shepard off. Man I hate thinking about the ending, even 5 years on it gives me a headache. Yes, which is why I believe that the Catalyst not only wanted to end doing things the way they've been done for billions of years, but that it was behind the Crucible in the first place. If the Catalyst is required for it to work it stands to reason it's because the Catalyst created it and then "leaked" information about it to various organics in multiple cycles. Eventually, enough was added to it to make what the Catalyst wanted. Then, combined with the Protheans stopping the Keeper signal and getting a full invasion, the plan is enacted. Sure, this is headcanon, but to me it makes sense.
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