panzerwzh
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All these violent delights have violent ends.
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All these violent delights have violent ends.
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Post by panzerwzh on Apr 28, 2017 22:35:46 GMT
You guys realize sites use TW3 as click bait, right? Works for me, especially as a big Mass Effect fan and one who's now very interested in playing TW3. But honestly I don't have time to read and watch all these videos. I'd much rather dedicate more time to reading what this forum has to say on the matter. Because, I love you guys. The better way is just simply to watch some TW3 secondary quests. They are amazing short stories on their own. For examples, A Tower Full of Mice Equine Phantoms Where the Cat and Wolf Play As for the main quest like the Bloody Baron series, Heart of Stone main quest lines are legendary. Super Bunnyhop has some thorough reviews of them. Be aware of spoilers!
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Post by Terminator Force on Apr 28, 2017 22:41:13 GMT
^ Thanks, but since I'm planning on buying this game any day now. I'm also trying very hard to avoid it's spoilers. But I'm sure other will enjoy the video links, mate.
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Post by vonuber on Apr 28, 2017 22:44:19 GMT
Yeah LiS is corny as hell, but I can't help but love that damn thing and has a pretty undeniable charm about it. I was pretty hooked as each episode was released, so it did its job well enough. It got me more emotionally invested than anything else I've played I didn't cry dammit it was dusty, and I'm clinically proven to be a proper manly man of manliness.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 28, 2017 22:45:38 GMT
Honestly the reason i keep harping on the lack of philosophical depth in W3 is because i was essentially promised a deep story. Something like game of thrones or walking dead to an extent. Something where the darkness serves the plot and philosophy. Instead we got 'here there next darkness...ok moving on...here there be darkness' etc. Etc. Granted MEA/the MET aren't very deep either. Both series are what i call popcorn games. Very fun. Engaging. Immersive. But not something id use for a philosophy class. If you want deep games play the Dragon Age series or BioShock You've got to be kidding me with TWD... It's the show with the laziest scripts I've ever watched. And I've watched all seasons I am ashamed to admit. "We are the walking dead" sums up the show. It's not a very deep show at all. I keep watching for some of the characters I unfortunately grew sort of attached to. But the show is garbage 90% of the time. If you can't find anything philosophical about the reapers and the messiah theme, think harder. Honest curiosity: What's more philosophical about Dragon Age? I'm not saying that it isn't but your distinctions are a head scratcher to me. And many people seem to completely miss the satirical dark humor of the witcher series. Geralt's sarcasm is actually quite funny. For those who prefer something less gritty: I recommend Horizon Zero Dawn. Story is utterly ridiculous but in a fun way. It's the kind of direction Bioware should look at in terms of open world imo. The storytelling is very emotional and character driven. Like with Bioware it's not about WHAT but HOW. It's a totally over the top heroic tale without the gloom and doom of the trilogy. It's colorful, lots of humor but serious about the emotional stuff. It's a very personal tale, something I appreciate about set characters. But they could have offered CC and a bunch of romance options and sold it as a Bioware game and I probably couldn't have told the difference with all the overwhelming female power, racial diversity and other SJW stuff done in a GOOD way. How Bioware used to be... OK, gameplay is too good and polished for a Bioware game. ;P But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book.
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Post by Terminator Force on Apr 28, 2017 22:54:42 GMT
Honestly the reason i keep harping on the lack of philosophical depth in W3 is because i was essentially promised a deep story. Something like game of thrones or walking dead to an extent. Something where the darkness serves the plot and philosophy. Instead we got 'here there next darkness...ok moving on...here there be darkness' etc. Etc. Granted MEA/the MET aren't very deep either. Both series are what i call popcorn games. Very fun. Engaging. Immersive. But not something id use for a philosophy class. If you want deep games play the Dragon Age series or BioShock You've got to be kidding me with TWD... It's the show with the laziest scripts I've ever watched. And I've watched all seasons I am ashamed to admit. "We are the walking dead" sums up the show. It's not a very deep show at all. I keep watching for some of the characters I unfortunately grew sort of attached to. But the show is garbage 90% of the time. If you can't find anything philosophical about the reapers and the messiah theme, think harder. Honest curiosity: What's more philosophical about Dragon Age? I'm not saying that it isn't but your distinctions are a head scratcher to me. And many people seem to completely miss the satirical dark humor of the witcher series. Geralt's sarcasm is actually quite funny. For those who prefer something less gritty: I recommend Horizon Zero Dawn. Story is utterly ridiculous but in a fun way. It's the kind of direction Bioware should look at in terms of open world imo. The storytelling is very emotional and character driven. Like with Bioware it's not about WHAT but HOW. It's a totally over the top heroic tale without the gloom and doom of the trilogy. It's colorful, lots of humor but serious about the emotional stuff. It's a very personal tale, something I appreciate about set characters. But they could have offered CC and a bunch of romance options and sold it as a Bioware game and I probably couldn't have told the difference with all the overwhelming female power, racial diversity and other SJW stuff done in a GOOD way. How Bioware used to be... OK, gameplay is too good and polished for a Bioware game. ;P But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book. I've been meaning to ask opinions on this game too on another forum I browse. But I think this post did a pretty good job.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 28, 2017 23:02:09 GMT
I'm not necessarily against the game having a lighter tone, especially after how creamed BW was for their ME3 ending. The problem comes in when you try to have that "spring break road trip" atmosphere in a story where your entire colonization plans are falling apart and the lives of 100,000 people are dangling on your every decision while an alien race is trying to go genetic Borg on you. The two just don't mesh. Either change the tone to match the narrative or change the story to match the tone. So much THIS! It's like they meshed two games together. One is a horrifying story about survival of tens of thousands of people in a scary new galaxy where they stranded without food and shelter. The other is some kind of attempted Guardians of the Galaxy comedy. The result is so jarring I want to bang my head against the wall. The game was probably so long in development but looks so unfinished because they couldn't decide which direction to go with the story until a year or two ago. So they kept both ideas so they could ship SOMETHING. Add to this that they messed around with a No Man's Sky idea for two (!) years, and it becomes apparent that they had no idea what this game should be for a long time. And it shows.
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Post by KaiserShep on Apr 28, 2017 23:05:05 GMT
But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book. Yeah I remember looking really forward to this from the gameplay vids. This reminds me that I need to pick it up this weekend!
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Post by colfoley on Apr 28, 2017 23:09:56 GMT
Honestly the reason i keep harping on the lack of philosophical depth in W3 is because i was essentially promised a deep story. Something like game of thrones or walking dead to an extent. Something where the darkness serves the plot and philosophy. Instead we got 'here there next darkness...ok moving on...here there be darkness' etc. Etc. Granted MEA/the MET aren't very deep either. Both series are what i call popcorn games. Very fun. Engaging. Immersive. But not something id use for a philosophy class. If you want deep games play the Dragon Age series or BioShock You've got to be kidding me with TWD... It's the show with the laziest scripts I've ever watched. And I've watched all seasons I am ashamed to admit. "We are the walking dead" sums up the show. It's not a very deep show at all. I keep watching for some of the characters I unfortunately grew sort of attached to. But the show is garbage 90% of the time. If you can't find anything philosophical about the reapers and the messiah theme, think harder. Honest curiosity: What's more philosophical about Dragon Age? I'm not saying that it isn't but your distinctions are a head scratcher to me. And many people seem to completely miss the satirical dark humor of the witcher series. Geralt's sarcasm is actually quite funny. For those who prefer something less gritty: I recommend Horizon Zero Dawn. Story is utterly ridiculous but in a fun way. It's the kind of direction Bioware should look at in terms of open world imo. The storytelling is very emotional and character driven. Like with Bioware it's not about WHAT but HOW. It's a totally over the top heroic tale without the gloom and doom of the trilogy. It's colorful, lots of humor but serious about the emotional stuff. It's a very personal tale, something I appreciate about set characters. But they could have offered CC and a bunch of romance options and sold it as a Bioware game and I probably couldn't have told the difference with all the overwhelming female power, racial diversity and other SJW stuff done in a GOOD way. How Bioware used to be... OK, gameplay is too good and polished for a Bioware game. ;P But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book. which is why to an extent. WD seems to be really hit or.miss when it comes to philosophical appeal. Loved the Alxendria and gov stuff, hated the terminus arc, and the verdict is still out on Neegan. Yes. That was a theme. But they didn't spend any time examining the theme. Unlike how the respective authors did with John Sheridan. John Snoe. And even the Inquisitor. DA I is just philosophically diverse because of its nuance. There aren't just a pile of good guys and one of bad guys. Plus its themes of tyranny versus liberty. What is the nature of truth. And its examination of historical themes really floats my boat. Hell not to mention how Dragon Age treats religion and seriously looks at it and examines it with a mature and critical eye.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 28, 2017 23:14:18 GMT
The problem with "Big Choices" is that people expect "Big Consequences" in sequels and I think that is one of the reasons why regardless of staying in the Milky Way or going to Andromeda BioWare was going to be resetting the world is because with both Mass Effect 2 and Mass Effect 3 very loud vocal groups of people wanted to see major impacts in the game and a lot of it in my opinion was laughably impossible to accomplish for it would be like making multiple games. I think that is why choices were scaled back with Andromeda was to try and get people to accept they won't have major alterations to the world. I would like to see BioWare scale back the protagonist in the future, for I don't care about quantity which has been their selling point for the last few games, but quality. One thing that I wonder that would work for BioWare is to try and have a more focused protagonist in the vein of Morgan in the new Prey game. I don't think BioWare is ever going to have a CC that people are happy with and they have been attempting it since Dragon Age: Origins. Having a number of preset heads could help with some of the facial animations people have with Ryder by only having fixed heads it would be easier to test every character to help prevent the problems. Hm, I did not (want big consequeces), you? Anyone else? I know a lot of people and noone wanted big consequences, everyone was happy with the choice, because that is RP (you know, besides BW, no developer realy offered choices to make, and ME was actualy the first to say "will carry over"... and actualy thats why TW became popular, as it was the only game, beside a BW game, that had choices which do carry over to next games). So... I saved the Destiny Ascension and the Council and I got a different talk wit hthe Asari in ME2 and I got a pretty worthless war asset in ME3, but it was enough. Maybe developers should finaly start to listen to the right people. And, there are choices in MEA... some big and some small... there is even paragon/renegade back, it is just no longer red and blue to notice that easily. MEA got a lot of problems, but this is definitely not one of them. And I am not sure if I get what Cyonan is saying. I actualy do not have to care much about the Krogan or Raeka when I see what Kett do to Krogan, it is all about my personal values, or what do you want to care about when you are asked to side with the Primus, or shoot Kalinda or or or? Last but not least, agree with the quality>quantity, it is going over their head.
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dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Post by dm04 on Apr 28, 2017 23:26:14 GMT
[...] Asking me to choose between two groups of NPCs that have had basically no screen time at all isn't going to make me invested in the group, which is what happens on the Salarian ark mission. Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision.
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Post by Deleted on Apr 28, 2017 23:31:12 GMT
For those who prefer something less gritty: I recommend Horizon Zero Dawn. Story is utterly ridiculous but in a fun way. It's the kind of direction Bioware should look at in terms of open world imo. The storytelling is very emotional and character driven. Like with Bioware it's not about WHAT but HOW. It's a totally over the top heroic tale without the gloom and doom of the trilogy. It's colorful, lots of humor but serious about the emotional stuff. It's a very personal tale, something I appreciate about set characters. But they could have offered CC and a bunch of romance options and sold it as a Bioware game and I probably couldn't have told the difference with all the overwhelming female power, racial diversity and other SJW stuff done in a GOOD way. How Bioware used to be... OK, gameplay is too good and polished for a Bioware game. ;P But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book. Unfortunately, it costs $500+ to try HZD. Unlike, say, BioWARE, Sony does not put efforts towards multi-platforming.
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The path up and down are one and the same.
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Post by kino on Apr 28, 2017 23:37:23 GMT
- The like/love thread is around here somewhere if you feel triggered to jump into this thread just to bitch and moan. ...he says after posting article after article trying to prove how bad Andromeda is. Too funny.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
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is wanting to have some fun!
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Post by Cyberstrike on Apr 28, 2017 23:39:26 GMT
Personally I'm tired of the whole "everything needs to be dark and gloomy in order for it to be mature". After the late 2000s/early 2010s obsession with dark and gritty I'm just done with that style. I'm ready for some colour and happiness again.... Totally agree. People deal with adversity in different ways. We've already had three games with Shepard: The stoic, grizzled, experienced, military minded soldier. Now we have Ryder, the not-so-stoic, military guy/girl. Ryder deals with things differently than Shepard. Where Shepard (and Geralt in this context) are mostly serious and boring, Ryder tries to throw some humor into situations (albeit not always good humor, but he tries lol). Peoples' fear of change never fails to amaze me. edit: Nevermind...I just realized the author of this thread. His/her day wouldn't be complete without creating another ME:A hate thread. And I'm not exaggerating either...this is what you'll find if you do a quick search of his/her started threads: WOW. The hate is strong with this one.
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Post by aglomeracja on Apr 28, 2017 23:39:51 GMT
[...] Asking me to choose between two groups of NPCs that have had basically no screen time at all isn't going to make me invested in the group, which is what happens on the Salarian ark mission. Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision. Hah, no one needs to be invested in any of them to make a decision, but it's necessary to be invested in any of them to give a shit about consequences of that decision. People I've never heard of die every minute every single day.
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Post by alanc9 on Apr 29, 2017 0:04:34 GMT
I don't see how your math works. Half of the human fleet is still only four dreadnaughts, a couple of carriers, and supporting ships. Obviously a Reaper force which outnumbers Citadel forces 2-to-1 will win handily, and a screening force for the Reaper armada had better be able to defeat a force that small, or this invasion isn't going to work the way we saw it working.
What's doing all the work here is how big you think that screening force is as a percentage of the Reaper forces. What estimate are you using?
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R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 360 Likes: 925
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That's what she said...
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Post by R1Outcast on Apr 29, 2017 0:20:53 GMT
...My issues are purely with MEA. I'm not necessarily against the game having a lighter tone, especially after how creamed BW was for their ME3 ending. The problem comes in when you try to have that "spring break road trip" atmosphere in a story where your entire colonization plans are falling apart and the lives of 100,000 people are dangling on your every decision while an alien race is trying to go genetic Borg on you. The two just don't mesh. Either change the tone to match the narrative or change the story to match the tone. Not everyone handles stress and adversity the same way. Maybe you'd be super serious in the situation, but many people use humor to cope. Think of the show MASH...they weren't making light of their situation, they were coping the way they knew how to cope. Han Solo is another example of a person who uses humor to cope. Tony Stark, Deadpool, the crew of Serenity (Firefly series)...there are countless other examples. Point being: There's no rulebook that says a person must act a certain way in a certain situation. Shepard was super serious, bland, and boring; Ryder tries to ease the tension with humor. Neither is the right or wrong way...they're just different. There's a reason for the phrase " I laugh to keep from crying".
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Post by alanc9 on Apr 29, 2017 0:25:05 GMT
Totally agree. People deal with adversity in different ways. We've already had three games with Shepard: The stoic, grizzled, experienced, military minded soldier. Now we have Ryder, the not-so-stoic, military guy/girl. Ryder deals with things differently than Shepard. Where Shepard (and Geralt in this context) are mostly serious and boring, Ryder tries to throw some humor into situations (albeit not always good humor, but he tries lol). Peoples' fear of change never fails to amaze me. edit: Nevermind...I just realized the author of this thread. His/her day wouldn't be complete without creating another ME:A hate thread. And I'm not exaggerating either...this is what you'll find if you do a quick search of his/her started threads: WOW. The hate is strong with this one. Well, the man's allowed to hate. I just wish the threads produced were more interesting.
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Post by decafhigh on Apr 29, 2017 0:59:39 GMT
...My issues are purely with MEA. I'm not necessarily against the game having a lighter tone, especially after how creamed BW was for their ME3 ending. The problem comes in when you try to have that "spring break road trip" atmosphere in a story where your entire colonization plans are falling apart and the lives of 100,000 people are dangling on your every decision while an alien race is trying to go genetic Borg on you. The two just don't mesh. Either change the tone to match the narrative or change the story to match the tone. Not everyone handles stress and adversity the same way. Maybe you'd be super serious in the situation, but many people use humor to cope. Think of the show MASH...they weren't making light of their situation, they were coping the way they knew how to cope. Han Solo is another example of a person who uses humor to cope. Tony Stark, Deadpool, the crew of Serenity (Firefly series)...there are countless other examples. Point being: There's no rulebook that says a person must act a certain way in a certain situation. Shepard was super serious, bland, and boring; Ryder tries to ease the tension with humor. Neither is the right or wrong way...they're just different. There's a reason for the phrase " I laugh to keep from crying". And none of them are just a constant barrage of inane comedy attempts, aside from Deadpool because DP just doesn't give a shit. MASH wouldn't have been nearly as good a show as it was without the deep and emotional side of the show. It was a comedy but it took its subject matter seriously, it never made a joke of the war or the death or the strain those things took on its characters. Same with Han, he is a wise cracking sarcastic smuggler but he was serious enough at the serious times for you to know he understood the gravity of the situations he was in. I dunno, to me you pointed out a few great examples of how to handle it correctly. MEA never found that balance, it was simply a constant barrage of (poor) comedy attempts, whining, or irresponsibility with far too few examples of any of the characters taking the dire circumstances they found themselves in seriously. Every story needs its lighter moments but in MEA even the times it tried to get serious it was almost immediately drowned out with more knucklehead comedy. /shrug Everyone has their opinion I suppose, but if they wanted to make a Comedy RPG they would have been better served to just go all out with it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 29, 2017 1:17:04 GMT
[...] Asking me to choose between two groups of NPCs that have had basically no screen time at all isn't going to make me invested in the group, which is what happens on the Salarian ark mission. Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision. Well for me with the Destiny Ascension in ME1, it was payback time.
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R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 360 Likes: 925
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R1Outcast
That's what she said...
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Mar 16, 2017 20:38:03 GMT
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R1Outcast on Apr 29, 2017 1:21:44 GMT
Not everyone handles stress and adversity the same way. Maybe you'd be super serious in the situation, but many people use humor to cope. Think of the show MASH...they weren't making light of their situation, they were coping the way they knew how to cope. Han Solo is another example of a person who uses humor to cope. Tony Stark, Deadpool, the crew of Serenity (Firefly series)...there are countless other examples. Point being: There's no rulebook that says a person must act a certain way in a certain situation. Shepard was super serious, bland, and boring; Ryder tries to ease the tension with humor. Neither is the right or wrong way...they're just different. There's a reason for the phrase " I laugh to keep from crying". And none of them are just a constant barrage of inane comedy attempts, aside from Deadpool because DP just doesn't give a shit. MASH wouldn't have been nearly as good a show as it was without the deep and emotional side of the show. It was a comedy but it took its subject matter seriously, it never made a joke of the war or the death or the strain those things took on its characters. Same with Han, he is a wise cracking sarcastic smuggler but he was serious enough at the serious times for you to know he understood the gravity of the situations he was in. I dunno, to me you pointed out a few great examples of how to handle it correctly. MEA never found that balance, it was simply a constant barrage of (poor) comedy attempts, whining, or irresponsibility with far too few examples of any of the characters taking the dire circumstances they found themselves in seriously. Every story needs its lighter moments but in MEA even the times it tried to get serious it was almost immediately drowned out with more knucklehead comedy. /shrug Everyone has their opinion I suppose, but if they wanted to make a Comedy RPG they would have been better served to just go all out with it. Did you choose all "casual" options in dialogue or something? I didn't experience a " barrage of inane comedy attempts". I typically chose "logical", "professional", and "emotional" responses with a few "casual" ones mixed in between. Aside from random party banter, the tone of my Ryder/game was pretty balanced to my liking. There are a lot of serious moments in ME:A. You make it sound like the entire game was some kind of comedy free-for-all. Example: I'm on my third playthrough right now and just finished rescuing the Moshae from the Kett facility on Voeld. Aside from all of Jaal's emotional moments as he came to the realization of what was happening in the facility, I shot the Cardinal in the back as she was talking and walking away. Then when we got back to the Tempest, the Moshae was pissed at me for rescuing the Angara instead of destroying the base. None of that was the least bit funny for an emotionally stable person. And that's just one of many not-funny moments in the game. I don't know how far you've gotten in the game, but it's not a " Comedy RPG". The fact that it has some humor, doesn't automatically make it comedy with no real substance.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 29, 2017 1:28:12 GMT
I don't think this part is true.
At no point was starbrat "forced" to do anything. The reapers allowed this to happen. They could have tore the giant microphone to pieces. They could have locked down the entire Relay System and moved the Citadel out of reach.
Shepard didn't even know what to do up there. Starbrat held all the cards and he is the one who told Shepard how to even use the giant microphone. If he didn't say anything, likely Shepard would have failed.
It doesn't make sense.
Personally? ME3 should have ended after the Illusive Man scene, with Vigil or Vendetta taking control over the whole thing, Shepard pushing the "destroy" button, and the dying Anderson telling Shepard "You did good". The whole starbrat thing doesn't make sense from too many angles.
It's "Art" You just didn't get it. I do get it. Still butthurt here.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Apr 29, 2017 1:34:55 GMT
I don't see how your math works. Half of the human fleet is still only four dreadnaughts, a couple of carriers, and supporting ships. Obviously a Reaper force which outnumbers Citadel forces 2-to-1 will win handily, and a screening force for the Reaper armada had better be able to defeat a force that small, or this invasion isn't going to work the way we saw it working. What's doing all the work here is how big you think that screening force is as a percentage of the Reaper forces. What estimate are you using? You're forgetting the large number of cruisers (which are not support ships, but the midrange warships of the fleets) That would be several dozen ships right there (remember 5th fleet lost ten cruisers at the Battle of the Citadel. Plus there are any defensive placements on the station itself. I imagine this being the fort that guards the relay to Sol, that would have to be formidable as well. The Reapers were the ones outnumbered, not doing the outnumbering. But because they were designed so OP, a tiny, tiny force of them ROFLstomped what was probably the single biggest concentration of humanity's forces in the galaxy at the time, a force pretty much designed to go "You shall not pass!" to any invading force. Two dozen Reapers vs tens of thousands, if not hundreds of thousands of Reaper ships? That's tiny indeed.
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Post by Terminator Force on Apr 29, 2017 1:40:57 GMT
And none of them are just a constant barrage of inane comedy attempts, aside from Deadpool because DP just doesn't give a shit. MASH wouldn't have been nearly as good a show as it was without the deep and emotional side of the show. It was a comedy but it took its subject matter seriously, it never made a joke of the war or the death or the strain those things took on its characters. Same with Han, he is a wise cracking sarcastic smuggler but he was serious enough at the serious times for you to know he understood the gravity of the situations he was in. I dunno, to me you pointed out a few great examples of how to handle it correctly. MEA never found that balance, it was simply a constant barrage of (poor) comedy attempts, whining, or irresponsibility with far too few examples of any of the characters taking the dire circumstances they found themselves in seriously. Every story needs its lighter moments but in MEA even the times it tried to get serious it was almost immediately drowned out with more knucklehead comedy. /shrug Everyone has their opinion I suppose, but if they wanted to make a Comedy RPG they would have been better served to just go all out with it. Did you choose all "casual" options in dialogue or something? I didn't experience a " barrage of inane comedy attempts". I typically chose "logical", "professional", and "emotional" responses with a few "casual" ones mixed in between. Aside from random party banter, the tone of my Ryder/game was pretty balanced to my liking. There are a lot of serious moments in ME:A. You make it sound like the entire game was some kind of comedy free-for-all. Example: I'm on my third playthrough right now and just finished rescuing the Moshae from the Kett facility on Voeld. Aside from all of Jaal's emotional moments as he came to the realization of what was happening in the facility, I shot the Cardinal in the back as she was talking and walking away. Then when we got back to the Tempest, the Moshae was pissed at me for rescuing the Angara instead of destroying the base. None of that was the least bit funny for an emotionally stable person. And that's just one of many not-funny moments in the game. I don't know how far you've gotten in the game, but it's not a " Comedy RPG". The fact that it has some humor, doesn't automatically make it comedy with no real substance.
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Post by decafhigh on Apr 29, 2017 2:00:09 GMT
Yep, that's pretty much what I was trying to get at. I agree with most of what he says. He has several examples there from early on in Habitat 7, and I thought it worked up through that part of the game. 1) You had Alec to balance that out and 2) They still really didn't know what kind of a clusterfuck the AI had become at that point. After Habitat 7 though with how that ended and all the problems they learn about once reaching the Nexus it should have been a pretty big slap in the face moment for all these characters but they never really leave that happy go lucky "we're big god damned explorers" attitude behind to try and get down to business. That leaves the few moments where things do try and get serious to, as the video guy said, fall flat on its face. And those moments are still too few and far between.
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Post by themikefest on Apr 29, 2017 2:13:27 GMT
ME3 pretty much established that any number would be arbitrary. The reapers win by numbers alone. I'm sure you remember this post I made a few years ago about how many reapers there are at the beginning of this cycle. It doesn't include how many destroyers Yes they have a lot. I would also include processing ships and troop transport ships. The scene showing the reapers approaching the Milky Way, after the suicide mission, shows what looks to be processing ships and troop transport ships along with other reaper ships A Bioware employee, I believe it was Patrick Weekes or might have been Casey Hudson said that a few destroyers were destroyed each cycle and 1 Captial ship was destroyed every few cycles.
I will use the number 3 to represent few. That means that 6 667 capitals ships have been destroyed if I use the 50 000 year cycle over 1 billion years and 60 000 destroyers are destroyed in the last 1 billion years. So when the reapers arrive at the beginning of our cycle they have about 13 333 capital ships plus destroyers, processing ships and troop transport ships Of course I have no idea how long the 50 000 year cycle has been happening. Leviathan mentions that the intelligence directed the reapers to build the relays so the number from above most likely would be lower. If the reapers have been around longer than 1 billion years, then the number above most likely would be higher. At the moment its just guessing until Bioware says how long the 50 000 year cycle has been happening If using the 13 333 number from above, there is no way we have a chance to defeat them without the crucible. Had the reapers not been stupid in ME3, the crucible wouldn't of been built. With that number the reapers have, the only way to defeat them is to find the plans for the crucible, build it and then use it before the reapers enter the galaxy
When the fleets head to Earth, they have no chance. Going head-to-head with the reapers is a joke. I would not have done it that way. Whatever. The crucible makes for an easy target because of how big it is. If ems is low enough it takes some damage. I'm surprised it's not destroyed. As seen in the game, when a reaper fires its beam of doom at a ship, that ship is destroyed. So did the crucible have stronger armor and barriers than any ship from the allied fleets? I guess so. Otherwise it would be destroyed. The other thing is that its said that 4 dreadnoughts can destroy a capital ship. Interesting. That one Alliance ship was able to blow off two legs on that capital ship with two shots before being destroyed. During the Battle of Palaven, the turians had their dreadnoughts ftl behind the reaper line. They were able to turn around and fire at the reapers before the reapers could turn around to fire at the turians. They destroyed several capital ships. I will use the number 4 for several. So 16 dreadnoughts were able to ftl behind the reaper line. To me that's impressive before any reaper could fire back. The other thing is I believe the reapers have a weakspot, their backside. How many times were they fired at from behind? All the attacks that are seen is from the front. The reapers realize that so they put all power to their forward barriers.
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