mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
inherit
7477
0
Jun 28, 2017 21:12:11 GMT
350
mofojokers
203
Apr 10, 2017 23:00:41 GMT
April 2017
mofojokers
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by mofojokers on Apr 29, 2017 2:44:41 GMT
^ Thanks, but since I'm planning on buying this game any day now. I'm also trying very hard to avoid it's spoilers. But I'm sure other will enjoy the video links, mate. Definitely don't spoil yourself it's an epic journey for you to see. But i will say this don't rush even in a quest that seems easy. Look for clues and know what you hunt first.😊 TW3 and HZD are two of the best RPGs i have ever played. Also highly recommend blood and wine DLC OMG it's like a game in its self.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,093 Likes: 49,941
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,941
Iakus
21,093
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 29, 2017 2:46:06 GMT
ME3 pretty much established that any number would be arbitrary. The reapers win by numbers alone. I'm sure you remember this post I made a few years ago about how many reapers there are at the beginning of this cycle. It doesn't include how many destroyers Yes they have a lot. I would also include processing ships and troop transport ships. The scene showing the reapers approaching the Milky Way, after the suicide mission, shows what looks to be processing ships and troop transport ships along with other reaper ships A Bioware employee, I believe it was Patrick Weekes or might have been Casey Hudson said that a few destroyers were destroyed each cycle and 1 Captial ship was destroyed every few cycles.
I will use the number 3 to represent few. That means that 6 667 capitals ships have been destroyed if I use the 50 000 year cycle over 1 billion years and 60 000 destroyers are destroyed in the last 1 billion years. So when the reapers arrive at the beginning of our cycle they have about 13 333 capital ships plus destroyers, processing ships and troop transport ships Of course I have no idea how long the 50 000 year cycle has been happening. Leviathan mentions that the intelligence directed the reapers to build the relays so the number from above most likely would be lower. If the reapers have been around longer than 1 billion years, then the number above most likely would be higher. At the moment its just guessing until Bioware says how long the 50 000 year cycle has been happening If using the 13 333 number from above, there is no way we have a chance to defeat them without the crucible. Had the reapers not been stupid in ME3, the crucible wouldn't of been built. With that number the reapers have, the only way to defeat them is to find the plans for the crucible, build it and then use it before the reapers enter the galaxy
When the fleets head to Earth, they have no chance. Going head-to-head with the reapers is a joke. I would not have done it that way. Whatever. The crucible makes for an easy target because of how big it is. If ems is low enough it takes some damage. I'm surprised it's not destroyed. As seen in the game, when a reaper fires its beam of doom at a ship, that ship is destroyed. So did the crucible have stronger armor and barriers than any ship from the allied fleets? I guess so. Otherwise it would be destroyed. The other thing is that its said that 4 dreadnoughts can destroy a capital ship. Interesting. That one Alliance ship was able to blow off two legs on that capital ship with two shots before being destroyed. During the Battle of Palaven, the turians had their dreadnoughts ftl behind the reaper line. They were able to turn around and fire at the reapers before the reapers could turn around to fire at the turians. They destroyed several capital ships. I will use the number 4 for several. So 16 dreadnoughts were able to ftl behind the reaper line. To me that's impressive before any reaper could fire back. The other thing is I believe the reapers have a weakspot, their backside. How many times were they fired at from behind? All the attacks that are seen is from the front. The reapers realize that so they put all power to their forward barriers. If, say, fifty Reapers blitzed the CItadel and captured it, ME3 would never have happened.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Apr 29, 2017 3:07:28 GMT
Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision. The way Virmire is played out even before the character actually dies it's heavily implied they probably aren't making it out alive. With the Salarian Ark they're going to do the same thing to either group you leave behind because experiment for the purposes of exaltation is what the Kett do, so either way you're leaving them to that fate. They did the same thing in Zaeed's loyalty mission in Mass Effect 2. I cared so little about the choice between saving NPCs or not I always let them die just because that's the only way to get the assault rifle damage upgrade, which I care more about. It's not that I can't or won't be able to make a decision without being invested, but I'm not going to give a shit about the consequences if they don't get me invested. At least with the council at the end of Mass Effect 1 they're a group of people that you're familiar with. You've spent the entire game dealing with them on a regular basis. It's not as invested as Virmire being that was a squadmate, but at least it's something. Mass Effect Andromeda is a RPG. I generally expect RPGs to get me invested in the story, characters, and major choices that I have to make. I get that not every choice is going to be big and get you caring a great deal about it, but the ones the main story is billing at the big choices generally should.
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Apr 29, 2017 3:22:57 GMT
I don't see how your math works. Half of the human fleet is still only four dreadnaughts, a couple of carriers, and supporting ships. Obviously a Reaper force which outnumbers Citadel forces 2-to-1 will win handily, and a screening force for the Reaper armada had better be able to defeat a force that small, or this invasion isn't going to work the way we saw it working. What's doing all the work here is how big you think that screening force is as a percentage of the Reaper forces. What estimate are you using? You're forgetting the large number of cruisers (which are not support ships, but the midrange warships of the fleets) That would be several dozen ships right there (remember 5th fleet lost ten cruisers at the Battle of the Citadel. Plus there are any defensive placements on the station itself. I imagine this being the fort that guards the relay to Sol, that would have to be formidable as well. The Reapers were the ones outnumbered, not doing the outnumbering. But because they were designed so OP, a tiny, tiny force of them ROFLstomped what was probably the single biggest concentration of humanity's forces in the galaxy at the time, a force pretty much designed to go "You shall not pass!" to any invading force. Two dozen Reapers vs tens of thousands, if not hundreds of thousands of Reaper ships? That's tiny indeed. I wasn't forgetting cruisers and frigates. I just assumed that this would be a wash, since the Reapers have destroyer types too and we have no data on the ratio of capital ships to smaller vessels for either fleet. That tens of thousands figure is just a fan theory.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 29, 2017 3:28:29 GMT
What a stupid fucking article Comparing Apples to Brussel Sprouts. Massive difference in development time and budget Scifi vs Fantasy W3 was universally well recieved, while Andromeda was nit picked shot to shit by the meme team before it even got released Nah theyre easily comparable - TW3 is the standard for open world games and meaningful quests. They were both referenced by Bioware as inspiration for Andromeda. Similar budgets, and a longer dev cycle for Andromeda. Easily comparable. Like comparing an apple (TW3) to an apple with a hollowed out core that's full of worms (Andromeda). Sometimes I think food analogies just have no place in a discussion about technology and entertainment.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,515 Likes: 2,604
inherit
Uncle Cyan
5620
0
2,604
Cyan_Griffonclaw
Dang it.
2,515
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on Apr 29, 2017 3:31:28 GMT
ME3 pretty much established that any number would be arbitrary. The reapers win by numbers alone. I'm sure you remember this post I made a few years ago about how many reapers there are at the beginning of this cycle. It doesn't include how many destroyers Yes they have a lot. I would also include processing ships and troop transport ships. The scene showing the reapers approaching the Milky Way, after the suicide mission, shows what looks to be processing ships and troop transport ships along with other reaper ships A Bioware employee, I believe it was Patrick Weekes or might have been Casey Hudson said that a few destroyers were destroyed each cycle and 1 Captial ship was destroyed every few cycles.
I will use the number 3 to represent few. That means that 6 667 capitals ships have been destroyed if I use the 50 000 year cycle over 1 billion years and 60 000 destroyers are destroyed in the last 1 billion years. So when the reapers arrive at the beginning of our cycle they have about 13 333 capital ships plus destroyers, processing ships and troop transport ships Of course I have no idea how long the 50 000 year cycle has been happening. Leviathan mentions that the intelligence directed the reapers to build the relays so the number from above most likely would be lower. If the reapers have been around longer than 1 billion years, then the number above most likely would be higher. At the moment its just guessing until Bioware says how long the 50 000 year cycle has been happening If using the 13 333 number from above, there is no way we have a chance to defeat them without the crucible. Had the reapers not been stupid in ME3, the crucible wouldn't of been built. With that number the reapers have, the only way to defeat them is to find the plans for the crucible, build it and then use it before the reapers enter the galaxy
When the fleets head to Earth, they have no chance. Going head-to-head with the reapers is a joke. I would not have done it that way. Whatever. The crucible makes for an easy target because of how big it is. If ems is low enough it takes some damage. I'm surprised it's not destroyed. As seen in the game, when a reaper fires its beam of doom at a ship, that ship is destroyed. So did the crucible have stronger armor and barriers than any ship from the allied fleets? I guess so. Otherwise it would be destroyed. The other thing is that its said that 4 dreadnoughts can destroy a capital ship. Interesting. That one Alliance ship was able to blow off two legs on that capital ship with two shots before being destroyed. During the Battle of Palaven, the turians had their dreadnoughts ftl behind the reaper line. They were able to turn around and fire at the reapers before the reapers could turn around to fire at the turians. They destroyed several capital ships. I will use the number 4 for several. So 16 dreadnoughts were able to ftl behind the reaper line. To me that's impressive before any reaper could fire back. The other thing is I believe the reapers have a weakspot, their backside. How many times were they fired at from behind? All the attacks that are seen is from the front. The reapers realize that so they put all power to their forward barriers. Wow. Good recall.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,093 Likes: 49,941
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,941
Iakus
21,093
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 29, 2017 3:49:01 GMT
You're forgetting the large number of cruisers (which are not support ships, but the midrange warships of the fleets) That would be several dozen ships right there (remember 5th fleet lost ten cruisers at the Battle of the Citadel. Plus there are any defensive placements on the station itself. I imagine this being the fort that guards the relay to Sol, that would have to be formidable as well. The Reapers were the ones outnumbered, not doing the outnumbering. But because they were designed so OP, a tiny, tiny force of them ROFLstomped what was probably the single biggest concentration of humanity's forces in the galaxy at the time, a force pretty much designed to go "You shall not pass!" to any invading force. Two dozen Reapers vs tens of thousands, if not hundreds of thousands of Reaper ships? That's tiny indeed. I wasn't forgetting cruisers and frigates. I just assumed that this would be a wash, since the Reapers have destroyer types too and we have no data on the ratio of capital ships to smaller vessels for either fleet. That tens of thousands figure is just a fan theory. But in this specific codex entry it specifically said Reaper "capital ships" engaged the Arcturus forces while the rest of the fleet went through the relay. Tens of thousands is a very conservative fan theory, given how long the Reapers have been around.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 29, 2017 3:51:35 GMT
Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision. The way Virmire is played out even before the character actually dies it's heavily implied they probably aren't making it out alive. With the Salarian Ark they're going to do the same thing to either group you leave behind because experiment for the purposes of exaltation is what the Kett do, so either way you're leaving them to that fate. They did the same thing in Zaeed's loyalty mission in Mass Effect 2. I cared so little about the choice between saving NPCs or not I always let them die just because that's the only way to get the assault rifle damage upgrade, which I care more about. It's not that I can't or won't be able to make a decision without being invested, but I'm not going to give a shit about the consequences if they don't get me invested. At least with the council at the end of Mass Effect 1 they're a group of people that you're familiar with. You've spent the entire game dealing with them on a regular basis. It's not as invested as Virmire being that was a squadmate, but at least it's something. Mass Effect Andromeda is a RPG. I generally expect RPGs to get me invested in the story, characters, and major choices that I have to make. I get that not every choice is going to be big and get you caring a great deal about it, but the ones the main story is billing at the big choices generally should. I have to say it's kind of funny how NPC's being in danger isn't important until you actually know them I didn't even know about the rifle damage upgrade since I usually saved the people. At that point I didn't really care about his stupid revenge and preferred playing the big damn hero, but it was satisfying butting against him and giving no shits about what he wanted. I think that in itself did at least make it interesting. It's just too bad that his character didn't really have anything more substantial to add after that. Kasumi even less.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 29, 2017 3:55:58 GMT
But in this specific codex entry it specifically said Reaper "capital ships" engaged the Arcturus forces while the rest of the fleet went through the relay. Tens of thousands is a very conservative fan theory, given how long the Reapers have been around. I kind of hate thinking about the reapers, because then I start thinking about how long it might have taken before the Intelligence finally decides what its plan is going to be, actually going about initiating that plan and ultimately laying the groundwork for its ultimate solution. Like, how long did it take to actually hunt down and annihilate the Leviathan, create the first reaper, assemble the relays across the entire galaxy and build the Citadel to be the heart of its network? I imagine it would've been a piecemeal thing that was isolated and ultimately spread further and further, but the cycles must have gone through some majorly fluctuating intervals before it finally settled on a pattern that worked. Damn reapers. I hate those things.
|
|
timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
inherit
1378
0
Feb 11, 2018 21:26:55 GMT
1,203
timebean
It's just a game, folks...
540
Aug 31, 2016 13:20:50 GMT
August 2016
timebean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by timebean on Apr 29, 2017 3:57:03 GMT
You know what sucks about these threads? They just make people polarized. Please, please, just let it go. If folks didn't like TW3 before, then these types of posts are NOT going to make them like it now. ESPECIALLY in a forum for people to talk about BIOWARE games. And besides...I don't see how one is so much better than the other (animations aside...). From a storytelling standpoint, both have legitimate cool stuff in them. Was TW3 dark and bit dreary? Yes. Gothic? Yes. Same old grizzled-voiced protagonists as every other game like it? Sure. BUT, was it all sex and hot babes? Not at all. In my playthrough, there was a damned good love story between two people, who fought and bickered and had a long history and had great sex (on unicorns). For me, the pull was not the darkness and despair...that was a tiny part of the game (outside of combat). TW3 was a game about FAMILY. It was full of stories of brothers and sisters competing, of nieces saving their uncles, of husbands who loved their wives but were shit at showing it, of fathers who did not take the time to know their daughters, of a father searching for his daughter against all odds, of a brothers taking care of one another, of mummers falling in love and trying to put some beauty into the world, of brothers getting drunk and prank calling people, of friends helping each other out. It had stories that could break your heart and stories that make you smile. It was a great story, and I think it is rather cheap to say it was the same emo crap that came before it. I smiled alot in that game. I laughed alot in that game. I saw alot of romance and humor in that game. And I really liked it. Does MEA have a lighter tone and younger protagonist? Yes. Is everyone a little too polite and somewhat boring at times? Yes. Was there a happy ending that was all rainbow farts and goofy smiles? Sure. BUT, MEA had some truly powerful themes laced within that happy cloud of sci-fi fluff. How do we convince another race that we are good and well-intentioned, when we treat our own people (krogans, exiles) like crap? Do we keep the masses and new aliens appeased by telling them everything is fine, or risk another rebellion or diplomatic issues by being honest about what we are? Is the cultural center on the Nexus a true representation of our intentions, and our past? Are we really comfortable with sharing power with the anagara (or the krogans) on equal footing, or did your Ryder destroy the angaran AI (because you thought it might be little too dangerous for them) and keep the drive-core for yourself (because the krogan are not ready to be uplifted)? And what about exhultation? If it is a religious ideology, if the kett really see us as future brothers and sisters, then are they really so different than us, who brought the Citadel 2.0 to be the center of government...ie, pushing our own ideologies about how society is supposed to work on the Helius inhabitants? This game had threads of religion and politics that were cleverly wrapped up in the "brightly-colored" narrative. My point? Both games have light and dark in them. TW3 is a bit grimmer, MEA a bit cleaner...but both deal with family, and love, and choices. Both confront us with moral decisions and make us question just who we are in the game. I don't see the point of constantly pitting these two stories against one another. It's like pitting the Lord of the Rings against Dune. They're both pretty damned good stories. I think it is OK to like more than one thing... Whew...that was waaaay too long!
|
|
inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
|
Post by Doctor Fumbles on Apr 29, 2017 3:58:58 GMT
Another cash grab article I see. Oh well, back to Anime land I go.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Apr 29, 2017 4:06:57 GMT
The way Virmire is played out even before the character actually dies it's heavily implied they probably aren't making it out alive. With the Salarian Ark they're going to do the same thing to either group you leave behind because experiment for the purposes of exaltation is what the Kett do, so either way you're leaving them to that fate. They did the same thing in Zaeed's loyalty mission in Mass Effect 2. I cared so little about the choice between saving NPCs or not I always let them die just because that's the only way to get the assault rifle damage upgrade, which I care more about. It's not that I can't or won't be able to make a decision without being invested, but I'm not going to give a shit about the consequences if they don't get me invested. At least with the council at the end of Mass Effect 1 they're a group of people that you're familiar with. You've spent the entire game dealing with them on a regular basis. It's not as invested as Virmire being that was a squadmate, but at least it's something. Mass Effect Andromeda is a RPG. I generally expect RPGs to get me invested in the story, characters, and major choices that I have to make. I get that not every choice is going to be big and get you caring a great deal about it, but the ones the main story is billing at the big choices generally should. I have to say it's kind of funny how NPC's being in danger isn't important until you actually know them I didn't even know about the rifle damage upgrade since I usually saved the people. At that point I didn't really care about his stupid revenge and preferred playing the big damn hero, but it was satisfying butting against him and giving no shits about what he wanted. I think that in itself did at least make it interesting. It's just too bad that his character didn't really have anything more substantial to add after that. Kasumi even less. In general I don't really care much about NPCs in games unless the game gives me some kind of a reason to care =P It also means I don't care a great deal about the motivations of the main character in a game like Fallout 4 where the game just throws a NPC at you and tries to force attachment by making them family or something similar. I'm just sitting there caring more about getting adhesive to craft more gun mods than I do about actually finding my character's son. Though we could have done with more Zaeed and Kasumi content in ME2.
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Apr 29, 2017 4:07:19 GMT
I don't want to sound all that positive about the war in ME3 here. The space combat lore is a mess, and always has been. Planets are completely indefensible the way the techs work; the MEU should be ruled by space pirates. Although, technically, I guess that's kind of what the Reapers are.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 29, 2017 4:11:37 GMT
Yeah I didn't like the whole finding son angle. I knew that part of the game was never going to really work that well for me. I spent so much time amassing a post-apocalyptic harem that tends to my crops inside a fortress made out of buses that surrounds what used to be the Red Rocket gas station.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 29, 2017 4:14:06 GMT
I don't want to sound all that positive about the war in ME3 here. The space combat lore is a mess, and always has been. Planets are completely indefensible the way the techs work; the MEU should be ruled by space pirates. Although, technically, I guess that's kind of what the Reapers are. The Keepers should have been the reapers. No one would suspect them. They'd just turn around one day and be all surprise bitches! And then it's over. And Keeper 20 would be final boss.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,093 Likes: 49,941
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,941
Iakus
21,093
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Apr 29, 2017 4:26:29 GMT
I don't want to sound all that positive about the war in ME3 here. The space combat lore is a mess, and always has been. Planets are completely indefensible the way the techs work; the MEU should be ruled by space pirates. Although, technically, I guess that's kind of what the Reapers are. Systems Alliance: Military Doctrine The Alliance military is of great concern to the galaxy. At first contact with the turians, they were completely inexperienced. Turian disdain turned to respect after the relief of Shanxi, where the humans surprised them with novel technologies and tactics.
The human devotion to understanding and adapting to modern space warfare stunned the staid Council races. For hundreds of years, they had lived behind the secure walls of long-proven technology and tactics. The Council regards the Alliance as a "sleeping giant". Less than 3% of humans volunteer to serve in their military, a lower proportion than any other species.
While competent, Alliance soldiers are neither as professional as the turians nor as skilled as the asari. Their strengths lie in fire support, flexibility, and speed. They make up for lack of numbers with sophisticated technical support (V.I.s, drones, artillery, electronic warfare) and emphasis on mobility and individual initiative.
Their doctrine is not based on absorbing and dishing out heavy shocks like the turians and krogan. Rather, they bypass enemy strong points and launch deep into their rear, cutting supply lines and destroying headquarters and support units, leaving enemies to "wither on the vine".
On defensive, the human military is a rapid reaction force that lives by Sun Tzu's maxim, "He who tries to defend everything defends nothing." Garrisons are intended for scouting rather than combat, avoiding engagement to observe and report on invaders using drones.
The token garrisons of human colonies make it easy for alien powers to secure them, for which the Alliance media criticizes the military. However, the powerful fleets stationed at phase gate nexuses such as Arcturus are just a few hours or days from any colony within their sphere of responsibility. In the event of an attack, they respond with an overwhelming force.
|
|
Eterna
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 142 Likes: 330
inherit
5174
0
330
Eterna
142
March 2017
eterna
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by Eterna on Apr 29, 2017 4:29:21 GMT
Can you people please just let me enjoy my shitty game in peace?
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 29, 2017 4:31:20 GMT
"You get a sense of just how dire the situation is for civilians caught up in battle, ravaged by looters and bandits, or left baffled at what to do once The Wild Hunt leaves the village in ruins. When locked into a conversation, facial expressions, the tone of voice, the writing, it all creates a gloomy atmosphere that completes the experience. It feels real. The same can't be said for Andromeda." www.google.com/amp/amp.windowscentral.com/playing-witcher-3-again-makes-me-more-upset-about-mass-effectCurious what people that also dislike Andromeda think could be game changer for the game in a patch - for me, if they somehow took a sledgehammer to the script and gave it more mature writing, I'd revisit the game And look past its other issues. Conversely, if this game had amazing graphics like Dice's games - I'd probably also revisit the game and try to overlook the script just to experience the visuals. - The like/love thread is around here somewhere if you feel triggered to jump into this thread just to bitch and moan. I like the comparisons as the Witcher 3 did hit the atmosphere and tone perfectly. So did Zelda BOTW and Horizon Zero Dawn in a very different way. I'm glad that MEA's atmosphere and tone was different from the OT but I will agree it didn't always get it done right. The tone of Kadara for me always seemed really off. I felt it could have been a lot darker and the actual conflicts never felt fully fleshed out or realized. Overall, you know I enjoyed the game, but it does have some flaws. I keep coming back to this word but "inconsistent" describes many aspects of the game. Even something as incredible as the combat, it's still lacking diverse enemies and mini boss encounters. There's a few but not that great.
|
|
inherit
N7
289
0
Sept 21, 2024 0:54:11 GMT
8,016
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Apr 29, 2017 4:37:16 GMT
You know what sucks about these threads? They just make people polarized. Please, please, just let it go. If folks didn't like TW3 before, then these types of posts are NOT going to make them like it now. ESPECIALLY in a forum for people to talk about BIOWARE games. And besides...I don't see how one is so much better than the other (animations aside...). From a storytelling standpoint, both have legitimate cool stuff in them. Was TW3 dark and bit dreary? Yes. Gothic? Yes. Same old grizzled-voiced protagonists as every other game like it? Sure. BUT, was it all sex and hot babes? Not at all. In my playthrough, there was a damned good love story between two people, who fought and bickered and had a long history and had great sex (on unicorns). For me, the pull was not the darkness and despair...that was a tiny part of the game (outside of combat). TW3 was a game about FAMILY. It was full of stories of brothers and sisters competing, of nieces saving their uncles, of husbands who loved their wives but were shit at showing it, of fathers who did not take the time to know their daughters, of a father searching for his daughter against all odds, of a brothers taking care of one another, of mummers falling in love and trying to put some beauty into the world, of brothers getting drunk and prank calling people, of friends helping each other out. It had stories that could break your heart and stories that make you smile. It was a great story, and I think it is rather cheap to say it was the same emo crap that came before it. I smiled alot in that game. I laughed alot in that game. I saw alot of romance and humor in that game. And I really liked it. Does MEA have a lighter tone and younger protagonist? Yes. Is everyone a little too polite and somewhat boring at times? Yes. Was there a happy ending that was all rainbow farts and goofy smiles? Sure. BUT, MEA had some truly powerful themes laced within that happy cloud of sci-fi fluff. How do we convince another race that we are good and well-intentioned, when we treat our own people (krogans, exiles) like crap? Do we keep the masses and new aliens appeased by telling them everything is fine, or risk another rebellion or diplomatic issues by being honest about what we are? Is the cultural center on the Nexus a true representation of our intentions, and our past? Are we really comfortable with sharing power with the anagara (or the krogans) on equal footing, or did your Ryder destroy the angaran AI (because you thought it might be little too dangerous for them) and keep the drive-core for yourself (because the krogan are not ready to be uplifted)? And what about exhultation? If it is a religious ideology, if the kett really see us as future brothers and sisters, then are they really so different than us, who brought the Citadel 2.0 to be the center of government...ie, pushing our own ideologies about how society is supposed to work on the Helius inhabitants? This game had threads of religion and politics that were cleverly wrapped up in the "brightly-colored" narrative. My point? Both games have light and dark in them. TW3 is a bit grimmer, MEA a bit cleaner...but both deal with family, and love, and choices. Both confront us with moral decisions and make us question just who we are in the game. I don't see the point of constantly pitting these two stories against one another. It's like pitting the Lord of the Rings against Dune. They're both pretty damned good stories. I think it is OK to like more than one thing... Whew...that was waaaay too long! But BioWare games are still the subject. Meaning I'm still intrigued by these topics. ie. If it was TW3 compared against any other game I don't care about, then I wouldn't be interested because I've yet to play TW3.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 29, 2017 4:38:22 GMT
Ah, here it is: I see your Frozen gif and raise you a The Last Crusade gif That....that's just magical
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on Apr 29, 2017 4:42:22 GMT
You guys realize sites use TW3 as click bait, right? Works for me, especially as a big Mass Effect fan and one who's now very interested in playing TW3. But honestly I don't have time to read and watch all these videos. I'd much rather dedicate more time to reading what this forum has to say on the matter. You haven't played the Witcher 3 yet!??? What the hell are you doing? Go out and buy the that game now! Seriously though get the edition that comes with the expansions. The Blood and Wine expansion is much more "colorful" but in an incredible way. It's also about 40 hours long set in its own open world. Also keep in mind the game starts out really slow but it's pretty engaging.
|
|
inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
|
Post by Doctor Fumbles on Apr 29, 2017 4:46:08 GMT
Works for me, especially as a big Mass Effect fan and one who's now very interested in playing TW3. But honestly I don't have time to read and watch all these videos. I'd much rather dedicate more time to reading what this forum has to say on the matter. You haven't played the Witcher 3 yet!??? What the hell are you doing? Go out and buy the that game now! Seriously though get the edition that comes with the expansions. The Blood and Wine expansion is much more "colorful" but in an incredible way. It's also about 40 hours long set in its own open world. Also keep in mind the game starts out really slow but it's pretty engaging. A lot of people here don't want to play it because you are stuck with only Geralt. No CC option and the combat looking shitty and non customizable kills it for a lot of folks.
|
|
Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
Posts: 623 Likes: 1,858
inherit
3410
0
1,858
Exile Isan
You must gather your party before venturing forth.
623
February 2017
exileisan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
ExileIsan
|
Post by Exile Isan on Apr 29, 2017 4:50:03 GMT
A lot of people here don't want to play it because you are stuck with only Geralt. No CC option and the combat looking shitty and non customizable kills it for a lot of folks. That's one reason for me. The other reason is crapsack worlds aren't my thing. I know I wouldn't like it, because I never do. If it want depression I'll just play ME3's ending again or watch the news.
|
|
timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
inherit
1378
0
Feb 11, 2018 21:26:55 GMT
1,203
timebean
It's just a game, folks...
540
Aug 31, 2016 13:20:50 GMT
August 2016
timebean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by timebean on Apr 29, 2017 4:51:03 GMT
But BioWare games are still the subject. Meaning I'm still intrigued by these topics. ie. If it was TW3 compared against any other game I don't care about, then I wouldn't be interested because I've yet to play TW3. Oh...You should get on that. One of the best games ever, imo. (But don't tell anyone else here...I like Bioware stuff too, and I don't want to get lumped in with...you know...the bad TW3 folks). But seriously, I think the best discussions of MEA, good and bad, are the ones that never mention TW3. If we were discussing the merits of, say a wedge of hard cheddar, and some jerk stumbled into the room and called us all morons because he discovered brie and no other cheese could compare...well, he might be right...but he would still be an asshole.
|
|
inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
|
Post by Doctor Fumbles on Apr 29, 2017 4:51:35 GMT
A lot of people here don't want to play it because you are stuck with only Geralt. No CC option and the combat looking shitty and non customizable kills it for a lot of folks. That's one reason for me. The other reason is crapsack worlds aren't my thing. I know I wouldn't like it, because I never do. If it want depression I'll just play ME3's ending again or watch the news. Yeah, I also forgot the world is as depressing as hell.
|
|