FeralEwok
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Post by FeralEwok on Apr 29, 2017 4:54:16 GMT
You know what sucks about these threads? They just make people polarized. Please, please, just let it go. If folks didn't like TW3 before, then these types of posts are NOT going to make them like it now. ESPECIALLY in a forum for people to talk about BIOWARE games. -Excellent point that will mostly get overlooked edited out for brevity's sake This is why you're one of my favorites, bean.
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Exile Isan
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on Apr 29, 2017 4:54:33 GMT
The Keepers should have been the reapers. No one would suspect them. They'd just turn around one day and be all surprise bitches! And then it's over. And Keeper 20 would be final boss. Your post made me think of this:
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Post by KaiserShep on Apr 29, 2017 4:56:53 GMT
The Keepers should have been the reapers. No one would suspect them. They'd just turn around one day and be all surprise bitches! And then it's over. And Keeper 20 would be final boss. Your post made me think of this: I love how Bart basically fantasized about dying at the age of 10 so he could reincarnate as a butterfly to frame Principal Skinner.
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Post by suikoden on Apr 29, 2017 5:12:58 GMT
Can you people please just let me enjoy my shitty game in peace? Nope
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Post by projectpatdc on Apr 29, 2017 5:15:04 GMT
That's one reason for me. The other reason is crapsack worlds aren't my thing. I know I wouldn't like it, because I never do. If it want depression I'll just play ME3's ending again or watch the news. Yeah, I also forgot the world is as depressing as hell.
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Post by Deleted on Apr 29, 2017 7:14:07 GMT
LOL. There is no comparison between W3 and MEA. I know MEA clearly took inspiration from W3, but W3 feels almost like a masterpiece compared to MEA which feels like of like a bad comedy. I just remember being utterly blown away by the baron. All those quest connected to him, my god. And Kara was it? The island you go to for her with the whole story. So amazing. Not one thing in MEA hit me like those. I'm gonna have to replay W3 now that I think of it. And the bit they stole about switching siblings in MEA (vs Ciri swaps in W3), well it worked in W3 because the story pulled you in. You learned what was happening to her and you cared. Here, you don't really give two shits about your sibling because they don't write is so you might. In W3, Ciri was everything to Geralt. It opens with her. It cuts to her repeatedly. Yen and Geralt have one mission. Find Ciri. And not because someone asked them too but because she is like their daughter. Here, we have a sibling that is so disconnected from us and only dragged out for the final fight minus a few brief stops at the cryo bay. If you want me to feel invested in another character, you have to make the effort to help me care about them. Just because I am told they are my sibling doesn't mean I will automatically care. W3 really didn't even tell me clearly what the relationship was between Ciri and Yen/Geralt. I surmised it because it was that well written.
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Post by pessimistpanda on Apr 29, 2017 7:27:18 GMT
Yes, Witcher 3 and MEA are the only games that ever switched protagonists.
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Post by Deleted on Apr 29, 2017 7:54:00 GMT
LOL. There is no comparison between W3 and MEA. I know MEA clearly took inspiration from W3, but W3 feels almost like a masterpiece compared to MEA which feels like of like a bad comedy. I just remember being utterly blown away by the baron. All those quest connected to him, my god. And Kara was it? The island you go to for her with the whole story. So amazing. Not one thing in MEA hit me like those. I'm gonna have to replay W3 now that I think of it. And the bit they stole about switching siblings in MEA (vs Ciri swaps in W3), well it worked in W3 because the story pulled you in. You learned what was happening to her and you cared. Here, you don't really give two shits about your sibling because they don't write is so you might. In W3, Ciri was everything to Geralt. It opens with her. It cuts to her repeatedly. Yen and Geralt have one mission. Find Ciri. And not because someone asked them too but because she is like their daughter. Here, we have a sibling that is so disconnected from us and only dragged out for the final fight minus a few brief stops at the cryo bay. If you want me to feel invested in another character, you have to make the effort to help me care about them. Just because I am told they are my sibling doesn't mean I will automatically care. W3 really didn't even tell me clearly what the relationship was between Ciri and Yen/Geralt. I surmised it because it was that well written. I'm gonna start up TW3 for the first time soon. I've had the game for a while, just haven't got around to it. I know the attention to detail that CDP puts into a game judging from TW2, and it's something you don't see anywhere else. The quality is second to none.
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dm04
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Post by dm04 on Apr 29, 2017 8:20:07 GMT
Why should it make you invested in the group? I see not that big differences, on Virmire, we have no idea the squadie we choose will die. So we do not decide based on our "investment" in the person. Whats with the Destiny Ascension? Do we know SOMETHING about the matriach who is the captain, the crew? Well, it is about the council... but how "invested" are we realy to decide that? MEA, especialy this Salarian Ark mission... is more about values, we know what the Kett do to the Krogan, we saw it like 10s before we have to make the decision: save more Krogan from that dire fate or save the only "true" Pathfinder left, I do not need to be invested in any of them to make that decision. Hah, no one needs to be invested in any of them to make a decision, but it's necessary to be invested in any of them to give a shit about consequences of that decision. People I've never heard of die every minute every single day. Well most of this people have realy zero impact on your life. But here? Drack is the person who tells you about the Krogan scouts and you find them and now you decide what to do, if you go with Raeka, Drack is going to be in your ear for a very long time, and, since we have to deal with the Kett, chances are high we are going to meet more of the Behemoths along the way. Sure we "mostly" never heard about this Scouts but it is going to have impact on our life quite a lot. Raeka... well, she is the only real pathfinder left, Ryder jr is replacement, Sarissa is replacement, Avitus is... so? I do not know how you play, but in my game, everyone is doubting my decisions and have problems with me being pathfinder, because I am not Alec...
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Post by Kappa Neko on Apr 29, 2017 8:23:01 GMT
which is why to an extent. WD seems to be really hit or.miss when it comes to philosophical appeal. Loved the Alxendria and gov stuff, hated the terminus arc, and the verdict is still out on Neegan. Yes. That was a theme. But they didn't spend any time examining the theme. Unlike how the respective authors did with John Sheridan. John Snoe. And even the Inquisitor. DA I is just philosophically diverse because of its nuance. There aren't just a pile of good guys and one of bad guys. Plus its themes of tyranny versus liberty. What is the nature of truth. And its examination of historical themes really floats my boat. Hell not to mention how Dragon Age treats religion and seriously looks at it and examines it with a mature and critical eye. I thought Mass Effect had plenty of controversial and philosophical themes. They were not all spelled out though. The fate of the krogan alone as a race that got uplifted too soon and suffered the consequences (genophage) that led to a morally and artistically bankrupt mercenary society out of despair is one of my favorites. I agree about the contemplation of religion in DAI. That was one of the best things about the game, much better than the Corypheus plot. And I'm not religious myself. I thought it was handled really well. Dragon Age is more about a reflection of real life politics, which includes the politics of religion, while Mass Effect is more existentialist imo.
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kumazan
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Post by kumazan on Apr 29, 2017 8:25:56 GMT
I think we need more threads comparing TW3 and ME:A, there's an annoying lack of them.
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Post by Kappa Neko on Apr 29, 2017 8:35:40 GMT
For those who prefer something less gritty: I recommend Horizon Zero Dawn. Story is utterly ridiculous but in a fun way. It's the kind of direction Bioware should look at in terms of open world imo. The storytelling is very emotional and character driven. Like with Bioware it's not about WHAT but HOW. It's a totally over the top heroic tale without the gloom and doom of the trilogy. It's colorful, lots of humor but serious about the emotional stuff. It's a very personal tale, something I appreciate about set characters. But they could have offered CC and a bunch of romance options and sold it as a Bioware game and I probably couldn't have told the difference with all the overwhelming female power, racial diversity and other SJW stuff done in a GOOD way. How Bioware used to be... OK, gameplay is too good and polished for a Bioware game. ;P But seriously, anybody who liked DAI visually and doesn't mind a set character should check it out. It's female young Geralt in Inquisition's art style and mostly optimistic tone. I didn't know that was what I've needed all my life until I played it. Aloy rocks! Best female protagonist since Shepard perhaps in my book. Unfortunately, it costs $500+ to try HZD. Unlike, say, BioWARE, Sony does not put efforts towards multi-platforming. Exclusives are a business decision. HZD is a system seller. Got lots of people to upgrade to a Pro. Just like how Zelda and Pokemon push Nintendo hardware. If they went multi-platform they'd be out of business. I spent zero money on playing Horizon, borrowed console and game from a friend. Perhaps you have friends with a PS4 too?
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Post by aglomeracja on Apr 29, 2017 8:42:29 GMT
Hah, no one needs to be invested in any of them to make a decision, but it's necessary to be invested in any of them to give a shit about consequences of that decision. People I've never heard of die every minute every single day. Well most of this people have realy zero impact on your life. But here? Drack is the person who tells you about the Krogan scouts and you find them and now you decide what to do, if you go with Raeka, Drack is going to be in your ear for a very long time, and, since we have to deal with the Kett, chances are high we are going to meet more of the Behemoths along the way. Sure we "mostly" never heard about this Scouts but it is going to have impact on our life quite a lot. Raeka... well, she is the only real pathfinder left, Ryder jr is replacement, Sarissa is replacement, Avitus is... so? I do not know how you play, but in my game, everyone is doubting my decisions and have problems with me being pathfinder, because I am not Alec... Doubts about my Ryder being a pathfinder ended after eos, I don't think it's possible to be doubted later. As for Drack and his scouts- I've never heard of them before and leaving them changed 1-2 lines of dialogue. Both Kesh and Drack acknowledged that Ryder has done enough for the Krogan already. Impact of this decision is very small, but that's not the problem. Those decisions are supposed to have some emotional impact on the player and instead they feel more like browsing the shop and choosing if you need vacuum cleaner more or maybe a dishwasher. Of course future utility is always a factor, but shouldn't be the only one when choosing between lives of 2 groups. Honstly devs didn't have to do much to make it a harder choice. It would be enough to at least show these scouts beforhand and hear Drack's emotional reaction, that would change the whole perspective. Bioware used to do this perfectly, not only when choosing between squadmates.
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Post by Kabraxal on Apr 29, 2017 8:54:33 GMT
Well most of this people have realy zero impact on your life. But here? Drack is the person who tells you about the Krogan scouts and you find them and now you decide what to do, if you go with Raeka, Drack is going to be in your ear for a very long time, and, since we have to deal with the Kett, chances are high we are going to meet more of the Behemoths along the way. Sure we "mostly" never heard about this Scouts but it is going to have impact on our life quite a lot. Raeka... well, she is the only real pathfinder left, Ryder jr is replacement, Sarissa is replacement, Avitus is... so? I do not know how you play, but in my game, everyone is doubting my decisions and have problems with me being pathfinder, because I am not Alec... Doubts about my Ryder being a pathfinder ended after eos, I don't think it's possible to be doubted later. As for Drack and his scouts- I've never heard of them before and leaving them changed 1-2 lines of dialogue. Both Kesh and Drack acknowledged that Ryder has done enough for the Krogan already. Impact of this decision is very small, but that's not the problem. Those decisions are supposed to have some emotional impact on the player and instead they feel more like browsing the shop and choosing if you need vacuum cleaner more or maybe a dishwasher. Of course future utility is always a factor, but shouldn't be the only one when choosing between lives of 2 groups. Honstly devs didn't have to do much to make it a harder choice. It would be enough to at least show these scouts beforhand and hear Drack's emotional reaction, that would change the whole perspective. Bioware used to do this perfectly, not only when choosing between squadmates. Just knowing their fate made the decision impactful. Or maybe that os just my empathy allowing me to bypass the need for personal connection to feel the impact of a decision. Exaltation and its horror was enough to make this one of the hardest devisions in the franchise.
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Post by suikoden on Apr 29, 2017 9:18:40 GMT
Doubts about my Ryder being a pathfinder ended after eos, I don't think it's possible to be doubted later. As for Drack and his scouts- I've never heard of them before and leaving them changed 1-2 lines of dialogue. Both Kesh and Drack acknowledged that Ryder has done enough for the Krogan already. Impact of this decision is very small, but that's not the problem. Those decisions are supposed to have some emotional impact on the player and instead they feel more like browsing the shop and choosing if you need vacuum cleaner more or maybe a dishwasher. Of course future utility is always a factor, but shouldn't be the only one when choosing between lives of 2 groups. Honstly devs didn't have to do much to make it a harder choice. It would be enough to at least show these scouts beforhand and hear Drack's emotional reaction, that would change the whole perspective. Bioware used to do this perfectly, not only when choosing between squadmates. Just knowing their fate made the decision impactful. Or maybe that os just my empathy allowing me to bypass the need for personal connection to feel the impact of a decision. Exaltation and its horror was enough to make this one of the hardest devisions in the franchise. Exaltation to me just felt like a weak copy of STTNG's Borg assimilation process mixed with Collector mumbo jumbo. It felt incredibly lazy, and didn't do anything for me other than make me cringe that they were going this route... Here's how to do it well:
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Post by dm04 on Apr 29, 2017 9:36:24 GMT
Well most of this people have realy zero impact on your life. But here? Drack is the person who tells you about the Krogan scouts and you find them and now you decide what to do, if you go with Raeka, Drack is going to be in your ear for a very long time, and, since we have to deal with the Kett, chances are high we are going to meet more of the Behemoths along the way. Sure we "mostly" never heard about this Scouts but it is going to have impact on our life quite a lot. Raeka... well, she is the only real pathfinder left, Ryder jr is replacement, Sarissa is replacement, Avitus is... so? I do not know how you play, but in my game, everyone is doubting my decisions and have problems with me being pathfinder, because I am not Alec... Doubts about my Ryder being a pathfinder ended after eos, I don't think it's possible to be doubted later. As for Drack and his scouts- I've never heard of them before and leaving them changed 1-2 lines of dialogue. Both Kesh and Drack acknowledged that Ryder has done enough for the Krogan already. Impact of this decision is very small, but that's not the problem. Those decisions are supposed to have some emotional impact on the player and instead they feel more like browsing the shop and choosing if you need vacuum cleaner more or maybe a dishwasher. Of course future utility is always a factor, but shouldn't be the only one when choosing between lives of 2 groups. Honstly devs didn't have to do much to make it a harder choice. It would be enough to at least show these scouts beforhand and hear Drack's emotional reaction, that would change the whole perspective. Bioware used to do this perfectly, not only when choosing between squadmates. Well then I either play a different game or interpret way too much into what the chars have to say, they dont doubt the pathfinder openly, but I can "see" it in the words and how they are delivered (yah and maybe it is just wishful thinking, who knows). Drack tells you about the scouts very early on, 2 plathroughs, he said it twice, long before archons ship. And when you are on Archons ship, you get the line "thats the krogan scouts Drack talked about" or Drack says, when on squad "thats the scouts I told you about". And the impact is not low, this behemoths are a tough bunch on instanity. And saving Raeka was a personal satisfaction to me that at least one true pathfinder lives. And that happend not because I care so much about Raeka, but because I told myself "ha, now I have one real pathfinder here, nice". Even when it could mean absolutely nothing. I do not understand why so many people want to get emotioanly attached before they "give a shit" and why so many thing the devs want us to be emotional attached and the outcome supposed to have an emotional impact. I have made so many decisions in my life without any emotional attachment and that had no emotional impact, most people have... and no I do not have to meet or hear the scouts to know how it impacts a "friend" and what is the consequence for the whole Krogan, just 1700 in andromeda, and that I actualy have to battle this stupid behemoths. I do not need to "care" about the scouts in any way.
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Post by Deleted on Apr 29, 2017 9:40:32 GMT
TW3 set the bar higher, and it stands to reason that gamers who played it will have higher expectations from their RPG games than what they had before playing it. MEA doesn't approach TW3 in quality and attention to detail. From what I've seen it seems hard to justify the price EA are asking for this so called AAA game.
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Post by projectpatdc on Apr 29, 2017 9:40:40 GMT
Just knowing their fate made the decision impactful. Or maybe that os just my empathy allowing me to bypass the need for personal connection to feel the impact of a decision. Exaltation and its horror was enough to make this one of the hardest devisions in the franchise. Exaltation to me just felt like a weak copy of STTNG's Borg assimilation process mixed with Collector mumbo jumbo. It felt incredibly lazy, and didn't do anything for me other than make me cringe that they were going this route... Here's how to do it well: How is that video better? It's so cringeworthy on its own. No offense. The dorkiness and stiff/poor acting is real. I agree that the writers played it way too safe, but I enjoyed that we actually got a menacing alien race touching more on biology and religion rather than machines that kill.
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Post by suikoden on Apr 29, 2017 9:50:20 GMT
Exaltation to me just felt like a weak copy of STTNG's Borg assimilation process mixed with Collector mumbo jumbo. It felt incredibly lazy, and didn't do anything for me other than make me cringe that they were going this route... Here's how to do it well: How is that video better? It's so cringeworthy on its own. No offense. The dorkiness and stiff/poor acting is real. I agree that the writers played it way too safe, but I enjoyed that we actually got a menacing alien race touching more on biology and religion rather than machines that kill. Came out like 30 years ago - it's classic. I'm not sure how you see the Kett as menacing... Theyre incredibly generic villains. If you've read any sci-fi at all, theyre laughable in their simplicity.
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Post by dm04 on Apr 29, 2017 10:37:53 GMT
Came out like 30 years ago - it's classic. I'm not sure how you see the Kett as menacing... Theyre incredibly generic villains. If you've read any sci-fi at all, theyre laughable in their simplicity. So it is better because it is a "classic"? And if you read enough sci-fi at all, you should know enough to see, Kett are not the worst, and yes they are not the best. The story, the characters, the villain... nothing in MEA is nobel prize worthy and you know what, neither is TW3. Im quite sure, if Archon did not have that babyface, and the tone of the game be so light, Kett would be menacing enough. Whatever, criticizing is easy. How about you give us a brief example of a good villain that would better then the Kett.
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Post by aglomeracja on Apr 29, 2017 10:40:23 GMT
Doubts about my Ryder being a pathfinder ended after eos, I don't think it's possible to be doubted later. As for Drack and his scouts- I've never heard of them before and leaving them changed 1-2 lines of dialogue. Both Kesh and Drack acknowledged that Ryder has done enough for the Krogan already. Impact of this decision is very small, but that's not the problem. Those decisions are supposed to have some emotional impact on the player and instead they feel more like browsing the shop and choosing if you need vacuum cleaner more or maybe a dishwasher. Of course future utility is always a factor, but shouldn't be the only one when choosing between lives of 2 groups. Honstly devs didn't have to do much to make it a harder choice. It would be enough to at least show these scouts beforhand and hear Drack's emotional reaction, that would change the whole perspective. Bioware used to do this perfectly, not only when choosing between squadmates. Well then I either play a different game or interpret way too much into what the chars have to say, they dont doubt the pathfinder openly, but I can "see" it in the words and how they are delivered (yah and maybe it is just wishful thinking, who knows). Drack tells you about the scouts very early on, 2 plathroughs, he said it twice, long before archons ship. And when you are on Archons ship, you get the line "thats the krogan scouts Drack talked about" or Drack says, when on squad "thats the scouts I told you about". And the impact is not low, this behemoths are a tough bunch on instanity. And saving Raeka was a personal satisfaction to me that at least one true pathfinder lives. And that happend not because I care so much about Raeka, but because I told myself "ha, now I have one real pathfinder here, nice". Even when it could mean absolutely nothing. I do not understand why so many people want to get emotioanly attached before they "give a shit" and why so many thing the devs want us to be emotional attached and the outcome supposed to have an emotional impact. I have made so many decisions in my life without any emotional attachment and that had no emotional impact, most people have... and no I do not have to meet or hear the scouts to know how it impacts a "friend" and what is the consequence for the whole Krogan, just 1700 in andromeda, and that I actualy have to battle this stupid behemoths. I do not need to "care" about the scouts in any way. 1. There were 2-3 cut-scenes on Tempest where your crew members generally behave as if they didn't consider Ryder to be their leader i.e. when they walk out on you before you say the meeting is over or when they do whatever that was after recruiting Jaal. It's mostly autodialogue and seems quite awkward but I guess you can consider it as their doubt in your "pathfinding" skills. Didn't see any of it in one on one conversations, they usually talk about their own stuff. 2. Yeah, maybe he says it on some point, I've never noticed. I do remember "that's the scouts I told you about" on board of Archons ship and my reaction "what scouts? where was the build up?". It's not about being emotionally involved just for the sake of it. The way I came up was so blunt that instead of caring in any way I literally imagined a writer saying "and here we'll throw in some decision moment". Sure, it's good that Drack mentions them on some point before, but since I've missed it, the whole situation felt really forced- and it is easy to skip\miss one or two brief mentions. Behemoths may be tough, but MEA's combat is so unbalanced that I was pretty much invincible at this point. That's a completely different subject anyway 3. I think I explained this above, but still- this is a Bioware game. Game is a fantasy and Bioware games used to make me care for characters involved much more than any other games. They did that through creating a narrative in a certain way and that made them unique. Unfortunately MEA can barely can barely compete with Call of Duty in this regard nad that's not what I expected from them (+ x more old fans I presume). Yes, I too have made many decision in my life without any emotional attachment and that had no emotional impact. I also can rationally think about potential consequences of my decision that doesn't have any emotional impact. The question is why would I engage in a fantasy which isn't emotionally engaging?
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Post by KaiserShep on Apr 29, 2017 10:49:50 GMT
Can you people please just let me enjoy my shitty game in peace? Hah, I enjoy my game in peace just fine. Arguing about it with randos on the internet is yet another videogame I enjoy. Ain't nobody gonna bring me down.
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bizantura
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Post by bizantura on Apr 29, 2017 10:58:12 GMT
I like the Bioware games because they make interesting "hero archetype" games. For me, the "hero archetype" has nothing to do with reality but is fun to play and fantasize you are that important you make differences on the world stage. MEA does not fulfill that like prior Bioware games.
Witcher for me is far more "cultural" in scope and I wonder that is the reason so many Bioware fans react so repulsive toward it. I hope CDPR can keep that cultural meme inclusive in their games, it is what makes it so interesting to play to me. I don't really understand that the Witcher is so much about doom and gloom. Given a choice, I rather live in the Witcher verse than in the artificial (concrete prefab) worlds Bioware creates.
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Post by KaiserShep on Apr 29, 2017 11:04:19 GMT
I like the Bioware games because they make interesting "hero archetype" games. For me, the "hero archetype" has nothing to do with reality but is fun to play and fantasize you are that important you make differences on the world stage. MEA does not fulfill that like prior Bioware games. Witcher for me is far more "cultural" in scope and I wonder that is the reason so many Bioware fans react so repulsive toward it. I hope CDPR can keep that cultural meme inclusive in their games, it is what makes it so interesting to play to me. I don't really understand that the Witcher is so much about doom and gloom. Given a choice, I rather live in the Witcher verse than in the artificial (concrete prefab) worlds Bioware creates. I don't know if it's really anything about The Witcher itself that puts people off so much as it's the fact that multiple threads will crop up in a rather short period of time to say the same things repeatedly. Maybe some respond to the cultural thing, but most of the time I just see "Ugh, another Witcher thread?" I mean, there's only so many things one can truly compare lol. Not sure why someone would want to live in the Witcher verse though. As an NPC I like having some medical science on my side. In the TWverse, if I was lucky to escape one of the various horrifying nightmares living around the landscape, I might just get an arrow in the face by a shitty bandit or something. At least in the MEU I can live on a space station and actually take a shower rather than some rundown hovel in Wherevergrad or something.
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Post by bryanky5 on Apr 29, 2017 11:11:48 GMT
I like the Bioware games because they make interesting "hero archetype" games. For me, the "hero archetype" has nothing to do with reality but is fun to play and fantasize you are that important you make differences on the world stage. MEA does not fulfill that like prior Bioware games. Witcher for me is far more "cultural" in scope and I wonder that is the reason so many Bioware fans react so repulsive toward it. I hope CDPR can keep that cultural meme inclusive in their games, it is what makes it so interesting to play to me. I don't really understand that the Witcher is so much about doom and gloom. Given a choice, I rather live in the Witcher verse than in the artificial (concrete prefab) worlds Bioware creates. I don't know if it's really anything about The Witcher itself that puts people off so much as it's the fact that multiple threads will crop up in a rather short period of time to say the same things repeatedly. Maybe some respond to the cultural thing, but most of the time I just see "Ugh, another Witcher thread?" I mean, there's only so many things one can truly compare lol. Not sure why someone would want to live in the Witcher verse though. As an NPC I like having some medical science on my side. In the TWverse, if I was lucky to escape one of the various horrifying nightmares living around the landscape, I might just get an arrow in the face by a shitty bandit or something. At least in the MEU I can live on a space station and actually take a shower rather than some rundown hovel in Wherevergrad or something. Given The Witcher's reputation as one of the best games in recent times, it's inevitable that other games will be compared to it over and over again. But I agree, The Witcher universe sucks if you live in it. Great to play a game in though.
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