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Post by erikson on Apr 30, 2017 10:44:12 GMT
W3 is a superior game to HZD, but I find HZD to be a much better blueprint for Bioware because it is so streamlined and the sidequesst quite limited and immersive to the overall setting. HZD has many elements that can be found in Bioware games, like lots of girl power, a bit of LGBT visibility, nice banter (even though there are no real companions), looks very Frostbite colorful. The emotional narrative and the ridiculous heroism of Shepard. Agreed that we haven't seen enough of CDPR to tell if they can deliver the same quality as W3 in the future. heh, I admit I was a tad disappointed that there were so few sidequests and activities to do in HZD. I honestly hope there is more to do in the next installment, so...can't please everyone I guess I don't have much doubt over future CDPR quality, just whether they can ever match a Bioware pace...if they can do that while maintaining quality then... free website to upload photos
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Post by erikson on Apr 30, 2017 10:51:34 GMT
I don't really care about CC either. Except with DAO and DAI I pretty much use defaults every time. I'll take a set character as well, as long as I want to play as said character (bye bye Geralt, hello Ciri). I really don't think Aloy is all that great really. She is rather monochrom with a bland personality, but she is a hell of a lot of fun to play as (I prefer the combat in HZD over MEA but then I'll always take Lauara Croft style bow and arrow action over laser guns so I am biased). Horizon's story also is not better than MEA. I figured out the plot twist with Aloy the first time they revealed where she was found early in the game. Also, outside of the story set in Meridian, the rest of the main quest is god damn boring. It's comprised mostly of reading notes and watching holograms (and if you already figured it out or have already played it, it can get tedious). Don't get me wrong, I really liked the game and am excited to see where it goes next, but I can't agree it is better written than MEA (I was genuinely shocked by the Angara reveal, I never was by anything during HZD). As far as CDPR replacing Bioware as the RP go to, they need to make more games than one every blue moon before that will happen. If they do, then, yeah, I could probably see myself with you there. I would LOVE to play as Ciri in a spin-off, definitely. As for Aloy, I think she's a great character. I love her sarcasm to bits. I found her story very moving. But yeah, the twist concerning her was no surprise. The overall story is glorified nonsense. But it's fun nonsense, so I don't mind. I see A LOT of similarities to Bioware actually. Bioware is not known for great plots, but they know how to tell stories. Their narratives used to draw me in, made me care about the characters. HZD tells a very emotional very personal story, and I LOVED that. I cried several times playing that game. The voice acting is really good too imo. oh, and although I didn't get choked up much during the game the last scene of Aloy had me like facebook photos upload
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Post by Terminator Force on Apr 30, 2017 13:41:39 GMT
Well then BioWare should have never said they were looking up to TW3 to make Mass Effect great. As I said in my last post here, Bioware can take certain mechanical aspects of the game and use them, but not it's story and characters, and it shouldn't. If they did it would not be a Mass Effect game. I assume you liked the trilogy more or less, well it would be like doing a sequel to the trilogy as a nihilistic horror story. It'd be like a Star Trek film done in the style of Se7en. oh...and btw nseavoice.com/games/the-witcher-4-inspired-by-mass-effect-andromeda-920023439.htmlI don't necessary like things to be dark, though I do prefer more anti-hero character. And my fave character actually happen to be mercenaries. Can never go wrong with mercenaries (why the third Riddick movie is so badass). But what's really important for me is immersion and suspense of disbelief, and turning everyone into a goober in the Andromeda galaxy completely pulls me out and downright makes me angry. My suspense of disbelief was strongest in ME1, while ME2 introduced some issues like how blatantly stereotype Jack's character felt. In ME3 things really took a turn for the worse, with how unrealistic that everyone seemed to know who Liara now was. And everyone's overly fake patriotic reactions to the war, people just don't act like this, no matter how dire, it still brings the worst in people too. The galaxy needs to be more balanced with dicks. I'm sorry. I generally hate fake-e forced emotions too. I need my emotions to feel much more grounded. Even in real life, I hate fake laughs and fake feel people.
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Post by Mihura on Apr 30, 2017 14:03:24 GMT
But does all straight people get their balls cut? I think you are missing the point. It is not about touching heavy themes, I welcome it but leave the tokens at home. If you're such a lightweight then Witcher isn't for you. I see nothing wrong with the representation of homosexuals in the Witcher universe. I love you too Dutch.
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Post by zeypher on Apr 30, 2017 14:08:56 GMT
As I said in my last post here, Bioware can take certain mechanical aspects of the game and use them, but not it's story and characters, and it shouldn't. If they did it would not be a Mass Effect game. I assume you liked the trilogy more or less, well it would be like doing a sequel to the trilogy as a nihilistic horror story. It'd be like a Star Trek film done in the style of Se7en. oh...and btw nseavoice.com/games/the-witcher-4-inspired-by-mass-effect-andromeda-920023439.htmlI don't necessary like things to be dark, though I do prefer more anti-hero character. And my fave character actually happen to be mercenaries. Can never go wrong with mercenaries (why the third Riddick movie is so badass). But what's really important for me is immersion and suspense of disbelief, and turning everyone into a goober in the Andromeda galaxy completely pulls me out and downright makes me angry. My suspense of disbelief was strongest in ME1, while ME2 introduced some issues like how blatantly stereotype Jack's character felt. In ME3 things really took a turn for the worse, with how unrealistic that everyone seemed to know who Liara now was. And everyone's overly fake patriotic reactions to the war, people just don't act like this, no matter how dire, it still brings the worst in people too. The galaxy needs to be more balanced with dicks. I'm sorry. I generally hate fake-e forced emotions too. I need my emotions to feel much more grounded. Even in real life, I hate fake laughs and fake feel people. Oh you will love the witcher then, as the style and character match your requirements quite well.
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Post by Terminator Force on Apr 30, 2017 14:11:49 GMT
I'll quote this post to reply to everyone who responded to my post. (Don't like multi-quoting.) I was perhaps not being very clear about the problem I have with Bioware. I'm talking about how it affects their games. I'm not on Twitter, I don't usually read interviews. I base my impressions on what I see in their two most recent games. See, I did not value Bioware mostly for the CC and romances. I liked their storytelling. Their narrative. How they told their stories. Their characters and the world building. I got a better character driven storytelling from W3 and even Horizon (Aloy rocks!) than Bioware now. Because my priorities are different from those who like MEA, it seems. I'll take a set character any day over CC if I get an engaging narrative and world that I can immerse myself in. My previous post was about trying to explain why I THINK Bioware games have shifted in a way that I consider inferior to their previous games. Bioware now focuses too much on catering to self-insert romances for my liking, preoccupied with representation while of course still prioritizing the straight male gamer. So I'm not saying they are even doing a good job at this. It's a mess to me. I did read that Bioware did more focus group research than ever before. And so imo Bioware is more concerned with pleasing player fantasies in a dating sim type of way than writing a good narrative. These things are not mutually exclusive but the current result is very much to the detriment of my enjoyment. So, even if I sound like an ass, it basically boils down to: the self-insert romance crowd has ruined Bioware for me. Obviously plenty of people disagree and that is fine. If Bioware is all about CC and romances with some open world roaming to the majority of the current fanbase, then my own disappointment is irrelevant. If DA4 plays like MEA, then I won't play Bioware games anymore. Simple as that. CDPR will then replace Bioware as the company that gives me the most enjoyable experience, unless W3 was a one time deal (W2 was a good game but I much preferred the trilogy). I don't really care about CC either. Except with DAO and DAI I pretty much use defaults every time. I'll take a set character as well, as long as I want to play as said character (bye bye Geralt, hello Ciri). I really don't think Aloy is all that great really. She is rather monochrom with a bland personality, but she is a hell of a lot of fun to play as (I prefer the combat in HZD over MEA but then I'll always take Lauara Croft style bow and arrow action over laser guns so I am biased). Horizon's story also is not better than MEA. I figured out the plot twist with Aloy the first time they revealed where she was found early in the game. Also, outside of the story set in Meridian, the rest of the main quest is god damn boring. It's comprised mostly of reading notes and watching holograms (and if you already figured it out or have already played it, it can get tedious). Don't get me wrong, I really liked the game and am excited to see where it goes next, but I can't agree it is better written than MEA (I was genuinely shocked by the Angara reveal, I never was by anything during HZD). As far as CDPR replacing Bioware as the RP go to, they need to make more games than one every blue moon before that will happen. If they do, then, yeah, I could probably see myself with you there. I'm fine with companies only releasing a games once every blue moon as long as it's quality and highly replayable experience. ie. The only BioWare games I've played prior to ME:A are MET and DAO. But DAO I only played once, while MET 8x and ME3mp 3000 hrs.
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Post by Deleted on Apr 30, 2017 14:11:59 GMT
Well, I buy my games specifically for the happy escapism and having experiences that do not resemble the drudgery, disconnect and intense unhappiness of the Real World, with preference to fake futuristic settings over fake medieval ones, so my buying strategy for 2017-2020 is something like
Tyranny when it comes on sale, Witcher -never and DLCs for Andromeda, DA4 -depending on reviews, preferably on sale; finally, Cyberpunk specifically dependant on the reviews specifying if they did stick to the original premise to be anti-Blade Runner & have lotsa hope, or they went even more grimdark and the worst the real world has to offer only worse, lol. Will also watch Obsidian next climb to AAA lol. If I manage to scrape together enough recognition points at work over the next couple of years to buy PS4, I'd love to try HZD. (shrug) games are nice and all, but there is no point buying them if they don't provide what you like just to play games.
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Post by Deleted on Apr 30, 2017 14:14:24 GMT
These games are torn apart by the simple rhetoric of- ME:A needed to be original from its MET series; and TW3 series clearly drew/entrenched in its already established lore from previous releases; much like MET compounded its story in the same fashion. However; this article made me think - ME:A was fun but it missed its moments such as www.pcgamer.com/the-best-witcher-3-characters/I cannot compare those interactions to what I experienced in ME:A - ever. Please, if you played both - give some feedback. What do you think? Did you ever get the same impact from companion/story interactions from ME:A and TW3? I wonder why, who told them that? ME fans were fine with what they had, the only reason ME moved to Andromeda is because ME3 ending was a deadend. The interactions with NPCs in TW3 are lightyears ahead of MEA (MEOT as well), also, the different models for like each NPC in TW3 is of a big help here, ME(A/OT) was like running through a clone infested world. Also, MEA world feels more generic and stale. Overall, the immersion in TW3 is pretty high. There are a ton of copy-pasted NPCs in TW3. I kept running into the twin of the one werewolf's sister all over Velen. I kept running into kids that look like Gretka and many of the merchants look exactly alike as well... and several of them open up the interaction with the exact same line... "Greetings." I agree that Bioware really needed to vary the Asari in ME:A, but implying that TW3 used a different model for each NPC in the game is simply an overt exaggeration. There are also a lot of copy-paste environment in TW3. For example, the bog near the Nilfgaardian post in White Orchard looks very much the same as Crookback Bog. The battlefield in White Orchard looks about the same as the battlefield near the bridge crossing from Velen to Novigrad... and a forest is a forest is a forest in TW3... without much variation among them that I can see... trees and respawning wolves for the most part. Also, many of the houses have the same layout. The long list of complaints made on the old BSN boards about ME3, were about far more aspects of the game than the endings. For example, there were many threads that I recall that said Bioware needed to handle sidequests like TW3... problem is that people overlook just how many truly meaningless and overtly shallow side quests are contained in TW3. The fans tended to only compare the longer more in depth ones in TW3 with the shallower ones in MET when they should have been directly comparing, say, The Fall of the House of Reardon to Grissom Academy. In that case, IMO, the Fall of the House of Reardon has less to do with the main story line of TW3 than Grissom Academy has to do with the main story line of ME3. When comparing meaningless tasks, people should compare the likes of finding Charr's message to Ereba during the Attican Traverse side quest (and bringing it to her) to finding an "Unsent letter" when stumbling on the "Sunken Treasure" quest in Velen. I would say, Bioware connected that little task far more effectively to the main story line thant CDPR did in TW3. While TW3's unsent letters merely just describe a general state of affairs for the world, ME3 tied the find to a specific character that we got to interact with afterwards if we chose to and who we had an opportunity to interact with in the previous game). TW3 is an inordinately long game (too, too long IMO - and I'm abandoning my playthrough of it as a result). However, because it is so long, it only stands to reason that there are more of the more major side quests AND more of the meaningless ones than in the individual games of the MET... but people kept insisting on comparing TW3's major side quests with ME3's minor ones instead of comparing the apples to the apples. So, when all the gripes about ME3 flooded their boards followed by all the heavy-handed praise TW3 got... is it really any wonder why Bioware may have gotten a wrong impression about what the fans wanted for MEA?
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Post by decafhigh on Apr 30, 2017 14:31:32 GMT
I haven't played TW3 so maybe I'm missing crucial context, but from what I've read here it seems like the whole point of having what happened to the gay character is to make you feel pissed off. You should feel pissed off. It is a reflection of the indignities humanity can suffer upon itself. Things are pretty good here in the good ole US of A and much of Western society but there are still places in the world today that just for being who I am I would be dragged out into the street and have my head chopped off.
I get the sense that the writer here is purposefully trying to make the player feel something about what just happened to this guy. Maybe he was a bad guy, and maybe he was doing bad things among a host of other bad guys, but to have this happen to him, possibly just because of his sexuality, is an injustice. If this was just another straight guy getting his comeuppance it wouldn't stand out at all among all the other horrors happening in the game.
To me it looks like that was the whole point. Just from this discussion alone it seems the writer was pretty successful at making people think about that.
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Post by Link"Guess"ski on Apr 30, 2017 14:35:09 GMT
There's the open-world side content which is just treasures and pings on the map that feels very much like an afterthought (and word has it that it is -- it was made in the last 3 months before it shipped) but the side-missions and side-interactions in Velen, Novigrad and Skellige are just as memorable as things in the main plot which is just the way I remember ME1 too and that is why people love it.
Even a lot of critics claimed in reviews of MET games that "BioWare's strong suit isn't the combat but the story, the world and characters" and though ME2 and ME3 progressively improved it as a game I think BioWare lost their way in regards to what the appeal of these games were because to me it was indeed always the non-combat moments that I remembered these games for. You cannot say the side-quests in DA:I are particularly memorable. In MEA there's a few images that flash in my head when I think about the side-quests but ultimately it comes back to how I felt even the best side-quests always had a "collect 3 of these" at some point or they ended abruptly after a confrontation but with no "return to questgiver" wrapup.
Sure, Witcher 3 can be a pacekiller with how much you have to go back and forth and then sit and wait while characters talk in their auto-generated gestures but ultimately it sticks with you because you remember the context of the story and the way Geralt and the NPCs react to the events and revelations. The fact that they created an entire sub-game of Contracts where there's always a monster to slay and still turned all those into real stories with empathy and characters that tell about their histories is an achievement I think, which is why I feel agitated when people say HZD is a better template for future BioWare. Witcher 3 just needed better combat, companions and a create-a-character and it would be the best BioWare game ever.
Good point about the faces being copy-paste in Witcher 3 though. It too used Cyberscan yet there's actually a good deal of variation. Most skelligen peasants or fishermen village girls have big noses, and Nilfgaard characters often range between the same 3 faces. It's still a lot better than 1000 asari having the same face.
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Post by Deleted on Apr 30, 2017 14:51:51 GMT
There's the open-world side content which is just treasures and pings on the map that feels very much like an afterthought (and word has it that it is -- it was made in the last 3 months before it shipped) but the side-missions and side-interactions in Velen, Novigrad and Skellige are just as memorable as things in the main plot which is just the way I remember ME1 too and that is why people love it. Even a lot of critics claimed in reviews of MET games that "BioWare's strong suit isn't the combat but the story, the world and characters" and though ME2 and ME3 progressively improved it as a game I think BioWare lost their way in regards to what the appeal of these games were because to me it was indeed always the non-combat moments that I remembered these games for. You cannot say the side-quests in DA:I are particularly memorable. In MEA there's a few images that flash in my head when I think about the side-quests but ultimately it comes back to how I felt even the best side-quests always had a "collect 3 of these" at some point or they ended abruptly after a confrontation but with no "return to questgiver" wrapup. Sure, Witcher 3 can be a pacekiller with how much you have to go back and forth and then sit and wait while characters talk in their auto-generated gestures but ultimately it sticks with you because you remember the context of the story and the way Geralt and the NPCs react to the events and revelations. The fact that they created an entire sub-game of Contracts where there's always a monster to slay and still turned all those into real stories with empathy and characters that tell about their histories is an achievement I think, which is why I feel agitated when people say HZD is a better template for future BioWare. Witcher 3 just needed better combat, companions and a create-a-character and it would be the best BioWare game ever. Throw in some examples for me then... being careful to compare the same level of side quest to the same level of side quest in each game, respectively (and I'd appreciate you sticking to Velen just because I've quit after just finishing Bloody Baron. I have ridden to Oxenhurt but really haven't done much there except visit vendors) and keeping in mind that the ME games are much smaller than TW3 overall. The size of TW3 is more than a pace killer for me... It's totally disconnected me from the story. I have nothing memorable from the encounter with Dolores after doing The Fall of the House of Reardon. Her brother killed her husband (or vice verse, can't even remember) and her reaction is basically... so life goes on. Nothing memorable even from the interaction with Tamara in Oxenhurt... even after encountering her again during Return to Crookback Bog. What is there to be truly moved by her interaction with her father in the end? The whole thing was set up to be so much more and, in the end, just fell flat... no big explanations or argument between them nor tears of reconciliation... just basically, because witch hunter cuts in, father and daughter basically just say you go your way and I'll go mine. The interaction with Garrus in front of the Memorial Wall and with Liara in the lounge after shooting the VS in ME3 was far more moving. Then I return to Crow's Perch and encounter a guard whom I accuse of allowing his men to pillage the village outside the gates... Thing is, one has to actually go out of their way to trigger the 2 cut scenes that show this pillaging. The first time I walked through and everything seemed absolutely normal and when I got to that guard, my reaction was a definite immersion-breaking WTF moment. So, I reloaded and replayed and after 2 additional tries finally managed to trigger both cutscenes prior to reaching the guard at the gate to the Baron's part of that compound... and there is no opportunity to interact with the farmer's wife that Geralt saves nor is there any different reaction by the guards after Geralt kills off a bunch of them to save that farmer's wife. Just after saving the farmer's wife, one NPC mutters something about giving Crow's Perch a wide berth, but the reality is that Geralt is then able to come and go to get to his stash chest without any real difference being evident from before and after the Baron leaves.
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Post by mikeymoonshine on Apr 30, 2017 15:08:19 GMT
I haven't played TW3 so maybe I'm missing crucial context, but from what I've read here it seems like the whole point of having what happened to the gay character is to make you feel pissed off. You should feel pissed off. It is a reflection of the indignities humanity can suffer upon itself. Things are pretty good here in the good ole US of A and much of Western society but there are still places in the world today that just for being who I am I would be dragged out into the street and have my head chopped off. I get the sense that the writer here is purposefully trying to make the player feel something about what just happened to this guy. Maybe he was a bad guy, and maybe he was doing bad things among a host of other bad guys, but to have this happen to him, possibly just because of his sexuality, is an injustice. If this was just another straight guy getting his comeuppance it wouldn't stand out at all among all the other horrors happening in the game. To me it looks like that was the whole point. Just from this discussion alone it seems the writer was pretty successful at making people think about that. The argument is over a character in The Witcher 2, I actually like the way gay characters were handled in the Witcher 3.
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Post by Link"Guess"ski on Apr 30, 2017 15:22:22 GMT
^ I can't remember any gay character from Witcher 2 except that evil guy. Aside from how hush hush LGBT+ handling has to be in games now so don't "represent it unfairly" or whatever I loved how blunt Witcher 2 was. "Fuck" and "Whore" everywhere, people getting their balls chopped off and some yelling "suck my cock!". What a RELIEF that game was.
To other poster above... Oh, I remember suddenly bumping into General Morvan Voorhis (the guy who teaches you Nilfgaard manners) when strolling Novigrad. Then he asks if I want to go to a horse race with him and his wife (or whoever it was), He won, then we chatted about what he was doing in Novigrad and went home and that was it.
I remember the high stakes Gwent Tournament that turns into a sort of heist plot where you have sex with a foxy thief lady, and then she left a letter for you the next morning after disappearing.
There was a contract quest where I had to find a creature who snatched a woman's husband. His corpse is found in the nest and I return after slaying the monster. I got to tell her how it is or say that her husband disappeared and she seemed slightly flustered but understanding given that it had already been weeks since he went away.
There's the frying pan quest where you help a lady who's locked herself out so she can get her frying pan back. I can't actually remember if she just gets the frying pan and that's it, but what I remember it for was the sense of suspicion I had that this old hag was doing witchery but it wasn't the case IIRC. What's good about a quest like this is that it's just a unqiue little interaction. I don't have to fast-travel to another place in the map to find the objective. I just had to take her request and open the door with Aard, then give her the pan and she thanked me.
I can go on honestly but I'll end with the side-quest that took me the most by surprise which was a random chain quest I found on Skellige where you end up in a cave by the sea with 3 other dudes and inside it you start seeing visions (in the gameplay) of the Wild Hunt and Skelligan legends and signs that inform you as a player of how much Geralt worries about the fate of Ciri, all done visually with floating objects and atmospheric effects.
In DA:I I can't think of anything as interesting save for that strange elven apostate in The Hinterlands who you can take with you into the cave where she'll then ask to keep some amulet or something and a few other emergent moments that felt like that too.
In MEA I mostly think back to storming a Kett Base facility or finding that AI on Voeld, but it always comes back to how depressingly stiff and locked the entire world feels in both DA:I and MEA where one place remains the same throughout the whole game and clearing quests on Eos just makes it feel emptier and emptier and doing the quests are often a chore save from the fast-paced combat and the joy of grinding when you feel like it.
BioWare have better core mechanics for the "gameplay" I would say. From the dialogue wheel to the combat. Whereas DA:I had bad mechanics for each class IMO the ability to play as each squad member and use the tactical cam (if you really bothered...) made it feel like decent gameplay. In MEA from the way the Mako controls to Ryder shooting various guns it feels genuinely good and almost as good as Destiny, but Witcher 3, while slightly wonky and especially the wet soap-like movement of geralt can be grating at times it always comes back to how combat is fun because I have to react in the moment. There's not a single combat encounter in TW3 where I'm not on my toes. In DA:I I'm just holding the R2 button and falling asleep and in MEA I'm just hiding behind cover and shooting, shift cover, shoot, use the 3 abilities and after a while that starts to feel very very repetitive. In Witcher 3 there's such a variety in enemy types across the entire game that while the mechanics are sometimes frustrating I just don't have a negative memory of doing the combat for extended play sessions. I don't consider combat a draw of Witcher 3 at all. It's like ME1. It gets you through the environments and it doesn't feel like you're playing through levels as much as it's just the occasional group of enemies that you're knocking down to get your way.
I just think Witcher 3 gets what it is that many players want from an immersive open world game in terms of quests while BioWare/EA has been fixated on content and quantity ever since starting the entire open-world fiasco they've been doing. I like ME2 the most in terms of raw gameplay (although I consider the dialogue segments gameplay too!) because it had such a simple and arcady feel to it. DA2's combat design was so-so but also much more enjoyable than DA:I in my opinion because of how fast and responsive it was. Part of me just hates when people go "ME3 had the best gameplay" because I think ME2 had much, much better encounter design. Witcher 3 isn't about combat in the same way. It's about going to places to trigger story events and relishing in how alive and breathing the world feels.
And on that note just real quick: the world changes in TW3. Several side quests are locked out after certain story beats and several cities change state. Novigrad in particular changes according to the progress of the war. Some time after the main Novigrad story is completed there will be burning stakes with witches or unortunate strangers even outside the walls of the city. I wanted to use Aard for fun to put out a fire and knock down some Witch Hunters and upon slaying those guards a cutscene triggered where a guy thanked me for saving him. It turns out he wasn't a witch. A certain story quest on Skellige led me to slay the Jarl of a village. In my previous playthrough, I met this Jarl by accident when I started a brawl in a tavern which got me arrested and locked in a cage. I could escape by traditional and blunter means but I ended up appealing to the Jarl and in recognizing who Geralt was I got released.
TW3 is full of surprises that stick. MEA has pockets of side-content that feels surprising but then they still end up disappointing me. DA:I was just lethargic.
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Post by mikeymoonshine on Apr 30, 2017 15:26:28 GMT
There's the open-world side content which is just treasures and pings on the map that feels very much like an afterthought (and word has it that it is -- it was made in the last 3 months before it shipped) but the side-missions and side-interactions in Velen, Novigrad and Skellige are just as memorable as things in the main plot which is just the way I remember ME1 too and that is why people love it. Even a lot of critics claimed in reviews of MET games that "BioWare's strong suit isn't the combat but the story, the world and characters" and though ME2 and ME3 progressively improved it as a game I think BioWare lost their way in regards to what the appeal of these games were because to me it was indeed always the non-combat moments that I remembered these games for. You cannot say the side-quests in DA:I are particularly memorable. In MEA there's a few images that flash in my head when I think about the side-quests but ultimately it comes back to how I felt even the best side-quests always had a "collect 3 of these" at some point or they ended abruptly after a confrontation but with no "return to questgiver" wrapup. Sure, Witcher 3 can be a pacekiller with how much you have to go back and forth and then sit and wait while characters talk in their auto-generated gestures but ultimately it sticks with you because you remember the context of the story and the way Geralt and the NPCs react to the events and revelations. The fact that they created an entire sub-game of Contracts where there's always a monster to slay and still turned all those into real stories with empathy and characters that tell about their histories is an achievement I think, which is why I feel agitated when people say HZD is a better template for future BioWare. Witcher 3 just needed better combat, companions and a create-a-character and it would be the best BioWare game ever. Throw in some examples for me then... being careful to compare the same level of side quest to the same level of side quest in each game, respectively (and I'd appreciate you sticking to Velen just because I've quit after just finishing Bloody Baron. I have ridden to Oxenhurt but really haven't done much there except visit vendors) and keeping in mind that the ME games are much smaller than TW3 overall. The size of TW3 is more than a pace killer for me... It's totally disconnected me from the story. I have nothing memorable from the encounter with Dolores after doing The Fall of the House of Reardon. Her brother killed her husband (or vice verse, can't even remember) and her reaction is basically... so life goes on. Nothing memorable even from the interaction with Tamara in Oxenhurt... even after encountering her again during Return to Crookback Bog. What is there to be truly moved by her interaction with her father in the end? The whole thing was set up to be so much more and, in the end, just fell flat... no big explanations or argument between them nor tears of reconciliation... just basically, because witch hunter cuts in, father and daughter basically just say you go your way and I'll go mine. The interaction with Garrus in front of the Memorial Wall and with Liara in the lounge after shooting the VS in ME3 was far more moving. After all that history did you really think a reconciliation was likely? She doesn't want anything more to do with him, she doesn't want to reconcile and she doesn't want to confront him either she is only there for Anna. I'm glad that their situation wasn't resolved because neither of them were at a stage where any kind of resolution would make sense. There are moments in the Witcher 3 that made me tear up but they come later so I won't talk about them. Have you helped Keira? That quest was pretty memorable. Garrus and Liara are characters Shepard has known for years and I imagined you played those games so they are meaningful to you. So I don't think these interactions between Geralt and characters he only just met or never new that well are all that comparable.
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Post by mikeymoonshine on Apr 30, 2017 15:34:36 GMT
^ I can't remember any gay character from Witcher 2 except that evil guy. Aside from how hush hush LGBT+ handling has to be in games now so don't "represent it unfairly" or whatever I loved how blunt Witcher 2 was. "Fuck" and "Whore" everywhere, people getting their balls chopped off and some yelling "suck my cock!". What a RELIEF that game was. Who gives developers more shit over gay characters tho? SJWs complaining about representation or the don't shove it down my throat people? Interesting how the latter group are fine with how "blunt" the witcher 2 was tho. I mean the gays are in their correct place as creepy villains and both get what is coming to them in the end.
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Post by linksocarina on Apr 30, 2017 15:39:47 GMT
^ I can't remember any gay character from Witcher 2 except that evil guy. Aside from how hush hush LGBT+ handling has to be in games now so don't "represent it unfairly" or whatever I loved how blunt Witcher 2 was. "Fuck" and "Whore" everywhere, people getting their balls chopped off and some yelling "suck my cock!". What a RELIEF that game was. Who gives developers more shit over gay characters tho? SJWs complaining about representation or the don't shove it down my throat people? Interesting how the latter group are fine with how "blunt" the witcher 2 was tho. I mean the gays are in their correct place as creepy villains and both get what is coming to them in the end. There is probably an academic paper in waiting on that one... Might get started on it after I finish grading my classes.
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Post by Cyberstrike on Apr 30, 2017 15:50:29 GMT
Oh, you like The Force Awakens too? Figures. Lesson I learned from watching TFA is this; Disney having acquired the Star Wars franchise was equivalent to Shang Shung performing a soul steal fatality. And I was like "Oh no, what if this happens to the next Mass Effect game with it in the hands of a similar evil empire, EA?" Man, I so didn't want to be right, but it's exactly the same outcome. You know I hemmed and hawed whether or not I wanted to give some glib, sarcastic answer, to this post....but instead....I just wonder sometimes, not saying you specifically but it seems like there is a lot of bias when it comes to 'big mega corporations' taking over creative enterprises. As I have said on this forum before, I have played 7 BioWare games now...five of them after they were taken over by EA, and two before. My two least favorite games are the ones done before. Pretty much the quality of BioWare's production has gone up since the aquisition, bar a few oddities here and there. Same with Disney and Star Wars. I loved the OT. I actually liked the prequels overall. But since Disney took over Star Wars has been really solid. TFA was a great movie. Great SWs movie. Rebels is compelling. Rogue One...while lacklustre and souless still was pretty fun over all and filled in a few holes in the canon, and from what I have heard the written literature in the new canon is also solid as heck. The motion capture to make the guy playing Tarkin look like Peter Cushing in Rouge One was downright freaky awesome (the voice actor was what really hurt it) and worth the price of the movie right there. The 77 Carrie Fisher didn't work.
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Post by Link"Guess"ski on Apr 30, 2017 15:56:28 GMT
Throw in some examples for me then... being careful to compare the same level of side quest to the same level of side quest in each game, respectively (and I'd appreciate you sticking to Velen just because I've quit after just finishing Bloody Baron. I have ridden to Oxenhurt but really haven't done much there except visit vendors) and keeping in mind that the ME games are much smaller than TW3 overall. The size of TW3 is more than a pace killer for me... It's totally disconnected me from the story. I have nothing memorable from the encounter with Dolores after doing The Fall of the House of Reardon. Her brother killed her husband (or vice verse, can't even remember) and her reaction is basically... so life goes on. Nothing memorable even from the interaction with Tamara in Oxenhurt... even after encountering her again during Return to Crookback Bog. What is there to be truly moved by her interaction with her father in the end? The whole thing was set up to be so much more and, in the end, just fell flat... no big explanations or argument between them nor tears of reconciliation... just basically, because witch hunter cuts in, father and daughter basically just say you go your way and I'll go mine. The interaction with Garrus in front of the Memorial Wall and with Liara in the lounge after shooting the VS in ME3 was far more moving. After all that history did you really think a reconciliation was likely? She doesn't want anything more to do with him, she doesn't want to reconcile and she doesn't want to confront him either she is only there for Anna. I'm glad that their situation wasn't resolved because neither of them were at a stage where any kind of resolution would make sense. If BioWare had written the game that would've been the point of the story. Different sensibilities. One is realistic to human nature. The other is chasing utopia ad nauseum.
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Post by Deleted on Apr 30, 2017 16:02:20 GMT
^ I can't remember any gay character from Witcher 2 except that evil guy. Aside from how hush hush LGBT+ handling has to be in games now so don't "represent it unfairly" or whatever I loved how blunt Witcher 2 was. "Fuck" and "Whore" everywhere, people getting their balls chopped off and some yelling "suck my cock!". What a RELIEF that game was. To other poster above...Oh, I remember suddenly bumping into General Morvan Voorhis (the guy who teaches you Nilfgaard manners) when strolling Novigrad. Then he asks if I want to go to a horse race with him and his wife (or whoever it was), He won, then we chatted about what he was doing in Novigrad and went home and that was it. I remember the high stakes Gwent Tournament that turns into a sort of heist plot where you have sex with a foxy thief lady, and then she left a letter for you the next morning after disappearing. There was a contract quest where I had to find a creature who snatched a woman's husband. His corpse is found in the nest and I return after slaying the monster. I got to tell her how it is or say that her husband disappeared and she seemed slightly flustered but understanding given that it had already been weeks since he went away. There's the frying pan quest where you help a lady who's locked herself out so she can get her frying pan back. I can't actually remember if she just gets the frying pan and that's it, but what I remember it for was the sense of suspicion I had that this old hag was doing witchery but it wasn't the case IIRC. What's good about a quest like this is that it's just a unqiue little interaction. I don't have to fast-travel to another place in the map to find the objective. I just had to take her request and open the door with Aard, then give her the pan and she thanked me. I can go on honestly but I'll end with the side-quest that took me the most by surprise which was a random chain quest I found on Skellige where you end up in a cave by the sea with 3 other dudes and inside it you start seeing visions (in the gameplay) of the Wild Hunt and Skelligan legends and signs that inform you as a player of how much Geralt worries about the fate of Ciri, all done visually with floating objects and atmospheric effects. In DA:I I can't think of anything as interesting save for that strange elven apostate in The Hinterlands who you can take with you into the cave where she'll then ask to keep some amulet or something and a few other emergent moments that felt like that too. In MEA I mostly think back to storming a Kett Base facility or finding that AI on Voeld, but it always comes back to how depressingly stiff and locked the entire world feels in both DA:I and MEA where one place remains the same throughout the whole game and clearing quests on Eos just makes it feel emptier and emptier and doing the quests are often a chore save from the fast-paced combat and the joy of grinding when you feel like it. BioWare have better core mechanics for the "gameplay" I would say. From the dialogue wheel to the combat. Whereas DA:I had bad mechanics for each class IMO the ability to play as each squad member and use the tactical cam (if you really bothered...) made it feel like decent gameplay. In MEA from the way the Mako controls to Ryder shooting various guns it feels genuinely good and almost as good as Destiny, but Witcher 3, while slightly wonky and especially the wet soap-like movement of geralt can be grating at times it always comes back to how combat is fun because I have to react in the moment. There's not a single combat encounter in TW3 where I'm not on my toes. In DA:I I'm just holding the R2 button and falling asleep and in MEA I'm just hiding behind cover and shooting, shift cover, shoot, use the 3 abilities and after a while that starts to feel very very repetitive. In Witcher 3 there's such a variety in enemy types across the entire game that while the mechanics are sometimes frustrating I just don't have a negative memory of doing the combat for extended play sessions. I don't consider combat a draw of Witcher 3 at all. It's like ME1. It gets you through the environments and it doesn't feel like you're playing through levels as much as it's just the occasional group of enemies that you're knocking down to get your way. I just think Witcher 3 gets what it is that many players want from an immersive open world game in terms of quests while BioWare/EA has been fixated on content and quantity ever since starting the entire open-world fiasco they've been doing. I like ME2 the most in terms of raw gameplay (although I consider the dialogue segments gameplay too!) because it had such a simple and arcady feel to it. DA2's combat design was so-so but also much more enjoyable than DA:I in my opinion because of how fast and responsive it was. Part of me just hates when people go "ME3 had the best gameplay" because I think ME2 had much, much better encounter design. Witcher 3 isn't about combat in the same way. It's about going to places to trigger story events and relishing in how alive and breathing the world feels. And on that note just real quick: the world changes in TW3. Several side quests are locked out after certain story beats and several cities change state. Novigrad in particular changes according to the progress of the war. Some time after the main Novigrad story is completed there will be burning stakes with witches or unortunate strangers even outside the walls of the city. I wanted to use Aard for fun to put out a fire and knock down some Witch Hunters and upon slaying those guards a cutscene triggered where a guy thanked me for saving him. It turns out he wasn't a witch. A certain story quest on Skellige led me to slay the Jarl of a village. In my previous playthrough, I met this Jarl by accident when I started a brawl in a tavern which got me arrested and locked in a cage. I could escape by traditional and blunter means but I ended up appealing to the Jarl and in recognizing who Geralt was I got released. TW3 is full of surprises that stick. MEA has pockets of side-content that feels surprising but then they still end up disappointing me. DA:I was just lethargic. 1) Voorhis isn't the guy who teaches Geralt how to bow. Voorhis is the General who questions you while getting shaved. Since he seems to be a rather high ranking figure in the Nilfarrdian bureaucracy, I'm not surprised you would run into him again. However, based on the fact that you've mixed two characters up in your response, I doubt the encounter is really that memorable. 2) Example 2 - Your comment about her being "slightly flustered" and the quest just dying there says it all. I suspect this is a later quest that I hadn't encountered... so I'll go back to The Fall of the House of Reardon and Dolores lack of reaction to that news. Even without Jack in Grissom Academy, the other student is far more reactive about the death of her fellow student. Grace Sato is even more interactive during that little N7 side quest than Dolores is in The Fall of the House of Reardon. 3) Frying Pan quest - The suspicion of her being a witch must have just come all from your head because nothing was written into what notes you found in the cabin that would even hint at that. The suspicious character was the guy who used the ash build up in the pan to make ink. I've read that you might encounter that guy later in the game to give him an item you found in the cabin. However, unlike Ereba in ME3, who you may have encountered in ME2 and actually been responisble for her getting together with Charr; I don't think the player encountered that guy from the frying pan cabin before TW3 so basically that boils down to unknowingly fetching an item that gets you some XP later on in the game. 3) In ME3, you don't have to fast travel anywhere to complete Charr's message or give Tasha the bad news about her bond mate. Both "fetches' are found amid main missions and can be completed when you're next at the Citadel. Of course, I can't comment on your other examples... but you should know that because I told where I quit the game.
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Post by Link"Guess"ski on Apr 30, 2017 16:07:14 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3?
Jack and her students is as much a side-quest as the Bloody Baron questline is.
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Post by mikeymoonshine on Apr 30, 2017 16:13:15 GMT
The best thing about "The Fall of the House of Reardon" was that on the way to her house I found a cave with an Ekimmara inside. That quest isn't all that, others are better.
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Post by linksocarina on Apr 30, 2017 16:17:37 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. It's funny, but considering Charr's is a wholly side-content thing we eavesdropped on from Mass Effect 2 and 3...it did provide a bit of emotional weight, even little side stories we witnessed are affected by this massive event surrounding everyone. Not all things need us involved in them, other than the coincidence of being at the right place at the right time. Is it on the same level as Jack's students, no...but it doesn't have to be to still be a moment in-game, a moment of reflective dread to what is really going on around the players.
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Post by Link"Guess"ski on Apr 30, 2017 16:20:27 GMT
I loved the little moment with Charr in ME2. See that I can compare to something in Witcher 3 without having Mass Effect blown out of the water. In ME3 however it was just one of many moments where I rolled my eyes hard when I delivered the message. Everything is so bloody convenient in ME3. You go around the entire galaxy (think about how BIG it is!) and every single mission somehow ties into one of many side-characters or main characters you met from ME2 and none of it is preplanned. It's always "Surprise! It's THAT GUY" and it can't be surprising when it's so convenient.
Sigh, the Charr thing in ME3 was just lame and forced like everything else in that game. It was fanservice that was the word I was looking for.
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Post by Deleted on Apr 30, 2017 16:26:01 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3.
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Post by linksocarina on Apr 30, 2017 16:33:07 GMT
I loved the little moment with Charr in ME2. See that I can compare to something in Witcher 3 without having Mass Effect blown out of the water. In ME3 however it was just one of many moments where I rolled my eyes hard when I delivered the message. Everything is so bloody convenient in ME3. You go around the entire galaxy (think about how BIG it is!) and every single mission somehow ties into one of many side-characters or main characters you met from ME2 and none of it is preplanned. It's always "Surprise! It's THAT GUY" and it can't be surprising when it's so convenient. Sigh, the Charr thing in ME3 was just lame and forced like everything else in that game. It was fanservice that was the word I was looking for. Would it be fanservice if the Asari woman asked you to personally find out what happened to Charr still? And if not...then why include it? Convenience of it aside, of course it's done so the player can discover it, but what the ultimate point of the discovery: to show how even small characters are being affected by the events of the game. If you don't like that, fair enough, but to say that the motivations for it's inclusion are something specific is kind of dumb. Implementation sure, that can be argued, but considering BioWare's track record with this kind of stuff from previous games...what did you really expect? I mean, it's really convenient we run into Gianna Parisini and Shiala as well in Mass Effect 2. They are ok though? Or how about the run-ins with Michael and Rebekah through all three games? Or the return of Barla Von, Aria, and others? Or go back to Baldur's Gate 2, and how we turn over rocks and discover past companions and characters all over the damn place, most of them who die in-between that. Or Dragon Age and it's world building around a cast of characters that keep popping up here and there, cameo and major player alike. Is that fan service too, and therefore negative? Or is the real problem the detachment you had due to implementation? It's why I feel like such an accusation runs hollow in the long run, it's not addressing anything but giving a blanket statement.
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