simtam
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Post by simtam on Apr 30, 2017 16:42:04 GMT
The Fall of House of Redoran? Isn't that the quest with E.A.Poe easter-egg, where you also find Letho (subject to the ending of W2)? With this, I wonder why the focus on Dolores. As you by now probably know from the Movie Night, reactions to deaths are acted out in various ways, aren't they?
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Post by mikeymoonshine on Apr 30, 2017 16:42:56 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Tlak to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. You don't have to complete the Baron's story for the main quest though "return to crookback bog" is a side quest. In the Witcher 3 pretty much everyone involved in the main quest will have a side quest or a number of side quests for you. These are some of the better side quests in the game because they involve important npcs. In this way they are comparable to Grisson Academy, Jack may not be involved in the main quest but she was in the previous game and so that quest has more content than many of the side quests in ME3. Yes there are some fetch quests and go to these three locations quests in the Witcher 3 but that is not the majority of the content. Not all the contracts lack story either, some have plots to them but this is an issue with you comparing the entirety of ME3 to the start of The Witcher 3. Most of the contract quests you will not have done yet as even many of the Velen ones are high level content. Wild At Heart is a pretty decent contract that can be done early and has a plot and choices.
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Post by Deleted on Apr 30, 2017 17:13:02 GMT
You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Tlak to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. You don't have to complete the Baron's story for the main quest though "return to crookback bog" is a side quest. In the Witcher 3 pretty much everyone involved in the main quest will have a side quest or a number of side quests for you. These are some of the better side quests in the game because they involve important npcs. In this way they are comparable to Grisson Academy, Jack may not be involved in the main quest but she was in the previous game and so that quest has more content than many of the side quests in ME3. Yes there are some fetch quests and go to these three locations quests in the Witcher 3 but that is not the majority of the content. Not all the contracts lack story either, some have plots to them but this is an issue with you comparing the entirety of ME3 to the start of The Witcher 3. Most of the contract quests you will not have done yet as even many of the Velen ones are high level content. Wild At Heart is a pretty decent contract that can be done early and has a plot and choices. Return to Crookback Bog is a side quest... agreed. Family Matters is not. Tamara's reaction in Return to Crookback Bog is still underwhelming as a side quest... compared to Grissom Academy (which is also a side quest). I have already said that the MET has much smaller games... translation - fewer main quests, fewer major side quests, fewer minor side quests, and fewer fetch quests and incidental encounters than TW3. Still, one has to compare apples to the apples. Major quests only to main quests. Bloody Baron is a main quest, as is Family Matters... so it should not be compared to Grissom Academy, which is a side quest. Return to Crookback Bog can be compared to Grissom because both are major side quests. Family Matters ends with either killing the miscarried child or turning it into a lubberkin. If one doesn't to Return to Crookback bog, then the baron must just hang around in his bedroom waiting to play qwent for the remainder of the game, I guess. Is that more satisfying than resolving the geth/quarian war? Does that lubberkin even come back into play later on in the game? If so, I've not read about it. It certainly doesn't protect Crow's Perch after the Baron leaves. There are a gazillion minor tasks in TW3... most people (from what I've read) don't complete them. To say that ME3 It has more fetch quests is ridiculous. Percentage of the main game vs. fetch quests between the two are probably similar, but I actually think TW3 has a higher percentage of them than ME2. I don't think any of the games have it such that the majority of the content are fetch quests. As for your comment about me having not done yet several contracts in Velen... True. I also suspect, however, that I've not done many many of the "?" markers yet (which are unlikely to involve anything much more than "task" or "random encounter" content and I also have not touched at least 2 major areas of the map (Novigrad and Skellige)... but I suspect that the percentage of minor task stuff is similar overall to Velen. I've seen lots of evidence online of people becoming overwhelmed by TW3 and simply not finishing it... so I really do feel justified is saying that the length of that game is a detriment to it and it pulls the player completely away from the story. As for the part I've bolded... I see that as part of the problem. With everyone handing out so many side quests, the game is too long and too many side quests pulls the player away from the main story. A common complaint about ME1 is that the sense of urgency gets muddled amid all the planet hopping Hackett has Shepard doing. This is the same in TW3. With all those contracts and side quests going on and dodging back and forth between towns that, at that time in history, would have taken him entire days or longer to travel between, the he is in ernest pursuit of Ciri becomes ridiculously unbelievable.
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Post by KaiserShep on Apr 30, 2017 17:25:33 GMT
ME3's side quest issue, aside from the eavesdrop mechanic, as I see it, is that some things that should be really substantial are treated like minor fetch quests. There's not that many, and they're pretty quick to complete, but are annoying in that it's something that the devs probably wouldn't have been able to really devote a lot of resources into without making the game a lot longer. Example: evacuating elcor. That it's basically just a scan and probe and then returning back to the ambassador on the Citadel is very unfortunate.
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Post by Link"Guess"ski on Apr 30, 2017 17:28:16 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3. There is no equivalent between Witcher 3 and ME3 when they're so different in design. The closest I can say is that the non-vital parts of the Bloody Baron quest which happens after getting his daughter I believe, is like going to Grissom Academy. In ME2 and ME3 I do not consider Loyalty missions or the ME2 companion missions as "side missions". It's optional and technically side-content but it's presented like Loyalty missions and have as much polish and cinematic design in them as a main story mission. The fetch quests and the "Indoctrinated Hanar" quests on the Citadel are side-missions in ME3. Those are what I consider equivalent to contracts and other "secondary" quests in Witcher 3. Except, the High Stakes Gwent tournament and the "who will be king" questline on Skellige I would consider to be among the Grissom Academy level questlines in the variation of quality you see across different types of quests. The fetch quests of ME3 are like the treasure hunts of TW3 basically but in ME3 there's only a handful of real side-missions and over a dozen low-effort side quests and in Witcher 3 there's an abundance of real side-missions (that are all much better btw) and quite a chunk of low-effort additions. ME3's side quest issue, aside from the eavesdrop mechanic, as I see it, is that some things that should be really substantial are treated like minor fetch quests. There's not that many, and they're pretty quick to complete, but are annoying in that it's something that the devs probably wouldn't have been able to really devote a lot of resources into without making the game a lot longer. Example: evacuating elcor. That it's basically just a scan and probe and then returning back to the ambassador on the Citadel is very unfortunate. There's that and also the Jondum Bau mission which is tonally out of control when the friggin Hanar and Drell homeworld is at stake and you lose it to the Reapers if you don't have Kasumi after Shepard makes a lame throwback to the "you big stupid jellyfish" line.
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Post by mikeymoonshine on Apr 30, 2017 17:33:35 GMT
You don't have to complete the Baron's story for the main quest though "return to crookback bog" is a side quest. In the Witcher 3 pretty much everyone involved in the main quest will have a side quest or a number of side quests for you. These are some of the better side quests in the game because they involve important npcs. In this way they are comparable to Grisson Academy, Jack may not be involved in the main quest but she was in the previous game and so that quest has more content than many of the side quests in ME3. Yes there are some fetch quests and go to these three locations quests in the Witcher 3 but that is not the majority of the content. Not all the contracts lack story either, some have plots to them but this is an issue with you comparing the entirety of ME3 to the start of The Witcher 3. Most of the contract quests you will not have done yet as even many of the Velen ones are high level content. Wild At Heart is a pretty decent contract that can be done early and has a plot and choices. Return to Crookback Bog is a side quest... agreed. Family Matters is not. Tamara's reaction in Return to Crookback Bog is still underwhelming as a side quest... compared to Grissom Academy (which is also a side quest). I have already said that the MET has much smaller games... translation - fewer main quest, fewer major side quests, fewer minor side quests, and fewer fetch quests and incidental encounters that TW3. Still, one has to compare apples to the apples. Major quests only to main quest. Bloody Baron is a main quest, as is Family Matters... so it should not be compared to Grissom Academy, which is a side quest. Return to Crookback Bog can be compared to Grissom because both are major side quests. There are a gazillion minor tasks in TW3... most people (from what I've read) don't complete them. To say that ME3 has more fetch quests is ridiculous. Percentage of the main game vs. fetch quests between the two are probably similar, but I actually think TW3 has a higher percentage of them than ME2. I don't think any of the games have it such that the majority of the content are fetch quests. As for your comment about me having not done yet several contracts in Velen... True. I also suspect, however, that I've not done many many of the "?" markers yet (which are unlikely to involve anything much more than "task" or "random encounter" content and I also have not touched at least 2 major areas of the map (Novigrad and Skellige)... but I suspect that the percentage of minor task stuff is similar overall to Velen. I've seen lots of evidence online of people becoming overwhelmed by TW3 and simply not finishing it... so I really do feel justified is saying that the length of that game is a detriment to it and it pulls the player completely away from the story. As I said before Tamara's reaction makes sense it would not make sense for it to be any different and that's not really what that quest is even focused on. It's focused on Anna and the consequences of an earlier decision you made in the main quest, it plays out completely differently depending on that choice. I would say A towerful Of Mice is a better quest anyway. You have a point about the question marks, I wasn't really counting them as quests. Like they are mostly just ways to get loot and don't take long at all to do. Over all the witcher 3 has more story content than any ME game. It just has a lot more content in general. Skellige has similar amounts of question mark stuff, Novigrad doesn't actually have that much of it. You actually don't have to do many side quests tho. The level requirements for main quests are low and give high amounts of xp you can ignore the vast majority of the side content if you wish. Maybe some people are completionists and become overwhelmed but considering how loved and successful the game is I doubt it's really that many people.
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on Apr 30, 2017 17:39:50 GMT
At the moment i am replaying TW3, and after 15 hours i can say without a doubt that TW3 is far superior to MEA in EVERYTHING. For a God sake, how you can even compare those dumb MEA side-quests to TW3 side-quests ?
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Post by Rochrok on Apr 30, 2017 17:43:08 GMT
I think what TW3 has going for it as far as the number of quests is the fact that you can break the quest chain which cuts down on time. I don't have to follow the trail of treats, I can go straight to Crockback Bog, I don't need to question villagers about Keira, I can go straight to her house, this cuts so many quests in half without feeling like I have a check list worth of chores to do. I also ignore most of those Witcher contracts and prefer to roam about and run into events. Which is the best way for me because I can't stand a quest log full of quests and I can imagine that this is probably why some people are feeling overwhelmed.
I can skip getting the "Fall of House Redoran(sp)" and go straight to the house for Letho. Granted a lot of this is because I've played the game so I know just where everyone is, but on my very first play through, I went to the house where Letho was but I saw the traps and skipped it only to get the quest later and facepalmed because I almost missed him. I ditched the Baron and never did return to Crockback because I couldn't justify helping him out after I got the info I needed. The Baron does not sit around waiting for Geralt. He asks for help, but if Geralt is not giving it he still does his own thing and you see the results of that, the same if you reject aiding Grissom.
I believe it's possible to do Velen and go straight to Skellige while ignoring Novigrad altogether. I haven't tried it, but it seems entirely possible since you find out what you need in Velen and Skellige, anyway.
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Post by slimgrin on Apr 30, 2017 17:49:15 GMT
I don't know how people play with the question marks on. It destroys any sense of exploration. That goes for just about any open world game.
*shakes fist at Ubisoft*
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Post by Doctor Fumbles on Apr 30, 2017 17:50:05 GMT
I don't know how people play with the question marks on. It destroys any sense of exploration. That goes for just about any open world game. *shakes fist at Ubisoft* Question marks?
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Post by Kappa Neko on Apr 30, 2017 17:51:12 GMT
W3 is a superior game to HZD, but I find HZD to be a much better blueprint for Bioware because it is so streamlined and the sidequesst quite limited and immersive to the overall setting. HZD has many elements that can be found in Bioware games, like lots of girl power, a bit of LGBT visibility, nice banter (even though there are no real companions), looks very Frostbite colorful. The emotional narrative and the ridiculous heroism of Shepard. Agreed that we haven't seen enough of CDPR to tell if they can deliver the same quality as W3 in the future. heh, I admit I was a tad disappointed that there were so few sidequests and activities to do in HZD. I honestly hope there is more to do in the next installment, so...can't please everyone I guess I don't have much doubt over future CDPR quality, just whether they can ever match a Bioware pace...if they can do that while maintaining quality then... Haha, I see. I'm the opposite. All the side content of open world burns me out after a while. I have a love/hate relationship with it. I love roaming around wasting dozens of hours smelling the flowers, but I'm so EXHAUSTED and relieved when I finally complete such games. I never play an open world game twice. In theory I love all the different characters I can play, different choices, but once I've seen the entire map for 100+ hours I can't stand it anymore. This is a real shame about DAI because I've meant to do more romances to see the extra content and side with the templars. But I can't just run through the game in a dozen hours like I could with the trilogy, focusing on the parts I want to do differently. It took me 140h to complete DAI I believe. Spent even more than that with W3 (plus another 50h or so in the DLCs alone). These games eat up so much time, and time is something I never have enough of working full time. My ideal RPG is around 40-60 hours of tight narrative and not too much grindy combat, unless I REALLY like the combat. This is where DAI failed me hard. Combat was boring and the high respawn rate infuriating and distracting from my enjoyment of the beautiful maps. W3 combat I liked so much I gladly cleared all the bandit camps. HZD was just right for me. I still spent 85 hours with it, ten of those at least in screenshot mode taking 400+ pictures, oops! I did all the collectibles, everything there was to do. And I enjoyed it all, even though the rewards were not worth it. I'm sure one can do all quests and clear the entire map in 50 hours. And that's a nice number. It's not too long. I much prefer limited but interesting side quests to 200 extra fetch quests just to keep the player busy. And this is why I see a lot of potential in such streamlined open worlds for developers like Bioware who are all about the narrative. HZD had a nice balance.
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Post by mikeymoonshine on Apr 30, 2017 17:51:48 GMT
I don't know how people play with the question marks on. It destroys any sense of exploration. That goes for just about any open world game. *shakes fist at Ubisoft* didn't even know you could turn them off, but yeah anyway these aren't really quests. They are just loot crate locations mostly. Or forts full or enemies ect ect.
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Post by slimgrin on Apr 30, 2017 17:52:09 GMT
I don't know how people play with the question marks on. It destroys any sense of exploration. That goes for just about any open world game. *shakes fist at Ubisoft* Question marks? They can be turned off in the menu and the exploration is more organic. To me it made a huge difference to just explore and run into stuff. Some events are fixed, others appear contextual to story events or time of day. I've played the game twice and probably missed 30% of the random events and quests.
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Post by Doctor Fumbles on Apr 30, 2017 17:54:24 GMT
They can be turned off in the menu and the exploration is more organic. Ah, I see.
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Post by Deleted on Apr 30, 2017 18:02:14 GMT
You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3. There is no equivalent between Witcher 3 and ME3 when they're so different in design. The closest I can say is that the non-vital parts of the Bloody Baron quest which happens after getting his daughter I believe, is like going to Grissom Academy. In ME2 and ME3 I do not consider Loyalty missions or the ME2 companion missions as "side missions". It's optional and technically side-content but it's presented like Loyalty missions and have as much polish and cinematic design in them as a main story mission. The fetch quests and the "Indoctrinated Hanar" quests on the Citadel are side-missions in ME3. Those are what I consider equivalent to contracts and other "secondary" quests in Witcher 3. Except, the High Stakes Gwent tournament and the "who will be king" questline on Skellige I would consider to be among the Grissom Academy level questlines in the variation of quality you see across different types of quests. The fetch quests of ME3 are like the treasure hunts of TW3 basically but in ME3 there's only a handful of real side-missions and over a dozen low-effort side quests and in Witcher 3 there's an abundance of real side-missions (that are all much better btw) and quite a chunk of low-effort additions. ME3's side quest issue, aside from the eavesdrop mechanic, as I see it, is that some things that should be really substantial are treated like minor fetch quests. There's not that many, and they're pretty quick to complete, but are annoying in that it's something that the devs probably wouldn't have been able to really devote a lot of resources into without making the game a lot longer. Example: evacuating elcor. That it's basically just a scan and probe and then returning back to the ambassador on the Citadel is very unfortunate. There's that and also the Jondum Bau mission which is tonally out of control when the friggin Hanar and Drell homeworld is at stake and you lose it to the Reapers if you don't have Kasumi after Shepard makes a lame throwback to the "you big stupid jellyfish" line. Writing is writing... what's the reluctance to compare main quest to main quest and task to task rather than side quest to main quest and task to side quest. Your premise is always that Bioware writing sucks... but you're not willing to compare, say, Priority Tuchanka to Bloody Baron. You keep bumping up ME2's side missions into being main missions. The first batch of recruitment mission in ME2 are main missions. I'd accept that all the recruitment missions are main missions even though one can get away with not doing some of them... which sort of makes them equivalent to the non-essential elements of the Bloody Baron (like Return to Crookback Bog). ALL of the ME2 loyalty missions are clearly side missions. As for the Jondum Bau mission... Shepard does not have to utter the "stupid jellyfish" line (I never select it). The mission takes on different tone if the ME3 file is not an import (where Kasumi isn't recruited at all)... and Kasumi is DLC.
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Post by Deleted on Apr 30, 2017 18:11:02 GMT
I think what TW3 has going for it as far as the number of quests is the fact that you can break the quest chain which cuts down on time. I don't have to follow the trail of treats, I can go straight to Crockback Bog, I don't need to question villagers about Keira, I can go straight to her house, this cuts so many quests in half without feeling like I have a check list worth of chores to do. I also ignore most of those Witcher contracts and prefer to roam about and run into events. Which is the best way for me because I can't stand a quest log full of quests and I can imagine that this is probably why some people are feeling overwhelmed. I can skip getting the "Fall of House Redoran(sp)" and go straight to the house for Letho. Granted a lot of this is because I've played the game so I know just where everyone is, but on my very first play through, I went to the house where Letho was but I saw the traps and skipped it only to get the quest later and facepalmed because I almost missed him. I ditched the Baron and never did return to Crockback because I couldn't justify helping him out after I got the info I needed. The Baron does not sit around waiting for Geralt. He asks for help, but if Geralt is not giving it he still does his own thing and you see the results of that, the same if you reject aiding Grissom. I believe it's possible to do Velen and go straight to Skellige while ignoring Novigrad altogether. I haven't tried it, but it seems entirely possible since you find out what you need in Velen and Skellige, anyway. On a first playthrough... one does not know what they can skip or can't. I can play ME1 now in less than 4 hours now and not sacrifice anything in the way of adversely affecting the import file... i.e. I get a complete game out of it. I sincerely doubt that holds true for TW3. People rave about how well connected the side quests are... but if you can skip large portions of evne the more major ones... how connected can they really be? If a prerequisite to staying interested in the story of this game is entirely missing a major area of the world, how can it be that the content is so connected to the story at all?
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Post by simtam on Apr 30, 2017 18:26:17 GMT
I think that after Skyrim some people realized that the design "you have to do a lot of side quests to buff up your stats and equipment if you want to hope to beat the game" is too video-gamey, and so in TW3 the side content is pretty much optional - the xp for main quests is so much more.
(and yes, even if you skip Novigrad, it is eventually required, for some magic trinket and some curse words, so it's a part of the main quest, too).
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Post by erikson on Apr 30, 2017 18:49:12 GMT
As I said in my last post here, Bioware can take certain mechanical aspects of the game and use them, but not it's story and characters, and it shouldn't. If they did it would not be a Mass Effect game. I assume you liked the trilogy more or less, well it would be like doing a sequel to the trilogy as a nihilistic horror story. It'd be like a Star Trek film done in the style of Se7en. oh...and btw nseavoice.com/games/the-witcher-4-inspired-by-mass-effect-andromeda-920023439.htmlI don't necessary like things to be dark, though I do prefer more anti-hero character. And my fave character actually happen to be mercenaries. Can never go wrong with mercenaries (why the third Riddick movie is so badass). But what's really important for me is immersion and suspense of disbelief, and turning everyone into a goober in the Andromeda galaxy completely pulls me out and downright makes me angry. My suspense of disbelief was strongest in ME1, while ME2 introduced some issues like how blatantly stereotype Jack's character felt. In ME3 things really took a turn for the worse, with how unrealistic that everyone seemed to know who Liara now was. And everyone's overly fake patriotic reactions to the war, people just don't act like this, no matter how dire, it still brings the worst in people too. The galaxy needs to be more balanced with dicks. I'm sorry. I generally hate fake-e forced emotions too. I need my emotions to feel much more grounded. Even in real life, I hate fake laughs and fake feel people. I get what you are saying, I don't share your interests, butI like grounding and versimilitude as well, and would hope Bioware could find a balance in the future to please more disparate fans (everyone on this forum who enjoys different things are talking right past one another) oh, here is my fake laugh of the day for you:
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Post by erikson on Apr 30, 2017 18:56:32 GMT
heh, I admit I was a tad disappointed that there were so few sidequests and activities to do in HZD. I honestly hope there is more to do in the next installment, so...can't please everyone I guess I don't have much doubt over future CDPR quality, just whether they can ever match a Bioware pace...if they can do that while maintaining quality then... Haha, I see. I'm the opposite. All the side content of open world burns me out after a while. I have a love/hate relationship with it. I love roaming around wasting dozens of hours smelling the flowers, but I'm so EXHAUSTED and relieved when I finally complete such games. I never play an open world game twice. In theory I love all the different characters I can play, different choices, but once I've seen the entire map for 100+ hours I can't stand it anymore. This is a real shame about DAI because I've meant to do more romances to see the extra content and side with the templars. But I can't just run through the game in a dozen hours like I could with the trilogy, focusing on the parts I want to do differently. It took me 140h to complete DAI I believe. Spent even more than that with W3 (plus another 50h or so in the DLCs alone). These games eat up so much time, and time is something I never have enough of working full time. My ideal RPG is around 40-60 hours of tight narrative and not too much grindy combat, unless I REALLY like the combat. This is where DAI failed me hard. Combat was boring and the high respawn rate infuriating and distracting from my enjoyment of the beautiful maps. W3 combat I liked so much I gladly cleared all the bandit camps. HZD was just right for me. I still spent 85 hours with it, ten of those at least in screenshot mode taking 400+ pictures, oops! I did all the collectibles, everything there was to do. And I enjoyed it all, even though the rewards were not worth it. I'm sure one can do all quests and clear the entire map in 50 hours. And that's a nice number. It's not too long. I much prefer limited but interesting side quests to 200 extra fetch quests just to keep the player busy. And this is why I see a lot of potential in such streamlined open worlds for developers like Bioware who are all about the narrative. HZD had a nice balance. There are so few games that come out that I really want to play I like to relax with one that will take a decently long time to get through. I can totally understand your position though, which is why it can't be easy for Bioware to try and cater to everyone. It seems we will just have to fight each other for the future of our games, I propose:
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Post by erikson on Apr 30, 2017 19:02:13 GMT
I don't really care about CC either. Except with DAO and DAI I pretty much use defaults every time. I'll take a set character as well, as long as I want to play as said character (bye bye Geralt, hello Ciri). I really don't think Aloy is all that great really. She is rather monochrom with a bland personality, but she is a hell of a lot of fun to play as (I prefer the combat in HZD over MEA but then I'll always take Lauara Croft style bow and arrow action over laser guns so I am biased). Horizon's story also is not better than MEA. I figured out the plot twist with Aloy the first time they revealed where she was found early in the game. Also, outside of the story set in Meridian, the rest of the main quest is god damn boring. It's comprised mostly of reading notes and watching holograms (and if you already figured it out or have already played it, it can get tedious). Don't get me wrong, I really liked the game and am excited to see where it goes next, but I can't agree it is better written than MEA (I was genuinely shocked by the Angara reveal, I never was by anything during HZD). As far as CDPR replacing Bioware as the RP go to, they need to make more games than one every blue moon before that will happen. If they do, then, yeah, I could probably see myself with you there. I'm fine with companies only releasing a games once every blue moon as long as it's quality and highly replayable experience. ie. The only BioWare games I've played prior to ME:A are MET and DAO. But DAO I only played once, while MET 8x and ME3mp 3000 hrs. If those are the only games you really look forward to, then it becomes an issue. Like I said, if CDPR doesn't release more games at a more active pace, I will still like and enjoy them, but they won't supplant Bioware for me.
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Post by erikson on Apr 30, 2017 19:08:57 GMT
They can be turned off in the menu and the exploration is more organic. To me it made a huge difference to just explore and run into stuff. Some events are fixed, others appear contextual to story events or time of day. I've played the game twice and probably missed 30% of the random events and quests. I'd shoot myself in the head if I turned all of them off...I hate looking for shit on a map that is hidden. IN MEA I ignored everything that didn't have a quest marker.
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Post by Deleted on Apr 30, 2017 19:12:32 GMT
Throw in some examples for me then... being careful to compare the same level of side quest to the same level of side quest in each game, respectively (and I'd appreciate you sticking to Velen just because I've quit after just finishing Bloody Baron. I have ridden to Oxenhurt but really haven't done much there except visit vendors) and keeping in mind that the ME games are much smaller than TW3 overall. The size of TW3 is more than a pace killer for me... It's totally disconnected me from the story. I have nothing memorable from the encounter with Dolores after doing The Fall of the House of Reardon. Her brother killed her husband (or vice verse, can't even remember) and her reaction is basically... so life goes on. Nothing memorable even from the interaction with Tamara in Oxenhurt... even after encountering her again during Return to Crookback Bog. What is there to be truly moved by her interaction with her father in the end? The whole thing was set up to be so much more and, in the end, just fell flat... no big explanations or argument between them nor tears of reconciliation... just basically, because witch hunter cuts in, father and daughter basically just say you go your way and I'll go mine. The interaction with Garrus in front of the Memorial Wall and with Liara in the lounge after shooting the VS in ME3 was far more moving. After all that history did you really think a reconciliation was likely? She doesn't want anything more to do with him, she doesn't want to reconcile and she doesn't want to confront him either she is only there for Anna. I'm glad that their situation wasn't resolved because neither of them were at a stage where any kind of resolution would make sense. There are moments in the Witcher 3 that made me tear up but they come later so I won't talk about them. Have you helped Keira? That quest was pretty memorable. Garrus and Liara are characters Shepard has known for years and I imagined you played those games so they are meaningful to you. So I don't think these interactions between Geralt and characters he only just met or never new that well are all that comparable. Yes, I've helped Kiera... sent her back to Kaer Morhen with her notes. Wandering in the Dark was a tough fight... but emotionally memorable? Not for me. What makes the subsequent quest (Advancement of Learning) so memorable? Because, honestly, I don't see it. The romance is a "fetch" dinner and "get benefits" quest... and from what I've seen online, the same basic love scene is used repeatedly in the game with courtesans. Is there some big quest involving her curing the plague down the road in the game? From what I've read, it's nothing more than a footnote at the end. I did say also that the interaction with Grace Sato (who only appears in one rather minor N7 mission) is more interesting to me than the two with Tamara. Other examples... interactions with Kaylee Sanders and the students at Grissom Academy (even without Jack being there). Or how about the interactions with Primarch Victus about his son Tarquin Victus even though Shepard just meets both of them in ME3? What about the conversation that can occur between Ashley and Tali over Tarquin Victus (if Turian Bomb is done after Rannoch)? Would you consider these more comparable?
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Post by slimgrin on Apr 30, 2017 19:22:32 GMT
I think the Bloody Baron Quest is fitting in that it can't be resolved in a tidy way. Tamara is driven to a fanatic cult to find the guidance and sense of family she wasn't getting at home, from either of her lousy parents. I've known people like Tamara. People who have made disastrous decisions in adolescence because of a broken family life. Fortunately, the guy she attaches herself to is a decent fellow. You do see some of this layered ambiguity from Bioware, but I experienced most of it in DA:O, not Mass Effect.
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Post by suikoden on Apr 30, 2017 19:27:16 GMT
Do you seriously consider returning Charr's message to his GF that you can't even recognize from the shop on the Citadel to be close to or as good as any of the side-quests you played in Witcher 3? Jack and her students is as much a side-quest as the Bloody Baron questline is. You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3. Convinced you haven't played TW3. Here's what happens during the Greedy God quest: "Somewhat south of Wastrel Manor and near Oreton you'll find a ruin with two peasants within. The peasants explain that they're making an offering to the Allgod, which has been responsible for protecting and blessing them - or so they think. One of the residents had reportedly been out gathering brushwood when a bush caught fire - a miracle as far as he was concerned, and out of nowhere a voice spoke to him demanding offerings and worship. Geralt, and witchers alike, are not particularly god-fearing, and Geralt offers to mediate on behalf of the peasantry - likely knowing there was some kind of normality and explanation behind this. Using his witcher sense, Geralt is able to spot an open casket of what he thought was wine - but turns out to be vinegar. Following this scent, Geralt finds an illusion which he dispels using the Eye of Nehaleni, only to reveal a cellar below housing a fat sylvan which was acting as the Allgod and demanding tributes from the peasants - displeased with his offerings he had placed a curse on them." 1) If Geralt reasons with the Allgod: Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue. 2) If Geralt kills the Allgod: To Geralt's thinking, while the sylvan had not killed or even injured anyone, it was still a harmful parasite and thus deserved death. The witcher expected the peasants to thank him for freeing them from this horned huckster - but his rational approach to matters of faith met with incomprehension and horror. The quest also has multiple filly voiced cut scenes. Option 2 actually gives a ton of insight into Geralts character and his motivations. You just don't like the game. Probably because you cant customise Geralt's face.
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Post by Steelcan on Apr 30, 2017 19:28:19 GMT
I think the Bloody Baron Quest is fitting in that it can't be resolved in a tidy way. Tamara is driven to a fanatic cult to find the guidance and sense of family she wasn't getting at home, from either of her lousy parents. I've known people like Tamara. People who have made disastrous decisions in adolescence because of a broken family life. Fortunately, the guy she attaches herself to is a decent fellow. You do see some of this layered ambiguity from Bioware, but I experienced most of it in DA:O, not Mass Effect. I think BioWare has been much better at developing a reputation for ambiguous story telling than actually delivering on it.
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