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Post by mikeymoonshine on Apr 30, 2017 19:45:40 GMT
Yes, I've helped Kiera... sent her back to Kaer Morhen with her notes. Wandering in the Dark was a tough fight... but emotionally memorable? Not for me. What makes the subsequent quest (Advancement of Learning) so memorable? Because, honestly, I don't see it. The romance is a "fetch" dinner and "get benefits" quest... and from what I've seen online, the same basic love scene is used repeatedly in the game with courtesans. Is there some big quest involving her curing the plague down the road in the game? From what I've read, it's nothing more than a footnote at the end. I did say also that the interaction with Grace Sato (who only appears in one rather minor N7 mission) is more interesting to me than the two with Tamara. Other examples... interractions with Kaylee Sanders and the students at Grissom Academy (even without Jack being there). Or how about the interractions with Primarch Victus about his son Tarquin Victus even though Shepard just meets both of them in ME3. What about the conversation that can occur between Ashley and Tali over Tarquin Victus (if Turian Bomb is done after Rannoch). Would you consider these more comparable? What makes anything memorable? The romance? The romance is a means to an end a fun little optional thing you can do or not. Why in the hell do you keep focusing on these random meaningless details in much larger quests? Is that the only way you can justify the Idea that Mass Effect did it soo much better? I don't even remember a lot of these conversations you are bringing up and I've played ME3 four times. So I guess because I can't remember them they aren't "memorable"? To be fair though I only have one playthrough where I didn't leave Ash on Virmire. Kahlee Sanders was meh as far as characters go in general. Again, Geralt has his more personal interactions later in the game.
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Post by Link"Guess"ski on Apr 30, 2017 19:49:20 GMT
As for the Jondum Bau mission... Shepard does not have to utter the "stupid jellyfish" line (I never select it). The mission takes on different tone if the ME3 file is not an import (where Kasumi isn't recruited at all)... and Kasumi is DLC. How are you going to end your ME2 playthrough if you don't do any Loyalty mission? They're main missions the same way that choosing to punch Iorveth in the face in Witcher 2 and taking the B-side Act 2 questline is a main quest and for the same reasons that choosing Mages instead of Templars in DA:I is a main quest. I get why you're reluctant to call them main quests because they can be skipped and approx 3 additional recruitments can be skipped in the middle of the game but they're all in the same pool of quests that trigger main plot progression so they're not side-quests. The reason Grissom Academy is not a side-quest to me is because I think there is such a clear distinction between the stuff you do in the non-linear part of the game vs the linear stuff and the stuff the game basically wants you to see. The Omega Mercs quest on Citadel and Jondum Bau as well as the one where Balak shows up feel like side-quests because, like in ME1 they consist of meeting NPCs, doing light objectives and triggering other cutscenes with choices in them. the Grissom academy quest is an actual level and the Grunt one can advance the plot for instance. Compare P:Tuchanka to Bloody Baron? Yes, that's kind of a decent answer. You did remind me that Bloody Baron is a bit more tied to the main story than I remember but it does cut off just before the request to rescue the Baron's wife IIRC and then the main quest goes to Novigrad. The comparison would be that the rest of the family matters quest is similar to the 3 extra quests on Tuchanka including the one away from the planet with Grunt. Those I count as sub-main quests just like the rest of the Bloody Baron questline. There are 3 areas in the "find Ciri" questline, one of which is Velen and they all follow that formula similar to how Tuchanka and Rannoch had a straight path tied to the main quest and then sub-quests that expand on the overall arc. Since you're asking me to compare the two, I would still prefer Witcher 3 from a writing- and design-standpoint. The quests are simply superior to me. Yeah, yeah, the combat is "fun" in ME3 but it's all secondary to me in both games. However, in ME3 I have a problem with how each quest, including main quests are designed like levels like in Gears of War that you plow through, shooting things and then there are segments of cinematics in between. Unlike ME2 there are no areas where it breaks off to let you explore the environment and find additional NPCs. It's more narrow and much more emphasizing the combat stuff. I believe it's an EA mandate that was imposed on the game from a management level and marketing interference, but BioWare worked around it the best they could by making all of this tie into the sense of being at war, so the objectives became more war-themed. Like I said, I just found ME3 less impressive and it's not just in regards to Witcher vs Mass Effect because I like Mass Effect much more as a franchise, but when I was playing ME3 after loving ME1 and ME2 (those two being my point of comparison) the game simply let me down. Witcher 3 gave me more of what I was looking for after playing ME1 and ME2 than ME3 did. Also, I don't consider TW3 to be perfect. I do think it's up there with other "games of the generation" with Bloodborne and last gen I thought that crown went to Mass Effect 2. When people say "it's impressive how a game like this could even get made in this day and age" I completely agree. I don't mean it as to say that Witcher 3 is ahead of its time but more that given the toxic industry and publisher trends it's incredible how a game like Witcher 3 could get made that avoids so many of the AAA trappings and bullshit practices, the rushwork or over-focus. It has some focus-tested elements from games like Far Cry (it has the blips on the mini map) but it also has genuine inspiration that doesn't come across as cheap from Zelda and Red Dead Redemption whilist playing to CDPR's previous strengths and going further because the writing is so consistently great in all of the side-content. And, (sorry I know I'm rambling on and on) believe me I'm not blindly praising it. I have plenty of criticisms to throw at it and I do let some issues slide. I do get very bored by it after long play-sessions and especially at the end of my playthrough I was ready for it to be over. My favorite games of all time (ME2, Zelda Ocarina of Time, Arkham City etc.) usually end just so that I either feel that it's appropriate for it to end when it does or it's so good that it leaved me wanting more. Witcher 3 drags on just a bit too long after the preliminary climax of act 2 before it arrives at its denoument in act 3, but that's where some of my harsher criticism of the writing comes into play. I won't say the ending is anywhere near as bad as ME3 because it doesn't go out of its way to eradicate its own story but it is still a somewhat rushed ending that feels strangely failed to give me the emotional catharsis I was expecting at that point in the story. I believe it also has failure in cause and effect both in design and in the logic of the writing but at least it plays strongly into the themes that the game was trying to feature. The rest of the story-missteps I can discuss in later posts. The bottom line is that Witcher 3 was an impressive, heartfelt and satisfying game that kept me stimulated intellectually and it didn't grate on me out of patronizing plot-developments like ME3 did. ME3 is the biggest letdown in all of gaming to me and not just because of the ending. I went through that entire game with clenching teeth and anger in my eyes. Every good moment was followed by something I just plain didn't like. That's quite a change coming from ME2 which I thought was good 90% of the way through it. ME1 was boring and corny but it had substance all across the board. ME3 was so chock full of empty platitudes, tryhard and forced emotional moments and over-convenient character showups. Nothing in the story felt natural except for the excellent depiction of the reaper invasion itself.
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Post by Rochrok on Apr 30, 2017 20:04:19 GMT
I think what TW3 has going for it as far as the number of quests is the fact that you can break the quest chain which cuts down on time. I don't have to follow the trail of treats, I can go straight to Crockback Bog, I don't need to question villagers about Keira, I can go straight to her house, this cuts so many quests in half without feeling like I have a check list worth of chores to do. I also ignore most of those Witcher contracts and prefer to roam about and run into events. Which is the best way for me because I can't stand a quest log full of quests and I can imagine that this is probably why some people are feeling overwhelmed. I can skip getting the "Fall of House Redoran(sp)" and go straight to the house for Letho. Granted a lot of this is because I've played the game so I know just where everyone is, but on my very first play through, I went to the house where Letho was but I saw the traps and skipped it only to get the quest later and facepalmed because I almost missed him. I ditched the Baron and never did return to Crockback because I couldn't justify helping him out after I got the info I needed. The Baron does not sit around waiting for Geralt. He asks for help, but if Geralt is not giving it he still does his own thing and you see the results of that, the same if you reject aiding Grissom. I believe it's possible to do Velen and go straight to Skellige while ignoring Novigrad altogether. I haven't tried it, but it seems entirely possible since you find out what you need in Velen and Skellige, anyway. On a first playthrough... one does not know what they can skip or can't. I can play ME1 now in less than 4 hours now and not sacrifice anything in the way of adversely affecting the import file... i.e. I get a complete game out of it. I sincerely doubt that holds true for TW3. People rave about how well connected the side quests are... but if you can skip large portions of evne the more major ones... how connected can they really be? If a prerequisite to staying interested in the story of this game is entirely missing a major area of the world, how can it be that the content is so connected to the story at all? Yes, you can know if you can skip something or not by not doing it and seeing what happens. I did this on my first play through by skipping aiding the Baron in Return of Crockback Bog. I ran into the ghost at the well and took care of the quest before reading about it on the notice board. After completing it, I was told to see if anyone put up a notice about it. Sometimes it pays to just roam about and not search for quest givers and notice boards. Brain fart moment on my last post. You can't skip Novigrad. Without giving away spoilers, you get something from there that is crucial to finding Ciri's location. But you can skip the side quests. I mixed up the fact that you can do the main locations in different orders.
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Post by Deleted on Apr 30, 2017 20:07:13 GMT
You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3. Convinced you haven't played TW3. Here's what happens during the Greedy God quest: "Somewhat south of Wastrel Manor and near Oreton you'll find a ruin with two peasants within. The peasants explain that they're making an offering to the Allgod, which has been responsible for protecting and blessing them - or so they think. One of the residents had reportedly been out gathering brushwood when a bush caught fire - a miracle as far as he was concerned, and out of nowhere a voice spoke to him demanding offerings and worship. Geralt, and witchers alike, are not particularly god-fearing, and Geralt offers to mediate on behalf of the peasantry - likely knowing there was some kind of normality and explanation behind this. Using his witcher sense, Geralt is able to spot an open casket of what he thought was wine - but turns out to be vinegar. Following this scent, Geralt finds an illusion which he dispels using the Eye of Nehaleni, only to reveal a cellar below housing a fat sylvan which was acting as the Allgod and demanding tributes from the peasants - displeased with his offerings he had placed a curse on them." 1) If Geralt reasons with the Allgod: Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue. 2) If Geralt kills the Allgod: To Geralt's thinking, while the sylvan had not killed or even injured anyone, it was still a harmful parasite and thus deserved death. The witcher expected the peasants to thank him for freeing them from this horned huckster - but his rational approach to matters of faith met with incomprehension and horror. The quest also has multiple filly voiced cut scenes. Option 2 actually gives a ton of insight into Geralts character and his motivations. You just don't like the game. Probably because you cant customise Geralt's face. I have been completely honest about the extent to which I have played TW3... Are you incapable of reading? Furthermore, FYI - I usually played with Shepard's default face, so your lame attempt at insulting me falls completely flat in that regard. Please tell me then what profound insights into Geralt's character are in Option 2. How does choosing option 1 over option 2 affect the game down the road? From an RPG perspective, taking the time to give a last message to a widow can also says reams about Shepard's character) without it being textually added to the quest list... or do you need to be spoonfed your PC's "religion" by the developer in text form?
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Post by Papa Franku on Apr 30, 2017 20:15:50 GMT
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Post by erikson on Apr 30, 2017 20:17:03 GMT
You're just not wanting to compare the quests at their equivalent levels between the two games. The Bloody Baron is a main quest... you cannot advance the game without completing it and then completing Family Matters. Grissom Academy can be entirely skipped in ME3... it is a side quest. Admiral Koris is also a side quest as well as is Turian Platoon/Bomb. In ME3, on the Priority Missions are main missions. Charr's message is a "fetch" task and there are several of those in TW3 that are significantly less connected to the story than the Dying Message is. For example, the soothsayer at Benek... get me some of this root and I'll read your future. Even some of the Witcher Contracts (which theoretically should be larger than tasks) are similarly minor. Talk to someone, go off and kill this or that beast, and then come back and get your crowns... and nothing further about it. (e.g. from Velen - A Greedy God and Witcher Wannabe). Even multipart ones (go to 3 locations) like Defender of the Faith. If they do happen to cause a NPC to show up later in the game so they can say something like thank you or so that you can overhear what happened to them, CDPR gets super praised for their attention to detail... but Bioware doesn't even get acknowledged really and is panned for bringing back the likes of Michael and Rebekkah Petrovsky in both ME2 and ME3 or Refund Guy or that, heaven forbid, you do a little fetch quest for Barla Von or that the Kaliosaurus Fossil you pick up for a Salarian on the Citadel actually ties into a skeleton you could encounter on a side quest planet in ME1... as well as a painting you find during a Priority Mission in ME3. Convinced you haven't played TW3. Here's what happens during the Greedy God quest: "Somewhat south of Wastrel Manor and near Oreton you'll find a ruin with two peasants within. The peasants explain that they're making an offering to the Allgod, which has been responsible for protecting and blessing them - or so they think. One of the residents had reportedly been out gathering brushwood when a bush caught fire - a miracle as far as he was concerned, and out of nowhere a voice spoke to him demanding offerings and worship. Geralt, and witchers alike, are not particularly god-fearing, and Geralt offers to mediate on behalf of the peasantry - likely knowing there was some kind of normality and explanation behind this. Using his witcher sense, Geralt is able to spot an open casket of what he thought was wine - but turns out to be vinegar. Following this scent, Geralt finds an illusion which he dispels using the Eye of Nehaleni, only to reveal a cellar below housing a fat sylvan which was acting as the Allgod and demanding tributes from the peasants - displeased with his offerings he had placed a curse on them." 1) If Geralt reasons with the Allgod: Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue. 2) If Geralt kills the Allgod: To Geralt's thinking, while the sylvan had not killed or even injured anyone, it was still a harmful parasite and thus deserved death. The witcher expected the peasants to thank him for freeing them from this horned huckster - but his rational approach to matters of faith met with incomprehension and horror. The quest also has multiple filly voiced cut scenes. Option 2 actually gives a ton of insight into Geralts character and his motivations. You just don't like the game. Probably because you cant customise Geralt's face. He isn't wrong. Most of the side content (not all by any means) in W3 is "Geralt stops and takes odd jobs" It's not related to the main quest to find Ciri. Most of the side cointen in MEA is tied to Ryder's job as a pathfinder. It doesn't mean MEA's side content is better (it is not), but it does have more to do with the main plot than W3's does.
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Post by Link"Guess"ski on Apr 30, 2017 20:21:28 GMT
Witcher 3 does not have more complex choice/consequences than Dragon Age Inquisition. In fact, I think DA:I had much more reactivity and respect for the player's agency in the story, however, TW3 wins me over because the depiction of the world is so darn good. There's that depressive quality to walking through Val Royeaux or really any BioWare hub but it's gotten worse lately now that there's bigger emphasis on exploration and open-world. Everything is hard-locked into the map and every NPC loops their animations and half of them seem like they're out of place or looking in the wrong direction. It just seems artifical.
But as a game-world Witcher 3 felt perfect to me. Did you guys know the world is actually procedurally generated in TW3? It means nobody modeled the environment in a 3D suite unlike DA:I or Skyrim or most other open worlds (not Horizon though). That's why it's so dense but I like that. Bear in mind I'm also the weirdo who liked the geologically insane levels of the ME1 UNCs because even though some areas are complete trash they lend to the sense of scope and atmosphere it needs as a whole. In Witcher 3 the world is so large that I'd never see the entirety of it nor would I ever attempt to see everything. I consciously skip several "!" marks I see on the minimap because I know how much I need to invest in any single side quest I do.
I just think on a literary level that Witcher 3 wins me over in this competition because it focuses so much on establishing context through its worlds mechanics and how the game world reacts by itself, from the hooded people that walk alone in the outskirts of Novigrad to avoid being seen by guards to the diverse range of enemy types in the landscape and just how natural and down to earth the forestscapes look -- the game has a world that pulls me in and it uses its mechanics as well as the choices you make as a world-building mechanic.
If you want super impressive choice reactivity however, please play Alpha Protocol or Witcher 2. Witcher 2 probably has the most "Wow, holy shit" level of being punched in the face by the consequence you made earlier in the game. Witcher 3 tries to follow that formula too since many choices you made to characters in act 1 are revealed to have changed something in the final act when the game starts wrapping up but it didn't leave quite as good an impact on me as in TW2.
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Post by simtam on Apr 30, 2017 20:22:16 GMT
UpUpAwayRedux, you were called out on reducing the Allgod quest to a simple "go there and kill for a reward". It might be okayish in the context of comparison with ME3 quests. Why do you guys compare TW3 to ME3? I've heard pretty much only good impressions about the side content in ME3. (Okay, maybe not how the Jacob romance was handled, but that's about it).
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Post by panzerwzh on Apr 30, 2017 20:23:05 GMT
Convinced you haven't played TW3. Here's what happens during the Greedy God quest: "Somewhat south of Wastrel Manor and near Oreton you'll find a ruin with two peasants within. The peasants explain that they're making an offering to the Allgod, which has been responsible for protecting and blessing them - or so they think. One of the residents had reportedly been out gathering brushwood when a bush caught fire - a miracle as far as he was concerned, and out of nowhere a voice spoke to him demanding offerings and worship. Geralt, and witchers alike, are not particularly god-fearing, and Geralt offers to mediate on behalf of the peasantry - likely knowing there was some kind of normality and explanation behind this. Using his witcher sense, Geralt is able to spot an open casket of what he thought was wine - but turns out to be vinegar. Following this scent, Geralt finds an illusion which he dispels using the Eye of Nehaleni, only to reveal a cellar below housing a fat sylvan which was acting as the Allgod and demanding tributes from the peasants - displeased with his offerings he had placed a curse on them." 1) If Geralt reasons with the Allgod: Geralt convinced the sylvan demanding outrageously sumptuous offerings in a time of poverty and famine was immoral and unbecoming, even for a false god. The sylvan seemed skeptical at first, but after eyeing the silver sword on Geralt's back he decided he'd best not argue. 2) If Geralt kills the Allgod: To Geralt's thinking, while the sylvan had not killed or even injured anyone, it was still a harmful parasite and thus deserved death. The witcher expected the peasants to thank him for freeing them from this horned huckster - but his rational approach to matters of faith met with incomprehension and horror. The quest also has multiple filly voiced cut scenes. Option 2 actually gives a ton of insight into Geralts character and his motivations. You just don't like the game. Probably because you cant customise Geralt's face. He isn't wrong. Most of the side content (not all by any means) in W3 is "Geralt stops and takes odd jobs" It's not related to the main quest to find Ciri. Most of the side cointen in MEA is tied to Ryder's job as a pathfinder. It doesn't mean MEA's side content is better (it is not), but it does have more to do with the main plot than W3's does. Odd jobs? Funny the fact that Witcher is really a low income class in Northern Kingdoms, so odd jobs are what sustains Geralt from hunger and occasionally find a roof over his head. As for the so call 'pathfinder' , who knows what that is.
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Post by Deleted on Apr 30, 2017 20:27:39 GMT
As for the Jondum Bau mission... Shepard does not have to utter the "stupid jellyfish" line (I never select it). The mission takes on different tone if the ME3 file is not an import (where Kasumi isn't recruited at all)... and Kasumi is DLC. How are you going to end your ME2 playthrough if you don't do any Loyalty mission? They're main missions the same way that choosing to punch Iorveth in the face in Witcher 2 and taking the B-side Act 2 questline is a main quest and for the same reasons that choosing Mages instead of Templars in DA:I is a main quest. I get why you're reluctant to call them main quests because they can be skipped and approx 3 additional recruitments can be skipped in the middle of the game but they're all in the same pool of quests that trigger main plot progression so they're not side-quests. The reason Grissom Academy is not a side-quest to me is because I think there is such a clear distinction between the stuff you do in the non-linear part of the game vs the linear stuff and the stuff the game basically wants you to see. The Omega Mercs quest on Citadel and Jondum Bau as well as the one where Balak shows up feel like side-quests because, like in ME1 they consist of meeting NPCs, doing light objectives and triggering other cutscenes with choices in them. the Grissom academy quest is an actual level and the Grunt one can advance the plot for instance. Compare P:Tuchanka to Bloody Baron? Yes, that's kind of a decent answer. You did remind me that Bloody Baron is a bit more tied to the main story than I remember but it does cut off just before the request to rescue the Baron's wife IIRC and then the main quest goes to Novigrad. The comparison would be that the rest of the family matters quest is similar to the 3 extra quests on Tuchanka including the one away from the planet with Grunt. Those I count as sub-main quests just like the rest of the Bloody Baron questline. There are 3 areas in the "find Ciri" questline, one of which is Velen and they all follow that formula similar to how Tuchanka and Rannoch had a straight path tied to the main quest and then sub-quests that expand on the overall arc. Since you're asking me to compare the two, I would still prefer Witcher 3 from a writing- and design-standpoint. The quests are simply superior to me. Yeah, yeah, the combat is "fun" in ME3 but it's all secondary to me in both games. However, in ME3 I have a problem with how each quest, including main quests are designed like levels like in Gears of War that you plow through, shooting things and then there are segments of cinematics in between. Unlike ME2 there are no areas where it breaks off to let you explore the environment and find additional NPCs. It's more narrow and much more emphasizing the combat stuff. I believe it's an EA mandate that was imposed on the game from a management level and marketing interference, but BioWare worked around it the best they could by making all of this tie into the sense of being at war, so the objectives became more war-themed. Like I said, I just found ME3 less impressive and it's not just in regards to Witcher vs Mass Effect because I like Mass Effect much more as a franchise, but when I was playing ME3 after loving ME1 and ME2 (those two being my point of comparison) the game simply let me down. Witcher 3 gave me more of what I was looking for after playing ME1 and ME2 than ME3 did. Also, I don't consider TW3 to be perfect. I do think it's up there with other "games of the generation" with Bloodborne and last gen I thought that crown went to Mass Effect 2. When people say "it's impressive how a game like this could even get made in this day and age" I completely agree. I don't mean it as to say that Witcher 3 is ahead of its time but more that given the toxic industry and publisher trends it's incredible how a game like Witcher 3 could get made that avoids so many of the AAA trappings and bullshit practices, the rushwork or over-focus. It has some focus-tested elements from games like Far Cry (it has the blips on the mini map) but it also has genuine inspiration that doesn't come across as cheap from Zelda and Red Dead Redemption whilist playing to CDPR's previous strengths and going further because the writing is so consistently great in all of the side-content. And, (sorry I know I'm rambling on and on) believe me I'm not blindly praising it. I have plenty of criticisms to throw at it and I do let some issues slide. I do get very bored by it after long play-sessions and especially at the end of my playthrough I was ready for it to be over. My favorite games of all time (ME2, Zelda Ocarina of Time, Arkham City etc.) usually end just so that I either feel that it's appropriate for it to end when it does or it's so good that it leaved me wanting more. Witcher 3 drags on just a bit too long after the preliminary climax of act 2 before it arrives at its denoument in act 3, but that's where some of my harsher criticism of the writing comes into play. I won't say the ending is anywhere near as bad as ME3 because it doesn't go out of its way to eradicate its own story but it is still a somewhat rushed ending that feels strangely failed to give me the emotional catharsis I was expecting at that point in the story. I believe it also has failure in cause and effect both in design and in the logic of the writing but at least it plays strongly into the themes that the game was trying to feature. The rest of the story-missteps I can discuss in later posts. The bottom line is that Witcher 3 was an impressive, heartfelt and satisfying game that kept me stimulated intellectually and it didn't grate on me out of patronizing plot-developments like ME3 did. ME3 is the biggest letdown in all of gaming to me and not just because of the ending. I went through that entire game with clenching teeth and anger in my eyes. Every good moment was followed by something I just plain didn't like. That's quite a change coming from ME2 which I thought was good 90% of the way through it. ME1 was boring and corny but it had substance all across the board. ME3 was so chock full of empty platitudes, tryhard and forced emotional moments and over-convenient character showups. Nothing in the story felt natural except for the excellent depiction of the reaper invasion itself. You can still end the game and even have Shepard survive with only 2 squad mates who are loyal. The game can also end with Shepard dying (i.e. that's not a critical mission failure screen). It just means you do not have an importable file for ME3. Unfortunately, TW3 (despite it's vastly proclaimed merits) is just too long and slog for me to stay connected with the actual story. There is too much reading that comes in bits and drabs... and out of any real order for the most part and too many inconsequential side quests to appreciate the ones that do wind up having more consequence too them. My point is that, from that aspect, ME3 allows me to at least stay with the story right through to the completion of the game. I'm hoping, when I do start ME:A, that it will be more like ME3 than TW3. I've never said ME3 was the perfect game either... but at least it's one I could finish. TW3 is not one that I'm ever going to be inclined to finish... let alone invest any time or money to play TW1 or 2 to fill in my knowledge gaps in the lore.
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Post by mikeymoonshine on Apr 30, 2017 20:28:35 GMT
Yeah Witcher 3 has some pretty cool choices but the main story doesn't really change that much based on them other than the ending which tbf is pretty cool and I like how it was done. They also made all the previous choices pretty much meaningless and managed to not get the flack Bioware gets for doing that.
Still certain side plots are dependent on your choices in quite interesting ways. It would be nice to have a witcher 3 with the kind of choice consequences of witcher 2 tho. That might be asking a bit too much though.
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Post by erikson on Apr 30, 2017 20:29:12 GMT
He isn't wrong. Most of the side content (not all by any means) in W3 is "Geralt stops and takes odd jobs" It's not related to the main quest to find Ciri. Most of the side cointen in MEA is tied to Ryder's job as a pathfinder. It doesn't mean MEA's side content is better (it is not), but it does have more to do with the main plot than W3's does. Odd jobs? Funny the fact that Witcher is really a low income class in Northern Kingdoms, so odd jobs are what sustains Geralt from hunger and occasionally find a roof over his head. As for the so call 'pathfinder' , who knows what that is. Yes, because if my adopted daughter was being chased by a horde of evil Elves out to do god knows what to her I'd stop by the road a 109 times to help peasants with ghosts. Look, I'm not criticising the game, just poniting out how it uses Geralt's "job" as a an excuse for tons of filler that he most lilley would not be doing, at least in the amounts he is in the game, if this story werte told in a different medium. Ryder's story, at least not until much later in the game, is much less priority driven, and much of the side content is why her/he is there in the first place.
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Post by Kappa Neko on Apr 30, 2017 20:29:23 GMT
I'm fine with companies only releasing a games once every blue moon as long as it's quality and highly replayable experience. ie. The only BioWare games I've played prior to ME:A are MET and DAO. But DAO I only played once, while MET 8x and ME3mp 3000 hrs. If those are the only games you really look forward to, then it becomes an issue. Like I said, if CDPR doesn't release more games at a more active pace, I will still like and enjoy them, but they won't supplant Bioware for me. This is a general issue for me. AAA RPGs are so few, and my taste another limiting factor, that it used to boil down to waiting for the next Bioware game for the past ten years. I play plenty of games in between, mostly indie games, and recently I've started catching up on older games like Skyrim and New Vegas (having developed a taste for modding)... but there are maybe one or two games a year that I REALLY fall in love with. If I play open world games it takes me months to complete them and then I need a break from gaming altogether. So while the list of developers I get excited about has only three names currently - Bioware, CDPR, Bethesda - I'm fine waiting 3-5 years for them to release a new one. Since they don't release them at the same time, I can expect one every 1-2 years. That is satisfying. Keeps them a special treat. I actually have a backlog of Steam games and a growing wishlist that would keep me busy for years. But yeah, Bioware games are special. A unique style. Other developers are catching up though, even beating them at their own game. But maybe that's not a bad thing.
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Post by Rochrok on Apr 30, 2017 20:29:36 GMT
MEA has yet to define what it is a Pathfinder even does. So I can't say what quests are Ryder's job or not. I know placing trinkets on rocks for lazy bums isn't it.
As for Geralt, his job is a Witcher. That is literally his job. He doesn't get paid if he doesn't do this work. Without it, he can't have the weapons, potions, decocations, and armor made to help defend Ciri or anyone else against the Hunt.
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Post by panzerwzh on Apr 30, 2017 20:32:50 GMT
Odd jobs? Funny the fact that Witcher is really a low income class in Northern Kingdoms, so odd jobs are what sustains Geralt from hunger and occasionally find a roof over his head. As for the so call 'pathfinder' , who knows what that is. Yes, because if my adopted daughter was being chased by a horde of evil Elves out to do god knows what to her I'd stop by the road a 109 times to help peasants with ghosts. Look, I'm not criticising the game, just poniting out how it uses Geralt's "job" as a an excuse for tons of filler that he most lilley would not be doing, at least in the amounts he is in the game, if this story werte told in a different medium. Ryder's story, at least not until much later in the game, is much less priority driven, and much of the side content is why her/he is there in the first place. Lol, how does finding Ciri contridicts Gerald doing his job? There might an organ called brain, please try to use it ocationally.
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Post by mikeymoonshine on Apr 30, 2017 20:34:20 GMT
the "side quests don't make sense" argument is not specific to the witcher, you can make it for most rpgs.
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Post by panzerwzh on Apr 30, 2017 20:34:36 GMT
MEA has yet to define what it is a Pathfinder even does. So I can't say what quests are Ryder's job or not. I know placing trinkets on rocks for lazy bums isn't it. As for Geralt, his job is a Witcher. That is literally his job. He doesn't get paid if he doesn't do this work. Without it, he can't have the weapons, potions, decocations, and armor made to help defend Ciri or anyone else against the Hunt. I would call Ryder's job Space Nanny. Not even the sexy type.
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Post by erikson on Apr 30, 2017 20:34:48 GMT
If those are the only games you really look forward to, then it becomes an issue. Like I said, if CDPR doesn't release more games at a more active pace, I will still like and enjoy them, but they won't supplant Bioware for me. This is a general issue for me. AAA RPGs are so few, and my taste another limiting factor, that it used to boil down to waiting for the next Bioware game for the past ten years. I play plenty of games in between, mostly indie games, and recently I've started catching up on older games like Skyrim and New Vegas (having developed a taste for modding)... but there are maybe one or two games a year that I REALLY fall in love with. If I play open world games it takes me months to complete them and then I need a break from gaming altogether. So while the list of developers I get excited about has only three names currently - Bioware, CDPR, Bethesda - I'm fine waiting 3-5 years for them to release a new one. Since they don't release them at the same time, I can expect one every 1-2 years. That is satisfying. Keeps them a special treat. I actually have a backlog of Steam games and a growing wishlist that would keep me busy for years. But yeah, Bioware games are special. A unique style. Other developers are catching up though, even beating them at their own game. But maybe that's not a bad thing. Sure I'm willing to wait (especially for Cyberpunk 2077 which CDPR has to build entirely from scratch), but a five year wait for stuff I want to play? Like i said, waiting a few years in between Bioware franschise installments will only be supplanted for me when CDPR has a few more franchises to offer (Cyberpunk and hopefully a Ciri led Witcher series). As far as Bethesda...I'm afraid I'm out in the cold with that one...so...so cold...
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Post by erikson on Apr 30, 2017 20:47:31 GMT
Yes, because if my adopted daughter was being chased by a horde of evil Elves out to do god knows what to her I'd stop by the road a 109 times to help peasants with ghosts. Look, I'm not criticising the game, just poniting out how it uses Geralt's "job" as a an excuse for tons of filler that he most lilley would not be doing, at least in the amounts he is in the game, if this story werte told in a different medium. Ryder's story, at least not until much later in the game, is much less priority driven, and much of the side content is why her/he is there in the first place. Lol, how does finding Ciri contridicts Gerald doing his job? There might an organ called brain, please try to use it ocationally. I odn't know...I think most parents would take off work when their children were being molested by a band of outlaws. If you disagree, please, for the love of god, do not reproduce.
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Post by Kappa Neko on Apr 30, 2017 20:54:42 GMT
Sure I'm willing to wait (especially for Cyberpunk 2077 which CDPR has to build entirely from scratch), but a five year wait for stuff I want to play? Like i said, waiting a few years in between Bioware franschise installments will only be supplanted for me when CDPR has a few more franchises to offer (Cyberpunk and hopefully a Ciri led Witcher series). As far as Bethesda...I'm afraid I'm out in the cold with that one...so...so cold... Good stuff takes time to make. I don't quite get how time factors into which developer is the favorite one. I get the impatience though. As for Bethesda, I actually only played one of their games: Skyrim. A friend insisted I try it. I did not expect to like it after aborting Oblivion on Xbox after six hours thinking "What is this shit?" It was the first non-JRPG I ever tried and I had no idea what I was supposed to do and kept dying, hahaha. New Vegas is an Obsidian game in the Bethesda engine, so it looks and plays very familiar, but the writing is miles ahead. It's actually completely story-focused. All the different factions you can support effect the main game's outcome. Once you've done the main story there is actually no reason to stick around. It' not an endless sandbox like Skyrim or the other Fallout games. Bethesda couldn't be more different from Bioware, so I certainly understand the disinterest.I shared it for the longest time. I have more fun modding tbh since the vanilla games are ugly abominations. That said, Skyrim's Dawnguard DLC had some Bioware tingles for me, for real. Serana was the only companion I cared about in that game. And her daddy issues storyline was actually engaging.
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Post by friffy on Apr 30, 2017 20:58:30 GMT
Lol, how does finding Ciri contridicts Gerald doing his job? There might an organ called brain, please try to use it ocationally. I odn't know...I think most parents would take off work when their children were being molested by a band of outlaws. If you disagree, please, for the love of god, do not reproduce. Dear erikson, you should know a few things now: First: NEVER critizise anything in and about the witcher. Second: If you like BW you have no brain. Not even ocationally. Third: Ciri isn't his daughter, technically spoken. So maybe that's why Gerald isn''t in such a hurry (and that's why there was (is?) such a huge debate wether or not Gerald should bang Ciri, too. And well, if CDPR really LISTENS to their fans, then maybe in a Ciri spin off... because c'mon... she's just a step daughter...).
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Post by Deleted on Apr 30, 2017 20:58:36 GMT
UpUpAwayRedux, you were called out on reducing the Allgod quest to a simple "go there and kill for a reward". It might be okayish in the context of comparison with ME3 quests. Why do you guys compare TW3 to ME3? I've heard pretty much only good impressions about the side content in ME3. (Okay, maybe not how the Jacob romance was handled, but that's about it). ... and I stand by that assessment. The quest physically involves nothing more than - 1) talk to two guys after stumbling across the ruin 2) look around and go to basement 3) kill monster or not 3) return to original 2 guys you talked with. Yes, the conversations are cut scenes, but it is still not a complex Witcher Contract of anywhere near the depth of the Griffin one in White Orchard. There are those little textual paragraphs for all the little quests... even the ones one just stumbles on like "Sunken Treasure." I don't think the Allgod text is any more revealing about Geralt's character than Shepard opting to pass on a dying message or not. In the case of ME3, that revelation about Shepard's character is just not laid out in a textual journal wrap up (which is merely a game mechanic). Another example... Benning Evidence. There are a couple of different ways to approach that quest - 1) obtain the quest by overhearing Ambassador Osoba and offer to help him 2) overhear the soldiers talking in Purgatory 3) just stumble on the dog tags on Benning. Then Shepard decides... do I take them to Osoba or not. Doing the former reveals that it's important to him as a soldier to not leave relatives of the fallen hanging... regardless of how he acquires the quest). Not completing it after overhearing all the anquish Osoba and the men in Bilal's unit are going through, says that he can be a pretty callous guy. The difference is that it's just not spoon-fed to the player in a journal entry. So, perhaps one improvement that could be suggested to Bioware is to spoon-feed the character results of each action in some sort of textual journal entry on the PC. I don't know how the character tracking system in ME:A works (until I start playing the game itself). No one has really mentioned it here.
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Post by erikson on Apr 30, 2017 21:04:53 GMT
Sure I'm willing to wait (especially for Cyberpunk 2077 which CDPR has to build entirely from scratch), but a five year wait for stuff I want to play? Like i said, waiting a few years in between Bioware franschise installments will only be supplanted for me when CDPR has a few more franchises to offer (Cyberpunk and hopefully a Ciri led Witcher series). As far as Bethesda...I'm afraid I'm out in the cold with that one...so...so cold... Good stuff takes time to make. I don't quite get how time factors into which developer is the favorite one. I get the impatience though. As for Bethesda, I actually only played one of their games: Skyrim. A friend insisted I try it. I did not expect to like it after aborting Oblivion on Xbox after six hours thinking "What is this shit?" It was the first non-JRPG I ever tried and I had no idea what I was supposed to do and kept dying, hahaha. New Vegas is an Obsidian game in the Bethesda engine, so it looks and plays very familiar, but the writing is miles ahead. It's actually completely story-focused. All the different factions you can support effect the main game's outcome. Once you've done the main story there is actually no reason to stick around. It' not an endless sandbox like Skyrim or the other Fallout games. Bethesda couldn't be more different from Bioware, so I certainly understand the disinterest.I shared it for the longest time. I have more fun modding tbh since the vanilla games are ugly abominations. That said, Skyrim's Dawnguard DLC had some Bioware tingles for me, for real. Serana was the only companion I cared about in that game. And her daddy issues storyline was actually engaging. I agree. As far as time factor weighing in on preference, imagine two restaraunts where one has a bunch of plates that you really enjoy and are served to you in a timely manner, the other has one plate that tastes better than anything swerved in the previous restaurant, but it is only one plate, and you have to wait forever for service. I would probably consider the first retaraunt my main go to, and the second kept for somthing special. As far as Skyrim, I have tried twice to play the game and failed both times, last time just this month (with mods). I have never played Dawngaurd because the game alwasys bugs out on me and I quit beforehand. It does look like the only appealing part of the game to me, but I have to slog through so much tedium to level up just to try and get there it really isin't worth it for me. Glad you are enjoying it though!
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Post by erikson on Apr 30, 2017 21:12:21 GMT
I odn't know...I think most parents would take off work when their children were being molested by a band of outlaws. If you disagree, please, for the love of god, do not reproduce. Dear erikson, you should know a few things now: First: NEVER critizise anything in and about the witcher. Second: If you like BW you have no brain. Not even ocationally. Third: Ciri isn't his daughter, technically spoken. So maybe that's why Gerald isn''t in such a hurry (and that's why there was (is?) such a huge debate wether or not Gerald should bang Ciri, too. And well, if CDPR really LISTENS to their fans, then maybe in a Ciri spin off... because c'mon... she's just a step daughter...). 1: I've picked that up 2: I get it but the above poster sounds like a 12 year old so I am trying to go easy on him 3: Then I am wrong, and Geralt sucks as a character. As far as that last bit about Gerlat and Ciri, it proves my theory that humanity is no longer fit to survive cheap image hosting
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Post by Rochrok on Apr 30, 2017 21:33:24 GMT
I odn't know...I think most parents would take off work when their children were being molested by a band of outlaws. If you disagree, please, for the love of god, do not reproduce. Dear erikson, you should know a few things now: First: NEVER critizise anything in and about the witcher. Second: If you like BW you have no brain. Not even ocationally. Third: Ciri isn't his daughter, technically spoken. So maybe that's why Gerald isn''t in such a hurry (and that's why there was (is?) such a huge debate wether or not Gerald should bang Ciri, too. And well, if CDPR really LISTENS to their fans, then maybe in a Ciri spin off... because c'mon... she's just a step daughter...). 1. You can criticize TW3. Just criticize what was actually in the story instead of guessing and making stuff up. I'm not gonna say Ryder did something he didn't do just because he didn't appeal to me as a character. ie: I stopped playing MEA at the 3 hour mark. Ryder is such a terrible person who hates everyone he meets. He chased down a pregnant woman to kill her and her baby, and he could careless about saving the galaxy and stopping the Kett because he sat a trinket on a rock for some guy...and this totally goes on all throughout the game. 2. I doubt that is the opinion of most people in a BW forum. Even if they are unhappy with the certain state of their games. 3. See #1. And ew. Sounds like the people who wanted Hawke to bang his sister.
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