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Post by Deleted on Apr 20, 2017 13:54:46 GMT
Well, why not? It will be much happier and more productive to have those kind of discussions there. Because nothing about this discussion is illegitimate in the slightest. The fact that people with other opinions exist on the internet is something you can't change.
The point of this forum is discussions in regards to Bioware games, comparisons and criticism are part of that.
There's obviously a substantial amount of people who enjoyed some of Bioware's works and wish to offer criticism or are disappointed with their more recent works.
Silencing opinions is not going to make them go away. If what you want is a "safe space" or a Bioware hugbox feel free to open a private / closed forum or a group, this is an open public forum that offers a place for many types of discussions.
This type of discussion is *potentially* much more productive than threads full of gushing praise.
I don't want to silence anyone. However, this forum does not speak to BioWARE directly, it is a conversation between the players. So, this exchange of opinions will not so much offer criticism of BiOWARE's development, as the criticism of other players' tastes. One players' experience does not invalidate another's'. This point is forever missed in these threads, and they all end up with the same structure of circular posting about: "I like this because of X." and the response being "But X does not matter to me, so it's fine." In the end of the day, the forums always were and always will be about factionalism. We can either chose combative factionalism, pushing each other's buttons, or peaceful coexistence factionalism. I am a peaceable person by nature, and I do not like conflict. I do not like it that in the name of harmony I should not voice my gushing praise, because it makes other people really angry. I do not like it that on BioWARE's Andromeda Forum, I feel like I am a part of an underground movement. I would have expected to be met with disbelief, enmity and accusations of a low intellectual capacity if I went to a forum dedicated to another game, and started gushing about Andromeda. But this is Andromeda forum, and I want to gush. Because I adore the game.
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Post by Steelcan on Apr 20, 2017 14:03:44 GMT
well no one is stopping you from gushing, you are attempting however to stop people from criticizing MEA especially in regards to a comparable RPG game
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Post by cheeseandonion on Apr 20, 2017 14:08:44 GMT
Its like pitting Real Madrid vs your local youth team. It's just not fair. Dunno, I think my local team could kick Real Madrid's players into a squealing submission.
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Post by Deleted on Apr 20, 2017 14:13:49 GMT
well no one is stopping you from gushing, you are attempting however to stop people from criticizing MEA especially in regards to a comparable RPG game It's not comparable. It is radically different in its structure. Solo game with a fixed protagonist vs a party-based game with a flexible protagonist. It is a HUGE difference in design and resource allocation. Some aspects are similar, such as quests. Maybe if people di dnot downplay the things that Andromeda does both differently and better than the witcher it would be easier to engage in a discussion. But when I tried to highlight how important it is that Liam is there with you from Day 1 of the game, that you actually have to build rapport with him before you engage into his Quest discussed in the article, people say things like: Well, it did not matter to me, because Keira spoke to me on the radio and it was an equivalent companionship banter/jokes. Actually, the article writer does not even compare Keira to Liam. He compares it to SAM, a game-convenience device to help a player along. Of course it has a NEUTRAl tone, it is there for the whole game, and has to be as non-irritating and neutral as possible. Keira on the radio is one-quest person, she can have as much personality as they want to add, and it will come in a short burst, a sprint. A side-quest NPC is always a sprint, a companion writing is for a marathon. Witcher may be praised for what it does include, but it is NOT consistently and appropriately criticized for what it's missing, while with the Andromeda it is only criticized for what it's missing. When I say that Witcher is missing the flexible protagonist and companions, people just shrug and say "that's how the game is". But if you are to say that Andromeda is missing better developed NPCs in the sidequests, you find it inacceptable for me to shrug and say "That's just how the game is"?
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Post by Steelcan on Apr 20, 2017 14:20:00 GMT
well no one is stopping you from gushing, you are attempting however to stop people from criticizing MEA especially in regards to a comparable RPG game It's not comparable. It is radically different in its structure. Solo game with a fixed protagonist vs a party-based game with a flexible protagonist. It is a HUGE difference in design and resource allocation. Some aspects are similar, such as quests. Maybe if people di dnot downplay the things that Andromeda does both differently and better than the witcher it would be easier to engage in a discussion. But when I tried to highlight how important it is that Liam is there with you from Day 1 of the game, that you actually have to build rapport with him before you engage into his Quest discussed in the article, people say things like: Well, it did not matter to me, because Keira spoke to me on the radio and it was an equivalent companionship banter/jokes. Actually, the article writer does not even compare Keira to Liam. He compares it to SAM, a game-convenience device to help a player along. Of course it has a NEUTRAl tone, it is there for the whole game, and has to be as non-irritating and neutral as possible. Keira on the radio is one-quest person, she can have as much personality as they want to add, and it will come in a short burst, a sprint. A side-quest NPC is always a sprint, a companion writing is for a marathon. Witcher may be praised for what it does include, but it is not criticized for what it's missing, while with the Andromeda it is only criticized for what it's missing They have more similarities than differences. They are both story driven RPG's, that (in BioWare's case supposedly) draw from strong secondary characters to round out mediocre main storylines, lean heavily on side missions to pad out the runtime of the game as well to worldbuild and characterize, they often emphasize themes of ostracism, grey morality, and so on. BioWare increasingly is defining their main characters and not providing us with true blank slates. They both feature romances between the player character and side characters, of varying levels of involvement. The two series do these things in different ways, but they remain fundamentally similar games. If you want me to criticize Andromeda for the garbage that we got as well as the stuff we missed out on, I will oblige.
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Post by Deleted on Apr 20, 2017 14:24:58 GMT
It's not comparable. It is radically different in its structure. Solo game with a fixed protagonist vs a party-based game with a flexible protagonist. It is a HUGE difference in design and resource allocation. Some aspects are similar, such as quests. Maybe if people di dnot downplay the things that Andromeda does both differently and better than the witcher it would be easier to engage in a discussion. But when I tried to highlight how important it is that Liam is there with you from Day 1 of the game, that you actually have to build rapport with him before you engage into his Quest discussed in the article, people say things like: Well, it did not matter to me, because Keira spoke to me on the radio and it was an equivalent companionship banter/jokes. Actually, the article writer does not even compare Keira to Liam. He compares it to SAM, a game-convenience device to help a player along. Of course it has a NEUTRAl tone, it is there for the whole game, and has to be as non-irritating and neutral as possible. Keira on the radio is one-quest person, she can have as much personality as they want to add, and it will come in a short burst, a sprint. A side-quest NPC is always a sprint, a companion writing is for a marathon. Witcher may be praised for what it does include, but it is not criticized for what it's missing, while with the Andromeda it is only criticized for what it's missing They have more similarities than differences. They are both story driven RPG's, that (in BioWare's case supposedly) draw from strong secondary characters to round out mediocre main storylines, lean heavily on side missions to pad out the runtime of the game as well to worldbuild and characterize, they often emphasize themes of ostracism, grey morality, and so on. BioWare increasingly is defining their main characters and not providing us with true blank slates. They both feature romances between the player character and side characters, of varying levels of involvement. The two series do these things in different ways, but they remain fundamentally similar games. If you want me to criticize Andromeda for the garbage that we got as well as the stuff we missed out on, I will oblige. It is not garbage!!! It is a terrific game with a wonderful story line and a cast of funny, loveable characters. And the two games are FUNDAMENTALLY different. In Andromeda you play your own hero, with a party. In Witcher you play a fixed protagonist from someone's novel without other characters accompanying you. For a short time you switch the protagonist to another fixed protagonist related to him. That's a completely different gameplay and approach to narration. It's absolutely not the same. Witcher is more like Eastern games than BioWARE games.
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Post by ApocAlypsE on Apr 20, 2017 14:48:05 GMT
Its like pitting Real Madrid vs your local youth team. It's just not fair. Dunno, I think my local team could kick Real Madrid's players into a squealing submission. I dunno, it's not Arsenal or Barcelona, Ramos, Pepe and Casemiro still play there.
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Post by Steelcan on Apr 20, 2017 15:30:44 GMT
They have more similarities than differences. They are both story driven RPG's, that (in BioWare's case supposedly) draw from strong secondary characters to round out mediocre main storylines, lean heavily on side missions to pad out the runtime of the game as well to worldbuild and characterize, they often emphasize themes of ostracism, grey morality, and so on. BioWare increasingly is defining their main characters and not providing us with true blank slates. They both feature romances between the player character and side characters, of varying levels of involvement. The two series do these things in different ways, but they remain fundamentally similar games. If you want me to criticize Andromeda for the garbage that we got as well as the stuff we missed out on, I will oblige. It is not garbage!!! It is a terrific game with a wonderful story line and a cast of funny, loveable characters. And the two games are FUNDAMENTALLY different. In Andromeda you play your own hero, with a party. In Witcher you play a fixed protagonist from someone's novel without other characters accompanying you. For a short time you switch the protagonist to another fixed protagonist related to him. That's a completely different gameplay and approach to narration. It's absolutely not the same. Witcher is more like Eastern games than BioWARE games. The story line is cliche riddled and unimaginative, the characters range from dull to actively painful to talk to. The party/solo combat systems are just gameplay differences,and not large ones at that. They both relay on the interplay between normal attacks, powers, and equipment for the majority of their combat. There are even moments in TW3 where you do have companions, and while their AI and damage output is negligible, I can say the same for MEA where their only point is still occasionally prime an enemy for detonation and provide banter. the differences in protagonist styles are also not really that big of a matter. No matter what you do, Ryder is defined in ways that the player cannot control, to a greater degree than any other BioWare protagonist. They really aren't that different in a lot of aspects. The differences in party vs solo combat at fixed vs less fixed protagonist do not make these two games fundamentally different.
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Post by Deleted on Apr 20, 2017 15:46:00 GMT
It is not garbage!!! It is a terrific game with a wonderful story line and a cast of funny, loveable characters. And the two games are FUNDAMENTALLY different. In Andromeda you play your own hero, with a party. In Witcher you play a fixed protagonist from someone's novel without other characters accompanying you. For a short time you switch the protagonist to another fixed protagonist related to him. That's a completely different gameplay and approach to narration. It's absolutely not the same. Witcher is more like Eastern games than BioWARE games. The story line is cliche riddled and unimaginative, the characters range from dull to actively painful to talk to. The party/solo combat systems are just gameplay differences,and not large ones at that. They both relay on the interplay between normal attacks, powers, and equipment for the majority of their combat. There are even moments in TW3 where you do have companions, and while their AI and damage output is negligible, I can say the same for MEA where their only point is still occasionally prime an enemy for detonation and provide banter. the differences in protagonist styles are also not really that big of a matter. No matter what you do, Ryder is defined in ways that the player cannot control, to a greater degree than any other BioWare protagonist. They really aren't that different in a lot of aspects. The differences in party vs solo combat at fixed vs less fixed protagonist do not make these two games fundamentally different. The presence of the two companions out of 7 possible makes the encounter balance very different from when you create battle to only one player AI itself takes plenty of resources. The fact that you do NOT notice the companions in the battles testifies to the improvements in the AI as it hindered you in many previous games. The enemy scripts also account for agro from companions, they do not all latch to the PC For the banter to occur as you travel around, the whole game has to be saturated with banter for 7 companions, which means it's nice characters (male and female Ryder, and seven companions) that witness and will comment the entire game, unlike only one Geralt Ryder has narrower emotional range than Shepard or Hawke, but it is still an emotional range, and animations and scene balance for both male and female paperdols and a variety of faces (where Bio drew tons of critique, and Withcer did not have to worry about a thing) The experience of the game is also entirely different in its spirit. Geralt is the lone wolf, so if he does not like a quest giver, no big deal. The amount of the content needed for the companions is restricting the number of them that can be available to each user, so you have to write the companions that people still can select a party from that they can manage to play with for prolonged amount of time and bond with, but will not be as versatile as a cast of 25 so it is way harder to hit the sweet spot with most players. Romances are even trickier. W3 does not have to care, because Geralt does not have to carry anyone for the full game. In terms of story, Andromeda is actually phenomenal, easily handling 6 if not 7 major factions with different agendas in a cohesive way. That's not to mention tackling the grand theme of the Quest for the Promissed land, and making you ask the question if the Remnants playing god where actually benevolent, and if they were not stopped by someone like Shepard who created the Scourge to stop their engineered idyll. That re-take on MET is amazing. The characters on the team were warm, and none of them had artificial background full of false angst, like dead lovers and tortures. None of them had artificial issues like inexplicable bursts of anger. They had flaws, and they were human flaws. Hero worshipping, bad judgment calls, uppity egotism, etc. I like that cast as much as I like the DA2 cast, even if they are made on the exactly the opposite principle.
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Post by Steelcan on Apr 20, 2017 16:06:29 GMT
The story line is cliche riddled and unimaginative, the characters range from dull to actively painful to talk to. The party/solo combat systems are just gameplay differences,and not large ones at that. They both relay on the interplay between normal attacks, powers, and equipment for the majority of their combat. There are even moments in TW3 where you do have companions, and while their AI and damage output is negligible, I can say the same for MEA where their only point is still occasionally prime an enemy for detonation and provide banter. the differences in protagonist styles are also not really that big of a matter. No matter what you do, Ryder is defined in ways that the player cannot control, to a greater degree than any other BioWare protagonist. They really aren't that different in a lot of aspects. The differences in party vs solo combat at fixed vs less fixed protagonist do not make these two games fundamentally different. The presence of the two companions out of 7 possible makes the encounter balance very different from when you create battle to only one player AI itself takes plenty of resources. The fact that you do NOT notice the companions in the battles testifies to the improvements in the AI as it hindered you in many previous games. The enemy scripts also account for agro from companions, they do not all latch to the PC For the banter to occur as you travel around, the whole game has to be saturated with banter for 7 companions, which means it's nice characters (male and female Ryder, and seven companions) that witness and will comment the entire game, unlike only one Geralt Ryder has narrower emotional range than Shepard or Hawke, but it is still an emotional range, and animations and scene balance for both male and female paperdols and a variety of faces (where Bio drew tons of critique, and Withcer did not have to worry about a thing) The experience of the game is also entirely different in its spirit. Geralt is the lone wolf, so if he does not like a quest giver, no big deal. The amount of the content needed for the companions is restricting the number of them that can be available to each user, so you have to write the companions that people still can select a party from that they can manage to play with for prolonged amount of time and bond with, but will not be as versatile as a cast of 25 so it is way harder to hit the sweet spot with most players. Romances are even trickier. W3 does not have to care, because Geralt does not have to carry anyone for the full game. In terms of story, Andromeda is actually phenomenal, easily handling 6 if not 7 major factions with different agendas in a cohesive way. That's not to mention tackling the grand theme of the Quest for the Promissed land, and making you ask the question if the Remnants playing god where actually benevolent, and if they were not stopped by someone like Shepard who created the Scourge to stop their engineered idyll. That re-take on MET is amazing. The characters on the team were warm, and none of them had artificial background full of false angst, like dead lovers and tortures. None of them had artificial issues like inexplicable bursts of anger. They had flaws, and they were human flaws. Hero worshipping, bad judgment calls, uppity egotism, etc. I like that cast as much as I like the DA2 cast, even if they are made on the exactly the opposite principle. You're wrong I do notice the companion AI, I notice them hovering above boxes, shooting the wrong way, charging in recklessly, even Jaal who is supposed to be a sniper, limited power usage, and a slef preservation instinct that kamikaze pilots would find extreme. Ryder has less emotional range than Geralt does, however that is more a testament to how good the writing for Geralt is more than anything else. Its an accomplishment to take someone supposedly stripped of emotions and give them range and material to work with, his interactions with his fellow witchers, friends, and lovers are all amazingly done, the scene where he admits his love to Triss is hands down some of the best writing I've seen. The Main story of Andromeda was laughably predictable, no interesting moral dilemmas, the factions were worse than the cookie cutter mercs of ME2, the Roekaar and the Milky Way Exiles were worefully underdeveloped, the Kett were knock off of better Sci-Fi series, the Remnant as well. Some interesting questions are raised, but they are not dealt with, they seem to want to shove off all the interesting amterial for later on in DLC or new games. The characters sure weren't full of background that's damn clear. You've got "I'm a mom to my sister" x18234 times with Vetra, "I want to be an asari" x43253 times with Cora, "I want to make friends and have no concept of the consequences of my actions" x223124 times with Liam. Through in some predictable character arcs, for the three who had an arc, with the likes of Peebee, Kallo, and Gil. They are dull, dull, dull. There's no Mordin's or Jacks to deal with here. The fact that I agree with you that the DA2 cast is better is really all the needs to be said.
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Post by griffith82 on Apr 20, 2017 16:17:00 GMT
This shit is getting old fast. I've played the Witcher 3 and yes it's a great game but comparing the two is like comparing apples and oranges. The Witcher 3 had a rocky launch as well but people are acting like it's made of gold. It's also a completely different type of narrative.
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Post by Deleted on Apr 20, 2017 16:21:52 GMT
The war between good and evil is being waged in this thread.
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Post by Steelcan on Apr 20, 2017 16:21:58 GMT
This shit is getting old fast. I've played the Witcher 3 and yes it's a great game but comparing the two is like comparing apples and oranges. The Witcher 3 had a rocky launch as well but people are acting like it's made of gold. It's also a completely different type of narrative. comparing the two games is in fact exactly like comparing two quasi-open world RPG's, with an emphasis on characters and side missions over the mediocre main plot. Choices and consequences as an important feature. And I can go on into comaparisons between the crafting, leveling, and dialogue systems. I get why people are reluctant to want to compare the two, because there's no contest which is better. That doesn't mean the comparisons are illegitimate.
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Post by Deleted on Apr 20, 2017 16:24:48 GMT
The presence of the two companions out of 7 possible makes the encounter balance very different from when you create battle to only one player AI itself takes plenty of resources. The fact that you do NOT notice the companions in the battles testifies to the improvements in the AI as it hindered you in many previous games. The enemy scripts also account for agro from companions, they do not all latch to the PC For the banter to occur as you travel around, the whole game has to be saturated with banter for 7 companions, which means it's nice characters (male and female Ryder, and seven companions) that witness and will comment the entire game, unlike only one Geralt Ryder has narrower emotional range than Shepard or Hawke, but it is still an emotional range, and animations and scene balance for both male and female paperdols and a variety of faces (where Bio drew tons of critique, and Withcer did not have to worry about a thing) The experience of the game is also entirely different in its spirit. Geralt is the lone wolf, so if he does not like a quest giver, no big deal. The amount of the content needed for the companions is restricting the number of them that can be available to each user, so you have to write the companions that people still can select a party from that they can manage to play with for prolonged amount of time and bond with, but will not be as versatile as a cast of 25 so it is way harder to hit the sweet spot with most players. Romances are even trickier. W3 does not have to care, because Geralt does not have to carry anyone for the full game. In terms of story, Andromeda is actually phenomenal, easily handling 6 if not 7 major factions with different agendas in a cohesive way. That's not to mention tackling the grand theme of the Quest for the Promissed land, and making you ask the question if the Remnants playing god where actually benevolent, and if they were not stopped by someone like Shepard who created the Scourge to stop their engineered idyll. That re-take on MET is amazing. The characters on the team were warm, and none of them had artificial background full of false angst, like dead lovers and tortures. None of them had artificial issues like inexplicable bursts of anger. They had flaws, and they were human flaws. Hero worshipping, bad judgment calls, uppity egotism, etc. I like that cast as much as I like the DA2 cast, even if they are made on the exactly the opposite principle. You're wrong I do notice the companion AI, I notice them hovering above boxes, shooting the wrong way, charging in recklessly, even Jaal who is supposed to be a sniper, limited power usage, and a slef preservation instinct that kamikaze pilots would find extreme. Ryder has less emotional range than Geralt does, however that is more a testament to how good the writing for Geralt is more than anything else. Its an accomplishment to take someone supposedly stripped of emotions and give them range and material to work with, his interactions with his fellow witchers, friends, and lovers are all amazingly done, the scene where he admits his love to Triss is hands down some of the best writing I've seen. The Main story of Andromeda was laughably predictable, no interesting moral dilemmas, the factions were worse than the cookie cutter mercs of ME2, the Roekaar and the Milky Way Exiles were worefully underdeveloped, the Kett were knock off of better Sci-Fi series, the Remnant as well. Some interesting questions are raised, but they are not dealt with, they seem to want to shove off all the interesting amterial for later on in DLC or new games. The characters sure weren't full of background that's damn clear. You've got "I'm a mom to my sister" x18234 times with Vetra, "I want to be an asari" x43253 times with Cora, "I want to make friends and have no concept of the consequences of my actions" x223124 times with Liam. Through in some predictable character arcs, for the three who had an arc, with the likes of Peebee, Kallo, and Gil. They are dull, dull, dull. There's no Mordin's or Jacks to deal with here. The fact that I agree with you that the DA2 cast is better is really all the needs to be said. I really liked how the companion AI was handled in Andromeda. I tried all the companions, and it felt like the group was always in action, and I had no problems going through the game with any of them. I thought it was great. I cannot judge Geralt’s emotional range. I miss the renegade from MET, but a roguish character and a wide-eyed good-doer really were excellent, and a pleasant change of pace. I just adore both the left-sided and right-sided Ryders, male and female. I liked the obvious youthfulness of the protagonists, as they are normally ageless. I also really like it how switching from a female to male protagonist gives Ryder a different aspect. I’ve never felt that the companions were dull. I like it when their personality does not wobble all over the place or do 180 degree turns because they fall in love with the protagonist and get redeemed or corrupted in his/her bed. It is actually very similar to Mordin who is a very consistent character throughout the game. Jack, on the other hand, had a cringe-worthy change when romanced. She was the biggest character disappointment in ME2 for me. In Andromeda, pretty much every companion changed my initial view on them. I started out being irritated by Liam, but after playing the game, his good-natured altruism won me over so much, that on the second play-through I felt he was dear to me. I rolled my eyes as Cora was trying to push Asari religion on me, but when she started talking of her garden, and the way she persevered made me like her. I started really adoring PeeBee’s opening scenes, but her shenanigans later in the game made me cross with her. I hate Krogans altogether, but I have warmed up to Drack. I don’t know why. I can’t explain it. I was absolutely in love with Jaal before I started the game thinking he was someone else. Yet, he proved to be actually completely alien to me. I respect that, but I don’t feel warm towards him, despite romancing him, which is imo appropriate. I really dislike the games that you cannot figure out who is who and what are they after. I love it that you can clearly see the division between the Nexus and the Exiles, and the sub-brunch of the Krogans. The two factions of Kett. The hint of the dissent on the Nexus with the Initiative betrayal. The two factions among the Angara. It all made sense to me, and felt very organic and interesting. It was the world where the viewpoints made sense, save for Kett who were basically your normal orcs/darkspawn whatever other minions of the dark lord. The remnant was the best faction overall, and reminded me of Gree so much. I can’t wait to learn more about them.
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Post by griffith82 on Apr 20, 2017 16:27:06 GMT
This shit is getting old fast. I've played the Witcher 3 and yes it's a great game but comparing the two is like comparing apples and oranges. The Witcher 3 had a rocky launch as well but people are acting like it's made of gold. It's also a completely different type of narrative. comparing the two games is in fact exactly like comparing two quasi-open world RPG's, with an emphasis on characters and side missions over the mediocre main plot. Choices and consequences as an important feature. And I can go on into comaparisons between the crafting, leveling, and dialogue systems. I get why people are reluctant to want to compare the two, because there's no contest which is better. That doesn't mean the comparisons are illegitimate. Well actually which one is better is dependent on the person i.e. an opinion not fact. And no not quite. First the campaign in TW3 was great and from what I've seen so is this. The only comparisons you can make are both have better than average side quests. The main narrative and the way it's presented are two very different beasts.
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Post by Steelcan on Apr 20, 2017 16:31:10 GMT
comparing the two games is in fact exactly like comparing two quasi-open world RPG's, with an emphasis on characters and side missions over the mediocre main plot. Choices and consequences as an important feature. And I can go on into comaparisons between the crafting, leveling, and dialogue systems. I get why people are reluctant to want to compare the two, because there's no contest which is better. That doesn't mean the comparisons are illegitimate. Well actually which one is better is dependent on the person i.e. an opinion not fact. And no not quite. First the campaign in TW3 was great and from what I've seen so is this. The only comparisons you can make are both have better than average side quests. The main narrative and the way it's presented are two very different beasts. Yes the main narratives cover different thematic material, in places, but they are presented the same way, the most games do it, through cutscenes, dialogue choices, and gameplay
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Post by Deleted on Apr 20, 2017 16:35:49 GMT
Well actually which one is better is dependent on the person i.e. an opinion not fact. And no not quite. First the campaign in TW3 was great and from what I've seen so is this. The only comparisons you can make are both have better than average side quests. The main narrative and the way it's presented are two very different beasts. Yes the main narratives cover different thematic material, in places, but they are presented the same way, the most games do it, through cutscenes, dialogue choices, and gameplay I was under the impression that most games do not have dialogue choices, it is either a prompt from the PC to go on, or just a cutscene where the characters just talk including the one you play. In this instance, both Androemda and W3 represent an exception from the rules, rather than the rule.
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Post by azarhal on Apr 20, 2017 17:04:32 GMT
I'm not sure I get the "BioWare needs to outshine CDProjekt and TW3" that has been going on since TW3 was released. There have been plenty of games in years past that were better than what BioWare was making and nobody ever said BioWare should stop making BioWare games and start copying what others were doing pre-2015.
Personally, I prefer both DAI and MEA to TW3, so all those "BioWares needs to do like TW3 and outshine it" come off as insulting and generate a big "DONT" from me.
In fact, I would much prefer if BioWare started to make more games with more than one playable species, less cutscenes but more in-game scripted events, more player character personalities dialogue options for role-playing, larger dungeons and more party-based tactical combat instead of less of all of that.
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Post by Deleted on Apr 20, 2017 17:13:10 GMT
I'm not sure I get the "BioWare needs to outshine CDProjekt and TW3" that has been going on since TW3 was released. There have been plenty of games in years past that were better than what BioWare was making and nobody ever said BioWare should stop making BioWare games and start copying what others were doing pre-2015. Personally, I prefer both DAI and MEA to TW3, so all those "BioWares needs to do like TW3 and outshine it" come off as insulting and generate a big "DONT" from me. In fact, I would much prefer if BioWare started to make more games with more than one playable species, less cutscenes but more in-game scripted events, more player character personalities dialogue options for role-playing, larger dungeons and more party-based tactical combat instead of less of all of that. ^ +1 Would be my preference as well. I would also add more than one VA for the protagonist. Huge props to Inquisition for doing it.
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Post by griffith82 on Apr 20, 2017 17:17:35 GMT
Well actually which one is better is dependent on the person i.e. an opinion not fact. And no not quite. First the campaign in TW3 was great and from what I've seen so is this. The only comparisons you can make are both have better than average side quests. The main narrative and the way it's presented are two very different beasts. Yes the main narratives cover different thematic material, in places, but they are presented the same way, the most games do it, through cutscenes, dialogue choices, and gameplay It's not just the story but how in TW3 it's seen from Geralts eyes only and in Mass Effect they have to wright for the whole squad.
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Post by smilesja on Apr 20, 2017 17:22:34 GMT
The presence of the two companions out of 7 possible makes the encounter balance very different from when you create battle to only one player AI itself takes plenty of resources. The fact that you do NOT notice the companions in the battles testifies to the improvements in the AI as it hindered you in many previous games. The enemy scripts also account for agro from companions, they do not all latch to the PC For the banter to occur as you travel around, the whole game has to be saturated with banter for 7 companions, which means it's nice characters (male and female Ryder, and seven companions) that witness and will comment the entire game, unlike only one Geralt Ryder has narrower emotional range than Shepard or Hawke, but it is still an emotional range, and animations and scene balance for both male and female paperdols and a variety of faces (where Bio drew tons of critique, and Withcer did not have to worry about a thing) The experience of the game is also entirely different in its spirit. Geralt is the lone wolf, so if he does not like a quest giver, no big deal. The amount of the content needed for the companions is restricting the number of them that can be available to each user, so you have to write the companions that people still can select a party from that they can manage to play with for prolonged amount of time and bond with, but will not be as versatile as a cast of 25 so it is way harder to hit the sweet spot with most players. Romances are even trickier. W3 does not have to care, because Geralt does not have to carry anyone for the full game. In terms of story, Andromeda is actually phenomenal, easily handling 6 if not 7 major factions with different agendas in a cohesive way. That's not to mention tackling the grand theme of the Quest for the Promissed land, and making you ask the question if the Remnants playing god where actually benevolent, and if they were not stopped by someone like Shepard who created the Scourge to stop their engineered idyll. That re-take on MET is amazing. The characters on the team were warm, and none of them had artificial background full of false angst, like dead lovers and tortures. None of them had artificial issues like inexplicable bursts of anger. They had flaws, and they were human flaws. Hero worshipping, bad judgment calls, uppity egotism, etc. I like that cast as much as I like the DA2 cast, even if they are made on the exactly the opposite principle. You're wrong I do notice the companion AI, I notice them hovering above boxes, shooting the wrong way, charging in recklessly, even Jaal who is supposed to be a sniper, limited power usage, and a slef preservation instinct that kamikaze pilots would find extreme. Ryder has less emotional range than Geralt does, however that is more a testament to how good the writing for Geralt is more than anything else. Its an accomplishment to take someone supposedly stripped of emotions and give them range and material to work with, his interactions with his fellow witchers, friends, and lovers are all amazingly done, the scene where he admits his love to Triss is hands down some of the best writing I've seen. The Main story of Andromeda was laughably predictable, no interesting moral dilemmas, the factions were worse than the cookie cutter mercs of ME2, the Roekaar and the Milky Way Exiles were worefully underdeveloped, the Kett were knock off of better Sci-Fi series, the Remnant as well. Some interesting questions are raised, but they are not dealt with, they seem to want to shove off all the interesting amterial for later on in DLC or new games. The characters sure weren't full of background that's damn clear. You've got "I'm a mom to my sister" x18234 times with Vetra, "I want to be an asari" x43253 times with Cora, "I want to make friends and have no concept of the consequences of my actions" x223124 times with Liam. Through in some predictable character arcs, for the three who had an arc, with the likes of Peebee, Kallo, and Gil. They are dull, dull, dull. There's no Mordin's or Jacks to deal with here. The fact that I agree with you that the DA2 cast is better is really all the needs to be said. The companions especially when you interact with them were awesome
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Post by panzerwzh on Apr 20, 2017 17:36:19 GMT
The war between good and evil is being waged in this thread. “People”—Geralt turned his head—“like to invent monsters and monstrosities. Then they seem less monstrous themselves.” ----The white wolf.
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Post by linksocarina on Apr 20, 2017 19:11:59 GMT
There were other good missions
What would you guys say that was the best part / mission of ME:A?
Best mission from a character standpoint was jaals. Best quests were two small ones, finding a bit of extra weight on the tempest and discovering the turian ark, if you ask me. Why? Because they were character driven. Not every quest has to be like the Witcher work (in fact the less like it is the better) but what makes these stand out is not necessarily the blocking of the camera (which is why a lot of witcher 3 side content is a lot more forgiving, imo, vs actual character development) but of the quality of the story they are trying to tell.
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Post by zan on Apr 20, 2017 19:13:21 GMT
Game development is a zero sum game. You have resources and you chose where to allocate them. The more diverse your game becomes, the less resources you have to go in depth.
Do you want a voiced protagonist? You just allocated a bunch of money to voice acting. You also severely limited dialogue choices as having 10 possible replies instead of 2 means 5x the money you pay to voice actor. And if those replies actually branch out to more choices...the price rises exponentially. Do you want a choice of male or female protagonist? You need to allocate time to make sure both genders fit the story. Oh, voiced? Double the VO costs. 2 choices of voices for each protagonist? Quadruple VO costs. Have to fit into a budget? Limit the number of lines, or *choices* the character has. The bigger the world, the more time you need to spend developing content for it, otherwise you end up with DAI which has crap ton of empty spaces and meaningless fetch quests.
Most people who lament about the good old days of RPGs being gone have to look at the trade-offs that have been made. Better graphics and model design replaced isometric but require a lot more design time. Animation and art costs went through the roof. Voice overs replaced silent protagonist, but gutted the ability to have large number of meaningful replies. The list goes on. So the question is what do people want? You now have a choice of appealing to a broad base or sacrificing the diversity for depth. BW went with former, CDPR embraced the latter. I would not at all be surprised of C2077 will end up with a fixed protagonist - at the moment it is the only way for a AAA title to have any depth as players now expect to have a voiced protagonist in a good looking 3D world.
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Post by Deleted on Apr 20, 2017 19:49:48 GMT
I went through a couple of threads in Cyberpunk forum, the Updates discussion, and the CC discussion, and there is no indication of any official info on that. There is a fairily recent screenshot of a cc, but it looks like either a hoax or fan tribute. Their forum is overall slow, by the obvious reason of not much to discuss with the info available. They seem to be drawing on secondary sources like hiring posts.
So, I am drawing a complete information blank save for that March 22, 2017 article. I am wondering if there is a point in trying to contact the writer to see if s/he can specify if blurb comes from personal communication or a document of some sort.
Part of me thinks that a "seamless" MP component indicate a cc, but it could also be grab the hero card and go, since in the setting, the drug lets you to experience another person's life.
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