inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 13, 2018 15:31:45 GMT
I blame the destiny's Commander for what happened with the destiny. It should never have been put in harm's way. When the geth first attack, the destiny is seen firing a couple of missiles while at the same time the Commander says abandon the Citadel. I get that. Try to lure the enemy away from the Citadel to avoid it taking any damage. Then she says evacuate the council. Why? They weren't in any immediate danger. Let security take care of them. Move them to a safe location or get them to a shuttle and fly away from the fight. The next scene shows the destiny flying away. I would assume the council is already onboard and flying to safety. It wasn't. The ship is seen being attacked by geth ships. Why is it there? Once the council is onboard, its the Commanders duty to get them to safety. She failed. Why isn't the ship firing back? It sits there like a big hunk of metal. Maybe that's all it ever was. It just gives the illusion of being powerful. If anything, I would always have the council live with the destiny flying away to safety. As it is now, I would leave the decision up to Hackett to save it or not. He's able to see the battle and can determine what would be best. They (Bioware) deliberately set the ship up as "having more firepower than the rest of the Asari fleet combined" and a "main gun that could rip through the barriers of any ship in the Alliance fleet." Yet, we never see them fire that gun - not once. I blame Bioware for "sloppy writing" on this one. Of course, I headcanon the same explanation as you, but Bioware could have at least helped by setting things up more consistently. If they (Bioware) wanted to lead us towards the idea of stealthily evacuating the Council, they should have put them aboard some sort of stealth frigate and not the "flagship of the Asari fleet." Ever think the Geth's barriers are better then anything the Alliance has? Ever think they put the Council on the ship because it was deemed an unstoppable Juggernaut? Which by the standards of the Council and council aligned races it was. But compared to the Geth it wasn't? All of which fits the advance AI overlord theme of ME 1.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 13, 2018 15:41:50 GMT
Obviously the council used a shuttle to get to the destiny. Why not just fly away from the battle?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 13, 2018 15:42:30 GMT
They (Bioware) deliberately set the ship up as "having more firepower than the rest of the Asari fleet combined" and a "main gun that could rip through the barriers of any ship in the Alliance fleet." Yet, we never see them fire that gun - not once. I blame Bioware for "sloppy writing" on this one. Of course, I headcanon the same explanation as you, but Bioware could have at least helped by setting things up more consistently. If they (Bioware) wanted to lead us towards the idea of stealthily evacuating the Council, they should have put them aboard some sort of stealth frigate and not the "flagship of the Asari fleet." Ever think the Geth's barriers are better then anything the Alliance has? Ever think they put the Council on the ship because it was deemed an unstoppable Juggernaut? Which by the standards of the Council and council aligned races it was. But compared to the Geth it wasn't? All of which fits the advance AI overlord theme of ME 1. Sure - had they shown us the DA firing that gun and it being ineffective against a geth barrier, it would have closed this plot hole. They didn't show the DA firing that gun at all even though they built that gun up earlier in the game. They left the plot hole open... and compounded it by not using a flagship that allegedly represents more than 50% of the Asari's firepower to fight the fight, but instead tried to "stealthily" evacuate the Council in it. You don't hold back that sort of firepower when you're in a fight for the existence of your species. It's illogical. You might also want to explain then how it is that Joker and the Fifth Fleet are able to clear the Destiny Ascension's path BEFORE Sovereign's shields go down.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 15, 2018 2:30:12 GMT
Ever think the Geth's barriers are better then anything the Alliance has? Ever think they put the Council on the ship because it was deemed an unstoppable Juggernaut? Which by the standards of the Council and council aligned races it was. But compared to the Geth it wasn't? All of which fits the advance AI overlord theme of ME 1. Sure - had they shown us the DA firing that gun and it being ineffective against a geth barrier, it would have closed this plot hole. They didn't show the DA firing that gun at all even though they built that gun up earlier in the game. They left the plot hole open... and compounded it by not using a flagship that allegedly represents more than 50% of the Asari's firepower to fight the fight, but instead tried to "stealthily" evacuate the Council in it. You don't hold back that sort of firepower when you're in a fight for the existence of your species. It's illogical. You might also want to explain then how it is that Joker and the Fifth Fleet are able to clear the Destiny Ascension's path BEFORE Sovereign's shields go down. They didn't have to show the DA firing the cannon if the implied action of the scene is that the Geth are over whelming the DA with their superior technology and fire power as well as sheer numbers. Given how ME 1 was pretty much a by the books AI Overlord Skynet story with the Geth. And there was no stealthy evacuation of the Council. Moving them to the most secure or mobile area is pretty standard stuff and given that Saren was leading the assault all the strong points on the Citadel would have been known so going to the most powerful mobile ship the DA would be pretty standard protocol. They do not know they are in a fight for their species. They think the is a plot by Saren to gain control of the Citadel for his own personal power. Well lets see the ships are facing the front and the Fifth Fleet attacks from the rear. This would allow the combined attack power of the Citadel Fleet and the Fifth Fleet to overwhelm the Geth Barriers. As well as require some of the Geth to break off to defend against the Fifth Fleet. Less fire from the Geth allowing the Citadel Fleet to rally and recover and fight back against the now smaller attack force. The Geth are caught in a pincer maneuver and now out gunned. Also I'm not sure if it was said or hinted at but I would assume that they have the ability to control the strength of the barrier around specific areas of the ship. If that is true then the Geth would have had full power with forward shields and only lightly shielded from behind. In come the anti shield missiles and main cannons would have ripped into the ships much easier.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 15, 2018 3:09:32 GMT
Sure - had they shown us the DA firing that gun and it being ineffective against a geth barrier, it would have closed this plot hole. They didn't show the DA firing that gun at all even though they built that gun up earlier in the game. They left the plot hole open... and compounded it by not using a flagship that allegedly represents more than 50% of the Asari's firepower to fight the fight, but instead tried to "stealthily" evacuate the Council in it. You don't hold back that sort of firepower when you're in a fight for the existence of your species. It's illogical. You might also want to explain then how it is that Joker and the Fifth Fleet are able to clear the Destiny Ascension's path BEFORE Sovereign's shields go down. They didn't have to show the DA firing the cannon if the implied action of the scene is that the Geth are over whelming the DA with their superior technology and fire power as well as sheer numbers. Given how ME 1 was pretty much a by the books AI Overlord Skynet story with the Geth. And there was no stealthy evacuation of the Council. Moving them to the most secure or mobile area is pretty standard stuff and given that Saren was leading the assault all the strong points on the Citadel would have been known so going to the most powerful mobile ship the DA would be pretty standard protocol. They do not know they are in a fight for their species. They think the is a plot by Saren to gain control of the Citadel for his own personal power. Well lets see the ships are facing the front and the Fifth Fleet attacks from the rear. This would allow the combined attack power of the Citadel Fleet and the Fifth Fleet to overwhelm the Geth Barriers. As well as require some of the Geth to break off to defend against the Fifth Fleet. Less fire from the Geth allowing the Citadel Fleet to rally and recover and fight back against the now smaller attack force. The Geth are caught in a pincer maneuver and now out gunned. Also I'm not sure if it was said or hinted at but I would assume that they have the ability to control the strength of the barrier around specific areas of the ship. If that is true then the Geth would have had full power with forward shields and only lightly shielded from behind. In come the anti shield missiles and main cannons would have ripped into the ships much easier. You are assuming a lot. It's not in the codex or narrative nor is it shown anywhere. There is absolutely no indication in ME1 that geth barriers are stronger/more effective against Asari weaponry than human barriers. The Wiki clearly indicates that the Destiny Ascension has a formible amount of firepower: "The asari possess one of the most powerful navies in the galaxy. The asari navy had 21 dreadnoughts in 2183 CE, including the Destiny Ascension, a formidable warship boasting almost as much firepower as the rest of the asari fleet combined and the flagship of the Citadel Fleet. Despite the considerable force their numerous dreadnoughts can bring to bear, the asari prefer using fleets composed mainly of frigates and fighters, embodying their hit-and-run mindset with a nimble swarm rather than a slower collection of vessels." So, the DA has the firepower of about 20 regular dreadnoughts plus an even greater amount of smaller frigates and fighters. I'm sorry, but it is totally unreasonable to expect that they would be unable to make a visibly hefty dent in Saren's geth fleet while Joker and the Fifth Fleet are able to just sweep in and clear them in a matter of a few minutes... all before Sovereign's shields go down. Inconceivable that Bioware would not show us the firing of that gun after building it up so much prior. In addition, the Asari Acolyte and Disciple guns are noted in game as being especially effective against both shields and barriers. Why would one assume that they are not effective against the barriers on geth ships? There is absolutely no mention of how the shields are configured on allied ships, let alone on the geth ones and no indication that would suggest that both sides lacked ships that were readily able to turn and maneuver... which would mean they would not just face each other but all fly around and jockey for flanking positions... we're not talking 18th Century lines of British foot soldiers facing off here. As for not knowing, Shepard point blank tells the council that the Reapers wiped out the Protheans and warns them that it will happen again. While the council is very good at denying the Reaper threat, the council is aboard the Ascension and can see Sovereign leading the geth ships. In that instance when their own lives are in immediate peril, I'm willing to bet they did realize they were fighting for their species. There is a difference between insisting on denying something and just being unaware of it.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 15, 2018 15:26:46 GMT
They didn't have to show the DA firing the cannon if the implied action of the scene is that the Geth are over whelming the DA with their superior technology and fire power as well as sheer numbers. Given how ME 1 was pretty much a by the books AI Overlord Skynet story with the Geth. And there was no stealthy evacuation of the Council. Moving them to the most secure or mobile area is pretty standard stuff and given that Saren was leading the assault all the strong points on the Citadel would have been known so going to the most powerful mobile ship the DA would be pretty standard protocol. They do not know they are in a fight for their species. They think the is a plot by Saren to gain control of the Citadel for his own personal power. Well lets see the ships are facing the front and the Fifth Fleet attacks from the rear. This would allow the combined attack power of the Citadel Fleet and the Fifth Fleet to overwhelm the Geth Barriers. As well as require some of the Geth to break off to defend against the Fifth Fleet. Less fire from the Geth allowing the Citadel Fleet to rally and recover and fight back against the now smaller attack force. The Geth are caught in a pincer maneuver and now out gunned. Also I'm not sure if it was said or hinted at but I would assume that they have the ability to control the strength of the barrier around specific areas of the ship. If that is true then the Geth would have had full power with forward shields and only lightly shielded from behind. In come the anti shield missiles and main cannons would have ripped into the ships much easier. You are assuming a lot. It's not in the codex or narrative nor is it shown anywhere. There is absolutely no indication in ME1 that geth barriers are stronger/more effective against Asari weaponry than human barriers. The Wiki clearly indicates that the Destiny Ascension has a formible amount of firepower: "The asari possess one of the most powerful navies in the galaxy. The asari navy had 21 dreadnoughts in 2183 CE, including the Destiny Ascension, a formidable warship boasting almost as much firepower as the rest of the asari fleet combined and the flagship of the Citadel Fleet. Despite the considerable force their numerous dreadnoughts can bring to bear, the asari prefer using fleets composed mainly of frigates and fighters, embodying their hit-and-run mindset with a nimble swarm rather than a slower collection of vessels." So, the DA has the firepower of about 20 regular dreadnoughts plus an even greater amount of smaller frigates and fighters. I'm sorry, but it is totally unreasonable to expect that they would be unable to make a visibly hefty dent in Saren's geth fleet while Joker and the Fifth Fleet are able to just sweep in and clear them in a matter of a few minutes... all before Sovereign's shields go down. Inconceivable that Bioware would not show us the firing of that gun after building it up so much prior. In addition, the Asari Acolyte and Disciple guns are noted in game as being especially effective against both shields and barriers. Why would one assume that they are not effective against the barriers on geth ships? There is absolutely no mention of how the shields are configured on allied ships, let alone on the geth ones and no indication that would suggest that both sides lacked ships that were readily able to turn and maneuver... which would mean they would not just face each other but all fly around and jockey for flanking positions... we're not talking 18th Century lines of British foot soldiers facing off here. As for not knowing, Shepard point blank tells the council that the Reapers wiped out the Protheans and warns them that it will happen again. While the council is very good at denying the Reaper threat, the council is aboard the Ascension and can see Sovereign leading the geth ships. In that instance when their own lives are in immediate peril, I'm willing to bet they did realize they were fighting for their species. There is a difference between insisting on denying something and just being unaware of it. There is no assumption it is based on facts of the game. The Geth are shown in all engagements shown in the game to be an over whelming force that pushes back or wipes out any non Shepard lead group. Of which Shepard gains super protagonist powers to ignore the in game reality. This is noticeable with Ashley or literally any other NPC you run into were the Geth are concerned. Ash goes from being pinned down her entire squad being wiped out and on the verge of death (story line) to mowing down Geth left and right the second she joins up with Shepard (game play). The same thing on Ferros when the entire security force is pushed back to a small hole in the wall by the Geth occupation (story line) until Shepard shows up and mows them down like wheat against an atomic bomb. (game play) As well as the Geth weapons you can find in Saren's base have extremely high rates of fire needed to quickly wear down the barriers of other Geth. As it is hinted in game that it was created to fight other Geth. Which was later used as the jumping off point to validate switching to an ammo based game play. Which had it's pros and cons. Everything set up in the story line and codex's puts the Geth as far more advanced and much more deadly then any individual organic race. The problem is BioWare like many other game companies throws all that aside to allow game play. That is how you get a protagonist armed with a pocket knife slashes their way threw a demonic army that has conquered the planet and killed billions to kill the god devil incarnate. Ash only mentioned Alliance barriers when she comments on it. As well as the main cannons of those ships only fire slugs that are the size of your fist. This isn't Halo were a MAC Gun were they fire a 9m (29 foot) long round. That hole in the center isn't the main cannon it is the propulsion. And it is very well possible the DA took out a good chunk of the Geth Fleet on it's own. How ever again basic strategy says you take out your enemies big guns as priority. This is well known in modern combat of creating Air Superiority other wise you can be bombed from the sky to older versions of taking out artillery or cannons which would allow them to blow up large numbers of your troops while taking little to no casualties on their side. Hell even dumbing it down to RTS game level you always prioritize taking down your enemies heavy hitters. In Crusaders game when the AI throws some Knights, Mace men and Spear men at me I to after those knights first. Because if they breach my wall they will do far more damage then the other two melee units could do their their very high damage and defense values. Which is exactly what the Geth are doing in the scene. They are clearly trying to over whelm and take down the DA and due to all the sparking and shaking when shown the inside of the DA it is shown they are taking heavy damage and the barriers are failing. There are no specific mention of how shields are set up true enough how ever the whole Geth are more advanced then we are bit of the story line leans towards the statement that the Geth were not effected as much as an Alliance ship would be against the DA. The two guns you mentioned are not a part of ME 1 and thus this specific story line when written. So far I have been using the reasoning and logic limited only to ME 1 and not brining ME 2 or 3 into the argument. If you want to bring the entire trilogy into the argument then the events make even more sense why it happened. As the Geth not needing physical bodies besides for repairs allows them to devote more space to armor, weapons and shielding as shown in ME 3 with the Geth Dreadnought. The Citadel Fleet is in defensive position protecting the Citadel from attack. To move around to much would allow an opening to be exploited allowing the Geth to reach and attack the Citadel in even more force with ground troops. Or even worse attack them from the rear. They can move around how ever they want but the set up of the fight literally pins the Citadel Fleet in place in a defensive position. You are not wrong about their capabilities but you are wrong about the context of why their actions were taken. I mean we already have a pretty close real world example of this with the UK in WW2. The RAF were acting defensively protecting to the best they could the cities, towns and factories the Nazi air force was trying to bomb. They could have gone more on the offensive and maneuvered around the sides of the Nazi bombing fleets but it would have simply opened up more chances for them to bomb strategic locations hampering the UK war effort. Yes Shepard tells them point blank about the Reapers. But they dismiss it because that is their job in the story line. To be the authoritative force that works against Shepard because humanity has to proof it self to the rest of the galaxy. Rather ironically we are in the same position with this topic. I am Shepard explaining why it makes sense if done in an overly dramatic way for drama reasons and to provide a real effect of the player choice. And you are the Council dismissing everything I say as meaningless and the whole situation is stupid.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 15, 2018 16:42:08 GMT
You are assuming a lot. It's not in the codex or narrative nor is it shown anywhere. There is absolutely no indication in ME1 that geth barriers are stronger/more effective against Asari weaponry than human barriers. The Wiki clearly indicates that the Destiny Ascension has a formible amount of firepower: "The asari possess one of the most powerful navies in the galaxy. The asari navy had 21 dreadnoughts in 2183 CE, including the Destiny Ascension, a formidable warship boasting almost as much firepower as the rest of the asari fleet combined and the flagship of the Citadel Fleet. Despite the considerable force their numerous dreadnoughts can bring to bear, the asari prefer using fleets composed mainly of frigates and fighters, embodying their hit-and-run mindset with a nimble swarm rather than a slower collection of vessels." So, the DA has the firepower of about 20 regular dreadnoughts plus an even greater amount of smaller frigates and fighters. I'm sorry, but it is totally unreasonable to expect that they would be unable to make a visibly hefty dent in Saren's geth fleet while Joker and the Fifth Fleet are able to just sweep in and clear them in a matter of a few minutes... all before Sovereign's shields go down. Inconceivable that Bioware would not show us the firing of that gun after building it up so much prior. In addition, the Asari Acolyte and Disciple guns are noted in game as being especially effective against both shields and barriers. Why would one assume that they are not effective against the barriers on geth ships? There is absolutely no mention of how the shields are configured on allied ships, let alone on the geth ones and no indication that would suggest that both sides lacked ships that were readily able to turn and maneuver... which would mean they would not just face each other but all fly around and jockey for flanking positions... we're not talking 18th Century lines of British foot soldiers facing off here. As for not knowing, Shepard point blank tells the council that the Reapers wiped out the Protheans and warns them that it will happen again. While the council is very good at denying the Reaper threat, the council is aboard the Ascension and can see Sovereign leading the geth ships. In that instance when their own lives are in immediate peril, I'm willing to bet they did realize they were fighting for their species. There is a difference between insisting on denying something and just being unaware of it. There is no assumption it is based on facts of the game. The Geth are shown in all engagements shown in the game to be an over whelming force that pushes back or wipes out any non Shepard lead group. Of which Shepard gains super protagonist powers to ignore the in game reality. This is noticeable with Ashley or literally any other NPC you run into were the Geth are concerned. Ash goes from being pinned down her entire squad being wiped out and on the verge of death (story line) to mowing down Geth left and right the second she joins up with Shepard (game play). The same thing on Ferros when the entire security force is pushed back to a small hole in the wall by the Geth occupation (story line) until Shepard shows up and mows them down like wheat against an atomic bomb. (game play) As well as the Geth weapons you can find in Saren's base have extremely high rates of fire needed to quickly wear down the barriers of other Geth. As it is hinted in game that it was created to fight other Geth. Which was later used as the jumping off point to validate switching to an ammo based game play. Which had it's pros and cons. Everything set up in the story line and codex's puts the Geth as far more advanced and much more deadly then any individual organic race. The problem is BioWare like many other game companies throws all that aside to allow game play. That is how you get a protagonist armed with a pocket knife slashes their way threw a demonic army that has conquered the planet and killed billions to kill the god devil incarnate. Ash only mentioned Alliance barriers when she comments on it. As well as the main cannons of those ships only fire slugs that are the size of your fist. This isn't Halo were a MAC Gun were they fire a 9m (29 foot) long round. That hole in the center isn't the main cannon it is the propulsion. And it is very well possible the DA took out a good chunk of the Geth Fleet on it's own. How ever again basic strategy says you take out your enemies big guns as priority. This is well known in modern combat of creating Air Superiority other wise you can be bombed from the sky to older versions of taking out artillery or cannons which would allow them to blow up large numbers of your troops while taking little to no casualties on their side. Hell even dumbing it down to RTS game level you always prioritize taking down your enemies heavy hitters. In Crusaders game when the AI throws some Knights, Mace men and Spear men at me I to after those knights first. Because if they breach my wall they will do far more damage then the other two melee units could do their their very high damage and defense values. Which is exactly what the Geth are doing in the scene. They are clearly trying to over whelm and take down the DA and due to all the sparking and shaking when shown the inside of the DA it is shown they are taking heavy damage and the barriers are failing. There are no specific mention of how shields are set up true enough how ever the whole Geth are more advanced then we are bit of the story line leans towards the statement that the Geth were not effected as much as an Alliance ship would be against the DA. The two guns you mentioned are not a part of ME 1 and thus this specific story line when written. So far I have been using the reasoning and logic limited only to ME 1 and not brining ME 2 or 3 into the argument. If you want to bring the entire trilogy into the argument then the events make even more sense why it happened. As the Geth not needing physical bodies besides for repairs allows them to devote more space to armor, weapons and shielding as shown in ME 3 with the Geth Dreadnought. The Citadel Fleet is in defensive position protecting the Citadel from attack. To move around to much would allow an opening to be exploited allowing the Geth to reach and attack the Citadel in even more force with ground troops. Or even worse attack them from the rear. They can move around how ever they want but the set up of the fight literally pins the Citadel Fleet in place in a defensive position. You are not wrong about their capabilities but you are wrong about the context of why their actions were taken. I mean we already have a pretty close real world example of this with the UK in WW2. The RAF were acting defensively protecting to the best they could the cities, towns and factories the Nazi air force was trying to bomb. They could have gone more on the offensive and maneuvered around the sides of the Nazi bombing fleets but it would have simply opened up more chances for them to bomb strategic locations hampering the UK war effort. Yes Shepard tells them point blank about the Reapers. But they dismiss it because that is their job in the story line. To be the authoritative force that works against Shepard because humanity has to proof it self to the rest of the galaxy. Rather ironically we are in the same position with this topic. I am Shepard explaining why it makes sense if done in an overly dramatic way for drama reasons and to provide a real effect of the player choice. And you are the Council dismissing everything I say as meaningless and the whole situation is stupid. You really like to contradict yourself... "I assume..." to "There is no assumption..." Good job also trying to close one plot hole by opening discussion on another - That Shepard can defeat the geth ships easily (with nothing more than a couple of Citadel turrets in the case of the last fight), but entire platoons of Alliance troops can't. The geth ships are shown to turn quite effectively at various points in the game, so the Alliance coming in behind them would not give them the sort of advantage you're describing. Since Normandy is of Turian design, it follows that any of the Turian ships could also turn effectively; thereby making the battle not one of ships lining up facing each other, but of jockeying for flanking positions, which the Turians should be able to do as effectively as the Normandy. However, let's go with the pincer you described - Geth ships turning to face the Fifth Fleet should have then exposed their rumps to the Destiny Ascension specifically, who should have then been able to easily wipe them all out. Therefore, the geth having weaker ass-end shields does not explain why a ship like the Destiny Ascension (that has such overwhelming firepower) wasn't shown wiping out any geth ships while Joker and the Fifth Fleet come in and clean house so easily. You've excused the plot hole by just saying "oh, they don't have to explain that" but the fact remains that they didn't explain it... leaving the hole open in the plot. Your explanation is conjured by yourself and, you admitted ealier, contains assumptions. That it satisfies you... great. I don't buy it. When a story taunts us with a ship with the firepower of 20 dreadnoughts... they should, in all literary fairness, at least show us that ship in action raining death on something... rather than just leaving it up to a mere frigate to save it and it lumbers to safety without firing a shot.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 16, 2018 10:57:53 GMT
There is no assumption it is based on facts of the game. The Geth are shown in all engagements shown in the game to be an over whelming force that pushes back or wipes out any non Shepard lead group. Of which Shepard gains super protagonist powers to ignore the in game reality. This is noticeable with Ashley or literally any other NPC you run into were the Geth are concerned. Ash goes from being pinned down her entire squad being wiped out and on the verge of death (story line) to mowing down Geth left and right the second she joins up with Shepard (game play). The same thing on Ferros when the entire security force is pushed back to a small hole in the wall by the Geth occupation (story line) until Shepard shows up and mows them down like wheat against an atomic bomb. (game play) As well as the Geth weapons you can find in Saren's base have extremely high rates of fire needed to quickly wear down the barriers of other Geth. As it is hinted in game that it was created to fight other Geth. Which was later used as the jumping off point to validate switching to an ammo based game play. Which had it's pros and cons. Everything set up in the story line and codex's puts the Geth as far more advanced and much more deadly then any individual organic race. The problem is BioWare like many other game companies throws all that aside to allow game play. That is how you get a protagonist armed with a pocket knife slashes their way threw a demonic army that has conquered the planet and killed billions to kill the god devil incarnate. Ash only mentioned Alliance barriers when she comments on it. As well as the main cannons of those ships only fire slugs that are the size of your fist. This isn't Halo were a MAC Gun were they fire a 9m (29 foot) long round. That hole in the center isn't the main cannon it is the propulsion. And it is very well possible the DA took out a good chunk of the Geth Fleet on it's own. How ever again basic strategy says you take out your enemies big guns as priority. This is well known in modern combat of creating Air Superiority other wise you can be bombed from the sky to older versions of taking out artillery or cannons which would allow them to blow up large numbers of your troops while taking little to no casualties on their side. Hell even dumbing it down to RTS game level you always prioritize taking down your enemies heavy hitters. In Crusaders game when the AI throws some Knights, Mace men and Spear men at me I to after those knights first. Because if they breach my wall they will do far more damage then the other two melee units could do their their very high damage and defense values. Which is exactly what the Geth are doing in the scene. They are clearly trying to over whelm and take down the DA and due to all the sparking and shaking when shown the inside of the DA it is shown they are taking heavy damage and the barriers are failing. There are no specific mention of how shields are set up true enough how ever the whole Geth are more advanced then we are bit of the story line leans towards the statement that the Geth were not effected as much as an Alliance ship would be against the DA. The two guns you mentioned are not a part of ME 1 and thus this specific story line when written. So far I have been using the reasoning and logic limited only to ME 1 and not brining ME 2 or 3 into the argument. If you want to bring the entire trilogy into the argument then the events make even more sense why it happened. As the Geth not needing physical bodies besides for repairs allows them to devote more space to armor, weapons and shielding as shown in ME 3 with the Geth Dreadnought. The Citadel Fleet is in defensive position protecting the Citadel from attack. To move around to much would allow an opening to be exploited allowing the Geth to reach and attack the Citadel in even more force with ground troops. Or even worse attack them from the rear. They can move around how ever they want but the set up of the fight literally pins the Citadel Fleet in place in a defensive position. You are not wrong about their capabilities but you are wrong about the context of why their actions were taken. I mean we already have a pretty close real world example of this with the UK in WW2. The RAF were acting defensively protecting to the best they could the cities, towns and factories the Nazi air force was trying to bomb. They could have gone more on the offensive and maneuvered around the sides of the Nazi bombing fleets but it would have simply opened up more chances for them to bomb strategic locations hampering the UK war effort. Yes Shepard tells them point blank about the Reapers. But they dismiss it because that is their job in the story line. To be the authoritative force that works against Shepard because humanity has to proof it self to the rest of the galaxy. Rather ironically we are in the same position with this topic. I am Shepard explaining why it makes sense if done in an overly dramatic way for drama reasons and to provide a real effect of the player choice. And you are the Council dismissing everything I say as meaningless and the whole situation is stupid. You really like to contradict yourself... "I assume..." to "There is no assumption..." Good job also trying to close one plot hole by opening discussion on another - That Shepard can defeat the geth ships easily (with nothing more than a couple of Citadel turrets in the case of the last fight), but entire platoons of Alliance troops can't. The geth ships are shown to turn quite effectively at various points in the game, so the Alliance coming in behind them would not give them the sort of advantage you're describing. Since Normandy is of Turian design, it follows that any of the Turian ships could also turn effectively; thereby making the battle not one of ships lining up facing each other, but of jockeying for flanking positions, which the Turians should be able to do as effectively as the Normandy. However, let's go with the pincer you described - Geth ships turning to face the Fifth Fleet should have then exposed their rumps to the Destiny Ascension specifically, who should have then been able to easily wipe them all out. Therefore, the geth having weaker ass-end shields does not explain why a ship like the Destiny Ascension (that has such overwhelming firepower) wasn't shown wiping out any geth ships while Joker and the Fifth Fleet come in and clean house so easily. You've excused the plot hole by just saying "oh, they don't have to explain that" but the fact remains that they didn't explain it... leaving the hole open in the plot. Your explanation is conjured by yourself and, you admitted ealier, contains assumptions. That it satisfies you... great. I don't buy it. When a story taunts us with a ship with the firepower of 20 dreadnoughts... they should, in all literary fairness, at least show us that ship in action raining death on something... rather than just leaving it up to a mere frigate to save it and it lumbers to safety without firing a shot. So which Council member am I speaking to? By the tone and action I would assume this is the Turian Council member. You ignore the context of the assumptions being small little things like the ability to control barrier strength on different parts of the ship to better facilitate combat and the DA would be a major target to be attacked and wiped out first. You must not confuse game play mechanics with story line. There is no plot hole created when you separate them. There are limits to what you can do to play the game and limits to the game it self. Do you really think 5 Salarians and 1 Human would be able to put up enough of a fight to draw the majority of the Geth and cloned Krogan away from the back end? Of course not but because of hardware, time and money limitations creating just a handful of Salarians is enough. Much in the same way Shepard only uses 2 squad mates. I never said the Geth would sit there and never move. As well turning capabilities or at leas the speed of the turn depends on the class and size of the ship. The SR-1 is a very small Frigate compared to the SR-2 which is 61m (200 foot) larger in length. Which compared to a Turian Frigate 236M and a Geth Cruiser at 316M. As well as the SR-1 has an over sized drive core for the size ship it has. So you can not make direct comparisons. As well as the game shows the Geth fleet reacting, turning and firing at the Fifth fleet and it shows ships being blow up in the attack. I don't get your complaint about this part at all. The Geth Fleet has units break off to engage the Alliance and while still attacking the DA. By doing that you save the DA which means you destroyed some of the Geth Fleet while the DA or other Citadel Fleet ships help wipe out the rest. In fact you complain about the DA not firing the main guns yet it very clearly shows the DA going right into battle and firing the main guns when the Geth Fleet first arrive. By the time Shepard reaches the Council chamber and gets the message from the DA they make it clear their main drives are offline (thus dead in space) and their kinetic barrier is down to 40%. Which means it took one hell of a beating. It also means that they are unable to fire their main cannon anymore because they are unguided shots. They have to line the shots up to fire them. Your complaints are pretty much explained in the game. Lets say the DA was shown wiping out Geth ships....would that change anything? Drive core still goes offline limiting their mobility thus limiting their capabilities to bring their main guns to bare. Their barrier is still down to 40% due to the dozen or more Geth ships attacking the DA. Nothing about the situation changes. This seems rather like someone complaining that because we don't see Shepard eating, sleeping and using the toilet thus the entire trilogy is a massive plot hole because humans have to eat, sleep and use the toilet.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 18, 2018 13:42:16 GMT
I know I brought this up before, but.....
If refuse is chosen, Liara will say the crucible didn't work. How does she know that? Was Shepard picked up and brought back to the Normandy and told Liara that without telling her and others that she/he failed to make a choice? Why not have edi scan the crucible to see why it didn't work. Did Hackett send anyone to Shepard's location to see about figuring out a way to get it to work? Shepard can hear Hackett's voice. Not sure if Hackett can hear Shepard before he/she passes out. I've mentioned a few times that I'm surprised that Hackett didn't send anyone to see what's going on. Time is not on his side. I'm also surprised Shepard doesn't make any effort to let him know what the current situation is. Did Shepard lie to cover up his/her ****up for not making a choice?
The voice says without the information, they too would have been threatened. I guess that means they never faced the reapers. So they found the beacon early enough, and believed what she had to say leading to them building the crucible to remove the threat. I would be curious how different the conversation was between the hologram and the organic. When the kid voice says peace, does that mean the green was chosen? Is it safe to say the beam of color reached far beyond the borders of the galaxy to reach the reapers in darkspace? I wonder how far in the future this takes place and how do they know the reapers are no longer a threat.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 18, 2018 21:29:50 GMT
I know I brought this up before, but..... If refuse is chosen, Liara will say the crucible didn't work. How does she know that? Was Shepard picked up and brought back to the Normandy and told Liara that without telling her and others that she/he failed to make a choice? Why not have edi scan the crucible to see why it didn't work. Did Hackett send anyone to Shepard's location to see about figuring out a way to get it to work? Shepard can hear Hackett's voice. Not sure if Hackett can hear Shepard before he/she passes out. I've mentioned a few times that I'm surprised that Hackett didn't send anyone to see what's going on. Time is not on his side. I'm also surprised Shepard doesn't make any effort to let him know what the current situation is. Did Shepard lie to cover up his/her ****up for not making a choice? The voice says without the information, they too would have been threatened. I guess that means they never faced the reapers. So they found the beacon early enough, and believed what she had to say leading to them building the crucible to remove the threat. I would be curious how different the conversation was between the hologram and the organic. When the kid voice says peace, does that mean the green was chosen? Is it safe to say the beam of color reached far beyond the borders of the galaxy to reach the reapers in darkspace? I wonder how far in the future this takes place and how do they know the reapers are no longer a threat. Since Liara's intentions were to disperse her little time capsules throughout the galaxy before the final battle for earth even began, the whole circumstance of that message makes no sense to me. I've always assumed it was written based on an assumption like the "If you're reading this, I must be dead" messages we frequently see used in movies. Still, that doesn't explain how the capsule would detect that the crucible had not been fired. One thing I've made up is that Liara's device itself was somehow tied to the Crucible's firing mechanism in such a way that the whole capsule would self-destruct if the Crucible was used so that the only situation where her message would ever be heard was if the Crucible had not been fired. Since she would likely never assume that Shepard would ever just refuse to use the Crucible, the default assumption would be that Shepard did try to fire it, but it didn't work. Why would she possibly program it to self-destruct? Thinking that if the Crucible worked, the time capsule wouldn't be necessary would be my guess.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2018 2:30:08 GMT
Tali's interest in romancing Shepard. Two reasons spring to mind. One, just being physically exposed to him seems like it would be deadly dangerous to her. I know the game found a way around it but it doesn't make sense to me. (Obviously, since I'm posting here.) Two, the quarians don't have enough numbers to risk not having children. I'm sure she could get knocked up by some random quarian but was this ever addressed?
Full disclosure: I've never romanced Tali.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 19, 2018 4:23:02 GMT
Tali's interest in romancing Shepard. Two reasons spring to mind. One, just being physically exposed to him seems like it would be deadly dangerous to her. I know the game found a way around it but it doesn't make sense to me. (Obviously, since I'm posting here.) Two, the quarians don't have enough numbers to risk not having children. I'm sure she could get knocked up by some random quarian but was this ever addressed? Full disclosure: I've never romanced Tali. Tali does explain that the quarians regulate their numbers carefully because of the limited space and resources they have aboard the fleet. When their numbers get to high, they only allow families to have one child but will relax that restriction if their numbers start to fall. (I'm sorry I just can't remember in which game and when that conversation takes place though.) However, I would assume that, at the current point in time, quarian numbers are sufficient that Tali would not have to be overly concerned about not having children herself. Personally, I tend to think the whole dextro/levo issue combined with the immunity issue is artificial and overplayed in the Trilogy... along with the whole idea that Asari can mate with any species on the other side of that coin. I also tend to try to just overlook the different species thing and concentrate on matching up the personalities I think work best for whatever personality my Shepard has. From a personality POV, Tali's romance is very sweet. It has an aspect of natural spontaneity and innocence about it that's lacking in some of the other romances a Male Shepard can have.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2018 5:55:19 GMT
Personally, I tend to think the whole dextro/levo issue combined with the immunity issue is artificial and overplayed in the Trilogy... along with the whole idea that Asari can mate with any species on the other side of that coin. I agree on the dextro/levo issue but not with the asari. The father doesn't pass on genes to the child. That's why sex isn't a requirement. I remember even reading a fanfic that was based around the ending of ME3 where it's discovered that when Liara "embraced eternity" with Shepard on Earth she actually used that as an opportunity to become pregnant with his child. Her thinking was that if Shepard died that some aspect of him could live on in her child. Now, as we know, this was purely a mental thing rather than physical. Therefore, it makes sense to me. All that said, I see where you're coming from with Tali and quarian birth rates. I have some vague recollection that maybe she said she would get an infection but it would be worth it. But I could be wrong. However, I don't know how spontaneous it is since Kelly tells you immediately after recruitment that Tali is interested in Shepard.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 19, 2018 7:18:25 GMT
Personally, I tend to think the whole dextro/levo issue combined with the immunity issue is artificial and overplayed in the Trilogy... along with the whole idea that Asari can mate with any species on the other side of that coin. I agree on the dextro/levo issue but not with the asari. The father doesn't pass on genes to the child. That's why sex isn't a requirement. I remember even reading a fanfic that was based around the ending of ME3 where it's discovered that when Liara "embraced eternity" with Shepard on Earth she actually used that as an opportunity to become pregnant with his child. Her thinking was that if Shepard died that some aspect of him could live on in her child. Now, as we know, this was purely a mental thing rather than physical. Therefore, it makes sense to me. All that said, I see where you're coming from with Tali and quarian birth rates. I have some vague recollection that maybe she said she would get an infection but it would be worth it. But I could be wrong. However, I don't know how spontaneous it is since Kelly tells you immediately after recruitment that Tali is interested in Shepard. If you do romance Tali in ME2 and talk with her after the SM, she does indicate that she is indeed ill but that it was "totally worth it." She repeats the "totally worth it" line a couple of times in ME3. During ME3's romance scene, she'll also indicate that her body has gotten use to Shepard and doesn't react that way to him anymore. When I was talking about spontaneity, I wasn't really referring to how the romance starts, but rather the manner in which they exchange different quips between each other during the romance (particularly during the geth dreadnought mission in ME3). They also exchange a line at the end of Tali's loyalty mission in ME2 that I just love (even though it's a line said before any romance can actually exist)... Shepard (referring to how she was treated at her tiral): "You deserved better." Tali: "I got better. I got you." To me, it just seems like they would be the type of couple who would have a lot of "spontaneous" fun just being together.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 19, 2018 12:06:29 GMT
Since Liara's intentions were to disperse her little time capsules throughout the galaxy before the final battle for earth even began, the whole circumstance of that message makes no sense to me. One explanation, and would answer part of what I asked, is that when she is invited up to Shepard's cabin to show him/her her project, a time capsule, it can be assumed every planet that is visited, including dlc, the capsule is left on. It would make sense for her to say it didn't work since until the crucible was docked, no one at the time knew how it works. The earliest the time capsule is mentioned is after Sur'Kesh. So what about Palaven and Mars, and the other planets that were never visited during the game? We have no idea what planet the species found the beacon on.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 19, 2018 12:59:05 GMT
Since Liara's intentions were to disperse her little time capsules throughout the galaxy before the final battle for earth even began, the whole circumstance of that message makes no sense to me. One explanation, and would answer part of what I asked, is that when she is invited up to Shepard's cabin to show him/her her project, a time capsule, it can be assumed every planet that is visited, including dlc, the capsule is left on. It would make sense for her to say it didn't work since until the crucible was docked, no one at the time knew how it works. The earliest the time capsule is mentioned is after Sur'Kesh. So what about Palaven and Mars, and the other planets that were never visited during the game? We have no idea what planet the species found the beacon on. She's the Shadow Broker... I would think that she's possibly having some of her agents distribute the time capsules as well. It's also likely, that once she designed the prototype, she enlisted a corporation to manufacture them in bulk and handle the distribution for her.... perhaps Mr. Rupe Elkoss of Elkoss Combine (who could ship them along with weapons shipments) or another company contacted through Barla Von.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 19, 2018 13:03:53 GMT
I know I brought this up before, but..... If refuse is chosen, Liara will say the crucible didn't work. How does she know that? The entire point of the time capsules is in case the crucible didn't work and the Reapers won. Assuming the crucible didn't work is pretty obvious thing to do when you are leaving a message for people 30,000+ years in the future.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 19, 2018 17:48:42 GMT
I know I brought this up before, but..... If refuse is chosen, Liara will say the crucible didn't work. How does she know that? The entire point of the time capsules is in case the crucible didn't work and the Reapers won. Assuming the crucible didn't work is pretty obvious thing to do when you are leaving a message for people 30,000+ years in the future. That makes sense. If they survived then the capsules would be recovered. Then stories would be passed down about how that survival came about.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 19, 2018 20:45:55 GMT
I said it made it sense t'soni would say the crucible didn't work for the ones that were already put on planets, if they were before going to Earth, but what about the planets that weren't visited before going to Earth? What reason was it to say it didn't work for the others to be put on planets? Is it another way to save face for Shepard instead of the story being about Shepard who sacrificed the galaxy because he/she was a dumba** for not choosing an ending?
Since it seems the crucible was used in the next cycle, did the catalyst tell the organic that the last organic failed to make a choice letting the reapers continue the harvest? I would like to see the look on that organics face when hearing that.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 19, 2018 21:30:56 GMT
I said it made it sense t'soni would say the crucible didn't work for the ones that were already put on planets, if they were before going to Earth, but what about the planets that weren't visited before going to Earth? What reason was it to say it didn't work for the others to be put on planets? Is it another way to save face for Shepard instead of the story being about Shepard who sacrificed the galaxy because he/she was a dumba** for not choosing an ending? Since it seems the crucible was used in the next cycle, did the catalyst tell the organic that the last organic failed to make a choice letting the reapers continue the harvest? I would like to see the look on that organics face when hearing that. I really don't think she was making each one up by hand in her office and then placing them on each planet herself. I would think it would be far more likely that she contracted a company to make several/many by copying a prototype and then having someone like Rupe Elkoss pack them in weapons shipments he obviously made throughout the galaxy before the final battle. Someone on each planet would receive the shipment with a request to just find a place to hide it. Why do you think it would be necessary for the player to have visited every planet in the galaxy for a time capsule to be placed there? I'm saying all of them were placed before the Crucible was ever fired.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 19, 2018 21:36:10 GMT
Every planet in the galaxy? No. Just the ones that were seen in the trilogy.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 20, 2018 3:19:04 GMT
Every planet in the galaxy? No. Just the ones that were seen in the trilogy. Crikey - All time capsules distributed either by a contractor or her agents before the battle for earth to whatever places throughout the galaxy where Liara wanted them placed. Satisfied?
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 20, 2018 5:29:57 GMT
Every planet in the galaxy? No. Just the ones that were seen in the trilogy. More than distributed. They'd also have to be hidden. Had the underground facility on Ilos not been hidden, the Reapers would have found it. Same for the Protheans hidden under Eden Prime. The beacon on EP was excavated and we saw another on Virmire and a third in some random mine in ME2. Might even be more out there that were simply not found.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 20, 2018 11:09:46 GMT
If the capsules were sent out before the fleets head to Earth, how would T'soni know what happened on Earth? Or any other event that happened after the capsule was sent out to the planets?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 27, 2024 14:21:36 GMT
Deleted
0
Nov 27, 2024 14:21:36 GMT
January 1970
Deleted
|
Post by Deleted on Apr 20, 2018 11:57:33 GMT
If the capsules were sent out before the fleets head to Earth, how would T'soni know what happened on Earth? Or any other event that happened after the capsule was sent out to the planets? I thought you already acknowledged that part of my explanation as satisfying your query. She set up the programming such that the capsules would only survive if the Crucible did not fire. Firing the Crucible would destroy them. The refuse ending results in the Crucible not being fired and is the only scenario we are shown where a capsule is found. She did it that way because she had faith that if the Crucible was fired it would work and the message in the capsule (i.e. passing the plans down to another cycle) would never been needed. This is perhaps short-sighted on her part, but Liara's judgment throughout the Trilogy is frequently questionable, so it is in line with her character. I've said all I've got to say on this one. If you want to continue going in circles with it, go for it; but I'm just going to drop out of the loop at this point.
|
|