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Post by babe145869 on Apr 22, 2017 18:02:33 GMT
I miss the power wheel both because it gave the abbilty to control what powers my squad mates did and to actually have access to more than 3 active skills, at a time. Doubt they will bring it back, but I also liked the dominate skill. Assuming the next dlc contains the arival of more arks, I hope, they at least, add the AI hack skill.
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Post by Deleted on Apr 28, 2017 19:27:11 GMT
I'm waiting for MEA3 where there will only be one squadmate in the field a la SWTOR and the reason will be "well since no one was able to use squad combos anymore we decided to simplify the playing field." And there won't even be any option for the player to select their skills loadout, that will all be automatic.
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Post by Terminator Force on Apr 28, 2017 21:49:35 GMT
Hard to say... I would also go with the "they wont design 2 different combat systems for SP and MP" as jackdaniel mentioned. On top of that I think, as they want combat to be more fluent and fast paced, pausing it to give your squad orders would be just contradictory to this goal. In this fast paced combat we have now, it is already hard to give "move there" and "attack this target" commands and imagine power selecting without combat wheel + pause. One of the reasons why I am not enjoying MEA combat, some 3rd person action combat is fine, if I can pause, look around, assess the situation and give proper orders to the team, but this "full shooter experience" is just not for me, if I wanted that, I would play MP or another game. In conclusion, MEA moved from RPG to shooter even more then before. (I watched a vid the other day, can not remember whether it was Battlefield or COD or maybe something else... they had dialogues there too, and could actualy choose what to say, but it was meaningless, just an illusionary decision... MEA feels, somehow, the same, I do make decisions in conversations, 4 options, but the outcome is always the same. Meaningless.) What are you guys talking about? If anything, single player gameplay influences multiplayer. Not the other way around. (Man, never thought I'd miss "Oh, multiplayer it's just tacked on" nonsense talk) I mean, think about it, the whole idea of the space magic jet pack is to allow better exploration in single player. Just wish this crap was kept in single player as it ruins multiplayer in it's current form. If anything, BioWare made gameplay too compex with the jet pack and had to simplify gameplay elsewhere so not to scare the more lucrative to EA casual gaming demographic. Not to mention that demographic also prefers faster streamlined "no pausing" gameplay too. There's a reason the main BioWare branch is working on an "action adventure" game this time around.
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Post by KaiserShep on Apr 28, 2017 22:20:08 GMT
Wanna know how i choose my team ? I took those who had cool dialogue lines when i was driving Nomad. That's it. Can't lie, this has always been my approach to how I select my groups in both Dragon Age and Mass Effect. Powers shmowers, it was all about whose contributions to dialogue I liked the most
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Post by varicite on Apr 29, 2017 2:34:30 GMT
Shepard was a Commander. You're just a Pathfinder. ...people won't even bother calling you by your title, and you expect them to obey your every command?
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Post by KaiserShep on Apr 29, 2017 3:30:18 GMT
Shepard was a Commander. You're just a Pathfinder. ...people won't even bother calling you by your title, and you expect them to obey your every command? Lol, what Pathfinder is said constantly by almost everyone everywhere, and now it's even a verb.
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Post by zipzap2000 on Apr 29, 2017 5:15:13 GMT
You know, the beauty of the OT was that if you did not want to use tactical pause, YOU DID NOT HAVE TO. Squad powers were hotkeyable, and if you did not feel like bothering with setting up combos either, there was an option for their AI to use all powers/only defense powers in combat. Like many other things from the OT, tactical pause combat that many of us loved is gone now. Was it appeasing the multiplayer/shooter crowd? Was it dumbing down the game aka "streamlining" choice? Was it deemed too complex to code with profiles switching and power interaction? I think we will never know. I also think Andromeda axed too many things that made Mass Effect the games we loved, tactical combat being just one of them. Nailed it. @op many of your "hold this position." stuff was straight out of the MP. I feel like they took a "Works in MP." approach to combat. Not they it wasnt electrifying it just came at a huge cost to a lot of us. When I heard the power wheel was gone my heart sank. It was so much of what made powers in Mass Effect enjoyable. Next step is to get rid of the ability to apply skill points and ME becomes a fully fledged generic TPS.
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Post by Sifr on Apr 29, 2017 6:01:28 GMT
the biggest problem is if your toon dies you cant swap to a different char and just res yourself .... its mission failure and try again from the start or if its a friend quest its actually a failure and your screwed .... I'm of the school of thought that if you should never need to revive your character or squadmates, because they should never fall. If they do, roll back to the last save and start the fight again, however many times it takes to complete it without any KO's. (What can I say, I enjoy torturing challenging myself?!)
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Post by Deleted on Apr 29, 2017 6:15:42 GMT
Not sure, but it better return in the sequel. Overall I just didn't like the fact that they removed almost all the options from us to really use our squad. Can't give them orders in combat. Can't change their outfits at all. Can't give them better guns. (What was the point to adding so many weapons and not having the option to give some of those sweet new weapons to our team?) Can not tell them to switch up weapons when the time comes for it.(love going all shotgun crew in the other games, especially when the combat was going to be close quarters) Also I wish there were more options to spec your team the way you wanted. There leveling up was just too simple. At this point I want to just leave them on the ship and solo it. The are a pain in the ass when I want to roll infiltrator sniper. God forbid I have cora or drack on my team. They bounce all over the map and I just want them to die. The thing about having access to their powers was that you could have more fun with the tactical aspect of it by targeting one or multiple foes. But give how this game feels so much less solid with regards to the crew (writing of them, loyalty mission designs with umpteen thousand holds, no way to control them on any level when playing) I feel like they are now more of a nuisance and they were always a core part of the game. I mean Garrus was my bro. I took him everywhere from game 1. Now, I could chuck all these out the airlock and never miss any of them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 8 Likes: 21
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by ericwalla on Apr 29, 2017 6:39:27 GMT
I think they simply just run out of time and money, and axed a few things like the commands, extra squad skins/wearable armour and weapon change option. Also they added the profile system so they didn't have to bother with balancing the classes (the player do this for them and after the feedbacks they simply rebalance the powers) and add class specific responses like the engineer in the ME3 Omega DLC.
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kumazan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on Apr 29, 2017 6:40:51 GMT
the biggest problem is if your toon dies you cant swap to a different char and just res yourself .... its mission failure and try again from the start or if its a friend quest its actually a failure and your screwed .... I'm of the school of thought that if you should never need to revive your character or squadmates, because they should never fall. If they do, roll back to the last save and start the fight again, however many times it takes to complete it without any KO's. (What can I say, I enjoy torturing challenging myself?!) I'd be OK with that for DA where you can actually micromanage every companion in your party, but if they ever go for that for ME, eh, well at least I'll know who to blame.
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Post by unwanted on Apr 29, 2017 7:11:57 GMT
Back playing ME1 and it's so refreshing to be able to mess about with my squads load-out and order them around. If not for the graphics you would think ME1 the new game. MEA, one giant step backwards.
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Post by feuerrabe on Apr 29, 2017 7:28:34 GMT
With my infiltrator I handled the management of about like this: - Always have either Cora or Drack (the melee combatants) in your team, but not both.
- Leave the heavy stuff to them, but create space for them to work and make sure they always have a target assigned (unless you're rallying them).
- Do not try anything complicated, like putting your enemies into crossfire. You're mostly outnumbered, it is more important to avoid being flanked than flank the enemy.
- Do not assign fixed positions to your squad mates, instead, rally them where you want them to be and assign them a target once they are there.
- In doubt, press rally.
- Do not give Peebee a remote target but a target right in the thick of it, for she will use her singularity eventually.
Companions are generally more efficient if you assign them a target. If you do, you need to keep in mind that melee combatants (namely Cora and Drack) will go into melee and you need to reduce the pressure on them or call them back.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Apr 29, 2017 7:51:50 GMT
The reason why it was axed it really simple, people complained about "the awesome button" so BioWare did their best to prevent the one button that does everything while adding jump which "any real modern game has jumping in it, BioWare is just lazy not to have jumping in their games by now".
So they ran out of buttons on the controllers, combine that with wanting to make combat "modern" because people were wanting that as well and you get what we got.
The real lesson is if you like something about the game make sure you talk about it otherwise BioWare will axe it to try and appease the vocal groups.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Dieb on Apr 29, 2017 8:49:12 GMT
My issue with that, and the explanation of "different, more agile combat", is that it really isn't true.
They sometimes act as if the combat had been wholly re-done, while IMO, it plays the exact same. I often forget I could have jumped, or done some cool hovering stuff, but the enemies don't let me feel that. The tank-turrent-agility feel in close combat is still there, to the point where I'd say the melee with its "takes-two-to-dance" fixed animations in ME3 actually worked better, than in the game that commendably grants melee weapons their own designated equipment slot. Combat is still not very demanding on either difficulty and does never require me to adapt to new things.
All I really receive in the end, is less tactical elements (that have always been optional for action purists anyways), and connection with my squad.
Then again, I already wrote that same exact post about DAI back in the day. Oh well.
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Post by zeypher on Apr 29, 2017 15:02:30 GMT
I'm of the school of thought that if you should never need to revive your character or squadmates, because they should never fall. If they do, roll back to the last save and start the fight again, however many times it takes to complete it without any KO's. (What can I say, I enjoy torturing challenging myself?!) I'd be OK with that for DA where you can actually micromanage every companion in your party, but if they ever go for that for ME, eh, well at least I'll know who to blame. TY!! either give me full squad control so that they can be called a squad or do not bother. I want to give them proper equipment, weapons etc. This is one thing i really love about DAI and i was hoping that that would have translated to MEA as well. Would have also loved their crafting system with materials determining stats approach as i felt it was a damn good system. All it needed was to get rid of the tiers concept and would have been one of the best crafting systems i have experienced. MEA would have actually been a better game if it was DAI in space. Travelling times were faster, better squad control, better crafting, better cinematics, better CC, better choice and consequences, better voices and choice of voices for main character and the list goes on. I love to play bioware games due to the squad controls but they have completely gutted that concept in MEA.
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caterpillar
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: yangthecat
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Post by caterpillar on Apr 29, 2017 15:11:19 GMT
As I said in my review, I suggested the team, going forward, let us button-map our squad-mates Primers or Detonators. Countless times I wanted to use Drack's Incinerate to Detonate a combo I set up. In the OT, you could control your squad better and make combos happen more reliably, which made your squadmates feel like they were contributing more, instead of randomly doing it here in Andromeda. This is exactly what I miss most about being able to control squadmates, setting up or detonating combos using my and their powers. It was also nice to be able to tell the one with Overload to Overload the shielded targets, and not just fling it out there randomly. =P
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 29, 2017 15:20:23 GMT
Wanna know how i choose my team ? I took those who had cool dialogue lines when i was driving Nomad. That's it. Can't lie, this has always been my approach to how I select my groups in both Dragon Age and Mass Effect. Powers shmowers, it was all about whose contributions to dialogue I liked the most Me too. I'll adapt to the situation. In Mass Effect, you're given this freedom.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 29, 2017 15:24:15 GMT
Back playing ME1 and it's so refreshing to be able to mess about with my squads load-out and order them around. If not for the graphics you would think ME1 the new game. MEA, one giant step backwards. Andromeda teammates will shoot into boxes and stay there... or magically stand up on them. ME 1-3, you can set up a firing line or move your squaddies to flank while you snipe from cover. It's basically just Far Cry 3 or 4 with a few allied NPCs at your disposal.
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Post by jpcab on Apr 29, 2017 16:06:34 GMT
was this not a time-honoured tradition in ME? Why get rid of it? I think the game was thought at a minimum effort for the developers
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ArabianIGoggles
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by ArabianIGoggles on Apr 30, 2017 7:06:21 GMT
The reason why it was axed it really simple, people complained about "the awesome button" so BioWare did their best to prevent the one button that does everything while adding jump which "any real modern game has jumping in it, BioWare is just lazy not to have jumping in their games by now". So they ran out of buttons on the controllers, combine that with wanting to make combat "modern" because people were wanting that as well and you get what we got. The real lesson is if you like something about the game make sure you talk about it otherwise BioWare will axe it to try and appease the vocal groups. I don't recall anybody complaining about that, and people always have something to complain about.
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ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
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apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by ApocAlypsE on Apr 30, 2017 7:49:54 GMT
Bioware: "Because fuck you, thats why"
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Just a flip of the coin.
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Post by Sanunes on Apr 30, 2017 11:07:24 GMT
The reason why it was axed it really simple, people complained about "the awesome button" so BioWare did their best to prevent the one button that does everything while adding jump which "any real modern game has jumping in it, BioWare is just lazy not to have jumping in their games by now". So they ran out of buttons on the controllers, combine that with wanting to make combat "modern" because people were wanting that as well and you get what we got. The real lesson is if you like something about the game make sure you talk about it otherwise BioWare will axe it to try and appease the vocal groups. I don't recall anybody complaining about that, and people always have something to complain about. There were plenty of people complaining about the "awesome button" and people might not have been complaining about a lack of a jump button (I cannot remember the exact details), but there were plenty of comments about how it should have been there.
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Sairys
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 114 Likes: 183
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Post by Sairys on Apr 30, 2017 16:26:35 GMT
The chest armor mod says Ryder only. Seems like there was the intent to allow customization of squad units. This is something I realllly want back in the ME game, being able to equip the squad. Just crafting for Ryder is frankly, boring as hell. I'm adept so all I craft is one set of armor that I like the stats for and I craft my pistol. That's it. I don't use any of the other guns, I don't use any of the other armors. Boring. If I had all those squad members to have to armor up and arm with weapons, I'd have a bigger variety to have to research and craft. As is, the research/crafting is usesless. I can just buy N7 armor or make that special Helius armor and craft my pistol. Why even have the research/crafting/mining.
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Post by kenshen19 on Apr 30, 2017 17:05:51 GMT
This is the reason I only roll with Drack and Cora as squad mates. With Drack he will at least get in there and melee stuff like a good Krogan which means he will be a bullet sponge and Cora all she is good for is spamming the shield buff which she does well. One thing I do like is it seems the squadies now will revive each other or for some reason they will just revive on their own either way I won't complain about that.
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