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Post by Furisco on Apr 22, 2017 7:12:45 GMT
I love Mass Effect but one thing that always sucked in the trilogy and now in Andromeda are the boss battles. They're always a normal character with more health or something big and boring to fight. The bosses need something unique about them. I know they're different games but Mass Effect could learn some things about Dark Souls when it comes to bosses.
Everytime you fight a boss it shouldn't feel like any other fight in the game. They should feel fun to fight and cool to look at. Something that you didn't see before in the game.
They made progress on the Lair of the Shadow Broker with Tela Vasir and the Shadow Broker himself. They talked shit at you. They had exclusive moves and even their own music.
Saren was meh, Human Reaper was a joke and the Remnant Architect looks cool but he's just a huge bullet sponge in a monotonous fight.
I know they have the talent to do it and i wish they could be more ambitious when it comes to bosses in the next Mass Effect game.
And what's up with no final boss in my video game ?
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Post by R'Shara on Apr 22, 2017 7:20:18 GMT
I'm okay with the boss battles, but it would be nice to see more originality than bullet sponges. (I'm one of the few that thought the human reaper baby was a little hokey, but also thought it made sense, so maybe I'm not the best one to comment lol)
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Post by Kabraxal on Apr 22, 2017 7:25:15 GMT
I found the bosses hectic and fun. Though the optional architect fights stole the show. Think they might be my favourite battles now... it was either the Thresher in 2 or possibly the Reaper in 3 (mostly for the way it was constructed) before.
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Post by Cyan_Griffonclaw on Apr 22, 2017 7:30:41 GMT
I found the bosses hectic and fun. Though the optional architect fights stole the show. Think they might be my favourite battles now... it was either the Thresher in 2 or possibly the Reaper in 3 (mostly for the way it was constructed) before. Helping Grunt kill the Thresher Maw was freaking great. Also, I know there are a ton of complaints about the Reaper battle, but damn that was satisfying having suborbital cannons rain down on that bastard. Aw man... and the Shadow Broker. And then seeing it again with Liara in tow in Mass Effect 3. Awesome.
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Post by Soulforge on Apr 22, 2017 8:32:43 GMT
Yeah, it's a weakness so far.
Architects were fun the first time, but once you kill Voeld's you know you can kill them all easily.
Shadow Broker's boss fights were great.
Citadel's boss fight and the Mirror Match in Armax Arena were probably peak for me. Very frustrating and very fun.
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Post by Deleted on Apr 22, 2017 8:53:31 GMT
I agree, that was one of the trilogy's weaker points. I can't recall any boss battle there that I really enjoyed. The most enjoyable I can recall right now was the one in Kasumi's mission, but that was also just a gunship and lots of troops. The hardest was probably the Krogan mercenary on Therum which was rather early on in the game (at least for me, because I always go for Liara first in ME1) and really highlighted the clunkiness of ME1 combat; on the upside, ME1 taught you to fear Krogans.
I don't think ME:A boss battles are really great, but in my opinion they're better than what the trilogy has on offer.
But to be honest, it seems to be difficult to get boss battles right. They tend to be the worst/most annoying part in most games, only a few games get it right.
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To the Archon! Face down, ass up.
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Post by tjmitchem on Apr 22, 2017 13:10:37 GMT
I thought the Architect fights were a lot of fun, but after the first time through they felt a little stale.
Honestly, I think they could up-gun the Architects a bit.
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Post by Username on Apr 22, 2017 13:17:30 GMT
Western developers are all terrible at bosses even the very best pale in comparison to Japanese games.
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Post by ShadowAngel on Apr 22, 2017 13:18:16 GMT
Don't think I remember this game having any boss fights, I do remember seeing a lot of rehashes of mini-bosses however which needs improvement.
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Post by mofojokers on Apr 22, 2017 13:22:18 GMT
Architects should of each been a different version based on the planet. After the first one your like wow super great lets go again and again. Much to learn from DS3 and BB.
What if Veolds one was a larger set one that had the body of a large mammoth (rem style) that used ice attacks like spikes out of the ground and charge.
While say the EOS one was more of a serpent (rem style) that was like a machine gun and was very fast but weaker hp than the current ones. Also what if instead of summoning little ones like say the current ones it had a phase of spewing that liquid rem crap and it tests your agility with a jump jet.
???????? Eh we can only dream can't we....😧
They could of kept the current version as a certain planets Architect type (The Summoner).
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Post by Kroitz on Apr 22, 2017 13:25:38 GMT
... Saren was meh, Human Reaper was a joke and the Remnant Architect looks cool but he's just a huge bullet sponge in a monotonous fight. ... I actually think those examples are the better ones. They had different phases that progressed with taken damage and changed the flow of the encounter.
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Post by dm04 on Apr 22, 2017 18:41:26 GMT
I love Mass Effect but one thing that always sucked in the trilogy and now in Andromeda are the boss battles. They're always a normal character with more health or something big and boring to fight. The bosses need something unique about them. I know they're different games but Mass Effect could learn some things about Dark Souls when it comes to bosses. Everytime you fight a boss it shouldn't feel like any other fight in the game. They should feel fun to fight and cool to look at. Something that you didn't see before in the game. They made progress on the Lair of the Shadow Broker with Tela Vasir and the Shadow Broker himself. They talked shit at you. They had exclusive moves and even their own music. Saren was meh, Human Reaper was a joke and the Remnant Architect looks cool but he's just a huge bullet sponge in a monotonous fight. I know they have the talent to do it and i wish they could be more ambitious when it comes to bosses in the next Mass Effect game. And what's up with no final boss in my video game ? Boss battles???????? If you want some, go play some arcadish action game and not a RPG. I am certainly not playing RPGs to have a tough boss fight by the end of the game.
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Post by Furisco on Apr 22, 2017 19:01:57 GMT
Boss battles???????? If you want some, go play some arcadish action game and not a RPG. I am certainly not playing RPGs to have a tough boss fight by the end of the game. Combat ????? If you want some, go play some arcadish action game and not a RPG. i am certainly not playing RPGs to have tough battles during the game.
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Post by dm04 on Apr 22, 2017 19:09:06 GMT
Boss battles???????? If you want some, go play some arcadish action game and not a RPG. I am certainly not playing RPGs to have a tough boss fight by the end of the game. Combat ????? If you want some, go play some arcadish action game and not a RPG. i am certainly not playing RPGs to have tough battles during the game. Uh what? So you play ME because of the combat? If the answer is yes, I suggest to try another game, with main focus on combat, chances are high, you will get a good boss fight there as well. Btw no idea why you think I play ME because of the combat. I wonder, do you actualy know why there was 3d shooter combat and some boss fights in the first ME?
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Post by Furisco on Apr 22, 2017 19:16:48 GMT
Combat ????? If you want some, go play some arcadish action game and not a RPG. i am certainly not playing RPGs to have tough battles during the game. Uh what? So you play ME because of the combat? If the answer is yes, I suggest to try another game, with main focus on combat, chances are high, you will get a good boss fight there as well. Btw no idea why you think I play ME because of the combat. I wonder, do you actualy know why there was 3d shooter combat and some boss fights in the first ME? I'm just pointing out that what you said was silly. Story telling is a huge part of ME but combat is also another one and almost every RPG have boss battles including Mass Effect. We already have boss battles, why wouldn't you want improvements ? It just doesn't make any sense.
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Post by BansheeOwnage on Apr 22, 2017 19:22:38 GMT
I just finished the game, and I have to say that I was a bit disappointed in the final boss, since it wasn't anything you hadn't seen before. The whole sequence didn't involve anything you hadn't done before. I mean, it wasn't bad, but the end should have a bit more flavour, you know? Still better than ME3's boss though
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Post by BansheeOwnage on Apr 22, 2017 19:24:25 GMT
Boss battles???????? If you want some, go play some arcadish action game and not a RPG. I am certainly not playing RPGs to have a tough boss fight by the end of the game. You sound like Casey Hudson. "Boss battles are too video gamey." I primarily play ME for the roleplaying as well, but that doesn't mean I don't want its other aspects to be up to par.
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Post by Furisco on Apr 22, 2017 19:25:58 GMT
I just finished the game, and I have to say that I was a bit disappointed in the final boss, since it wasn't anything you hadn't seen before. The whole sequence didn't involve anything you hadn't done before. I mean, it wasn't bad, but the end should have a bit more flavour, you know? Still better than ME3's boss though What boss ?
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Post by Furisco on Apr 22, 2017 19:29:28 GMT
Boss battles???????? If you want some, go play some arcadish action game and not a RPG. I am certainly not playing RPGs to have a tough boss fight by the end of the game. You sound like Casey Hudson. "Boss battled are too video gamey." I primarily play ME for the roleplaying as well, but that doesn't mean I don't want its other aspects to be up to par. "Too video gamey" is such a weird thing to say. Games are capable of telling great stories and that's awesome. But the main reason why i love them is because they're fun and the "video gamey" things is what made them so memorable and the huge thing that gaming is today.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Apr 22, 2017 19:36:14 GMT
Don't think I remember this game having any boss fights, I do remember seeing a lot of rehashes of mini-bosses however which needs improvement. well there are the Architects but I tended to avoid them in my first run because I wasn't confident enough with how I was doing with combatto risk taking them on and I was still kind o flearning my way around the game. I do intend to try to take at least one on during my next run with Scott though.
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Post by kino on Apr 22, 2017 19:40:04 GMT
I loved the Architect the first couple of times I fought them. Cool design, that damn ball of electricity, adds, and environmental hazards(on Voeld, specifically)...but they do become monotonous after that. I wouldn't mind seeing a new Remanent boss design
But a giant "No" to a Dark Souls type boss battle. I don't want to spend hours fighting one of those in Mass Effect. I have Dark Souls for that kind of soul crushing.
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Post by Trilobite Derby on Apr 22, 2017 19:41:50 GMT
I just finished the game, and I have to say that I was a bit disappointed in the final boss, since it wasn't anything you hadn't seen before. The whole sequence didn't involve anything you hadn't done before. I mean, it wasn't bad, but the end should have a bit more flavour, you know? Still better than ME3's boss though What boss ? Never forget Marauder Shields.
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Post by VanSinn on Apr 22, 2017 19:47:19 GMT
What boss ? Never forget Marauder Shields.
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Post by dm04 on Apr 22, 2017 19:59:19 GMT
Uh what? So you play ME because of the combat? If the answer is yes, I suggest to try another game, with main focus on combat, chances are high, you will get a good boss fight there as well. Btw no idea why you think I play ME because of the combat. I wonder, do you actualy know why there was 3d shooter combat and some boss fights in the first ME? I'm just pointing out that what you said was silly. Story telling is a huge part of ME but combat is also another one and almost every RPG have boss battles including Mass Effect. We already have boss battles, why wouldn't you want improvements ? It just doesn't make any sense. I see. Well, RPGs always had a "boss fight", though it was only just someone who had a similar class to you but just a little bit (ok a lot) higher... so basicaly, just a bulletsponge. But with a tactical approach to the game (pause, giving orders), there is actualy not much sense in having a realy thought out great boss fight. Also... ME was released for console first and actualy BW did not intend to release it for PC (Just like with Jade Empire, but that game was so good and the outcry of BW fans so loud because of the lack of good RPG games for PC, by this time, RPgames were not realy popular, so BW gave us a converstion... and same with ME, at first, it was not intended to be released for PC, and while they, this time, said "maybe we will" they had no idea when). By this time, when ME was released, console games were alot all about shooting (some action arcade), so in order to make people buy their story driven game, they had to implement a litle bit of shooting and a "boss". But BW was never good at it and it was actualy not realy good (with ME2, to appease the shooter crowd, they actualy improved the combat... and more with ME3 and more with MEA... but try to find some old threads... the outcry of the RP gamers... as ME2 shifted from 70% RP 30% shooter to 70% shooter 30% RP...).. Long story short... while I see why a "good boss" is good to have in a purely action oriented game, ME was never a pure action game. While I do not mind a good fight and a good boss (yes I finished Dark Souls), the game actualy have to provide that experience, Dark Souls IS an action combat driven game, ME is not, and as improved the combat in MEA is compared to the last 3 games, it is still not ready for good combat. If they imlement a Dark Souls type boss in the upcoming game or DLC, I am going to skip it. And I am not the only one (also, do remember the jet packs, most love them, but also most hate this arcadish platform jumping... the same is with boss fights). Well, sorry if my comment upset you. What I meant is: I do not need boss fights in ME and if bosses are there, what we got so far is enough.
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Post by danishgambit on Apr 22, 2017 20:07:12 GMT
... Saren was meh, Human Reaper was a joke and the Remnant Architect looks cool but he's just a huge bullet sponge in a monotonous fight. ... I actually think those examples are the better ones. They had different phases that progressed with taken damage and changed the flow of the encounter. They didn't change anything at all. All they did was hit you with slightly stronger attacks and move a little faster than normal. Nothing they did required anything more than strafing and pew pewing for 10 minutes. Or in the case of the human reaper - hide and shoot - hide and shoot. You just turn off your brain and shoot the glowing areas over and over and over and over. Boss fights have always been mediocre in Mass Effect and they always will be even on insanity. Even a game like Destiny does a better job at boss battles. Chrono Trigger had better battles for goodness sake and that game came out in 1995. Then again it's better than most modern games anyway...
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