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Post by themikefest on Apr 22, 2017 14:59:52 GMT
I mean, I wasn't allowed to be a total jerk, true, but I felt like there were plenty of times where my character got heated and wasn't a sweet little flower. Unfortunately that can't happen with the asari. At the very least, there should have been an option to remove her from the ship and squad for what she did with the escape pod
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
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Post by dmc1001 on Apr 22, 2017 15:05:02 GMT
Where does anyone get the idea that a Council of any sort is coming to MEA? That was a Milky Way thing and, even there, I'd say it wasn't the best system of government. They had way too much power. Similarly, why would explorers suddenly turn into Spectres? It makes no sense. Their purpose is not to defend against threats to the non-existent central government; it's to find a home for the Milky Way races. I honestly can't even see the Angarans or Kadarans agreeing to any sort of "Council" setup. As for Paragon/Renegade, yeah, I think it added some more value. However, it doesn't need to return in it's old form. Instead, we need to have more options like choosing to kiss Reyes or not, allowing Sloane to get shot or not, killing the Cardinal or not, etc. There were only a couple places where that happened and I feel we could get a different type of Ryder by giving us more options that could impact the game.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 22, 2017 15:16:25 GMT
Ok. I'm kinda gonna be a dick in this post. It's not directed at any one person, or really any particular group of people. But for fucks sake, use a little common sense.
The conversations where you have the 4 (or two, bottom or top) are the moments where you define how your Ryder behaves in every day interactions. You know, how your Ryder feels about a particular subject, or when an NPC asks you a relatively unimportant (plot-wise) question. Wanting those conversation options really change anything is just...well, stupid. Those are the "roleplaying" moments where we decide how our Ryder responds, not how the world should change to suit us.
The times when we have the two options (left and right) are the moments when we can change something about the world in more drastic ways. Save a terminally ill woman and put her back in cryo to attempt a cure (Ellen Ryder, anyone?) and let an Angaran terrorist go with a potentially lethal bioweapon, or let that woman die to kill the Roekkar and perhaps avoid a major disaster down the line.
Let an Angaran woman continue to torture a prisoner to try and find her family, or kill the Kett and end the torture so the woman is forced to accept her loss, while at the same time practically ensuring that her family is never found or rescued.
And many, MANY other examples. The Paragon/Renegade system was WAY more limiting than this current system. Do there need to be more examples of more aggressive conversation options? Sure, I'll buy into that idea. Should we be able to express different preferences regarding the AI in our heads? Sure, I wouldn't complain.
But there are plenty of moments where you can be a dick to people, piss people off to the point they won't speak to you for some time, or decide who lives and who dies.
I didn't think the system we got was so complex that so many people just don't seem to understand how it's supposed to work.
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mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
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Post by mofojokers on Apr 22, 2017 15:28:20 GMT
Ok. I'm kinda gonna be a dick in this post. It's not directed at any one person, or really any particular group of people. But for fucks sake, use a little common sense. The conversations where you have the 4 (or two, bottom or top) are the moments where you define how your Ryder behaves in every day interactions. You know, how your Ryder feels about a particular subject, or when an NPC asks you a relatively unimportant (plot-wise) question. Wanting those conversation options really change anything is just...well, stupid. Those are the "roleplaying" moments where we decide how our Ryder responds, not how the world should change to suit us. The times when we have the two options (left and right) are the moments when we can change something about the world in more drastic ways. Save a terminally ill woman and put her back in cryo to attempt a cure (Ellen Ryder, anyone?) and let an Angaran terrorist go with a potentially lethal bioweapon, or let that woman die to kill the Roekkar and perhaps avoid a major disaster down the line. Let an Angaran woman continue to torture a prisoner to try and find her family, or kill the Kett and end the torture so the woman is forced to accept her loss, while at the same time practically ensuring that her family is never found or rescued. And many, MANY other examples. The Paragon/Renegade system was WAY more limiting than this current system. Do there need to be more examples of more aggressive conversation options? Sure, I'll buy into that idea. Should we be able to express different preferences regarding the AI in our heads? Sure, I wouldn't complain. But there are plenty of moments where you can be a dick to people, piss people off to the point they won't speak to you for some time, or decide who lives and who dies. I didn't think the system we got was so complex that so many people just don't seem to understand how it's supposed to work. Your opinion is just as valid as anyone elses i wouldn't say your a *dick*.😂 Take the angry soldier both options to speak to her are just silly. A option to knock her on her ass would of shown a emotional side to Ryder that he / she is still dealing with his / her fathers loss. Doesn't need to be world changing but it is still a very valid option. Possibly could have Tann remark later he has a complaint on his desk yadadada.
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mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
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Post by mofojokers on Apr 22, 2017 15:34:19 GMT
Where does anyone get the idea that a Council of any sort is coming to MEA? That was a Milky Way thing and, even there, I'd say it wasn't the best system of government. They had way too much power. Similarly, why would explorers suddenly turn into Spectres? It makes no sense. Their purpose is not to defend against threats to the non-existent central government; it's to find a home for the Milky Way races. I honestly can't even see the Angarans or Kadarans agreeing to any sort of "Council" setup. As for Paragon/Renegade, yeah, I think it added some more value. However, it doesn't need to return in it's old form. Instead, we need to have more options like choosing to kiss Reyes or not, allowing Sloane to get shot or not, killing the Cardinal or not, etc. There were only a couple places where that happened and I feel we could get a different type of Ryder by giving us more options that could impact the game. It's at the end of the game where you’ll have to choose an ambassador which is a great opportunity to look out for the Krogans. While many will disagree, it gives them a seat on the council. As well as Tann remarks that the idea was to eventually set up a council. It could very well not end up like the Milkyway council it's all up to Bioware. Although i would be very happy to see the Nexus complete and council members of each race. Although many would say it's too much like MET it's still something that was very well done.
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Post by jclosed on Apr 22, 2017 15:35:17 GMT
Ok. I'm kinda gonna be a dick in this post. It's not directed at any one person, or really any particular group of people. But for fucks sake, use a little common sense. The conversations where you have the 4 (or two, bottom or top) are the moments where you define how your Ryder behaves in every day interactions. You know, how your Ryder feels about a particular subject, or when an NPC asks you a relatively unimportant (plot-wise) question. Wanting those conversation options really change anything is just...well, stupid. Those are the "roleplaying" moments where we decide how our Ryder responds, not how the world should change to suit us. The times when we have the two options (left and right) are the moments when we can change something about the world in more drastic ways. Save a terminally ill woman and put her back in cryo to attempt a cure (Ellen Ryder, anyone?) and let an Angaran terrorist go with a potentially lethal bioweapon, or let that woman die to kill the Roekkar and perhaps avoid a major disaster down the line. Let an Angaran woman continue to torture a prisoner to try and find her family, or kill the Kett and end the torture so the woman is forced to accept her loss, while at the same time practically ensuring that her family is never found or rescued. And many, MANY other examples. The Paragon/Renegade system was WAY more limiting than this current system. Do there need to be more examples of more aggressive conversation options? Sure, I'll buy into that idea. Should we be able to express different preferences regarding the AI in our heads? Sure, I wouldn't complain. But there are plenty of moments where you can be a dick to people, piss people off to the point they won't speak to you for some time, or decide who lives and who dies. I didn't think the system we got was so complex that so many people just don't seem to understand how it's supposed to work. I completely agree with you. I liked the previous titles, but I hated that "bipolair" choice system. All I got from that system is that you only had to click "something red" or "something blue" and you where good to go. No thinking or even reading required, just blindly click the right color and you where "roleplaying" as Paragon/Renegade. In my opinion at a certain time you where not longer playing the game, but the game was playing you. It was one of those things I hated most from the older titles. So - please NO, do not bring back that bipolar simpleminded choice system. The system in ME:A might not be perfect, but it is far more suited to the situations in ME:A than that red/blue "click without thinking" system. And, as the above poster demonstrated, the choices in ME:A still do count for something. Sorry that I might sound harsh to some people about the previous game(s), but this is my personal opinion.
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evhgear
N3
We'll bang okay?
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: evhgear
XBL Gamertag: evhgear
Posts: 260 Likes: 437
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Post by evhgear on Apr 22, 2017 16:01:39 GMT
Even if in the first trilogy I played the good guy, being a total dick was really hillarious from time to times. When I saw the Asari journalist, my first taught was ''here is the new Khalisah al-Jilani I'm going to punch in the face!'' but she's finally not a bitch... We should at least have the possibility to punch Addison in the face, or 'Pathfinder, threw her out of the airlock'
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Apr 22, 2017 16:02:40 GMT
I let Reyes shoot Sloane in the back last night, rather than save her. I'm not use how that is goody two shoes. I'm glad they've ditched the paragon/renegade thing, and if anything Ryder is a more realistic person than Shep. I guess people just love their power fantasy. These people need a little bit of genocide, else it ain't no RPG. I don't think it's a need for genocide, but an option for divergent content. Even if that means being "evil" It means personalizing the game and making the Ryder more "yours" As it is, it looks an awful lot like we got this: Different dialogue options with the exact same result.
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timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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It's just a game, folks...
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Post by timebean on Apr 22, 2017 16:05:13 GMT
This may be rather unpopular, but I thought DAI struck a nice balance between the two systems. You could be a straight up jerk, or stoic and serious, or funny/casual, or goody-two-shoes. On top of that, you also had special options depending on perks and background (mage, history, shady, etc). Like MEA, you could use those options anytime you wanted (ie, you weren't forced to always be dick/renegade or nice/paragon to get the best option like in MET). And your choices actually affected the opinions of your crew in DAI, which was WAY more immersive as a character-building framework than MEA has. In MEA, your personality barely impacts your crews opinions at all...ONLY your big choices do that (and even that is very minimal and limited to a few isolated exchanges here and there). In DAI, your tone AND your big-game choices AND your dialogue choices impacted your crew's opinion of you. If they could make the differences in dialogue tones a little more extreme (like MET), and have it actually be a bit more meaningful in how people respond to you and how situations are resolved (and have this happen more often, like DAI), I think it would likely satisfy folks in both camps (and me ).
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 22, 2017 16:13:43 GMT
Your opinion is just as valid as anyone elses i wouldn't say your a *dick*.😂 Take the angry soldier both options to speak to her are just silly. A option to knock her on her ass would of shown a emotional side to Ryder that he / she is still dealing with his / her fathers loss. Doesn't need to be world changing but it is still a very valid option. Possibly could have Tann remark later he has a complaint on his desk yadadada. Like I said, a few more aggressive options wouldn't hurt any. I'm not disputing that at all. That's a separate issue from the conversational system we have, though. What we got could use some improvements, and I'll never deny that there were some missed opportunities. I just get annoyed when people talk about ME:A with the same bullshit bullet points that have been going around since launch. There are ALOT of places where what we say or do changes things. It's FAR from a "4 shades of Paragon" or "4 ways to be nice." And there are some really good "renegade" type moments in ME:A. Shooting the Cardinal on the Moshae mission? Keeping the AI alive from the cave on Voeld that just killed an Angaran? That fit with the "pragmatic" side of Renegade from the OT, where the potential gain of knowledge from the AI, even against its wishes, could be worth one Angaran's life. Saving the Krogan scouts instead of the Salarian Pathfinder on the Archon's flagship? That's an almost renegade/pragmatic choice if you look at it from the perspective of trying to get the Krogan back on "our" side on Eladaan. I mean, the argument could be had either way, but that one in particular can have nuance to it, depending on your motivation. I won't argue that what we got is perfect. It ain't. But it's a damn sight better than the P/R system from the OT, it's got a lot more potential. Like so many things people bitch about in this game, all it needs are a few tweaks. Tighten things up some. But no, everything's gotta be absolute shit, 'cause the OT did it different/better.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Apr 22, 2017 16:21:49 GMT
I don't see how people are still attatched tobthe paragon/renegade system. It was as a huge flaw with the OT and restricted various things. It'd be much better for bioware to do what they're doing now, but make it work in the process(cuz various games do what bioware is attempting but better)since there will be more options and less restrictions.m, a "renegade" option of sorts can still work out in this current format. It's been noted various times that would be scrapped for Andromeda as well, I don't feel sorry for those hung up on it, especially when they're wanting bioware to add in a restricted system once again just cuz "I can't be a dick option" when there's better ways to do it. Also would lose my mind if bioware rehashes spectres again, there's no reason to have one in Andromeda to begin with. Bioware simply replaced one restriction with another. You only have the illusion of choice.
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Post by vonuber on Apr 22, 2017 16:23:37 GMT
We should at least have the possibility to punch Addison in the face, or 'Pathfinder, threw her out of the airlock' To what end? They would just replace Sara.
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Post by ShadowAngel on Apr 22, 2017 16:32:08 GMT
I don't see how people are still attatched tobthe paragon/renegade system. It was as a huge flaw with the OT and restricted various things. It'd be much better for bioware to do what they're doing now, but make it work in the process(cuz various games do what bioware is attempting but better)since there will be more options and less restrictions.m, a "renegade" option of sorts can still work out in this current format. It's been noted various times that would be scrapped for Andromeda as well, I don't feel sorry for those hung up on it, especially when they're wanting bioware to add in a restricted system once again just cuz "I can't be a dick option" when there's better ways to do it. Also would lose my mind if bioware rehashes spectres again, there's no reason to have one in Andromeda to begin with. Bioware simply replaced one restriction with another. You only have the illusion of choice. If done correctly there would be no illusion. The only way the other route is better, is if that's legitimately the only way bioware can makes choices matter, and if it was, then they're just as incompetent as they are now.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 22, 2017 16:34:38 GMT
Ok. I'm kinda gonna be a dick in this post. It's not directed at any one person, or really any particular group of people. But for fucks sake, use a little common sense. The conversations where you have the 4 (or two, bottom or top) are the moments where you define how your Ryder behaves in every day interactions. You know, how your Ryder feels about a particular subject, or when an NPC asks you a relatively unimportant (plot-wise) question. Wanting those conversation options really change anything is just...well, stupid. Those are the "roleplaying" moments where we decide how our Ryder responds, not how the world should change to suit us.
The times when we have the two options (left and right) are the moments when we can change something about the world in more drastic ways. Save a terminally ill woman and put her back in cryo to attempt a cure (Ellen Ryder, anyone?) and let an Angaran terrorist go with a potentially lethal bioweapon, or let that woman die to kill the Roekkar and perhaps avoid a major disaster down the line. Let an Angaran woman continue to torture a prisoner to try and find her family, or kill the Kett and end the torture so the woman is forced to accept her loss, while at the same time practically ensuring that her family is never found or rescued. And many, MANY other examples. The Paragon/Renegade system was WAY more limiting than this current system. Do there need to be more examples of more aggressive conversation options? Sure, I'll buy into that idea. Should we be able to express different preferences regarding the AI in our heads? Sure, I wouldn't complain. But there are plenty of moments where you can be a dick to people, piss people off to the point they won't speak to you for some time, or decide who lives and who dies. I didn't think the system we got was so complex that so many people just don't seem to understand how it's supposed to work. This is only fair, a question though... Lets say we speak about some terrorist attack. How are you going to respond to me/the situation if I say: (Emotional) This poor people, I feel sorry for them. (Logical) They had it comming. ? Sure it is more about Ryder and roleplying it, though, while sometimes the answer/reaction from an NPC (or RL person) can be same/similar, most of the time it shoudl be just different. Like in the example above, unless you are a very indifferent person who always says "ok", I bet your reactions would differ. This discussion is not about renegade/paragon being better or worse, it is just... 3 different reactions vs 1 reaction. A RPG is not just about "me" roleplaying, but also about a living believable world. We had this in ME1-3, DA, KOTOR, BG, Jade Empire... but now it is gone. In another post I said I watched some FPS game video, there, the "protagonist" would also have dialog options from time to time (just two)... but the outcome was always the same. That is how far we have come now. I have no idea why you try to defend and justify them. This is not about the system, but what they made out of it.
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USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Apr 22, 2017 16:35:02 GMT
Ok. I'm kinda gonna be a dick in this post. It's not directed at any one person, or really any particular group of people. But for fucks sake, use a little common sense. The conversations where you have the 4 (or two, bottom or top) are the moments where you define how your Ryder behaves in every day interactions. You know, how your Ryder feels about a particular subject, or when an NPC asks you a relatively unimportant (plot-wise) question. Wanting those conversation options really change anything is just...well, stupid. Those are the "roleplaying" moments where we decide how our Ryder responds, not how the world should change to suit us. The times when we have the two options (left and right) are the moments when we can change something about the world in more drastic ways. Save a terminally ill woman and put her back in cryo to attempt a cure (Ellen Ryder, anyone?) and let an Angaran terrorist go with a potentially lethal bioweapon, or let that woman die to kill the Roekkar and perhaps avoid a major disaster down the line. Let an Angaran woman continue to torture a prisoner to try and find her family, or kill the Kett and end the torture so the woman is forced to accept her loss, while at the same time practically ensuring that her family is never found or rescued. And many, MANY other examples. The Paragon/Renegade system was WAY more limiting than this current system. Do there need to be more examples of more aggressive conversation options? Sure, I'll buy into that idea. Should we be able to express different preferences regarding the AI in our heads? Sure, I wouldn't complain.
But there are plenty of moments where you can be a dick to people, piss people off to the point they won't speak to you for some time, or decide who lives and who dies. I didn't think the system we got was so complex that so many people just don't seem to understand how it's supposed to work. Those moments are all minor and are hardly noticeable at all. Maybe the choices made in this game will be brought forward in another game and we will see it there, but there is no guarantee that there will be another game or if their is that it will have the same protagonist. Bioware said that this was supposed be played as a stand alone game. So that is how I played it. I tired like hell to piss everybody off and only did one loyalty mission and still it made little difference. You say the old system was too linear, this is just as linear. Your only given an illusion of choice and/or consequence.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 22, 2017 16:38:21 GMT
It's been noted various times that would be scrapped for Andromeda as well, I don't feel sorry for those hung up on it, especially when they're wanting bioware to add in a restricted system once again just cuz "I can't be a dick option" when there's better ways to do it. Why do people always associate renegade with being a dick? Have you played the trilogy? I just don't see a spineless goody-two-shoes getting anywhere as a pathfinder. Ryder wouldn't last five minutes in my job, and I work in a majority female office. But as has been said ad infinitum, it's not about being a dick, it's about a variety of outcomes. Professional, emotional, etc., who cares? Doesn't make a difference. No difference? No replay. You shouldn't really jump up on that bolded high horse and follow up with a paragraph that suggests you didn't really play MEA. If your Ryder is a "spine-less goody-two-shoes" it's all on you. Because mine sure isn't. Especially not his guy.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 22, 2017 16:48:23 GMT
This is a general reply to anyone who disagrees with me on this subject. Your opinions are valid (if they're not just the same old bullshit bullet points from bandwagon "reviews," but are instead your own opinions formed by actually playing and thinking about the game) and I'm not trying to say otherwise. Perhaps give a different perspective so people can see a different viewpoint, and see if it changes their mind or at least lets them look at the game differently. I'm not trying to change anyone's mind, just offering that other perspective.
This is a game about exploration and discovery. It's always been a "journey over destination" game. Your choices and decisions DO affect the game. Saying otherwise is simply wrong. It may not change the game in ways you want them to, but they do change each playthrough. The journey itself changes, at least in terms of Ryder's motivations and how he/she perceives this new "home" we're discovering.
If you really think about it, though, the OT wasn't much different in that regard, if you simplify it as much as many people are simplifying ME:A's choices. Noveria: There are 3 separate ways I can think of off the top of my head to get out of the port on Noveria...but they all lead the same place, with a few lines of dialogue changing. The Rachni decision plays out the same...either choice you make, the Rachni queen disappears from the game and there are no further interactions with her. And ultimately, the difference is moot, because ME3 fucked that choice all KINDA ways up.
In terms of choosing your Ryder's view on things, you get as much freedom as Shepard did, just they play out in more subtle ways. The outcomes aren't much different though. Yeah, you can be a dick to some people in the MET, but it ultimately doesn't change anything. Ryder has the same kinds of opportunities to differentiate himself from other Ryders, it's just in the subtle ways you respond to crew and other NPC's.
I will never say that there weren't missed opportunities in ME:A for more aggressive conversation options, or other interrupts. Kadara was a REALLY good place for more of that kinda thing. But, I'm sorry if this upsets anyone, saying that the things we do don't matter in ME:A is just plain dumb. It's different than the OT, but no less present.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Apr 22, 2017 16:54:12 GMT
I let Reyes shoot Sloane in the back last night, rather than save her. I'm not use how that is goody two shoes. I'm glad they've ditched the paragon/renegade thing, and if anything Ryder is a more realistic person than Shep. I guess people just love their power fantasy. I expected this to come up as i noticed this was said before in a different post. It's not about just having more renegade esk style choices. But more impact of the choices over the current (different lines but same outcome). I do love that quest you mentioned but it still lacks true outcome and choice.
☆ Sloane - choosing her over Reyes causes Efra to question you via videocon about why. Since he was very useful to the resistance. This is where you tell him why or to stay out of initiative business.
Sloane doesn't allow the building of initiative settlement but provides the Nexus with resources and credits every month out of respect for you. Most exile camps are not hostile anymore for fear of her wrath.
☆ Reyes - normal lot as he gets alot of screen time. But this allows the building of a settlement. Hostility remains but collective agents are normally close by to assist.
☆ Initiative - After Reyes kills Sloane and tries to explain why he lied to you. An option appears to shoot him when he turns to you. You explain that he is also scum and that your going to take the port for the initiative.
Similar style to the water trade station if you remember this quest. Where you put the initiative in charge of the trade station and over the water supply.
But this also causes Efra to become concerned about you and the initiative intentions. Remarking that you just as easily seem to kill off your own kind.
But with the port as yours you use this instead of building a settlement as a base. Exiles remain a problem on Kadara but nothing the initiative security forces cannot handle.
Perks in security increase weaponry / skill of trained forces. Those who obey may trade and survive the rest are considered enemies.
In many respects what you outline is very interesting, and desirable(?). I'm just not sure how many split plot outcomes their game can handle without introducing Bugs Galore. Kadara would definitely have been a golden opportunity though.
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Post by vonuber on Apr 22, 2017 17:08:16 GMT
Split plotlines are great if you don't plan on a sequel, or render the split ultimately inconsequential.
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Post by aglomeracja on Apr 22, 2017 17:23:33 GMT
It's been noted various times that would be scrapped for Andromeda as well, I don't feel sorry for those hung up on it, especially when they're wanting bioware to add in a restricted system once again just cuz "I can't be a dick option" when there's better ways to do it. Why do people always associate renegade with being a dick? Have you played the trilogy? The vast majority of renegade options are Shepard putting his foot down, getting his point across firmly etc., pretty much the way many perfectly reasonable people behave on a daily basis. He has a few truly dickish moves, like punching Al Jilani, but they are few and far between. I just don't see a spineless goody-two-shoes getting anywhere as a pathfinder. Ryder wouldn't last five minutes in my job, and I work in a majority female office. But as has been said ad infinitum, it's not about being a dick, it's about a variety of outcomes. Professional, emotional, etc., who cares? Doesn't make a difference. No difference? No replay. Yes, though renegade choices were quite inconsistent and sometimes instead of "putting his foot down" Shepard was behaving like an asshole or a psychopath. I liked paragon\renegade much better than MEA's system because at least it gave us significantly different narrative and outcomes, but I'd prefer if renegade was actually renegade\ruthless and never just psychopatic\evil
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caridounette
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Post by caridounette on Apr 22, 2017 17:25:51 GMT
There are a few possibilities to get renegade... like choosing to let an angara woman torture a kett if you believe theres a chance she'll learn where her family was taken ... but they are hard to find. Making a character feel different takes time, you need to remember where those quests are hidden, avoid the pointless ones, etc. And its doesnt even make a diffrence on the story, its just for a chance to roleplay. it kinda sucks having to wade through tasks to find opportunities to roleplay.
Ive never been a big renegade player in the MET, rather some sort of paragon with nicely placed renegade moves depending on the motivations of that particular shep (never felt like I had to keep things color-coded).
To me, the P/R system lets you project your motives, how you fit in the world (even if the mission stays the same) more clearly. You could be a dick, but ppl could also be mad at you for it. Where the 'mood' system gives more choices that get similar responses overall. At the end of the game, youre not more recognized as a 'scientific thinker' than as a 'casual easy going dude' even by your crew who are the closest to you.
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VanSinn
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Post by VanSinn on Apr 22, 2017 17:36:54 GMT
Why do people always associate renegade with being a dick? Have you played the trilogy? The vast majority of renegade options are Shepard putting his foot down, getting his point across firmly etc., pretty much the way many perfectly reasonable people behave on a daily basis. He has a few truly dickish moves, like punching Al Jilani, but they are few and far between. I just don't see a spineless goody-two-shoes getting anywhere as a pathfinder. Ryder wouldn't last five minutes in my job, and I work in a majority female office. But as has been said ad infinitum, it's not about being a dick, it's about a variety of outcomes. Professional, emotional, etc., who cares? Doesn't make a difference. No difference? No replay. Yes, though renegade choices were quite inconsistent and sometimes instead of "putting his foot down" Shepard was behaving like an asshole or a psychopath. I liked paragon\renegade much better than MEA's system because at least it gave us significantly different narrative and outcomes, but I'd prefer if renegade was actually renegade\ruthless and never just psychopatic\evil I'm not gonna necessarily disagree with the bolded, but I AM gonna disagree that the MET was better in this regard vs ME:A. There's no renegade/paragon system, but many of the choices we have (in the actual choices sense, not the pure conversational choices) have very strong pragmatic/idealist overtones, which to me were the best types of renegade/paragon. Renegade could be sociopathic and downright murderous at times, Paragon could be way too "sunshine and rainbows" at times. The best ones were the ones that fell into the "pragmatic(renegade) and idealist(paragon)" choices. And we have those in ME:A. Rescuing the Moshae: Idealist: don't destroy the base, rescue the captured Angarans and avoid the unnecessary death of the additional angaran soldiers and scientists who came in during the assault. Pragmatic: The loss of the other Angarans is worth the destruction of the base, so the Kett can't use this place anymore. Kadara: Reyes vs Sloane. Sloane is known factor, Reyes we just found out had been deceiving us and is the Charlatan. Choosing Sloane over Reyes is the pragmatic choice, she may not be stable, but better the devil we know than the one we don't. Choosing Reyes is more idealist, since Sloane is borderline psychopathic, and could cause some major problems down the line. We don't know Reyes, but he's GOT to be better than Sloane, right? Right? Side quest on Voeld: You can either let the Angaran woman keep torturing her kett prisoner, in the (very) unlikely event he may know where her family is (borderline evil renegade) or kill the kett prisoner, saving it from torture. The kett are our enemies, and their goal is the forced subjugation and ultimate transformation of other species, so killing them is the right option, but torture is never the right option. (paragon, for sure.) This does lead the Angaran woman to be forced to face the fact that her family is beyond recovery, either because they're already dead, or we just got rid of any way for her to find them. There are many more examples of this kind of thing in ME:A. Pretending the OT did this stuff "better" is vast oversimplification at best, and straight up wrong at worst.
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Post by UutIVvdPw7END0Ef on Apr 22, 2017 17:37:43 GMT
In regard to the original trilogy, paragon = good, renegade = bad. MEA basically allows Ryder's personality to be shaped using responses to conversation instead of explicitly binding it to the choices, but not in the strict way as DA2 did. SAM is also shaped by Ryder's choices/personality and you can track Ryder's personality in the Codex.
The Kett fill the role of the conquerors, Pathfinders supposed to make a new habitable and safe home, which is quite difficult if you piss off everyone. Also there are quite a few "renegade" options, if you bother with side stuff, can't remember them all.
Hydroponics protest. Military/Science outpost. Reyes/Sloane. Vehn Terev. Ancient AI. Primus. Exaltation base and Cardinal. Continue torturing the Kett. The water supply on Elaaden. You can pretend everything is fine during Keri's interviews. Mission about mind control on Kadara with 3 outcomes. You can let the Outcasts/Collective continue to beat people. Kadara Contagion mission. Krogan colony and Elaaden outpost.
Just a few i remember.
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caridounette
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Post by caridounette on Apr 22, 2017 17:51:12 GMT
Yes, though renegade choices were quite inconsistent and sometimes instead of "putting his foot down" Shepard was behaving like an asshole or a psychopath. I liked paragon\renegade much better than MEA's system because at least it gave us significantly different narrative and outcomes, but I'd prefer if renegade was actually renegade\ruthless and never just psychopatic\evil I'm not gonna necessarily disagree with the bolded, but I AM gonna disagree that the MET was better in this regard vs ME:A. There's no renegade/paragon system, but many of the choices we have (in the actual choices sense, not the pure conversational choices) have very strong pragmatic/idealist overtones, which to me were the best types of renegade/paragon. Renegade could be sociopathic and downright murderous at times, Paragon could be way too "sunshine and rainbows" at times. The best ones were the ones that fell into the "pragmatic(renegade) and idealist(paragon)" choices. And we have those in ME:A. Rescuing the Moshae: Idealist: don't destroy the base, rescue the captured Angarans and avoid the unnecessary death of the additional angaran soldiers and scientists who came in during the assault. Pragmatic: The loss of the other Angarans is worth the destruction of the base, so the Kett can't use this place anymore. Kadara: Reyes vs Sloane. Sloane is known factor, Reyes we just found out had been deceiving us and is the Charlatan. Choosing Sloane over Reyes is the pragmatic choice, she may not be stable, but better the devil we know than the one we don't. Choosing Reyes is more idealist, since Sloane is borderline psychopathic, and could cause some major problems down the line. We don't know Reyes, but he's GOT to be better than Sloane, right? Right? Side quest on Voeld: You can either let the Angaran woman keep torturing her kett prisoner, in the (very) unlikely event he may know where her family is (borderline evil renegade) or kill the kett prisoner, saving it from torture. The kett are our enemies, and their goal is the forced subjugation and ultimate transformation of other species, so killing them is the right option, but torture is never the right option. (paragon, for sure.) This does lead the Angaran woman to be forced to face the fact that her family is beyond recovery, either because they're already dead, or we just got rid of any way for her to find them. There are many more examples of this kind of thing in ME:A. Pretending the OT did this stuff "better" is vast oversimplification at best, and straight up wrong at worst. agreed. Then why does it feel so few and far between? And so many rolepaly opportunities hidden behind tasks and pointless questions to npcs, hoping you'll get something interesting out of it. its not that it isnt there, its just lost without a solid narrative to drive the outcomes and all the background noise. As you said, hard to tell how it all went wrong without oversimplifying.
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mofojokers
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Post by mofojokers on Apr 22, 2017 17:55:16 GMT
In regard to the original trilogy, paragon = good, renegade = bad. MEA basically allows Ryder's personality to be shaped using responses to conversation instead of explicitly binding it to the choices, but not in the strict way as DA2 did. SAM is also shaped by Ryder's choices/personality and you can track Ryder's personality in the Codex. The Kett fill the role of the conquerors, Pathfinders supposed to make a new habitable and safe home, which is quite difficult if you piss off everyone. Also there are quite a few "renegade" options, if you bother with side stuff, can't remember them all. Hydroponics protest. Military/Science outpost. Reyes/Sloane. Vehn Terev. Ancient AI. Primus. Exaltation base and Cardinal. Continue torturing the Kett. The water supply on Elaaden. You can pretend everything is fine during Keri's interviews. Mission about mind control on Kadara with 3 outcomes. You can let the Outcasts/Collective continue to beat people. Kadara Contagion mission. Krogan colony and Elaaden outpost. Just a few i remember. Respect your opinion bud but i wouldn't call any of those really renegade at worse most are in the Grey area. Again this is just my thoughts and probably why i see too much paragon esk styles in MEA. They even had it set as evil for killing that dang Kett at the facility.... sorry we were at war with them right?. But MEA is set in stone we cannot change it. I'm more or less talking fo MEA 2 to have more options that are more akin to Badass style. As well as have deeper choices / effects happen because of choice. (See bottom of page 1 as i don't want to repeat again)😂
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