rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 22, 2017 19:46:29 GMT
Is that you quickly realize that you aren't going to discover cool uncharted planets or levels like in ME1 and 2 and the only thing you will get out of it is XP and resources.
So much for that much vaunted exploration!
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mofojokers
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Post by mofojokers on Apr 22, 2017 19:49:34 GMT
Wack a movie on after you finish the rest and slowly jump to each system and scan for 100% complete.
Don't get anything useful for it outside of the scan x planets for that person on the nexus task.
Truly is a bizarre idea that they thought that is what people wanted.
Suvi " We've got a crater!"😂
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warrior
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I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by warrior on Apr 22, 2017 19:56:26 GMT
Agreed, it was also boring in the other games when you were scanning--what was fun was not knowing if the anomaly would turn into a mini quest. There is no element of surprise.
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Post by decafhigh on Apr 22, 2017 20:00:09 GMT
Definitely agree on this. Was disappointed there was never anything interesting to discover.
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danishgambit
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A master of his game
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Post by danishgambit on Apr 22, 2017 20:15:49 GMT
It's filler content. That much is obvious.
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brandoftime
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Post by brandoftime on Apr 22, 2017 21:18:11 GMT
This and Sudoku puzzles - who really thought either was a good idea. I agree, ME1 made it fun and Me2, sometimes a new area was accesible and had a quest in it. This, nothing but very pretty but ultimately useless scenes. I remember when one of the developers said in an interview said we could expect a lot of worlds www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=11&d=23&WeblogPostName=six-fun-activities-to-pursue-in-mass-effect-andromeda&GroupKeys=He said "Other planets are smaller and won’t require getting the Nomad packed up. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. “ This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path; others are completely optional. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. "
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rpgmaster
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Post by rpgmaster on Apr 22, 2017 21:30:02 GMT
This and Sudoku puzzles - who really thought either was a good idea. I agree, ME1 made it fun and Me2, sometimes a new area was accesible and had a quest in it. This, nothing but very pretty but ultimately useless scenes. I remember when one of the developers said in an interview said we could expect a lot of worlds www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=11&d=23&WeblogPostName=six-fun-activities-to-pursue-in-mass-effect-andromeda&GroupKeys=He said "Other planets are smaller and won’t require getting the Nomad packed up. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. “ This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path; others are completely optional. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. " BioWare developers are pathological liars. You could fill a phone book with their broken promises and lies over the years.
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Post by aglomeracja on Apr 22, 2017 21:30:53 GMT
This and Sudoku puzzles - who really thought either was a good idea. I agree, ME1 made it fun and Me2, sometimes a new area was accesible and had a quest in it. This, nothing but very pretty but ultimately useless scenes. I remember when one of the developers said in an interview said we could expect a lot of worlds www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=features&y=2016&m=11&d=23&WeblogPostName=six-fun-activities-to-pursue-in-mass-effect-andromeda&GroupKeys=He said "Other planets are smaller and won’t require getting the Nomad packed up. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. “ This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path; others are completely optional. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. " Well, some planets are on critical path and some are optional- that's correct and MEA is the biggest in terms of number of pieces of content... Quantity is there, quality- not so much.
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brandoftime
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Post by brandoftime on Apr 22, 2017 21:31:13 GMT
I'm new to the shenanigans, only last year or so
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NUM13ER
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Post by NUM13ER on Apr 22, 2017 21:32:04 GMT
The lack of planets and derelict spacecraft to roam about for side missions was a bit odd given the emphasis on being explorers.
There's only one location that briefly falls into this sort of exploratory territory and that's the moon (H-047C) Vetra's side quest is on. It's this minimalist crater-riddled location that looks fantastic and you stumble upon an outcast mining operation the Initiative can utilise. It also doesn't hurt the location is designed to encourage you to take the Nomad off ramps in low gravity and fly over deadly ravines.
It's basically a next gen take on the large uncharted worlds you'd find in ME1. Sadly it's really the only instance that captures this feeling.
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dm04
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Post by dm04 on Apr 22, 2017 21:33:08 GMT
Yah, another halfbacked unfinished feature. I wonder, if the ammount of ressources received for cryo pod "mining operations" based on planets scanned would be that hard to implement in the first place. It is actualy not much, but at least SOMETHING. And couldnt the number of outposts affect the ammount of research point we get for cryo pod "lab technicians"? When I think about it, many planets around the Heleus Cluster have kett, remnant and even angara operations ongoing, so, why cant we get some heleus and ramnant research points based on planets explored as well? Not that it would matter much, we already have a ton of unneeded ressources and research points, but actualy, the 3 things above took me 30s of thinking the first time I actualy looked at the cryo pods and explored the first planet, so, 5min more and I could come up with more. I wonder, if I can do that, why not BioWare. They are actualy paid for such "thoughts".
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 22, 2017 21:34:04 GMT
There's only one location that briefly falls into this sort of exploratory territory and that's the moon (H-047C) Vetra's side quest is on. It's this minimalist crater-riddled location that looks fantastic and you stumble upon an outcast mining operation the Intiative can utilise. It also doesn't hurt the location is designed to encourage you to take the Nomad off ramps in low gravity and fly over deadly ravines. It's basically a next gen take on the large uncharted worlds you'd find in ME1. Sadly it's really the only instance that captures this feeling. It's easily the best planet in the game. It wasn't a discovery for me though, I was led to it by Vetra's quest.
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Post by Psychevore on Apr 22, 2017 21:35:57 GMT
But I need experience and resources.. so I don't see the problem.
Also, did you honestly expect more planets than the 5 we already have?
And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job.
People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1.
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NUM13ER
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Post by NUM13ER on Apr 22, 2017 21:36:51 GMT
There's only one location that briefly falls into this sort of exploratory territory and that's the moon (H-047C) Vetra's side quest is on. It's this minimalist crater-riddled location that looks fantastic and you stumble upon an outcast mining operation the Initiative can utilise. It also doesn't hurt the location is designed to encourage you to take the Nomad off ramps in low gravity and fly over deadly ravines. It's basically a next gen take on the large uncharted worlds you'd find in ME1. Sadly it's really the only instance that captures this feeling. It's easily the best planet in the game. It wasn't a discovery for me though, I was led to it by Vetra's quest. Same for me, what I meant was in terms of arriving and it's this unexpectedly huge location with another mission that's unrelated to the companion's quest. I expected just to arrive at the location via shuttle and suddenly found myself in a nomad playground and outcast bases to assault.
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 22, 2017 21:39:29 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1. A day may come when you realise your experience is not universal. Until then I'll say you do not define my ME1 experience.
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General Aetius
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 22, 2017 21:42:38 GMT
Is that you quickly realize that you aren't going to discover cool uncharted planets or levels like in ME1 and 2 and the only thing you will get out of it is XP and resources. So much for that much vaunted exploration! On the other hand, you no longer have "anomaly detected" littering your galaxy map. I don't bother with XP, I levelled up with a trainer and got a billion+ credits lol. Minerals are useless. So I just stick with the planets I NEED to go to for quests etcetera and I ignore everything else.
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Post by Psychevore on Apr 22, 2017 21:43:38 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1. A day may come when you realise your experience is not universal. Until then I'll say you do not define my ME1 experience. Oh that's right, you can only do that to me. I forgot the new rules of engagement for 2017.
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MegaIllusiveMan
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I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by MegaIllusiveMan on Apr 22, 2017 22:12:10 GMT
Yeah, I got to agree. Even those in the OT that had no sidequests I enjoyed reading through their description, because they had story. One about a virus that spread through a ship and ended up on Illium, making all the activities on the infected port be transfered to Nos Astra, the other about some Krogan who fought over an ancient name and no one knows who was the winner of that fight, leaving all of Tuchanka open to speculations and so forth.
In this game, we only have the same boring planetary descriptions "affected by the Scourge" "Initial surveys showed this planet had life, but now there isn't" TBH, I only do those scans and bother with the planets because of the space travel that is just beautiful.
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qwib
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I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by qwib on Apr 22, 2017 22:19:08 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1. Everytime people pretend 70% of ME1 wasn't filler content, I die a little inside.
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Post by Obsidian Gryphon on Apr 23, 2017 0:07:17 GMT
Yeah, I got to agree. Even those in the OT that had no sidequests I enjoyed reading through their description, because they had story. One about a virus that spread through a ship and ended up on Illium, making all the activities on the infected port be transfered to Nos Astra, the other about some Krogan who fought over an ancient name and no one knows who was the winner of that fight, leaving all of Tuchanka open to speculations and so forth. In this game, we only have the same boring planetary descriptions "affected by the Scourge" "Initial surveys showed this planet had life, but now there isn't" TBH, I only do those scans and bother with the planets because of the space travel that is just beautiful. Definitely. There were also interesting stories / notes for the planet scans in the OT; like Shiagur the female Warlord, the Leviathan of Dis, etc.
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Post by Psychevore on Apr 23, 2017 0:13:08 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1. Everytime people pretend 70% of ME1 wasn't filler content, I die a little inside. The rose coloured glasses are a powerful thing in the RPG die hard scene. If you read what some people pretend Baldur's Gate was like it's like they are talking about a completely different game.
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Post by wiccame on Apr 23, 2017 0:48:43 GMT
I never thought I'd miss a ground mission when scanning, but I do. It's so boring especially where there is absolutely nothing in the entire sector.
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Post by KaiserShep on Apr 23, 2017 1:01:13 GMT
But I need experience and resources.. so I don't see the problem. Also, did you honestly expect more planets than the 5 we already have? And can we stop acting like ME1 exploration was any more fun? Those were empty planets. Those were planets that almost literally were exacly alike aside from a different paint job. People need to get rid of those rose coloured glasses, ffs. I'd much rather just scan a planet than what we did in ME1. I did enjoy discovering random stuff though. While ME1 was ultimately a bit marred by the cookie cutter mines and compounds, it was nice to discover little things that hinted at something more ominous. Of course, we did have stuff like that here, it was just compressed into the main playable maps rather than being totally remote like ME1.
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Post by zipzap2000 on Apr 23, 2017 1:11:58 GMT
My scan revealed a satellite.
So did my next one.
And the next one found A meteor....
15...element...zero.
This is the moment it set in that we wouldn't be discovering side missions and hidden quests on far flung worlds and it would be exploring set environments with fetch quests.
Gross!
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llandwynwyn
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Post by llandwynwyn on Apr 23, 2017 2:27:40 GMT
People need to stop hiding behind 'b-but ME1 did it worse'. ME1 was done a decade ago, and it's still good for a game by its time. The writing and music made exploring worthwhile then.
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