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Post by Doctor Fumbles on Apr 22, 2017 20:27:57 GMT
I do wonder how these various opinions may shift when we find out exactly what BioWare Edmonton has been working on for the last 5 or 6 years. Aside from something new to criticize I can't wait for them to tell us more about Dylan and how the forums will explode of hatred because of it. Will be quite a popcorn show for those that enjoy that style of game.
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Post by Deleted on Apr 22, 2017 20:32:06 GMT
I do wonder how these various opinions may shift when we find out exactly what BioWare Edmonton has been working on for the last 5 or 6 years. Aside from something new to criticize I can't wait for them to tell us more about Dylan and how the forums will explode of hatred because of it. Will be quite a popcorn show for those that enjoy that style of game. If Dylan is like Destiny, and it has a main story component, it will probably be a very linear experience. Which may suit them well to be honest, I think its for the best. I'll play it as long as it has a single player story to it aswell.
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Post by Doctor Fumbles on Apr 22, 2017 20:34:16 GMT
I can't wait for them to tell us more about Dylan and how the forums will explode of hatred because of it. Will be quite a popcorn show for those that enjoy that style of game. If Dylan is like Destiny, and it has a main story component that will probably be a very linear experience. Which may suit them well to be honest. So i think its for the best. I'll play it aslong as it has a single player campaign! I would be playing it for the open world multiplayer they supposedly have in it. Story stuff doesn't bug me if it sucks. Only core gameplay and combat matter. It's how I can play WarFrame because the story there is non-existent.
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Post by decafhigh on Apr 22, 2017 20:35:10 GMT
i suppose. But again to me RPGs have never been about telling my own story but the story of my character that's what i mean by collaboration. And every BW game has let me do that I've ever played. I agree. It's always following a module basically. Wit some freedom in the mix to make it feel like your own. BW games have always been more in line with a visual novel with a combat and skill system attached. There isn't a ton of actual 'role playing' involved in BW games. And that's fine, I like BW games for what they are since they do it very well. You can't compare a Bethesda game to a BW game, they are entirely different beasts. Bethesda's sand box games are more akin to old school table top games. The GM (Bethesda) sets the scene and the backdrop and you make your character and determine their actions within that. It is basically the complete opposite of what BW tries to do. Each of them are good at what they do. In all honesty I don't find BW's main or side stories to be written any better or worse than Bethesda's. BW isn't exactly Shakespeare here either. They do nice stories, great characters and frame it all very dramatically in a tightly controlled cinematic package. So long as they stick to that foundation they'll be fine.
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Post by General Aetius on Apr 22, 2017 20:35:28 GMT
If anything is making BW loose its "heart" it is all the focus being put onto MP and the shooter style combat. I don't need super duper shooter mechanics to have a great RPG. I don't need shooter style MP at all. I do need an interesting world for the story and characters to exist in. Drop the MP, stop re-inventing the combat, and put that time, money, and resources back into the story and the world building. If someone really cared about 'Bioware's Heart', that is the advice they would be offering. I'm with her. FUCK MP.
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Post by linksocarina on Apr 22, 2017 20:36:05 GMT
I can think of a few where that really didn't work out... well yeah ME 3 is probably the least RPG bio has ever done. But again compared to other games on the market. Actually I'd say it's mass effect 2.
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Post by blaw on Apr 22, 2017 20:37:36 GMT
When you compare Fallout 1 and 2 with Fallout 3 and 4, Skyrim with Morrorwind, it is almost sad to see that Bethesda still gets so much praise. Seems everyone is guilty of fanboyism these days
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Post by colfoley on Apr 22, 2017 20:38:30 GMT
well yeah ME 3 is probably the least RPG bio has ever done. But again compared to other games on the market. Actually I'd say it's mass effect 2. sacrilege.
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Post by Cyonan on Apr 22, 2017 20:40:31 GMT
As much as the gaming community often loves to put Skyrim up on a pedestal, Bethesda's games tend to have all the depth of a kiddie pool. Their strengths are in the stories players make for themselves while playing the game, and the modding community that has popped up around their games.
Only since Skyrim was absurdly popular other RPG developers wanted to shift to making open world style games, and it doesn't exactly mesh terribly well with BioWare's style of focusing on characters and story. Even The Witcher 3, as amazing of a game as it is, suffered in some areas because of the open world.
Also to be honest, the fact that the person said the radiant quest system in Skyrim where virtually every quest is literally going to a random cave and killing a nameless NPC is more interesting than most of the stuff in Andromeda suggests to me that this author is rather biased against BioWare. I'm not saying Andromeda has perfect quest design in every way but the radiant quest system is the epitome of grindy, boring sidequests with no real story to them.
Since we're talking about modern BioWare one of my bigger issues is that for a developer that makes RPGs... where's the RP? Both Inquisition and Andromeda followed the path of not being able to effectively roleplay a character very well in terms of the dialogue. In Andromeda I'm basically just choosing which tone I want to say the exact same thing in, and at no point did I ever feel like Ryder was my character. Inquisition suffers the same issue, albeit to a lesser degree at times. You got some choice in minor details, but still had to play their overall idea of the Inquisitor.
Out of all the voiced protagonists BioWare has, Hawke probably had the most variation and thus most potential for actual roleplaying. Shep got to choose between one of two personalities and in Mass Effect 3 either way largely just became "Soldier that has emotional issues that either talks about it or shrugs it off depending on if paragon or renegade".
Getting to occasionally make a choice that will presumably have an impact later in the game or in the next game is cool and all, but most of the dialogue options just feel pointless and inconsequential in that it neither furthers character RP development or any kind of mechanical benefit. At least with Dragon Age if you keep making decisions that a party member doesn't like they might leave, but with Mass Effect they just forget about it 30 seconds later and you can bang whoever you want by picking the flirty option whenever it shows up until they throw themselves at you.
With rumours about Dragon Age 4 taking place in Tevinter, that would be the perfect opportunity to get back to giving us a variety of character styles to play as and not make our actions so quickly forgotten about by those around us.
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Post by Doctor Fumbles on Apr 22, 2017 20:40:39 GMT
If anything is making BW loose its "heart" it is all the focus being put onto MP and the shooter style combat. I don't need super duper shooter mechanics to have a great RPG. I don't need shooter style MP at all. I do need an interesting world for the story and characters to exist in. Drop the MP, stop re-inventing the combat, and put that time, money, and resources back into the story and the world building. If someone really cared about 'Bioware's Heart', that is the advice they would be offering. I'm with her. FUCK MP. You do realize the MP is a giant money maker for them right? I am pretty sure all MEs and DAIs will be having a MP component for people like me who enjoy it when it is balanced right.
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Post by NUM13ER on Apr 22, 2017 20:43:38 GMT
The article makes a point myself and others have made on these forums. When it comes to RPG's it's always about how you dress up the fetch quests, enemy strongholds and checklists that prop up your game. Presentation is everything. The goals of any game are usually rather straight forward, it's the incentives the games offer the player to engage in the world that elevate it above it's base gameplay.
That's the real difference with Andromeda and most other AAA open world videogames. They've not got the carrot-on-the-stick to drive you forward to see and do everything beyond simply completing a checklist. You're going through the motions too much. There are plenty of mundane missions (from a purely mechanical standpoint) in The Witcher III but what i come away remembering is the characters and plot in those quests.
All that said, the reality is you arguably don't even need to look at other games. The first Mass Effect has very simplistic third-person shooter combat yet it's beloved by many because it's story, characters and atmosphere elevated the experience. Maybe BioWare needs to look no further than itself.
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Post by linksocarina on Apr 22, 2017 20:45:27 GMT
When you compare Fallout 1 and 2 with Fallout 3 and 4, Skyrim with Morrorwind, it is almost sad to see that Bethesda still gets so much praise. Seems everyone is guilty of fanboyism these days It is how they evolve though. Those games are in a bigger audience now. A lot of people playing morrowind, for example, are us because were the role players. That's the niche, and the truth of the rp commubity, we are a diverse, niche audience. Skyrim, mass effect, witcher, along with final fantasy and tales and persona. The general public...not so much. That doesn't make the games bad, but it does lead to a change in mechanics.
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Post by mofojokers on Apr 22, 2017 20:47:24 GMT
You do realize the MP is a giant money maker for them right? I am pretty sure all MEs and DAIs will be having a MP component for people like me who enjoy it when it is balanced right. Yeaaah I'm ashamed at the crazy amount of money i throw into MP. But gosh it's super fun i just wish they would stop the silliness with classes lol... I'll throw tonnes of money on weapons , gear and classes but let me pick male or female and customize look.😆
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Post by Deleted on Apr 22, 2017 20:49:46 GMT
exactly. I like when my RPGs are collaborations between me and the devs. Bethesda games have always been sort of 'ok go out and forge your own story...oh you have to do your own patching and improvements to the game cause we can't be arsed. Have fun consumer it's all about you!' The thing is, Bioware hasn't let players "tell their own stories" since the days of Neverwinter Nights. So there goes the single biggest benefit of a Skyrim-style open world. I'd agree with that. I did, however, feel that I was able to construct (or co-create) the narrative in DAO and ME1 from the toolset (questlines, etc.) at hand. Relative to them, DA2, ME2, and especially ME3 were really just branching cinematic narratives.
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Post by rpgmaster on Apr 22, 2017 20:50:16 GMT
Analytics are the death of art and creativity in video games, especially in RPGs when the whole point of the genre is to provide different experiences for different players.
IIRC 70% of the playerbase chose paragon options over renegade, which certainly could have led BioWare to dropping it. Why bother making content only 30% of the playerbase will see, the money men will say. This is death to a genre that is defined by choice and consequence.
Strangely though, despite a staggeringly low amount of the playerbase choosing them (3%) with each passing game BioWare are devoting more time and resources to gay romances. Shows where their priorities lie.
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Post by VanSinn on Apr 22, 2017 20:52:25 GMT
The article makes a point myself and others have made. When it comes to RPG's it's always about how you dress up the fetch quests, enemy strongholds and checklists that prop up your game. Presentation is everything. The goals of any game are usually rather straight forward, it's the incentives the games offer the player to engage in the world that elevate it above it's base gameplay. That's the real difference with Andromeda and most other AAA open world videogames. They've not got the carrot-on-the-stick to drive you forward to see and do everything beyond simply completing a checklist. You're going through the motions too much. There are plenty of mundane missions (from a purely mechanical standpoint) in The Witcher III but what i come away remembering is the characters and plot in those quests. All that said, the reality is you arguably don't even need to look at other games. The first Mass Effect has very simplistic third-person shooter combat yet it's beloved by many because it's story, characters and atmosphere elevated the experience. Maybe BioWare needs to look no further than itself. I don't quite agree with everything in this post, but I do agree with the whole looking back at ME1 thing. Which is why I like ME:A as much as I do. Sure, I believe ME:A had too much filler content (although I thought what they had fit the theme of the world they were trying to build very well, as much as filler content can), and there was just a bit too much segregation between the colonization arc of the main story and the Archon/Meridian arc, but ME:A really felt like a solid step back towards what made ME1 so great. I think Bioware could take the formula of ME:A, tighten up the main story, lessen the amount of filler with slight smaller maps, and add a few more fully fleshed out side quests that tie into the main story a bit more, and we're looking at a strong contender for a great game.
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Post by linksocarina on Apr 22, 2017 20:54:05 GMT
Actually I'd say it's mass effect 2. sacrilege. I love mass effect 2. I think it's one of Bioware's best games. But mechanically it was a sub par rpg. It did choices well, but everything else was limited.
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Post by colfoley on Apr 22, 2017 20:55:11 GMT
The thing is, Bioware hasn't let players "tell their own stories" since the days of Neverwinter Nights. So there goes the single biggest benefit of a Skyrim-style open world. I'd agree with that. I did, however, feel that I was able to construct (or co-create) the narrative in DAO and ME1 from the toolset (questlines, etc.) at hand. Relative to them, DA2, ME2, and especially ME3 were really just branching cinematic narratives. meh. I know this is just me but i find it next to impossible to role play a silent protagonist. And sure ME 1 is technically a great RPG but similarly the dialogue options were so crappy and the VA so bland that again it was hard to role play.
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Post by blaw on Apr 22, 2017 20:57:18 GMT
When you compare Fallout 1 and 2 with Fallout 3 and 4, Skyrim with Morrorwind, it is almost sad to see that Bethesda still gets so much praise. Seems everyone is guilty of fanboyism these days It is how they evolve though. Those games are in a bigger audience now. A lot of people playing morrowind, for example, are us because were the role players. That's the niche, and the truth of the rp commubity, we are a diverse, niche audience. Skyrim, mass effect, witcher, along with final fantasy and tales and persona. The general public...not so much. That doesn't make the games bad, but it does lead to a change in mechanics. Yeah, I just wished those old school RPGs would make a true return in form of next gen games. Pillars of eternity is nice, but I want an AAA Game. But that probably won't happen. Now I am feeling like a old man bitching about the new types of rpgs.
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Post by decafhigh on Apr 22, 2017 20:58:43 GMT
You do realize the MP is a giant money maker for them right? I am pretty sure all MEs and DAIs will be having a MP component for people like me who enjoy it when it is balanced right. Whether it makes them money or not wasn't the point. It was about Bioware losing its heart, or the identity of their games. MP is definitely the oddball in the BW soup of late. The characters, the story, the world, the dialogue, all of these are core foundational aspects of the type of games BW makes, always have been. To what extent these critical aspects are or are not hurting and why those aspects may not be as good or not are all obviously debatable. If however someone wants to write an article about "Bioware losing its heart" MP is the obvious part to point the finger at. Whatever time and effort BW spends on that is taking away from other aspects that time and money could have been spent on. I don't know if any of those extra resources would have made MEA a better game or not, we'll never know, but it certainly couldn't have hurt. For me personally I've never played any of ME's or DA's MP so I have no idea how good or bad it is. When I want to MP I go play games designed specifically for that.
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Post by Cyan_Griffonclaw on Apr 22, 2017 20:59:26 GMT
I can't wait for them to tell us more about Dylan and how the forums will explode of hatred because of it. Will be quite a popcorn show for those that enjoy that style of game. If Dylan is like Destiny, and it has a main story component, it will probably be a very linear experience. Which may suit them well to be honest, I think its for the best. I'll play it as long as it has a single player story to it aswell. If Dylan is a new IP, I'm ready to try it after it's thoroughly patched. I want to dive into it, actually. I'm hoping it's great.
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Post by Iakus on Apr 22, 2017 21:00:35 GMT
Since we're talking about modern BioWare one of my bigger issues is that for a developer that makes RPGs... where's the RP? Both Inquisition and Andromeda followed the path of not being able to effectively roleplay a character very well in terms of the dialogue. In Andromeda I'm basically just choosing which tone I want to say the exact same thing in, and at no point did I ever feel like Ryder was my character. Inquisition suffers the same issue, albeit to a lesser degree at times. You got some choice in minor details, but still had to play their overall idea of the Inquisitor. This is why the dialogue wheel is a joke. 2-3 choices is not a "wheel" Even four only makes a square.
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Post by Deleted on Apr 22, 2017 21:02:32 GMT
In all honesty I don't find BW's main or side stories to be written any better or worse than Bethesda's. This. I've never quite understood the POV that BioWare is a great storyteller. (Never mind the fact that I don't look to games to tell me stories. Film and novels are much better at it.) Their stories are serviceable. Where BioWare shines is characters, followers, team-based combat, and world-building, imho. Those are things that draw me to DA and ME.
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Post by Iakus on Apr 22, 2017 21:03:16 GMT
When you compare Fallout 1 and 2 with Fallout 3 and 4, Skyrim with Morrorwind, it is almost sad to see that Bethesda still gets so much praise. Seems everyone is guilty of fanboyism these days It is how they evolve though. Those games are in a bigger audience now. A lot of people playing morrowind, for example, are us because were the role players. That's the niche, and the truth of the rp commubity, we are a diverse, niche audience. Skyrim, mass effect, witcher, along with final fantasy and tales and persona. The general public...not so much. That doesn't make the games bad, but it does lead to a change in mechanics. It doesn't make the games bad. It makes them BLAND.
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Post by linksocarina on Apr 22, 2017 21:03:56 GMT
It is how they evolve though. Those games are in a bigger audience now. A lot of people playing morrowind, for example, are us because were the role players. That's the niche, and the truth of the rp commubity, we are a diverse, niche audience. Skyrim, mass effect, witcher, along with final fantasy and tales and persona. The general public...not so much. That doesn't make the games bad, but it does lead to a change in mechanics. Yeah, I just wished those old school RPGs would make a true return in form of next gen games. Pillars of eternity is nice, but I want an AAA Game. But that probably won't happen. Now I am feeling like a old man bitching about the new types of rpgs. The only reason pillars, setsuna, or tides of numenera work is because it fulfils that niche. If ea let's bioware make a smaller scale game, iM sure it would be in the same vein as pillars. Bioware is just not in that business anymore. Nothing wrong with that, but we need to realize that sacrifice too.
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