Cyan_Griffonclaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 24, 2017 23:40:07 GMT
Man I remember being really disappointed in that robot race in FO4. I hear this announcer calling out the funny names of the various robots, and as soon as I get close, I have an Assaultron on my ass. Thank Atom that I had my Fat Man with me. Jesus. Why wasn't that a viable outpost in vanilla? Yet they send you to coastal cottage which is a broken down shack on a hilltop near a Deathclaw feeding site. Oh, but the Fishpacking Plant, a concrete behemoth that has fresh water around it isn't a viable outpost place. Thank goodness for Modders. Bethesda is smart, but not great. Modders make the game better because they put in more passion and soul than Bethesda does.
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Post by Deleted on Apr 24, 2017 23:49:52 GMT
The article, after the whole lot of "I have this feeling about the ting that I cannot name, but it's that undefined feeling I have had" makes two salient points.
First, the author and her/his partner loved the game.
Second, s/he felt that Kadara having borderlands, rather than being one large slum with lot more encounters in the slums is a wasted opportunity. S/he likes the city settings (she quotes the ancient Menzoberranzan from all things, rather than more recent Kirkwall, Nar SHaadda and Coruscant from Bio games) and misses it in Andromeda.
His/hers screenshots look cool.
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Post by Deleted on Apr 25, 2017 0:16:50 GMT
Just skimming through, one of the reviews used the phrase "lackluster combat". Lol, as if. ME:A had quite a few flaws, but the combat was the one area where I thought it was mostly an improvement on other ME games. The only complaints I had were not being able to order squadmates to use abilities, and Ryder being limited to three abilities with each loadout. Other than those gripes however, I thought the combat gameplay was the funnest it has ever been in the series. This game's stumbles were poor facial animations, a general lack of polish, and a few stretches of open world drudgery that felt like Dragon Age: Inquisition in space.
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Apr 25, 2017 13:22:00 GMT
Well, they did try that with Kirkwall in Dragon Age 2. I personally liked it but it didn't work too well overall.
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Post by klijpope on Apr 25, 2017 15:30:33 GMT
When Andromeda's metacritic falls to 69% will you take it seriously? Noone takes profesional revies seriously, they are all biased. I wonder how the people who reviewed ME back in 2007 would review MEA. GameCentral, 2007, reviewer David Jenkins. Mass Effect, gave it a 7. (FYI, he gave ME2 a 9, and ME3 an 8). GameCentral, 2017, reviewer David Jenkins. Mass Effect: Andromeda, gave it a 6. Jankiness the main criticism
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Post by klijpope on Apr 25, 2017 15:47:05 GMT
Was going to quote this too. I'll add: The article is not an Andromeda hit piece. It actually takes time to praise the game and the developer. It is attacking the open world trend. ME:A gets used as an example because it is the only game with four and two half open worlds in it. But, I think BW has made progress. The open worlds are better than in DAI, just not there yet. Fewer (or smaller) but more detailed worlds in any sequel, while tracking missions like Rockstar or the Witcher (i.e.: only the marker for the tracked quest appears on the map), the addition of a non-combat gameplay loop*, and a clearer way for the player to differentiate between main quests, side quests, collections and vignettes, would solve or mitigate most of the problems. *GTA has had tennis, golf, pool, and racing. RDR had poker, hunting, and herding. The Witcher 3 has Gwent, fisticuffs and horse racing (basically whatever Geralt's hobbies were). ME needs some kind of fun, challenging, and science/survey based game loop, because James Kirk didn't often shoot folk in the face (and usually set to stun).
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Post by gplayer on Apr 25, 2017 17:12:29 GMT
I kind of understand what the writer is getting at. Imagine if in Witcher three you could not get off your horse until you reach specific points on the map. I lost count how many times I rode through Toussaint at the slowest pace just to enjoy the view, the colours, and idle banter of the people in the fields. MEA just feels like points on the map with lots of nomad driving. In fact after my 2.5 playthroughs I don't plan to return until there is a mod that lets me speed up the nomad - because there is really nothing to enjoy in between those points on the map. Sure there are spawn points but you clear them out and they just respawn the next time you pass through!
If TW3 had a 'hub' it was Novigrad. Now compare that to the Nexus. Keeping in mind though I did not like TW3 that much and only finished it twice. I found many of the questlines to be too long and was very frustrated at how you think the quest is about to be done and then there is some deus ex machina event that adds an absurd last minute complication. Got fed up with it very quickly, so not a fan boy.
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Post by Deleted on Apr 26, 2017 4:23:05 GMT
Well, they did try that with Kirkwall in Dragon Age 2. I personally liked it but it didn't work too well overall. The Witcher 3 did as well, with Novigrad and Beauclair, though a lot better executed than DA2's Kirkwall. Still, I agree with his basic point. While large urban environments aren't entirely absent from recent RPGs, they aren't common, particularly in Bioware's recent games. Bioware has prioritized the wilderness environments over the hubs, which is a mistake. The main appeal in Bioware games isn't the game worlds, it is the characters that inhabit them.
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Post by Eterna on Apr 26, 2017 4:38:35 GMT
Ok this is getting quite hilarious actually. The reviews for Andromeda were mostly fair and deserved but the press is literally releasing 2nd batch of mostly-negative reviews for clicks When was all this professionalism and criticism when FO4 released? The article actually critiques FO4 as well if you bothered to read it. And there's no second batch - reviews were mediocre from the very start, and have continued to be. Nah. Mixed does not mean mediocre. Andromeda is a polarizing game, not a mediocre game.
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Post by suikoden on Apr 26, 2017 4:45:45 GMT
The article actually critiques FO4 as well if you bothered to read it. And there's no second batch - reviews were mediocre from the very start, and have continued to be. Nah. Mixed does not mean mediocre. Andromeda is a polarizing game, not a mediocre game. 7/10 might not seem bad, but for a AAA game it's terrible. Unless you also think Sonic Chronicles isn't mediocre, just "polarizing"
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Post by kira on Apr 26, 2017 8:02:03 GMT
Seems to me a sudden shift in the wind from reviewers who were happy stoking the open world bubble and now are enjoying throwing punches at it. The problem is expectations. Players expect games to be long. They also expect games to be filled with dense content. The Andromeda/Inquisitions model is half-and-half - you have sections of the game that are compulsory and content dense, and larger sections that are content sparse, but can still be explored (and generally need to be explored for completion). Can you design games that are long and content dense, yes, but it's expensive. I am pretty happy with the MEA model because I respect their budget was limited, I don't especially enjoy short games, and I'm at peace with the idea that the game is NOT forcing you to complete everything and go everywhere (although I generally do anyway because I am having fun doing it). Does the witcher 3 do it all better? Maybe. I haven't played TW3 because frankly the universe doesn't engage me the way the Mass Effect universe does.
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Post by projectpatdc on Apr 26, 2017 11:23:16 GMT
Wait, ok.....why would anything need to feel lived in? Yes I had hoped the Nexus and the Angara city to be much larger than they are, but the game is about colonizing and exploring. Like Breath of the Wild, there's big pockets of emptiness because that plays into the whole exploration of worlds not filled with life and have recently gone through basically an apocalypse hundreds of years ago. I'll go check out the article but it needs to feel sort of empty. I do wish there were more large scale battles / random events though.
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Post by kira on Apr 26, 2017 11:42:26 GMT
The Nexus is like the citadel... it's much bigger than the bits you walk around in. You can sorta see that from the window in the operations area. I just sorta imagine the rest being there.
Prodromos is the same. It might be a few buildings rendered, but in my head it's a rapidly expanding town that would fill up the valley, it's just that actually rendering those hundreds of buildings that you know are there aren't practical to show for gameplay and development resource reasons.
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Post by Eterna on Apr 26, 2017 16:49:33 GMT
The Nexus is like the citadel... it's much bigger than the bits you walk around in. You can sorta see that from the window in the operations area. I just sorta imagine the rest being there. Prodromos is the same. It might be a few buildings rendered, but in my head it's a rapidly expanding town that would fill up the valley, it's just that actually rendering those hundreds of buildings that you know are there aren't practical to show for gameplay and development resource reasons. Prodromos is actually bigger than any of the hub worlds from the original trilogy sans the Citadel from ME1. At least for in game scale.
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Post by alanc9 on Apr 26, 2017 18:58:56 GMT
Nah. Mixed does not mean mediocre. Andromeda is a polarizing game, not a mediocre game. 7/10 might not seem bad, but for a AAA game it's terrible. Unless you also think Sonic Chronicles isn't mediocre, just "polarizing" I don't see your point. A polarizing game, by definition, can't get a very high average score. The scores from people who hate it must inevitably cancel out the scores from people who loved it, and vice versa.
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Post by Iakus on Apr 26, 2017 19:39:55 GMT
7/10 might not seem bad, but for a AAA game it's terrible. Unless you also think Sonic Chronicles isn't mediocre, just "polarizing" I don't see your point. A polarizing game, by definition, can't get a very high average score. The scores from people who hate it must inevitably cancel out the scores from people who loved it, and vice versa. Are we talking critic or user scores? Because ME3 got really high critic scores and I can't think of a more polarizing game that's come out recently. Maybe Spec Ops: The Line?
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Post by Deleted on Apr 26, 2017 19:44:59 GMT
I don't see your point. A polarizing game, by definition, can't get a very high average score. The scores from people who hate it must inevitably cancel out the scores from people who loved it, and vice versa. Are we talking critic or user scores? Because ME3 got really high critic scores and I can't think of a more polarizing game that's come out recently. Maybe Spec Ops: The Line? DA2 and ME2 are more polarizing, imo. From what I gather ME3 had a grand internet battle surrounding its ending with devs vs fans, rather than fans vs fans. The middle children of both trilogies were the oddballs.
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Post by alanc9 on Apr 26, 2017 19:50:07 GMT
I don't see your point. A polarizing game, by definition, can't get a very high average score. The scores from people who hate it must inevitably cancel out the scores from people who loved it, and vice versa. Are we talking critic or user scores? Because ME3 got really high critic scores and I can't think of a more polarizing game that's come out recently. Maybe Spec Ops: The Line? Well, it's actually Eterna's point, so I'm not sure. The split between critics and players with ME3 is interesting. It doesn't look to me like we're seeing the same divergence with ME:A.
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Post by Iakus on Apr 26, 2017 19:52:48 GMT
Are we talking critic or user scores? Because ME3 got really high critic scores and I can't think of a more polarizing game that's come out recently. Maybe Spec Ops: The Line? Well, it's actually Eterna's point, so I'm not sure. The split between critics and players with ME3 is interesting. It doesn't look to me like we're seeing the same divergence with ME:A. True. Critics are pretty Meh on it. And while there are a few going MEA IS AWESOME!!!! and a few others going MEA IS DA SUX!!!! For the most part I'm hearing "It's okay, I guess"
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Apr 26, 2017 20:25:15 GMT
Not sure I get the point of the article. It's very vague...
If it's about how games should focus more on populated spaces rather than endless barren landscapes, then I fully agree. At least for any story driven game this would be very welcome. It was a major gripe with DAI for me. The lack of actual cities.
There is a disconnect between the narrative and the "outside world" if said open spaces only function as huge resources gathering places. This is what makes them sterile.
Sorry to go there again, but W3 did a good job integrating the two major cities with the surroundings. No loading screens either (within the different maps). Smaller scale but also well done is Meridian in Horizon Zero Dawn where around it there are fields, peasants and merchants go about their business. Seamless transition into the wilderness. It helps immersion a lot for me if it's one big map. Though W3 was segmented too.
It's not just Bioware's open world that suffers from this disconnect. Skyrim's cities are ridiculously small too. You have to actively imagine everything way bigger to get this sense of immersion into a living world. Since it's a sandbox game of infinite adventures, it's not that important that the cities and towns are small in scale.
For Mass Effect (and DA too!), I wish Bioware would give us big cities with lots of cool side stories, rather than empty planets to mine. So basically a series of big hubs, not just one like Skyhold. With a few outside adventure, DA2 style. The idea of Kirkwall, as has been said, was good. Now make it bigger and make it an alien homeworld capital, and I'll be thrilled.
It's strange how Assassin's Creed 2 blew my mind on PS2 with those big cities. And now eight years later most cities in other games still are nowhere near as impressive to me. Or maybe they just seem bigger in my memory. But Redcliffe was just sad.
So basically what I personally want is all the locations of the trilogy, just bigger. So that questlines do not require to teleport to a number of set pieces. I want to walk from one district to the next. And meet quirky characters everywhere.
This would require a lot more work than a desert planet with some minerals to mine. Hence the lack of big cities in many RPGs. ...which, as so often, brings me back to the question if small segmented hubs are really the best medium to tell engaging stories. The trilogy was basically a stage play. Different places just detailed wallpapers for the story to unfold on. I liked that. DA2 was like that to such an extreme that people became too aware of the stage.
I would think that at least bigger theater stages are possible. And it seems that huge open spaces can have paradoxically the effect of coming off staged and not natural. So perhaps there is an optimal middle ground? A medium space that's populated enough so that it allows us to sustain the illusion of a living breathing environment.
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Post by admiralbonetopickmk2 on Apr 26, 2017 20:28:19 GMT
I mentioned this kind of stuff and the same criticisms ages ago when the game first came out. I see the critics, the people who are supposed to be "experts" in games have only just caught up to us amatuer fans. But the article is bang on the money with its criticisms.
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