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Post by JRandall0308 on Jul 26, 2017 12:30:57 GMT
Probably irrelevant but I've been wondering - how often will Barricade 6(whatever) Electric Barricade re-prime / inflict electrical damage? Is it every tick like other DOT powers?
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Post by peddroelm on Jul 26, 2017 12:37:54 GMT
damage is definitely twice per second (every half second). Quite reasonably to assume each damage tick (re-)primes similarly to the likes of singularity and annihilation ..
// in other news duration formula for DOTs or powers with duration BaseDuration * (1 + SumInPowerDurationEvos) * (1 +SumDurationPassive + SumDurationFitness )
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 26, 2017 18:03:28 GMT
damage is definitely twice per second (every half second). Quite reasonably to assume each damage tick (re-)primes similarly to the likes of singularity and annihilation .. // in other news duration formula for DOTs or powers with duration BaseDuration * (1 + SumInPowerDurationEvos) * (1 +SumDurationPassive + SumDurationFitness ) Based on counting the sound for the shield HoT on Shield Boost with a SalOp, I am not certain this formula holds. Extended Duration gives a +150% duration InPower (as you say) to the HoT. Tech Duration and Power Enhancement from the two Passive trees give 30% and 20%. With a base duration on the HoT of 3s, your formula gives a HoT duration of 11.25s. Fully additive would give +200% duration or 9s. I count 8 pulses of the HoT with, I assume, one HoT tick occurring immediately. What does the log say?
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Post by peddroelm on Jul 26, 2017 18:11:20 GMT
damage is definitely twice per second (every half second). Quite reasonably to assume each damage tick (re-)primes similarly to the likes of singularity and annihilation .. // in other news duration formula for DOTs or powers with duration BaseDuration * (1 + SumInPowerDurationEvos) * (1 +SumDurationPassive + SumDurationFitness ) Based on counting the sound for the shield HoT on Shield Boost with a SalOp, I am not certain this formula holds. Extended Duration gives a +150% duration InPower (as you say) to the HoT. Tech Duration and Power Enhancement from the two Passive trees give 30% and 20%. With a base duration on the HoT of 3s, your formula gives a HoT duration of 11.25s. Fully additive would give +200% duration or 9s. I count 8 pulses of the HoT with, I assume, one HoT tick occurring immediately. What does the log say? SH, 1265492390, 9187, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265493328, 938, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265494328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265495328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265496328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265497328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265498328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265499328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265500328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 SH, 1265501328, 1000, 90C21BB0, 334.800, 334.800, 334.800, 0.000 10 ticks HOT duration : 3 * ( 1 + EffectDuration from evo 6b 1.5 ) * ( 1 + EffectDuration from 'Offensive Tech' skill0.2 + EffectDuration from 'Support Systems' skill0.3 ) = 11.25 seconds missing a tick .. I need to add durations to the combat log but not sure I'm gonna get it ..
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 26, 2017 18:16:43 GMT
Alright. Glad to be wrong on this one.
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Post by peddroelm on Jul 26, 2017 18:26:13 GMT
Alright. Glad to be wrong on this one. presented formula is still not a perfect match...
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 26, 2017 18:29:06 GMT
Alright. Glad to be wrong on this one. presented formula is still not a perfect match... Maybe the 20% isn't working and you're seeing a round up from 9.75s using the 150% and 30% bonuses?
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Post by peddroelm on Jul 26, 2017 18:35:05 GMT
maybe ..
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Post by killabkilledb on Jul 26, 2017 20:53:19 GMT
Do murder doggah's melee attack have AOE damage? I swear in the glass jaw a lunging dog got double kills on us a few times today...
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 26, 2017 20:57:37 GMT
Do murder doggah's melee attack have AOE damage? I swear in the glass jaw a lunging dog got double kills on us a few times today... KroBros clearly have an AoE. Jumping up isn't generally sufficient to avoid their charge.
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jadedragonmtr
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JadeDragonMTR
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Post by jadedragonmtr on Jul 27, 2017 19:08:07 GMT
Searching the thread didn't come up with an answer... but does the weapon penetration mod work the same on cover as on enemy?
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Post by peddroelm on Jul 27, 2017 19:34:54 GMT
Searching the thread didn't come up with an answer... but does the weapon penetration mod work the same on cover as on enemy? yes
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Post by swjobson on Jul 28, 2017 5:12:09 GMT
Has anyone looked at the number for the accuracy & stability bonus received from being in cover? Thread search doesn't show an answer. (Maybe this isn't the correct thread for the question)
There's a clear visual cue of the reticule's size shrinking and recoil being easier to manage while in cover, but I'd like to know the exact numbers.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 31, 2017 19:47:04 GMT
I was playing with the #9 Apex guy on Xbox this week and he said something I hadn't heard before regarding Snap Freeze. He said that any ammo (not just Incendiary) will overwrite the debuff to armor that Snap Freeze gives. Given the shear amount of time he has in the game, I am inclined to give him the benefit of the doubt.
Has anyone tested if Cryo and Disruptor ammo also eliminate the Snap Freeze debuffs?
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Post by peddroelm on Jul 31, 2017 19:56:25 GMT
I was playing with the #9 Apex guy on Xbox this week and he said something I hadn't heard before regarding Snap Freeze. He said that any ammo (not just Incendiary) will overwrite the debuff to armor that Snap Freeze gives. Given the shear amount of time he has in the game, I am inclined to give him the benefit of the doubt. Has anyone tested if Cryo and Disruptor ammo also eliminate the Snap Freeze debuffs? disruptor is fine ..fire is the one that cancels the debuff
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The Joe-Man
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: BloodRed Thorne
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Post by The Joe-Man on Jul 31, 2017 19:58:27 GMT
Sounds like bullshit to me. Incendiary will for sure but cryo will extend the debuff time indefinitely. I'm unsure about disruptor.
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Post by crashsuit on Jul 31, 2017 20:01:57 GMT
Given the shear amount of time he has in the game, I am inclined to give him the benefit of the doubt. One of the people I played ME3MP with the other day had a 5-digit N7 rating, a 6-digit CP rating, and piercing mods on the Adas and the Graal.
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JRandall0308
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Jul 31, 2017 20:05:03 GMT
Time in the game means nothing. As lennybusker once put it, on a scale of 1-10 "your feelings" about the game are a 1, actual tested data is a 10.
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N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
Posts: 232 Likes: 278
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Post by rtrnofdmax on Jul 31, 2017 20:37:26 GMT
I was playing with the #9 Apex guy on Xbox this week and he said something I hadn't heard before regarding Snap Freeze. He said that any ammo (not just Incendiary) will overwrite the debuff to armor that Snap Freeze gives. Given the shear amount of time he has in the game, I am inclined to give him the benefit of the doubt. Has anyone tested if Cryo and Disruptor ammo also eliminate the Snap Freeze debuffs? disruptor is fine ..fire is the one that cancels the debuff This is specifically a test you've done? I don't doubt you but everyone in here has been quick to remind me that feeling and experience aren't good measures.
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Post by peddroelm on Aug 1, 2017 2:37:48 GMT
disruptor is fine ..fire is the one that cancels the debuff This is specifically a test you've done? I don't doubt you but everyone in here has been quick to remind me that feeling and experience aren't good measures. yes
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Post by konfeta on Aug 1, 2017 5:34:38 GMT
Invasion's 6A explosion still doesn't scale with damage gear in 1.10?
250 * 1.6 = 400.
Does the DoT damage scale with % power? If it does, Invasion 6A is still useful in platinum as an execute on a healthy number of targets, assuming virulence doesn't strip the invasion debuff when it procs (I don't think it does). Though if Tech Sabotage is ever fixed to work off Invasion, I would probably consider 6B to turn make the Platinum -> Gold downgrade by courtesy of Operator complete. (Like seriously, Elemental Tech + Invasion is absolutely dumb).
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Post by crashsuit on Aug 1, 2017 5:46:53 GMT
How much research has been done on whether friendly fire and team kills count for points, XP, medals, etc.? Because I have uh... this. Edit: In case anyone isn't seeing it, a medal pops up when I kill myself with the barrel.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Aug 1, 2017 13:11:23 GMT
You could kill yourself on the Tutorial with one of the barrels, let yourself bleed out, and see if you got any points.
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Post by rolenka on Aug 2, 2017 16:24:49 GMT
Does cryo ammo on assault turret still do nothing off-host?
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by JRandall0308 on Aug 2, 2017 20:03:56 GMT
Someone asked in another thread:
Does Snap Freeze The PowerTM's debuff stack with itself, if you have multiple Batarian Scrappers using it on the same target?
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