Ryan Duffin @animationmerc Yesterday was my first day as Animation Director at BioWare in Austin! I'll be helping to ship #anthem and am excited to dig into the future projects here.
RPGs have more to do with me being a #gamedev than probably anything else so I'm excited to be at a place that makes them! And BioWare (besides EA games in general) might be the only studio where I've worked, whose games I played before I was a professional dev.
Emily (aka Domino) pentapod The days when someone typos an offset number so you spend the day flying around the game testing content with your hair happily following you a foot away are the best days in #GameDev 😄 🤣
Emily (aka Domino) pentapod The days when someone typos an offset number so you spend the day flying around the game testing content with your hair happily following you a foot away are the best days in #GameDev 😄 🤣
Oh... Oh...
"Where the hell are its eyes!?!?" "I dont unders... THERE, THOSE SMALL BLACK DOTS.. going through its head" "oh god.. there it is in the final product"
I did 3D modelling back in one of my previous lifes, but the whole pipeline from the (buggy as hell) open source modeling software to the end product, via commercial modeling software, took its toll on some of the parameters in the animations Whole chain was so unbelievable I'm still surprised it actually somehow worked in the end!
[ LegendCNCD / AsariLoverFI ] MEA Rules! Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II, FO76 - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
Emily (aka Domino) pentapod "Here's a link to the bug, add your repro steps also. I'm not sure, but it might be affecting all creatures?" "#NotAllCreatures?" "Quite possibly all creatures!" "#CreatureLivesMatter!" "Creature lives don't matter! I'm racist against creatures!"
#overheardintheoffice #gamedev
"Why is it called a T-pose, with the head it's really a cross-pose!" "What IS a T-pose, really?" "What is a pose?" "What is a T?" "Ah, have we reached THAT point in the project?" #overheardintheoffice #gamedev #AnthemGame
Oh no....not the dreaded T-pose (or, as I call it, stick figure) bug again? Is that a Frostbite issue (ie does it occur in other EA games made with the engine) or just a Bioware bug they can't figure out how to fix?
Michael Gamble @gamblemike The biggest personal lesson I’ve learned between finishing MEA and finishing Anthem is: work out. Eat healthy. If you have health benefits, get deep tissue massages. It more than makes up for the time lost.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition Posts: 9,682 Likes: 27,352
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Oh no....not the dreaded T-pose (or, as I call it, stick figure) bug again? Is that a Frostbite issue (ie does it occur in other EA games made with the engine) or just a Bioware bug they can't figure out how to fix?
I had those in a lot of 3D games, it's not exclusive to Frostbite (and yes, it's in other Frostbite games, not just Bioware ones).
The T-pose is the starting position of humanoid bodies animations, so when you get those in games it's because the animations aren't triggering. When you are looking at animations in the animation editor, that's a normal sight.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
I think anyone coming into Anthem expecting a fantastic story is being somewhat naive tbh. The genre doesn't really afford choices/consequences like your typical RPG, and most of what people play these games for is the loot and activities. I'm putting my expectations in check from the get-go, and expecting that they'll tell a general decent story. If it can sell a solid story, with good character design, then it'll be a pleasant surprise.
I think anyone coming into Anthem expecting a fantastic story is being somewhat naive tbh. The genre doesn't really afford choices/consequences like your typical RPG, and most of what people play these games for is the loot and activities. I'm putting my expectations in check from the get-go, and expecting that they'll tell a general decent story. If it can sell a solid story, with good character design, then it'll be a pleasant surprise.
Hmm, so only the stories with choices/consequences are 'good stories'? And here I thought that the consensus is that some of the best stories are told in linear games... nevermind that we already know that Anthem will not be a linear story like "The Last Of Us". I don't expect for choices to be as meaty as in some other BW games, but I don't think we can say that there won't be a good story because of that yet.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Oh no....not the dreaded T-pose (or, as I call it, stick figure) bug again? Is that a Frostbite issue (ie does it occur in other EA games made with the engine) or just a Bioware bug they can't figure out how to fix?
It's an animation-is-hard bug and every game has T-pose glitches, not just Frostbite-based ones. T-pose is just an industry standard way to put characters with skeletal animation ("rigging") in an easily recognizable and usable pose/state. If there's a glitch in the rigging for the character, you get T-pose. It's like when a game screen goes all purple because that's the default background color of the 3D editor tool and somebody messed up a file import or something.
I think anyone coming into Anthem expecting a fantastic story is being somewhat naive tbh. The genre doesn't really afford choices/consequences like your typical RPG, and most of what people play these games for is the loot and activities. I'm putting my expectations in check from the get-go, and expecting that they'll tell a general decent story. If it can sell a solid story, with good character design, then it'll be a pleasant surprise.
Hmm, so only the stories with choices/consequences are 'good stories'? And here I thought that the consensus is that some of the best stories are told in linear games... nevermind that we already know that Anthem will not be a linear story like "The Last Of Us". I don't expect for choices to be as meaty as in some other BW games, but I don't think we can say that there won't be a good story because of that yet.
Novels in book form usually don't come with branching choices. Can they be good stories? Does the medium of video game require choices? It's all down to the narration and how the tale is told.
Hmm, so only the stories with choices/consequences are 'good stories'? And here I thought that the consensus is that some of the best stories are told in linear games... nevermind that we already know that Anthem will not be a linear story like "The Last Of Us". I don't expect for choices to be as meaty as in some other BW games, but I don't think we can say that there won't be a good story because of that yet.
Novels in book form usually don't come with branching choices. Can they be good stories? Does the medium of video game require choices? It's all down to the narration and how the tale is told.
K flame me if ya want but to me MMO'S have a story but to me its lore, MP in ME3 and Andromeda thier story was taken from the Games story themselves so I truly believe Anthems story is nothing more than a combo of the lore and MP story lines and will get you? hehe no idea.
Novels in book form usually don't come with branching choices. Can they be good stories? Does the medium of video game require choices? It's all down to the narration and how the tale is told.
K flame me if ya want but to me MMO'S have a story but to me its lore, MP in ME3 and Andromeda thier story was taken from the Games story themselves so I truly believe Anthems story is nothing more than a combo of the lore and MP story lines and will get you? hehe no idea.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
I think anyone coming into Anthem expecting a fantastic story is being somewhat naive tbh. The genre doesn't really afford choices/consequences like your typical RPG, and most of what people play these games for is the loot and activities. I'm putting my expectations in check from the get-go, and expecting that they'll tell a general decent story. If it can sell a solid story, with good character design, then it'll be a pleasant surprise.
Hmm, so only the stories with choices/consequences are 'good stories'? And here I thought that the consensus is that some of the best stories are told in linear games... nevermind that we already know that Anthem will not be a linear story like "The Last Of Us". I don't expect for choices to be as meaty as in some other BW games, but I don't think we can say that there won't be a good story because of that yet.
Didn't say that. Just that people shouldn't expect the story of Anthem to be wholly like BioWare's previous works
Remember the way we were supposed to unlock out javelin(s) (ie: via a quest(s))? The devs ran into balancing trouble as the Javs were unlocking too late.
Remember the way we were supposed to unlock out javelin(s) (ie: via a quest(s))? The devs ran into balancing trouble as the Javs were unlocking too late.
I don't remember....I thought they were always set to unlock by char level? But, why not just have them unlock after an earlier quest instead? Unless, the unlock is somehow build into/around the quest for it?
I'm still annoyed the Locust unlocks so late in ME3.
Edit: from the "everything we know" post....
It will take less than a quarter of the game to unlock all the Javelins.