Sorry? but what is it exactly that your babbling on about? you talk about other games BUT how can you say that Bioware/EA is doing all that they did? hell the game hasn't even premiered so your saying that all the games you mentioned and bought into is going to be the same lol grow up I really don't think so, and as for monetization dude get a gripe to games you mentioned in you argument...Well they are the worst. sorry if I stepped on your or other toes but i'm tired of the BS from you haters and others.
You asked me what examples there were of something's success negatively impacting it or the industry around it; I provided them. Both Bioware AND EA have gone from critical success influencing ruinous consequences for their next titles, like ME2's success influencing the structure of DA 2 which got hit HARD. If Anthem is fantastic, EA WILL take the worse possible lessons from it and butcher the next Mass Effect and Dragon Age games. It's already admitted to be focusing on "Live Service" elements for DA IV.
Again; I have no idea how Anthem will turn out. But scepticism for not only it but Bioware's future games is not only warranted but necessary. To believe otherwise is naivete at best and corporate shilling at worst.
d.) EA didn't close Visceral because they focused on single-player.
Um... yes. Yes they did. Visceral's singleplayer Star Wars game wasn't monetizable enough for them so they canned it AND them. They flat out admitted it.
d.) EA didn't close Visceral because they focused on single-player.
Um... yes. Yes they did. Visceral's singleplayer Star Wars game wasn't monetizable enough for them so they canned it AND them. They flat out admitted it.
Visceral had issues with developing the game in the first place - and the studio had issues before they even began developing that game. Portraying this as EA just pulling the plug because 'lol, SP games are not a thing anymore' is an oversimplification.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Visceral had issues with developing the game in the first place - and the studio had issues before they even began developing that game. Portraying this as EA just pulling the plug because 'lol, SP games are not a thing anymore' is an oversimplification.
Issues that EA were causing themselves, and here's a quote from EA's press release on the matter: "We've been studying the marketplace closely and have decided to pivot the design." Nothing about Visceral's issues or capabilities; EVERYTHING about market trend bandwagoning and maximizing profit margins.
Visceral had issues with developing the game in the first place - and the studio had issues before they even began developing that game. Portraying this as EA just pulling the plug because 'lol, SP games are not a thing anymore' is an oversimplification.
Issues that EA were causing themselves, and here's a quote from EA's press release on the matter: "We've been studying the marketplace closely and have decided to pivot the design." Nothing about Visceral's issues or capabilities; EVERYTHING about market trend bandwagoning and maximizing profit margins.
There's 'pivot the design' but nothing about the reason for it being single-player - if anything, it's the type of single-player it was. Also, if you read more than EA's press release, like in-depth articles about Visceral you will know that studio had issues and that the game was stuck in development hell.
Last Edit: Jan 7, 2019 21:58:39 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I have no idea how Anthem will turn out. But scepticism for not only it but Bioware's future games is not only warranted but necessary. To believe otherwise is naivete at best and corporate shilling at worst.
Otherwise I suggest we head back to tweets discussions, please, we're unlikely to solve these deeper-seated matter in this 'news' thread.
Thanks.
________________________________________________________________________________________________________________________________________________________________________ 3 decades of RPG gaming from green screen to 4K. Moderator posts mostly marked by 'Police' emoji. Other views shared are just personal ones. On UK time zone.
There's 'pivot the design' but nothing about the reason for it being single-player - if anything, it's the type of single-player it was. Also, if you read more than EA's press release, like in-depth articles about Visceral you will know that studio had issues and that the game was stuck in development hell.
You know how much BANK EA would make on a single-player linear story-driven Star Wars game? But it's not enough. It can NEVER be enough, not when there are investors to please and CEO raises to dole out. God of War had difficulties; it's sold 80 MILLION copies as of June '18! But the customer is no longer the consumer of EA's goods. That's the shareholders and investors. It's an American Industry problem that's only going to get worse as the tech crash continues.
Visceral's problems stem from EA's mismanagement and toxic employee treatment. Period. As are all other studios EA snaps up and shuts down.
Lots of gameplay vids coming out today. Here is one I haven't seen mentioned yet. Maybe a bit too much talking at the beginning, but from minute 8 or so a good impression of solo play.
It's a good thing they've decided to show that the same mission can be done both solo and with a group
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Because they don't want to support issues on Win 7. It also means that they haven't bothered testing the game on it much so expect the game to be unstable on Win 7 and them not caring about it because it's not supported even if the game runs on it.
Thats a bit strange also because the OS has a bit over a year of support left... ? Well, I'll be trying to run it anyway.
A slightly different perspective. If Win7 (previous gen OS) support goes away in a year, but Anthem support is to go on for several years beyond, you might reach a point, where Anthem upgrades might be restricted, because they won't work on Win7.
DAI started out supporting (then) previous gen consoles and (then) new gen consoles … but by Trespasser, BioWare had abandoned the previous gen consoles and was only available on new gen consoles. I could see this happening on PC, with Win7. The difference is, with a PC that meets the min hardware specs, PC users could upgrade to Win10 and continue to play Anthem. Console players who only had previous gen for DAI were out of luck, absent buying the (then) new gen console.
I'm guessing that current Win7 users will be able to play Anthem at release … but two or three years from now, upgrades might be deployed that only allow one to play on Win10. Since BioWare is prescribing Win10 as the minimum, they are not misleading folks. It's a gamble, but someone with Win7 could buy and play the game now and assume by the time upgrades come out that truly require Win10, they will either have a new rig running on Win10 or their current rig will be upgraded to Win10.
For example the dev response to the question of Ray Tracing is to the effect, "not for now". Fast forward two years, DICE solves the Frostbite issues with DX12, Anthem goes DX12 and Ray Tracing becomes a thing. Win7 users are out of luck, unless BioWare creates/retains DX11/DX12 dual capability. I doubt it. By then, most GPUs will support DX12, so no need to retain dual support.
There's 'pivot the design' but nothing about the reason for it being single-player - if anything, it's the type of single-player it was. Also, if you read more than EA's press release, like in-depth articles about Visceral you will know that studio had issues and that the game was stuck in development hell.
You know how much BANK EA would make on a single-player linear story-driven Star Wars game? But it's not enough. It can NEVER be enough, not when there are investors to please and CEO raises to dole out. God of War had difficulties; it's sold 80 MILLION copies as of June '18! But the customer is no longer the consumer of EA's goods. That's the shareholders and investors. It's an American Industry problem that's only going to get worse as the tech crash continues.
Visceral's problems stem from EA's mismanagement and toxic employee treatment. Period. As are all other studios EA snaps up and shuts down.
Here's the thing - God of War is NOT like what the Visceral SW game was supposed to be: a linear Uncharted-esque adventure. God Of War is not open world, but it's definitely more open than a game the like of Uncharted. Oh, and it also has live services. Nevermind that games produced as exclusives for a console don't really have to worry about things that games that aren't exclusives do. Exclusives are basically subsidized and may as well never return the investment in a literal sense since they are meant to make people buy consoles. It really is no coincidence that it's PS4 and Switch that had a string of successful, high-quality games released those systems.
So come back to me when EA will have its own console. They are trying to make their subscription service a thing (which is why they're clearly pinning Bioware as one of their primary sources of premium-quality content in the future), but we're not yet at a time where it can compete as a platform with Sony or Nintendo.
And no - I don't know how much bank EA would make on SP SW game. But if one looks at the market overall it appears that the answer is not as obvious as you'd like it to be. The Star Wars fatigue has already set in, to a point that Disney is slowing down with major SW releases - which also means a slow down for a franchise overall, including stuff as expensive as games that are supposed help promote movies we're now taking a break from.
Last Edit: Jan 7, 2019 23:13:22 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Look, we're just going to have to agree to disagree on this (especially since we've already been warned once). I have no idea what Anthem is going to be like as a full experience and my skepticism is based on EA's proven track record. I do think they've had to reign themselves in, which is where most of my "hope" comes from. But being a responsible consumer is of benefit to you in today's economy, which is where reviews come in. Biased or not they can prevent you from wasting your money on a sub-par product, or draw your attention to one you might not otherwise have tried.
I want EA, Anthem, and Bioware to improve. I just don't see how its possible in today's conservative post-capitalist pro-corporate culture.
Yeah I know its DX11 but why the f**k they put only Win10 there? Hate the way its presented there..
It "works," until it doesn't. What matters is whether Bioware certified the game on Win7 or not. If they didn't, watch out. Don't expect patches for bugs that only happen on Win7.
Also, when Microsoft finally pulls the plug on Win7 and things stop working, or some vulnerability doesn't get patched, you can't go crying to EA. Even if that's years out (MS says 2020, but they've extended it before). EA is playing the long game with Anthem.
FWIW, I'm running Win7 on my gaming rig, so I'm in the same boat.
EDIT: And, I just repeated /thread. Sorry.
Last Edit: Jan 8, 2019 3:59:05 GMT by PapaCharlie9
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Kind of contradictory. If it's a success, how can it change things for the worse in general?
If it's a success, that proves it's doing things RIGHT.
Just because it's not doing things in accordance with your point of view, does it mean that it's making things worse.
Remember, keep an open mind, And be skeptical of reviews until you have played it for yourself! That is the only way of getting to an adult stand point.
Three/Four examples of massive "successes" that have changed the gaming industry for the undeniable WORSE.
The mobile games revolution: The amount of money those bloody pieces of crap make off of microtransations engendered such a level of green-eyed jealousy in the AAA market that exploitation has now come to be expected out of almost every major publisher, and basic common decency (you know: the BASELINE for how companies should behave) is now lauded as something revolutionary.
GTA Online: Oh my god where do I even BEGIN. That thing, that STUPID unfun grindathon of a pay-to-win mess has made more money than ANY OTHER MEDIA FRANCHISE IN OUR HISTORY. And it's convinced every other single major publisher to follow suit on the "live service" trend that has NO F'ING BUSINESS being in full price $60 games.
Overwatch: The rampant sales of Lootboxes and gambling mechanics that have infected the industry are getting governmental regulations involved. How bad must those be for blooddy pro-corporate America to look at that and say: "Hey, that's too far. Reign it in, or we'll MAKE you."
Pubg/Fortnite: Again the sheer amount of money those games rake in from post-purchase monetization has saturated the market with copycats and negatively impacted the quality of franchises that are just jumping on the badwagon hoping to taste a FRACTION of that profit.
And finally: EA has a habit of taking its "success" stories and learning the absolute WRONG thing to do for their next big release. Closing down studios for the crime of focusing on single-player. Doubling down on the mechanics that drive people away from their games in the first place. Refusing to listen to customer feedback and championing higher profit margins at ANY COST. Don't mistake me: I'm cautiously hopeful for Anthem's quality; I'll probably pick it up day one (no more preorders for me). But no matter how well Anthem performs, Bioware and the customers lose.
I concede to your point that for old-timey gamers, those things have not made it any better. But the discussion very much depends on point of view (remember Obi-Wan ). The new infiantile generation of gamers don't really mind this type of game design, since it's all they're used to.
Also, from game designer's pockets' point of view, all of these were very, VERY successful.
Lots of gameplay vids coming out today. Here is one I haven't seen mentioned yet. Maybe a bit too much talking at the beginning, but from minute 8 or so a good impression of solo play.
It's a good thing they've decided to show that the same mission can be done both solo and with a group
Good video. I'm glad they showed solo play for a change. Also, this convinced me I have no bussiness playing an interceptor. I'm down to storm or colossus
Lots of gameplay vids coming out today. Here is one I haven't seen mentioned yet. Maybe a bit too much talking at the beginning, but from minute 8 or so a good impression of solo play.
looks very nice indeed. I wonder how the guy got so fluid with the controlls so fast, but ...
On the other hand, he mostly stays in the open and doesn't take much damage ... ?
Lots of gameplay vids coming out today. Here is one I haven't seen mentioned yet. Maybe a bit too much talking at the beginning, but from minute 8 or so a good impression of solo play.
that was too sweet. Looks like playing alone gives you a harder challenge.
Lots of gameplay vids coming out today. Here is one I haven't seen mentioned yet. Maybe a bit too much talking at the beginning, but from minute 8 or so a good impression of solo play.
looks very nice indeed. I wonder how the guy got so fluid with the controlls so fast, but ...
On the other hand, he mostly stays in the open and doesn't take much damage ... ?
Combat/control are very similar to MEA (minus flying).
He almost died at some point in the first Scar encounter (health was in the red) and his shield gets to almost 0 often, but the shield regen fast (way faster than mine did during alpha *jealous*).
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Sunny @svnnymoney A lot of people are concerned about Ft. Tarsis not being a social area. Players like seeing other players. Take The Division, Destiny and Warframe for example, social hubs that allow us to see others. Socially connected games have longevity.
Michael Gamble @gamblemike We hear you loud and clear
Sunny @svnnymoney Dont get me wrong, Im gonna play Anthem regardless, but this is what im hearing around different communities. This one in particular came from listening in on a Destiny stream by @gothalion this morning
Sunny @svnnymoney A lot of people are concerned about Ft. Tarsis not being a social area. Players like seeing other players. Take The Division, Destiny and Warframe for example, social hubs that allow us to see others. Socially connected games have longevity.
Michael Gamble @gamblemike We hear you loud and clear
Sunny @svnnymoney Dont get me wrong, Im gonna play Anthem regardless, but this is what im hearing around different communities. This one in particular came from listening in on a Destiny stream by @gothalion this morning
Michael Gamble @gamblemike
Ugh! I hope they mean we hear you loud and clear and will continue to ignore your dumb idea!
Social hub, phooey. I've played Destiny, Neverwinter Nights (the MMO) and Champions Online (another MMO), and tried to avoid the social hubs like the plague. Tremendous waste of time, or in the case of the MMO's, tremendous pressure to me-too buy the same mtx crap that everyone else was buying.
Oh wait, I forgot about Path of Exile Beta, where there was also a social hub of people non-stop begging for equipment trades/wanted/for sale.
Last Edit: Jan 9, 2019 3:06:44 GMT by PapaCharlie9
Inquisitor: Is that innuendo? Sera: No, it's at the front!
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Sunny @svnnymoney A lot of people are concerned about Ft. Tarsis not being a social area. Players like seeing other players. Take The Division, Destiny and Warframe for example, social hubs that allow us to see others. Socially connected games have longevity.
Michael Gamble @gamblemike We hear you loud and clear
Sunny @svnnymoney Dont get me wrong, Im gonna play Anthem regardless, but this is what im hearing around different communities. This one in particular came from listening in on a Destiny stream by @gothalion this morning
Michael Gamble @gamblemike
[HASH]ANT
I'm gonna assume there's something like this already in the game, or they've got something planned as part of the live-service.